Battlefield 6 Vehicles in Beta Were “Weak” Admits DICE, Calls Balancing It “Tricky”
If you played the Battlefield 6 Open Beta (and from the looks of it, almost everyone did), chances are you’ve hopped inside a vehicle or have been eliminated by one.
For those that are used to using vehicles in Battlefield games, if you felt they were weak, it seems that’s by design by DICE, given they won’t want it too overpowered during the beta period.
DICE Prefers Vehicles in Battlefield 6 Beta Were Weak Instead of Being Too Overpowered
Over on X (formerly Twitter), Battlefield Lead Producer David Sirland addressed concerns regarding one clip that has gone kind of viral, which might prove how the game needs a closed weapons system. It’s surprising enough that a DICE dev replied to a leaked clip, but Sirland shared more about vehicle balancing.
Regarding the clip where we see an Engineer equipped with a sniper rifle and an RPG taking out enemies and damaging tanks from a perch that’s not usually where you see Engineers, Sirland mentioned, “Let’s not pretend this type of gameplay is effective in any shape or form, it really isn’t (unless you can safeguard the pos – which can be cleansed with fire.”
Sirland also said, “That button still exists (as in the originals) & the fact we have more AT on the map isn’t really a problem either?” The button Sirland refers to is a button in Operation Firestorm that cakes the map with fire, thus making this hidey-hole Engineer gameplay style kind of useless.
Content creator Battle(non)Sense, which is someone we’ve featured on the site multiple times, replied, “AT as in AntiTank? There is a problem – we have way too much AntiTank and AntiAir firepower in the hands on infantry. Infantry is more dangerous to vehicles than vehicles are to infantry with helicopters at bottom of the food chain with next to no surviveablility.”:
Sirland’s reply confirms the dev team was aware vehicles were “weak” in the beta, though it’s not really an issue given they’d rather have that than the vehicles dominating too much. “That is a balance issue wholesale, not specific to this special situation however. And one we are actively working on. Rather have too weak vehicles over too powerful to start. Its a tricky one as players get better at using them over time as well.”
As someone who used the tanks often in the beta, I didn’t feel they were too weak, but rather, a bit unwieldy compared to past Battlefield games. That said, I understand where Sirland is coming from, as having vehicles dominate the battlefield might push first-time franchise players away, since no one wants to get trampled on by tanks or massacred by air vehicles non-stop.
When it comes to open and closed classes, this is a never-ending discussion for now. While I personally don’t mind both, it’s something the player base is sensitive about, with both sides offering valid arguments for both. We also discussed it in length, if you care to read about it.
In other Battlefield 6 news, the single-player campaign is getting a blowout at Tokyo Game Show later this month. We also posted footage of one of the launch maps called New Sobek City, which also confirmed we’ll see visible damage on vehicles.
Battlefield 6 will be released on October 10 on the PS5, Xbox Series X|S, and PC.
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