Suicide Squad Kill the Justice League Endgame Gameplay Loop Details Revealed; Year 1 Package Info Coming Soon

Suicide Squad: Kill the Justice League Update 1.009

Rocksteady Studios sheds some light on the Suicide Squad Kill the Justice League endgame, detailing some of the mechanics and general gameplay loop.

Yesterday was a big day for upcoming online-focused game, as Rocksteady invited a few content creators to try out and stream gameplay for nearly three hours. Throughout the stream, Rocksteady chimed in off-screen, offering some insight into what the creators were playing. Towards the end, they were allowed to play parts of the endgame, with Rocksteady breaking some of it down during the stream. Here’s what we learned during that stream.

  • Design Philosophy
    • The end game is about mastery. Mastery of the game mechanics, traversal, environment, mission rules, and, most importantly, build. These will all come together for an increasingly difficult challenge where you’re going to have to ramp up your gear, get more powerful gear, and find new synergy and new combinations to defeat the ever-increasing challenge.
    • Builds in this game are designed to change fundamentally how you play the game.
    • Builds are made to be ridiculously overpowered.
  • 100s of builds are available as the game develops.
  • End Game missions are called “Incursion Missions.”
    • You will be transported into a different universe/Earth.
    • The stream showed off all the different Earths during the teleportation animation.
    • Players will have to complete different objectives in these alternative universes.
    • Different versions of heroes are referenced on these different versions of Earth.
  • Difficulty keeps going up in the end game. These are known as Mastery Tiers.
  • Different mastery tiers have a range of effects.
    • Enemies do more damage and have more health. The obvious ones.
    • Increased weather effects. Some enemies have an electrical debuff that prevents traversal abilities. This can be an effect applied to weather, and higher tiers will see lighting constantly striking down with this debuff.
  • Mutators – Described as a mechanic that can, on the fly, change the abilities of enemies.
    • Enemies exploding on death and healing when they deal damage were just a few to name.
    • Mutations can stack as the difficulty ramps up.
    • 6 will be at the start of the season and will change as the season progresses.
  • Some Info on the End Game Loop
    • Gathering a resource called Promethium throughout Metroloplis, which is used to shield a ship to enter Brainic’s dimension.
    • These are rewarded by doing patrol missions, killing certain enemies, care packages, etc.
    • Once you have enough, you can buy into the Incursion missions and be transported into another universe.
  • Season 0 will be themed on Bane
    • Infamy Gear is all-themed on the season’s character.
    • There are different tiers for Infamy Gear.
    • These gear have unique perks and set bonuses.
    • More pieces of a specific set make it stronger.
    • Dev made a comment that there is no shortage of characters that they can be inspired by for gear and such.
  • Seasons can be picked from; even if that season is over, you can go back to it.
  • There are different maps for the Incursion mission, and during the stream, they showed a few.
  • Boss fights and a mission type called “Mayhem” were mentioned.

There were some other tidbits here and there, though we expect to hear more details during the next Suicide Squad Insider Episode, which airs this Monday. A dev confirmed that they’ll be talking about what they’re calling the Year 1 package soon, which I assume is a Season Pass. Otherwise, a lot of gameplay was shown off the end game during this stream, which you can watch on DrLupo’s channel.

Suicide Squad Kill the Justice League will be launching on February 2 for the PlayStation 5, Xbox Series X|S, and PC. Early access will be available starting January 30 for Deluxe Edition buyers.

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