[tps_title]Ranked Play[/tps_title]
By popular demand, and lack of patience, today’s post is a bit late as I’ve spent extra time researching WWII’s Ranked Play, which will be available in the Full Build. Not a lot of information is present regarding Ranked Play.
Fight players of your skill level in the eSport rule set and modes. No guests allowed. Game chat only.
Playlist Details:
- unlockxp 0
- maxparty 4
- nojoinonpresence
- set party_matchedplayercount 8
Map and Gamemode Set (expect this to change):
- Ardennes Forest Search & Destroy
- Ardennes Forest Capture the Flag
- Ardennes Forest Hardpoint
- Gibraltar Search & Destroy
- Gibraltar Hardpoint
- Sainte Marie du Mont Search & Destroy
- Sainte Marie du Mont Capture the Flag
- Sainte Marie du Mont Hardpoint
- Flak Tower Capture the Flag
Skill Rating:
Whilst in a Ranked Play pre-game lobby, players on each team will be given one of 3 strings below, based on the teams’ Skill Ratings.
- EVEN MATCHUP
- FAVORED MATCHUP
- UNFAVORED MATCHUP
Here we see what can be inferred to be a Skill Rating system similar to Overwatch’s MMR System. No information can be given on this as it is calculated server-side.
- end_mmr_min
- end_mmr_max
- end_mmr_current
Here we see a punishment system, temporarily banning players from Ranked Play for abandonment (leaving early). Actual statistics of this system and how it works are server-side.
- LUA_MENU_RANKEDPLAY_LOCKED_MESSAGE
- LUA_MENU_RANKEDPLAY_MEMBER_LOCKED_MESSAGE
- ranked_abandon_strikes_count