Battlefield 2042 Season 3 Update 3.0 Stealth Changes Include UI Color Variations & More

Battlefield 2042 season 4 new gadget

With yesterday’s Season 3 patch roll out for Battlefield 2042, DICE released a long list of changes made to the game. However, it seems the studio didn’t list down everything they changed, as same with past major patches, DICE left a lot of tweaks undocumented. Thankfully, the community is here to fill out the Battlefield 2042 Season 3 update 3.0 stealth changes list!

Before diving in, note that some of the hidden changes listed might be tied to a specific platform, or it might be different based on the platform you’re on. Also, this isn’t the complete list. as more stuff are being discovered apparently.

Battlefield 2042 Season 3 Update 3.0 Stealth Changes:

All stealth changes that community found out about:

  • #1 added back the network event graph that shows bullets fired, client hits and server hits.
  • #2 players can change color of their UI.
  • #3 AK-24 Steady Drill now also have a unique looking grip, just added in this update.
  • #4 Huge PC performance increase as many users stated on all socials and forums.
  • #5 it seems that DICE has added some type of micro/HD destruction. [NEEDS FURTHER VERIFICATION]
  • #6 AIM assist on consoles has been changed in some way. Some report it’s better and some report it’s worse.
  • #7 Specialists have new voicelines in the main menu, squad display cutscene, and in-game (example; Mckay now makes a comment about his body armor catching a round when he gets shot at)
  • #8 Some weapons have adjusted visual recoil that now has more bounce instead of a flat tilt effect
  • #9 Cloth rippling effect on cloths when in or around helicopters looks like it slowly comes to a stop instead of instantly stopping when moving away from the helicopter
  • #10 New stumbling animation [requires verification]
  • #11 Takedowns and melee now splash blood on your screen
  • #12 Noticing that they attempted to fix the weird vehicle physics where you could flip a tank with LATV4. I slammed with full speed into a tank and my LATV almost exploded while the tank barely moved.
  • #13 MBT Turret Rotation slightly buffed, yet pretty subtle so [needs further verification]

Still bummer that MBT didn’t received APS tho. DICE plz

  • #14⁠Better CPU performance
  • #15 BFBC2 smiley is changed + calling card
  • #16 ⁠You can move around when the big map is open
  • #17 The Lock-Ons for the Jets have had their damage significantly increased. A single missile brings enemy jets to 15 hp.
  • #18 Not sure if this is considered a stealth change but the Vault version of the XM8 lmg has barely any bullet spread on it compared to what it was before the update on its portal version.
  • #19 Visual improvements on explosions (like more particles on tank destroy)
  • #20 Jet crashes seem more cinematic, much heavier and perhaps more similar to bf5? Also vehicle wreckages seem to stay slightly longer before despawning
  • #21 Font on the ammo counter in the weapon icon window on the bottom right of the hud has changed.
  • #22 They fixed the misaligned scope on the Liquidators DM7 skin.
  • #23 New model for Cobra Grip on all weapons
  • #24 BSV-M sometimes don’t play the reloading animation.

Maybe i am wrong but i feel like i have less charger.

  • #25 can happily say that the M16A3 heavy barrel is no longer glitched anymore, it shreds with heavy barrel and foregrip
  • #26 Not easy to confirm, but as someone who plays almost exclusively against AI, they feel improved and very difficult to handle when they’re in vehicles. Would love to know if anyone else has noticed this.
  • #27 There’s a new/renamed xp event when you kill someone with a meele attack (Dog tag taken + 25)!
  • #28 Flashlight no longer casts shadows on the environment on ultra settings for pc, however it still casts shadows on players.
  • #29 Played for an hour only, but I didn’t experience the mouse jitter/stutter anymore. It might be related to the stealth performance uplift.
  • #30 Against The Grain bundle has been added back
  • #31 Zoom setting now saves when you switch to another variable optic, so if you’re on the 1x setting on the Ghost 1-4x, you will also be set to aim through the red dot on the Maul 3x/1x
  • #32 The GVT 45-70 no longer 1 shot headshots across the map when you have a 6KU supressor equipped. I couldn’t find it anywhere in the patch notes
  • #33 Battle pass unlocks cannot be scrolled with mouse wheel anymore – probably it was too OP feature for PC players.
  • #34 Very minor change: the PF51 ejects the correct 5.7 x 28mm cartridge whereas before it just ejected 9mm. Satisfying to see.
  • #35 The reticle for shotguns seems to be a bigger circle now.
  • #36 870 mcs nerfed to the ground.
  • #37 Lis’s “Slow Burn” skin from the “Fire Team” bundle finally got its emission pass fixed. Her jacket now glows like burning embers now instead of looking like dried orange paint.
  • #38 New map has a major problem (RUSH). When you get to the cube everything goes through the outside walls, like there are no walls.

Edit: This could be a really big advantage for attackers now that I think about it. Just set up outside with Crawford where the halls are. I will test it later

  • #39 The 40mm HE underbarrel grenade launcher seems to have been buffed, it seems to be as good as the SFAR’s now.
  • #40 AM40 skins have been updated. Before update they were perfectly clean. The skins are now worn-out like with the others weapons.

Note that this isn’t the complete list, as we’re anticipating that more items will found. We’ll be updating the article with more stealth changes once the community finds them. so stay tuned.

As for the game’s next patch, DICE has mentioned that update 3.1 will be released before the holidays, as a new mid-season event is coming this December.

Thanks, ANGRYlalocSOLDIE!

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