No Man’s Sky Update 3.03 October 9 Zooms Out (Update)

No Man's Sky Update 3.20 February 17

Hello Games has sprung the No Man’s Sky update 3.03 October 9 patch and it’s live now on all platforms! It’s a hefty 5GB download on PS4 and Xbox One, and 6GB on PC. Head on below for the list of changes and improvements.

No Man’s Sky Update 3.03 October 9 Patch Notes:

    • Fixed an issue that caused vegetation and other planetary items to be spread too thin when viewed at a distance.
    • Fixed an issue that caused a different mission to be selected when moving from one step of the Artemis story to another.
    • Fixed an issue that caused an occasional checkerboard pattern to appear on the terrain on frozen and volcanic worlds.
    • Fixed an occasional visual glitch that caused stretched polygons in the grass.
    • Improved the displacement effect on vegetation when it is pushed by the player or creatures.
    • Fixed an issue that caused items awarded by the Planetary Archive vaults to change rarity after save/load.
    • Players may now use the back-out button to select the ‘Leave’ option in an interaction.
    • Fixed an issue that prevented players from using the Multi-Tool upgrade terminal in VR.

 

    • When using the Analysis Visor, more distant markers are now shown slightly faded out.
    • Fixed an issue that made it difficult to summon the starship on some planets.
    • Fixed an issue that allowed the personal forcefield to activate while using the Analysis Visor.
    • Fixed an issue that prevented teleporter destinations from other galaxies from being visible on the teleport page.
    • Fixed an issue that prevented Xbox players from setting Waypoints from the Discovery Page.
    • Fixed an issue on PC that prevented base thumbnails from showing in the teleporter.
    • Virtual keyboard is now supported in Steam VR.
    • Fixed an issue where using the Steam VR desktop overlay would spin the game camera.

 

    • Fixed an issue that caused incorrect discovery counts to appear on planets where nothing had been discovered.
    • Fixed an issue that could cause the Local Information Register to display the system name as the planet name and vice versa.
    • Fixed an issue that caused incorrect thumbnails to display on the Discovery Page.
    • Opening the Discovery Page immediately after discovering something now correctly takes you straight to the details of that discovery.
    • Fixed an issue that caused the discovery thumbnail in the Analysis Visor to occasionally appear corrupted.
    • Fixed an issue that caused some creatures to appear at an incorrect position or scale when viewed on the Discovery page.
    • Fixed an issue that caused some flying creatures to be classified as ‘Ground’ by the Discovery Page.
    • Fixed an issue that caused jellyfish to face the wrong way while swimming.

 

    • Fixed an issue that caused frozen dead worlds to report overly warm temperatures.
    • Fixed an issue that could cause your ship to teleport inside buildings when visiting bases.
    • Trader ships that land on the planet’s surface will now crush any objects they land on.
    • Fixed an issue that caused oxygen plants and carbon crystals to award too much of their substance on some planets.
    • Fixed an issue that could cause players to very occasionally warp into a system inside a planet.
    • Fix an issue that caused the Vy’keen smuggler to only say ‘Grah!’

 

    • Fixed a number of audio and rumble issues with the Sandworm in multiplayer.
    • Fixed an issue that caused distant thunder audio to only play occasionally.
    • Fixed a number of audio issues with creatures.
    • Improved the icon for the Data Packet.
    • Exchanging an artefact at a Planetary Archive vault now correctly awards standing with the relevant faction.
    • Fixed an issue that blocked other players from using the vaults at the Planetary Archives in multiplayer.
    • Increased the likelihood of meteor showers on dead planets.
    • Fixed a number of clipping issues in the UI.
    • Fixed a number of text issues.
    • Fixed a number of minor errors in interactions.

 

    • Fixed an issue that caused the Photo Mode cloud coverage option to be unavailable on some planets.
    • Improved the controls in Photo Mode, adding acceleration to the camera movement to allow more fine-tuned adjustments.
    • Added the ability to tilt the camera in Photo Mode.
    • Fixed an issue that caused screenshots taken in Photo Mode to be cropped to the wrong FOV.
    • Weather warning decals are no longer visible in Photo Mode.
    • Fixed a number of flickering issues present when using DoF controls in Photo Mode.
    • In Photo Mode, props will now be shown at the highest possible detail setting.

 

  • Fixed a number of memory-related crashes on console.
  • Fixed an issue that could cause poor framerate on PC VR.
  • Fixed an issue that caused some PC users with Windows hardware acceleration enabled to only see a white screen on boot.
  • Fixed a rare softlock that could occur when entering the ship at the moment you die.

Once we have the official notes, we’ll update the post.

Update: We’ve updated the post with the official patch notes via Hello Games.

Top Games and Upcoming Releases