Cyberpunk 2077 Hidden Changes From Patch 1.5 Revealed

cyberpunk 2077 hidden changes

After the massive update dropped a few days ago, players have started to find the Cyberpunk 2077 hidden changes from Patch 1.5, with many remarking that it ultimately changed the game for the better. Check out a rundown of the hidden changes below and see for yourself how it will affect your gameplay moving forward.

The outline of the hidden changes comes from Reddit, taken from a YouTuber named OneDragon, which you can watch below.

Here is the outline coming from the Reddit thread by headin2sound:

In addition to reworking a majority of skill trees, CDPR has also reworked pretty much the entire character progression system through undocumented balance changes.

This is absolutely massive and completely changes the feel of the game.

Huge shoutout to OneDragon on YouTube who has started to look more into this. This video goes over a number of the most important changes:

  • The maximum number of mod slots you can have across all clothing items was reduced from 20 to 9
  • Legendary mods now require legendary pieces of clothing to be equipped
  • Every mod is now tied to a specific category of clothing (i.e. Deadeye crit mod can only be equipped in eyewear gear)
  • Your default crit damage has been reduced from 100% to 50% and every point in Reflexes now gives 0.25% crit chance instead of 1%
  • Crit chance and crit damage of legendary weapons has been significantly reduced across the board
  • Stat requirements on some of the best legendary weapons have been increased (i.e. Comrade’s Hammer now requires 10 body instead of 6 to use properly)
  • Legendary armadillo mods now give 75 armor per mod instead of 270
  • Evasion has been replaced with Mitigation. It is governed by 2 stats, similar to crit chance and crit damage. You have mitigation chance and mitigation amount, for example you can have a 10% chance to mitigate 50% of damage on hit.

All of these changes – and I am sure there are many more that have not been discovered yet – make builds matter much more than before. You can no longer get 100% crit chance and 500% crit damage on every character by stacking deadeye and bully mods. Combined with the improved combat AI, fights are now much harder and more tactical, which is a great change. I really love the direction this game is going in and I hope we see more of this in the future.

It’s worth noting that these hidden changes for Cyberpunk 2077 are likely just scratching the surface. CD Projekt RED has confirmed during their last news stream that there are secrets tucked away in patch 1.5 (official patch notes here). It will be up to the players to find all of the other ones that the studio have made in order to make Cyberpunk 2077 better, especially given that it has finally released for new-gen consoles.

Curious to see how the game looks on PlayStation 5 and Xbox Series consoles? Check out gameplay videos here which also note the new-gen features for Cyberpunk 2077.

More Cyberpunk 2077 Reading:

Newest Most Voted
Inline Feedbacks
View all comments
1 year ago

Sounds more like they made the game worse

John B
1 year ago

Maybe they did make the game worse… If you don’t like a challenge, personally I think that the game before the changes was way too easy even on Very Hard Difficulty

1 year ago

I have gone to the trouble of creating an account on this obscure website just to let you know they made the game worse.

Reply to  Meeb
1 year ago

I have gone to the trouble of creating an account on this obscure website just to let you know that making a game isn’t making it worse. just get good lmfao

Top Games and Upcoming Releases