Dota 2 Dueling Fates Update Introduces New Heroes, Game Mode & More

The Dota 2 Dueling Fates Update is now live. The main additions are the two heroes: Dark Willow and Pangolier.

And neither arrives to the fight empty-handed. Each hero has a debut Immortal item available in the Emblems of the Dueling Fates bundle, which also contains a Ward set, courier, and taunts for both heroes.

As well as these two new characters, Valve has also added a new Guide System Upgrade, which allows you to view Hero guides in the “learn tab.” There’s also a new game mode called “Turbo Mode,” which gives more experience and gold to heroes and a decreased match time.

Find the large list of patch notes below:

All Pick drafting order is now: A-BB-AA-BB-AA-B
Each day 10 heroes are selected automatically as bonus heroes for the day. Bonus heroes provide you with a free mango on selection (cannot be sold).
Randoming no longer gives bonus gold. It instead selects a hero from the set of bonus heroes and grants an extra iron branch (in addition to the mango).
Removed repicking

Middle lane no longer has an additional melee creep.
Creeps now meet closer to each team’s respective safelanes.
Denies XP granted to the enemy (the player being denied) reduced from 70% to 25%
Denied XP gained by the denier reduced from 30% to 25%
Neutrals killing lane creeps is now considered the same as the enemy creeps killing them—it’s not a deny, and gives full XP. You must deny the creep yourself to deny its XP.
Total Wave XP (the 4 creeps) increased from 210 to 240
Melee Creeps XP increased from 40 to 57
Range Creeps XP reduced from 90 to 69 (result of both changes is 240)
Melee creep bounty increased by 4
Range creep bounty increased by 12 (overall total gold per wave increased by 24)
First neutral creep spawn changed from 30 seconds to 1 minute
Base hero-kill XP bounty (non-assist portion) for level 1-5 reduced from 100/120/140/160/180 to 30/60/90/120/150 (You still get extra XP for hero kills from the assist formula)
XP range increased from 1300 to 1500
XP required to go from level 1 to level 2 reduced from 240 to 200
XP required to go from level 2 to level 3 increased from 360 to 400
Tier 1 tower HP increased from 1400 to 1600

Heroes now start with a TP Scroll. TP scrolls start on cooldown at the beginning of the game.

Removed Shrines from the base (replaced by filler buildings)
Glyph now causes your creeps to be invulnerable for the glyph duration.

Extra siege creep now spawns at 30 minutes instead of 40 minutes.
Siege creep HP increased by 50
Fixed extra lane creeps spawning a minute too late (the ones at 15/30/40/45 minutes for melee/melee/range/melee).
Lane Creeps upgrade amount is now capped at Mega Creeps (previously, if a game went on for over ~4 hours, it was possible for creeps to be stronger than mega).

You can find the entire list of patch notes here.

What do you think to this huge patch? Let us know below.

In other updates news, a new Lawbreakers patch makes loot drops more generous and tweaks Quick Match, a new FIFA 18 update tweaks passing mechanics and includes more bug fixes, and RuneScape and Old School RuneScape both got patches and Halloween events

Source: Dota 2 (Official)

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