As expected, the Star Wars Battlefront 2 update is now live, and it brings the Clone Commander, the Felucia Map, and a ton of gameplay changes. Called the “Community Update” by DICE, people can see it as Star Wars Battlefront 2 update 1.38 on consoles. Clocking in at 8.11GB on PC, 6.12GB on PS4, and 7GB on Xbox One, the full Star Wars Battlefront 2 update 1.37 patch notes can be seen below.
Star Wars Battlefront update 1.38 patch notes:
- Felucia has been added as a playable map on Capital Supremacy.
- CO-OP, a 4-player online experience against an enemy team of AI opponents is now available. CO-OP is playable on Geonosis, Kashyyyk, Kamino, Naboo and Felucia.
- Instant Action, a single-player experience with epic battles against AI opponents offline is now available. Instant Action is playable on Geonosis, Kashyyyk, Kamino, Naboo and Felucia.
- The Clone Commando has been added as a new Reinforcement for the Galactic Republic.
- A new emote for Darth Maul has been added and will become available to unlock through a special challenge.
- A new appearance for Luke Skywalker, Farmboy, has been added and will become available to unlock through a special challenge.
QUALITY OF LIFE
Added Damage Reduction messaging. New UI and audio elements have been added to let the player know when damage is dealt to an enemy that has a damage reduction effect applied.
Here is a summary of the new elements added:
- Attacker: You will hear a new audio effect to denote that you are dealing less than normal damage
- Attacker: You will see a new icon appear on the enemy in question with each hit that you do
- Attacker: The enemy in question will display a miniature version of that icon to the left of their name for as long as they have damage reduction
- Defender: You will see the same icon as above beneath your health number for as long as you have damage reduction
- Defender: Each time that you take damage, your damage reduction icon will animate to bring attention to the fact that it has taken effect
- Daily Crates have been removed. In order to offer the same Credit payout on a daily basis, we will be expanding Daily Quests from 3 to 4 in a future update.
- Hero abilities will have no cooldown and will be instantly refunded, when they are interrupted. For example if Luke Skywalker tries to use his Repulse ability but is pulled by Kylo Ren before the Repulse effect happens, Luke will be pushed but his Repulse ability will instantly be available again. If Luke managed to activate the Repulse effect, the ability will enter cooldown as usual. We have been working on diminishing the frustration of abilities getting interrupted. This is still an ongoing task we will try to improve further in future patches.
- Fixed an issue that would cause the area of effect of an ability to show before the effect actually takes place. This change should provide more clarity on whether an ability has actually hit an enemy or not.
- A “RESISTANT” tag will now show over the head of Heroes who cannot be affected by pushing or pulling abilities, for example Darth Vader during his Force Choke ability.
The health bonus from the Officer’s Battle command, Yoda’s Presence and Finn’s Big Deal should not stack anymore.
- If the player has health bonus active from the Officer and Finn or Yoda’s is applied, the Officer’s health bonus will be removed.
- If the player has Finn or Yoda’s health bonus active and the Officer’s health bonus is applied, the Officer’s health bonus will be ignored.
- If the player has Finn or Yoda’s health bonus active and Finn or Yoda’s health bonus is applied, the new health bonus will be applied and the old one removed.
- If Yoda has his Presence health bonus active and Finn applies his Big Deal health bonus to Yoda, Finn’s health bonus will be ignored.
- If Finn has his Big Deal health bonus active and Yoda applies his Presence health bonus to Finn, Yoda’s health bonus will be ignored.
- If Finn has Yoda’s Presence health bonus active and activates Big Deal, Yoda’s Presence health bonus will be removed and Big Deal will be applied.
- If Yoda has Finn’s Big Deal health bonus active and activates Presence, Finn’s Big Deal health bonus will be removed and Presence will be applied. This was a huge balance feedback and frustration especially in big game modes. it should lower the impact of bonus health when both heroes are present.
- Intro VO lines for Heroes are now triggering in Multiplayer as well (used to be only in Arcade).
- Fixed an issue that could cause the deflect animation to not show locally, even though the player is deflecting.
- Made changes to reduce the risk of rubberbanding when deflecting a lightsaber attack.
- Updated staggers to give more control to the player being attacked.
- Adjusted all Lightsaber Heroes’ dodge timings in order to let them move after the dodge animation earlier.
- Fixed an issue where Lightsaber Heroes would deflect the wrong Blaster bolt color.
- Boba Fett’s jetpack fuel now displays the amount of fuel constantly when dodging or replenishing. Previously this was updating only every second and leading to misunderstanding about the amount consumed.
- Fixed an issue where the Death from above star card effect would happen without having to activate the Rocket Barrage ability.
- Fixed an issue that would block players from dodging out of Darth Vader’s Force Choke area of impact.
- Fixed a text issue with Darth Vader’s Punishing Grip Star Card. The effect description “TIGHTER GRIP” is now replaced by “INCREASED ACTIVE TIME”.
- Reduced the camera shake caused by Emperor Palpatine’s lighting attacks on his target.
- Fixed an issue where Lightsaber deflect VFX would not always appear when using Frenzy on a Lightsaber-carrying Hero who is deflecting.
- Fixed an issue that would cause the Spin Attack ability animation to break when using the ability form a higher ground.
- Fixed an issue where Lightsaber deflect VFX would not always appear when using Unrelenting Advance on a Lightsaber-carrying Hero who is deflecting.
- Captain Phasma can now pick up the Sentry Droid. This should help Phasma relocate as it was currently very frustrating to be locked in place or have to lose your turret for the duration of the cooldown.
- Captain Phasma’s Sentry Droid now is destroyed when she is defeated.
- Fixed an issue with Chewbacca’s Impervious Star Card not stating that the ability resets after the Hero is defeated in a game.
- Fixed an issue that would cause Rey’s Dash Strike to completely deplete the stamina bar of a Lightsaber Hero when blocking.
- Reduced Yoda’s health bonus from the Presence ability
- Base health bonus on troopers reduced from 100 to 70 points
- Base health bonus on Heroes and Yoda reduced from 200 to 150 points
- Reduced the delay until health starts depleting from 10 to 8 seconds. Yoda’s Presence was the strongest bonus health in the game by far. We’re trying to reduce its impact on big game modes.
- Yoda’s Dash Attack damage has been reduced from 130 to 85 points. The dash attack while breaking block also dealt a lot of damage. We’re adjusting it to have a damage level that takes the block breaking into account.
- Fixed a visual issue where Yoda blocking incoming blaster fire would inaccurately produce deflect sparks visible for the other player.
- Fixed an issue where Yoda’s camera would be lowered when pressing the crouch button.
- The animation of Obi-Wan’s Defensive Rush ability has been improved for speed and accuracy.
- Fix Obi-Wan’s Defensive Rush end attack causing all enemy stamina to drain.
- Fixed an issue that would cause Anakin’s Passionate Strike to keep doing damage, even when Anakin is defeated.
- Fixed an issue with Anakin’s Steamroll Star Card not stating that the ability resets after the Hero is defeated in a game.
- Increased Iden’s Alt fire recharge time from 2 to 2.3 seconds.
GAME MODE AND MAP CHANGES
- The Extraction map rotation is now combined with the Strike rotation.
- Fixed an issue where players would occasionally spawn in Out-Of-Bounds areas when going to Phase 4 of the Republic Attack Cruiser for a second time.
- Fixed an issue with the in-game UI widgets occasionally not showing for players joining an ongoing match in Capital Supremacy.
- Fixed an issue that would cause the Overtime UI bar to not get depleted when the Capture Points on Capital Ships would stop being contested.
- Added additional VO lines for Capital Supremacy.
HEROES VS. VILLAINS
- Fixed an issue where the wrong timer would show up in the Star Card selection screen, if the player selected a Hero and entered the Star Card selection screen before the next spawn timer had ended.
- Fixed an issue that would occasionally allow Heroes of opposing teams to spawn next to each other on Republic Attack Cruiser – Heroes Vs. Villains.
- Increased the Credits payout between 200 and 250 Credits per round. The maximum payout per day has been increased from 1500 to 3000 Credits.
- Removed the Intensity option for Custom Arcade’s Starfighter Onslaught mode, due to issues with its functionality.
- Added back previously removed atmospheric battle elements on Kashyyyk – Capital Supremacy.
- Fixed an issue that would allow players to kill AI opponents from their spawn location on Kamino – Capital Supremacy.
- Fixed an issue where shooting at the red droid in the platforms on Kessel would cause performance drops.
- Fixed an issue that could cause the TX-130 to spawn under the AT-TE spawn location on Geonosis – Galactic Assault.
- Fixed a visual issue with the shadow of the HMP Gunship Droid during the Boarding cinematics on Geonosis – Capital Supremacy, when the PC Graphic settings were set to Medium or Low.
- Fixed an issue that would cause the player to fall under the map in case a destroyed Hardcell Transport objective falls on them, during Geonosis – Galactic Assault.
- Fixed an issue where the camera would have no collision with the roof in the barracks room on Kamino.
- Various visual and collision improvements on Naboo – Capital Supremacy, Geonosis – Capital Supremacy, Republic Attack Cruiser and Separatist Dreadnought.
- Fixed an issue where environmental fire on Naboo – Capital Supremacy would not cause damage to the player.
- Fixed a visual issue with the color of the B1 Droids remains across maps.
- Fixed an issue where the Gonk droid on the Republic Attack Cruiser would occasionally stop moving when hit by explosions.
CHANGES TO CLASSES AND SPECIAL UNITS
- Fixed an issue that would cause the Resourceful Star Card to not grant the proper recharge speed on any rarity above Common.
- Fixed an issue where using a locked weapon in Arcade would cause an unavailable weapon to be selected during the Weapon equip menu in the Spawn screen.
- Fixed an issue that would occasionally cause the Droideka to shake uncontrollably when affected by Anakin’s Retribution ability.
- Fixed an issue where Droideka would occasionally get stuck in Overheated animation when using the Overload ability.
- Fixed an issue where respawning or dying would incorrectly count as a kill for the purposes of the “Assault Vanguard” Milestone.
- Removed game hint that would state that the Specialist has less health than other Trooper classes.
- Fixed issue where the Resistance Specialist Mirialan had the incorrect face rig.
- Fixed an issue where the scaling for the Stalker Star Card incorrectly mentioned Stamina instead of Health.
- Fixed an issue that would cause the camera to not correctly show the opponent, when a player is killed by the B2-RP’s Wrist Rocket ability.
- Made a new crosshair for the TX-130’s Charge Mode to more accurately display the charging level when using the ability.
- Fixed an issue where the Milestones related to the TX-130 would not count towards the completion of the “A Tremendous Service” Multiplayer Milestone.
- Tweaked the damage values for Speeders, so that they are prevented from potentially killing Heroes in one shot. Speeders affected are: BARC, STAP, LIUV (Starkiller Base), X-34 Landspeeder (Tatooine), 74-Z Speeder Bike (Laser Barrage only)
- Fixed a visual issue where the destroyed versions of the AAT and STAP vehicles with the blue livery, would be replaced with their default livery.
- Fixed an issue where you would still occupy a vehicle slot after leaving the TX-130, AAT, STAP, or BARC in some instances.
- Fixed an issue where you would incorrectly level up as a Trooper, instead of Armor, when playing as the AAT with the blue livery.
- Fixed a text issue with the description of the 501st Legion appearances bundle.
- Fixed an issue with the description of the “These are your First Steps” Milestone, to more accurately describe the Heroes needed to be defeated to progress on the Milestone.
- Visual issue with the default appearance of AI Clone Troopers on CO-OP and Instant Action being Phase 1 by default.
Once we get more details regarding the next content drop, we’ll let our readers know. There’s one more event coming up next week according to the September roadmap.