Counter-Strike: Global Offensive Beta Now Open To Those Who’ve Pre-Purchased on Steam, New Update

A new update is available for the Counter-Strike: Global Offensive beta as it opens up today for those who’ve pre-orded via Steam.

As mentioned last week, the Counter-Strike: Global Offensive beta can now be accessed by those who’ve pre-ordered the game on Steam. For those still waiting, you’ve not much longer as the official release date is just around the corner: August 21.

In addition to last week’s update, the team has done some more patching up which you can read in detail about below.

Gameplay

  • Addressed recently reported performance issues.
  • Living players can now hear the dead spectators in Casual game mode.

Effects

  • Improved muzzle flash dynamic light performace and optimized bullet hit impacts effects

UI

  • Added options to select the position of the steam toast notification.
  • Fixed an issue with the Scoreboard where it was not showing a Tie or Loss properly.
  • Fixed an issue where players were not getting updated in the Mini-Scoreboard.
  • The Money HUD element now flashes more when it increases.
  • The Scoreboard now allows you to view a player’s profile.
  • Updated the Alerts and Win panel spacing to match each other better.
  • Updated the Win panel to be overall smaller and streamlined in all the states for modes.

Bug Fixes

  • Fixed an issue in the HUD player count where players who left or changed state quickly were not getting updated in the scoreboard as such.
  • Updated the Play With Friends screen to enable the private/public toggle.
  • Boot invites should now be accepted after the game loads from an invite click in steam message.
  • Fixed description text for the Achievement: “Awardist”.
  • Fixed server crash caused by taking environment (falling) damage while defusing.
  • Fix for firing delay after weapon switching during a reload.
  • Fix for cash awards not be applied properly for grenade kills.

Matchmaking

  • By default the input device is locked to keyboard and mouse.

Community Support

  • Fixed a bug where custom server map lists wouldn’t populate if CT models weren’t specified. Server now sends information about slots, models, arms and maplist before serverinfo so that correct models could be loaded.
  • When hashing the community server response we take into account game mode/type/numslots so that we rebuild extended kv when mode changes, but the map remains the same.
  • Added commandline argument “-maxplayers_override” that, if exists, trumps any “maxplayers” values read from gamemodes files.
  • Added -gamemodes_serverfile command line parameter that allows specifying a file other than the default gamemodes_server.txt
  • Network stringtables will not be using dictionaries on community servers even if convar is enabled. This allows clients to actually download map since resources are referenced by strings and the client will not have the dictionary until they have the map.
  • Client will defer .bsp file preload until after required resources are available. For the case of a missing map, this allows the client to reach signon state “new” and kick off downloader thread while retaining their spot on the server. This allows community servers to essentially run 3rd party maps that clients will download when played.
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