3.90 Patch Notes

    • Expedition Seven, the Leviathan, will begin shortly.
    • This expedition takes players on a narrative-driven roguelike adventure to break a time-loop curse, where each death means a reset of the loop.
    • Players can work together to assist Specialist Polo as they research the loop, increasing the quality of rewards and upgrades for each new iteration.
    • Rewards include new posters; a Whalestalker Cloak; a juvenile cosmic leviathan suitable for construction within a base; and a chance to come face to face with the fully-grown Leviathan itself…
    • PvP will default to off during this expedition.

 

    • Fixed a GPU crash on PlayStation 4.
    • Introduced a significant memory optimisation for Xbox Series S.
    • Fixed an issue that could cause a mission blocker if players were sent to an outlaw station to speak with an NPC or terminal not present in outlaw systems.
    • Fixed an issue that could cause a mission blocker if players were sent to speak to an NPC on the Space Station (typically a recruit for their base) who had taken part in the tutorial sequence.
    • Fixed an issue that could cause doors to fail to open on derelict freighters if several slime pieces were destroyed at the same time.
    • Fixed a rare mission blocker that could occur when attempting to locate a planet with high sentinel activity.
    • Fixed a rare mission blocker in the Trace of Metal mission, which would cause players to be sent to a Sentinel Hive many tens of thousands of light years away.
    • Fixed a number of issues that could occur when joining players from the friends list page.
    • Fixed an issue that could cause settlement charts to fail to find a settlement, yet still be consumed.
    • Fixed a number of significant visual issues with wire placement.
    • Fixed an issue that could cause a small number of X-class procedural upgrades to have unexpectedly low stats.

 

  • Solar-class starships now display their sails on the inventory page.
  • Fixed a small number of cases where items received from dismantling products or opening other items would be placed into the wrong inventory.
  • The default craft amount for Creature Pellets has been increased, allowing more pellets to be crafted for the same cost.
  • Fixed an issue that could cause Traveller NPCs to manifest on outlaw stations, resulting in badly generated text.
  • Fixed an issue that could cause Traveller NPCs to manifest using Apollo or Null’s appearance.
  • Fixed an issue that could cause the ship damaged VFX to continue playing even after the ship was repaired.
  • Fixed an issue that could cause freighter battle missions to fail to trigger properly while the player was on the Under a Rebel Star mission.
  • Fixed a visual issue with some specific underground creatures.
  • Fixed a rare issue that could prevent interaction with some objects during specific network conditions.
  • Fixed a rare issue that could prevent atmospheric frigate flybys on planets with high mountains.
  • Fixed a UI issue that could cause the ship upgrade screen to automatically close after installing a new cargo slot, even if the player could afford to purchase additional slots.
  • Fixed a number of minor text issues.
  • Fixed a number of audio issues.

For more info on Leviathan, head on over to the official announcement!