Halo 5: Guardians – Infinity’s Armory Update Launches Today, Here Are The Patch Notes

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Halo 5: Guardian‘s monthly content drops keep on rollin’ out with the latest package having just arrived this morning.

Infinity’s Armory is the third major update that developer 343 Industries is offering to all Halo 5 owners for free. Like the previous updates, it includes one new Arena map, one new Warzone map, new armor sets, new weapons, and a ton of new REQs. A lot of what’s new was revealed in last week’s update, but having officially launched on Xbox One today, 343 is now able to get into the nitty-gritty with more detailed patch notes.

Here is all 3.3 GB-worth of what’s changed in Halo 5: Guardians.

Infinity’s Armory Content Update Notes

Multiplayer

  • New Arena map Riptide added
  • New Warzone Assault map Urban added
  • Over 50 new REQs including weapons, armor, emblems, and more have been added
  • Modified color of Blue Team in multiplayer to improve Red vs Blue balance
  • Increased Warzone REQ Leveling speed
  • Increased Warzone weapon despawn time from 5 seconds to 20 seconds
  • Fixed exploits on Overgrowth that allowed players to get out of normal map boundaries
  • Fixed map holes on Recurve, Basin, and Deadlock
  • Fixed issues with Trident that allowed players to shoot through certain walls
  • Added Line of Sight toggle option for use in custom games, such as Octagon
  • The option to change teams has been added to the pause menu in custom games

Sandbox

  • Fixed “fast fall” and “slide boost” exploits
  • Reduced the zoom time of the SPNKr Rocket Launchers
  • Increased brightness of the Classic BR scope
  • Reduced melee damage while boarding Wraiths and Scorpions
  • Sword of the Faithful Beam Rifle now kills with a headshot
  • Fixed issue where Maintain Sprint being toggled off didn’t allow players to slide when sprinting

User Interface

  • Spartan Rank Progress now appears under all players’ nameplate
  • Active Roster updated to show whether or not friends are joinable and/or can be spectated
  • Rarity is displayed for REQs in Spartan HUB Customization
  • Players can now see equipped customization items from Spartan Appearance, Spartan ID, and Weapon Skins rather than going to each individual menu screen

Forge

New and Updated Features:

  • Bounding box preview when navigating through objects in palette menu
  • “Delete all objects” button added to map properties (Fireteam leader only)
  • “Reset map properties” button added to map properties (Fireteam leader only)

New Objects:

  • PROPS > TOYS
    • Kill Ball
  • GAMEPLAY > WEAPONS > UNSC
    • Halo 2 Battle Rifle
  • Grav Volumes (GAMEPLAY > GRAVITY VOLUMES)
    • Grav Volumes; Visible & Invisible
  • Added additional 16′ ring permutations to match other ring systems;
    • Ring: 16′ [48x48x12; eighth]
    • Ring: 16′ [48x48x12; half]
    • Ring: 16′ [48x48x12; quarter]
    • Ring: 16′ [48x48x16; eighth]
    • Ring: 16′ [48x48x16; half]
    • Ring: 16′ [48x48x16; quarter]
    • Ring: 16′ [48x48x20; eighth]
    • Ring: 16′ [48x48x20; half]
    • Ring: 16′ [48x48x20; quarter]
    • Ring: 16′ [48x48x24; eighth]
    • Ring: 16′ [48x48x24; half]
    • Ring: 16′ [48x48x24; quarter]
    • Ring: 16′ [48x48x2; eighth]
    • Ring: 16′ [48x48x2; half]
    • Ring: 16′ [48x48x2; quarter]
    • Ring: 16′ [48x48x4; eighth]
    • Ring: 16′ [48x48x4; half]
    • Ring: 16′ [48x48x4; quarter]
    • Ring: 16′ [48x48x8; eighth]
    • Ring: 16′ [48x48x8; half]
    • Ring: 16′ [48x48x8; quarter]
    • Ring: 16′ [64x64x16; eighth]
    • Ring: 16′ [64x64x16; half]
    • Ring: 16′ [64x64x16; quarter]
    • Ring: 16′ [64x64x8; eighth]
    • Ring: 16′ [64x64x8; half]
    • Ring: 16′ [64x64x8; quarter]
    • Ring: 16′ [80x80x16; eighth]
    • Ring: 16′ [80x80x16; half]
    • Ring: 16′ [80x80x16; quarter]
    • Ring: 16′ [80x80x20; eighth]
    • Ring: 16′ [80x80x20; half]
    • Ring: 16′ [80x80x20; quarter]
    • Ring: 16′ [80x80x8; eighth]
    • Ring: 16′ [80x80x8; half]
    • Ring: 16′ [80x80x8; quarter]
    • Ring: 16′ [96x96x16; eighth]
    • Ring: 16′ [96x96x16; half]
    • Ring: 16′ [96x96x16; quarter]
    • Ring: 16′ [96x96x20; eighth]
    • Ring: 16′ [96x96x20; half]
    • Ring: 16′ [96x96x20; quarter]
    • Ring: 16′ [96x96x8; eighth]
    • Ring: 16′ [96x96x8; half]
    • Ring: 16′ [96x96x8; quarter]
  • Forge grid system (PROPS > GRID >)
    • Grid: 1x [10×10]
    • Grid: 2x [20×20]
    • Grid: 5x [50×50]
    • Grid: 10x [100×100]
    • Grid: 20x [200×200]

New Props:

  • PROPS > CRATES >
    • Crate [5x8x5; UNSC; single]
    • Crate [5x8x5; UNSC; covered]
  • PROPS > MISC >
    • Hazard Suit [5x4x11]
    • Locker [3x2x7]
    • Shelves [4x8x12]
  • PROPS > CONSTRUCTIONS > CANISTERS >
    • Canister [46x18x18; triple]
  • PROPS > EXPLODING >
    • Power Core [7x5x5]

Forge Bug Fixes:

  • General Stability updates to Forge
  • Grouping two or more groups together now properly updates the budgets and works as intended
  • Fixed various objects with missing descriptions (+ English strings in non-English languages)
  • Fixed a crash caused by duplicating a group with a maxed out budget
  • Fixed a crash caused by trying to delete scripts when none are in use.
  • Fixed an issue where adding objects to groups did not reset the group count.
  • Fixed an issue that capped scripts useable on an object at 7. Players can now use 8 scripts.
  • Fixed crashes caused when working with groups that had objects that don’t exist
  • Fixed issue with setting fog to “None” doesn’t actually result in no fog
  • Forgers can no longer “weld” Mantises
  • Fixed broken bullet collision for: Accent: Ceiling [32x80x16; corner; left] and Accent: Ceiling [32x80x16;
  • corner; right]
  • Resized Block [32x32x16] to be correct size
  • Resized Block [64x64x48] to be correct size
  • Fixed Cylinder [24x24x80; full] so collision model matches render model
  • Fixed Cylinder [24x24x80; half] so collision model matches render model
  • Fixed Cylinder [64x64x24; full] so collision model matches render model
  • Centered text on Sign [armory; 2x10x8]
  • Fixed incorrect physics behavior with the soccer ball
  • Fixed some missing object/folder descriptions
  • Forerunner [Pulse] sound object now attached to the correct sound

Tweaks & Cleanup:

  • Changed default physics of some objects from “Fixed” to “Phased”
    • Cover: Solid [2x4x4.5]
    • Cover: Solid [2x8x4.5]
    • Cover: Solid [2x16x4.5]
    • Cover: Solid [2x32x4.5]
    • Cover: Jersey Barrier [3x4x4.5]
    • Cover: Jersey Barrier [3x8x4.5]
    • Cover: Jersey Barrier [3x16x4.5]
    • Cover: Jersey Barrier [3x32x4.5]
    • Cover: Street [4x4x4.5]
    • Cover: Street [4x8x4.5]
    • Cover: Street [4x16x4.5]
    • Cover: Street [4x32x4.5]
    • Cover: Street [8x8x4.5; corner]
    • Cover: Tech [4x4x4.5]
    • Cover: Tech [4x8x4.5]
    • Cover: Tech [4x16x4.5]
    • Cover: Tech [4x32x4.5]
    • Sign [star; 1x3x3]
    • Sign [cinema; 1x4x14]
    • Sign [hotel; 1x16x4]
    • Sign [green-cross; 2x8x8]
    • Sign [armory; 2x10x8]
    • Sign [exit; 2x10x8]
    • Sign [robotics; 2x10x10]
    • Billboard [1x128x64; golden warthog]
    • Decal: Number [0; 4×6]
    • Decal: Number [0; 8×12]
    • Decal: Number [1; 4×6]
    • Decal: Number [1; 8×12]
    • Decal: Number [2; 4×6]
    • Decal: Number [2; 8×12]
    • Decal: Number [3; 4×6]
    • Decal: Number [3; 8×12]
    • Decal: Number [4; 4×6]
    • Decal: Number [4; 8×12]
    • Decal: Number [5; 4×6]
    • Decal: Number [5; 8×12]
    • Decal: Number [6; 4×6]
    • Decal: Number [6; 8×12]
    • Decal: Number [7; 4×6]
    • Decal: Number [7; 8×12]
    • Decal: Number [8; 4×6]
    • Decal: Number [8; 8×12]
    • Decal: Number [9; 4×6]
    • Decal: Number [9; 8×12]
  • Rearranged some extra structure object palettes
    • STRUCTURES > ACCENTS > RAILINGS > moved to STRUCTURES > RAILINGS >
    • STRUCTURES > ACCENTS > GLASS > moved to STRUCTURES > GLASS >
    • STRUCTURES > ACCENTS > PLATFORMS > moved to STRUCTURES > PLATFORMS >
    • STRUCTURES > ACCENTS > PISTONS > moved to STRUCTURES > SUPPORTS > PISTONS >

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