Battlefield 6 Seasonal Support Will Continue Past Season 5 Confirmed; No Plans for Rent-a-Server

by Alex Co July 31, 2026 3:02 pm in News
Share
battlefield 6 support

With Season 4 of Battlefield 6 already underway, there are still the phases of the season to look forward to in terms of content drops, and after that, there’s Season 5 set to be released later this year.

For those wondering whether EA is pulling the plug after the game’s first year, rejoice! The developers confirmed we are getting more content after Season 5.

More info about this will be shared later this year — presumably once Season 5 is underway.

Battlefield 6 Season 6 and Beyond Confirmed

battlefield 6 update 1.000.0125

During DICE’s Discord Q&A, one community member asked: “Is there more content planned for after Season 5? You guys have been putting out fire with the last couple seasons, I’d hate to see it cut short.”

DICE’s answer was a matter-of-fact confirmation of future seasons, stating, “With Season 4, Phase 2 – Top Gun on the horizon, and our biggest season yet in Battlefield 6 and REDSEC coming in Season 5, we feel we are just getting started! More seasons will follow with new and exciting content beyond Season 5.”

As for when we’ll hear about it, the devs were asked whether there’s a chance that they’ll make a roadmap for 2027, and DICE answered, “We are committed to Battlefield 6 and REDSEC continuing after Season 5, and we look forward to sharing more about the future towards the end of the year.”

While that’s good news, there is some bad that we have to take too. DICE confirmed that we’ll be seeing the server browser added in Season 5, and some might have hoped that meant the inclusion of rent-a-servers. Unfortunately, we’re here to douse any hope of that.

One community member asked, “Will it be possible to rent your own Battlefield servers through certified third-party providers in the future, once the server browser has been released?”

DICE’s response is clear-cut that it’s not being worked on now, as the devs state, “We don’t have plans for that at this time. Our current priority is delivering the Server Browser in Season 5. In our next Community Update blog, we will be sharing more, so be sure to check it out!”

That’s not all the devs shared, as info on suppression, balance changes, and more were also asked. We’ve compiled the pertinent info we feel BF6 fans will want to know.

BF6 July Discord Q&A Round-up

Question: Are there any plans to add actual glow to weapon sights similar to BFV?

Answer: We are currently working on improvements to our reticle system that should improve their visibility against different environments. We are currently in testing phase and we hope to get the changes out as soon as the changes are ready.

Question: What is the progress of New Sobek City and Blackwell Fields map reworks? Will these be available to play in Labs in the near future?

Answer: These are on track to be released later in Season 5. We’ll be testing both in Battlefield Labs imminently and will be telling you more about the evolution and changes we’re bringing later in Season 4.

Question: About the upcoming Phantom Program event in Season 4, are we going to complete a set of challenges, or do we have to find or complete some Easter Eggs like in the past?

Answer: It’s a mix of both! The system is built around challenges, but to unlock or complete them, you’ll need to track down and solve Easter eggs across Fort Lyndon

Question: Is there a chance that we may see levolution added to the game that’s akin to Battlefield 4 and why wasn’t it in BF6?

Answer: Our vision is targeted set-piece destruction. We want to deliver massive, tactical destruction events that reshape combat zones and sightlines, without changing the fundamental identity or flow of the map. Keep an eye out in Season 5!

Question: When will we get a new REDSEC map and what kind of features will the developers add to it? Are you more interested in adding water gameplay to REDSEC or will it be more centred around land warfare?

Answer: We are looking to continue to update the current Fort Lydon Map with fun and interesting new POIs. Continued evolution of the new water focused gameplay elements will land in REDSEC full force with the new Carrier POI in Phase 2 of Season 4.

Question: What content will be coming to Portal throughout Season 4? Will aircraft carriers become an asset available for creators to use? And will there be new tools coming to Portal?

Answer: We’ll be bringing all the Season 4 maps to both verified and custom modes. As for new features, keep an eye on the community update blogs, where we’ll announce these when they’re ready to launch.

Question: Is there a plan to put Elite 250 and higher end Master ranks in their own matches so they aren’t in the mix with lower ranks trying to progress but can’t due to fighting these players?

Answer: This is something we do want to improve in the future, but we don’t have a specific timeline yet to address this. Time to matchmake in matches is something that is impacted by this and we are working to find the proper solution.

Question: Many players seem to want more atmospheric weather and night maps rather than just large scale events. Is this something the team is actively considering?

Answer: We definitely hear the feedback on dynamic weather and night maps! While we continue to explore options for new maps, you can dive into great night combat right now in Battlefield Portal. Check out Night Ops Conquest, created by ViperStudioAndy (Experience code: 1XVU6)!

Question: With the implementation of free diving, is there any plans for the Portal map editor to give a tool to set a water level which would allow map creators to flood maps?

Answer: For our new maps focused on naval gameplay, we are working on adding the ability to modify the water level. Our target release date is later in Season 4. Extending that to all other maps would be a new feature that we’re considering adding in future seasons.

Question: Are there any updates on the main battle tank, and adding more weapon options to it or bringing back canister shell?

Answer: We have a specific fix for the Anti-Personnel Shell exploit coming later in Season 4 and a longer-term solution for the underlying issue in a future update. We are also looking at the mix of ammo types and weapons for the MBT and IVF for future balance and possible new types.

Question: Are battlefield pick ups supposed to exist? Are they coming back? Are we getting more of them? Can we get clear and direct communication about them? I got a mini gun on Eastwood once last season and never saw it there again.

Answer: There were some balance and quality issues when these were first released, but we’ve taken a tuning and improvement pass on these and will be re-introducing them in existing and future maps.

Question: Will Commander Mode ever be a thing again in BF6?

Answer: No plans to bring Commander Mode into Battlefield 6 at this moment in time, though the community has been crafting away within Battlefield Portal and you could get hands-on with it via Experience Code: 1ZXUU by Nodone.

Question: My question is regarding the two new modes coming in the second phase, Carrier Strike and the new Gauntlet mode, will they be permanent?

Answer: Carrier Strike will launch alongside Season 4, Phase 2 – Top Gun, and Fighter Sweep will be a new mission added to Gauntlet during that time as well. Our new modes are not immediately planned to be permanent modes so we can first review how these modes resonate with our players. Beyond that, we have the option to rotate modes in and out and add them to more maps based on player feedback.

Question: Is there a possibility that Portal could see all building materials/ blank slates in Portal?

Answer: Technical limitations of our engines prevent us from offering a true “blank slate” where builders have access to every asset on a single map. Over time, we hope to release multiple builder-centric maps that offer a good option for builders who want a clean slate to build on, but each of these will be limited to a specific biome-limited set of assets. As we’re able, we are strategically adding a few assets to the core set, which makes them available across all maps. That set has a very limited size, though, so we have to carefully vet the asset selection to make sure each one is valuable across many experiences.

Question: Do you have any kind of timeframe to fix the netcode? Currently, the netcode is in far more awful condition than that of Battlefield V, and it is making the game unplayable. We have been given multiple assurances before, but a concrete timeframe would be nice.

Answer: We are constantly evaluating and working to improve the netode in Battlefield 6 and REDSEC. We have made many tweaks and improvements since Season 2, and are always looking to make further improvements based on player feedback and gameplay data from live matches to ensure the game is as fair as it can be.

Question: Will there be jet loadouts and improvements in Season 4? With the new jets coming and the Top Gun collab, I think it would be appropriate to finally improve the overall jet experience.

Answer: The F/A-81F Super Spectre is the new 2 Seater Jet for Season 4, Phase 2 and will have a fully customizable loadout. We have plans for the other jets but can’t give a timeline quite yet, we’ll share more when we get closer to the time.

Question: Any update on Strikepoint?

Answer: We are working on improving the mode and are planning to update it in a future season!

Question: I love how the new Portal allows for so many possibilities and keeps expanding with new content, such as maps and vehicles. I can’t wait to see how the carriers might be used! Unfortunately, every time I join one of the featured experiences, network issues like rubber-banding severely degrade the gameplay experience. Is there any outlook as to when this might be improved?

Answer: With the range of options available to our builders, there are many reasons a given experience might not perform well at scale. It could be that the creator has added more vehicles than the physics system can keep up with, or maybe they’re doing something very complicated with the UI that starts to bog down the script execution on the server. We’ve been happy to see that the builder community has helped one another find and share with one another what the limits are for creating experiences that perform well. While we test experiences internally before featuring them, some of these performance issues only emerge when we massively scale up the number of players on a given experience. We’ve improved our internal testing and selection processes to make sure we’re only featuring experiences that offer the gameplay performance you expect from Battlefield, and we’re constantly trying to help the builder community understand how they can improve their creation practices to make more performant, feature-worthy experiences.

Question: Could you share the dates and format for the REDSEC Open and Elite Series? Also, how do you see the overall future of Battle Royale as an esports discipline?

Answer: We cannot share the exact dates just yet, but we hope to be announcing when these events will be kicking off in the near future. Stay tuned!

Question: Operations, from what I can tell, was insanely popular in Season 2 and players seem to want that mode back. It didn’t come back for Season 3, is it going to come back soon? Are there any changes in the works for it? Since Breakthrough and Operations are so similar, would you consider replacing Breakthrough with Operations

Answer: Operation Augur will continue returning on a regular basis as part of our featured playlist rotation. Beyond that, we hear the enthusiasm for the mode and have bigger plans for Operations coming in future seasons!

Question: Are there plans to do another balance pass on air vehicles, jets, attack heli and littlebird especially? As one example, the Littlebird, especially the light rockets on it seem far too effective in the current live game. On Tsuru reef, the littlebird can kill everything extremely fast.

Answer: Balance across our hardware such as vehicles, gadgets and weapons is ongoing throughout the Seasons of Battlefield 6 and REDSEC. Some changes coming in Season 4 improve the survivability of the RCB-90 and Armored Transport vehicles vs the Scout Helicopter.  We’ll continue to update you throughout our Community Updates and Game Update Notes when we get closer to these changes going live.

Question: Are Spectator Mode and Custom Lobbies going to be available for Custom modes in Portal or only for Verified ones?

Answer: We are trying to add support for both Spectator mode and Custom Lobbies to work in conjunction with our new Custom Lobby feature. Custom Lobbies and Spectator mode were developed with our core modes in mind, so they don’t always work smoothly with all the aspects of what builders can build in Portal Custom experiences. As a result, using these features together may create some hiccups or unpredictable results. As with all things Portal, though, we want to let the community experiment and figure out the level of quality you’re satisfied with. That way we can be strategic about adding more support for the things you like best in future seasons.

Question: Any chance the TTK/TTD will get a change in the future along with footstep audio being fixed/improved? Currently the TTK is too fast and the audio for footsteps are very inconsistent and its hard to identify where enemies come from.

Answer: We continue to test and iterate across different areas of gunplay and movement as well as balancing to get the TTK/TTD to a sweet spot. We’re continuing to look at player feedback around audio. We’ll continue to make further refinements as all of these are high focus areas for us.

Question: Will the supression return to what it was like in previous games?

Answer: Suppression is a polarizing mechanic, and while it is something we are evaluating, any changes will be thoroughly tested in BFLabs before it lands on the main game. I don’t have a timeline to give now, but it is being looked at.

Question: Are there any plans to bring ranked in Multiplayer instead of just REDSEC?

Answer: Competitive is an important part for Battlefield. We are always looking at ways to expand our offering on this front and are working on what would be best for our Ranked MP experience.

Question: Is there any planned weapon tunning specific to RESEC? The meta (SVDM,KTS, SCW) has been stale for months and we definitely need a refreshment for meta guns.

Answer: Yes, we are looking at the longer range weapons specifically and we have some changes related to recoil, ammo reserve, availability of weapons in loot and damange vs armor that we’re currently evaluating.

Question: What, if any, are the plans to expand naval combat? The patch notes had mentioned amphibious vehicles but we currently have none.

Answer: Right now, our main focus is to get the new content and gameplay for the remaining phases of Season 4 into your hands. From there, we’ll evaluate to how naval combat impacts overall gameplay before making long-term expansion plans. However, players won’t have to wait long for major content: the next phase of Season 4 brings big additions, including 2 new two-seater jets and operational aircraft carriers as part of our massive Top Gun collaboration!

Question: Will larger vehicles or battlefield support units be added in the future, such as targeted artillery strikes or electronic jamming aircraft? I think these bigger toys would add more unpredictability to the battlefield.

Answer: We have some really exciting vehicles coming in future content that I think will scratch that itch!

Question: I understand that Battlefield 6 features various game modes and plans to add more in the future. However, there are currently too many modes that have effectively been abandoned. This creates a situation where both new and existing players face an overwhelming number of choices, often resulting in a gameplay experience populated entirely by bots. Is there no plan to address this issue?

Answer: We recognize that having too many split playlists fragment the player base and lead to bot-heavy lobbies. To ensure fast queue times and full human lobbies, we are consolidating official matchmaking into fewer, high-traffic playlists that feature active mode rotations. Additionally, in Season 5 we will be bringing the improved Server Browser to the game, allowing players to easily locate or host dedicated matches for specific modes whenever they want.

Question: Is there any possibility to make a change that missile from 9K38 IGLA don’t bypass flares? The reasoning behind that is that pilots of air vehicles don’t have any option to counter that except being behind a solid cover that’s on course of the missile additionally there isn’t any distinction between a missile shot from 9K38 IGLA and SLM-93A SPIRE after it leaves the launcher.

Answer: We have a number of fixes to the Air and AA loop that will be coming later in Season 4 and we are evaluating the role of the IGLA and looking at the fundamentals of the gadget. We don’t have a targeted release for those changes but keep an eye out!

Question: Are there any possibilities for “collabs” with other IPs (basically adding patches related to them) that are from other studios that are part of EA example being: Dragon Age, Mass Effect, Apex Legends, Dead Space etc. or any other IP that might be somewhat fitting into the game?

Answer: Future collaborations are in the works, but it’s essential that any partner IP fits the identity of Battlefield. We’d love to hear player feedback on what crossovers excite you! Up first: our Top Gun collaboration kicking off in Phase 2 of Season 4, bringing full-scale land, air, and sea combat back to the franchise.

Question: Are there any plans to make changes to the Attack Boats? They feel a little under-tuned survivability-wise and aren’t particularly maneuverable. I also believe the new lock-on TOW is quite overpowered and often doesn’t give aircraft a fair shot. It’d be also great to see more transport vehicles added to Tsuru Reef, especially at the deployments 🙂

Answer: The RCB-90 is a new vehicle for Season 4 and we’re currently absorbing and evaluating all the data coming in now that it’s live. We’re looking at all the aspects of this vehicle when it comes to tuning but there are a couple areas we’re confident need an update. They tend to flip too easily, so we have a fix coming in Season 4 to make them more stable and they are too vulnerable to the Scout Helicopter, so we’re increasing their durability to that vehicle’s weapons. We also have some tweaks to the handling coming up as well.

Question: Related Topic in 2026 Roadmap (Matchmaking): Besides Server Browser, would you consider Persistent Lobbies in official servers with team reshuffling after each match, both to further address the bot issue — especially in Minority Regions (Asia, South America, etc.) — and to give mid-match joiners a reason to stay instead of getting dropped into a new bot-filled lobby afterward?

Answer: We are always looking for ways to improve matchmaking and team construction experience for our players looking to balance speed to match and quality of the match across all the regions we support.

Question: Would it be possible to bring back movement mechanics similar to the beta or Battlefield V? That would allow for smoother gameplay and ensure that duels are won through skill.

Answer: With S4 we focused on bringing improvements to our movement mechanics which were mainly centered around our soldier in water combat states such as diving, wading, drowning and underwater swimming to name a few. With the new mechanics rolled out and the polish we also brought up with our ground combat movement mechanics we will now evaluate the player feedback and data and continue to polish movement in the future.

Question: Any chance the sweet spot mechanic for snipers will be removed? Feels more frustrating to die by one shot body hits than it helps sniper gameplay to be fun

Answer: There were some balance adjustments to this mechanic that landed in Season 3 but did not move the needle the way we hoped. Sniper Rifles and DMRs are a key focus area and we’ll continue to monitor and iterate on the balance for these weapons. We don’t have a specific timeline yet but these changes will be evaluated in BFLabs before going live.

Question: Where’s Megalodon?

Answer: Lurking………

Question: You guys talked about a seperate stats page for Portal showing in the player profile. Right now the Portal stats have been removed. Are Portal stats still coming?

Answer: Portal-specific stats represent a very significant development effort to deliver. So far, we’ve been focused on adding features that expand the types of gameplay available for Portal builders to make sure the variety and quality of custom experiences keep improving. We’ve heard a strong desire from our player community for better handling of progression and stats in our UGX experiences; we are investigating this, but have nothing to share at this time. Please keep an eye on our Community Update blogs, where we will share more when we’re ready!

Question: Can we expect some stability for Portal any time soon? It feels like every patch breaks multiple major things and changes things around. It’s sapping a lot of the will to actually develop stuff for Portal. Can we also maybe get some love for the pure transport vehicles like the quad, dirtbike, golfcart and get some skins for them? If I run someone over with the golfcart I want it to look stylish.

Answer: We understand that when experiences break after an update, it is a frustrating process, and something we are constantly investigating to improve to ensure a more seamless experience for our builders. As part of a live service game, though, even if we added nothing to Portal, the new features in the main game would require occasional updates from builders. As we develop new features and support new seasons, we prioritize making fewer & larger changes rather than constant small changes to make things more predictable for builders and keep experiences functional for long stretches of time rather than constantly breaking them.

Question: Are there any plans to allow experience creators to cause damage to assets/scenery with new API mod functions? Destruction is not possible currently. And also to detect whether a spawned SpatialObject is destroyed or not?

Answer: Experience builders can currently damage players and vehicles in this way; adding similar support for environmental destruction is on our backlog. We’ve done an initial investigation, and it’s a pretty challenging feature to develop, but we’d still like to bring it to a future season if we’re able to fit it into the schedule.

battlefield 6 next update 1.3.2

Question: Are there any works on controller gameplay? Specifically on Labs, controller gameplay felt very snappy and responsive. However in the live game, it feels like sensitivity feels different from update to update or session to session. Could it be that aim assist and controller latency is influenced by netcode and server issues?

Answer: We are always looking to continue improving responsiveness of both inputs. A lot of things can affect the feeling of responsiveness of gameplay, from server issues to network jitter. We added a stick debug overlay toggle in the options menu recently (at the bottom of where you can tune deadzones) that gives real-time controller info that may be helpful here to help diagnose any settings-based or double deadzone issues that could cause sensitivity feeling different between sessions.

Question: When will verified Portal creators have the option to disable thermal sights and split the settings for vehicle and infantry crosshairs (I.e. Infantry crosshairs off, vehicle crosshairs on)?

Answer: This isn’t currently part of our plans. That said, our priorities can change based on community feedback. We know this is a requested feature, and we’ll continue to assess its feasibility in a future update.

Question: Are you considering adding factional counterparts to the Blackhawk and the newly added Patrol Boat

Answer: We’re reviewing other vehicles that will be added in the future, but no specifics right now that we can share.

In related Battlefield 6 news, EA CEO Andrew Wilson and other EA execs snagged bonuses totaling $60 million for Battlefield 6 hitting “all milestones,” as the studios that made the game suffered layoffs.

Follow us on:
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.