With all the talk behind time-to-kill (TTK) and time-to-death (TTD) in Battlefield V, some might have forgotten that one of the biggest for these things is the game’s netcode. Thankfully, YouTuber Battle(non)sense hasn’t and has now posted his findings in terms of Battlefield 5 netcode issues!
Check out the 21-minute video below where not only the Battlefield 5 netcode is dissected, but also network variation values, buffer bloat and a ton of other technical terms.
If you don’t want to watch the entire thing, or it’s too technical for you, Reddit user thejeran did a TL;DW (too long, didn’t watch) version where it mentions that the Battlefield V network isn’t as fast as Battlefield 1, and in 64-player servers, the damage update rate is almost 50 percent worse than BF1!
Check out the graph from Battle(non)sense that shows the difference between the two Battlefield games:
Worried about it? Don’t fret too much. DICE Multiplayer Producer David Sirland has acknowledged the issues and even mentions that if all goes well, the top issues will be sorted first.
We are indeed attacking this head on and with our best team. It also includes looking at health comms and communication of damage in general and other things. Expect improvements in most releases coming from now on, and if all goes well the top issues will be sorted first.
Sirland adds that the studio already has code up and running, and they just need to test and vet stuff, though he admits a “complete win” will take a little while.
Oh we already have some code up and running. Just needs testing and vetting and stuff. Bit complete win here will take a Little while – bit the first and big ticket items will be faster as we know what causes it in detail
Are you surprised at the results? Let’s hope DICE sorts these out soon.