Outriders Complete Mods List for Weapons and Armor

Outriders Complete Mods List f

While weapons and armors are probably the two most important items to obtain in Outiders, armor and weapon mods are definitely high up in that list (some would say are the most important, even). If you wanted to see the Outriders complete mods list for all tiers, you’ve come to the right place!

Below are the complete lists for the Tier I, Tier II, and Tier III mods for both weapons and armors! Note that for the Tier 1 mods, these are all class-specific, and as such, we’ve decided to put them at the end of the post, and each class mods list also includes the Tier 3 mod exclusive to that class (since there’s no point in putting down a Trickter’s Tier III mod in the Devastator’s mods list and so on).

 

Outriders Complete Mods List for Weapons and Armor’

Outriders Complete Mods List for Weapons and Armor’

Outriders Tier II Armor Mods List

Mod Name Description
Untamed Power Using skills deals [X] damage to enemies within a [Z] meter radius around you, the damage is equal to [Y]% of your Anomaly Power.
Picking up ammo restores [X] points of your Health.
Rejuvenation Receive [X] Firepower, [Y] Anomaly Power and [Z] Armor bonus for [SKILLDAMAGE] seconds whenever your Health is replenished.
Plate Piercer Increases your Critical Damage by [X]%, the bonus is equal to [Y]% of your Armor Piercing.
Toxic Piercer The effectiveness of Toxic is increased by [X]%, the bonus is equal to [Y]% of your Armor Piercing.
Dum-Dum Bullets Increases assault weapon damage by [X]%.
Vampiric Mag Killing shots on enemies afflicted with Bleed replenishes [X]% of ammo in your magazine.
Blood Potion Critical shots towards enemies in Close Range afflicted with Bleed increases your Health Regeneration by [X] for [Y] seconds.
Thirst for Blood Killing enemies with a weapon while they’re afflicted with Bleed increases your Weapon Leech by [X]% for [Y] seconds.
Blazing Aegis Killing enemies afflicted with Burn increases your Armor by [X] for [Y] seconds. Stacks up to 3 times.
Paragon Each ally in Close Range receives [X] points of Armor.
Ultimate Paragon Increases your Armor by [X] for each ally in Close Range.
Vein Ripper Critical shots inflict Bleed on enemies.
Reforging Bullets Critical shots on enemies afflicted with Burn don’t consume your ammo.
Ash Cleaner Critical shots apply extra [X] damage to enemies afflicted with Ash.
Aura of Force Killing enemies with critical shots grants [X] Anomaly Power to you and your allies for [Y] seconds.
Critstack Critical shots build up a [Z] second stacking effect that grants you [X] Anomaly Power and [Y] Firepower bonuses. Stacks up to 5 times.
Toxic Lead Killing enemies afflicted with Toxic will instantly replenishes [X]% of ammo in your magazine.
The Cycle Increases your Weapon Damage by [X]%. The bonus is proportional to your Health Regeneration.
Ashen Boost Boosts your damage against enemies afflicted with Ash by [X]%.
Bloody Boost Boosts your damage against enemies afflicted with Bleed by [X]%.
Freezing Boost Boosts your damage against enemies afflicted with Freeze by [X]%.
Plate Dodge Rolling increases your Armor by [X] for [Y] seconds.
Power from the Ashes Killing shots on enemies afflicted with Ash increase your Anomaly Power by [X] for [Y] seconds. Stacks up to 4 times.
Trample the Weak Deal [X]% more damage against enemies afflicted by Weakness.
Twice as Hot Whenever a skill is used, inflict extra [X] damage to all enemies afflicted with Burn.
Bullet Kindling Deal [X]% more damage against enemies afflicted by Burn.
Fresh Mag Reloading increases your Firepower by [X] for [Y] seconds.
Mitigation from Death Killing enemies while aiming down sights grants [X] points of Armor for [Y] seconds. Stacks up to 3 times.
Savor the Feeble Increases the duration of Weakness by [X]% when it is inflicted on enemies.
Even Odds Increases your Maximum Health by [X]% for each enemy within a [Y] meter radius around you. Stacks up to 5 times.
Martial Arts Reduces the cooldown of your Melee skill by [X]%.
Exposing Strike Killing an enemy with Melee inflicts Vulnerable on enemies within a [Z] meter radius around you.
Move Groove Moving increases your Anomaly Power by [X] and Firepower by [Y].
Stand Tall Receive [X] Anomaly Power and [Y] Firepower when out of cover for more than [Z] seconds.
Dying Firebreath Whenever your Health drops below [X]% Burn is inflicted on enemies within a [Y] meter radius. Cooldown of [Z] seconds.
Adrenaline Whenever your Health drops below [X]% all your skill cooldowns are reduced by [Y]%.
Ice Trap Whenever your Health drops below [X]% Freeze is inflicted on enemies within a [Y] meter radius. Cooldown of [Z] seconds.
Emergency Stance Attain Golem protective effect for [Y] seconds whenever your Health drops below [X]%. Cooldown of [Z] seconds.
Perseverance Fists Whenever your Health drops below [X]% increase your Melee damage by [Y]%.
Perseverance Shield Receive [Y] points of Shield whenever your Health drops below [X]%. Cooldown of [Z] seconds.
Perseverance Munitions Whenever your Health drops below [X]% increase your Firepower by [Y] for [Z] seconds.
Radical Therapy Deal [X]% more damage against enemies afflicted by Toxic.
What Goes Around Incoming bullets have [Y]% chance of being deflected towards an enemy dealing [X] damage.
No Resistance Against the Fortified Increases your Resistance Piercing by [Y]% of your Armor Piercing value.
Achilles’ Heel Increases your Critical Damage by [X]% of your Resistance Piercing.
Resistance Piercer Increases your Critical Damage by [X]%, the bonus is equal to [Y]% of your Resistance Piercing.
Phantom Dash During combat your default roll is replaced with Phantom Dash which enables you to quickly pass through enemies.
Barrel Roll Increases your Firepower by [X] for the first shot after executing a roll.
Seismic Impulse A seismic impulse is generated every [Y] seconds, dealing [X] damage to enemies within a [Z] meter radius around you.
Reload Shield When a Shield is active, reloading grants you [X] points of Shield.
Bullet Recycling Reloading a weapon when your Shield is active disables ammo consumption for [X] seconds.
Shield Blast A complete Shield depletion triggers a powerful energy blast, dealing [X] damage to enemies within a [Z] meter radius. Cooldown of 5 seconds.
Shield Zap When your Shield is active, it spawns an electric shock around you, dealing [X] damage up to 2 enemies within a [Z] meter radius. Cooldown of 5 seconds.
Increases your Firepower by [X] when shooting from cover.
Personal Space Grants you a [X]% bonus to Close Range Weapon Damage.
Buckshot Shells Shotgun weapon damage is increased by [X]%.
Sidearms Specialist Increases damage dealt with sidearm weapons by [X]%.
High Velocity Bullets Sniper weapon damage is increased by [X]%.
Diffuse Sprinting increases your Armor by [X] and Resistance by [Y]%.
Bloodlust Killing shots increase your Firepower by [X]. Stacks up to 3 times and deteriorates every [Y] seconds.
Arms Juggler Swapping weapons increases your Firepower by [X] for [Y] seconds.
Tainted Blood Increases the damage dealt to enemies afflicted with Bleed by [X]%.
Extra Bullet Increase your magazine size by [X]%.
Head of the Ward Reviving an ally also fully restores their Health.

Outriders Tier III Armor Mods List

Doesn’t include class-specific Tier III mods:

Anomaly Echo Grants [X] Firepower and [Y] Anomaly Power bonus on skill activation for [Z] seconds.
Last One Standing Heal yourself for [X] whenever an ally enters DBNO.
Power Assimilation Boosts your Anomaly Power by [X] for each Elite present on the battlefield.
Introvert Increases the range at which enemies are considered to be in Close Range by [X] meters.
Arms and Anomaly Critical shots increase your Anomaly Power by [X] for [Y] seconds.
Damage Absorber Increases your Armor by [X] and Resistance by [Y]%.
Ready for Anything [X]% of Critical Damage dealt to Elites is returned to you as Health.
Not Impressed Reduces the damage taken from Elites by [X]%.
Shatter Deal [X]% more damage against enemies afflicted by Freeze.
Sharp Eye Killing enemies while aiming down sights grants you [X] Firepower for [Y] seconds. Stacks up to 3 times.
Death’s Door Doubles your Armor whenever your Health drops below [X]%.
Claws Inflicts Vulnerable on all enemies hit with your Melee skill.
Unstoppable Force Increases your Anomaly Power by [X]% of your Resistance Piercing.
Circle of Power Boosts your Resistance by [X]% every time you use a skill. Stacks up to 3 times and deteriorates every [Y] seconds.
Stare into the Barrel Boosts your Firepower by [X] for each enemy in Close Range. Stacks up to [Y] times.
Brawl Boosts your Melee skill damage by [X]%.
Captain Hunter Increases your damage against Elites by [X]%.
Purity Reduces the duration of negative statuses by [X]%.
King Slayer Critical hits on an Elite increases your Firepower by [X] for [Y] seconds.

Outriders Tier I Weapon Mods List

Mod Name Description
Vampire Killing shots grant [X]% Skill Leech boost for [Y] seconds.
Shield Maiden Shots generate Shield.
Ricochet Shots ricochet to another enemy within a [X] meter radius of the initial target.
Anomaly Surge Critical shots spawn an Anomaly energy blast that deals [X] damage in a [Y] meter radius.
Proliferation Shots on enemies afflicted by a status condition inflict that status to the nearest enemy.
Fireworks Shots create an explosion that deals [X] damage to enemies within a [Y] meter radius. Cooldown of 3 seconds.
Critical Point Increases the chance of scoring a critical shot by [X]%.
First Things First The first shot after every reload hits with Armor Piercing increased by [X]%.
Soul Devourer Killing shots regenerate [X] points of your Health.
Essence Thief Shots regenerate your Health.
Killer Medic Killing shots replenish [X] points of Health to allies within a [Y] meter radius of the target.
Fusion Blast Shots create a fusion blast, dealing [X] damage within a [Y] meter radius.
Life Stock Reloading restores [X] points of Health for each enemy killed since your last reload without changing your weapon.
Ashen Bullets Shots inflict Ash on enemies. Cooldown of 8 seconds.
Bleeding Bullets Shots inflict Bleed on enemies. Cooldown of 8 seconds.
Burning Bullets Shots inflict Burn on enemies. Cooldown of 8 seconds.
Freezing Bullets Shots inflict Freeze on enemies. Cooldown of 8 seconds.
Toxic Bullets Shots inflict Toxic on enemies. Cooldown of 8 seconds.
Weakening Bullets Shots inflict Weakness on enemies. Cooldown of 8 seconds.
Stiffening Shots inflict Slow on enemies. Cooldown of 8 seconds.
Clip Combustion Reloading weapon creates a shockwave, dealing [X] damage to enemies within a [Y] meter radius.
Ruler of Leeches Killing shots increase Weapon Leech by [X]% for [Y] seconds.
Hot Blood Shots pass through enemies whose Health is below [Z]%, ricocheting to [X] enemies within a [Y] meter radius and inflicting Burn.
Vulnerability Bullets Shots inflict Vulnerable on enemies. Cooldown of 8 seconds.
Clip of Amalthea There is a [X]% chance that critical shots do not consume ammo.

Outriders Tier II Weapon Mods List

Anomaly Enhancement Receive a passive Firepower boost equal to [X]% of your Anomaly Power.
Crematorium Killing shots create an explosion that inflicts Ash on enemies within a [Z] meter radius.
Bone Shrapnel Killing shots detonate the enemy’s bones and turn them into shrapnel that deals [X] damage and inflicts Bleed on enemies within a [Y] meter radius. Cooldown of [Z] seconds.
Striga [X]% of Critical Damage is returned to you as Health.
Mark of the Stake Reloading weapon inflicts Burn on enemies previously wounded by this weapon without changing it.
Improved Vulnerability Bullets Shots inflict Vulnerable on enemies. Cooldown of 4 seconds.
Death Chains Shots entangle an enemy with chains, dealing [X] damage over [Y] seconds. Cooldown of 2 seconds.
Gravedigger’s Frenzy Critical shots increase your Critical Damage by [X]% for [Y] seconds.
Damage Link Shots link up to [X] enemies, sharing [Y]% of their Weapon damage dealt and [Z]% of their Anomaly damage dealt. Cooldown of 4 seconds.
Icebreaker Killing shots against frozen enemies make them explode, dealing [X] damage.
Snowsquall Reloading weapon inflicts Freeze on enemies previously wounded by this weapon without changing it.
Brain-eater Critical shots do not consume ammo.
Improved Ashen Bullets Shots inflict Ash on enemies. Cooldown of 4 seconds.
Improved Bleeding Bullets Shots inflict Bleed on enemies. Cooldown of 4 seconds.
Improved Burning Bullets Shots inflict Burn on enemies. Cooldown of 4 seconds.
Improved Freezing Bullets Shots inflict Freeze on enemies. Cooldown of 4 seconds.
Improved Toxic Bullets Shots inflict Toxic on enemies. Cooldown of 4 seconds.
Improved Weakening Bullets Improved Weakening Bullets
Perpetuum Mobile You instantly replenish your magazine if you kill an enemy with [X]% or less ammo remaining in your magazine. Cooldown of [Y] seconds.
Resistance Breaker Shots decrease your target’s Resistance by [X]% for [Y] seconds.
Minefield Killing shots spawn explosives around your target, each deals [X] damage in a [Y] meter radius.
Clip Roller When your magazine has [X]% or less ammo left, you can roll to quickly reload all your equipped weapons.
Claymore Shots damage an enemy with an Anomaly blade, dealing [X] damage. Cooldown of 4 seconds.
Improved Stiffening Shots inflict Slow on enemies. Cooldown of 4 seconds.
Storm Whip Shots bring down lightning on an enemy dealing [X] damage. Cooldown of 2 seconds.
Vortex Chamber Reloading weapon inflicts Slow on enemies previously wounded by this weapon without changing it.

Outriders Tier III Weapon Mods List

Anomaly Mutation Shots on enemies afflicted by any status condition multiplicates and mutates it into a different one.
Fortress Receive up to [X]% damage bonus based on your Armor.
Life and Death Killing shots create a blast that restores [X]% of Health to players.
Ultimate Bone Shrapnel Critical shots detonate the enemy’s bones and turning them into shrapnel that deals [X] damage and inflicts Bleed on enemies within a [Y] meter radius. Cooldown of 3 seconds.
Singularity Killings shots create an Anomaly singularity. When destroyed, the singularity explodes dealing [X] damage to enemies within a [Z] meter radius.
Ultimate Vulnerability Bullets Shots inflict Vulnerable on enemies.
Winter Blast Critical shots create an icy blast that inflicts Freeze on enemies within a [X] meter radius.
Embalmer’s Rage For [X] seconds after a killing shot all following shots will be critical shots.
Pinball Every critical shot ricochets to [Y] enemies within a [Z] meter radius, dealing weapon’s double base damage.
Ultimate Damage Link Shots link up to [X] enemies, sharing [Y]% of their Weapon damage dealt and [Z]% of their Anomaly damage dealt.
Judgment Enforcer Shots mark enemies. When reloading, deal [X] times your weapon’s damage to every marked enemy. Marks are removed when you change your weapon.
Strings of Gauss Shots link up to [Y] enemies in a [Z] meter radius of the target and deal [X] electric damage to each of them. Cooldown of 2 seconds.
Deadly Disturbance Critical shots activate an unstable Anomaly effect in your enemy causing him to explode, dealing [X] damage to other enemies within a [Y] meter radius.
Grand Opening Landing a hit with the first bullet in a magazine creates a powerful explosion, dealing [X] damage in a [Y] meter radius.
Bomb’s Ahead Killing shots turn enemies into an Anomaly bomb, dealing [X] damage. Cooldown of [Y] seconds.
Golem Rising Killing shots grant you a protective Golem effect for [X] seconds.
Scrap Grenade The first shot after reload becomes an Anomaly projectile, dealing [X] damage in a [Y] meter radius.
Dark Sacrifice During combat, your weapon drains up to [X]% of your Maximum Health, in exchange for [Y]% Weapon Damage bonus.
Killing Spree Killing shots increase damage by [X]% for this weapon for [Y] seconds. Bonus deteriorates with time and stacks up to 5 kills.
Ultimate Ashen Bullets Shots inflict Ash on enemies.
Ultimate Bleeding Bullets Shots inflict Bleed on enemies.
Ultimate Burning Bullets Shots inflict Burn on enemies.
Ultimate Freezing Bullets Shots inflict Freeze on enemies.
Ultimate Toxic Bullets Shots inflict Toxic on enemies.
Ultimate Weakening Bullets Shots inflict Weakness on enemies.
Ultimate Anomaly Surge Critical shots spawn an Anomaly energy blast that deals [X] damage in a [Y] meter radius.
Legendary Minefield Critical shots spawn explosives around your target, each deals [X] damage in a [Y] meter radius. Cooldown of 3 seconds.
Concentration Blast Killing shots cause enemies to explode, dealing [X] damage multiplied by the number of enemies within a [Y] meter radius around the original target.
Shadow Comet Shots call down a comet, dealing [X] damage to enemies within a [Y] meter radius.
Radiation Splash Reloading causes a small explosion that inflicts Vulnerable and deals [X] damage to enemies within a [Z] meter radius.
Moaning Winds Reloading creates a strong blast around you, dealing [X] damage to enemies in range of [Y] meters. Cooldown of 2 seconds.
Sandstorm Shots conjure a sandstorm, dealing [X] damage over [Y] seconds. Cooldown of 5 seconds.
Kinetic Stomp Shots create a seismic shock around you, dealing [X] damage in [Y] meter radius. Cooldown of 3 seconds.
Claymore Torrent Shots damage [Z] enemies within a [Y] meter radius with Anomaly blades, dealing [X] damage.
Ultimate Stiffening Shots inflict Slow on enemies.
Body Snatcher Killing shots teleport another enemy to the place where the previous one died, works within a [Y] meter radius of the target.
Ultimate Storm Whip Shots bring down lightning on an enemy dealing [X] damage.
Ravenous Locust Shots create a swarm of locusts, dealing [X] damage over [Y] seconds and inflicting Weakness to enemies remaining within a [Z] meter radius of the target. Cooldown of 2 seconds.
Weakness Trap Shots cause explosions, dealing [X] damage and inflicting Weakness on enemies within a [Y] meter radius of the target. Cooldown of 3 seconds.
Weightlessness Shots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds.
Wrath of Moloch Critical hits cause an explosion, dealing [X] damage and inflicting Burn on enemies within a [Y] meter radius. Cooldown of 3 second.
Burst of Decay Critical shots cause explosions that inflict Toxic on enemies within a [Z] meter radius.
Dome of Protection Killing shots summon a bullet-stopping dome for [Y] seconds. Cooldown of 5 seconds.

Below are the class-specific mods, which include the Tier III armor mods specific to that specific character class.

Outriders Trickster Mods

Mod Name Description
Apply Shield Temporal Blade: Killing enemies with Temporal Blade grants [X]% of Shield.
Double Slice Temporal Blade: Damaged enemies are additionaly cut with an Anomalic slice dealing [X]% damage.
Double Stop Temporal Blade: Increases the duration of the inflicted paralysis by 100%.
Power Ripper Temporal Blade: Every second Cyclone Slice is active increases the damage of Temporal Blade the next time you use it.
Slasher Temporal Blade: The skill can be activated 1 more time before triggering the cooldown.
Cut Loose Temporal Blade: Reduces the skill’s cooldown by [X]%.
Strong Slice Temporal Blade: Increases the skill’s damage by [X].
Temporal Armor Temporal Blade: Boosts Armor by [X]% for each affected enemy. Lasts [Y] seconds. Stacks up to [Z] times.
Twisted Fate Twisted Rounds: Receive [X]% Critical Damage bonus while the skill is active.
Strong Twist Twisted Rounds: While the skill is active, increases weapon’s Firepower by an additional [X]%.
Additional Mag Twisted Rounds: The skill is effective for [X] magazines before triggering the cooldown.
Life Drain Twisted Rounds: While the skill is active, killing shots heal you by [X]% of your target’s health.
Anomalic Caliber Twisted Rounds: Receive [X]% Resistance Piercing bonus while the skill is active.
Shield of the Fallen Twisted Rounds: When the skill ends, add [X]% of your Maximum Health as Shield for each enemy killed by the skill.
Blue Blood Twisted Rounds: Receive [X]% Weapon Leech bonus while the skill is active.
Ammo Bargain Twisted Rounds: While the skill is active, killing shots replenish [X]% of ammo in your magazine.
Shield Evoker Cyclone Slice: Killing enemies with the skill grants [X]% Shield.
Weaklings Cyclone Slice: Inflicts Weakness on enemies hit by the skill.
Wind Slash Cyclone Slice: Increase the skill’s damage by [X].
Grand Bastion Cyclone Slice: Using the skill reduces incoming Weapon Damage and Anomaly Damage by [X]%
Ultimate Duration Cyclone Slice: Adds [X] seconds to the skill’s duration.
Healing Slice Cyclone Slice: Receive [X] Health for each enemy killed with the skill.
Duration Cyclone Slice: Adds [X] seconds to the skill’s duration.
Rebound Cyclone Slice: While the skill is active, reflect 50% of incoming bullets back at the enemy.
Speed Up Cyclone Slice: Allows [X]% faster movement while the skill is active.
Big Range Slow Trap: Increases the sphere’s range by [X] meters.
Ultimate Big Range Slow Trap: Increases the sphere’s range by [X] meters.
Thunder Dome Slow Trap: Receive [X]% Shield when the skill ends.
Damage Mitigation Slow Trap: Allies within the sphere receive [X]% less damage.
Weakening Zone Slow Trap: Enemies entering the sphere are afflicted with Weakness.
Speed Boost Slow Trap: Allies within the sphere receive [X]% movement speed bonus.
Delivery on Time Slow Trap: Activating the skill replenishes ammo for every allies’ current weapon in the sphere’s range.
Boomerang Blades Venator’s Knife: After the initial ricochet, the knife will repeat its path and damage enemies a second time.
No Escape Venator’s Knife: Increases the skill’s effective range between targets by [X]%.
Sharpening Venator’s Knife: Increases the skill’s damage by [X].
Misery Venator’s Knife: Increases the skill’s mark duration by [X]%.
Sniper Blades Venator’s Knife: Increases the skill’s range by [X]%.
Eager Edges Venator’s Knife: Adds two more bounces during the ricochet path.
Anomaly Cut Venator’s Knife: Shots on enemies marked by the knife receive [X] Anomaly damage.
Geiger’s Wave Time Rift: Every enemy affected by the wave receives Vulnerable status.
A Little Bit Of Pain Time Rift: Using the skill deals [X] damage over [Y] seconds to affected targets.
Double Time Time Rift: Enemies are suspended in the air [X] times longer.
And Another One Time Rift: Shots on enemies affected by the skill do not consume ammo.
Time Crack Time Rift: Enemies affected by the skill have both their Armor and Resistance decreased by [X]% for [Y] seconds.
Pain Transfer Time Rift: [X]% of Weapon damage and [Y]% of Anomaly damage dealt to one affected enemy will be transferred to another affected enemy.
Long Range Time Rift: Triples the skill’s range.
Radiation Jump Hunt The Prey: Inflict Vulnerable to the enemy you teleport behind.
Backstabber Hunt The Prey: Using the skill deals [X] damage to the enemy you teleport behind.
Dance of Death Hunt The Prey: Decreases the skill’s cooldown by [X]%.
Timeblast Hunt The Prey: Apply Slow in [X] meter radius around the enemy you teleport behind.
Instant Reload Hunt The Prey: Teleporting instantly replenishes magazine in your current weapon.
Weakening the Prey Hunt The Prey: Interrupt and inflict Weakness to the enemy you teleport behind.
Aggressive Teleportation Borrowed Time: Reverting time creates an explosion around you that inflicts [X] damage to all enemies in range of [Y] meters.
Time-Space Protection Borrowed Time: Receive [X] Armor and [Y]% Resistance bonus while the skill is active.
Short-Term Loan Borrowed Time: Reduces the skill’s cooldown by [X]%.
Death Shell Borrowed Time: Killing enemies while Borrowed Time is active reduces incoming Weapon Damage by [X]% and Anomaly Damage by [Y]% for [Z] seconds. Buff is removed at the end of the skill. Stacks up to 4 times.
Stretched Time Borrowed Time: Increases the skill’s duration by [X]%.
Armor of Eons Borrowed Time: Activating the skill increases your Armor by [X]% for [Y] seconds.
Gunshield Borrowed Time: Receive [X] Firepower while the skill is active.

Outriders Pyromancer Mods

Mod Name Descrption
True Blast Thermal Bomb: Increases explosion damage by [X].
Lasting Fire Thermal Bomb: Increases the time in which killing an affected enemy will cause an explosion by [X] seconds.
Big Boom Thermal Bomb: Increases explosion radius by [X]%.
Branded Thermal Bomb: Enemies affected by the skill receive [X]% more damage.
Ash Grasp Thermal Bomb: Inflict Ash on enemies within a [X] meter radius of an enemy that is about to explode from Thermal Bomb.
Burning Ground Thermal Bomb: Exploding targets leave behind a patch of burning ground. All enemies within this area are afflicted with Burn and will receive [X] damage over [Y] seconds.
Fire Frenzy Thermal Bomb: The skill can be activated 1 more time before triggering the cooldown.
Double Fun Thermal Bomb: The skill can affect two targets.
Wildfire Thermal Bomb: The skill inflicts Burn on every enemy damaged by the explosion.
Phoenix Force Overheat: Earn additional [X] Anomaly Power per status consumed by the skill for [Y] seconds. Stacks up to 10 times.
Cinders Overheat: The skill consumes Ash instead of Burn.
Detonator Overheat: Decrease the skill’s cooldown by [X]%.
Blacksmith Overheat: Each status condition consumed by the skill grants [X] Armor bonus for [Y] seconds.
Sunburnt Overheat: Increase by [X] the damage to enemies that have their statuses consumed by the skill.
Pants On Fire Overheat: Increase by [X] the damage to enemies who were damaged by the skill, but did not have their status consumed.
Master Consumer Overheat: The skill consumes either Fire or Ash status to deal damage. Consuming both at once increases the damage by [X]%.
Ember Shield Overheat: Each status consumed by the skill increases your Resistance by [X]% for [Y] seconds. Stacks up to [Z] times.
Third Degree Overheat: Increase Weapon Damage against enemies damaged by the skill by [X]% for [Y] seconds.
Etna Eruption: The skill can be activated 1 more time before triggering the cooldown.
Pompeii Eruption: The skill can be activated 1 more time before triggering the cooldown.
Giga-blast Eruption: Increases the skill’s radius by [X]%.
Debris Eruption: Throws damaging debris at enemies, dealing an additional [X] damage.
Improved Damage Eruption: Increases explosion damage by [X].
Magma Coat Eruption: Increases the lava’s damage over time by [X].
Increased Duration Eruption: Increases the skill’s duration by [X]%.
Volcanic Dust Eruption: Inflict Ash on enemies within a [X] meter radius of the targeted enemy.
Tidal Wave Heatwave: The skill can be activated 1 more time before triggering the cooldown.
Ride the Wave Heatwave: The skill can be activated 1 more time before triggering the cooldown.
Burnt-out Heatwave: Damaged enemies take [X]% more damage for 8 seconds.
Hellfire Heatwave: If the skill damages 3 enemies, all subsequent enemies will receive additional [X] damage.
Inferno Wave Heatwave: Increase by [X] damage dealt to enemies from Heatwave.
Irradiation Wave Heatwave: Inflicts Weakness on enemies affected by the skill.
Heat Leech Heatwave: Increase Skill Leech by [X]% for [Y] seconds after using this skill.
Strength from Fire Heatwave: Using the skill grants [Y] seconds [X]% Weapon Damage bonus for each affected enemy.
Fire Tsunami Heatwave: Increase the width of the fire wall.
Lava Shots Volcanic Rounds: Increase your Anomaly Power by [X]% while the skill is active.
Armor Melting Volcanic Rounds: Decreases the target’s Armor by [X]% for [Y] seconds.
Extra Mag Volcanic Rounds: The skill is effective for one additional magazine before triggering the cooldown.
Radiation Flames Volcanic Rounds: Enemies damaged with the skill are afflicted with Weakness.
Reload Boost Volcanic Rounds: A powerful, [X]% Weapon Power bonus is granted after the skill ends for [Y] seconds.
Susceptibility Volcanic Rounds: Decreases the Resistance of enemies damaged by the skill by [X]%.
Ashen Champion F.A.S.E.R Beam: Inflicts Ash on enemies instead of Burn. Each enemy hit boosts your Anomaly Power by [X]% for [Y] seconds. Stacks up to 5 times.
Frequent F.A.S.E.R F.A.S.E.R Beam: Reduces the skill’s cooldown by [X]%.
Healthy Lifestyle F.A.S.E.R Beam: Boosts your Health Regeneration by [X]% for [Y] seconds after the skill ends.
Volcanic Armor F.A.S.E.R Beam: Reduces incoming Anomaly Damage by [X]% and Weapon Damage by [Y]% when the skill is active.
Pure Power F.A.S.E.R Beam: Increases the skill’s damage by [X].
Size Matters F.A.S.E.R Beam: Increases the beam’s radius by [X]%
Anomaly Hunger Feed the Flames: Increase the skill’s damage by the value of your Skill Leech.
Wide Grip Feed the Flames: Enables absorption of one additional target.
Final Breath Feed the Flames: Health drain efficiency is increased by [X]%.
Bullet Absorption Feed the Flames: Replenishes [X]% of ammo in your magazine for every enemy affected by the skill.
Nova Feed the Flames: Increases the skill’s range by [X]%.
Flame Grasper Feed the Flames: Enables absorption of two additional targets.
Fire Eater Feed the Flames: Increases Health drain efficiency against targets afflicted with Burn by [X]%.
Empowerment Ash Blast: Skill deals additional [X] damage.
Extinguisher Ash Blast: Apply [X] damage to an enemy afflicted with Burn and consume the status.
Ash Armor Down Ash Blast: Decreases enemy Armor by [X]% for [Y] seconds.
Death Sentence Ash Blast: Your Weapon Damage and Anomaly Damage against enemies affected by the skill are increased respectively by [X]% and [Y]% for [Z] seconds.
Ash Increase Range Ash Blast: Increases the skill’s range by [X]%.
Ashes and Leeches Ash Blast: Using the skill increases your Weapon Leech bonus by [X]% for [Y] seconds.

Outriders Devastator Mods

Mod Name Description
Bloody Crush Gravity Leap: Inflict Bleed on enemies damaged by the skill.
Human Comet Gravity Leap: Increase the skill’s damage by [X].
Double Jump Gravity Leap: Skill can be used twice before triggering the cooldown.
Life Absorption Gravity Leap: Heal for [X]% of damage dealt. If your target dies, heal for [Y]% damage dealt.
Despair Gravity Leap: Enemies within the damage radius of Gravity Leap will receive [X] times more Anomaly damage for [Y] seconds.
Primal Gutting Boulderdash: Inflicts Bleed on all damaged enemies.
Primal Knuckle Duster Boulderdash: Increases the skill’s damage by [X].
Primal Armor Boulderdash: Double your Armor when the skill ends for [Y] seconds.
Primal Rage Boulderdash: Reduces the skill’s cooldown by [X]%.
Primal Constitution Boulderdash: Each enemy you damage increases your Maximum Health by [X] for [Y] seconds. Stacks up to 5 times.
Primal Weakness Boulderdash: Permanently reduces Resistance of all damaged enemies by [X]%.
Primal Chain Boulderdash: Every enemy damaged by the skill increases its damage by [X]% for [Y] seconds. Stacks up to 5 times.
Primal Chaingun Boulderdash: Every enemy damaged by the skill increases your Weapon Damage by [X]% for [Y] seconds. Stacks up to 5 times.
Bone Crusher Endless Mass: Increases the skill’s damage by [X].
High Intensity Endless Mass: Anomaly Damage against affected targets is increased by [X]% for [Y] seconds.
Bleed Them All Endless Mass: Inflicts Bleed on all the enemies pulled by the skill.
Mosh Pit Endless Mass: Inflicts Vulnerable on all the enemies pulled by the skill.
Shattered Armor Endless Mass: Increases Weapon Damage against affected enemies by [X]% for [Y] seconds.
Wide Horizons Endless Mass: Increases the skill’s radius by [X]%.
Perseverance Golem: Increases the skill’s duration by [X]%.
Bleeding Impulse Golem: When the skill is active, spawn radial impulses that inflict Bleed on enemies within a [X] meter radius. Frequency of [Y] seconds.
Golem Squad Golem: Increases the skill’s duration by [X]% and casts a [Y]% shorter version of Golem on your allies.
Golem of Death Golem: When the skill is active, extend it’s duration by [X] seconds for each enemy killed.
Made of Marble Golem: When the skill is active, incoming bullets have [Y]% chance to ricochet back at the enemy dealing [X] damage.
Resistance Golem: When the skill is active, increase your Resistance by [X]%.
Extra Quake Earthquake: The skill can be activated 1 more time before triggering the cooldown.
Second Quake Earthquake: The skill can be activated 1 more time before triggering the cooldown.
Blood Shock Earthquake: Inflicts Bleed on enemies damaged by the skill.
Ground Crush Earthquake: Increases the skill’s base damage by [X].
Asunder Earthquake: Using the skill permanently reduces the Armor of affected enemies by [X]%.
Heal Per Kill Earthquake: Each enemy killed with the skill restores [X]% of Health to all allies in a [Y] meter radius around you.
Earth’s Legacy Earthquake: Increases the skill’s range by [X]%.
Armor Boost Earthquake: Grants you [X] points of Armor for each enemy affected by the skill. Effect lasts for [Y] seconds. Stacks up to [Z] times.
Panzer Drain Earthquake: Damaging enemies with the skill steals [X]% of their Armor. Effect lasts for [Y] seconds.
Blood Primer Reflect Bullets: All the reflected bullets apply Bleed status.
Hollow Point Reflect Bullets: All the reflected bullets apply Vulnerable status.
Auto Reflect Reflect Bullets: You can now fight while the skill is active, but you cannot manually deactivate the skill. It only negates [X]% of the damage.
Bullet Acceleration Reflect Bullets: Increases the damage of reflected bullets by [X].
The Strongest First Reflect Bullets: The enemy with the most health takes [X]% more damage.
Increase Duration Reflect Bullets: Increases the skill’s duration by [X]%.
Extra Time Reflect Bullets: Increases the skill’s duration by [X]%.
Vlad’s Grasp Impale: Increases the skill’s range by [X]%.
Impaler Impale: The skill can be activated 1 more time before triggering the cooldown.
Rivers of Blood Impale: Increase the skill damage by [X]% to enemies afflicted with Bleed.
Sharpened Spike Impale: The skill deals [X] more damage.
Spike Forest Impale: The skill can strike [X] additional target.
Palisade Impale: The skill can strike [X] additional targets.
Restoration Impale: Impaled enemies generate [X]% Health Regeneration bonus for all the players.
Ultimate Impaler Impale: The skill can be activated 2 more times before triggering the cooldown.
Power of the Stones Tremor: When the skill is active, allies are given a [X]% Weapon Damage bonus for [Y] seconds.
Crush Sequence Tremor: Receive 2 additional explosions.
Give Me More Tremor: Receive 1 additional explosion.
Human Fortress Tremor: Receive [X] Health Regeneration and [Y] Armor while the skill is active.
Stolen Life Tremor: Increases the percentage healed per affected enemy by [X]%.
Grand Blast Tremor: Increases the radius of each explosion by [X]%.

Outriders Technomancer Mods

Mod Name Description
Trick Up the Sleeve Blighted Rounds: While the skill is active, killing shots grant you [X]% extra bullets in your mag.
Splash Boost Blighted Rounds: Increases the splash effect radius of successful shots by [X]%.
To the Bone Blighted Rounds: When the skill is activated, increase Anomaly Power by [X]% for [Y] seconds.
Critical Analysis Blighted Rounds: Increases Critical Damage by [X]%.
No Pain, No Gain Blighted Rounds: When the skill ends, [X]% of damage dealt by the skill is turned into healing and spread equally among allies.
Spare Mag Blighted Rounds: The skill is effective for one additional magazine before triggering the cooldown.
Enriched Anthrax Blighted Turret: Increases the turret’s damage by [X].
Better Parts Blighted Turret: Increases the turret’s duration by [X]%.
Med Burst Blighted Turret: The turret replenishes [X]% of the maximum Health to each ally within a [Y] meter radius around itself when destroyed.
Knockwave Blighted Turret: The turret creates an explosion when deployed, dealing [X] damage to enemies within a [Y] meter radius.
Armor Reduction Blighted Turret: The turret reduces the Armor of each enemy it hits by [X]%. Effect lasts for [Y] seconds.
Ice Component Blighted Turret: The turret now inflicts Freeze instead of Toxic.
Bonus Duration Cryo Turret: Extend the turret’s duration by [X]%.
Cryodown Cryo Turret: Decrease the skill’s cooldown by [X]%.
Surprise Cryo Turret: The turret explodes before being destroyed, dealing [X] damage in [Y] meter radius.
Ice Pack Cryo Turret: The turret heals allies by [X]% Max Health within a [Y] meter radius when the ability ends.
Increase Damage Cryo Turret: Every turret’s shot deals extra [X] damage.
Hail Shot Cryo Turret: Increase the turret’s damage based on your Status Power.
Twins Cryo Turret: Two turrets can be placed before triggering the cooldown.
Mr. Fixit Fixing Wave: Activating the skill grants [X]% Armor and [Y]% Resistance bonuses for [Z] seconds.
Breath In Fixing Wave: Reduces the skill’s cooldown by [X]%.
Quartermaster Fixing Wave: Activating the skill replenishes one weapon magazine for each ally. Cooldown of 45 seconds.
Cleansing Wind Fixing Wave: Activating the skill removes negative statuses from allies and grants [X] seconds immunity from them.
Fixer Upper Fixing Wave: Activating the skill increases Health Regeneration by [X]% of Max Health for [Y] seconds.
Painful Chill Cold Snap: Applies extra [X] damage to all enemies affected by the skill.
Cold Purification Cold Snap: Skill activation removes negative statuses from you and all your allies in range and receive negative statuses immunity for [X] seconds.
Icicle Storm Cold Snap: Killing enemies Frozen by the skill makes them explode dealing [X] damage in [Y] meter radius.
Frostbite Cold Snap: While Frozen by the skill, enemies have reduced Armor by [X]% for the duration of this status.
Ice Ice Baby Cold Snap: Enemies already afflicted with Freeze will receive extra [X] damage from this skill.
Long Winter Cold Snap: Increases the radius of the skill by [X]%.
Fortify Tool Of Destruction: Active Minigun grants [X] Armor bonus.
Massacre Tool Of Destruction: Each enemy killed with the Minigun gives [X] Anomaly Power bonus for [Y] seconds.
Feedback Tool Of Destruction: [X]% of the damage dealt using the Minigun heals you after the ability ends.
Upgraded Gun Tool Of Destruction: Active Minigun grants [X]% Resistance Piercing bonus.
Untouchable Tool Of Destruction: Activating the Minigun grants [X]% Resistance bonus.
Bang For Your Buck Tool Of Destruction: Activating the skill grants a [X]% base ammo increase for the selected tool.
More Damage Scrapnel: Increases the skill’s damage by [X].
Fine-tuned Scrapnel: Increases the detection and explosion radius by [X]%.
Supplies Scrapnel: [X] additional mine can be thrown before triggering the cooldown.
More Traps Scrapnel: [X] additional mine can be thrown before triggering the cooldown.
Trap Cluster Scrapnel: Doubles the number of mines that can be thrown before triggering the cooldown.
Bigger Sector Pain Launcher: Launched rockets cover [X]% more area.
Advanced Rockets Pain Launcher: Every rocket deals [X] more damage.
Freeze Barrage Pain Launcher: Inflict Freeze on enemies affected by each rocket explosion.
Increased Range Pain Launcher: Increases the skill’s range by [X]%.
Rain of Pain Pain Launcher: Decreases the skill’s cooldown by [X]%.
Cannonade Pain Launcher: Increases the number of rockets launched by [X].
Initial Blast Pain Launcher: Causes a small explosion, dealing [X] damage in [Y] meter radius when the skill is activated.
Rocket Man Tool Of Destruction: You can fire [X] additional rockets.
Portable Armory Tool Of Destruction: You can fire [X] additional rockets.
Demolition Man Tool Of Destruction: Each rocket deals [X] more damage.
Special Delivery Tool Of Destruction: Increase the rockets’ explosion radius by [X]%.

Whew! That’s a lot of mods to take in! We’ll have the complete list of legendary weapons up on the site too! So stay tuned.

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Dmitry
Dmitry
3 years ago

Tier III Armor Mods List is incorrect. There are 20 mods in total, yours have 19. And it contains mods from other tiers.comment image

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