Battlefield 6 Assignments and Challenges Adjustments Now Live This November 5; Over 90+ Changes Made
DICE previously promised that Battlefield 6 Assignments and Challenges would get a major overhaul, and today, that has come to fruition. The developers have rolled out a server-side update that should reflect the changes by the time you read this.
The changes made significantly reduce the requirements for both Assignments and Challenges, and DICE said that there are over 90+ changes made in the first set of adjustments, with more on the way.
Curious what changed? Read on, soldier.
Battlefield 6 Assignments, Challenges Updated on November 5
Expect the Assignment and Challenges changes to be released over multiple server- and client-side updates in the near future. For now, here are the highlights.
Class Challenges
Assault, Engineer, Support, and Recon challenges now complete much faster.
- Assault 2: Have Squadmates deploy on your Spawn Beacon.,
Reduced from 50 deploys to 5.
- Support 2: Revive teammates as Support.,
Reduced from 200 revives to 60.
Weapon Assignments
All weapon-type assignments (ARs, SMGs, LMGs, Shotguns, DMRs, Snipers, Carbines) have been significantly simplified.
- Rapid Fire 1/Assault Rifle: Inflict damage with Assault Rifles.,
Reduced from requiring 10000 inflicted damage to 3000.
Mode & Unit Assignments
The majority of our mode-specific assignments (Conquest, Rush, Breakthrough, Domination, and others) have been standardized to require two wins per tier. This change makes it easier to pursue these challenges with clear intent.
- Conquest 2: Wins in Conquest.,
Reduced from 5 wins to 2.
- Conquest 3: Objective kills in a round of Conquest.,
Reduced from 30 objective kills in a round to 10.
Gameplay & Mastery
General “Expert” and “Master” assignments that require multi-kills, headshots, kill streaks, or revives have been adjusted to better match the natural rhythm of gameplay. For example, multi-kill and streak goals now align with average round performance rather than rare, outlier achievements.
- Explosives Expert 2: Get Multi Kills (2+ Kills Onwards) with explosives.,
Reduced from 20 Multi Kills to 5.
- Adaptable 2: Repair damaged Vehicles in a life.,
Reduced from requiring 3000 damage to 500.
In related news, DICE confirmed that not all of the Season 1 changes were implmented with the first season’s title update, so expect more changes to be rolled out soon.
We’re expecting another patch to be released this month for the Season 1 mid-season content drop, and that should also include fixes, and perhaps Assignment changes too.
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