For Honor Update 2.42 Slashes Out for Y7S1 Heresy This March 16 (Update)

Ubisoft has released For Honor update 2.42 and this is for the big Y7S1 title update called “Heresy.” Players can expect a new Battle Pass, new cosmetics, a new PvPvE mode and more! Read on for the For Honor March 16 patch notes!

For Honor Update 2.42 Patch Notes | For Honor Y7S1 Patch Notes | For Honor Heresy Patch Notes | For Honor March 16 Patch Notes:

Update: The complete patch notes are now available!

Size: PS4: 1.5 Gb, Xbox One: 1.9 Gb, PC: 1.9 Gb

BALANCING

FIGHTERS

Afeera bugfixes

  • Gravity Pull no longer guarantees Speeding Comet
  • Increased chain link timing after Oracle’s Rush to no longer guarantee Khassaki Kick on Hit or Block
  • Increased chain link timings after most attacks to Khassaki Kick to let opponents input a Guard Swap and still dodge the attack

BALANCING

FIGHTERS

Jormungandr rework

We’re reworking Jormungandr following the Testing Grounds we held in the previous season. The rework focuses on replacing the hero’s game plan from draining your opponent’s Stamina to displacing your opponents to get the upper hand. To do so, we’ve added a few new moves to the hero’s arsenal, moved some attacks around to give the hero better openers as well as better flow while in chains. These changes should help the hero reach their full potential and perform better in today’s metagame.

Stamina-based gameplay removal

  • Moves no longer unbalance opponents in Out of Stamina state
  • Moves no longer deal Stamina damage
  • Moves no longer pause Stamina regeneration

Displacement-based gameplay

  • NEW MOVE: Venomous Sting
  • Input: After landing a Guardbreak, press Heavy in any stance
  • 800ms, deals 12 damage, costs 12 Stamina
  • Pushes opponents backwards on hit and can wall splat

Heavy Finishers

  • Top Heavy Finisher now pushes opponents backwards
  • Heavy Finishers now push opponents further away
  • Top Heavy Finisher now deals 24 damage, down from 30
  • Side Heavy Finishers now deal 22 damage, down from 29

Heavy Openers

  • Top Heavy Opener now deals 22 damage, down from 27
  • Side Heavy Openers now deal 20 damage, down from 24
  • Top Heavy Opener is now 800ms, down from 900ms

Flow improvements

  • NEW MOVE: Ouroboros Might
  • Input: Light + Heavy Attack during chains
  • 800ms, deals 24 damage, costs 12 Stamina
  • Can be feinted
  • Can be performed after any attack except itself, Venomous Sting and Hamarr Slam
  • Initiates Chains
  • Gains Uninterruptible Stance at 100ms

Jotunn Gift

  • Now deals 10 Health damage

Jotunn Farewell

  • New animation
  • Now always unbalances opponents on hit
  • Now 800ms, up from 500ms
  • Can now be feinted

Hamarr Slam

  • No longer has Uninterruptible Stance
  • Now deals 30 damage, down from 38
  • Now has 1400ms of recovery on hit, down from 1500ms

Quality of Life improvements

Jotunn Surge

  • Reworked animation
  • Input changed to Front Dodge + Guardbreak
  • Attack speed is now 500ms, down from 600ms
  • No longer chains on Miss

Light Openers

  • Reworked animations
  • Improved trajectories
  • Increased forward movement

Light Finishers

  • No longer Undodgeable

Serpent Smite

  • Attack Speed is now 800ms, down from 1000ms
  • Damage is now 22, down from 26
  • Gains Uninterruptible Stance at 400ms during the attack, down from 600ms

Improved Chain Link Timings

  • Chain Link timings are improved for the following attacks:
    • Light Openers
    • Heavy Openers
    • Serpent Smite
    • Serpent Coil Strike
    • Jotunn Gift

GLOBAL

Dodge Changes

As we have tested in a previous Testing Grounds, we’re adjusting Dodges and Dodge Attacks to be more in-line with how we are pushing gameplay forward. We want defensive Dodge Attacks to be higher risk moves so that players are not overly incentivized to use them to defend themselves; while they are still good defensive options, they should now be riskier to use, and require a read on the defender’s part, especially when used against feintable attacks.

We’ve also heard your feedback that some of the changes felt bad on slow, feintable dodge attacks, and as such for the three heroes that have these types of Side Dodge attacks (Jiang Jun, Tiandi and Warmonger) they will not grant the same punish as for the faster ones.

Side Dodge Heavy attacks

  • Non-feintable Side Dodge Heavy attacks now act as Light attacks when parried
    • Jiang Jun, Tiandi and Warmonger’s Side Dodge Heavy attacks still act as Heavy attacks when parried

Delayable Side Dodge Attacks

  • Most side Dodge attacks are now able to be performed from 200ms to 400ms during Side Dodges
  • The following heroes have different timings for their Side Dodge attacks
    • Jiang Jun: Mighty Backlash is 300ms to 500ms
    • Tiandi: Tiger Dodge is 100ms to 300ms, Dragon Dodge is 200ms to 300ms
    • Warden: Shoulder Bash is 300ms to 500ms
    • Warmonger: Both Beast of Prey and Preying Claw are 300ms to 500ms

Side Dodge Bashes vulnerability

  • The following Side Dodge Bashes were changed:
    • Conqueror’s Shield Bash (used as a Side Dodge Attack)
      • Now 600ms, up from 533ms
      • Miss recovery is now 800ms, up from 700ms
    • Gladiator’s Sucker Punch (used as a Side Dodge attack)
      • No longer chains on miss
    • Lawbringer’s Shove (used as a Side Dodge attack)
      • Miss recovery is now 700ms
    • Shinobi: Reaper’s Dance
      • Miss recovery is now 700ms, up from 600ms
    • Shugoki’s Headbutt (used as a Side Dodge attack)
      • Now 600ms, up from 533ms
      • Miss recovery is now 700ms, up from 600ms
      • No longer chains on miss

Defense while dodging

  • Non-Reflex Guard heroes no longer have regular Block while dodging in any direction, regardless of if the stance is forced or not, for most of the duration of the dodge
  • Heroes regain their defense 100ms after being able to change their Stance during a Dodge
  • Conqueror Superior Block window is now 100ms to 300ms, down from 100ms to 600ms in both Front and Side Dodges
  • Kensei Superior Block window is now 100ms to 300ms, down from 100ms to 600ms on Side Dodges and 100ms to 700ms in Front Dodge

Invulnerability while Dodging

  • Heroes no longer lose Invulnerability while dodging when colliding with walls, heroes, etc.

BUG FIXES

FIGHTERS

Lawbringer

  • [Bug Fix] Fixed an issue that caused the Lawbringer to be missing a transitional animation when changing the guard after hitting a wall

Conqueror

  • [Bug Fix] Fixed an issue that caused the Conqueror to play an up and down movement when holding the Full Block stance loop animation (FH-4130)

Valkyrie

  • [Bug Fix] Fixed an issue that caused the Valkyrie Shield Tackle followed-up attacks to have animation issues (FH-5006)

Jiang Jung

  • [Bug Fix] Fixed an issue that caused the Jiang Jung’s Left Dodge attack & Right Dodge attack into Light soft feint to be missing visual effects (FH-4327)

UI

  • [Bug Fix] Fixed an issue that allowed Heroes and their customization contents to be swapped in barracks
  • [Bug Fix] Fixed an issue that caused Random Select to not work properly on single pick game modes (FH-3999)

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused the Tiandi’s Lin Chong Chest to not apply patterns on cape and waist flaps (FH-4894)
  • [Bug Fix] Fixed an issue that caused the Berserker’s Gleip, Glamr, Haugbui and Grettis Helm to not take material colors (FH-4475)
  • [Bug Fix] ] Fixed an issue that caused the Kyoshin’s Might of the Wind’s Execution to be missing blood splatter as he cleanses his weapon (FH-4398)
  • [Bug Fix] Fixed an issue that caused the Raider’s Bolthorn Skin to presents visible seams on his arms (FH-4370)
  • [Bug Fix] Fixed an issue that caused the Nuxia’s Chengshu Chest cape paint patterns to be misaligned (FH-3886)
  • [Bug Fix] Fixed an issue that caused the Raider’s Hundingsbane Helm to not apply Material color (FH-3829)
  • [Bug Fix] Fixed an issue that caused the Zhanhu alternate body type barrack camera to be centered on character (FH-3758)
  • [Bug Fix] Fixed an issue that caused the Gryphon’s Art of War elite outfit ornament to be  the same Sensei Fokoku elite outfit (FH-2970)

PC

  • [Bug Fix] Fixed an issue that caused the Game to keep running in the background after closing it (FH-4866)

For some reason, Ubisoft’s patch notes page for the site is still showing a 404 error, even if maintenance has concluded. 

While waiting for the patch notes to be released, here’s a rundown of the new content confirmed for For Honor Y7S1!

  • Pirates can step into her shoes with the new Inquisitor Yinchen Hero Skin, available with the launch of Y7S1 for 25,000 Steel or in a bundle with 7-Day Champion Status and three scavenger crates for $11.99.
  • From March 16 to April 16, players will be able to participate in Y7S1’s launch event “Heresy of the Relics,” a unique PvPvE game mode where the objective is to conquer zones (which results in a buff for each team member) while fending off both the enemy team and Inquisitor Yinchen.
  • The Heresy Battle Pass will be available at launch for $9.99, featuring 100 tiers of themed rewards for players. Players looking to quickly advance through the tiers this season can instead purchase the Battle Bundle for $24.99, which includes the Battle Pass and instantly unlocks 25 tier

Once the patch notes are out, we’ll be sure to update the article.

Update: Ubisoft has released the official patch notes.

Source: Ubisoft

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