Just last week, we ran a story about the upcoming new game mode coming to Battlefield 5, which will be limited to 5v5 battles, and include “Doctrines,” and more. Well, now we have something a lot more exciting for Battlefield 5 players.
Once again datamined by reliable source temporyal, below is a big list of Battlefield 5 upcoming weapons and gadgets that will (hopefully) get added to the game as Tides of War progresses throughout the year! In addition to the weapons, there are also weapon skins, and their possible release dates as well.
today I want to share with you a broad overview of some data mined weapons and gadgets in Battlefield V.
Gathering this info is pure pain because it is scattered in many different files and has various code names. Expect a lot of names to be already known but you will also see some nice things you have read in one or another Reddit “wish list”.
A condition to be in this list was a named entity in one index file and another kind of “proof” that this is going to be implemented at some point. I provide a short ingame description if available and otherwise an excerpt from Wikipedia.
Don’t expect any “hardcore” statistics or specialization trees. A lot of them don’t exist in final versions, are placeholders and unfinished or contradict themselves on various places in the game files – and it would simply go beyond the scope of this post.
Weapon skins and possible release dates:
- Weapon skins called “Free France”, “Mountain” and “Resistance” are likely to arrive with France focused content in Chapter 4 (think about the 5v5 mode with the Provence map)
- Same goes for weapons like the “Chauchat” LMG or the “French Nail” melee weapon but that’s just a guess based on the upcoming content with a lot of references to Italy
- Higher tiered weapon sets with detailed engravings could follow since Dice has moved some of those assets from BF1 inside the client
- Some weapons & gadgets will probably only appear in the new 5v5 competitive mode due to their usefulness (e.g. Radio Jammer)
New weapon class definitions added with the latest patch:
- Pistol Carbine
- Bolt Action Carbine
- Anti-Materiel Rifle
Since I don’t think everybody will make it to the end of the post let me thank you for your support and feel free to add interesting info to the comments.
Have a nice day!
M2 Carbine (Assault Rifle)
Ingame: “The M2 Carbine was the select-fire variation of the iconic M1A1 Carbine. US troops loved it due to its firepower, light weight, and small size.”
- Note: Current version is heavily tied to the 5v5 mode coming in Tides of War Chapter 4.
Breda PG (Semi Auto)
Rate of Fire: 599 / MagCapacity: 20 / MagCount: 4
Wikipedia: “The Breda PG was a gas-operated rifle fed from a 20-round magazine. The Italian models were semi-auto only and chambered in 6.5x52mm Mannlicher-Carcano, while the Costa Rican models were chambered in 7x57mm Mauser and had an automatic fire mode with a four-round burst limiter. This makes the PG the world’s first burst-firing automatic rifle.”
- Note: This weapon features a burst fire mode and is sometimes categorized as “Assault Rifle” or “BR” (whatever this abbreviation stands for…”Burst Rifle”?) in the code.
Rate of Fire: 599 / MagCapacity: 250 / MagCount: 2
Ingame: “The M1919 is mainly known as the .30 cal. machine gun. A bipod and a carrying handle was added which resulted in the A6 model.”
MG30 (alternatively S2-200) (MMG)
Rate of Fire: 770 / MagCapacity: 30 / MagCount: 4
Ingame: “The S2-200 was a magazine-fed machine gun originally banned by the Treaty of Versailles after World War I. Rejected by the German infantry, the Luftwaffe eventually adopted them for use in their aircraft.”
Rate of Fire: 539 / MagCapacity: 30 / MagCount: 4
Ingame: “The Danish-made Madsen was introduced in 1902. It was the first light machine gun in wide use. Like the Bren it had a top-mounted magazine, and were the standard LMG issued by the Norwegian army.”
Rate of Fire: 327 / MagCapacity: 20 / MagCount: 5
Ingame: “In World War I, the standard French light machine gun was called the Chauchat. It could be handled by a crew of just two, which was rare at the time. It had many features seen on later LMGs.”
Lahti-Saloranta M/26 (alternatively LS/26) (LMG)
Wikipedia: “The Lahti-Saloranta M/26 is a light machine gun which was designed by Aimo Lahti and Arvo Saloranta in 1926. The weapon was able to fire in both full automatic and semi-automatic modes.”
M91/28 con Tromboncino (Bolt Action Carbine)
- Note: Modified version of the Carcano Bolt Action Rifle with a grenade launcher.
Commando Carbine (alternatively De Lisle carbine) (Bolt Action Carbine)
Rate of Fire: 240 / MagCapacity: 8 / MagCount: 5
Ingame: “Despite its French-sounding name, the De Lisle carbine was a British weapon. It had an integrated suppressor, which was combined with subsonic ammo to make it one of the quietest firearms ever.”
MAB 38 (SMG)
Wikipedia: “The MAB 38 and its variants were a series of official submachine guns of the Royal Italian Army introduced in 1938 and used during World War II. The guns were also used by the German, Romanian, and Argentine armies of the time.”
Sterling (alternatively Patchett) (SMG)
Rate of Fire: 599 / MagCapacity: 32 / MagCount: 4
Ingame: “British airborne and special operations troops used a few samples of the Patchett SMG in 1944, but the well-liked gun didn’t enter mass production until after the end of World War II.”
Rate of Fire: 514 / MagCapacity: 32 / MagCount: 4
Ingame: “The Special Operations Executive had many projects going during the war. Among these was the Welgun, a submachine gun that would be easy to use and cheap to produce. Only a few prototypes were made.”
Rate of Fire: 634 / MagCapacity: 32 / MagCount: 4
Ingame: “In 1940, the British decided to copy the German MP28 submachine gun for use by their Air Force and Navy. The result was the Lanchester, which many thought was superior to the Sten.”
M1917 Enfield (Bolt Action Rifle)
Rate of Fire: work in progress / MagCapacity: 6 / MagCount: 5
Ingame: “Near the end of World War I, the Americans decided to make their own version of the Lee-Enfield rifle. The M1917 became the main rifle used by US forces, with some seeing service in World War II as well.”
Rate of Fire: 120 / MagCapacity: 5 / MagCount: 4
Ingame: “While its inertia-based loading system proved to be ahead of its time, the Sjögren’s service in World War II was mostly centered around different resistance groups.”
- Note: The mentioned “resistance groups” seem to indicate a possible release in Chapter 4.
Fire Modes: Single / MagCapacity: 6 / MagCount: 5
Ingame: “The British developed the Welrod pistol to be as quiet as possible. It was bolt-operated and magazine fed. At only 73 dBA, it was about as loud as a present-day car.”
- Note: Fits quite well into the “Resistance” theme we might see in Chapter 4.
Fire Modes: Single / Rate of Fire: 150 / MagCapacity: 6 / MagCount: 3
Wikipedia Description: “The Smith & Wesson Model 27 is the original .357 Magnum revolver. It was first produced in 1935, and many versions of it are still in production today.”
- Note: The Model 27 is a basically slower firing version of the Auto Revolver but capable of dealing much higher damage.
Fire Modes: Single / Rate of Fire: 450 / MagCapacity: 7 / MagCount: 10
Wikipedia Description: “The Walther PPK is a smaller version of the PP with a shorter grip, barrel and frame, and reduced magazine capacity. The smaller size made it more concealable than the original PP and hence better suited to plainclothes or undercover work. It was released in 1930.”
- Note: There is also a suppressed variant “PPK Suppressed”.
Panzerbüchse 39 (Anti-Materiel Rifle)
MagCapacity: 11 / MagCount: 3
Ingame: “The PanzerbÜchse 39, abbreviated PzB 39, was a German anti-tank rifle. It was an improvement of the Panzerbüchse 38 rifle.”
Boys AT Rifle (Anti-Materiel Rifle)
Wikipedia: “The Rifle, Anti-Tank, .55in, Boys, commonly known as the “Boys Anti-tank Rifle” (or incorrectly “Boyes”), was a British anti-tank rifle in use during the Second World War.”
- Note: The equivalent to the Panzerbüchse 39.
Ingame: “Remote controlled explosive vehicle.”
- Note: Looks like a nice gadget – see it in action here: https://www.youtube.com/watch?v=aIfOetl4pn0
RMN-50 Rifle Frag Launcher
“RMN-50 is actually designated as a hand mortar rather than a grenade launcher. They used Mosin-Nagant rifles with damaged barrels. The non-usable rifle barrel was cut leaving only the chamber and very little of the rifled portion. Then a Model 1938/40 50mm mortar smoothbore barrel was attached to the rifle.”
- Note: This soviet gadget is linked to the 5v5 mode but it will probably come to base game, too.
Type 89 Knee Mortar
Wikipedia: “The Type 89 Grenade Discharger, inaccurately and colloquially known as a knee mortar by Allied forces, is a Japanese grenade launcher or light mortar that was widely used in the Pacific Ocean theatre of World War II.”
Wikipedia: “By late 1942, the improved Rocket Launcher, M1A1 was introduced. The forward hand grip was deleted, and the design simplified. The production M1A1 was 54 inches (1.37 m) long and weighed only 12.75 pounds (5.8 kg).”
Ingame: “The Panzerschreck is a lightweight anti-tank launcher firing a fin-stabilized rocket with a shaped-charge warhead.”
Ingame: “Stab yourself or a teammate with a buff syrette and enhance the target’s capabilities for a while.”
Heavy specialized gadgets (5v5 game mode and/or old archetype relicts):
- TN-17 Radio Jammer
- Breaching Charge
- Shaped Charge (AT Mine)
- Tripwire Smoke
- Fliegerfaust (Anti Air)
Pistol Carbines and Machine Pistols
Due to the cancellation of the archetype system prior release Carbines and Machine Pistols are sitting in an uncomfortable spot between primary weapons and sidearms.
While one or two Machine Pistols can be interesting for close quarter engagements they still wouldn’t bring much to the table in their current state – especially not for the Medic class which already can handle itself in CQB quite well.
I’ve added them anyway because they could play a role in the upcoming 5v5 game mode with more restricted classes and Dice recently greenlit Bolt Action Carbines.
Astra Model 903 (Machine Pistol)
Rate of Fire: 1124 / MagCapacity: 21 / MagCount: 5
Ingame: “The Model 903 had a high Rate of Fire: but was difficult to control. The Spanish made it based on a German design. They sold large numbers to both China and Germany during the war.”
- Note: Due to the very high Rate of Fire: probably a really nice 1v1 gun for close quarter engagements.
Maschinenpistole M1912 (alternatively Steyr M1912/P16) (Machine Pistol)
Rate of Fire: 900 / MagCapacity: 16 / MagCount: 6
Ingame: “By adding a shoulder stock, extended magazine and fire selector to a traditional M1912 this gun became what is considered to be the world’s first machine pistol.”
Frommer Stop Auto (Machine Pistol)
Rate of Fire: 900 / MagCapacity: 16 / MagCount: 6
Ingame: “If you added an extended barrel and magazine to the Frommer Stop, you ended up with the Frommer Stop Auto. Some would also add a shoulder stock for increased accuracy.”
P08 Artillery Luger (Pistol Carbine)
Rate of Fire: 299 / MagCapacity: 33 / MagCount: 3
Ingame: “The P08 Artillery Luger was a variation of the P08 with a longer barrel, shoulder stock and drum magazine. German Stormtroopers used it in World War I and reissued it to certain units in World War II.”
C96 Carbine (Pistol Carbine)
Rate of Fire: 299 / MagCapacity: 20 / MagCount: 4
Ingame: “With its integral magazine and wooden stock, the C96 Carbine was very stable for a semi-automatic pistol. The German military produced and fielded them in both world wars.”
Mle 1903 Extended (alternatively FN1903 Stock) (Pistol Carbine)
Rate of Fire: 359 / MagCapacity: 11 / MagCount: 8
Ingame: “With an extended stock, the Mle 1903 became a pistol carbine. It had a high rate of fire, good accuracy and a detachable magazine. It was primarily used by the Swedish Army.”
Fairbairn and Sykes were experts in knife fighting and channelled that experience into the design of their knife. It had a double edge and foil grip and was a favorite among Allied special forces.
Improving on the practice of turning any heavy implement into a weapon, soldiers found that a pipe with the lever valve still attached gave it a weight and balance for a more impactful strike.
EGW Survival Knife
The EGW survival knife was never officially issued by the US Army, though soldiers often bought one for themselves. They were very versatile with a serrated back edge but were also prone to rust.
Unlike many switchblades, the German paratrooper version was not spring-loaded. Although drawing the blade was not as instantaneous, it was still considered dangerous in the right hands.
M2 Paratrooper Switchblade
The Americans designed the M2 switchblade so paratroopers could unsheathe the blade with one hand in the event they were tangled in a tree and needed to cut their cords.
By the time of World War II, the saber had become primarily a ceremonial weapon. But with a sharpened edge, it could occasionally useful in close combat.
Improvised to serve the same purpose as a bladed weapon, a French Nail was made by taking a steel rods, hammering one end to a pointed blade while bending the other into a rough handle.
US Trench Knife
The US Mark I knife was in many ways a typical trench knife. It had a double-edged blade, a knuckle guard and a heavy hilt. It was mainly issued to US Airborne and Ranger units during World War II.
The Arditi were an elite unit of Italian shock troops during World War I. Disbanding after the war, they were notorious for employing daggers as their primary weapon.
For many people, their first contact with a knife outside of the kitchen or dinner table is with the scout knife. Its great for carving, but also handy in a fight.
Russian Combat Knife
The Russian combat knife was born out of the “Finka” – a Finnish knife favored by gangsters and outlawed by the government. It had a clip point blade and a black wooden handle.
Folding shovels were one of the standard tools issued to both Allied and Axis soldiers, who were prone to relocation, constructing their own defenses, and occasionally being caught with out a weapon.
Barbed Baseball Bat
A baseball bat can be a hefty weapon in itself. But if you wrap some barbed wire around it, it’ll be that much deadlier. Not a common weapon on the battlefield, but a useful one nonetheless.
French Hunting Knife
A hunting knife from the Northern part of Europe.
Useful for skinning and gutting all sorts of fish and game.
Despite a resemblance to long bladed instruments, machetes are most commonly used as a hacking tool in line with an axe or a cleaver. Its sharpened cutting edge makes it as useful a weapon as it is for clearing undergrowth.
If a building catches fire, cut it down to save the neighbourhood. The same applies to enemy combatants, burning or no.
Fire rakes make fire breaks. They are capable of breaking more than wildfires, of course.
A fire poker helps keep the fire going in the hearth. The same poker can get right into the heart of your problems.
Pilots were issued these axes to escape the fuselage of crashed planes if they did not manage to bail first. Incidentally they cut into flesh as well as they mangle a fuselage.
The scythe reaps what is sown. It is also used by the Grim Reaper, for souls.
Mountains can be defeated with the help of this axe. It can be used to defeat other things, besides.
Level-specific Melee Weapons
Some levels will feature Bottles or Burned Planks which can be used as melee weapons – a concept we already know from Battlefield 1.
You made it to the end and therefore you shall have an awesome bonus info:
The mighty “M80 Fire Cracker” will be a distraction gadget for some scout classes in the 5v5 mode and was initially planned as an item for the Paratrooper archetype in earlier BFV versions. 😉
That’s a lot, no? Note that given these are based off of datamined info, there’s no guarantee that everything listed will make it out soon — or if at all. So bear that in mind, alright?
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