Destiny’s Titan Class Gets Tweaked For December, Check Out The Patch Notes

Later this month, Destiny developer Bungie will be deploying a new game update that will not only have an effect on weapon balance, it also promises to bring in a number of tweaks to one of the game’s three character archetypes, the Titan.

As promised in yesterday’s Weekly Update, Senior Design Lead Sage Merrill gave out a few points on some of the design goals of the game’s sandbox team with regards to the Titan and its three sub-classes earlier today. The changes being introduced later this month are a first for the title, which hasn’t seen a class balance update since launch. It arrives following numerous complaints about the Sunbreaker Titan’s effectiveness in all PvP modes.

If you’re interested, be sure to read the details on, but below are the point-form design goals and upcoming patch notes for the Titan in Destiny’s December Update. All three of the Titan’s sub-classes are being touched, so if that’s the character you run, you may want to pay attention.


Solar Titan

  • Give other players a glimmer of hope standing against a Solar Titan in PvP.
  • Bring down the average KDR so it’s closer to the ideal (1.0)
  • Encourage taking alternate paths through the Node tree.

Arc Titan

  • Bring average KDR up so that they are competitive with other Subclasses.
  • Reinforce the Strikers Hard Charging Melee role.

Void Titan

  • Double down on the Instant Base/Ready for anything Combat/Support role.



  • Melee
    • Titan Melee: Extend Titan Melee range (+12.5%)
    • Sunstrike: Decrease DOT Time (6.5s ->5.5s)
  • Super
    • Hammer of Sol: Reduce Damage Resistance during Super (-9.09%)
    • Hammer of Sol: Slow Hammer travel speed by (-1.32%)
  • Passives
    • Forgemaster: Reduce Splash damage detonation radius multiplier (-20%)
    • Flameseeker: Turn down Hammer tracking bonus (-25%)
    • Flameseeker: Remove +1 Recovery, and +1 Agility stat bonuses
    • Fleetfire: Added +1 Agility stat
    • Firekeeper: Added +1 Recovery stat
    • Cauterize: Added cooldown (0s -> 3s)
  • Movement
    • Catapult Lift: Faster Initial velocity (+5%)


  • Melee
    • Titan Melee: Extend Titan Melee range (+12.5%)
    • Storm Fist: Increase base damage (+18.2%)
    • Overload: Now also provides faster melee recharge (+50%)
    • Discharge: Additional Damage (+7.69%)
    • Discharge: Changed AOE to spherical shape
    • Amplify: Increased Super energy bonus (+30%)
  • Passives
    • Headstrong: Now also provides Faster Sprint
    • Transfusion: Improve cooldown(5s ->3s)
    • Unstoppable: Now provides a total of +2 Armor (+1 additional)
    • Unstoppable: Increased damage resistance (+25%)
    • Juggernaut: Improved Shield health (+14.3%)
    • Juggernaut: Now works when airborne
  • Movement
    • Catapult Lift: Faster Initial velocity (+5%)


  • Melee
    • Titan Melee: Extend Titan Melee range (+12.5%)
  • Super
    • Ward of Dawn: Recharge Grenade and Melee Abilities on Super cast
  • Movement
    • Catapult Lift: Faster Initial velocity (+5%)

Any Titan mains in the house? What are your thoughts on the upcoming changes? Are they fair? Sound off below!

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