Battlefield V TTK Change List Outlined by DICE, Here’s How Damage Has Been Modified

battlefield 5 ttk change list

Just yesterday, we posted that DICE is planning on tweaking Battlefield V’s time-to-kill (TTK), which will affect the overall gunfights in the game.

Thankfully, we don’t have to wait long to find out how exactly things will change, as Global Community Manager Dan Mitre has now shared the Battlefield 5 TTK change list! Below, you’ll see the exact differences between now and with the upcoming Battlefield V TTK changes!


With the TTK changes, we are changing how much damage certain weapons deal to body parts. However, the damage of all weapons to the head remains unchanged and some weapons will not be affected by those changes or very little to limit balance inconsistencies.

In the table below, you can get an overview of what the body parts vs weapon damage multipliers will be when the TTK changes are active.

The value in (red, bold parenthesis) represents what this value was with the original TTK values.


In practice, the maximum damage is now lower for most weapons. This means that it will take on average one more bullet to kill with the weapons that are affected.

The distances at which you will need more bullets to kill will also be affected. Like the table above, here is how it changes now with the original TTK equivalent in (bold parenthesis).

  • Semi Auto Rifles:
    • Gewehr 43, Selbstlader 1916: Drop to 4 Bullets To Kill around 39 m (never).
    • Turner SMLE: Drops to 4 BTK around 28 m (50 m), 5 BTK around 68 m (never).
    • Gewehr 1-5: Drops to 4 BTK around 13 m (30 m), 5 BTK around 44 m (50 m), 6 BTK around 63 m (never).
    • M1 Carbine: Drops to 5 BTK around 39 m (50 m), 6 BTK around 63 m (never).
  • Assault Rifles:
    • Can no longer 4 hit kill with body shots only.
    • Drop to 6 BTK around 21 m (50 m), 7 BTK around 53 m (never).
  • LMGs, MMGs:
    • Can no longer 4 hit kill with body shots only.
    • Drop to 6 BTK around 21 m (50 m), 7 BTK around 57 m (never).
  • SMGs:
    • Can no longer 4 hit kill with body shots only.
    • Drop to 6 BTK around 15 m (25 m), 7 BTK around 32 m (50 m), 8 BTK around 49 m (75 m), 9 BTK around 70 m (never).
    • MP34 does not drop to 9 BTK at range.
  • Self-Loading Rifles:
    • Will now require one extra shot when hitting the lower body, arms or legs unless the other shot is a headshot.
  • Buckshot Shotguns
    • Unchanged: Same damage.
  • Slug Shotguns:
    • Slightly adjusted: Will deal less damage when hitting lower body, arms or legs.

Don’t forget, there’s going to be a “Conquest Core” playlist with the old values for TTK, which means, if you like the present TTK now, go play that mode. DICE has mentioned that it is changing things as their data? Here’s what Mitre had to say about it.

It’s widely accepted within the community that the current TTK values feel ‘dialed in’ or is ‘perfect as is’, and that the elements that need to change are those that impact TTD (Time to Death), such as netcode, health models, etc. It’s important to note that both TTK and TTD are closely intertwined. Making one change to TTK directly impacts TTD, and vice versa. “But, why futz around with TTK when it’s ideal at its current state?” Although not extremely vocal within our deeply engaged community, we see from our game data that the wider player base is dying too fast leading to faster churn – meaning players may be getting frustrated with dying too fast that they choose not to log back in and learn how to become more proficient at Battlefield V. Changing TTK values in addition to improving TTD elements will help these particular instances and hopefully result in better gameplay experiences for players of all skill levels.

My controversial take? I agree with DICE’s changes. It sometimes feels like I’m playing Call of Duty (who, ironically, increased player health overall in Black Ops 4), instead of Battlefield.

Will the community embrace these changes? Once the new update is out, we’ll let our readers know so you can try for yourself.

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