Battlefield 6: Should DICE Push for 128-Player Matches or Stick to 64 Players?

battlefield 6 128 players

This past week, a new rumor has surfaced stating that DICE is looking to move past 64-player matches in the upcoming Battlefield game set for release later this year (tentatively titled Battlefield 6), with the new game said to be aiming for 128 players in a single match!

Given how EA themselves has shared that Battlefield 2021 will “feature more players than ever before,” it seems like the rumor does have some merit. Now, the big question is: should DICE even do it? Or should the studio stick with 64-player matches?

While touting 128-player matches and how it’s the “biggest team-based, online multiplayer shooter ever” is a good marketing ploy, there are a lot of drawbacks to pushing for that big of a number. Looking at it, we here at MP1st decide to dive deeper and offer explanations on why featuring 128-player matches is a bad (and good) thing.

next battlefield game

Technicalities

Chief among my concerns for this massive player count is due to tech. Sure, the PS5 and Xbox Series X might be capable of handling that many players in a single map and server, but honestly speaking, DICE has never been known to release bug-free, stable games at launch. Fans have grown accustomed to it, that any technical issues, the studio will iron it out in the coming weeks and months.

Now, imagine 128 players. On one map. On one server. It’s hard enough to pull this feat alone, but if you factor in that there will be vehicles, destruction (supposedly, a step up from Levolution even), different classes, equipment, physics data and the like — it’s technical nightmare waiting to happen.

Even if DICE can pull the technical side off, there’s still another problem…

Battlefield Players Not Going After the Fucking Objective

There’s a reason PTFO (Play the Fucking Objective) has been used so much for Battlefield games; it’s mostly due to Ricky Recons and MMG prone commandos (introduced in Battlefield 5), just sitting in one corner and just mining kills. It’s bad enough that in a 64-player match, sometimes more than 10 players in one team are bush wookies (snipers), but imagine a massive map that fits 128 players, and about half of that are just up in the hill sniping, waiting and just flat out not doing anything to help you win. Not only would it infuriate PTFO players, but that would make matches boring since I assume the map would be way bigger than your standard 32v32 match.

Clusterduck!

If you’ve ever played Operation Metro or Operation Locker in past Battlefield games, you’ll know how chaotic these matches are when player counts are increased. Sure, these are “meat grinder” maps, and are seen as full-on chaos, but imagine playing these same kinds of maps and it’s 64v64! Granted, that might be fun as well, but given how the Battlefield population tend to play these maps over and over (and I plead guilty to be one of those people), prepare for 128-player meat grinds the moment these maps become available.

While it seems we’re (or I am) against the Battlefield franchise progressing, we can’t end this discussion without mentioning why featuring 128-player matches is a good thing.

Battlefield 3 Mod Venice Unleashed Release Date

This Is the Natural Progression for the Franchise

With the Battlefield franchise featuring infantry and vehicular combat, and destructible environments, the natural progression would be to in increase the player count, since, well, that’s about it. Adding weather changes has been done in the franchise before, large-scale destruction has been seen too. And the devs can’t put dozens of vehicles on the map available at any one time or it would seriously hurt game balance. In that sense, the only sensible thing with the more powerful tech we have now is to increase the player count.

call of duty warzone review

Warzone Proved Large Scale Can Work

Like it or not, Call of Duty Warzone not only revitalized the Call of Duty franchise, but it’s also the shot in the arm large scale shooters needed. The F2P battle royale game features 150 players, and this included vehicles in matches well. While there are no destructible environments, and the dynamics of a battle royale game are vastly different from that of a Battlefield game, it proved that matches featuring that big of a player count can work. Add in how internet service, networks and net speeds are now, it also proved that from a connection perspective, players around the world were ready for something this massive.

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It Can Prove to Be a Game-Changer and a Prime Marketing Tool

If Battlefield 6 indeed features 128-player matches, expect EA to use that as one of the game’s primary marketing features. “128-player matches with destructible environments” does have a nice ring to it, no?

Aside from that though, if this does happen and it works, this could be the big leap the franchise needs to sort of “reboot” itself after Battlefield 5’s missteps. If pulled successfully, this will not only usher in a new era of Battlefield games, but a new standard for large scale multiplayer shooters in general.


That’s about it from us. What’s your take? Do you want to see 128-player matches in Battlefield 6 or do you want DICE to stick to 64-players? Sound off in the comments below.

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SneakyAzShiite
SneakyAzShiite
3 years ago

I agree with a lot of these points, while an increase could be cool I think 80 or even experimenting with 100 is a better start with some experimental servers. Performance is going to be awful and it will also considerably impact the ‘playability’ of the game I think. I really hope they’re putting more effort into creating a better game rather than trying to “gimmick” for marketing purposes. I feel like the last few battlefields have done this and as a result the series took a steep decline. *** Obviously my opinion and personal feelings with some nice assumptions yada yada**

Alex Co
Reply to  SneakyAzShiite
3 years ago

Thanks! We will be pushing out more Battlefied stuff as we get nearer to the reveal. Let us know what you want to see in terms of Battlefield content. 🙂

LordCancer Kain
LordCancer Kain
3 years ago

Sheese, bf has become a boring jog simulator. You spawn and run forever and if your lucky you might get some rubber banding to jar you awake.

Maybe they should go back to 32 with smaller maps..

More is not better, why 128? is that what innovation in gaming has become? Doubling? Jesus why not skip a gen and do 256 now!?

Imagine the size of the open maps with no cover and 200+ dip shits sniping.

Battle shrill infinite 2022

#slitswrists

Capital Forever
Capital Forever
Reply to  LordCancer Kain
3 years ago

That’s actually a feature to keep noobs like you away. I was dissapoitned how since bf4 they managed to nudge new players towards a modicum of intelligent behavior but I’m glad it still doesn’t work for you!

LordCancer Kain
LordCancer Kain
Reply to  Capital Forever
3 years ago

https://battlefieldtracker.com/bf4/stats/ps4/LordCancer

i think i played 12 or 1400 hours in bf3 and had alot of fun but when i transitioned from xbox 360 to ps4 i never once found a single person on mic or playing as a squad in bf4. i didn’t particularly like how they tried to mechanize team work virtually only rewarding points within squad actions because it removed the incentive to help blues and did not reward you for capturing the objective with points or squad perks unless your squad moved with you.

so while im trying to push an objective and most of my team is hanging out on the skyscraper in shanghai im faced with overwhelming odds, and design choices that do not reward me with the points for playing the objective.

adding more players to the chaos doesn’t solve the big problems with battlefield today.

andrewsqual
andrewsqual
3 years ago

Only if Xbox Live can handle it. MAG had 256 players on PSN in 2010 on PS3, 1000 players in Planetside 2 on PS4.
When Sony Online Entertainment left the PlayStation umbrella, years ago, it was stated Planetside 2 would come to Xbox. Clearly it is just not possible because of Xbox Live, otherwise, where is it? Same with FFXIV. It won’t happen if a console and its infrastructure is holding back the other platforms.

Barry Harden
Barry Harden
3 years ago

I’m good with 64 player maps as long as they maintain stable servers. Need the devs to focus on optimizing their game for 4K@60fps performance on all platforms as a MINIMUM.

Alex Co
Reply to  Barry Harden
3 years ago

Same. I’m good with 64 players. I mean, if it’s 128 players, I assume maps will be way bigger, which means more running to engagements (this is not fun).

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