Outriders Complete Mods List for Weapons and Armor

Outriders Complete Mods List f

While weapons and armors are probably the two most important items to obtain in Outiders, armor and weapon mods are definitely high up in that list (some would say are the most important, even). If you wanted to see the Outriders complete mods list for all tiers, you’ve come to the right place!

Below are the complete lists for the Tier I, Tier II, and Tier III mods for both weapons and armors! Note that for the Tier 1 mods, these are all class-specific, and as such, we’ve decided to put them at the end of the post, and each class mods list also includes the Tier 3 mod exclusive to that class (since there’s no point in putting down a Trickter’s Tier III mod in the Devastator’s mods list and so on).

 

Outriders Complete Mods List for Weapons and Armor’

Outriders Complete Mods List for Weapons and Armor’

Outriders Tier II Armor Mods List

Mod NameDescription
Untamed PowerUsing skills deals [X] damage to enemies within a [Z] meter radius around you, the damage is equal to [Y]% of your Anomaly Power.
Picking up ammo restores [X] points of your Health.
RejuvenationReceive [X] Firepower, [Y] Anomaly Power and [Z] Armor bonus for [SKILLDAMAGE] seconds whenever your Health is replenished.
Plate PiercerIncreases your Critical Damage by [X]%, the bonus is equal to [Y]% of your Armor Piercing.
Toxic PiercerThe effectiveness of Toxic is increased by [X]%, the bonus is equal to [Y]% of your Armor Piercing.
Dum-Dum BulletsIncreases assault weapon damage by [X]%.
Vampiric MagKilling shots on enemies afflicted with Bleed replenishes [X]% of ammo in your magazine.
Blood PotionCritical shots towards enemies in Close Range afflicted with Bleed increases your Health Regeneration by [X] for [Y] seconds.
Thirst for BloodKilling enemies with a weapon while they’re afflicted with Bleed increases your Weapon Leech by [X]% for [Y] seconds.
Blazing AegisKilling enemies afflicted with Burn increases your Armor by [X] for [Y] seconds. Stacks up to 3 times.
ParagonEach ally in Close Range receives [X] points of Armor.
Ultimate ParagonIncreases your Armor by [X] for each ally in Close Range.
Vein RipperCritical shots inflict Bleed on enemies.
Reforging BulletsCritical shots on enemies afflicted with Burn don’t consume your ammo.
Ash CleanerCritical shots apply extra [X] damage to enemies afflicted with Ash.
Aura of ForceKilling enemies with critical shots grants [X] Anomaly Power to you and your allies for [Y] seconds.
CritstackCritical shots build up a [Z] second stacking effect that grants you [X] Anomaly Power and [Y] Firepower bonuses. Stacks up to 5 times.
Toxic LeadKilling enemies afflicted with Toxic will instantly replenishes [X]% of ammo in your magazine.
The CycleIncreases your Weapon Damage by [X]%. The bonus is proportional to your Health Regeneration.
Ashen BoostBoosts your damage against enemies afflicted with Ash by [X]%.
Bloody BoostBoosts your damage against enemies afflicted with Bleed by [X]%.
Freezing BoostBoosts your damage against enemies afflicted with Freeze by [X]%.
Plate DodgeRolling increases your Armor by [X] for [Y] seconds.
Power from the AshesKilling shots on enemies afflicted with Ash increase your Anomaly Power by [X] for [Y] seconds. Stacks up to 4 times.
Trample the WeakDeal [X]% more damage against enemies afflicted by Weakness.
Twice as HotWhenever a skill is used, inflict extra [X] damage to all enemies afflicted with Burn.
Bullet KindlingDeal [X]% more damage against enemies afflicted by Burn.
Fresh MagReloading increases your Firepower by [X] for [Y] seconds.
Mitigation from DeathKilling enemies while aiming down sights grants [X] points of Armor for [Y] seconds. Stacks up to 3 times.
Savor the FeebleIncreases the duration of Weakness by [X]% when it is inflicted on enemies.
Even OddsIncreases your Maximum Health by [X]% for each enemy within a [Y] meter radius around you. Stacks up to 5 times.
Martial ArtsReduces the cooldown of your Melee skill by [X]%.
Exposing StrikeKilling an enemy with Melee inflicts Vulnerable on enemies within a [Z] meter radius around you.
Move GrooveMoving increases your Anomaly Power by [X] and Firepower by [Y].
Stand TallReceive [X] Anomaly Power and [Y] Firepower when out of cover for more than [Z] seconds.
Dying FirebreathWhenever your Health drops below [X]% Burn is inflicted on enemies within a [Y] meter radius. Cooldown of [Z] seconds.
AdrenalineWhenever your Health drops below [X]% all your skill cooldowns are reduced by [Y]%.
Ice TrapWhenever your Health drops below [X]% Freeze is inflicted on enemies within a [Y] meter radius. Cooldown of [Z] seconds.
Emergency StanceAttain Golem protective effect for [Y] seconds whenever your Health drops below [X]%. Cooldown of [Z] seconds.
Perseverance FistsWhenever your Health drops below [X]% increase your Melee damage by [Y]%.
Perseverance ShieldReceive [Y] points of Shield whenever your Health drops below [X]%. Cooldown of [Z] seconds.
Perseverance MunitionsWhenever your Health drops below [X]% increase your Firepower by [Y] for [Z] seconds.
Radical TherapyDeal [X]% more damage against enemies afflicted by Toxic.
What Goes AroundIncoming bullets have [Y]% chance of being deflected towards an enemy dealing [X] damage.
No Resistance Against the FortifiedIncreases your Resistance Piercing by [Y]% of your Armor Piercing value.
Achilles’ HeelIncreases your Critical Damage by [X]% of your Resistance Piercing.
Resistance PiercerIncreases your Critical Damage by [X]%, the bonus is equal to [Y]% of your Resistance Piercing.
Phantom DashDuring combat your default roll is replaced with Phantom Dash which enables you to quickly pass through enemies.
Barrel RollIncreases your Firepower by [X] for the first shot after executing a roll.
Seismic ImpulseA seismic impulse is generated every [Y] seconds, dealing [X] damage to enemies within a [Z] meter radius around you.
Reload ShieldWhen a Shield is active, reloading grants you [X] points of Shield.
Bullet RecyclingReloading a weapon when your Shield is active disables ammo consumption for [X] seconds.
Shield BlastA complete Shield depletion triggers a powerful energy blast, dealing [X] damage to enemies within a [Z] meter radius. Cooldown of 5 seconds.
Shield ZapWhen your Shield is active, it spawns an electric shock around you, dealing [X] damage up to 2 enemies within a [Z] meter radius. Cooldown of 5 seconds.
Increases your Firepower by [X] when shooting from cover.
Personal SpaceGrants you a [X]% bonus to Close Range Weapon Damage.
Buckshot ShellsShotgun weapon damage is increased by [X]%.
Sidearms SpecialistIncreases damage dealt with sidearm weapons by [X]%.
High Velocity BulletsSniper weapon damage is increased by [X]%.
DiffuseSprinting increases your Armor by [X] and Resistance by [Y]%.
BloodlustKilling shots increase your Firepower by [X]. Stacks up to 3 times and deteriorates every [Y] seconds.
Arms JugglerSwapping weapons increases your Firepower by [X] for [Y] seconds.
Tainted BloodIncreases the damage dealt to enemies afflicted with Bleed by [X]%.
Extra BulletIncrease your magazine size by [X]%.
Head of the WardReviving an ally also fully restores their Health.

Outriders Tier III Armor Mods List

Doesn’t include class-specific Tier III mods:

Anomaly EchoGrants [X] Firepower and [Y] Anomaly Power bonus on skill activation for [Z] seconds.
Last One StandingHeal yourself for [X] whenever an ally enters DBNO.
Power AssimilationBoosts your Anomaly Power by [X] for each Elite present on the battlefield.
IntrovertIncreases the range at which enemies are considered to be in Close Range by [X] meters.
Arms and AnomalyCritical shots increase your Anomaly Power by [X] for [Y] seconds.
Damage AbsorberIncreases your Armor by [X] and Resistance by [Y]%.
Ready for Anything[X]% of Critical Damage dealt to Elites is returned to you as Health.
Not ImpressedReduces the damage taken from Elites by [X]%.
ShatterDeal [X]% more damage against enemies afflicted by Freeze.
Sharp EyeKilling enemies while aiming down sights grants you [X] Firepower for [Y] seconds. Stacks up to 3 times.
Death’s DoorDoubles your Armor whenever your Health drops below [X]%.
ClawsInflicts Vulnerable on all enemies hit with your Melee skill.
Unstoppable ForceIncreases your Anomaly Power by [X]% of your Resistance Piercing.
Circle of PowerBoosts your Resistance by [X]% every time you use a skill. Stacks up to 3 times and deteriorates every [Y] seconds.
Stare into the BarrelBoosts your Firepower by [X] for each enemy in Close Range. Stacks up to [Y] times.
BrawlBoosts your Melee skill damage by [X]%.
Captain HunterIncreases your damage against Elites by [X]%.
PurityReduces the duration of negative statuses by [X]%.
King SlayerCritical hits on an Elite increases your Firepower by [X] for [Y] seconds.

Outriders Tier I Weapon Mods List

Mod NameDescription
VampireKilling shots grant [X]% Skill Leech boost for [Y] seconds.
Shield MaidenShots generate Shield.
RicochetShots ricochet to another enemy within a [X] meter radius of the initial target.
Anomaly SurgeCritical shots spawn an Anomaly energy blast that deals [X] damage in a [Y] meter radius.
ProliferationShots on enemies afflicted by a status condition inflict that status to the nearest enemy.
FireworksShots create an explosion that deals [X] damage to enemies within a [Y] meter radius. Cooldown of 3 seconds.
Critical PointIncreases the chance of scoring a critical shot by [X]%.
First Things FirstThe first shot after every reload hits with Armor Piercing increased by [X]%.
Soul DevourerKilling shots regenerate [X] points of your Health.
Essence ThiefShots regenerate your Health.
Killer MedicKilling shots replenish [X] points of Health to allies within a [Y] meter radius of the target.
Fusion BlastShots create a fusion blast, dealing [X] damage within a [Y] meter radius.
Life StockReloading restores [X] points of Health for each enemy killed since your last reload without changing your weapon.
Ashen BulletsShots inflict Ash on enemies. Cooldown of 8 seconds.
Bleeding BulletsShots inflict Bleed on enemies. Cooldown of 8 seconds.
Burning BulletsShots inflict Burn on enemies. Cooldown of 8 seconds.
Freezing BulletsShots inflict Freeze on enemies. Cooldown of 8 seconds.
Toxic BulletsShots inflict Toxic on enemies. Cooldown of 8 seconds.
Weakening BulletsShots inflict Weakness on enemies. Cooldown of 8 seconds.
StiffeningShots inflict Slow on enemies. Cooldown of 8 seconds.
Clip CombustionReloading weapon creates a shockwave, dealing [X] damage to enemies within a [Y] meter radius.
Ruler of LeechesKilling shots increase Weapon Leech by [X]% for [Y] seconds.
Hot BloodShots pass through enemies whose Health is below [Z]%, ricocheting to [X] enemies within a [Y] meter radius and inflicting Burn.
Vulnerability BulletsShots inflict Vulnerable on enemies. Cooldown of 8 seconds.
Clip of AmaltheaThere is a [X]% chance that critical shots do not consume ammo.

Outriders Tier II Weapon Mods List

Anomaly EnhancementReceive a passive Firepower boost equal to [X]% of your Anomaly Power.
CrematoriumKilling shots create an explosion that inflicts Ash on enemies within a [Z] meter radius.
Bone ShrapnelKilling shots detonate the enemy’s bones and turn them into shrapnel that deals [X] damage and inflicts Bleed on enemies within a [Y] meter radius. Cooldown of [Z] seconds.
Striga[X]% of Critical Damage is returned to you as Health.
Mark of the StakeReloading weapon inflicts Burn on enemies previously wounded by this weapon without changing it.
Improved Vulnerability BulletsShots inflict Vulnerable on enemies. Cooldown of 4 seconds.
Death ChainsShots entangle an enemy with chains, dealing [X] damage over [Y] seconds. Cooldown of 2 seconds.
Gravedigger’s FrenzyCritical shots increase your Critical Damage by [X]% for [Y] seconds.
Damage LinkShots link up to [X] enemies, sharing [Y]% of their Weapon damage dealt and [Z]% of their Anomaly damage dealt. Cooldown of 4 seconds.
IcebreakerKilling shots against frozen enemies make them explode, dealing [X] damage.
SnowsquallReloading weapon inflicts Freeze on enemies previously wounded by this weapon without changing it.
Brain-eaterCritical shots do not consume ammo.
Improved Ashen BulletsShots inflict Ash on enemies. Cooldown of 4 seconds.
Improved Bleeding BulletsShots inflict Bleed on enemies. Cooldown of 4 seconds.
Improved Burning BulletsShots inflict Burn on enemies. Cooldown of 4 seconds.
Improved Freezing BulletsShots inflict Freeze on enemies. Cooldown of 4 seconds.
Improved Toxic BulletsShots inflict Toxic on enemies. Cooldown of 4 seconds.
Improved Weakening BulletsImproved Weakening Bullets
Perpetuum MobileYou instantly replenish your magazine if you kill an enemy with [X]% or less ammo remaining in your magazine. Cooldown of [Y] seconds.
Resistance BreakerShots decrease your target’s Resistance by [X]% for [Y] seconds.
MinefieldKilling shots spawn explosives around your target, each deals [X] damage in a [Y] meter radius.
Clip RollerWhen your magazine has [X]% or less ammo left, you can roll to quickly reload all your equipped weapons.
ClaymoreShots damage an enemy with an Anomaly blade, dealing [X] damage. Cooldown of 4 seconds.
Improved StiffeningShots inflict Slow on enemies. Cooldown of 4 seconds.
Storm WhipShots bring down lightning on an enemy dealing [X] damage. Cooldown of 2 seconds.
Vortex ChamberReloading weapon inflicts Slow on enemies previously wounded by this weapon without changing it.

Outriders Tier III Weapon Mods List

Anomaly MutationShots on enemies afflicted by any status condition multiplicates and mutates it into a different one.
FortressReceive up to [X]% damage bonus based on your Armor.
Life and DeathKilling shots create a blast that restores [X]% of Health to players.
Ultimate Bone ShrapnelCritical shots detonate the enemy’s bones and turning them into shrapnel that deals [X] damage and inflicts Bleed on enemies within a [Y] meter radius. Cooldown of 3 seconds.
SingularityKillings shots create an Anomaly singularity. When destroyed, the singularity explodes dealing [X] damage to enemies within a [Z] meter radius.
Ultimate Vulnerability BulletsShots inflict Vulnerable on enemies.
Winter BlastCritical shots create an icy blast that inflicts Freeze on enemies within a [X] meter radius.
Embalmer’s RageFor [X] seconds after a killing shot all following shots will be critical shots.
PinballEvery critical shot ricochets to [Y] enemies within a [Z] meter radius, dealing weapon’s double base damage.
Ultimate Damage LinkShots link up to [X] enemies, sharing [Y]% of their Weapon damage dealt and [Z]% of their Anomaly damage dealt.
Judgment EnforcerShots mark enemies. When reloading, deal [X] times your weapon’s damage to every marked enemy. Marks are removed when you change your weapon.
Strings of GaussShots link up to [Y] enemies in a [Z] meter radius of the target and deal [X] electric damage to each of them. Cooldown of 2 seconds.
Deadly DisturbanceCritical shots activate an unstable Anomaly effect in your enemy causing him to explode, dealing [X] damage to other enemies within a [Y] meter radius.
Grand OpeningLanding a hit with the first bullet in a magazine creates a powerful explosion, dealing [X] damage in a [Y] meter radius.
Bomb’s AheadKilling shots turn enemies into an Anomaly bomb, dealing [X] damage. Cooldown of [Y] seconds.
Golem RisingKilling shots grant you a protective Golem effect for [X] seconds.
Scrap GrenadeThe first shot after reload becomes an Anomaly projectile, dealing [X] damage in a [Y] meter radius.
Dark SacrificeDuring combat, your weapon drains up to [X]% of your Maximum Health, in exchange for [Y]% Weapon Damage bonus.
Killing SpreeKilling shots increase damage by [X]% for this weapon for [Y] seconds. Bonus deteriorates with time and stacks up to 5 kills.
Ultimate Ashen BulletsShots inflict Ash on enemies.
Ultimate Bleeding BulletsShots inflict Bleed on enemies.
Ultimate Burning BulletsShots inflict Burn on enemies.
Ultimate Freezing BulletsShots inflict Freeze on enemies.
Ultimate Toxic BulletsShots inflict Toxic on enemies.
Ultimate Weakening BulletsShots inflict Weakness on enemies.
Ultimate Anomaly SurgeCritical shots spawn an Anomaly energy blast that deals [X] damage in a [Y] meter radius.
Legendary MinefieldCritical shots spawn explosives around your target, each deals [X] damage in a [Y] meter radius. Cooldown of 3 seconds.
Concentration BlastKilling shots cause enemies to explode, dealing [X] damage multiplied by the number of enemies within a [Y] meter radius around the original target.
Shadow CometShots call down a comet, dealing [X] damage to enemies within a [Y] meter radius.
Radiation SplashReloading causes a small explosion that inflicts Vulnerable and deals [X] damage to enemies within a [Z] meter radius.
Moaning WindsReloading creates a strong blast around you, dealing [X] damage to enemies in range of [Y] meters. Cooldown of 2 seconds.
SandstormShots conjure a sandstorm, dealing [X] damage over [Y] seconds. Cooldown of 5 seconds.
Kinetic StompShots create a seismic shock around you, dealing [X] damage in [Y] meter radius. Cooldown of 3 seconds.
Claymore TorrentShots damage [Z] enemies within a [Y] meter radius with Anomaly blades, dealing [X] damage.
Ultimate StiffeningShots inflict Slow on enemies.
Body SnatcherKilling shots teleport another enemy to the place where the previous one died, works within a [Y] meter radius of the target.
Ultimate Storm WhipShots bring down lightning on an enemy dealing [X] damage.
Ravenous LocustShots create a swarm of locusts, dealing [X] damage over [Y] seconds and inflicting Weakness to enemies remaining within a [Z] meter radius of the target. Cooldown of 2 seconds.
Weakness TrapShots cause explosions, dealing [X] damage and inflicting Weakness on enemies within a [Y] meter radius of the target. Cooldown of 3 seconds.
WeightlessnessShots inflict Time Rift on enemies. Time Rift raises the enemy into the air for 5 seconds.
Wrath of MolochCritical hits cause an explosion, dealing [X] damage and inflicting Burn on enemies within a [Y] meter radius. Cooldown of 3 second.
Burst of DecayCritical shots cause explosions that inflict Toxic on enemies within a [Z] meter radius.
Dome of ProtectionKilling shots summon a bullet-stopping dome for [Y] seconds. Cooldown of 5 seconds.

Below are the class-specific mods, which include the Tier III armor mods specific to that specific character class.

Outriders Trickster Mods

Mod NameDescription
Apply ShieldTemporal Blade: Killing enemies with Temporal Blade grants [X]% of Shield.
Double SliceTemporal Blade: Damaged enemies are additionaly cut with an Anomalic slice dealing [X]% damage.
Double StopTemporal Blade: Increases the duration of the inflicted paralysis by 100%.
Power RipperTemporal Blade: Every second Cyclone Slice is active increases the damage of Temporal Blade the next time you use it.
SlasherTemporal Blade: The skill can be activated 1 more time before triggering the cooldown.
Cut LooseTemporal Blade: Reduces the skill’s cooldown by [X]%.
Strong SliceTemporal Blade: Increases the skill’s damage by [X].
Temporal ArmorTemporal Blade: Boosts Armor by [X]% for each affected enemy. Lasts [Y] seconds. Stacks up to [Z] times.
Twisted FateTwisted Rounds: Receive [X]% Critical Damage bonus while the skill is active.
Strong TwistTwisted Rounds: While the skill is active, increases weapon’s Firepower by an additional [X]%.
Additional MagTwisted Rounds: The skill is effective for [X] magazines before triggering the cooldown.
Life DrainTwisted Rounds: While the skill is active, killing shots heal you by [X]% of your target’s health.
Anomalic CaliberTwisted Rounds: Receive [X]% Resistance Piercing bonus while the skill is active.
Shield of the FallenTwisted Rounds: When the skill ends, add [X]% of your Maximum Health as Shield for each enemy killed by the skill.
Blue BloodTwisted Rounds: Receive [X]% Weapon Leech bonus while the skill is active.
Ammo BargainTwisted Rounds: While the skill is active, killing shots replenish [X]% of ammo in your magazine.
Shield EvokerCyclone Slice: Killing enemies with the skill grants [X]% Shield.
WeaklingsCyclone Slice: Inflicts Weakness on enemies hit by the skill.
Wind SlashCyclone Slice: Increase the skill’s damage by [X].
Grand BastionCyclone Slice: Using the skill reduces incoming Weapon Damage and Anomaly Damage by [X]%
Ultimate DurationCyclone Slice: Adds [X] seconds to the skill’s duration.
Healing SliceCyclone Slice: Receive [X] Health for each enemy killed with the skill.
DurationCyclone Slice: Adds [X] seconds to the skill’s duration.
ReboundCyclone Slice: While the skill is active, reflect 50% of incoming bullets back at the enemy.
Speed UpCyclone Slice: Allows [X]% faster movement while the skill is active.
Big RangeSlow Trap: Increases the sphere’s range by [X] meters.
Ultimate Big RangeSlow Trap: Increases the sphere’s range by [X] meters.
Thunder DomeSlow Trap: Receive [X]% Shield when the skill ends.
Damage MitigationSlow Trap: Allies within the sphere receive [X]% less damage.
Weakening ZoneSlow Trap: Enemies entering the sphere are afflicted with Weakness.
Speed BoostSlow Trap: Allies within the sphere receive [X]% movement speed bonus.
Delivery on TimeSlow Trap: Activating the skill replenishes ammo for every allies’ current weapon in the sphere’s range.
Boomerang BladesVenator’s Knife: After the initial ricochet, the knife will repeat its path and damage enemies a second time.
No EscapeVenator’s Knife: Increases the skill’s effective range between targets by [X]%.
SharpeningVenator’s Knife: Increases the skill’s damage by [X].
MiseryVenator’s Knife: Increases the skill’s mark duration by [X]%.
Sniper BladesVenator’s Knife: Increases the skill’s range by [X]%.
Eager EdgesVenator’s Knife: Adds two more bounces during the ricochet path.
Anomaly CutVenator’s Knife: Shots on enemies marked by the knife receive [X] Anomaly damage.
Geiger’s WaveTime Rift: Every enemy affected by the wave receives Vulnerable status.
A Little Bit Of PainTime Rift: Using the skill deals [X] damage over [Y] seconds to affected targets.
Double TimeTime Rift: Enemies are suspended in the air [X] times longer.
And Another OneTime Rift: Shots on enemies affected by the skill do not consume ammo.
Time CrackTime Rift: Enemies affected by the skill have both their Armor and Resistance decreased by [X]% for [Y] seconds.
Pain TransferTime Rift: [X]% of Weapon damage and [Y]% of Anomaly damage dealt to one affected enemy will be transferred to another affected enemy.
Long RangeTime Rift: Triples the skill’s range.
Radiation JumpHunt The Prey: Inflict Vulnerable to the enemy you teleport behind.
BackstabberHunt The Prey: Using the skill deals [X] damage to the enemy you teleport behind.
Dance of DeathHunt The Prey: Decreases the skill’s cooldown by [X]%.
TimeblastHunt The Prey: Apply Slow in [X] meter radius around the enemy you teleport behind.
Instant ReloadHunt The Prey: Teleporting instantly replenishes magazine in your current weapon.
Weakening the PreyHunt The Prey: Interrupt and inflict Weakness to the enemy you teleport behind.
Aggressive TeleportationBorrowed Time: Reverting time creates an explosion around you that inflicts [X] damage to all enemies in range of [Y] meters.
Time-Space ProtectionBorrowed Time: Receive [X] Armor and [Y]% Resistance bonus while the skill is active.
Short-Term LoanBorrowed Time: Reduces the skill’s cooldown by [X]%.
Death ShellBorrowed Time: Killing enemies while Borrowed Time is active reduces incoming Weapon Damage by [X]% and Anomaly Damage by [Y]% for [Z] seconds. Buff is removed at the end of the skill. Stacks up to 4 times.
Stretched TimeBorrowed Time: Increases the skill’s duration by [X]%.
Armor of EonsBorrowed Time: Activating the skill increases your Armor by [X]% for [Y] seconds.
GunshieldBorrowed Time: Receive [X] Firepower while the skill is active.

Outriders Pyromancer Mods

Mod NameDescrption
True BlastThermal Bomb: Increases explosion damage by [X].
Lasting FireThermal Bomb: Increases the time in which killing an affected enemy will cause an explosion by [X] seconds.
Big BoomThermal Bomb: Increases explosion radius by [X]%.
BrandedThermal Bomb: Enemies affected by the skill receive [X]% more damage.
Ash GraspThermal Bomb: Inflict Ash on enemies within a [X] meter radius of an enemy that is about to explode from Thermal Bomb.
Burning GroundThermal Bomb: Exploding targets leave behind a patch of burning ground. All enemies within this area are afflicted with Burn and will receive [X] damage over [Y] seconds.
Fire FrenzyThermal Bomb: The skill can be activated 1 more time before triggering the cooldown.
Double FunThermal Bomb: The skill can affect two targets.
WildfireThermal Bomb: The skill inflicts Burn on every enemy damaged by the explosion.
Phoenix ForceOverheat: Earn additional [X] Anomaly Power per status consumed by the skill for [Y] seconds. Stacks up to 10 times.
CindersOverheat: The skill consumes Ash instead of Burn.
DetonatorOverheat: Decrease the skill’s cooldown by [X]%.
BlacksmithOverheat: Each status condition consumed by the skill grants [X] Armor bonus for [Y] seconds.
SunburntOverheat: Increase by [X] the damage to enemies that have their statuses consumed by the skill.
Pants On FireOverheat: Increase by [X] the damage to enemies who were damaged by the skill, but did not have their status consumed.
Master ConsumerOverheat: The skill consumes either Fire or Ash status to deal damage. Consuming both at once increases the damage by [X]%.
Ember ShieldOverheat: Each status consumed by the skill increases your Resistance by [X]% for [Y] seconds. Stacks up to [Z] times.
Third DegreeOverheat: Increase Weapon Damage against enemies damaged by the skill by [X]% for [Y] seconds.
EtnaEruption: The skill can be activated 1 more time before triggering the cooldown.
PompeiiEruption: The skill can be activated 1 more time before triggering the cooldown.
Giga-blastEruption: Increases the skill’s radius by [X]%.
DebrisEruption: Throws damaging debris at enemies, dealing an additional [X] damage.
Improved DamageEruption: Increases explosion damage by [X].
Magma CoatEruption: Increases the lava’s damage over time by [X].
Increased DurationEruption: Increases the skill’s duration by [X]%.
Volcanic DustEruption: Inflict Ash on enemies within a [X] meter radius of the targeted enemy.
Tidal WaveHeatwave: The skill can be activated 1 more time before triggering the cooldown.
Ride the WaveHeatwave: The skill can be activated 1 more time before triggering the cooldown.
Burnt-outHeatwave: Damaged enemies take [X]% more damage for 8 seconds.
HellfireHeatwave: If the skill damages 3 enemies, all subsequent enemies will receive additional [X] damage.
Inferno WaveHeatwave: Increase by [X] damage dealt to enemies from Heatwave.
Irradiation WaveHeatwave: Inflicts Weakness on enemies affected by the skill.
Heat LeechHeatwave: Increase Skill Leech by [X]% for [Y] seconds after using this skill.
Strength from FireHeatwave: Using the skill grants [Y] seconds [X]% Weapon Damage bonus for each affected enemy.
Fire TsunamiHeatwave: Increase the width of the fire wall.
Lava ShotsVolcanic Rounds: Increase your Anomaly Power by [X]% while the skill is active.
Armor MeltingVolcanic Rounds: Decreases the target’s Armor by [X]% for [Y] seconds.
Extra MagVolcanic Rounds: The skill is effective for one additional magazine before triggering the cooldown.
Radiation FlamesVolcanic Rounds: Enemies damaged with the skill are afflicted with Weakness.
Reload BoostVolcanic Rounds: A powerful, [X]% Weapon Power bonus is granted after the skill ends for [Y] seconds.
SusceptibilityVolcanic Rounds: Decreases the Resistance of enemies damaged by the skill by [X]%.
Ashen ChampionF.A.S.E.R Beam: Inflicts Ash on enemies instead of Burn. Each enemy hit boosts your Anomaly Power by [X]% for [Y] seconds. Stacks up to 5 times.
Frequent F.A.S.E.RF.A.S.E.R Beam: Reduces the skill’s cooldown by [X]%.
Healthy LifestyleF.A.S.E.R Beam: Boosts your Health Regeneration by [X]% for [Y] seconds after the skill ends.
Volcanic ArmorF.A.S.E.R Beam: Reduces incoming Anomaly Damage by [X]% and Weapon Damage by [Y]% when the skill is active.
Pure PowerF.A.S.E.R Beam: Increases the skill’s damage by [X].
Size MattersF.A.S.E.R Beam: Increases the beam’s radius by [X]%
Anomaly HungerFeed the Flames: Increase the skill’s damage by the value of your Skill Leech.
Wide GripFeed the Flames: Enables absorption of one additional target.
Final BreathFeed the Flames: Health drain efficiency is increased by [X]%.
Bullet AbsorptionFeed the Flames: Replenishes [X]% of ammo in your magazine for every enemy affected by the skill.
NovaFeed the Flames: Increases the skill’s range by [X]%.
Flame GrasperFeed the Flames: Enables absorption of two additional targets.
Fire EaterFeed the Flames: Increases Health drain efficiency against targets afflicted with Burn by [X]%.
EmpowermentAsh Blast: Skill deals additional [X] damage.
ExtinguisherAsh Blast: Apply [X] damage to an enemy afflicted with Burn and consume the status.
Ash Armor DownAsh Blast: Decreases enemy Armor by [X]% for [Y] seconds.
Death SentenceAsh Blast: Your Weapon Damage and Anomaly Damage against enemies affected by the skill are increased respectively by [X]% and [Y]% for [Z] seconds.
Ash Increase RangeAsh Blast: Increases the skill’s range by [X]%.
Ashes and LeechesAsh Blast: Using the skill increases your Weapon Leech bonus by [X]% for [Y] seconds.

Outriders Devastator Mods

Mod NameDescription
Bloody CrushGravity Leap: Inflict Bleed on enemies damaged by the skill.
Human CometGravity Leap: Increase the skill’s damage by [X].
Double JumpGravity Leap: Skill can be used twice before triggering the cooldown.
Life AbsorptionGravity Leap: Heal for [X]% of damage dealt. If your target dies, heal for [Y]% damage dealt.
DespairGravity Leap: Enemies within the damage radius of Gravity Leap will receive [X] times more Anomaly damage for [Y] seconds.
Primal GuttingBoulderdash: Inflicts Bleed on all damaged enemies.
Primal Knuckle DusterBoulderdash: Increases the skill’s damage by [X].
Primal ArmorBoulderdash: Double your Armor when the skill ends for [Y] seconds.
Primal RageBoulderdash: Reduces the skill’s cooldown by [X]%.
Primal ConstitutionBoulderdash: Each enemy you damage increases your Maximum Health by [X] for [Y] seconds. Stacks up to 5 times.
Primal WeaknessBoulderdash: Permanently reduces Resistance of all damaged enemies by [X]%.
Primal ChainBoulderdash: Every enemy damaged by the skill increases its damage by [X]% for [Y] seconds. Stacks up to 5 times.
Primal ChaingunBoulderdash: Every enemy damaged by the skill increases your Weapon Damage by [X]% for [Y] seconds. Stacks up to 5 times.
Bone CrusherEndless Mass: Increases the skill’s damage by [X].
High IntensityEndless Mass: Anomaly Damage against affected targets is increased by [X]% for [Y] seconds.
Bleed Them AllEndless Mass: Inflicts Bleed on all the enemies pulled by the skill.
Mosh PitEndless Mass: Inflicts Vulnerable on all the enemies pulled by the skill.
Shattered ArmorEndless Mass: Increases Weapon Damage against affected enemies by [X]% for [Y] seconds.
Wide HorizonsEndless Mass: Increases the skill’s radius by [X]%.
PerseveranceGolem: Increases the skill’s duration by [X]%.
Bleeding ImpulseGolem: When the skill is active, spawn radial impulses that inflict Bleed on enemies within a [X] meter radius. Frequency of [Y] seconds.
Golem SquadGolem: Increases the skill’s duration by [X]% and casts a [Y]% shorter version of Golem on your allies.
Golem of DeathGolem: When the skill is active, extend it’s duration by [X] seconds for each enemy killed.
Made of MarbleGolem: When the skill is active, incoming bullets have [Y]% chance to ricochet back at the enemy dealing [X] damage.
ResistanceGolem: When the skill is active, increase your Resistance by [X]%.
Extra QuakeEarthquake: The skill can be activated 1 more time before triggering the cooldown.
Second QuakeEarthquake: The skill can be activated 1 more time before triggering the cooldown.
Blood ShockEarthquake: Inflicts Bleed on enemies damaged by the skill.
Ground CrushEarthquake: Increases the skill’s base damage by [X].
AsunderEarthquake: Using the skill permanently reduces the Armor of affected enemies by [X]%.
Heal Per KillEarthquake: Each enemy killed with the skill restores [X]% of Health to all allies in a [Y] meter radius around you.
Earth’s LegacyEarthquake: Increases the skill’s range by [X]%.
Armor BoostEarthquake: Grants you [X] points of Armor for each enemy affected by the skill. Effect lasts for [Y] seconds. Stacks up to [Z] times.
Panzer DrainEarthquake: Damaging enemies with the skill steals [X]% of their Armor. Effect lasts for [Y] seconds.
Blood PrimerReflect Bullets: All the reflected bullets apply Bleed status.
Hollow PointReflect Bullets: All the reflected bullets apply Vulnerable status.
Auto ReflectReflect Bullets: You can now fight while the skill is active, but you cannot manually deactivate the skill. It only negates [X]% of the damage.
Bullet AccelerationReflect Bullets: Increases the damage of reflected bullets by [X].
The Strongest FirstReflect Bullets: The enemy with the most health takes [X]% more damage.
Increase DurationReflect Bullets: Increases the skill’s duration by [X]%.
Extra TimeReflect Bullets: Increases the skill’s duration by [X]%.
Vlad’s GraspImpale: Increases the skill’s range by [X]%.
ImpalerImpale: The skill can be activated 1 more time before triggering the cooldown.
Rivers of BloodImpale: Increase the skill damage by [X]% to enemies afflicted with Bleed.
Sharpened SpikeImpale: The skill deals [X] more damage.
Spike ForestImpale: The skill can strike [X] additional target.
PalisadeImpale: The skill can strike [X] additional targets.
RestorationImpale: Impaled enemies generate [X]% Health Regeneration bonus for all the players.
Ultimate ImpalerImpale: The skill can be activated 2 more times before triggering the cooldown.
Power of the StonesTremor: When the skill is active, allies are given a [X]% Weapon Damage bonus for [Y] seconds.
Crush SequenceTremor: Receive 2 additional explosions.
Give Me MoreTremor: Receive 1 additional explosion.
Human FortressTremor: Receive [X] Health Regeneration and [Y] Armor while the skill is active.
Stolen LifeTremor: Increases the percentage healed per affected enemy by [X]%.
Grand BlastTremor: Increases the radius of each explosion by [X]%.

Outriders Technomancer Mods

Mod NameDescription
Trick Up the SleeveBlighted Rounds: While the skill is active, killing shots grant you [X]% extra bullets in your mag.
Splash BoostBlighted Rounds: Increases the splash effect radius of successful shots by [X]%.
To the BoneBlighted Rounds: When the skill is activated, increase Anomaly Power by [X]% for [Y] seconds.
Critical AnalysisBlighted Rounds: Increases Critical Damage by [X]%.
No Pain, No GainBlighted Rounds: When the skill ends, [X]% of damage dealt by the skill is turned into healing and spread equally among allies.
Spare MagBlighted Rounds: The skill is effective for one additional magazine before triggering the cooldown.
Enriched AnthraxBlighted Turret: Increases the turret’s damage by [X].
Better PartsBlighted Turret: Increases the turret’s duration by [X]%.
Med BurstBlighted Turret: The turret replenishes [X]% of the maximum Health to each ally within a [Y] meter radius around itself when destroyed.
KnockwaveBlighted Turret: The turret creates an explosion when deployed, dealing [X] damage to enemies within a [Y] meter radius.
Armor ReductionBlighted Turret: The turret reduces the Armor of each enemy it hits by [X]%. Effect lasts for [Y] seconds.
Ice ComponentBlighted Turret: The turret now inflicts Freeze instead of Toxic.
Bonus DurationCryo Turret: Extend the turret’s duration by [X]%.
CryodownCryo Turret: Decrease the skill’s cooldown by [X]%.
SurpriseCryo Turret: The turret explodes before being destroyed, dealing [X] damage in [Y] meter radius.
Ice PackCryo Turret: The turret heals allies by [X]% Max Health within a [Y] meter radius when the ability ends.
Increase DamageCryo Turret: Every turret’s shot deals extra [X] damage.
Hail ShotCryo Turret: Increase the turret’s damage based on your Status Power.
TwinsCryo Turret: Two turrets can be placed before triggering the cooldown.
Mr. FixitFixing Wave: Activating the skill grants [X]% Armor and [Y]% Resistance bonuses for [Z] seconds.
Breath InFixing Wave: Reduces the skill’s cooldown by [X]%.
QuartermasterFixing Wave: Activating the skill replenishes one weapon magazine for each ally. Cooldown of 45 seconds.
Cleansing WindFixing Wave: Activating the skill removes negative statuses from allies and grants [X] seconds immunity from them.
Fixer UpperFixing Wave: Activating the skill increases Health Regeneration by [X]% of Max Health for [Y] seconds.
Painful ChillCold Snap: Applies extra [X] damage to all enemies affected by the skill.
Cold PurificationCold Snap: Skill activation removes negative statuses from you and all your allies in range and receive negative statuses immunity for [X] seconds.
Icicle StormCold Snap: Killing enemies Frozen by the skill makes them explode dealing [X] damage in [Y] meter radius.
FrostbiteCold Snap: While Frozen by the skill, enemies have reduced Armor by [X]% for the duration of this status.
Ice Ice BabyCold Snap: Enemies already afflicted with Freeze will receive extra [X] damage from this skill.
Long WinterCold Snap: Increases the radius of the skill by [X]%.
FortifyTool Of Destruction: Active Minigun grants [X] Armor bonus.
MassacreTool Of Destruction: Each enemy killed with the Minigun gives [X] Anomaly Power bonus for [Y] seconds.
FeedbackTool Of Destruction: [X]% of the damage dealt using the Minigun heals you after the ability ends.
Upgraded GunTool Of Destruction: Active Minigun grants [X]% Resistance Piercing bonus.
UntouchableTool Of Destruction: Activating the Minigun grants [X]% Resistance bonus.
Bang For Your BuckTool Of Destruction: Activating the skill grants a [X]% base ammo increase for the selected tool.
More DamageScrapnel: Increases the skill’s damage by [X].
Fine-tunedScrapnel: Increases the detection and explosion radius by [X]%.
SuppliesScrapnel: [X] additional mine can be thrown before triggering the cooldown.
More TrapsScrapnel: [X] additional mine can be thrown before triggering the cooldown.
Trap ClusterScrapnel: Doubles the number of mines that can be thrown before triggering the cooldown.
Bigger SectorPain Launcher: Launched rockets cover [X]% more area.
Advanced RocketsPain Launcher: Every rocket deals [X] more damage.
Freeze BarragePain Launcher: Inflict Freeze on enemies affected by each rocket explosion.
Increased RangePain Launcher: Increases the skill’s range by [X]%.
Rain of PainPain Launcher: Decreases the skill’s cooldown by [X]%.
CannonadePain Launcher: Increases the number of rockets launched by [X].
Initial BlastPain Launcher: Causes a small explosion, dealing [X] damage in [Y] meter radius when the skill is activated.
Rocket ManTool Of Destruction: You can fire [X] additional rockets.
Portable ArmoryTool Of Destruction: You can fire [X] additional rockets.
Demolition ManTool Of Destruction: Each rocket deals [X] more damage.
Special DeliveryTool Of Destruction: Increase the rockets’ explosion radius by [X]%.

Whew! That’s a lot of mods to take in! We’ll have the complete list of legendary weapons up on the site too! So stay tuned.

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