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Rise of the Ronin Update 1.003 Released This April 4 (Updated)

Team Ninja has released Rise of the Ronin update 1.003 today for the PS5 console. This is the game’s second-ever update since the game launched last month. We expect this patch to address further bugs and issues with the game.

Rise of the Ronin Update 1.003 Patch Notes:

Update: Full patch notes are here.

  • Fixed an issue where players were sent back to Yokohama after online multiplayer and could not return to Edo.
    -Saved data with this issue will be fixed after applying this update.
  • Fixed an issue where treasure chests at Chiba Dojo and Military Academy in Edo would be open before discovered, causing collection rate not to increase.
  • Fixed an issue where rifle could become unusable when changing arrow/earthenwareball/file pipe types while switching secondary weapon to rifle at the same time.
    -Saved data with this issue will be fixed after applying this update.

Team Ninja has also released the patch notes for version 1.002, which was released last week.

For reference, we’ve included the changelog below.

  • Fixed an issue where obtained skills or developed technology could be lost
    – Skills and technology lost due to this issue will be restored when applying this update.
  • Fixed an issue where completion time for Cat Concierge, Pilgrim dog and Gardening in the Longhouse would be counted even when at PS5 home screen.
  • Fixed issues where characters and horses were sinking into the ground.
  • Fixed issues where enemies would become invincible during combat or their models or weapons could disappear.
  • Fixed an issue where some equipment was not able to be selected at “Redesign.”
  • Other fixes and improvements.

Sadly, neither Sony or Team Ninja have released any patch notes for this update just yet. Patch 1.002 was released last week, but no patch notes were revealed for some reason.

We will update this post as soon as possible if we hear of any more details regarding today’s patch. Hopefully, more info will be revealed to us later today.

Related reading: 

Source: Team Ninja Twitter/X page

Damien Seeto

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Guilty Gear Strive Update 1.36 Out to Fix Some Minor Issues This April 4

Arc System Works has released Guilty Gear Strive update 1.36 (PS5 version 1.036) today for PC and consoles. This update fixes some unintended visual issues and rectifies an incorrect description for the move ‘Haul and Heed’. Read on for the GGS April 4 patch notes down below.

Guilty Gear Strive Update 1.36 Patch Notes:

PS5 Update 1.036 Patch Notes

An update to Version 1.36 will be released on April 4 for the PlayStation®4/PlayStation®5/Steam/Xbox Series X|S/Xbox One/Windows versions of Guilty Gear -Strive- with fixes for various issues.

Battle Related

・Fixed Unintended visual issues occurring under certain conditions when A.B.A is in Jealous Rage.

・Fixed an issue causing the game to not progress to the Results screen over time after Faust’s victory sequence when the voice language is set to Korean.

Text Related

・Fixed incorrect description for the move “Haul and Heed” in English, French, Italian, German, and Spanish, the Command List for A.B.A includes an incorrect description for the move “Haul and Heed” to the correct description.

That’s all for the patch notes. We will let you know when the next GGS update drops soon.

Source: Guilty Gear Strive

Damien Seeto

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Gran Turismo 7 Update 1.45 Released This April 4 to Fix the Ford GT LM Spec II Test Car

Polyphony Digital has released Gran Turismo 7 update 1.45 (PS5 version 1.450) today to fix the Balance of Performance (BoP) setting for the Ford GT LM Spec II Test Car. Read on for the April 4 patch notes for GT7 below.

Gran Turismo 7 Update 1.45 Patch Notes:

PS5 Update Version: 1.450.000

A new update for Gran Turismo 7 has been released. The following is a list of adjustments introduced.

Improvements and Adjustments

1. Balance of Performance (BoP)
– Fixed an issue wherein the ‘BoP’ power settings for the ‘Ford GT LM Spec II Test Car’ were incorrect, resulting in the car producing more power than intended.

In related news, here is the list of current known issues with the game.

The following is a list of known issues for Gran Turismo 7.

Car Related
– Unable to apply Styles created with the following cars distributed to eligible players on 25 January 2024:
・Genesis X Gran Berlinetta Vision Gran Turismo Concept
・BVLGARI Aluminium Vision Gran Turismo

To avoid the above issue, while this bug is being addressed please follow the below advices:
– Please refrain from applying Styles saved using the above cars distributed on Thursday, 25 January 2024;
– Please only edit and save Styles with cars redistributed on Tuesday, 30 January 2024, and those bought in Brand Central;
– To avoid confusion in the Garage, it is recommended to delete cars redeemed with the Car Tickets distributed on 25 January 2024, and Styles created with those vehicles:
・Cars can be deleted from [Used Cars] > [Car Valuation Service], or from [Garage] > [Discard] menus. (The ‘Car Valuation Service’ is only available when the feature has been unlocked during game progression. The ‘Discard’ option is only available when there are two cars of the same model in the Garage);
・’Styles’ can be deleted from [Showcase] > [My Items].

Application Error / Progression Blocker
– In certain Race Events, the application crashes on the Rewards and Rating screen, preventing any further progression.

Multiplayer
– In the ‘Lobby’, there have been cases where ‘Preparing’ is displayed on-screen but the Host cannot start the race. Having all room members leave and re-enter the room will allow the race to be started;
– In the ‘Lobby’, there have been cases where players in the same room do not appear on the member list or during the race. In this case, an application error will occur when the host starts the race;
– In the ‘Lobby’, there have been cases wherein completing a race would not let users progress further.

We will let you know in the future when more updates are released for GT7 very soon.

Source: Gran Turismo (1, 2)

Damien Seeto

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Palworld Update v0.2.0.6 Brings First Raid Boss and More This April 4

Pocket Pair Inc. has released Palworld update v0.2.0.6, and this brings the game’s first raid boss into the game, which was announced last month. There’s also a ton of fixes included as well, with the complete patch notes available below.

Palworld Update v0.2.0.6 Patch Notes:

▼New Content
・Implemented the first Raid Boss
⤷ You can summon Raid Boss Pals by using slabs at the new Summoning Altar
⤷ Raid Boss Pals summoned by slabs are very powerful and can not be captured. Work alongside your base Pals to take on these powerful foes.
⤷ Pals Eggs can drop after defeating Raid Boss Pals.
⤷ The “extreme” version of the Raid Boss is incredibly powerful and difficult to defeat

・New “Training Manual” items have been added. These manuals allow you to give experience points to Pals.
・New item “Ancient Technical Manual” has been added. This manual gives you ancient technology points and can be randomly found inside dungeon chests.
・New “Recovery Meds” items have been added. Using these meds will slowly recover your HP over time.
・New item “Homeward Thundercloud” has been added. When used, this item will instantly move you to your nearest base.
・New item “Ability Glasses” has been added. When equipped, you can see Pal’s stats.
・New stat boosting items have been added: “Power Fruit, Life Fruit, Stout Fruit”. These items will boost Pal’s stats when used.
・Added a new passive “Mercy Hit”. Pals with this passive cannot reduce enemy HP below 1 when attacking.
・New item “Ring of Mercy” has been added. When wearing this ring, you cannot reduce enemy HP below 1 when attacking.
・New armour “Multiclimate Undershirt” has been added. Protect yourself against both the heat and the cold with just one slot!
・New building “Electric Egg Incubator” has been added. This incubator consumes electricity to automatically adjust the temperature to the optimum temperature for each egg.
・New building “Ore Mining Site” has been added. This mining site allows you to produce ores from the comfort of your base!

Pals
・Kelpsea can now produce Pal Fluids at the ranch
・Dumud can now produce High-Quality Pal Oil at the ranch
・You can now reduce the weight of metal ore while riding Surfent Terra
・Increased the amount of ore dropped while riding Astegon
・You can now raise Pal’s rank to the maximum with a single synthesis using the Pal Essence Condenser.
(Condensation progress is now accumulated in the individual Pal)
・Negative Pal status will now be resolved after spending some time in the Pal Box

UI
・While aiming a sphere, it will now display how many of the target Pal has already been captured
・You can now check the cooldowns on partner skills for all your Pals on the main screen
・Equipment and item stats are now visible on the technology screen, even if you have not unlocked them first
・The tutorial has been improved and renamed to “Journey”
・You can now show/hide the “Journey” in the game options
・Damage number display size can be changed in the game options.
(In Raid Boss battles, the damage numbers tend to overlap a lot and it may be difficult to see, so we recommend adjusting the size)

Player
・Items dropped by players after death on a dedicated server can now be picked up by anyone after 24 hours of real-time have passed
・Added a new “sleeping” player emote

Base Related
・You can now allow/disallow certain work for base Pals at the Monitoring Stand
・Chest filters have been added. Select item types to allow or disallow inside chests
・Crafted items are now transported from crafting facilities. Selecting “allow transport” when crafting will result in Pals transporting those items to chests when finished
・You can now edit your character’s appearance at any time by using the “Antique Dresser”
・Building and building piece placement rules have been relaxed
⤷ You can now connect stairs facing upwards
⤷ Roof pieces can now directly connect to foundations
⤷ Triangular walls can now be connected to stairs

・You can now force a Pal to work and cancel their break by picking them up and throwing them towards a facility
(Pals recover their SAN while taking a break, so be careful!)
・Fixed assignments remain fixed, even after bad events occur. Previously, some assignments would change due to certain conditions, but now they will remain fixed unless the Pal is placed inside the Pal Box

Balance Adjustment
・Minimum heat and cold resistance have been added to various armour. You will no longer need to take off your heat-resistance armour when it is cold at night in the starting areas!
・Reduce the button press time in the egg incubator
・Change the pattern for Jormuntide Ignis to something more unique
・Added legendary blueprints for some firearms (Dropped from specific enemies)
・Corrected the selling price of diamonds
・In single-player, it is no longer possible to select the initial spawn point for multiplayer
・Blocked the back of the starting area with rocks to prevent players from getting lost or stuck
・The increased attack power multiplier of partner skills that increase the player’s attack power while riding has been uniformly reduced from 2.0 to 1.2
・Eggs now have a small chance to produce Alpha Pals
・Flying and floating Pals are now immune to falling damage
・Shop price adjustments

Bug Fixes
・Fixed a bug where treasure chests would become empty when dying in a dungeon, etc
・Fixed an issue where the effect that increases the player’s attack power while riding was duplicating and accumulating under certain conditions
・Fixed an issue where players were not receiving loot when capturing Pals while mounted
・Adjusted the HP of the Legendary Pal and fixed an issue where the difference in HP between the captured Legendary Pal and the bred Legendary Pal was too large
・Fixed an issue where Pal would eat while riding.
・Fixed an issue where spheres thrown close to wild pals would not hit and be lost

Others
・Improved various Pal models and textures
・Added and adjusted some sound effects
・Many other minor bug fixes

Dedicated Server
・Fixed an issue where sorting did not work in the server list
・Improved the server list to allow page transitions
・Dedicated servers now support various log outputs
・Implemented REST API

Cheat Prevention
・Fixed a vulnerability that allowed Steam account spoofing
・Fixed 7 other critical vulnerabilities

Soundtrack
・One new song has been added to the soundtrack. If you have already purchased the soundtrack, please update and enjoy the new song!
※ Please note that the soundtrack may take a few days to update

Lastly, Pocket Pair says they are planning a more content packed update to be released in Summer 2024, and it will feature never-before-seen scenery which is home to many new pals. Expect new buildings, weapons and tower bosses in it as well.

Source: Palworld Discord

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Stellar Blade Developer Begins Hiring for New “AAA Sci-Fi Action RPG” Project

Despite the fact that Stellar Blade isn’t releasing until April 26, the team behind it is already looking for new hands to help with their next game. Stellar Blade developer Shift Up has begun posting job openings for various positions to assist on what is presumably a new title.

Over on Shift Up’s website, in a section labeled “new project recruit,” several positions have been posted including openings for artists, animators, and designers. While the site is in Korean, we can glean some information from some rough translations, specifically under a posting for a Scenario Writer role.

Listed among the job responsibilities for this role are “AAA Urban Sci-Fi Action RPG Genre Scenario Composition Work.” Shift Up’s looking for someone who can assist with story planning, character scenario writing work, and scenario development for specific game components.

Artist positions are also open for work on character and monster concept art. There aren’t any deep details listed here, but it’s clear that Shift Up is looking for individuals who have experience working in Unreal Engine. Stellar Blade was also developed in Unreal Engine, so this tracks for them.

It’s unclear as of yet whether this title is planned to be a continuation of Stellar Blade’s universe (i.e. a sequel or spin-off) or a completely separate title. Given the success the company’s already seen from pre-order numbers following the release of the Stellar Blade demo, we wouldn’t be surprised to find they’ve already placed their bets on a follow-up to the upcoming action RPG.

We’ll be sure to update readers if we hear any more about what Shift Up is cooking up behind closed doors.

Source: Shift Up

Jack Breitenbach

Game the night away!

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Star Wars: Knights of the Old Republic Remake Is “Alive and Well” Claims Saber Interactive

After its announcement three years ago, the Star Wars: Knights of the Old Republic Remake has seemingly been embroiled in development hell with the game’s developer switching hands, the game reportedly cancelled and so on.

Fortunately, the latest news from the game is a good one, as the KOTOR Remake is “alive and well,” as Saber Interactive confirms they are working on the project. Speaking to IGN, Saber CEO Matthew Karch mentioned, “It’s clear and it’s obvious that we’re working on this,” he said. “It’s been in the press numerous times. What I will say is that the game is alive and well, and we’re dedicated to making sure we exceed consumer expectations.”

Outside of that, no other news was given. We don’t know if the game is at what point of development, whether we’ll see it this year (highly unlikely), next year or it’ll be in gestation even longer.

For those not familiar with the RPG, it’s quite possibly the game that put BioWare on the map, and is widely considered one of the most influential RPGs of all-time. Released way back in 2003 on PC, the game’s story takes place almost 4,000 years before the formation of the Galactic Empire, where Darth Malak, a Dark Lord of the Sith, has unleashed a Sith armada against the Galactic Republic. The player character, as a Jedi, must venture to different planets in the galaxy to defeat Malak. It offered proper player choice, and choosing whether you’re on the Dark or Light side of the Force meant you have a different set of abilities available.

In other related news, Saber Interactive was sold by Embracer Group last month for the cool sum of $275 million. This seems to have worked well for Saber, as not only is it working on the Knights of the Old Republic Remake, but it’s in much more stable hands now in new owner, Beacon Interactive.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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UFC 5 Roadmap Promises 30 New Fighters Arriving Through June

Ever since UFC 5 launched in October of last year, EA’s pushed regular patches and new roster additions to keep the game fresh. This morning, they revealed a UFC 5 roadmap that promises 30 new fighters arriving over the coming months, all the way through the end of June.

Without further ado, here’s the upcoming fighters you can expect to get your hands on in the months to follow.

UFC 5 Roadmap New Fighters:

The first batch of new fighters will drop tomorrow, April 4, and include the following:

April 4:

  • Movsar Evloev (#5 FEATHERWEIGHT)
  • Brendan Allen (#6 MW)
  • Marina Rodriguez (#6 WSW)
  • Muhammad Mokaev (#7 FLYWEIGHT)
  • Serghei Spivac (#8 HW)
  • Geoff Neal (#10 WW)
  • Umar Nurmagomedov (#10 BW)
  • Tracy Cortez (#10 WFW)
  • Diego Lopes

Tomorrow’s patch will also contain various fixes and updates, so stay tuned for the full patch notes when it drops tomorrow. Beyond the imminent update, EA has also promised another couple dozen fighters through June:

Late April:

  • Matheus Nicolau (#5 FLYWEIGHT)
  • Virna Jandiroba (#5 WSW)
  • Manel Kape (#6 FLYWEIGHT)
  • Natalia Silva (#8 WFW)
  • Nassourdine Imavov (#8 MW)
  • Marcin Tybura (#8 HW)
  • Stephen Erceg (#10 FLYWEIGHT)
  • “MVP” Michael Page (#13 WW)
  • Drew Dober (#15 LW)

May:

  • Roman Dolidze (#9 MW)
  • Benoît Saint Denis (#11 LW)
  • Anthony Hernandez (#12 MW

June:

  • Pannie Kianzad (#9 WBW)
  • Loopy Godínez (#10 WSW)
  • Norma Dumont (#11 WBW)
  • Tagir Ulanbekov (#12 FLYWEIGHT)
  • Alexandr Romanov (#13 HW)
  • Mario Bautista (#13 BW)
  • Chris Curtis (#14 MW)
  • Jonathan Martinez (#14 BW)
  • Caio Borralho (#15 MW)
  • Kayla Harrison
  • Michel Pereira
  • Joaquin Buckley (#11 WW)
  • Randy Brown

Looks like UFC fans will be eating good for a while. Keep in mind, these dates aren’t set in stone, so there’s a chance that some of these fighters are pushed back a little. Still, there should be plenty here to keep the experience fresh.

To keep up to date on when these fighters get added to UFC 5, stay tuned in to us here at MP1st.

Source: EA

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Jack Breitenbach

Game the night away!

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Ubisoft Forward 2024 Announced, Premiering June 10

While E3 is no more, the doesn’t mean there’s going to be any shortage of game events in June. Case in point: Ubisoft Forward 2024 has been announced, and will premiere on June 10, 2024.

This was announced by Ubisoft today, where the studio also confirmed that updates for existing games and upcoming releases are to be expected.

We’re expecting game reveals to be part of the show, and personally speaking, I am hoping Splinter Cell’s reemerges, though I know that’s highly unlikely for now.

What we can realistically expect are updates to The Division: Heartland, The Division 3, maybe a new Assassin’s Creed game. Also expect new info on For Honor, Rainbow Six Siege, and (hopefully), XDefiant — provided it’s already out by that time.

What we’re guaranteed to see (most likely), is an update on Prince of Persia: The Lost Crown’s DLC plans, as the company has already mentioned we are getting paid DLC later this year.

Same as always, MP1st will be here to cover everything worthwhile.

More Ubisoft Reading on MP1st:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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WWE 2K24 Update 1.05 Slams Out for Multiple Fixes This April 3

Visual Concepts has released WWE 2K24 update 1.05 (PS5 update version 1.005), which brings fixes related to the camera, audio, and loads more! Read on for the complete WWE 2K24 new update patch notes for April 3.

WWE 2K24 Update 1.05 Patch Notes | WWE 2K24 Update 1.005 Patch Notes:

General

  • Several stability improvements

Audio

  • Added full CAS support for Samantha Irvin and Alicia Taylor.
  • Match options will also now include the ability for users to select their Ring Announcer choice of Mike Rome, Samantha Irvin, or Alicia Taylor.

Cameras

  • Addressed reported concerns where The Bear no Hug 2 Submission may cause cutscene not to trigger.
  • Addressed reported concerns where camera may incorrectly follow referee online.
  • Addressed reported concerns where tag at end of tag match may cause camera to lose correct target.
  • Improvements to Super Finisher visual effects for timing and duration.
  • Improved Ambulance Mode camera in Ramp View.
  • Addressed reported concerns related to backstage level geometry occluding camera when on top of ambulance
  • Camera Cuts in Gameplay>Presentation Options no longer controls Ringside Camera cuts.
  • Added an option to enable/disable Ringside Cameras under Gameplay >Presentation OptionsRingside Camera Cuts.
  • Added an option to enable/disable Super Finisher visual effects.
  • Improved logic for targeting referee in Backstage Brawls.
  • Disabled split screen with ramp view enabled.

CAA

  • Added Toggle Venue Features option to turn on/off the lighting rigs, rafters, jumbotron, and venue pillars while editing the arena.
  • Improved object placement valid location detection.
  • Addressed reported concerns related to having 16 or more custom arenas.
  • Addressed reported concerns and made adjustments to automatic cameras.
  • Addressed reported concerns related to canceling placement of objects not returning them to their original position.
  • Addressed reported concerns related to rope and turnbuckle customizations not applying to the intended part.
  • Addressed reported concerns related to previous customizations getting removed when reverting the current customization.

CAS

  • Addressed reported concerns related to custom superstars having their fighting style changed to striker when added to Universe.

MyGM

  • Tuning for Extreme difficulties
    • Buffed Extreme AI and Extreme game difficulty, providing an additional challenge for those who seek it.
  • AI tuning updates
  • AI is more competitive and is now better at collecting HOF trophies
  • Special Guest referee matches can now increase existing rivalries between the special guest referee and match participants.
  • Pre-show UI updates now display more detailed logistic information.
  • Additional superstar email conversations and interactions.
  • Updated WrestleMania arena to WrestleMania 39
  • CAS stars have experience levels auto-set.
  • Superstar cost ramp tuning.
  • Text scaling and legibility for superstar email responses.
  • Support for double title entrances.
  • Power card tuning.
  • Shake up tuning.
  • Bug Fixes.

Graphics

Addressed reported concerns related to shadows not displaying properly in the WrestleMania 31 daytime arena.

MyFACTION

  • Faction Wars Armor Tuning
  • Improved Multiplayer Stability
  • Addressed reported concerns related to Multiplayer Leaderboards
  • MyRise Zero reward card converted to a Persona card

MyRise

  • Converted Zero MyFACTION reward card to a Persona card so Zero can be used in all game modes
  • Addressed reported concerns related to WarGames Games story in Undisputed not rewarding the DownUpDownUp WarGames version arena.

Universe

  • Addressed reported concerns related to MITB cash-ins
  • Addressed reported concerns related to MITB briefcase missing or being incorrect
  • Addressed superstar assignment when editing gauntlet matches
  • Addressed Cutscene issues
  • Improved Match Card Consistency
  • Addressed reported concerns related to Using Custom Arenas in Universe
  • Adjusted AI cash-in sliders
  • Addressed reported concerns related to generating championship matches

Bookmark our WWE 2K24 hub page to know if there’s a new patch released.

Source: 2K Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Age of Wonders 4 Update 1.091.754 Brings Version 1.3 This April 3

Age of Wonders 4 update 1.091.754 has been pushed out for what the studio calls Wolf Update 1.3! This brings a host of fixes, which are outlined in the complete patch notes.

Age of Wonders 4 Update 1.091.754 Patch Notes for April 3:

Game Version: 1.006.003.91754

Header_General.gif
Optimizations
  • Tweaked Texture Streaming
  • Tweaked Texture Memory Allocation
  • Minor Memory Optimizations in several sub-systems
    • SoilCover
    • Hex Behaviour System
    • Strategic Hex Cells
    • Sprite Particles
Header_Multiplayer.gif
  • Added additional Warning Messages
    • When the Connection Quality is impacted
    • When the Session Save cannot be stored
    • When Error Code -2 occurs
  • Internal Improvements to Out of Sync recognition
  • Fixed an Out of Sync that could occur due to an incorrect order of operations when activating Vision.
  • Fixed an Out of Sync that could occur due to interfaces creating units that could affect the world.
Header_Fixes.gif

General

  • Fixed several Exclusive Fullscreen related issues
  • Fixed a crash caused by a script trying to add a completed quest that had already been completed.
  • Fixed a crash that could occur in Outpost screen when it is owned by a invalid side
  • Fixed a crash that could occur when a player customizes the ruler’s appearance in a specific situation during a multiplayer session.
  • Fixed an issue where the game would crash when loading a save file while having a province that belongs to another empire selected.
  • Fixed a crash that could occur when Vision was updated in the incorrect order, triggering a Diplomatic Meet event.

AI

  • Fixed an issue where the AI got stuck in a Siege state on a structure that doesn’t require a Siege.
  • Fixed an issue where the AI got stuck due to the relation check that was done in the movement system not being updated.

Faction Creation

  • Fixed an issue where the Dragon Ruler Affinity would reset to the Highest Affinity upon Editing/Customising

World Map

  • Fixed an issue with Mark of the Tower imperium penalty applying to outposts.
  • Fixed an issue where Gold would be refunded when a structure is boosted

That’s about it. You can keep tabs on our Age of Wonders 4 articles here.

Source: Paradox Plaza Forums

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Alex Co

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COD Modern Warfare 3 and Warzone Update 1.41 Ushers in Season 3; Here’s the Patch Notes

Sledgehammer Games has released COD: Modern Warfare 3 and Warzone update 1.41, which is for Season 3. This brings new maps, new weapons, cosmetics and more! Read on for the complete patch notes for Multiplayer, Warzone and Zombies.

COD Modern Warfare 3 and Warzone Update 1.41 Patch Notes | COD Modern Warfare 3 and Warzone Season 3 Patch Notes:

Season 3 Start: April 3 at 9AM PT/12 pm ET/12 am HKT

Size: 28GB (PS5)

NEW MAPS

Season 3 introduces a total of six 6v6 Multiplayer maps to Modern Warfare III.

Three of these maps are brand-new locales and layouts, while the other three are fresh yet familiar experiences. Look for the Emergency 24/7 Playlist at the start of the Season, with other exciting Playlists to follow in the coming weeks.

  • Emergency
  • 6 Star
  • Tanked
  • Growhouse
  • Grime (In-Season)
  • Checkpoint (In-Season)

NEW MODES

Kick it back in Season 3 with some all-time classics, then prepare for all-new Modes arriving later in the Season.

  • Capture the Flag
  • One in the Chamber
  • Minefield (In-Season)
  • Escort (In-Season)

…and more 🙂

NEW WEAPONS

Progress the Battle Pass to unlock four base Weapons, including the iconic MORS and BAL-27 from Call of Duty: Advanced Warfare (2014).

FJX Horus (Submachine Gun)

An ultra-compact SMG with best-in-class CQC damage and mobility.

MORS (Sniper Rifle)

This single-load railgun delivers a high-damage payload with excellent velocity and penetration.

Gladiator (Melee)

A compact, concealable punch knife that was initially used by gamblers and politicians.

BAL-27 (Assault Rifle, In-Season)

A bullpup prototype weapon designed to increase fire rate over time while the trigger is squeezed. The first 4 shots are slower to fire but highly accurate.

NEW AFTERMARKET PARTS

Add some spice to previously mastered weaponry with eight all-new Aftermarket Parts.

JAK Cutthroat

This 3D-printed stock provides an unrivaled combination of speed and stability while aiming down sights.

JAK Revenger Kit

This conversion kit turns the BP50 into a CQC legend. A 9mm caliber conversion with shortened receiver and high-capacity magazine.

JAK Jawbreaker

Converts this Shotgun into a hard-hitting, automatic Battle Rifle.

JAK Shadow Titan Kit

Converts the Bruen Mk9 into a compact and integrally suppressed light support weapon chambered in 300 blackout.

JAK Patriot

Converts the M16 into a fully automatic rifle with a heavy ported barrel built to provide superior recoil control and firing aim stability.

Wardens

Relive the glory days, stir up the hornet’s nest, and take down your enemies, leaving no loose ends with these museum-worthy akimbo lever-action Shotguns.

JAK Atlas Kit

Converts the AMR9 into an extremely lethal and accurate 5-round burst carbine chambered in 556.

Photonic Charge Barrel

This hyper-advanced barrel is more than simply a barrel. Holding the trigger charges the rifle and releasing fires a single, high-power energy projectile.

NEW EQUIPMENT

Try fresh tactics with two new Equipment items arriving later in the Season.

EMD Mine (Tactical, In-Season)

Proximity-triggered mine that sticks to surfaces. Once triggered, the mine shoots out tracker devices that reveal the enemy location and direction until removed.

Enhanced Vision Goggles (Field Upgrade, In-Season)

Toggle between normal vision and enhanced vision with integrated target highlighting. Has limited battery.

NEW PERKS

Tailor your Loadout to your playstyle with all-new Perks in Season Three.

Compression Carrier (Vest)

Assisted healing and gas protection.

Modular Assault Rig (Vest)

Lethal and Tactical scavenger.

Gunslinger Vest (Vest)

Secondary Weapon specialist.

Reinforced Boots (Vest)

Immune to movement reduction effects.

High-Gain Antenna (Gear)

The minimap is zoomed out for you and nearby allies.

NEW OPERATORS

From cultural icons to new friends and foes, a small army of new Operators is on its way to Modern Warfare III.

  • Banshee
  • Hush
  • Snoop Dogg
  • Stasis
  • Cheech
  • Chong

NEW EVENTS

Be on the lookout for Events with limited-time rewards to earn throughout Season Three.

  • Vortex: Vi.Rus Mainframe
  • Call of Duty Endowment: U Assist Veterans
  • Godzilla x Kong: Battle for Hollow Earth
  • Blaze Up
  • GLOBAL

CUSTOMIZATION

  • Corrected protection with the Aegist Imperials Blueprint to match the base Riot Shield.
  • Resolved an issue causing Blueprints to lose aesthetics when saved as a Custom Mod.

MULTIPLAYER

UIX

  • Added an unlock status and game origin filter for Operators and the ability to sort by latest additions and name.
  • Added a new option to the Settings menu to test all speakers in the current audio setup.
  • Seasonal cinematic cutscenes can now be skipped.
  • Tac-Stance status is now indicated on the HUD in the Firing Range.
  • Weapon Mastery Emblem unlock requirements are now displayed in the Customization menu.
  • Adjusted various Attachment descriptions and Pros/Cons listed in the Gunsmith to better reflect their true attributes.
  • Gunsmith Attachment Filters
    • Changed filter combination logic from AND to OR.
    • Selected filters are now reset after each game session.
    • Removed redundant Locked and Unlocked filters.
    • Filters button now displays actively engaged filters.
  • Bug Fixes
    • Killstreak HUD overlays will no longer persist after destruction by the Stormender.
    • Additional Perk slots are now displayed correctly in the Killcam.
    • Applying certain Weapon filters will no longer unexpectedly kick the player back to the menu.
    • Improved alignment of values in columns on the Scoreboard.
    • Addressed an issue causing Weapon Mastery Challenges to not accurately display the progress of previous completions.
    • Calling Card unlock criteria will now consistently appear upon hover.
    • Resolved an issue preventing certain Emblems from being added to Favorites.

GAMEPLAY

  • Decreased obstructive VFX while firing MWII Weapons to align with MWIII standards.
  • Removed variance from ADS Idle Sway, allowing a predictable sway pattern.

Our next step toward improving the feeling of aiming across all input devices in Modern Warfare III arrives in Season 3. As previously detailed, aimed down sight idle sway discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy.

In today’s update, we’ve removed variance from aimed down sight idle sway, resulting in a predictable and consistent motion curve. This change raises the skill ceiling and rewards players who take the time to master their favorite Weapons.

PROGRESSION

  • Added Party Bonus XP, allowing players to earn more XP dependent upon the party size.
    • 2 Players: +25% Rank and Weapon XP
    • 3 Players: +25% Rank, Weapon, and Battle Pass XP
    • 4+ Players: +30% Rank, Weapon, and Battle Pass XP
  • Added an Armory Unlock Challenge for the Trebuchet Brake Muzzle Attachment.

MAPS

  • Afghan
    • Addressed an exploit that allowed players to hide within geo near the Plane.
  • Das Haus
    • Set factions to Spetsnaz and Rangers, resolving an issue causing missing announcer voicelines.
    • Added spawn points in the Storeroom in Team Deathmatch, Domination, and Free for All Modes.
  • Meat
    • Added spawn points throughout the map in Team Deathmatch, Domination, and Hardpoint Modes.
    • Removed specific spawn points near the Loading Dock to prevent spawning in the line of sight of an enemy.
  • Quarry
    • Addressed an exploit near the Industrial Road that allowed players to exit the playable area.
  • Shipment
    • Renamed Shipmas to Shipment as it is now the permanent experience.
    • Added collision to prevent players from accessing an unintended ledge near the Drug Stash.
  • Skidrow
    • In Hardpoint, players can no longer contest the Destroyed Apartment hill from an unintended location near the window.
  • Sporeyard
    • Players can no longer exit the playable area through the roof of the Red Warehouse.
  • Tetanus
    • Set factions to OpFor and Task Force 141, resolving an issue causing missing announcer voicelines.
  • Vista
    • Added collision to prevent bullet collision through the staircases near the Marketplace and Tower.
  • Operation Tin Man (War)
    • Players will no longer be prompted to use a turret occupied by another player.
    • Players who join a match in progress can now see the control panels during the first objective phase.

MODES

  • Private Match
    • While the CDL Rulset is active, team kill penalties will no longer stack.
  • Snipers Only (Limited-Time Mode)
    • Restricted Killstreaks to UAV, Advanced UAV, and MGB.
    • Disabled melee attacks, including Fists.

WEAPONS & ATTACHMENTS

» Assault Rifles «

  • RAM-7
    • Decreased neck damage multiplier from 1.3x to 1x (-23%).
  • Holger 556
    • Decreased upper leg, lower leg, and foot damage multipliers from 1x to 0.85x (-15%).

The Holger 556 now requires shots to land above the waist for a 4-shot kill.

  • MCW
    • Decreased headshot damage multiplier from 1.3x to 1.1x (+15%).

With the MCW, 1 headshot will no longer result in a 4-shot kill.

  • DG-56
    • Increased sprint to fire time from 178ms to 199ms (+12%).

» Battle Rifles «

  • SOA Subverter
    • Increased sprint to fire time from 256ms to 268ms (+5%).
    • Increased aim down sight time from 270ms to 290ms (+7%).
  • BAS-B
    • Decreased rate of fire from 667rpm to 600rpm (-10%).
    • Decreased recoil center speed by 6%.
    • JAK Outlaw-277 Kit
      • Decreased sprint to fire time from 252ms to 226ms (-10%).
      • Decreased aim down sight time from 300ms to 240ms (-20%).
      • Decreased aim down sight rate of fire penalty from 150% to 135%.
      • Increased medium damage from 74 to 90 (+22%)
      • Increased minimum damage from 70 to 90 (+29%).

The JAK Outlaw-277 Kit is now a maximum of 2-shots to kill to all body locations.

  • Sidewinder
    • Decreased sprint to fire time from 231ms to 210ms (-9%).
    • Increased bullet velocity from 600m/s to 770m/s (+28%).

» Submachine Guns «

  • RAM-9
    • Decreased sprint to fire time from 178ms to 147ms (-17%).
  • AMR9
    • Decreased sprint to fire time from 189ms to 136ms (-28%).
  • Rival-9
    • Increased sprint to fire time from 93ms to 110ms (+18%).
    • Decreased near-medium damage from 27 to 25 (-7%).
    • Decreased medium damage from 25 to 23 (-8%).
    • Decreased lower torso, lower arm, and hand damage multipliers from 1.1x to 1x (-9%).
  • HRM-9
    • Increased sprint to fire time from 94ms to 110ms (+17%).
  • Striker 9
    • Increased sprint to fire time from 100ms to 103ms (+3%).
  • Striker
    • Increased sprint to fire time from 100ms to 110ms (+10%).
  • WSP-9
    • Increased sprint to fire time from 88ms to 110ms (+25%).
  • WSP Swarm
    • Increased sprint to fire time from 88ms to 99ms (+13%).

» Shotguns «

  • Added Long Haul 50 and Wolfcall 300 Muzzle Attachments to MWIII Shotguns.

» Light Machine Guns «

  • TAQ Evolvere
    • Increased sprint to fire time from 245ms to 257ms (+5%).
    • Increased aim down sight time from 385ms to 415ms (+8%).
    • 7.62 Belt Magazines
      • Decreased neck damage multiplier from 1.4x to 1.2x (-14%).
    • 5.56 Belt Magazines
      • Decreased rate of fire from 857rpm to 789rpm (-8%).
  • Bruen Mk9
    • Decreased aim down sight time from 410ms to 350ms (-15%).
  • RAAL MG (MWII)
    • Increased sprint to fire time from 199ms to 216ms (+9%).
    • Increased aim down sight time from 330ms to 380ms (+15%).
    • Increased neck damage multiplier from 1x to 1.3x (+30%).
    • Increased upper torso damage multiplier from 1x to 1.2x (+20%).
    • Increased leg and foot damage multipliers from 0.9x to 1x (+11%).

» Marksman Rifles «

  • MTZ Interceptor
    • Increased aim down sight time from 280ms to 300ms (+7%).
    • Decreased medium damage from 88 to 83 (-6%).
    • Decreased minimum damage from 84 to 77 (-8%).
    • Decreased near-medium damage range from 44.5m to 38.1m (-14%).

» Sniper Rifles «

  • XRK Stalker
    • Increased aim down sight time from 580ms to 600ms (+3%).
  • KV Inhibitor
    • Increased aim down sight time from 540ms to 580ms (+7%).
  • SP-X 80 (MWII)
    • Increased sprint to fire time from 270ms to 310ms (+15%).
    • Increased aim down sight time from 570ms to 590ms (+4%).

» Handguns «

  • TYR
    • 12.7x55mm Snake Shot Ammunition
      • Increased minimum damage range and bullet termination range from 14.5m to 19.6m (+35%).
  • WSP Stinger
    • Akimbo WSP Stinger Rear Grip
      • Increased rate of fire from 600rpm to 750rpm (+25%).

» Attachments «

  • Added initial aim accuracy benefit to all Heavy Bolts for Sniper Rifles.
  • Cronen INTLAS MSP-12 Optic
    • Laser is no longer visible to enemies at the hip.
  • SL Razorhawk Laser Light
    • Flashlight is no longer visible to enemies at the hip.
    • Laser is no longer visible to enemies at the hip.
  • CS15 Scarlet Box Laser
    • Laser is no longer visible to enemies.
  • Verdant Hook Box Laser
    • Laser is no longer visible to enemies at the hip.
  • VT-7 Spiritfire Suppressor Muzzle
    • Increased sprint to fire speed penalty from 2% to 5%.
  • L4R Flash Hider Muzzle
    • Decreased horizontal recoil control benefit from 13% to 10%.
  • DR-6 Handstop Underbarrel
    • Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class.
  • Bruen Heavy Support Grip Underbarrel
    • Decreased horizontal recoil control benefit from 12% to 8%.

PERKS

  • Revised Vest descriptions to clarify the max ammo benefit does not apply to Launchers.
  • Quick-Grip Gloves (Gloves)
    • Increased weapon swap speed benefit to a minimum of 40%, differing by Weapon.
  • Ordnance Gloves (Gloves)
    • Added a 20% Equipment, Field Upgrade, and Killstreak use speed benefit.
  • Marksman Gloves (Gloves)
    • Resolved an issue causing the 15% sway reduction benefit to not apply.

EQUIPMENT

  • Stun Grenade (Tactical)
    • Decreased victim aim slowness duration to 300ms.
    • Removed aim slowness effect on victim’s equipped with Tac Mask (Gear).
    • Victim movement and aim slowness now linearly scales down throughout the stun duration.
  • Decoy Grenade (Tactical)
    • While the Decoy Grenade is active, the player who threw it now gains the effects of Assassin Vest while standing within 20.3m of it.
  • Flash Grenade (Tactical)
    • Decreased close-range stun duration 4s to 3.5s (-13%).
    • Increased medium-range stun duration from 2.35s to 2.75s (+17%).
    • Increased far-range stun duration from 0.45s to 1s (+122%).
  • Frag Grenade (Lethal)
    • Decreased inner explosive damage from 250 to 225 (-10%).
    • Decreased intermediate explosive damage from 150 to 130 (-13%).
  • Thermite (Lethal)
    • Increased incendiary damage tick rate from 2/s to 4/s (+100%).
    • Decreased inner incendiary damage from 38 to 25 (-34%).
    • Decreased outer incendiary damage from 15 to 10 (-33%).

All changes considered, the incendiary damage output of Thermite is increased by 33%.

  • Thermobaric Grenade (Lethal)
    • Increased explosive damage radius from 8.6m to 9.5m (+10%).
    • Increased inner explosive damage from 90 to 100 (+11%).
    • Increased intermediate explosive damage from 80 to 90 (+13%).
    • Increased fire damage tick rate from 4/s to 5/s (+25%).
  • Drill Charge (Lethal)
    • Decreased surface burrowing time from 1.25s to 0.75s (-40%).
  • C4 (Lethal)
    • Detonation can no longer occur until stuck to a surface for 500ms.
    • Increased thrown velocity by 15%.
  • Breacher Drone (Lethal)
    • Increased drone health from 1 to 55.
    • Increased drone velocity by 25%.

FIELD UPGRADES

  • Heartbeat Sensor
    • Addressed an issue causing battery life to be reset to 100% upon being put away.
  • Recon Drone
    • Resolved an issue preventing a warning message when flying out of bounds.

KILLSTREAKS

  • SAE
    • Addressed an issue preventing explosives from damaging players in specific locations.
  • Wheelson-HS
    • Player will no longer become stuck firing their Weapon if killed while controlling the Wheelson-HS.
  • Swarm
    • Decreased minimum delay from target acquisition to attack from 500ms to 200ms (-60%).
    • Decreased maximum delay from target acquisition to attack from 800ms to 500ms (-38%).
    • Increased drone attack velocity by 75%.
    • Increased drone attack damage radius to 8.9m.

Note: Swarm balance adjustments went live in an update prior to Season 3.

MWIII RANKED PLAY

GAMEPLAY

  • Content Restrictions Update
    • Weapons
      • SMGs
        • FJX Horus
      • Sniper Rifles
        • MORS
      • Melee
        • Gladiator

SR (SKILL RATING) & DIVISIONS

  • End of Season Skill Setback
    • At the end of each Season, your ending Skill Division will determine where you start the following season:
      • Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season.
        • Example: A Player ending Season 1 in Gold III will begin Season 2 in Silver III.
      • Players Crimson II and above will start Season 2 in Diamond I.

MWIII RANKED PLAY REWARDS

Breakdown: Rewards

  • Reminder: Players can earn MWIII Ranked Play rewards in three ways.
    • Rank Rewards: Available at launch and can be earned in any Season.
      • Players can continue their previous Rank grind in Season 3.
    • Season Rewards: Available at the start of a Season and only available in that Season.
    • End of Season Rewards: Rewards that are awarded after the Season has ended and represent either your highest attained Division or an active placement in the Top 250 Division.
      • Season 3 brings new Seasonal Large Decals to unlock in MWIII Ranked Play!
  • New Season 3 Rewards
    • Throughout Season 3, players can earn the following rewards:
      • 5 Wins: ‘MWIII Season 3 Competitor’ Weapon Sticker
      • 10 Wins: ‘Pro Issue Rival-9’ SMG Weapon Blueprint
      • 25 Wins: ‘Absolute Banger’ Weapon Charm
      • 50 Wins: ‘Hold This L’ Large Weapon Decal
      • 75 Wins: ‘MWIII Ranked Play Season 3’ Loading Screen
      • 100 Wins: ‘MWIII Season 3 Ranked Veteran’ Weapon Camo
  • New End of Season Rewards
    • At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season or an active placement in the Top 250 Division.
      • Season 3 Division Rewards
        • Bronze: ‘MWIII Season 3 Bronze’ Emblem
        • Silver: ‘MWIII Season 3 Silver’ Emblem
        • Gold: ‘MWIII Season 3 Gold’ Large Weapon Decal and Animated Emblem
        • Platinum: ‘MWIII Season 3 Platinum’ Large Weapon Decal and Animated Emblem
        • Diamond: ‘MWIII Season 3 Diamond’ Large Weapon Decal and Animated Emblem
        • Crimson: ‘MWIII Season 3 Crimson’ Large Weapon Decal and Animated Emblem
        • Iridescent: ‘MWIII Season 3 Iridescent’ Large Weapon Decal and Animated Emblem
        • Top 250: ‘MWIII Season 3 Top 250’ Large Weapon Decal, Animated Emblem, and Animated Calling Card
        • Players must finish in the Top 250 Division to qualify for these rewards.
  • Seasonal Division Operators
    • Earn a Skill Division Operator Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone:
      • Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Operator Skin set based on your highest Skill Division reached over the course of the Season.
      • Top 250: Unlock the ‘Top 250 Competitor’ Operator Skin set by finishing a Season in the Top 250 Skill Division.
        • Players must finish in the Top 250 Division to qualify for these rewards.
  • Ranked Play First Place
    • The player who finishes Season 3 in the #1 position on the Top 250 Leaderboard will receive an animated unique, one-of-a-kind Calling Card and Emblem for ultimate Season 3 bragging rights

ZOMBIES

NEW CONTENT COMING IN-SEASON

A NEW Story Mission, Dark Aether Rift, and set of Schematics are on the horizon. Check out the Call of Duty Blog for more details on what to expect later in Season 3.

GAMEPLAY

  • Perk-A-Colas
    • Aether Shroud
      • Addressed an issue that allowed Aether Shroud visual effects to remain on an Operator in Third Person for longer than intended.
    • Acquisitions
      • Removed the ability to apply Aether Tools to Vehicle Turrets.
        • Note: While players could elect to use the tool on the Vehicle Turret, the damage would not scale properly which would waste the Aether Tool.

WEAPONS

» Wonder Weapons «

The V-R11

  • Addressed an issue that prevented the V-R11 from transforming Warlord Bodyguards into Zombies.

ATTACHMENTS

  • JAK Purifier
    • Decreased the amount of damage that the JAK Purifier does to Elite and Boss enemy types.
      • The JAK Purifier was overperforming with the previous tuning against more difficult enemies.
      • With this new tuning, players can still utilize the attachment to manage large groups of lesser enemies in all Threat Zones and use different tactics to engage more difficult foes.

CHALLENGES

  • Prestige Challenges
    • Unlock new Prestige Calling Card Challenges at each level of prestige reached, and select up to five challenges to track, including any from across the game.

UI/UX

  • Addressed an issue where the Containment Level would overlap the amount of customization options in the Recruit Operator selection menu.

STABILITY

  • Added various crash and stability fixes.

WARZONE

MAPS

RETURNING MAP

» REBIRTH ISLAND «

Brought to you by the talented team at Beenox, the fan-favorite island is finally back! Our philosophy was to maintain what fans loved about Rebirth Island while refining gameplay in select areas. This iteration juxtaposes its storied history while also showing what Makarov and his Konni Group are doing here. Through our new innovations, we wanted to deliver an experience both familiar and evolved.

Points of Interest
  • Bioweapons
    • Bioweapon research laboratory
    • Partly renovated by Konni Group to test modern biological weapons
    • Elevated control over tip of island
  • Chemical Engineering
    • Chemical synthesis facility
    • Upgraded by Konni to generate more energy for Industry
    • Great balance between short, medium, and long lines of sight
    • Smooth transition to Harbor and Industry
    • Constant firefights due to proximity to Bioweapons, Harbor and Prison
  • Industry
    • Former chemical decontamination center
    • Converted by Konni to kinetic weapons development
    • Shelter from Prison and high ground
    • Long interior lines of sight
  • Harbor
    • New Konni built power plant to smooth transition to Chemical Engineering
    • Abandoned amenities between the new power plant Factory
    • New short underwater tunnel
    • Iconic gondola that leads to Prison roof
  • Prison
    • Abandoned soviet prison
    • Diverse with mess hall, infirmary, offices and showers
    • Rooftop vantage over full island

 

  • Water Tower
    • Courtyard with ramparts reinforced during Vanguard operations
  • Factory
    • Formerly used to produce Nova 6
    • Retrofitted by Konni to store key equipment and surveil the island
    • Access to old tunnels
    • Docked Ship
  • Headquarters
    • Former lieutenant housing
  • Lighthouse
    • One residence was given the callout alias “Grandma’s house” by Operators
  • Control Center
    • Perseus’ missile command outpost
    • Completed construction prior to the destruction of Verdansk
    • Close quarter, dense loot and rooftop power position
  • Dock
    • Secondary wharf with docked cargo ship
    • Chemical waste disposal
    • Flooded bunker that used the contain Perseus’ riches
  • Living Quarters
    • Residences for Konni personnel
    • Tents were upgrade to provide better protection
    • Hectic combat weaving through the various structures
  • Stronghold
    • Security checkpoint for Konni personnel
    • Reinforced during Vanguard operations
    • Communication tower provides vantage point of the surroundings

 

Infil Strikes In-Season

We sought to evolve classic points of interest without permanently altering iconic areas of Rebirth Island. Infil Strikes are a brand new addition that feature rare dynamic destruction scenarios during infil.

  • Lighthouse Disintegration

    • As a polarizing tower to snipe from or keep away from danger, we felt this landmark would make for a great target.
    • As the tower collapses on Prison it forms a ramp, allowing players to sprint directly to the roof of prison and the structure below the tower.
  • Prison Roof Collapse
    • Prison being one of the most powerful but also biggest points of interest in the map, this was an obvious target.
    • This strike splits the roof in two creating separate engagement areas on top of new navigation opportunities. Players may now access the roof from the middle interior section of the prison.
  • Water Tower Wreckage
    • Similar to the lighthouse, the water tower is one of the highest positions in the map and also has very limited access points. At the same time, the ground near it lacks cover which resulted in a rough transition.
    • This strike splits the tower in half smoothing the transition between Industry and Prison while removing a polarizing position.

MODES

NEW

» WARZONE BOOTCAMP «

Refine your Battle Royale tactics in a new training mode against real players and bots. Game progression is limited in this mode and results will not count against your stats. Drop in, learn the ropes and get ready to take on the world.

This mode supports:

  • 20 Players
  • 24 Bots

RETURNING

» REBIRTH RESURGENCE «

Get ready to dive into Resurgence just like when it all began!

As long as one of your teammates is still alive, you have a chance to redeploy after a short countdown. But as the match progresses into the late game, it’s game over for those who lose their fights. Looting, completing contracts, moving around, and engaging other players not only helps you survive but also speeds up the countdown for your teammates to come back. There are also some exclusive features in this mode which we’ll talk about in the Gameplay section below.

  • This mode supports:
    • 44 Players
  • Vehicles will be enabled for Rebirth Island Resurgence later into Season 3.

PLAYLIST

For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.

GENERAL

  • Squad Play Bonus
    • This system rewards players with additional Player, Weapon, and Battle Pass experience for playing consecutive matches with squadmates.
    • Individual bonuses increase incrementally if players finish a match with at least one of the following conditions met:
      • The player has at least one friend in their party
      • The player queued with Squad Fill enabled
      • The player queued with Stay with Squad enabled at the end of the previous match
    • Here is a breakdown of bonus progression for consecutive matches:
      • First – 1000
      • Second – 1500
      • Third – 3000
      • Fourth & Above – 5000
  • Cinematic & Infil Improvements
    • We’ve increased the amount of time players are on screen to improve the overall flow and better showcase player operators.
  • Pick 5 Challenges Quality of Life
    • Players may now select up to 5 challenges for easier tracking.

GAMEPLAY

NEW

» All Maps | All Modes «

  • Buy Station Shuffle
    • We have adjusted buy station locations to encourage new combat scenarios and strategies.
  • Squad Assemble New Mechanic
    • On infil, squads that touch ground within close proximity of one another will be rewarded with additional experience, cash, and an Advanced Supply UAV.
    • This is disabled in Ranked, Lockdown and Plunder.

» Urzikstan, Vondel | Battle Royale «

  • Climb & Punishment New Gulag Public Event
    • Gulag rounds now have a chance to trigger this public event that drops 2 ladders providing an opportunity for both players to leave the arena alive.
    • In addition to redeployment, players are rewarded with $3,500 in cash for using this mechanic.

» Rebirth Island | Resurgence «

  • Biometrics Scanner

    • Biometric scanners are scattered across Rebirth Island.
    • Once per match, players who interact with one will receive one of many keycards, each of which provides a unique gameplay benefit when traded in at a Buy Station.
      • Bronze Keycard (Very Common):
        • Ammo
        • Cash
        • Armor Plates
        • Lethal & Tactical Equipment from your Favorite Loadout
      • Silver Keycard (Common):
        • Bronze Keycard Content
        • Perk Package from your Favorite Loadout
      • Gold Keycard (Uncommon):
        • Silver Keycard Content
        • Random Plate Carrier
        • Random Rare Field Upgrade
      • Platinum Keycard (Rare):
        • Gold Keycard Content
        • Random Epic plus Field Upgrade
        • Random Killstreak
      • Polyatomic Keycard (Very Rare):
        • 1 Classified Weapon
        • 5 Free Items at Buy Station
      • Orion Keycard (Extremely Rare):
        • 2 Classified Weapons
        • 10 Free Items at Buy Stations
    • Using biometric scanners with a squad member closeby increases the odds of receiving better keycards.
  • Smart Displays
    • Smart Displays can be found across Rebirth Island both inside and outside of buildings.
    • These displays will can provide players with useful information including:
      • High Activity Rate – Which POI has a large population of players.
      • First Player – Which player first reaches 10/15/25 eliminations.
      • Biometric Scanner – Which player has been lucky enough to find a Polyatomic or Orion keycard.
  • Spy Drones New Contract
    • Eliminate a swarm of drones to receive useful rewards including up to 4 P.R.D.s and an AUAV. This is the perfect contract to get intel and reposition your squad quickly.
  • Staged Weapons
    • Similar to the previous iteration of Rebirth, we’ve included a series of hand-selected locations across the island that have a chance of spawning high quality weaponry for players to find.
  • Squad Rage New Field Upgrade
    • Squad Rage applies the exact effects of Battle Rage to all squad members within close proximity.
  • Resurgence Champion’s Quest
    • Expect the greatest Resurgence challenge conceivable as players must reduce 3 massive Resurgence timers within a very limited amount of time. Unforgiving, this quest will leave no room for mistakes.
    • The quest offers unique cosmetic rewards such as:
      • Engine Light’s On Weapon Camo
      • Material Handler Unique Operator Skin
      • Champion Banner Animated Calling Card
      • Master Procrastinator Weapon Charm
      • Alpha Particles Weapon Sticker

ADJUSTED

» All Maps | All Modes «

  • Ground Loot

    • Molotovs, Thermites, and EMD grenades have been removed from ground loot.

We’re taking this opportunity to refine the loot experience and ensure that each item has a unique role to play. Those removed from loot will still be accessible in the loadout and we plan to take a further pass at the functional purpose of each item in the future.

  • Supply UAV Killstreak Improvements Quality of Life
    • Added a new functionality that highlights supply boxes through walls.
    • Now only displays legendary and favorite supply boxes to reduce minimap noise.

» Urzikstan | All Modes «

  • Heavy Chopper Balance

    • C4 Damage to Palfa increased to 45% of vehicle health, up from 25%.
    • JOKER Damage increased to 48% of vehicle health, up from 32%.
    • Semtex Damage increased to 20% of vehicle health, up from 15%.
    • Frag Damage increased to 20% of vehicle health, up from 15%.
    • Full Refuel and Repair time increased to 70 seconds, up from 60.
    • Max Fuel time decreased to 190, down from 210.

The heavy chopper has been a force to be reckoned with, often over-rewarding those hunkered down within. With the above changes, the pilot now needs more regular and longer refuel sessions. We’re also rewarding expert use of the C4 and JOKER against the vehicle itself.

» Urzikstan | Battle Royale «

  • Gulag Loadout Refresh

    • Gulag loadouts have been updated.

WEAPONS

NEW WEAPONS

  • FJX Horus Submachine Gun
    • An ultra-compact SMG with best-in-class CQC damage and mobility.
    • Available via Battle Pass Sector 8
  • MORS Sniper Rifle
    • This single-load railgun delivers a high-damage payload with excellent velocity and penetration.
    • Available via Battle Pass Sector 4
  • Gladiator Melee Weapon
    • A compact, concealable punch knife that was initially used by gamblers and politicians.
    • Available via Battle Pass Sector 15

NEW AFTERMARKET PARTS

  • JAK Cutthroat (Weekly Challenge Unlock)
    • Compatibility: MCW (MWIII), MTZ (MWIII), M4 (MWII) (Assault Rifle), and AMR9 (MWIII) (Submachine Gun) Platforms
    • This 3D-printed stock provides an unrivaled combination of speed and stability while aiming down sights.
  • JAK Revenger Kit (Weekly Challenge Unlock)
    • Compatibility: BP50 (MWIII) (Assault Rifle)
    • This conversion kit turns the BP50 into a CQC legend. A 9mm caliber conversion with shortened receiver and high-capacity magazine.
  • JAK Jawbreaker (Weekly Challenge Unlock)
    • Compatibility: KV Broadside (MWII) (Shotgun)
    • Converts this Shotgun into a hard-hitting, automatic Battle Rifle.
  • JAK Shadow Titan Kit (Weekly Challenge Unlock)
    • Compatibility: Bruen Mk9 (MWIII) (Light Machine Gun)
    • Converts the Bruen Mk9 into a compact and integrally suppressed light support weapon chambered in 300 blackout.

GENERAL ADJUSTMENTS

  • Decreased obstructive VFX while firing MWII Weapons to align with MWIII standards.
  • Removed variance from ADS Idle Sway, allowing a predictable sway pattern.

Our next step toward improving the responsiveness and accuracy of aiming across all input devices in Modern Warfare III arrives in Season 3. As previously detailed, this mechanic discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy.

In today’s update, we’ve removed variance from ADS Idle Sway, resulting in a predictable and consistent motion curve. This change raises the skill ceiling and rewards players who take the time to master their favorite Weapons.

WEAPON ADJUSTMENTS

ASSAULT RIFLES

WEAPON
ADJUSTMENTS

RAM-7

  • Max Damage decreased to 32, down from 36.
  • Near-Mid Damage decreased to 28, down from 30.
  • Max Damage Range decreased to 24.13 meters, down from 26.67.
  • Head Modifier decreased to 1.2x, down from 1.3x.
  • Neck Modifier decreased to 1x, down from 1.3x.

DG-56

  • Increased sprint to fire time to 199ms, up from 178ms.

LACHMANN 556 (MWII)

  • Max Damage increased to 28, up from 24.
  • Near-Mid Damage increased to 24, up from 21.
  • Neck Modifier increased to 1.1x, up from 1.06x.
  • Upper Torso Modifier increased to 1.1x, up from 1.06x.
  • Arm and Hand modifier increased to 1.1x, up from 1x.

M13C (MWII)

  • Max Damage Range increased to 21.59 meters, up from 17.78.

FR AVANCER (MWII)

  • Arm and Hand Modifiers increased to 1.12x, up from 1.06x.

TEMPUS RAZORBACK (MWII)

  • Max Damage increased to 28, up from 27.
  • Arm and Hand Modifiers increased to 1x, up from 0.9x.

BATTLE RIFLES

WEAPON
ADJUSTMENTS

BAS-B

  • Decreased rate of fire to 600rpm, down from 667rpm.
  • Decreased recoil center speed by 6%.
  • JAK Outlaw-277
    • Max Damage decreased to 90, down from 100.
    • Near-Mid Damage Range decreased to 25.4 meters, down from 27.94.
    • Head Modifier decreased to 1.4x, down from 1.6x.
    • Upper Torso and Arms Modifiers decreased to 1.1x, down from 1.3x.
    • Decreased sprint to fire time to 226ms, down from 252ms.
    • Decreased aim down sight time to 240ms, down from 300ms.
    • Decreased aim down sight rate of fire penalty to 135%, down from 150%.

MTZ-762

  • Max Damage decreased to 38, down from 40.
  • Near-Mid Damage decreased to 35, down from 38.

SOA SUBVERTER

  • Max Damage Range decreased to 22.86 meters, down from 25.4.
  • Near-Mid Damage Range decreased to 41.91 meters, down from 46.23.
  • Increased sprint to fire time to 268ms, up from 256ms.
  • Increased aim down sight time to 290ms, up from 270ms.

SIDEWINDER

  • Decreased sprint to fire time to 210ms, down from 231ms.
  • Increased bullet velocity to 770m/s, up from 600m/s.

SUBMACHINE GUNS

WEAPON
ADJUSTMENTS

RAM-9

  • Max Damage decreased to 27, down from 30.
  • Decreased sprint to fire time to 147ms, down from 178ms.

AMR9

  • Max Damage decreased to 27, down from 31.
  • Min Damage decreased to 22, down from 25.
  • Near-Mid Damage decreased to 25, down from 27.
  • Max Damage Range decreased to 17.78 meters, down from 22.86.
  • Near-Mid Damage Range decreased to 34.29 meters, down from 40.64.
  • Decreased sprint to fire time to 136ms, down from 189ms.

RIVAL-9

  • Increased sprint to fire time to 110ms, up from 93ms.

HRM-9

  • Increased sprint to fire time to 110ms, up from 94ms.

STRIKER

  • Increased sprint to fire time to 110ms, up from 100ms.

STRIKER 9

  • Max Damage Range increased to 12.19 meters, up from 10.67.
  • Increased sprint to fire time to 103ms, up from 100ms.

WSP-9

  • Increased sprint to fire time to 110ms, up from 88ms.

WSP SWARM

  • Increased sprint to fire time to 99ms, up from 88ms.

MX9 (MWII)

  • Near-Mid Damage increased to 28, up from 26.
  • Max Damage Range increased to 11.17 meters, up from 9.65.

LACHMANN SUB (MWII)

  • Max Damage increased to 28, up from 27.
  • Max Damage Range increased to 9.65 meters, up from 8.25.

BAS-P (MWII)

  • Max Damage increased to 28, up from 26.

LIGHT MACHINE GUNS

WEAPON
ADJUSTMENTS

BRUEN MK9

  • Min Damage decreased to 24, down from 26.
  • Decreased aim down sight time to 350ms, down from 410ms.

TAQ ERADICATOR

  • Max Damage increased to 30, up from 28.

TAQ EVOLVERE

  • Increased sprint to fire time to 257ms, up from 245ms.
  • Increased aim down sight time to 415ms, up from 385ms.
  • 5.56 Belt Magazines
    • Decreased rate of fire to 789rpm, down from 857rpm.

RAPP H (MWII)

  • Upper Torso & Neck Modifier increased 1.1x, up from 1.08x.
  • Arm and Hand Modifier increased to 1.1x, up from 0.95x.

HCR 56 (MWII)

  • Max Damage Range increased to 33.65 meters, up from 30.73.
  • Arm and Hand Modifiers increased to 1.1x, up from 0.99x.
  • Leg Modifier increased to 1x, up from 0.95x.

RAAL MG (MWII)

  • Increased sprint to fire time to 216ms, up from 199ms.
  • Increased aim down sight time to 380ms, up from 330ms.

MARKSMAN RIFLES

WEAPON
ADJUSTMENTS

TEMPUS TORRENT (MWII)

  • Max Damage decreased to 70, down from 74.

SNIPER RIFLES

WEAPON
ADJUSTMENTS

XRK STALKER

  • Increased aim down sight time to 600ms, up from 580ms.

KV INHIBITOR

  • Increased aim down sight time to 580ms, up from 540ms.

SP-X 80 (MWII)

  • Increased sprint to fire time to 310ms, up from 270ms.
  • Increased aim down sight time to 590ms, up from 570ms.

HANDGUNS

WEAPON
ADJUSTMENTS

RENETTI

  • Max Damage Range increased to 12.95 meters, up from 11.68.

WSP STINGER

  • Akimbo WSP Stinger Rear Grip
    • Increased rate of fire to 750rpm, up from 600rpm.

» ATTACHMENTS «

  • Heavy Bolts
    • Added initial aim accuracy benefit to all Heavy Bolts for Sniper Rifles.
  • Cronen INTLAS MSP-12 Optic
    • Laser is no longer visible to enemies at the hip.
  • SL Razorhawk Laser Light
    • Flashlight is no longer visible to enemies at the hip.
    • Laser is no longer visible to enemies at the hip.
  • CS15 Scarlet Box Laser
    • Laser is no longer visible to enemies.
  • Verdant Hook Box Laser
    • Laser is no longer visible to enemies at the hip.
  • VT-7 Spiritfire Suppressor Muzzle
    • Increased sprint to fire speed penalty to 5%, up from 2%.
  • L4R Flash Hider Muzzle
    • Decreased horizontal recoil control benefit to 10%, down from 13%.
  • DR-6 Handstop Underbarrel
    • Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class.
  • Bruen Heavy Support Grip Underbarrel
    • Decreased horizontal recoil control benefit to 8%, down from 12%.

LOADOUT

ADJUSTMENTS

» Lethal Equipment «

  • Semtex
    • Damage radius decreased to 5m, down from 6.5m.
    • Outer damage increased to 110, up from 105.
    • E.O.D. will now prevent the victim from going down when stuck with a Semtex.

Semtex has been a dominant choice for quite some time. With these changes we are looking to provide more opportunities for other grenades to be a fair pick.

  • Breacher Drone
    • Damage radius increased to 10m, up from 3.5m.
    • Outer damage decreased to 75, down from 125.
    • Inner damage decreased to 155, down from 175.
    • Drone velocity increased to 0.75, up from 0.4.
  • Claymore
    • Outer damage increased to 125, up from 100.
    • Inner damage increased to 250, up from 170.
  • Molotov
    • Phase 1 burn damage increased to 20, up from 15.
    • Phase 2 burn damage increased to 35, up from 25.
    • Phase 3 burn damage increased to 40, up from 30.

 

  • Drill Charge
    • Burrowed
      • Outer damage increased to 77, up from 70.
      • Inner damage increased to 155, up from 140.
    • Not Burrowed
      • Outer damage increased to 77, up from 70.
      • Inner damage increased to 155, up from 140.
    • Round (Underbarrel)
      • Outer damage increased to 77, up from 70.
      • Inner damage increased to 155, up from 140.
  • Thermobaric Grenade
    • Outer damage increased to 110, up from 75.
    • Mid damage increased to 125, up from 80.
    • Inner damage increased to 155, up from 90.
  • Proximity Mine
    • When Triggered by a Player:
      • Damage Outer increased to 155, up from 105.
      • Damage Inner decreased to 225, down from 275.
    • When Triggered by Damage:
      • Damage Outer increased to 110, up from 105.
  • C4
    • Radius increased to 7.8m, up from 6.5m.
    • Detonation Delay decreased to 0.05, down from 0.1.
    • Damage Inner increased to 275, up from 200.
    • Damage Outer increased to155, up from 105.
    • Velocity increased to 600, up from 425.

» Tactical Equipment «

  • Snapshot Grenade
    • Outline duration increased to 5 seconds, up from 1.65.
    • Outline radius increased to 15m, up from 9.5m.
    • Will now require Line of Sight.
    • Snapshots will now persist their outlines if the victim is in smoke.
    • Battle Hardened will counter this.

Within the current ecosystem of equipment we want to provide opportunities for counterplay. With Smokes being a dominant item, the Snapshot will now act as a direct counter. With this change we have required that Snapshots have line of sight when they perform the “snap” to reveal enemy players.

  • Scatter Mine
    • Outer damage decreased to 10, down from 25.
    • Inner damage decreased to 15, down from 25.
    • The mine will now debuff player movement for 3 seconds when they are hit by a mine.
      • Frangible Debuff – Players are unable to sprint, slide, or jump. Movement speed decreased.

» Killstreaks «

  • Mosquito Drone
    • The attack delay of the active drone increased to 3 seconds, up from 0.5 seconds.
    • This provides more time between when the drone sees you, activates (audible sound), and then flies to its attack destination.
    • The radius and height that the drone patrols has been slightly increased to perform better and create less issues with geometry below the drone.
    • The drones targeting has been widened slightly to provide better coverage within its patrol radius This helps to avoid unintended blind spots..
    • The visual for the killstreak on the maps will now be a static circle showcasing the danger/safety areas for the enemy/ally.
    • Damage radius increased to 10m, up from 6.3m.
    • Outer damage decreased to 175, down from  225.
    • Inner damage decreased to 250, down from 300.
    • Destroyed damage radius increased to 2.5m, up from 1.3m.
    • Destroyed outer and inner damage increased to 110, up from 75.

We have heard feedback both internally and externally that the Mosquito Drone inside of Warzone felt inconsistent and unpredictable at times. With these changes we are creating a clear definition of danger zones. Further we have tuned the timing and damage of the drone to better allow reflexive and predictive movements when targeted by the drone.

» Field Upgrades «

  • Armor Box
    • Reduced the number of armor plates supplied to 4, down from 6.
    • Additionally, we have reduced the price of an armor plate in the buy station from $500 to $300.

WARZONE RANKED PLAY: RESURGENCE

Warzone Ranked Play: Resurgence continues in Season 3, with a new location to hone your talents: Rebirth Island! Check out the full patch notes below to get all the details on the updated match rule set for Rebirth Island and NEW Seasonal Rewards, like the Pro Issue WSP Swarm and Divisional Camo Rewards.

New to Rebirth Island? Get all the map details right here.

MATCH RULESET UPDATE

  • Map
    • Rebirth Island
  • Mode
    • Resurgence
  • Player Level Requirement
    • Level 55
  • Squad Size
    • Trios
  • Max Player Count
    • 45 (15 Squads)
  • Gameplay
    • Rebirth Island Map Adjustments
  • Infil Strikes: Enabled
    • Biometric Scanners: Disabled
    • Squad Assembly: Disabled
    • Spy Drones Contract: Adjusted to offer a UAV instead of an Advanced UAV as loot.
  • Public Event Adjustments
    • Public Events in Resurgence Ranked Play occur at the same circle in each match.
      • Circle 2: Loadout Drop
      • Circle 3: Fire Sale
      • Circle 4: Restock
  • Spawn Protection
    • Reduced to 2.5s.
  • Weapon Adjustments
    • Snipers will not down players in one shot in Resurgence Ranked Play.
      • The weapon’s maximum damage will be 299.
  • Respawn Loadouts
    • Loadouts issued to players who are respawning are static, not random.
  • Warzone Ranked Play: Resurgence Restrictions
    • Weapons
      • Melee
        • Riot Shields
      • Launchers
        • All
      • Shotguns
        • KV Broadside
        • MX Guardian
        • Haymaker
        • Riveter
    • Attachments
      • Ammunition
      • Snakeshot
      • Dragon’s Breath
    • Optics
      • All Thermals
    • Underbarrel
      • Jak Purifier
      • Corvus Torch
    • Trigger Action
      • Maelstrom Dual Trigger
    • Killstreaks
      • Mosquito Drone
    • Perks
      • Birdseye
      • Perk Packs
      • Technician
      • Airman
    • Plate Carrier
      • Comms Vest
    • Vehicles
      • All Turreted Ground Vehicles
      • All Turreted Aquatic Vehicles

REBIRTH ISLAND UPDATES

  • Placement Star Rewards, Placement SR Rewards, Kill & Assist SR, SR Fees, Death Fees, and SR Challenges have been adjusted for the new Max Player Count on Rebirth Island.

SR (SKILL RATING) & DIVISIONS

  • Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.
    • All new players begin a Warzone Ranked Play: Resurgence Competitive Season in Bronze I with 0 SR.
    • Players earn SR based on match performance with SR awarded for Kills, Assists, Kills earned by Squadmates, and outlasting other Squads.

Breakdown: Divisions & Tiers

  • Players can progress through eight Skill Divisions by reaching SR milestones:
    • Bronze – Starting Division
    • Silver – 900 SR
    • Gold – 2,100 SR
    • Platinum – 3,600 SR
    • Diamond – 5,400 SR
    • Crimson – 7,500 SR
    • Iridescent – 10,000 SR
    • Top 250 – 10,000+ SR
  • All Divisions except for Iridescent and Top 250 have 3 Tiers – Tier I, Tier II & Tier III. Climb into higher Tiers as you advance your way through each Division.
  • Show Off Your Skill: It’s easy to see which Division someone is in in Warzone Ranked Play: Resurgence. Your entire Rank Icon will change color and material depending on your current Skill Division. Your current Tier is also prominently shown in the center of your Rank icon.

Breakdown: Earning SR

  • Kills and Assists
    • Players gain SR over the course of each match every time they get a Kill or Assist, with Kills and Assists being treated equally to encourage teamwork between Squadmates.
    • Players also receive some SR each time a Squadmate kets a Kill, even if they didn’t contribute to the Kill.
    • To reward high-stakes Kills and teamwork, SR increases over the course of each match based on the number of Squads left alive.

KILL & ASSIST SR

* Updated for Rebirth Island.

  • Final Placements
    • Players earn SR based on their Final Placement at the end of the match.
    • Players will see this SR added throughout the match. Reach Top 10 and you’ll gain 15 SR. Reach Top 7 and you will see another 15 SR for a total of 30 SR.

FINAL PLACEMENT SR REWARDS

* Updated for Rebirth Island.

  • SR Tracker
    • Players will be able to see and track SR earned via Kills, Asists, Unassisted Squadmate Kills, and Placements on a visible tracker in-game.
    • The SR Tracker will be visible while alive or spectating a Squadmate and will always display your own SR for the current match.
    • If your team is eliminated, the SR Tracker will be hidden when spectating an Enemy Squad, and your final earned SR will be shown in the After Action Report.
  • Breakdown: Seasonal Challenges
    • Seasonal Challenges are a Ranked Play SR system which allow players to complete a finite amount of challenges each Season that reward a large amount of SR.
    • These one-time Seasonal SR Challenges are intended to supercharge SR gains at the start of each player’s Warzone Ranked Play: Resurgence Season.
    • Players can complete the below challenges once per Season.

SEASONAL SR CHALLENGES

* Updated for Rebirth Island

  • Breakdown: Death Fees
    • Death Fees are a SR system intended to ensure that every combat scenario feels high-stakes and that each life has meaning in Warzone Ranked Play: Resurgence.
    • Death Fees begin at Silver I, increasing in -SR with each Division, and apply with every death.
    • Competitors cannot lose more SR than their Deployment Fee which are listed further below.

DEATH FEES

* Updated for Rebirth Island

Breakdown: Deployment Fees

  • Deployment Fees are a Ranked Play system that ensure that each division above Silver has increasing performance expectations which must be exceeded to progress.
  • Deployment Fees apply at the beginning of each match starting at Silver I, increasing in -SR with each Division, and are deducted from each player’s current SR total.
  • Players must earn this amount of SR in the following game if they wish to advance towards the next Skill Division or Tier. Failing to earn back the Deployment Fee will result in players losing SR for the match.

DEPLOYMENT FEE

Deployment Fee increases every 500 SR above 10,000+ SR.*

* Updated for Rebirth Island

Breakdown: End of Season Skill Setback

  • At the end of each Season, your ending Skill Division and Skill Division Tier will determine where you start the following season:
  • Bronze through Crimson I Players are set back three (3) Tiers below where they finished in the previous season.
  • Example: A Player ending Season 3 in Gold III will begin Season 4 in Silver III.
  • Players Crimson II and above will start Season 4 in Diamond I.
  • The highest starting position each Season is Diamond I.

Top 250 Leaderboard & Division

  • The Top 250 Division returns, ranking the top 250 Ranked Play players in the world on an in-game Leaderboard that all players can view starting Day 1 of each season from within the Resurgence Ranked Play lobby.
    • Players will qualify for the Top 250 and appear on the Leaderboard as they surpass 10,000+ SR.
    • The top 250 players with the highest SR above 10,000 will remain on the board and compete for 1st place over the remainder of the Season.
  • Ultimate Bragging Rights: In addition to new Rank and Seasonal Rewards in Warzone Ranked Play: Resurgence, the #1 Ranked Resurgence player will receive a unique, one-of-a-kind Calling Card and Emblem at the end of each Season.

Ranks

Separate from the player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player’s journey across their Ranked Play career.

Breakdown: Ranks

  • All new players start at Rank 1 and can progress to Rank 50.
  • Players increase their Rank by earning Stars. Each match has the ability to award three (3) Stars dependent on match placement. Earn enough Stars to reach the next Rank.
  • Stars awarded by Placement:

RANK PLACEMENT REWARDS

WARZONE RANKED PLAY: RESURGENCE REWARDS

Warzone Ranked Play: Resurgence offers a variety of valuable customization rewards available to players via ranking up and progressing through Skill Divisions.

Breakdown: Rewards

  • Players can earn WZ Ranked Play: Resurgence rewards in three ways.
    • Rank Rewards: Available at launch and can be earned in any Season.
      • Players can continue their previous Rank grind in Season 3.
    • Season Rewards: Available at the start of a Season and only available in that Season.
    • End of Season Rewards: Rewards that are awarded after the Season has ended and represent either your highest attained Division or an active placement in the Top 250 Division.
      • Season 3 brings new Seasonal Weapon Camos to unlock in WZ Ranked Play: Resurgence!

New Season 3 Rewards

  • Throughout Season 3, players can earn the following rewards:
    • Placement Challenges
      • Finish Top 15 25 Times: ‘Eat. Sleep. Ranked. Repeat’ Large Weapon Decal
      • Finish Top 5 25 Times: ‘Pro Issue WSP Swarm’ SMG Weapon Blueprint
      • Finish 1st: ‘Straight Fire’ Weapon Charm
    • Kill & Assist Challenges
      • Get 25 Kills or Assists: ‘WZ Ranked Play Season 3 Competitor’ Weapon Sticker
      • Get 100 Kills or Assists: ‘WZ Ranked Play Season 3’ Loading Screen
      • Get 500 Kills or Assists: ‘WZ Ranked Play Season 3 Veteran’ Weapon Camo

New End of Season Rewards

  • At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season or an active placement in the Top 250 Division.
  • Season 3 Division Rewards
    • Bronze: ‘WZ Season 3 Bronze’ Emblem
    • Silver: ‘WZ Season 3 Silver’ Emblem
    • Gold: ‘WZ Season 3 Gold’ Weapon Camo and Animated Emblem
    • Platinum: ‘WZ Season 3 Platinum’ Weapon Camo and Animated Emblem
    • Diamond: ‘WZ Season 3 Diamond’ Weapon Camo and Animated Emblem
    • Crimson: ‘WZ Season 3 Crimson’ Weapon Camo and Animated Emblem
    • Iridescent: ‘WZ Season 3 Iridescent’ Weapon Camo and Animated Emblem
    • Top 250: ‘WZ Season 3 Top 250’ Animated Weapon Camo, Animated Emblem, and Animated Calling Card
      • Players must finish in the Top 250 Division to qualify for these rewards.
  • Warzone Ranked Play: Resurgence Rewards
    • New in Modern Warfare III, Warzone Ranked Play: Resurgence competitors can also earn the Skill Division Operator Skin set for use with both 2024 CDL Male & Female Operators on both Factions.
    • Regardless of where you play, MWIII or Resurgence Ranked Play, show off your highest attained Division above Gold.
    • Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone.
      • Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Operator Skin set based on your highest Skill Division reached over the course of the Season.
      • Top 250: Unlock the ‘Top 250 Competitor’ Operator Skin set by finishing a Season in the Top 250 Skill Division.
        • Players must finish in the Top 250 Division to qualify for these rewards.
  • Ranked Play First Place
    • The player who finishes Season 3 in the #1 position on the Top 250 Leaderboard will receive an animated unique, one-of-a-kind Calling Card and Emblem for ultimate Season 3 bragging rights.

COMPETITIVE INTEGRITY FEATURES

  • Rejoin: Players that unintentionally disconnect from a match will be able to reconnect to the match within 4 minutes.
    • In order to uphold the Competitive Integrity of Ranked Play, certain criteria must be met in order to rejoin a match:
      • Players must have at least 1 Squad member remaining.
      • There must be at least 3 Squads remaining in the match.
      • Players can only rejoin the same match once.
      • To protect against abuse, players can have their ability to Rejoin temporarily limited if they repeatedly disconnect from matches.
    • Callouts:
      • When a player disconnects their operator will remain in match and can be eliminated as if they were playing. Players who do not Rejoin during the allotted time will have their operator fully disconnected.
      • When a disconnected player is eliminated, their Resurgence timer will countdown as expected but they will only be redeployed once reconnected.
      • Players that have been eliminated for over 3 minutes and intentionally disconnect  via ‘Leave Match’ will not be presented with the option to Rejoin.
      • Players that disconnect while operating a vehicle will be ejected from the driver’s seat.
  • Squad Backout / Match Cancel: If you lose a matchmade teammate before the match begins, your squad will be taken back to the lobby so you don’t start the match shorthanded. If too many squads get backed out before the match begins, we will return everyone to the lobby to find a better match.
  • Suspensions & Penalties: Disconnecting from matches early and not rejoining can result in SR Penalties and Matchmaking Suspensions. Repeated disconnects will result in higher SR Penalties and longer Suspensions.
    • Note: Players that have been eliminated for over three minutes can disconnect from the match via “Leave Match” without penalties.
  • SR Forgiveness: If a matchmade teammate disconnects during a game and does not rejoin, you won’t lose any SR for the match. You’ll still be able to gain SR if you manage to gain more than your Deployment Fee. However, SR Forgiveness does not apply if a party member leaves the match early.
  • Demotion Protection: Every time you are promoted to a new Division, you’ll gain 3 games of Demotion Protection where you won’t lose any SR. Once those games have passed, if you happen to lose enough SR where you would normally get demoted, you’ll instead only lose enough SR to reach the Division SR floor (Gold would be 2100 SR for example) to give you one more chance before getting demoted.
  • Party SR Restrictions: To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used:
    • Bronze – Platinum: Can party up without any restrictions
    • Diamond: Can party within 2 Skill Divisions
    • Crimson & Iridescent (Including Top 250): Can party with players within 1 Skill Division

ADDITIONAL FEATURES

  • Hot Streaks: Win a Ranked Play game to earn Victory Streak Flames that appear behind your Rank Icon in the lobby and in-game. Extend your win streak to progress the flames. Victory Streak Flames expire when you are eliminated or after 72 hours without playing a Ranked Play match. Go on a roll and the competition will know the heat is coming.
  • Social Profile: Your Warzone Ranked Play: Resurgence Rank & Division icon will be added to your Social profile anywhere your profile is viewed across Modern Warfare III and Call of Duty: Warzone.

UI/UX

  • Operators Filter
    • Allows players to filter the Operators in the Operators Screen by Status, Games, and to sort them by Default, Newest First and Alphabetical Order.
  • Speakers Test Option in Settings Menu 
    • Allows players to configure and test their speakers setup in order to optimize their audio experience.
  • Cinematic Cutscenes
    • Seasonal cinematic cutscenes can now be skipped.
  • Firing Range Tac-Stance
    • Tac-Stance status is now indicated on the HUD in the Firing Range.
  • Mastery Emblem Unlock
    • Mastery Emblem unlock requirements are now displayed in the Customization menu.
  • Gunsmith Attachment Filters
    • Changed filter combination logic from AND to OR.
    • Selected filters are now reset after each game session.
    • Removed redundant Locked and Unlocked filters.
    • Filters button now displays actively engaged filters.
  • Clear Team Pings Quality of Life
    • Added an option in the Ping Wheel to clear squad pings.

This option will clear all pings from a player’s screen. This means that the player’s own pings will be deleted while squad member pings will be cleared only from the player’s perspective.

  • Custom Perk Pack Flow Quality of Life
    • When creating a new loadout, if no Custom Perk Packages exist, one will be created with the “starter” perks and equipped.
    • If a Custom Perk Package does exist, the new Loadout will use the player’s first Custom Perk Package.
  • Hold to Stow Duplicate Items Improvement Quality of Life
    • Users can now Hold to Stow items that they already have equipped.
  • Improved Ranked Messaging when Kicked Quality of Life
    • Added more clarity to Ranked messaging when kicked due to incomplete squad.
  • Redeploy Pack and Gulag Token Conversion in Loot Feed Quality of Life
    • When Redeploy Packs and Gulag Tokens are converted to money when the gulag closes, that money amount will now appear on the loot feed.
  • Prestige Levels Display Quality of Life
    • Prestige levels will now show in the Warzone progression menu.

BUG FIXES

  • Fixed an issue preventing eliminated players from dropping armor plates if they haven’t looted armor plates.
  • Fixed an issue where players that rapidly opened and closed the buystation could not interact with it.
  • Fixed an issue where self revive would display both “Swap” and “Hold to Stow” prompts if player had a full inventory and one already equipped.
  • Fixed an issue causing the incorrect voice lines to play from a Bunker Buster.
  • Fixed an issue causing Redeploy Packs to stay in the player’s backpack after the Gulag closes.
  • Fixed an issue causing players to be redirected to Resurgence Ranked Play after completing a Battle Royal match.
  • Fixed an issue preventing supply boxes on the Research Vessel from appearing after a player activates a Supply UAV.
  • Fixed an issue preventing the “stow” prompt to appear when looting a Plate Carrier.
  • Fixed an issue causing the “Toggle Mute” option to be non-functional while in a match.
  • Fixed an issue causing the Loadout selection to remain on screen during the infil cinematic.
  • Fixed an issue causing “fist” eliminations to incorrectly display on the elimination cam.
  • Fixed an issue causing the JAK Purifier audio to be silent when on an ascender or zipline.
  • Fixed an issue where players were seeing all Champion’s Quest rewards after any CQ match.
  • Fixed an issue causing duplicate splashes to appear when Most Wanted time is reduced after opening crates.

Source: Call of Duty (1, 2)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Chivalry 2 Update 1.36 Bashes Out for Hotfix 2.10.1 This April 3

Torn Banner Studios has released Chivalry 2 update 1.36 (PS5 update version 1.036), which is for Hotfix 2.10.1, re-enabling a feature introduced in the last major update.

Chivalry 2 Update 1.36 Patch Notes

PS5 Version 1.036

Game Version 2.10.1 

  • Re-enable skill-based team balancing feature.

Per the studio in a message last week, this update should be for hotfix 2.10.1, which re-enables the skill-based team balancing feature.

“Knights, We wanted to update you that Hotfix 2.10.1 is almost here One of the main corrections in this hotfix will be fixing and re-enabling the skill-based team balancing feature introduced in Update 2.10 Stay tuned as we plan to announce a date/time for the Hotfix next week”

Should any additional patch notes be released, we’ll be sure to update the story above. For now, don’t expect much else aside from the feature being re-0enabled once more.

Source: Twitter

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Rainbow Six Siege Update 2.72 Fires Out This April 3

Ubisoft has just released Rainbow Six Siege update 2.72, as servers go down for planned maintenance. Here’s everything we know about today’s Rainbow Six Siege update.

Rainbow Six Siege Update 2.72 Patch Notes

Size: 300 MB on PlayStation

No notes have been published from Ubisoft yet, though we expect them soon, as maintenance for the game should be over now.

Many are expecting some server-sided fixes with this, with hopes of some adjustments made to Ranked mode. We expect this update to include more Y9S1 fixes, especially since the size of it isn’t very large.

As always, we’ll keep our eyes peeled for any changes reported by the community, and should Ubisoft release any official notes, we’ll be sure to update the information above.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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R6 Siege Update 1.000.076 Released as Servers Go Down for Maintenance This April 3

Ubisoft has pushed out (Rainbow Six) R6 Siege update 1.000.076, right ahead of the planned server maintenance. Here’s what we know is included in today’s R6 update.

R6 Siege Update 1.000.076 Patch Notes for April 3:

Ubisoft has yet to publish any official patch notes on this update. However, we expect them to arrive very soon, as the servers for R6 are currently down for some maintenance. That shouldn’t last much longer, as the studio estimated that it would only be for about an hour, which is coming to an end in a few minutes.

 “Maintenance  We will be completing a general maintenance today, April 3rd.  All Platforms: 09:00 ET / 13:00 UTC  Downtime up to 60 mins.”

Chances are this update is for some background server adjustments, though again, we should have the full notes up shortly. Don’t expect anything major, as the big season update dropped last month.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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NBA 2K24 Update 1.012 Addresses Crossplay Invitation Issues This April 3

Visual Concepts has released NBA 2K24 update 1.012 today for the PS5 and Xbox Series X/S platforms. This update is to address crossplay invitation issues. Read on for the NBA 2K24 April 3 patch notes posted down below.

NBA 2K24 Update 1.012 Patch Notes for April 3:

Updates:

  • [Apr 2, 3 PM PT]
    • We will be releasing an update for NBA 2K24 on PS5 on April 3, 2:00 AM Pacific Time (April 3, 2024 10:00 PM, shown in your device’s time zone) to address the crossplay invitation issues. No additional installation is required for Xbox Series X|S. Thank you for your patience and see you back on the courts.
  • [Apr 2, 4:30 PM PT]
    • While Xbox Series X|S players do not need to install a new update, crossplay invitations to PS5 players will not be successful until PS5 players have installed the new update mentioned above.

We will let you know when the next NBA 2K24 patch is released in the future.

Source: NBA 2K Discord

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Damien Seeto

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Helldivers 2 Update 1.000.201 Out to Fix a Common Crash This April 3

Arrowhead Game Studios has released Helldivers 2 update 1.000.201 today to fix a common crash when people access the Acquisitions menu. Several known issues have also been highlighted that will be fixed in a future patch. Read on for the April 3 Helldivers 2 patch notes down below.

Helldivers 2 Update 1.000.201 Patch Notes:

Good day!

Hot Fix for a crash introduced in yesterdays rollout! Carry on liberating soldiers.

Fixes

  • Fix for a common crash which occurred when accessing the Acquisitions menu
Known Issues (Unchanged from patch 1.000.200)

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Game might crash when picking up a snowball or throwing back a grenade
  • Various issues involving friend invites and cross-play:
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend other players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Players cannot befriend players with Steam names shorter than 3 characters.
  • Explosive weapon stats include only direct hit damage but not explosive damage.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Planet liberation reaches 100% at the end of every Defend mission.
  • Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Some player customizations (like title or body type) may reset after restarting the game.

Helldivers 2 will continue to have lots and lots of new patches later this year. Please stay tuned for all the latest news about the game.

Source: Steam

Damien Seeto

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Ride 5 Update 1.022 Races Out to Detect Under-age Accounts This April 3

Milestone has released Ride 5 update 1.022 (Xbox version 1.0.0.25) for PC, PS5, and Xbox Series X/S platforms today. Today’s update detects users that are under-age and requires parents for online access. Check out the Ride 5 April 3 patch notes down below.

Ride 5 Update 1.022 Patch Notes:

Xbox version 1.0.0.25

With the latest update to handle under-age console profiles more effectively on RIDE 5, if your account is flagged as under-age, parental/guardian approval will be necessary for online access.

The approval will be managed via email request directly from the game and can be approved or denied by the parents/guardians accordingly.

That is all the info that has been posted so far about today’s update. We’ll be sure to update this post if more details are revealed. You can read more about Ride 5 from the PlayStation Store description below.

Rev up your engine and get ready to hit the track with RIDE 5. An adrenaline-filled gaming experience that is so authentic it will make you feel like you’re truly racing at break-neck speed.

Find your favourite bikes and check out new ones in the ultimate motorcycle game! Race on over 35 tracks and collect more than 200 bikes from world-renowned manufacturers, each element is designed to feel like you’re riding a real bike.

We will let you know in the near future when more updates are available for Ride 5.

Source: Ride

Damien Seeto

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Call of Duty: Modern Warfare 3 Update 1.041 Fires Out for Season 3 This April 3

Call of Duty: Modern Warfare 3 update 1.041 has been released this April 3, and this brings Season 3 into the game! Expect a load of new 6v6 maps, new game modes, new perks and more! Read on for the new content and patch notes for MW3 Season 3!

Call of Duty: Modern Warfare 3 Update 1.41 Patch Notes for April 3:

Season 3 Start: April 3 at 9AM PT/12 pm ET/12 am HKT

Size: 28GB (PS5)

Update: Official patch notes for Multiplayer, Warzone and Zombies are now available, and we’ve updated the article.

NEW MAPS

Season 3 introduces a total of six 6v6 Multiplayer maps to Modern Warfare III.

Three of these maps are brand-new locales and layouts, while the other three are fresh yet familiar experiences. Look for the Emergency 24/7 Playlist at the start of the Season, with other exciting Playlists to follow in the coming weeks.

  • Emergency
  • 6 Star
  • Tanked
  • Growhouse
  • Grime (In-Season)
  • Checkpoint (In-Season)

NEW MODES

Kick it back in Season 3 with some all-time classics, then prepare for all-new Modes arriving later in the Season.

  • Capture the Flag
  • One in the Chamber
  • Minefield (In-Season)
  • Escort (In-Season)

…and more 🙂

NEW WEAPONS

Progress the Battle Pass to unlock four base Weapons, including the iconic MORS and BAL-27 from Call of Duty: Advanced Warfare (2014).

FJX Horus (Submachine Gun)

An ultra-compact SMG with best-in-class CQC damage and mobility.

MORS (Sniper Rifle)

This single-load railgun delivers a high-damage payload with excellent velocity and penetration.

Gladiator (Melee)

A compact, concealable punch knife that was initially used by gamblers and politicians.

BAL-27 (Assault Rifle, In-Season)

A bullpup prototype weapon designed to increase fire rate over time while the trigger is squeezed. The first 4 shots are slower to fire but highly accurate.

NEW AFTERMARKET PARTS

Add some spice to previously mastered weaponry with eight all-new Aftermarket Parts.

JAK Cutthroat

This 3D-printed stock provides an unrivaled combination of speed and stability while aiming down sights.

JAK Revenger Kit

This conversion kit turns the BP50 into a CQC legend. A 9mm caliber conversion with shortened receiver and high-capacity magazine.

JAK Jawbreaker

Converts this Shotgun into a hard-hitting, automatic Battle Rifle.

JAK Shadow Titan Kit

Converts the Bruen Mk9 into a compact and integrally suppressed light support weapon chambered in 300 blackout.

JAK Patriot

Converts the M16 into a fully automatic rifle with a heavy ported barrel built to provide superior recoil control and firing aim stability.

Wardens

Relive the glory days, stir up the hornet’s nest, and take down your enemies, leaving no loose ends with these museum-worthy akimbo lever-action Shotguns.

JAK Atlas Kit

Converts the AMR9 into an extremely lethal and accurate 5-round burst carbine chambered in 556.

Photonic Charge Barrel

This hyper-advanced barrel is more than simply a barrel. Holding the trigger charges the rifle and releasing fires a single, high-power energy projectile.

NEW EQUIPMENT

Try fresh tactics with two new Equipment items arriving later in the Season.

EMD Mine (Tactical, In-Season)

Proximity-triggered mine that sticks to surfaces. Once triggered, the mine shoots out tracker devices that reveal the enemy location and direction until removed.

Enhanced Vision Goggles (Field Upgrade, In-Season)

Toggle between normal vision and enhanced vision with integrated target highlighting. Has limited battery.

NEW PERKS

Tailor your Loadout to your playstyle with all-new Perks in Season Three.

Compression Carrier (Vest)

Assisted healing and gas protection.

Modular Assault Rig (Vest)

Lethal and Tactical scavenger.

Gunslinger Vest (Vest)

Secondary Weapon specialist.

Reinforced Boots (Vest)

Immune to movement reduction effects.

High-Gain Antenna (Gear)

The minimap is zoomed out for you and nearby allies.

NEW OPERATORS

From cultural icons to new friends and foes, a small army of new Operators is on its way to Modern Warfare III.

  • Banshee
  • Hush
  • Snoop Dogg
  • Stasis
  • Cheech
  • Chong

NEW EVENTS

Be on the lookout for Events with limited-time rewards to earn throughout Season Three.

  • Vortex: Vi.Rus Mainframe
  • Call of Duty Endowment: U Assist Veterans
  • Godzilla x Kong: Battle for Hollow Earth
  • Blaze Up
  • GLOBAL

CUSTOMIZATION

  • Corrected protection with the Aegist Imperials Blueprint to match the base Riot Shield.
  • Resolved an issue causing Blueprints to lose aesthetics when saved as a Custom Mod.

MULTIPLAYER

UIX

  • Added an unlock status and game origin filter for Operators and the ability to sort by latest additions and name.
  • Added a new option to the Settings menu to test all speakers in the current audio setup.
  • Seasonal cinematic cutscenes can now be skipped.
  • Tac-Stance status is now indicated on the HUD in the Firing Range.
  • Weapon Mastery Emblem unlock requirements are now displayed in the Customization menu.
  • Adjusted various Attachment descriptions and Pros/Cons listed in the Gunsmith to better reflect their true attributes.
  • Gunsmith Attachment Filters
    • Changed filter combination logic from AND to OR.
    • Selected filters are now reset after each game session.
    • Removed redundant Locked and Unlocked filters.
    • Filters button now displays actively engaged filters.
  • Bug Fixes
    • Killstreak HUD overlays will no longer persist after destruction by the Stormender.
    • Additional Perk slots are now displayed correctly in the Killcam.
    • Applying certain Weapon filters will no longer unexpectedly kick the player back to the menu.
    • Improved alignment of values in columns on the Scoreboard.
    • Addressed an issue causing Weapon Mastery Challenges to not accurately display the progress of previous completions.
    • Calling Card unlock criteria will now consistently appear upon hover.
    • Resolved an issue preventing certain Emblems from being added to Favorites.

GAMEPLAY

  • Decreased obstructive VFX while firing MWII Weapons to align with MWIII standards.
  • Removed variance from ADS Idle Sway, allowing a predictable sway pattern.

Our next step toward improving the feeling of aiming across all input devices in Modern Warfare III arrives in Season 3. As previously detailed, aimed down sight idle sway discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy.

In today’s update, we’ve removed variance from aimed down sight idle sway, resulting in a predictable and consistent motion curve. This change raises the skill ceiling and rewards players who take the time to master their favorite Weapons.

PROGRESSION

  • Added Party Bonus XP, allowing players to earn more XP dependent upon the party size.
    • 2 Players: +25% Rank and Weapon XP
    • 3 Players: +25% Rank, Weapon, and Battle Pass XP
    • 4+ Players: +30% Rank, Weapon, and Battle Pass XP
  • Added an Armory Unlock Challenge for the Trebuchet Brake Muzzle Attachment.

MAPS

  • Afghan
    • Addressed an exploit that allowed players to hide within geo near the Plane.
  • Das Haus
    • Set factions to Spetsnaz and Rangers, resolving an issue causing missing announcer voicelines.
    • Added spawn points in the Storeroom in Team Deathmatch, Domination, and Free for All Modes.
  • Meat
    • Added spawn points throughout the map in Team Deathmatch, Domination, and Hardpoint Modes.
    • Removed specific spawn points near the Loading Dock to prevent spawning in the line of sight of an enemy.
  • Quarry
    • Addressed an exploit near the Industrial Road that allowed players to exit the playable area.
  • Shipment
    • Renamed Shipmas to Shipment as it is now the permanent experience.
    • Added collision to prevent players from accessing an unintended ledge near the Drug Stash.
  • Skidrow
    • In Hardpoint, players can no longer contest the Destroyed Apartment hill from an unintended location near the window.
  • Sporeyard
    • Players can no longer exit the playable area through the roof of the Red Warehouse.
  • Tetanus
    • Set factions to OpFor and Task Force 141, resolving an issue causing missing announcer voicelines.
  • Vista
    • Added collision to prevent bullet collision through the staircases near the Marketplace and Tower.
  • Operation Tin Man (War)
    • Players will no longer be prompted to use a turret occupied by another player.
    • Players who join a match in progress can now see the control panels during the first objective phase.

MODES

  • Private Match
    • While the CDL Rulset is active, team kill penalties will no longer stack.
  • Snipers Only (Limited-Time Mode)
    • Restricted Killstreaks to UAV, Advanced UAV, and MGB.
    • Disabled melee attacks, including Fists.

WEAPONS & ATTACHMENTS

» Assault Rifles «

  • RAM-7
    • Decreased neck damage multiplier from 1.3x to 1x (-23%).
  • Holger 556
    • Decreased upper leg, lower leg, and foot damage multipliers from 1x to 0.85x (-15%).

The Holger 556 now requires shots to land above the waist for a 4-shot kill.

  • MCW
    • Decreased headshot damage multiplier from 1.3x to 1.1x (+15%).

With the MCW, 1 headshot will no longer result in a 4-shot kill.

  • DG-56
    • Increased sprint to fire time from 178ms to 199ms (+12%).

» Battle Rifles «

  • SOA Subverter
    • Increased sprint to fire time from 256ms to 268ms (+5%).
    • Increased aim down sight time from 270ms to 290ms (+7%).
  • BAS-B
    • Decreased rate of fire from 667rpm to 600rpm (-10%).
    • Decreased recoil center speed by 6%.
    • JAK Outlaw-277 Kit
      • Decreased sprint to fire time from 252ms to 226ms (-10%).
      • Decreased aim down sight time from 300ms to 240ms (-20%).
      • Decreased aim down sight rate of fire penalty from 150% to 135%.
      • Increased medium damage from 74 to 90 (+22%)
      • Increased minimum damage from 70 to 90 (+29%).

The JAK Outlaw-277 Kit is now a maximum of 2-shots to kill to all body locations.

  • Sidewinder
    • Decreased sprint to fire time from 231ms to 210ms (-9%).
    • Increased bullet velocity from 600m/s to 770m/s (+28%).

» Submachine Guns «

  • RAM-9
    • Decreased sprint to fire time from 178ms to 147ms (-17%).
  • AMR9
    • Decreased sprint to fire time from 189ms to 136ms (-28%).
  • Rival-9
    • Increased sprint to fire time from 93ms to 110ms (+18%).
    • Decreased near-medium damage from 27 to 25 (-7%).
    • Decreased medium damage from 25 to 23 (-8%).
    • Decreased lower torso, lower arm, and hand damage multipliers from 1.1x to 1x (-9%).
  • HRM-9
    • Increased sprint to fire time from 94ms to 110ms (+17%).
  • Striker 9
    • Increased sprint to fire time from 100ms to 103ms (+3%).
  • Striker
    • Increased sprint to fire time from 100ms to 110ms (+10%).
  • WSP-9
    • Increased sprint to fire time from 88ms to 110ms (+25%).
  • WSP Swarm
    • Increased sprint to fire time from 88ms to 99ms (+13%).

» Shotguns «

  • Added Long Haul 50 and Wolfcall 300 Muzzle Attachments to MWIII Shotguns.

» Light Machine Guns «

  • TAQ Evolvere
    • Increased sprint to fire time from 245ms to 257ms (+5%).
    • Increased aim down sight time from 385ms to 415ms (+8%).
    • 7.62 Belt Magazines
      • Decreased neck damage multiplier from 1.4x to 1.2x (-14%).
    • 5.56 Belt Magazines
      • Decreased rate of fire from 857rpm to 789rpm (-8%).
  • Bruen Mk9
    • Decreased aim down sight time from 410ms to 350ms (-15%).
  • RAAL MG (MWII)
    • Increased sprint to fire time from 199ms to 216ms (+9%).
    • Increased aim down sight time from 330ms to 380ms (+15%).
    • Increased neck damage multiplier from 1x to 1.3x (+30%).
    • Increased upper torso damage multiplier from 1x to 1.2x (+20%).
    • Increased leg and foot damage multipliers from 0.9x to 1x (+11%).

» Marksman Rifles «

  • MTZ Interceptor
    • Increased aim down sight time from 280ms to 300ms (+7%).
    • Decreased medium damage from 88 to 83 (-6%).
    • Decreased minimum damage from 84 to 77 (-8%).
    • Decreased near-medium damage range from 44.5m to 38.1m (-14%).

» Sniper Rifles «

  • XRK Stalker
    • Increased aim down sight time from 580ms to 600ms (+3%).
  • KV Inhibitor
    • Increased aim down sight time from 540ms to 580ms (+7%).
  • SP-X 80 (MWII)
    • Increased sprint to fire time from 270ms to 310ms (+15%).
    • Increased aim down sight time from 570ms to 590ms (+4%).

» Handguns «

  • TYR
    • 12.7x55mm Snake Shot Ammunition
      • Increased minimum damage range and bullet termination range from 14.5m to 19.6m (+35%).
  • WSP Stinger
    • Akimbo WSP Stinger Rear Grip
      • Increased rate of fire from 600rpm to 750rpm (+25%).

» Attachments «

  • Added initial aim accuracy benefit to all Heavy Bolts for Sniper Rifles.
  • Cronen INTLAS MSP-12 Optic
    • Laser is no longer visible to enemies at the hip.
  • SL Razorhawk Laser Light
    • Flashlight is no longer visible to enemies at the hip.
    • Laser is no longer visible to enemies at the hip.
  • CS15 Scarlet Box Laser
    • Laser is no longer visible to enemies.
  • Verdant Hook Box Laser
    • Laser is no longer visible to enemies at the hip.
  • VT-7 Spiritfire Suppressor Muzzle
    • Increased sprint to fire speed penalty from 2% to 5%.
  • L4R Flash Hider Muzzle
    • Decreased horizontal recoil control benefit from 13% to 10%.
  • DR-6 Handstop Underbarrel
    • Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class.
  • Bruen Heavy Support Grip Underbarrel
    • Decreased horizontal recoil control benefit from 12% to 8%.

PERKS

  • Revised Vest descriptions to clarify the max ammo benefit does not apply to Launchers.
  • Quick-Grip Gloves (Gloves)
    • Increased weapon swap speed benefit to a minimum of 40%, differing by Weapon.
  • Ordnance Gloves (Gloves)
    • Added a 20% Equipment, Field Upgrade, and Killstreak use speed benefit.
  • Marksman Gloves (Gloves)
    • Resolved an issue causing the 15% sway reduction benefit to not apply.

EQUIPMENT

  • Stun Grenade (Tactical)
    • Decreased victim aim slowness duration to 300ms.
    • Removed aim slowness effect on victim’s equipped with Tac Mask (Gear).
    • Victim movement and aim slowness now linearly scales down throughout the stun duration.
  • Decoy Grenade (Tactical)
    • While the Decoy Grenade is active, the player who threw it now gains the effects of Assassin Vest while standing within 20.3m of it.
  • Flash Grenade (Tactical)
    • Decreased close-range stun duration 4s to 3.5s (-13%).
    • Increased medium-range stun duration from 2.35s to 2.75s (+17%).
    • Increased far-range stun duration from 0.45s to 1s (+122%).
  • Frag Grenade (Lethal)
    • Decreased inner explosive damage from 250 to 225 (-10%).
    • Decreased intermediate explosive damage from 150 to 130 (-13%).
  • Thermite (Lethal)
    • Increased incendiary damage tick rate from 2/s to 4/s (+100%).
    • Decreased inner incendiary damage from 38 to 25 (-34%).
    • Decreased outer incendiary damage from 15 to 10 (-33%).

All changes considered, the incendiary damage output of Thermite is increased by 33%.

  • Thermobaric Grenade (Lethal)
    • Increased explosive damage radius from 8.6m to 9.5m (+10%).
    • Increased inner explosive damage from 90 to 100 (+11%).
    • Increased intermediate explosive damage from 80 to 90 (+13%).
    • Increased fire damage tick rate from 4/s to 5/s (+25%).
  • Drill Charge (Lethal)
    • Decreased surface burrowing time from 1.25s to 0.75s (-40%).
  • C4 (Lethal)
    • Detonation can no longer occur until stuck to a surface for 500ms.
    • Increased thrown velocity by 15%.
  • Breacher Drone (Lethal)
    • Increased drone health from 1 to 55.
    • Increased drone velocity by 25%.

FIELD UPGRADES

  • Heartbeat Sensor
    • Addressed an issue causing battery life to be reset to 100% upon being put away.
  • Recon Drone
    • Resolved an issue preventing a warning message when flying out of bounds.

KILLSTREAKS

  • SAE
    • Addressed an issue preventing explosives from damaging players in specific locations.
  • Wheelson-HS
    • Player will no longer become stuck firing their Weapon if killed while controlling the Wheelson-HS.
  • Swarm
    • Decreased minimum delay from target acquisition to attack from 500ms to 200ms (-60%).
    • Decreased maximum delay from target acquisition to attack from 800ms to 500ms (-38%).
    • Increased drone attack velocity by 75%.
    • Increased drone attack damage radius to 8.9m.

Note: Swarm balance adjustments went live in an update prior to Season 3.

MWIII RANKED PLAY

GAMEPLAY

  • Content Restrictions Update
    • Weapons
      • SMGs
        • FJX Horus
      • Sniper Rifles
        • MORS
      • Melee
        • Gladiator

SR (SKILL RATING) & DIVISIONS

  • End of Season Skill Setback
    • At the end of each Season, your ending Skill Division will determine where you start the following season:
      • Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season.
        • Example: A Player ending Season 1 in Gold III will begin Season 2 in Silver III.
      • Players Crimson II and above will start Season 2 in Diamond I.

MWIII RANKED PLAY REWARDS

Breakdown: Rewards

  • Reminder: Players can earn MWIII Ranked Play rewards in three ways.
    • Rank Rewards: Available at launch and can be earned in any Season.
      • Players can continue their previous Rank grind in Season 3.
    • Season Rewards: Available at the start of a Season and only available in that Season.
    • End of Season Rewards: Rewards that are awarded after the Season has ended and represent either your highest attained Division or an active placement in the Top 250 Division.
      • Season 3 brings new Seasonal Large Decals to unlock in MWIII Ranked Play!
  • New Season 3 Rewards
    • Throughout Season 3, players can earn the following rewards:
      • 5 Wins: ‘MWIII Season 3 Competitor’ Weapon Sticker
      • 10 Wins: ‘Pro Issue Rival-9’ SMG Weapon Blueprint
      • 25 Wins: ‘Absolute Banger’ Weapon Charm
      • 50 Wins: ‘Hold This L’ Large Weapon Decal
      • 75 Wins: ‘MWIII Ranked Play Season 3’ Loading Screen
      • 100 Wins: ‘MWIII Season 3 Ranked Veteran’ Weapon Camo
  • New End of Season Rewards
    • At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season or an active placement in the Top 250 Division.
      • Season 3 Division Rewards
        • Bronze: ‘MWIII Season 3 Bronze’ Emblem
        • Silver: ‘MWIII Season 3 Silver’ Emblem
        • Gold: ‘MWIII Season 3 Gold’ Large Weapon Decal and Animated Emblem
        • Platinum: ‘MWIII Season 3 Platinum’ Large Weapon Decal and Animated Emblem
        • Diamond: ‘MWIII Season 3 Diamond’ Large Weapon Decal and Animated Emblem
        • Crimson: ‘MWIII Season 3 Crimson’ Large Weapon Decal and Animated Emblem
        • Iridescent: ‘MWIII Season 3 Iridescent’ Large Weapon Decal and Animated Emblem
        • Top 250: ‘MWIII Season 3 Top 250’ Large Weapon Decal, Animated Emblem, and Animated Calling Card
        • Players must finish in the Top 250 Division to qualify for these rewards.
  • Seasonal Division Operators
    • Earn a Skill Division Operator Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone:
      • Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Operator Skin set based on your highest Skill Division reached over the course of the Season.
      • Top 250: Unlock the ‘Top 250 Competitor’ Operator Skin set by finishing a Season in the Top 250 Skill Division.
        • Players must finish in the Top 250 Division to qualify for these rewards.
  • Ranked Play First Place
    • The player who finishes Season 3 in the #1 position on the Top 250 Leaderboard will receive an animated unique, one-of-a-kind Calling Card and Emblem for ultimate Season 3 bragging rights

ZOMBIES

NEW CONTENT COMING IN-SEASON

A NEW Story Mission, Dark Aether Rift, and set of Schematics are on the horizon. Check out the Call of Duty Blog for more details on what to expect later in Season 3.

GAMEPLAY

  • Perk-A-Colas
    • Aether Shroud
      • Addressed an issue that allowed Aether Shroud visual effects to remain on an Operator in Third Person for longer than intended.
    • Acquisitions
      • Removed the ability to apply Aether Tools to Vehicle Turrets.
        • Note: While players could elect to use the tool on the Vehicle Turret, the damage would not scale properly which would waste the Aether Tool.

WEAPONS

» Wonder Weapons «

The V-R11

  • Addressed an issue that prevented the V-R11 from transforming Warlord Bodyguards into Zombies.

ATTACHMENTS

  • JAK Purifier
    • Decreased the amount of damage that the JAK Purifier does to Elite and Boss enemy types.
      • The JAK Purifier was overperforming with the previous tuning against more difficult enemies.
      • With this new tuning, players can still utilize the attachment to manage large groups of lesser enemies in all Threat Zones and use different tactics to engage more difficult foes.

CHALLENGES

  • Prestige Challenges
    • Unlock new Prestige Calling Card Challenges at each level of prestige reached, and select up to five challenges to track, including any from across the game.

UI/UX

  • Addressed an issue where the Containment Level would overlap the amount of customization options in the Recruit Operator selection menu.

STABILITY

  • Added various crash and stability fixes.

WARZONE

MAPS

RETURNING MAP

» REBIRTH ISLAND «

Brought to you by the talented team at Beenox, the fan-favorite island is finally back! Our philosophy was to maintain what fans loved about Rebirth Island while refining gameplay in select areas. This iteration juxtaposes its storied history while also showing what Makarov and his Konni Group are doing here. Through our new innovations, we wanted to deliver an experience both familiar and evolved.

Points of Interest
  • Bioweapons
    • Bioweapon research laboratory
    • Partly renovated by Konni Group to test modern biological weapons
    • Elevated control over tip of island
  • Chemical Engineering
    • Chemical synthesis facility
    • Upgraded by Konni to generate more energy for Industry
    • Great balance between short, medium, and long lines of sight
    • Smooth transition to Harbor and Industry
    • Constant firefights due to proximity to Bioweapons, Harbor and Prison
  • Industry
    • Former chemical decontamination center
    • Converted by Konni to kinetic weapons development
    • Shelter from Prison and high ground
    • Long interior lines of sight
  • Harbor
    • New Konni built power plant to smooth transition to Chemical Engineering
    • Abandoned amenities between the new power plant Factory
    • New short underwater tunnel
    • Iconic gondola that leads to Prison roof
  • Prison
    • Abandoned soviet prison
    • Diverse with mess hall, infirmary, offices and showers
    • Rooftop vantage over full island

 

  • Water Tower
    • Courtyard with ramparts reinforced during Vanguard operations
  • Factory
    • Formerly used to produce Nova 6
    • Retrofitted by Konni to store key equipment and surveil the island
    • Access to old tunnels
    • Docked Ship
  • Headquarters
    • Former lieutenant housing
  • Lighthouse
    • One residence was given the callout alias “Grandma’s house” by Operators
  • Control Center
    • Perseus’ missile command outpost
    • Completed construction prior to the destruction of Verdansk
    • Close quarter, dense loot and rooftop power position
  • Dock
    • Secondary wharf with docked cargo ship
    • Chemical waste disposal
    • Flooded bunker that used the contain Perseus’ riches
  • Living Quarters
    • Residences for Konni personnel
    • Tents were upgrade to provide better protection
    • Hectic combat weaving through the various structures
  • Stronghold
    • Security checkpoint for Konni personnel
    • Reinforced during Vanguard operations
    • Communication tower provides vantage point of the surroundings

 

Infil Strikes In-Season

We sought to evolve classic points of interest without permanently altering iconic areas of Rebirth Island. Infil Strikes are a brand new addition that feature rare dynamic destruction scenarios during infil.

  • Lighthouse Disintegration

    • As a polarizing tower to snipe from or keep away from danger, we felt this landmark would make for a great target.
    • As the tower collapses on Prison it forms a ramp, allowing players to sprint directly to the roof of prison and the structure below the tower.
  • Prison Roof Collapse
    • Prison being one of the most powerful but also biggest points of interest in the map, this was an obvious target.
    • This strike splits the roof in two creating separate engagement areas on top of new navigation opportunities. Players may now access the roof from the middle interior section of the prison.
  • Water Tower Wreckage
    • Similar to the lighthouse, the water tower is one of the highest positions in the map and also has very limited access points. At the same time, the ground near it lacks cover which resulted in a rough transition.
    • This strike splits the tower in half smoothing the transition between Industry and Prison while removing a polarizing position.

MODES

NEW

» WARZONE BOOTCAMP «

Refine your Battle Royale tactics in a new training mode against real players and bots. Game progression is limited in this mode and results will not count against your stats. Drop in, learn the ropes and get ready to take on the world.

This mode supports:

  • 20 Players
  • 24 Bots

RETURNING

» REBIRTH RESURGENCE «

Get ready to dive into Resurgence just like when it all began!

As long as one of your teammates is still alive, you have a chance to redeploy after a short countdown. But as the match progresses into the late game, it’s game over for those who lose their fights. Looting, completing contracts, moving around, and engaging other players not only helps you survive but also speeds up the countdown for your teammates to come back. There are also some exclusive features in this mode which we’ll talk about in the Gameplay section below.

  • This mode supports:
    • 44 Players
  • Vehicles will be enabled for Rebirth Island Resurgence later into Season 3.

PLAYLIST

For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.

GENERAL

  • Squad Play Bonus
    • This system rewards players with additional Player, Weapon, and Battle Pass experience for playing consecutive matches with squadmates.
    • Individual bonuses increase incrementally if players finish a match with at least one of the following conditions met:
      • The player has at least one friend in their party
      • The player queued with Squad Fill enabled
      • The player queued with Stay with Squad enabled at the end of the previous match
    • Here is a breakdown of bonus progression for consecutive matches:
      • First – 1000
      • Second – 1500
      • Third – 3000
      • Fourth & Above – 5000
  • Cinematic & Infil Improvements
    • We’ve increased the amount of time players are on screen to improve the overall flow and better showcase player operators.
  • Pick 5 Challenges Quality of Life
    • Players may now select up to 5 challenges for easier tracking.

GAMEPLAY

NEW

» All Maps | All Modes «

  • Buy Station Shuffle
    • We have adjusted buy station locations to encourage new combat scenarios and strategies.
  • Squad Assemble New Mechanic
    • On infil, squads that touch ground within close proximity of one another will be rewarded with additional experience, cash, and an Advanced Supply UAV.
    • This is disabled in Ranked, Lockdown and Plunder.

» Urzikstan, Vondel | Battle Royale «

  • Climb & Punishment New Gulag Public Event
    • Gulag rounds now have a chance to trigger this public event that drops 2 ladders providing an opportunity for both players to leave the arena alive.
    • In addition to redeployment, players are rewarded with $3,500 in cash for using this mechanic.

» Rebirth Island | Resurgence «

  • Biometrics Scanner

    • Biometric scanners are scattered across Rebirth Island.
    • Once per match, players who interact with one will receive one of many keycards, each of which provides a unique gameplay benefit when traded in at a Buy Station.
      • Bronze Keycard (Very Common):
        • Ammo
        • Cash
        • Armor Plates
        • Lethal & Tactical Equipment from your Favorite Loadout
      • Silver Keycard (Common):
        • Bronze Keycard Content
        • Perk Package from your Favorite Loadout
      • Gold Keycard (Uncommon):
        • Silver Keycard Content
        • Random Plate Carrier
        • Random Rare Field Upgrade
      • Platinum Keycard (Rare):
        • Gold Keycard Content
        • Random Epic plus Field Upgrade
        • Random Killstreak
      • Polyatomic Keycard (Very Rare):
        • 1 Classified Weapon
        • 5 Free Items at Buy Station
      • Orion Keycard (Extremely Rare):
        • 2 Classified Weapons
        • 10 Free Items at Buy Stations
    • Using biometric scanners with a squad member closeby increases the odds of receiving better keycards.
  • Smart Displays
    • Smart Displays can be found across Rebirth Island both inside and outside of buildings.
    • These displays will can provide players with useful information including:
      • High Activity Rate – Which POI has a large population of players.
      • First Player – Which player first reaches 10/15/25 eliminations.
      • Biometric Scanner – Which player has been lucky enough to find a Polyatomic or Orion keycard.
  • Spy Drones New Contract
    • Eliminate a swarm of drones to receive useful rewards including up to 4 P.R.D.s and an AUAV. This is the perfect contract to get intel and reposition your squad quickly.
  • Staged Weapons
    • Similar to the previous iteration of Rebirth, we’ve included a series of hand-selected locations across the island that have a chance of spawning high quality weaponry for players to find.
  • Squad Rage New Field Upgrade
    • Squad Rage applies the exact effects of Battle Rage to all squad members within close proximity.
  • Resurgence Champion’s Quest
    • Expect the greatest Resurgence challenge conceivable as players must reduce 3 massive Resurgence timers within a very limited amount of time. Unforgiving, this quest will leave no room for mistakes.
    • The quest offers unique cosmetic rewards such as:
      • Engine Light’s On Weapon Camo
      • Material Handler Unique Operator Skin
      • Champion Banner Animated Calling Card
      • Master Procrastinator Weapon Charm
      • Alpha Particles Weapon Sticker

ADJUSTED

» All Maps | All Modes «

  • Ground Loot

    • Molotovs, Thermites, and EMD grenades have been removed from ground loot.

We’re taking this opportunity to refine the loot experience and ensure that each item has a unique role to play. Those removed from loot will still be accessible in the loadout and we plan to take a further pass at the functional purpose of each item in the future.

  • Supply UAV Killstreak Improvements Quality of Life
    • Added a new functionality that highlights supply boxes through walls.
    • Now only displays legendary and favorite supply boxes to reduce minimap noise.

» Urzikstan | All Modes «

  • Heavy Chopper Balance

    • C4 Damage to Palfa increased to 45% of vehicle health, up from 25%.
    • JOKER Damage increased to 48% of vehicle health, up from 32%.
    • Semtex Damage increased to 20% of vehicle health, up from 15%.
    • Frag Damage increased to 20% of vehicle health, up from 15%.
    • Full Refuel and Repair time increased to 70 seconds, up from 60.
    • Max Fuel time decreased to 190, down from 210.

The heavy chopper has been a force to be reckoned with, often over-rewarding those hunkered down within. With the above changes, the pilot now needs more regular and longer refuel sessions. We’re also rewarding expert use of the C4 and JOKER against the vehicle itself.

» Urzikstan | Battle Royale «

  • Gulag Loadout Refresh

    • Gulag loadouts have been updated.

WEAPONS

NEW WEAPONS

  • FJX Horus Submachine Gun
    • An ultra-compact SMG with best-in-class CQC damage and mobility.
    • Available via Battle Pass Sector 8
  • MORS Sniper Rifle
    • This single-load railgun delivers a high-damage payload with excellent velocity and penetration.
    • Available via Battle Pass Sector 4
  • Gladiator Melee Weapon
    • A compact, concealable punch knife that was initially used by gamblers and politicians.
    • Available via Battle Pass Sector 15

NEW AFTERMARKET PARTS

  • JAK Cutthroat (Weekly Challenge Unlock)
    • Compatibility: MCW (MWIII), MTZ (MWIII), M4 (MWII) (Assault Rifle), and AMR9 (MWIII) (Submachine Gun) Platforms
    • This 3D-printed stock provides an unrivaled combination of speed and stability while aiming down sights.
  • JAK Revenger Kit (Weekly Challenge Unlock)
    • Compatibility: BP50 (MWIII) (Assault Rifle)
    • This conversion kit turns the BP50 into a CQC legend. A 9mm caliber conversion with shortened receiver and high-capacity magazine.
  • JAK Jawbreaker (Weekly Challenge Unlock)
    • Compatibility: KV Broadside (MWII) (Shotgun)
    • Converts this Shotgun into a hard-hitting, automatic Battle Rifle.
  • JAK Shadow Titan Kit (Weekly Challenge Unlock)
    • Compatibility: Bruen Mk9 (MWIII) (Light Machine Gun)
    • Converts the Bruen Mk9 into a compact and integrally suppressed light support weapon chambered in 300 blackout.

GENERAL ADJUSTMENTS

  • Decreased obstructive VFX while firing MWII Weapons to align with MWIII standards.
  • Removed variance from ADS Idle Sway, allowing a predictable sway pattern.

Our next step toward improving the responsiveness and accuracy of aiming across all input devices in Modern Warfare III arrives in Season 3. As previously detailed, this mechanic discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy.

In today’s update, we’ve removed variance from ADS Idle Sway, resulting in a predictable and consistent motion curve. This change raises the skill ceiling and rewards players who take the time to master their favorite Weapons.

WEAPON ADJUSTMENTS

ASSAULT RIFLES

WEAPON
ADJUSTMENTS

RAM-7

  • Max Damage decreased to 32, down from 36.
  • Near-Mid Damage decreased to 28, down from 30.
  • Max Damage Range decreased to 24.13 meters, down from 26.67.
  • Head Modifier decreased to 1.2x, down from 1.3x.
  • Neck Modifier decreased to 1x, down from 1.3x.

DG-56

  • Increased sprint to fire time to 199ms, up from 178ms.

LACHMANN 556 (MWII)

  • Max Damage increased to 28, up from 24.
  • Near-Mid Damage increased to 24, up from 21.
  • Neck Modifier increased to 1.1x, up from 1.06x.
  • Upper Torso Modifier increased to 1.1x, up from 1.06x.
  • Arm and Hand modifier increased to 1.1x, up from 1x.

M13C (MWII)

  • Max Damage Range increased to 21.59 meters, up from 17.78.

FR AVANCER (MWII)

  • Arm and Hand Modifiers increased to 1.12x, up from 1.06x.

TEMPUS RAZORBACK (MWII)

  • Max Damage increased to 28, up from 27.
  • Arm and Hand Modifiers increased to 1x, up from 0.9x.

BATTLE RIFLES

WEAPON
ADJUSTMENTS

BAS-B

  • Decreased rate of fire to 600rpm, down from 667rpm.
  • Decreased recoil center speed by 6%.
  • JAK Outlaw-277
    • Max Damage decreased to 90, down from 100.
    • Near-Mid Damage Range decreased to 25.4 meters, down from 27.94.
    • Head Modifier decreased to 1.4x, down from 1.6x.
    • Upper Torso and Arms Modifiers decreased to 1.1x, down from 1.3x.
    • Decreased sprint to fire time to 226ms, down from 252ms.
    • Decreased aim down sight time to 240ms, down from 300ms.
    • Decreased aim down sight rate of fire penalty to 135%, down from 150%.

MTZ-762

  • Max Damage decreased to 38, down from 40.
  • Near-Mid Damage decreased to 35, down from 38.

SOA SUBVERTER

  • Max Damage Range decreased to 22.86 meters, down from 25.4.
  • Near-Mid Damage Range decreased to 41.91 meters, down from 46.23.
  • Increased sprint to fire time to 268ms, up from 256ms.
  • Increased aim down sight time to 290ms, up from 270ms.

SIDEWINDER

  • Decreased sprint to fire time to 210ms, down from 231ms.
  • Increased bullet velocity to 770m/s, up from 600m/s.

SUBMACHINE GUNS

WEAPON
ADJUSTMENTS

RAM-9

  • Max Damage decreased to 27, down from 30.
  • Decreased sprint to fire time to 147ms, down from 178ms.

AMR9

  • Max Damage decreased to 27, down from 31.
  • Min Damage decreased to 22, down from 25.
  • Near-Mid Damage decreased to 25, down from 27.
  • Max Damage Range decreased to 17.78 meters, down from 22.86.
  • Near-Mid Damage Range decreased to 34.29 meters, down from 40.64.
  • Decreased sprint to fire time to 136ms, down from 189ms.

RIVAL-9

  • Increased sprint to fire time to 110ms, up from 93ms.

HRM-9

  • Increased sprint to fire time to 110ms, up from 94ms.

STRIKER

  • Increased sprint to fire time to 110ms, up from 100ms.

STRIKER 9

  • Max Damage Range increased to 12.19 meters, up from 10.67.
  • Increased sprint to fire time to 103ms, up from 100ms.

WSP-9

  • Increased sprint to fire time to 110ms, up from 88ms.

WSP SWARM

  • Increased sprint to fire time to 99ms, up from 88ms.

MX9 (MWII)

  • Near-Mid Damage increased to 28, up from 26.
  • Max Damage Range increased to 11.17 meters, up from 9.65.

LACHMANN SUB (MWII)

  • Max Damage increased to 28, up from 27.
  • Max Damage Range increased to 9.65 meters, up from 8.25.

BAS-P (MWII)

  • Max Damage increased to 28, up from 26.

LIGHT MACHINE GUNS

WEAPON
ADJUSTMENTS

BRUEN MK9

  • Min Damage decreased to 24, down from 26.
  • Decreased aim down sight time to 350ms, down from 410ms.

TAQ ERADICATOR

  • Max Damage increased to 30, up from 28.

TAQ EVOLVERE

  • Increased sprint to fire time to 257ms, up from 245ms.
  • Increased aim down sight time to 415ms, up from 385ms.
  • 5.56 Belt Magazines
    • Decreased rate of fire to 789rpm, down from 857rpm.

RAPP H (MWII)

  • Upper Torso & Neck Modifier increased 1.1x, up from 1.08x.
  • Arm and Hand Modifier increased to 1.1x, up from 0.95x.

HCR 56 (MWII)

  • Max Damage Range increased to 33.65 meters, up from 30.73.
  • Arm and Hand Modifiers increased to 1.1x, up from 0.99x.
  • Leg Modifier increased to 1x, up from 0.95x.

RAAL MG (MWII)

  • Increased sprint to fire time to 216ms, up from 199ms.
  • Increased aim down sight time to 380ms, up from 330ms.

MARKSMAN RIFLES

WEAPON
ADJUSTMENTS

TEMPUS TORRENT (MWII)

  • Max Damage decreased to 70, down from 74.

SNIPER RIFLES

WEAPON
ADJUSTMENTS

XRK STALKER

  • Increased aim down sight time to 600ms, up from 580ms.

KV INHIBITOR

  • Increased aim down sight time to 580ms, up from 540ms.

SP-X 80 (MWII)

  • Increased sprint to fire time to 310ms, up from 270ms.
  • Increased aim down sight time to 590ms, up from 570ms.

HANDGUNS

WEAPON
ADJUSTMENTS

RENETTI

  • Max Damage Range increased to 12.95 meters, up from 11.68.

WSP STINGER

  • Akimbo WSP Stinger Rear Grip
    • Increased rate of fire to 750rpm, up from 600rpm.

» ATTACHMENTS «

  • Heavy Bolts
    • Added initial aim accuracy benefit to all Heavy Bolts for Sniper Rifles.
  • Cronen INTLAS MSP-12 Optic
    • Laser is no longer visible to enemies at the hip.
  • SL Razorhawk Laser Light
    • Flashlight is no longer visible to enemies at the hip.
    • Laser is no longer visible to enemies at the hip.
  • CS15 Scarlet Box Laser
    • Laser is no longer visible to enemies.
  • Verdant Hook Box Laser
    • Laser is no longer visible to enemies at the hip.
  • VT-7 Spiritfire Suppressor Muzzle
    • Increased sprint to fire speed penalty to 5%, up from 2%.
  • L4R Flash Hider Muzzle
    • Decreased horizontal recoil control benefit to 10%, down from 13%.
  • DR-6 Handstop Underbarrel
    • Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class.
  • Bruen Heavy Support Grip Underbarrel
    • Decreased horizontal recoil control benefit to 8%, down from 12%.

LOADOUT

ADJUSTMENTS

» Lethal Equipment «

  • Semtex
    • Damage radius decreased to 5m, down from 6.5m.
    • Outer damage increased to 110, up from 105.
    • E.O.D. will now prevent the victim from going down when stuck with a Semtex.

Semtex has been a dominant choice for quite some time. With these changes we are looking to provide more opportunities for other grenades to be a fair pick.

  • Breacher Drone
    • Damage radius increased to 10m, up from 3.5m.
    • Outer damage decreased to 75, down from 125.
    • Inner damage decreased to 155, down from 175.
    • Drone velocity increased to 0.75, up from 0.4.
  • Claymore
    • Outer damage increased to 125, up from 100.
    • Inner damage increased to 250, up from 170.
  • Molotov
    • Phase 1 burn damage increased to 20, up from 15.
    • Phase 2 burn damage increased to 35, up from 25.
    • Phase 3 burn damage increased to 40, up from 30.

 

  • Drill Charge
    • Burrowed
      • Outer damage increased to 77, up from 70.
      • Inner damage increased to 155, up from 140.
    • Not Burrowed
      • Outer damage increased to 77, up from 70.
      • Inner damage increased to 155, up from 140.
    • Round (Underbarrel)
      • Outer damage increased to 77, up from 70.
      • Inner damage increased to 155, up from 140.
  • Thermobaric Grenade
    • Outer damage increased to 110, up from 75.
    • Mid damage increased to 125, up from 80.
    • Inner damage increased to 155, up from 90.
  • Proximity Mine
    • When Triggered by a Player:
      • Damage Outer increased to 155, up from 105.
      • Damage Inner decreased to 225, down from 275.
    • When Triggered by Damage:
      • Damage Outer increased to 110, up from 105.
  • C4
    • Radius increased to 7.8m, up from 6.5m.
    • Detonation Delay decreased to 0.05, down from 0.1.
    • Damage Inner increased to 275, up from 200.
    • Damage Outer increased to155, up from 105.
    • Velocity increased to 600, up from 425.

» Tactical Equipment «

  • Snapshot Grenade
    • Outline duration increased to 5 seconds, up from 1.65.
    • Outline radius increased to 15m, up from 9.5m.
    • Will now require Line of Sight.
    • Snapshots will now persist their outlines if the victim is in smoke.
    • Battle Hardened will counter this.

Within the current ecosystem of equipment we want to provide opportunities for counterplay. With Smokes being a dominant item, the Snapshot will now act as a direct counter. With this change we have required that Snapshots have line of sight when they perform the “snap” to reveal enemy players.

  • Scatter Mine
    • Outer damage decreased to 10, down from 25.
    • Inner damage decreased to 15, down from 25.
    • The mine will now debuff player movement for 3 seconds when they are hit by a mine.
      • Frangible Debuff – Players are unable to sprint, slide, or jump. Movement speed decreased.

» Killstreaks «

  • Mosquito Drone
    • The attack delay of the active drone increased to 3 seconds, up from 0.5 seconds.
    • This provides more time between when the drone sees you, activates (audible sound), and then flies to its attack destination.
    • The radius and height that the drone patrols has been slightly increased to perform better and create less issues with geometry below the drone.
    • The drones targeting has been widened slightly to provide better coverage within its patrol radius This helps to avoid unintended blind spots..
    • The visual for the killstreak on the maps will now be a static circle showcasing the danger/safety areas for the enemy/ally.
    • Damage radius increased to 10m, up from 6.3m.
    • Outer damage decreased to 175, down from  225.
    • Inner damage decreased to 250, down from 300.
    • Destroyed damage radius increased to 2.5m, up from 1.3m.
    • Destroyed outer and inner damage increased to 110, up from 75.

We have heard feedback both internally and externally that the Mosquito Drone inside of Warzone felt inconsistent and unpredictable at times. With these changes we are creating a clear definition of danger zones. Further we have tuned the timing and damage of the drone to better allow reflexive and predictive movements when targeted by the drone.

» Field Upgrades «

  • Armor Box
    • Reduced the number of armor plates supplied to 4, down from 6.
    • Additionally, we have reduced the price of an armor plate in the buy station from $500 to $300.

WARZONE RANKED PLAY: RESURGENCE

Warzone Ranked Play: Resurgence continues in Season 3, with a new location to hone your talents: Rebirth Island! Check out the full patch notes below to get all the details on the updated match rule set for Rebirth Island and NEW Seasonal Rewards, like the Pro Issue WSP Swarm and Divisional Camo Rewards.

New to Rebirth Island? Get all the map details right here.

MATCH RULESET UPDATE

  • Map
    • Rebirth Island
  • Mode
    • Resurgence
  • Player Level Requirement
    • Level 55
  • Squad Size
    • Trios
  • Max Player Count
    • 45 (15 Squads)
  • Gameplay
    • Rebirth Island Map Adjustments
  • Infil Strikes: Enabled
    • Biometric Scanners: Disabled
    • Squad Assembly: Disabled
    • Spy Drones Contract: Adjusted to offer a UAV instead of an Advanced UAV as loot.
  • Public Event Adjustments
    • Public Events in Resurgence Ranked Play occur at the same circle in each match.
      • Circle 2: Loadout Drop
      • Circle 3: Fire Sale
      • Circle 4: Restock
  • Spawn Protection
    • Reduced to 2.5s.
  • Weapon Adjustments
    • Snipers will not down players in one shot in Resurgence Ranked Play.
      • The weapon’s maximum damage will be 299.
  • Respawn Loadouts
    • Loadouts issued to players who are respawning are static, not random.
  • Warzone Ranked Play: Resurgence Restrictions
    • Weapons
      • Melee
        • Riot Shields
      • Launchers
        • All
      • Shotguns
        • KV Broadside
        • MX Guardian
        • Haymaker
        • Riveter
    • Attachments
      • Ammunition
      • Snakeshot
      • Dragon’s Breath
    • Optics
      • All Thermals
    • Underbarrel
      • Jak Purifier
      • Corvus Torch
    • Trigger Action
      • Maelstrom Dual Trigger
    • Killstreaks
      • Mosquito Drone
    • Perks
      • Birdseye
      • Perk Packs
      • Technician
      • Airman
    • Plate Carrier
      • Comms Vest
    • Vehicles
      • All Turreted Ground Vehicles
      • All Turreted Aquatic Vehicles

REBIRTH ISLAND UPDATES

  • Placement Star Rewards, Placement SR Rewards, Kill & Assist SR, SR Fees, Death Fees, and SR Challenges have been adjusted for the new Max Player Count on Rebirth Island.

SR (SKILL RATING) & DIVISIONS

  • Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.
    • All new players begin a Warzone Ranked Play: Resurgence Competitive Season in Bronze I with 0 SR.
    • Players earn SR based on match performance with SR awarded for Kills, Assists, Kills earned by Squadmates, and outlasting other Squads.

Breakdown: Divisions & Tiers

  • Players can progress through eight Skill Divisions by reaching SR milestones:
    • Bronze – Starting Division
    • Silver – 900 SR
    • Gold – 2,100 SR
    • Platinum – 3,600 SR
    • Diamond – 5,400 SR
    • Crimson – 7,500 SR
    • Iridescent – 10,000 SR
    • Top 250 – 10,000+ SR
  • All Divisions except for Iridescent and Top 250 have 3 Tiers – Tier I, Tier II & Tier III. Climb into higher Tiers as you advance your way through each Division.
  • Show Off Your Skill: It’s easy to see which Division someone is in in Warzone Ranked Play: Resurgence. Your entire Rank Icon will change color and material depending on your current Skill Division. Your current Tier is also prominently shown in the center of your Rank icon.

Breakdown: Earning SR

  • Kills and Assists
    • Players gain SR over the course of each match every time they get a Kill or Assist, with Kills and Assists being treated equally to encourage teamwork between Squadmates.
    • Players also receive some SR each time a Squadmate kets a Kill, even if they didn’t contribute to the Kill.
    • To reward high-stakes Kills and teamwork, SR increases over the course of each match based on the number of Squads left alive.

KILL & ASSIST SR

* Updated for Rebirth Island.

  • Final Placements
    • Players earn SR based on their Final Placement at the end of the match.
    • Players will see this SR added throughout the match. Reach Top 10 and you’ll gain 15 SR. Reach Top 7 and you will see another 15 SR for a total of 30 SR.

FINAL PLACEMENT SR REWARDS

* Updated for Rebirth Island.

  • SR Tracker
    • Players will be able to see and track SR earned via Kills, Asists, Unassisted Squadmate Kills, and Placements on a visible tracker in-game.
    • The SR Tracker will be visible while alive or spectating a Squadmate and will always display your own SR for the current match.
    • If your team is eliminated, the SR Tracker will be hidden when spectating an Enemy Squad, and your final earned SR will be shown in the After Action Report.
  • Breakdown: Seasonal Challenges
    • Seasonal Challenges are a Ranked Play SR system which allow players to complete a finite amount of challenges each Season that reward a large amount of SR.
    • These one-time Seasonal SR Challenges are intended to supercharge SR gains at the start of each player’s Warzone Ranked Play: Resurgence Season.
    • Players can complete the below challenges once per Season.

SEASONAL SR CHALLENGES

* Updated for Rebirth Island

  • Breakdown: Death Fees
    • Death Fees are a SR system intended to ensure that every combat scenario feels high-stakes and that each life has meaning in Warzone Ranked Play: Resurgence.
    • Death Fees begin at Silver I, increasing in -SR with each Division, and apply with every death.
    • Competitors cannot lose more SR than their Deployment Fee which are listed further below.

DEATH FEES

* Updated for Rebirth Island

Breakdown: Deployment Fees

  • Deployment Fees are a Ranked Play system that ensure that each division above Silver has increasing performance expectations which must be exceeded to progress.
  • Deployment Fees apply at the beginning of each match starting at Silver I, increasing in -SR with each Division, and are deducted from each player’s current SR total.
  • Players must earn this amount of SR in the following game if they wish to advance towards the next Skill Division or Tier. Failing to earn back the Deployment Fee will result in players losing SR for the match.

DEPLOYMENT FEE

Deployment Fee increases every 500 SR above 10,000+ SR.*

* Updated for Rebirth Island

Breakdown: End of Season Skill Setback

  • At the end of each Season, your ending Skill Division and Skill Division Tier will determine where you start the following season:
  • Bronze through Crimson I Players are set back three (3) Tiers below where they finished in the previous season.
  • Example: A Player ending Season 3 in Gold III will begin Season 4 in Silver III.
  • Players Crimson II and above will start Season 4 in Diamond I.
  • The highest starting position each Season is Diamond I.

Top 250 Leaderboard & Division

  • The Top 250 Division returns, ranking the top 250 Ranked Play players in the world on an in-game Leaderboard that all players can view starting Day 1 of each season from within the Resurgence Ranked Play lobby.
    • Players will qualify for the Top 250 and appear on the Leaderboard as they surpass 10,000+ SR.
    • The top 250 players with the highest SR above 10,000 will remain on the board and compete for 1st place over the remainder of the Season.
  • Ultimate Bragging Rights: In addition to new Rank and Seasonal Rewards in Warzone Ranked Play: Resurgence, the #1 Ranked Resurgence player will receive a unique, one-of-a-kind Calling Card and Emblem at the end of each Season.

Ranks

Separate from the player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player’s journey across their Ranked Play career.

Breakdown: Ranks

  • All new players start at Rank 1 and can progress to Rank 50.
  • Players increase their Rank by earning Stars. Each match has the ability to award three (3) Stars dependent on match placement. Earn enough Stars to reach the next Rank.
  • Stars awarded by Placement:

RANK PLACEMENT REWARDS

WARZONE RANKED PLAY: RESURGENCE REWARDS

Warzone Ranked Play: Resurgence offers a variety of valuable customization rewards available to players via ranking up and progressing through Skill Divisions.

Breakdown: Rewards

  • Players can earn WZ Ranked Play: Resurgence rewards in three ways.
    • Rank Rewards: Available at launch and can be earned in any Season.
      • Players can continue their previous Rank grind in Season 3.
    • Season Rewards: Available at the start of a Season and only available in that Season.
    • End of Season Rewards: Rewards that are awarded after the Season has ended and represent either your highest attained Division or an active placement in the Top 250 Division.
      • Season 3 brings new Seasonal Weapon Camos to unlock in WZ Ranked Play: Resurgence!

New Season 3 Rewards

  • Throughout Season 3, players can earn the following rewards:
    • Placement Challenges
      • Finish Top 15 25 Times: ‘Eat. Sleep. Ranked. Repeat’ Large Weapon Decal
      • Finish Top 5 25 Times: ‘Pro Issue WSP Swarm’ SMG Weapon Blueprint
      • Finish 1st: ‘Straight Fire’ Weapon Charm
    • Kill & Assist Challenges
      • Get 25 Kills or Assists: ‘WZ Ranked Play Season 3 Competitor’ Weapon Sticker
      • Get 100 Kills or Assists: ‘WZ Ranked Play Season 3’ Loading Screen
      • Get 500 Kills or Assists: ‘WZ Ranked Play Season 3 Veteran’ Weapon Camo

New End of Season Rewards

  • At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season or an active placement in the Top 250 Division.
  • Season 3 Division Rewards
    • Bronze: ‘WZ Season 3 Bronze’ Emblem
    • Silver: ‘WZ Season 3 Silver’ Emblem
    • Gold: ‘WZ Season 3 Gold’ Weapon Camo and Animated Emblem
    • Platinum: ‘WZ Season 3 Platinum’ Weapon Camo and Animated Emblem
    • Diamond: ‘WZ Season 3 Diamond’ Weapon Camo and Animated Emblem
    • Crimson: ‘WZ Season 3 Crimson’ Weapon Camo and Animated Emblem
    • Iridescent: ‘WZ Season 3 Iridescent’ Weapon Camo and Animated Emblem
    • Top 250: ‘WZ Season 3 Top 250’ Animated Weapon Camo, Animated Emblem, and Animated Calling Card
      • Players must finish in the Top 250 Division to qualify for these rewards.
  • Warzone Ranked Play: Resurgence Rewards
    • New in Modern Warfare III, Warzone Ranked Play: Resurgence competitors can also earn the Skill Division Operator Skin set for use with both 2024 CDL Male & Female Operators on both Factions.
    • Regardless of where you play, MWIII or Resurgence Ranked Play, show off your highest attained Division above Gold.
    • Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone.
      • Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Operator Skin set based on your highest Skill Division reached over the course of the Season.
      • Top 250: Unlock the ‘Top 250 Competitor’ Operator Skin set by finishing a Season in the Top 250 Skill Division.
        • Players must finish in the Top 250 Division to qualify for these rewards.
  • Ranked Play First Place
    • The player who finishes Season 3 in the #1 position on the Top 250 Leaderboard will receive an animated unique, one-of-a-kind Calling Card and Emblem for ultimate Season 3 bragging rights.

COMPETITIVE INTEGRITY FEATURES

  • Rejoin: Players that unintentionally disconnect from a match will be able to reconnect to the match within 4 minutes.
    • In order to uphold the Competitive Integrity of Ranked Play, certain criteria must be met in order to rejoin a match:
      • Players must have at least 1 Squad member remaining.
      • There must be at least 3 Squads remaining in the match.
      • Players can only rejoin the same match once.
      • To protect against abuse, players can have their ability to Rejoin temporarily limited if they repeatedly disconnect from matches.
    • Callouts:
      • When a player disconnects their operator will remain in match and can be eliminated as if they were playing. Players who do not Rejoin during the allotted time will have their operator fully disconnected.
      • When a disconnected player is eliminated, their Resurgence timer will countdown as expected but they will only be redeployed once reconnected.
      • Players that have been eliminated for over 3 minutes and intentionally disconnect  via ‘Leave Match’ will not be presented with the option to Rejoin.
      • Players that disconnect while operating a vehicle will be ejected from the driver’s seat.
  • Squad Backout / Match Cancel: If you lose a matchmade teammate before the match begins, your squad will be taken back to the lobby so you don’t start the match shorthanded. If too many squads get backed out before the match begins, we will return everyone to the lobby to find a better match.
  • Suspensions & Penalties: Disconnecting from matches early and not rejoining can result in SR Penalties and Matchmaking Suspensions. Repeated disconnects will result in higher SR Penalties and longer Suspensions.
    • Note: Players that have been eliminated for over three minutes can disconnect from the match via “Leave Match” without penalties.
  • SR Forgiveness: If a matchmade teammate disconnects during a game and does not rejoin, you won’t lose any SR for the match. You’ll still be able to gain SR if you manage to gain more than your Deployment Fee. However, SR Forgiveness does not apply if a party member leaves the match early.
  • Demotion Protection: Every time you are promoted to a new Division, you’ll gain 3 games of Demotion Protection where you won’t lose any SR. Once those games have passed, if you happen to lose enough SR where you would normally get demoted, you’ll instead only lose enough SR to reach the Division SR floor (Gold would be 2100 SR for example) to give you one more chance before getting demoted.
  • Party SR Restrictions: To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used:
    • Bronze – Platinum: Can party up without any restrictions
    • Diamond: Can party within 2 Skill Divisions
    • Crimson & Iridescent (Including Top 250): Can party with players within 1 Skill Division

ADDITIONAL FEATURES

  • Hot Streaks: Win a Ranked Play game to earn Victory Streak Flames that appear behind your Rank Icon in the lobby and in-game. Extend your win streak to progress the flames. Victory Streak Flames expire when you are eliminated or after 72 hours without playing a Ranked Play match. Go on a roll and the competition will know the heat is coming.
  • Social Profile: Your Warzone Ranked Play: Resurgence Rank & Division icon will be added to your Social profile anywhere your profile is viewed across Modern Warfare III and Call of Duty: Warzone.

UI/UX

  • Operators Filter
    • Allows players to filter the Operators in the Operators Screen by Status, Games, and to sort them by Default, Newest First and Alphabetical Order.
  • Speakers Test Option in Settings Menu 
    • Allows players to configure and test their speakers setup in order to optimize their audio experience.
  • Cinematic Cutscenes
    • Seasonal cinematic cutscenes can now be skipped.
  • Firing Range Tac-Stance
    • Tac-Stance status is now indicated on the HUD in the Firing Range.
  • Mastery Emblem Unlock
    • Mastery Emblem unlock requirements are now displayed in the Customization menu.
  • Gunsmith Attachment Filters
    • Changed filter combination logic from AND to OR.
    • Selected filters are now reset after each game session.
    • Removed redundant Locked and Unlocked filters.
    • Filters button now displays actively engaged filters.
  • Clear Team Pings Quality of Life
    • Added an option in the Ping Wheel to clear squad pings.

This option will clear all pings from a player’s screen. This means that the player’s own pings will be deleted while squad member pings will be cleared only from the player’s perspective.

  • Custom Perk Pack Flow Quality of Life
    • When creating a new loadout, if no Custom Perk Packages exist, one will be created with the “starter” perks and equipped.
    • If a Custom Perk Package does exist, the new Loadout will use the player’s first Custom Perk Package.
  • Hold to Stow Duplicate Items Improvement Quality of Life
    • Users can now Hold to Stow items that they already have equipped.
  • Improved Ranked Messaging when Kicked Quality of Life
    • Added more clarity to Ranked messaging when kicked due to incomplete squad.
  • Redeploy Pack and Gulag Token Conversion in Loot Feed Quality of Life
    • When Redeploy Packs and Gulag Tokens are converted to money when the gulag closes, that money amount will now appear on the loot feed.
  • Prestige Levels Display Quality of Life
    • Prestige levels will now show in the Warzone progression menu.

BUG FIXES

  • Fixed an issue preventing eliminated players from dropping armor plates if they haven’t looted armor plates.
  • Fixed an issue where players that rapidly opened and closed the buystation could not interact with it.
  • Fixed an issue where self revive would display both “Swap” and “Hold to Stow” prompts if player had a full inventory and one already equipped.
  • Fixed an issue causing the incorrect voice lines to play from a Bunker Buster.
  • Fixed an issue causing Redeploy Packs to stay in the player’s backpack after the Gulag closes.
  • Fixed an issue causing players to be redirected to Resurgence Ranked Play after completing a Battle Royal match.
  • Fixed an issue preventing supply boxes on the Research Vessel from appearing after a player activates a Supply UAV.
  • Fixed an issue preventing the “stow” prompt to appear when looting a Plate Carrier.
  • Fixed an issue causing the “Toggle Mute” option to be non-functional while in a match.
  • Fixed an issue causing the Loadout selection to remain on screen during the infil cinematic.
  • Fixed an issue causing “fist” eliminations to incorrectly display on the elimination cam.
  • Fixed an issue causing the JAK Purifier audio to be silent when on an ascender or zipline.
  • Fixed an issue where players were seeing all Champion’s Quest rewards after any CQ match.
  • Fixed an issue causing duplicate splashes to appear when Most Wanted time is reduced after opening crates.

\While the official patch notes aren’t out yet, we do know the new content incoming courtesy of Activision.

Modern Warfare III Multiplayer:

  • Sledgehammer Games is cooking: Six Core 6v6 Maps are coming to Season 3, including three that are brand-new, one that’s remastered, and two repurposed from Vondel and Rebirth Island points of interest.
  • Four game modes . . . that we know of: Capture the Flag Multiplayer Mode leads the charge at the start of Season 3. Watch your step in the all-new Minefield mode and bring a knife to a gunfight in One in the Chamber, and look for Escort and off-world Vortex Playlists later in season.
  • Season 3 Ranked Play: Treyarch is putting the finishing touches on the next full season, with all-new rewards to earn and Season 2 content to claim on April 3.
  • Perk up: Sledgehammer is about to change up how you play Multiplayer with the addition of three new Perk Vests, new Boots, and new Gear. Plus, a new Tactical EMD Mine and Enhanced Vision Goggles are coming during the season.

Warzone:

  • #RebirthDay is Coming! Welcome back to Rebirth Island! The weather is clear, the visibility across the island is excellent, and the action is about to heat up. What surprises are in store? Players can also drop into Rebirth Island throughout a new Ranked Resurgence season.
  • New Modes and Gameplay Features: Resurgence modes and variants. Biometric Scanners. Smart Displays. Weapon Trade Stations. A new Resurgence Champion’s Quest in Rebirth Island. Variable time of day conditions that change the atmospheric mood but not the visibility of the action. Infil Strikes where the Water Tower, Lighthouse, and even the Prison roof is destroyed as your infil begins. And a host of secrets to discover. Optimized combat for Rebirth Island arrives in Season 3.
  • Call of Duty: Warzone Ranked Play – Resurgence on Rebirth: Ranked Play continues with a new map to master. Use the same Resurgence rules and innovations, claim the stack of impressive rewards for your grind, and drop into Rebirth Island throughout the new season.

Modern Warfare III Zombies:

  • The Dark Aether Story Continues: Take a chance on Jansen as a full-scale rescue mission is launched after the doctor enters a new and terrifying region of the Dark Aether.
  • Take on the Third Rift: An ethereal voidscape houses insanity-inducing horrors within, including a new and diabolic Disciple variant. Provide fire support for Ravenov, and find Dr. Jansen before she’s consumed by darkness.
  • Season 3 Challenges and Schematics: Unlock Prestige levels to acquire Zombies Challenges, and gather three new Schematics to aid your progress, including a way to disguise yourself among Mercenaries, Dead Wire your explosive weaponry, and outlast the gas.
  • Warlord Rainmaker: Holed up on Rahaa Island, this heavily armored psychopath makes it rain artillery fire and has little regard for his own forces.

Call of Duty: Warzone Mobile:

  • Launch and Content Recap: After a monumental launch only six days ago, Call of Duty: Warzone Mobile is delivering big-map gameplay on the go via drops into both Verdansk and Rebirth Island, available right now, along with Multiplayer maps and Playlists. Link your account to ensure your connected content levels up and unlocks with you, no matter which platform you play on.
  • Call of Duty: Warzone Mobile’s New Season Launch: At launch, the first unified season of Call of Duty: Warzone Mobile is connected with Season 3 of Call of Duty: Warzone and Call of Duty: Modern Warfare III.
  • Season 3 Connected Content: Claim new free Base Weapons and eight new Aftermarket Parts, unlock new Operators, and earn over 100 pieces of content with the BlackCell and Battle Pass.
  • Rust Arrives, Plunder Drops: The fan-favorite map Rust is added to the map pool, along with two new Battle Royale Modes — Plunder and Buy Back! Plus, UAV Towers are ready to reveal enemy locations across Rebirth Island.
  • Events and The Keep: Assemble the perfect squad by playing each of the weekly events and obtaining Operator Skins and Weapon Blueprints in The Keep!

Across all modes:

  • Weapons Detail: Unlock three weapons for free at the start of Season 3 — the FJX Horus SMG, MORS Sniper Rifle*, the Gladiator Melee punch knife — and expect the BAL-27 Assault Rifle later in the season.
  • Get More Attached: Try out a variety of Aftermarket Attachments that range from the esoteric to the insane, including a fully automatic M16 from MWII and akimbo lever-action shotguns!
  • BlackCell: Mainline the Mainframe with BlackCell — aa bespoke collection of animated Operator Skins in shimmering gold with vertical glyph streams, plated tattoo work, and glitch-wear masks are yours to own.
  • Operators: Vladimir Makarov, Snoop Dogg, Banshee, Hush, and BlackCell Stasis Operators headline a packed Season 3 Battle Pass. Purchase the Battle Pass to instantly unlock Makarov and the Doggfather himself, Snoop Dogg.
  • New at the Store: Claim your free Call of Duty: Warzone 4th Anniversary Blueprint, join Godzilla and Kong with three all-new Monsterverse-themed Operators, play as best buds Cheech and Chong, rule your roost with the CDL Emperor Pack, and much more!
  • Even more Challenges, Events, and Progression: Learn the rewards for completing the Weekly Challenges, ready up for the Season 3 Events beginning with the first Event: Godzilla X Kong Battle for Hollow Earth! Also check out the Prestige prizes for grinding all the way to Level 650.

Once the patch notes are out, we’ll update the article, so stay frosty!

Update: Full patch notes have been added.

Source: Call of Duty (1, 2)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Payday 3 Down for Server Maintenance This April 3

Starbreeze Studios has pulled the Payday 3 servers down this April 3, and this is to conduct planned maintenance on the game. Read on for the schedule and info.

Payday 3 Server Maintenance Schedule for April 3:

Start Time:

  • [CEST] 10 pm
  • [PDT] 1 am
  • [EDT] 4 am
  • [HKT] 4 pm

Duration: 2 hours

End Time:

  • [CEST] 12 pm
  • [PDT] 3 am
  • [EDT] 6 am
  • [HKT] 6 pm

No word if we’ll be getting a title update with the maintenance, but don’t be surprised if we do, as the latest patch released last week had a known issue, which we’ve included for reference below.

Known Issue From Patch 1.1.2:

Players who have reached Infamy Level 26 prior to this update may not be able to equip the Adaptive Armor immediately. If the Adaptive Armor appears as locked despite having the required infamy level, it can be unlocked by finishing any heist.

If there is an update, we’ll be sure to let our readers know, so make sure to bookmark our Payday 3 game hub for the latest news.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Elden Ring Down for Server Maintenance and System Update This April 3

FromSoftware Inc. has taken the Elden Ring server down for maintenance this April 3, 2024. While the game will be down for at least two hours on all platforms, no update will be released today.

Elden Ring Down for Server Maintenance Schedule This April 3:

Here’s the announcement from FromSoftware:

The #ELDENRING game servers will undergo maintenance today, April 3, 2024.
Maintenance will begin at 0:00 PDT | 09:00 CEST | 16:00 JST and will last 2 hours.
No additional game data or patches will be applied during this process.

Thank you for your patience, Tarnished.

The new DLC Elden Ring: Shadow of the Erdtree will be released on June 21, 2024 so there might be more updates for the game coming later this year. Please stay tuned for all of the latest details.

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Damien Seeto