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Killing Floor 2 Update 1.75 for Oct. 17 Shoots Out for Last Hans Standing and More

Tripwire has deployed Killing Floor 2 update 1.75 on all platforms, and this is to bring the Last Hans Standing patch into the game! Read up on what’s new this Halloween and more in the official KF2 patch notes for October 17’s update.

Killing Floor 2 Update 1.75 Patch Notes | KF2 Last Hans Standing Patch Notes:

What’s new?

  • New Official Map: Castle Volter by Saber Interactive
    • Compatible for Survival, Weekly, Endless
  • New Weekly: Bounty Hunt (For every wave, several zed are marked as Bounty Zeds which needs to be killed. Bounty Zeds attempt to flee on sight and become stronger if other zeds are killed before it. Dosh is only awarded for Bounty Zed kills and heals during trader time. Suicidal difficulty, 7 waves)
    • Complete the Weekly to earn the Bounty Hunt weapon skin for the .50 Desert Eagle
  • 2 New weapons
    • HRG 93R (Off-Perk, Tier 0, Dual-Wieldable, Can be set as part of any perk’s Starting Loadout [Replacing the 9mm Pistol]/$150 for Dual-Wield)
    • MG3 Shredder (Commando, Tier 5, $2000)
    • Note: The MG3 Shredder is a DLC weapon. It can be acquired via purchase from the in-game store or from owning the Armory Season Pass II DLC. This weapon can be tried out by Steam/EGS players in private matches by inputting GiveWeapon KFGameContent.KFWeap_LMG_MG3 into the dev console after enabling cheats.
    • Note: The HRG 93R is free for all users
  • New Objectives, tickets, cosmetics, and store bundles
    • Complete all seasonal objectives to earn the Volter weapon skin for the Mkb. 42(H) Rifle

Quality of life improvements:

  • Option to select and play any Weekly Outbreaks
    • Available for Matchmaking, Server Browser, and Solo Offline
    • Server owners can set their servers to run a specific Weekly by putting “?WeeklySelectorIndex=<NUMBER>” in their batch file (with <NUMBER> being the specific weekly – i.e. Boom is 1, Cranium Cracker is 2…etc – refer to the announcement page for the full list of Weeklies’ numbers)
    • Note: The current Weekly Outbreak rotation system will continue working as usual, updated weekly. Weekly rewards will only be granted if the ‘Current Weekly’ option is chosen. Playing any Weeklies outside of the Current Weekly will not grant any reward.

Balance changes:

  • Reducto Ray
    • Shrink incap duration reduced from 10s to 0.5
    • To quote simplecat from the TWI Forums: “(This means) that after not attacking ZED for 0.5s the internal meter resets back to 0 and you’d need to start appying incap from the scratch. Incap wears off really fast now but ZEDs grow in size very slowly”
    • For an explanation on how the Shrink incap works, refer to this explanation on the KF2 Big Doc
  • HRG Head Hunter
    • Time to start head reduction x5 times quicker
    • Head reduction rate decreased by 10%
    • For an explanation on how the HRG Head Hunter’s head-shrinking effect works, refer to this explanation on the KF2 Big Doc
  • Killerwatt
    • Default fire mode damage increased from 50 to 55
    • Alt-Fire charge time reduced by 30%
    • Camera turning ratio is now x5 faster than pre-Fall 2023 version when alt-firing – this makes the weapon easier to control while alt-firing
    • Spare ammo increased from 300 to 450
  • HRG Vampire
    • Added a crosshair to the scope (similar to most Medic weapons)
  • SWAT (Perk-wide Change)
    • All weapon ammo costs (except for the HRG Nailgun PDW) are reduced by -10%
  • Fortitude (Support Level 10)
    • Added +10% damage resistance in addition to the +50% health increase
  • Armor Piercing Shot (Support Level 15)
    • Added +10% perk weapon damage in addition to the +4 penetration stat increase
  • ZED TIME – Penetrator (Support Level 25)
    • Now allows the player to reload in real-time in addition to the +30 penetration stat increase on Zed Time
    • For an explanation on how the Penetration stat works, refer to this explanation on the KF2 Big Doc
  • Acidic Rounds (Field Medic Level 15)
    • Skill has been overhauled
    • Removed poison incap from Perk Weapons’ regular shots
    • Healing darts’ base damage increased; it’s easier now to break Zeds’ poison resistance threshold
    • Dart cost for all Medic weapons (except for the HRG incision and HRG Healthrower) reduced by 20%
  • Castle Volter map
    • Trader timer increased by x1.17 (x2.5 during the last wave so players can admire a museum for a bit longer)
  • Note: The following changes were not mentioned in the official changelogs and were mentioned by simplecat in the TWI Forums thread for Beta 2:
  • HRG Stunner
    • Primary fire damage increased from 60 to 80
  • Riot Shield and Glock 18 (SWAT)
    • Primary (full-auto) fire spread reduced from 0.06 to 0.045
  • FAMAS Masterkey
    • Trader price reduced from $1200 to $1000

Bug fixes:

  • Fixed an issue where the Server Details and Spectate buttons would become unavailable due to the types of servers displayed and the placement in the server list of those servers.
  • Fixed an issue where Default ZEDs used the seasonal SFX when seasonal skins were enabled.
  • Fixed an issue where the Abomination gets stuck when using the Gorge Attack on drones.
  • Addressed issues with EGS servers and online services being unavailable
  • Fixed an issue with the MG3 Shredder where the ADS Alt-Fire tracers and FX would appear misaligned.
  • Fixed an issue with the Killerwatt where two third-level charges could not be fired from a single magazine.
  • Minigun-specific weapon fixes:
    • Fixed issues with the Minigun that would cause ammo amounts to be lost when swapping weapons.
    • Fixed issues with the Minigun that would cause ammo amounts to be lost, reloading and purchasing ammo during Trader Time.
  • Fixed an issue with the G36 Assault Rifle where the ammunition would disappear from the magazine during the magazine check after partially reloading.
  • Fixed an issue with the HRG 93R pistols where the barrel materials were too thin.
  • Fixed S12 shotgun alt-fire FX such that it now displays correctly on top of various environmental surfaces.
  • Fixed an issue with drones (Sentinel/HRG Bombardier) targeting Zeds through the Trader Pod
  • Castle Volter-specific map fixes:
    • Updated the splatter mapping throughout the map where it had missing or incorrect blood splatters.
    • Updated the Spectator collision throughout the map to prevent the Spectator camera from leaving the map bounds.
    • Updated light sources and lighting throughout the map.
    • Updated textures throughout the map to properly reflect the illumination from the flashlight.
    • Updated the bullet decals and impact sounds to reflect the correct materials throughout the map.
    • Adjusted props throughout the map to reduce and remove clipping with the surrounding environment and other props.
    • Adjusted Ammo Crate and Drop Weapon placement to reduce and remove clipping with the surrounding environment.
    • Adjusted railings throughout the map to reduce and remove clipping with the surrounding environment.
    • Walls were adjusted, and seams were welded together throughout the map to remove the visible seams within the environment.
    • Fixed multiple invisible collision boxes throughout the map.
    • Fixed multiple collision boxes around props and railings that would leave the player twitching when right up against them.
    • Fixed multiple instances where players could step onto a railing and take fall damage when stepping back off.
    • Fixed the multiple instances of barriers not having collision for ZEDs, allowing them to walk through them.
    • Fixed multiple instances of walls not having collision, allowing players to get to unintended areas.
    • Fixed multiple instances of walls, props, and environment dressing having single-sided textures, making them invisible or able to be seen through based upon camera angle.
    • Fixed multiple instances of Z-fighting/flickering were fixed throughout the map.
    • Fixed the fir trees so the needles do not have bullet collision.
    • Updated ZED spawns to remove the spawning from the players’ sight line.
    • Fixed multiple areas where shotgun jumping allowed players to reach areas ZEDs could not path to.
    • Fixed an issue where the welding seam on the doors would not fully render on doors throughout the map.
    • Updated the inability to climb on tables in multiple areas in the map to make behavior consistent throughout.
    • Updated draw distance throughout the map to reduce issues of pop-in and disappearing as the player moves through the map.
    • Fixed an issue where some SYG zones were not activating.
    • Updated the SYG zone outlines to reduce clipping with the environment and increase visibility.
    • Updated the SYG zones to ensure that the marked areas represent where the players need to be to qualify for the SYG zone bonus.
  • Fixed an issue where Medic’s weapon dart recharge rates were overly fast for non-medic perks.
  • Fixed an issue with the Support perk Fortitude skill not increasing resistance by the appropriate amount.
  • Fixed Survivalist weapon loadout such that it properly reflect players’ choices in the main menu.
  • Fixed an issue where collectibles only triggered for the user that hit the collectible rather than all users on the server.
  • Fixed multiple issues with the Seasonal Objective “I could do this all day,” not counting progress for both those that got the boss kill and those that did not
  • Fixed an issue where the 2nd and subsequent waves in endless mode would not match the announced timing.
  • Fixed an issue with the Weekly Selector where the “Outbreak Completion Reward” text and dosh reward frame would no longer be visible after changing back to the Current Weekly.
  • Excluded Santa’s Workshop map from certain weeklies to avoid spawn issues.
  • Updated the Castle Volter localization to include all supported languages.
  • Updated the “Current Weekly” localization to fit within the textbox.
  • Updated the Seasonal Objective “I could do this all day” to fit within the textbox across multiple languages.
  • Updated the punctuation within the Seasonal Objectives across the supported languages.
  • Corrected misspelling of “password” in Spanish on certain menus.
  • Fixed multiple clipping issues with the Last Stand Neck Gaiter.
  • Fixed an issue with the HRG Crossboom Spectre skins covering the scope.
  • Updated the display name for Castle Volter within Web Admin.
  • Updated the cinematic and music in the main menu to the seasonal versions.
  • Fixed an issue where trader time could increase after the 1st wave across multiple modes.
  • Fixed an issue where the Weekly Server would be highlighted and selectable when a player hovered between the Server List and the Server Detail button.
  • Fixed client crashes due to high image resolution on WebAdmin.
  • Adjusted weapon type and filtering flags on various weapons.

That’s about it. No word if we’ll get more content updates this year or in the future especially since Killing Floor 3 is on the way.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PSVR2 PC Support Reaches Major Milestone With Windows Support and Running on SteamVR

PlayStation VR2 (PSVR2) PC support may soon become a reality thanks to modders, as they’ve finally managed to get Windows to support it, with even some support for SteamVR. 

Mediator Software, the company behind the iVRy app, which brings driver support for multiple VR headsets to SteamVR, announced on X (formerly Twitter) that not only have they managed to get PSVR2 VR mode to work on Windows but that they’ve also gotten the headset to work with SteamVR.

However, there is a catch. Currently, PSVR2 PC support only works on supported AMD GPUs, with additional hardware required.

 

Regardless, this is fantastic news, something that many had hoped PlayStation to officially support when the PSVR2 launched early this year. Disappointed, they didn’t, leaving the work to modders. 

It’ll be interesting to see what kind of development unfolds in the coming months and even more interesting to see how the PSVR2 manages on top-of-the-line graphic cards. It already blew us away in our review of it on the PS5, we can only imagine what insane modders will pull off with it once PC support arrives. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Halo Infinite Season 5 Update for October 17 Fires Out, Here’s the Full Patch Notes

343 Industries has fired out the Halo Infinite Season 5 update, and this brings “Operations” into the game, a new Battle Pass alongside a host of improvements. Read on for the complete Halo Infinite October 17 patch notes.

Halo Infinite Season 5 Update Patch Notes | Halo Infinite Update for Oct. 17 Patch Notes:

50-TIER BATTLE PASS & REWARD IMPROVEMENTS

As outlined in the “Battle Pass & Operations | Season 5” blog on Halo Waypoint, this season’s Battle Pass features 50 tiers and the following reward track improvements:

  • Tiers that reward Armor Coatings now grant that Coating for all available Armor Cores at the same time.
  • Tiers that reward Shoulder Pads will now grant both the Right and Left versions of that Shoulder Pad at once rather than splitting the two versions between different tiers.
  • Rather than being dispersed throughout the full reward track, the free Battle Pass rewards are now grouped within the first 20 tiers. Tiers 21-50 are only available to players who purchase the Premium Battle Pass.

The Season 5: Reckoning Battle Pass will be available for all players between October 17, 2023, and November 14, 2023. Purchasing the Season 5 Premium Battle Pass for 1,000 credits will provide players with the following benefits:

  • Permanent access to progressing the full Battle Pass, which includes 1,000 earnable credits across its 50 reward tiers.
  • An exclusive Weapon Model customization: the Defiled Bulldog.
  • If the Battle Pass is equipped while the Season is active, an extra Challenge slot and bonus Match XP during multiplayer matchmaking.

For 2,200 credits, players can purchase the Premium Battle Pass with all the benefits listed above and instantly unlock the next 15 tiers of the Battle Pass.

Prior to this update, purchasing a Premium Battle Pass Bundle would award a number of XP Grant consumables that had to be manually applied. Starting with the 2,200 credit offer in Season 5, the levels will now be automatically unlocked in the purchased Battle Pass and no XP Grants will need to be consumed.

Season5-Reckoning.png

OPERATIONS

Previous Halo Infinite Seasons featured limited-time themed “Events” that rotated in and out of the game. Starting with Season 5, Events are evolving into longer-running “Operations.” Like Events, the full reward track for Operations will be free for all players while they are active.

Operations feature a themed 20-tier reward track that will be available to all players for free during its 4-6 week duration. Unlike Events, players will have the following premium offers:

  • For 500 credits:
    • Permanent access to the full Operation pass.
    • An exclusive customization item.
    • If the Operation Pass is equipped while the Operation is active, an extra Challenge slot and bonus Match XP during multiplayer matchmaking.
  • For 2,000 credits:
    • Instantly unlock all 20 tiers of the Operation Pass.
    • An exclusive customization item (the same item included in the 500-credit offer).
    • If the Operation Pass is equipped while the Operation is active, an extra Challenge slot and bonus Match XP during multiplayer matchmaking.

Once the Operation’s 4-6 week window has concluded and it is no longer available for free, the Operation Pass will be accessible via the two premium offers outlined above.

Previously, players progressed through Event Passes by completing Event Challenges. Operation Passes, however, are progressed via Match XP like a seasonal Battle Pass.

Season 5 features two Operations:

  • Combined Arms
    • Active between November 14, 2023, and December 18, 2023.
    • Free 20-tier Operation Pass featuring RHAKSHASA-themed rewards.
  • Winter Contingency III
    • Active between December 19, 2023, and the end of Season 5 in early 2024.
    • Free 20-tier Operation Pass featuring holiday-themed rewards.

Season5-OperationsCombo-R02.png
Spartans wearing customization items from Season 5’s upcoming Operations: Combined Arms (left) and Winter Contingency III (right).

MATCH XP IN CUSTOM GAMES

Players can now progress their Battle Pass and Operation Passes by earning Match XP in Custom Games. Players will see their progress towards their Match XP daily cap displayed on the Custom Game screen before a match as well as on the Match Rewards menu displayed before the Post Game Carnage Report (PGCR).

CustomGameXPCap_NoGT.png
Your progress towards the Daily Cap for Custom Game XP is listed in the middle of the Custom Game lobby menu, below the match’s details.

Match XP from Custom Games will be capped at 120 XP per match and 7500 XP per day. Match XP from multiplayer playlists will not be capped.

Learn more about this change in our Halo Infinite Match XP in Custom Games FAQ article.

MENU IMPROVEMENTS

Many menus have a new look for Season 5: Reckoning:

  • The main menu and multiplayer menus now feature a background scene that will rotate to reflect recently released content.
  • Multiplayer Challenges now appear on the Main Menu.
  • Players will now see their Spartan and up to three Fireteam members with their selected Stance in the multiplayer menus. Players’ spawn effects will also play when they join the Fireteam.
    • Players can change their selected Stance in the Spartan ID menu, which is found in the Customize tab of the main menu.
    • Spawn effects are part of a player’s equipped Effect Set. This customization option can be adjusted in the Armor Hall menu, which is found in the Customize tab of the main menu.
  • Multiple Battle Pass-related menus have been improved:
    • Players can now purchase multiple levels of a Battle Pass at once. There are two methods for purchasing Battle Pass levels:
      • When viewing a Battle Pass’s reward track, navigate to a tier then use the shortcut listed along the bottom of the screen to purchase all levels up to and including the selected level. 
      • In the Boosts menu, a new Increase Level slider allows players to select how many levels to purchase.  
    • New tabs have been added to the Battle Pass menu to show the Live Battle Pass, the currently equipped Battle Pass, the Battle Pass switcher, and this week’s Challenges.
    • Selecting the Battle Pass widget on the Main Menu will now take players directly to the Reward Track of the currently Live (or Equipped) Battle Pass.
  • The Post-Game Carnage Report (PGCR) menu has a new background scene and text readability on the menu has been improved as well.
  • Various readability improvements have been made throughout the Halo Infinite menus.

REWARDS FOR REACHING MAXIMUM CAREER RANK

Players who achieve the maximum level in the Career Rank system, also known as Hero rank, will automatically receive the following customization items to use in multiplayer:

  • The Infinite Mark VI Armor Kit for the Mark VII Armor Core.
  • Two Mark VII Armor Coatings:
    • Campaign Season
    • Midway Emerald
  • The Gilded Infinity visor
  • The Hero emblem set

This content will be unlocked automatically for all players who reach the maximum Career Rank level after Season 5’s launch.

For players who reached Hero rank prior to Season 5’s release, the development team will be granting these rewards shortly after launch. If you reached Hero rank prior to Season 5’s launch and do not see the rewards in your inventory, you can submit a ticket and Halo Support agents will reach out when this grant is complete.

MarkVI_ArmorKit_CampaignSeason.png
The Infinite Mark VI Armor Kit with the Campaign Season Armor Coating equipped. 

MULTI-CORE FOR ALL HELMETS AND ADDITIONAL COATINGS

All helmets in Halo Infinite, regardless of when or how they were released, can now be used on any Armor Core. Additionally, 28 Armor, 2 Weapon Coatings, and 1 Vehicle Coating released prior to Season 4 can now be used on any Armor, Weapon, or Vehicle Core.

Visit the “Customization Overview | Season 5” blog on Halo Waypoint to learn more about Multi-Core and all of the other customization changes in Season 5.

CrossCoreMultiIcon.png
In the Customization menus, Multi-Core items are now identified by a new “Multi” icon along the bottom edge of the item’s tile as well as above the item’s name.

Expand the accordion below for the full list of updated Coatings:

NEW ARENA MULTIPLAYER MAPS

To learn more these new maps, visit the “Maps Overview | Season 5” blog on Waypoint or view the video below for a flythrough of each new map:

Forbidden

Forbidden is now available in Custom Games and various matchmaking playlists. On Forbidden, players will compete inside a long-abandoned Forerunner structure with two distinct sides: a lush jungle side, and a dry barren side.

S5_AST_Forbidden_Watermarked_4k.png
Spartans fighting in the lush jungle side of the new multiplayer map, Forbidden. The dry barren side can be seen across the chasm on the lefthand side.

Prism

Prism is now available in Custom Games and various Matchmaking playlists. On Prism, players will fight in the caverns of an asymmetrical blamite mine. Players can pick up and throw chunks of blamite found across the map.

S5_AST_Map_Prism_Watermarked_4k.png
Spartans fighting in the new multiplayer map, Prism. The glowing blamite crystals protruding from the ground and ceiling can be detonated via gunfire or picked up and thrown by Spartans. 

NEW MULTIPLAYER GAME MODE: EXTRACTION

The Extraction multiplayer mode, which was first introduced in Halo 4, is now available in Halo Infinite Matchmaking and Custom Games. In Extraction, two teams of four players compete to arm and defend Extraction Sites on the map.

To learn more about the Extraction mode, visit the “Extraction Overview | Season 5” blog on Halo Waypoint.

NEW WEAPON VARIANT: BANDIT EVO

A new variant of the M392 Bandit Rifle, the Bandit Evo, is now available in Ranked matchmaking playlists and Custom Games. For more information on the Bandit Evo and Ranked matchmaking in Season 5, visit the “Ranked Update | Season 5” blog on Halo Waypoint.

HI_S5_BanditEVO_Watermarked_1920x1080.jpg
A Spartan looking through the Bandit Evo’s holographic sight. 

The Bandit Evo features similar damage and performance as the M392 Bandit Rifle, but with a 1.6x holographic scope. If players are damaged while using the Bandit Evo’s sight, they will be descoped back to their standard hip-fire view.

BanditEVO_ScopeIn.png
Screenshot of the Bandit Evo’s 1.6x sight in-game. Being damaged in this view will descope the player.

The Bandit Evo will inherit all customizations, such as Coatings and Weapon Models, from the standard M392 Bandit Rifle.

FORGE IMPROVEMENTS

AI Toolkit

As detailed in the “Forge Overview | Season 5” blog on Halo Waypoint, Forge players now have a new AI Toolkit to create and share experiences using Campaign AI in Forge. The AI Toolkit enables players to spawn AI, control where the AI navigates, change the AI’s team, and use a node graph to further modify AI behavior. Up to 32 AI units can be present on the map at one time.

HI_MarineAssault_Watermarked_4k.png
Marines fighting two Hunters on the new Forge canvas, Permafrost.

The Forge AI Toolkit contains 43 characters, which fall into the categories below:

  • Grunts: 5 variants
  • Jackals: 4 variants
  • Skimmers: 3 variants
  • Elites: 5 variants
  • Brutes: 16 variants
  • Hunters: 2 variants
  • Marines: 6 variants
  • Bosses: 2 variants

Check out the full list of AI units now available in Forge.

The AI toolkit contains the following spawner objects:

  • AI Spawner: up to 8 AI units spawn at this location.
  • AI Drop Pod Spawner: a single AI unit is delivered to this location via a Drop Pod that falls from the sky.
  • AI Phantom Spawner: up to 8 AI units disembark from a Banished Phantom that flies into the map at this location.

Once AI units are spawned, they can be redirected to a new area via the AI Move Zone object. Once the AI units arrive at the directed location, they will carry out normal AI behaviors via the Forge Nav Mesh.

HI_SpawnerCollection_Watermarked_4k.png
Foreground, left to right: the Drop Pod Spawner, the AI Spawner, and the AI Phantom Spawner. The AI Move Zone object is visible in the background. 

AI traits such as their weapon and squad behavior can be adjusted via the AI Spawner Object Properties menu in Edit mode. Additionally, players can create or edit AI waves, behaviors, and events via a node graph.

The following Tool Settings are available for AI unit testing in Edit Mode:

  • Deathless: prevents the player from dying to AI-inflicted damage.
  • Valhalla: prevents the player and all AI from dying, except for kill volumes and backsmacks.
  • Undetectable to AI: AI units cannot detect players.

AI unit difficulty, including a Player Count Difficulty Multiplier, can be set via a node graph in Edit mode. Or, when playing a Forge experience with AI in a custom game, AI unit difficulty can be adjusted via the AI options in the Custom Games Mode Editor menu.

New Forge Canvases

Two new canvases are now available to Forge creators:

  • Barrage: Scarred terrain from a Banished bombing. Features a blackened play area with water-filled craters and broken trees
  • Permafrost: Features snow-covered terrain with frozen ponds, ice and sharp snowy peaks in the distance

Barrage.jpg
Screenshot of the new Forge canvas, Barrage. 

Banished Objects and Visual FX

Players now have access to new Banished-themed Forge assets and various visual FX. This includes the following object types:

  • 11 primitives
  • 27 structures
  • 10 lights
  • 86 accents
  • 15 decals
  • 13 FX
  • 23 material swatches

Full list of new Banished objects and FX (185 items)

Snow & Ice Objects and Visual FX

Players now have access to new snow and ice-themed Forge assets and visual FX. This includes the following object types:

  • 9 FX
  • 84 biome objects
  • 21 material swatches

HI_SnowIce_05_Watermarked_4k.png
Screenshot of several new Ice Shard objects on the Permafrost canvas.

Full list of new Snow & Ice objects and FX (114 items)

New Lighting Options

New properties and options have been added for lights in Forge:

  • Minimal Roughness: a new slider ranging from 0 to 1 that adds roughness to the light, with 0 being no roughness and 1 being maximum roughness. Rough lighting may help improve an area’s fill lighting and ambient tones.
  • Near & Far Begin: adjusting a light’s Near Begin will change how far from the source that light starts rendering. Adjusting the Far Begin will change the softness of the edge of the light.
  • First Person Contact Shadows: up to 4 lights can now feature higher fidelity first person shadows. These higher fidelity first person shadows are not visible when playing with lower quality video settings on PC or Xbox One.
  • Volumetric Fog Intensity: a new slider ranging from 0 to 1 that adjusts how a light interacts with the map’s fog. Setting this slider to 0 will disable interaction with fog.
  • Area Lights: enabling the Area Light option in a light’s Object Properties allows players to adjust the radius and length of the light’s specular highlight.
  • Gobo & Light Cone additions: Additional gobos and light cones are now available for use in Forge. Near Fade Start and Near Fade End options are now available for making further adjustments to these light objects.
  • Light Groups: Forgers can add lights to a group to turn off shadows on lower end hardware, increase shadow resolution, or make other performance adjustments.
  • Reflection Volume options:
    • Active Volume toggle: enable or disable the volume’s reflection volume.
    • Intensity: adjust how bright or dim the cube map is.
    • Origin: create an offset from the origin where the cubemap will be created.
    • Blend on Top: set 1 cubemap that will have a higher priority than any overlapping cube maps.
  • Rotating OBBs: the Oriented Bounding Box (OBB) of a light can now be rotated on the X, Y, and Z axis. This will allow for better control of the lighting in maps, and for better performance management.

Massless Children Prefab Property

Players can now set the “child” objects in a prefab to have no mass. For prefabs that are welded onto vehicles, this option will allow the prefab to have less of an impact on the vehicle’s handling.

Object Collision Toggle

A new Object Collision toggle is now available for static Forge objects. This toggle enables objects to not collide with players or vehicles but will still collide with bullets and grenades. This will allow for small decorative objects to have less of an impact on player navigation and potentially reduce instances of desync.

Mouse and Keyboard Improvements

Mouse and keyboard controls in Forge now have the following new functionalities:

  • Camera Pan: while holding the middle mouse button, drag the mouse to pan the camera.
  • Plane Restricted Camera Movement: use the arrow keys to navigate through the map without adjusting the camera’s altitude.
  • Node graph panning: players can now use the WASD keys to pan across the node graph menu.

BALANCE CHANGES

MANGLER

The Mangler can now kill an enemy Spartan with one shot followed by a melee.

M12R ROCKETHOG

The Rockethog is now more effective against turrets and vehicles. When locked-on, the Rockethog’s rockets will track targets more aggressively.

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RESOLVED ISSUES AND BUG FIXES

Many improvements come from Halo Insider and Halo Support tickets submitted by our community. Thank you for participating and please keep submitting tickets!

Halo Support tickets help the team here at 343 Industries understand what issues you would like to see addressed in future Halo Infinite updates. The development team is actively working on a variety of game updates and improvements based on both player feedback and bug report tickets.

If you experience a crash in Halo Infinite, please include as much of the following information as possible:

  • Step-by-step instructions on what caused the crash. The more specific, the better!
  • Attach an up-to-date DxDiagfile. To create a DxDiagfile, type “dxdiag” into the Start menu’s search bar, press the Enter key, then click “Save All Information” when the DirectX Diagnostic Tool pops up.
  • Include the Problem Report from the Control Panel app. To find this, open the Control Panel and enter “problem reports” in the search bar. Click “View all problem reports” then locate the recent Halo Infinite report. Double click on this Halo Infinite entry then use the “Copy to clipboard” button near the bottom of the window. Finally, paste this text into your ticket’s comments.

GLOBAL

  • Improved stability for Halo Infinite on both Xbox consoles and PC.

MULTIPLAYER

Menus

  • The Search Region option, found in the Gameplay tab of the Settings menu, will no longer reset between multiplayer matches or relaunches of Halo Infinite.
  • Decorative objects on clambered surfaces are now less likely to result in minor warping or desync during online multiplayer sessions.
  • To improve clarity when setting up a Customs Browser session, the Privacy setting for Custom Game lobbies has been renamed to Visibility.
  • The Gamertag filter now is now correctly reset when leaving and re-entering the Customs Browser menu.
  • Fireteam members can now switch their team in a Custom Game lobby using a button next to their Gamertag.
  • Purchase buttons in the Shop menu now have a distinct hover state when using a mouse.
  • While in multiplayer gameplay, leaving a Fireteam via the pause menu’s Roster will no longer remove the player from the active match.
  • The Ranked widget visible in the Ranked playlists on the Multiplayer menu no longer shows a value of -1.
  • The post-match Rewards menu now better supports non-16:9 aspect ratios.
  • Vehicle and Weapon Emblems will now remain visible in the Customization menus after equipping then unequipping them.
  • Players will no longer see an incorrect error message when customization items are loading in an Armor Hall menu.
  • Keyboard shortcuts have been added so that players can scroll up or down through the desciption of a Customization item.
  • The Premium Battle Pass’s bonus reward tiers in the Battle Pass menu now have the intended endcap icon.
    • Players who have purchased the Battle Pass will now see a checkbox at the end of the tier, while players who have not purchased the Premium Battle Pass will see a lock icon.”
  • The correct Battle Pass title is now shown when viewing your own profile via the Player Inspect menu.
  • The shortcuts listed along the bottom of the screen will now remain visible after using the tabs in the Post-Game Carnage Report.

Gameplay

  • Bots will no longer enter gameplay and attack players during the match’s non-interactive intro sequence.
  • The fullscreen visual effect for players caught in the Threat Seeker’s pulse radius now aligns with how long they are visible to the player who activated the Threat Seeker.
  • Players who join in-progress Free-For-All Escalation Slayer matches will now be able to win the match as expected when they level up all weapon loadouts.
  • Players will no longer receive duplicate Extermination medals when all four required kills are completed in rapid succession.
  • Players will now respawn as expected when playing Free-For-All Escalation Slayer on the map Empyrean.
  • Players can no longer use the Grappleshot to leave the intended playable space on the map Behemoth.
  • Pelicans vehicle drop-offs on the map Deadlock have been improved to deliver the same vehicle for both teams in the same wave.

Audio

  • Players will no longer hear voiceover lines for BUTLR when a different Personal AI is equipped.
  • Iratus voice lines in the Infection gametype now consistently play in the selected Audio Language.
  • Survivors who win a round of Infection will no longer hear Iratus declaring victory.
  • The in-game announcer will no longer announce an inaccurate amount of time remaining in Infection.

Visual

  • Several Nameplates have been updated to improve the placement of their artwork in relation to the Career Rank flag.
  • The Weapon Coatings listed below no longer display a black texture when equipped to the MK50 Sidekick with the Swiftguard Weapon Model:
    • Flash Fjord
    • Snowbound
    • Tigris Dread
  • Loading screen images and text are no longer offset after increasing either of the Heads-Up Display (HUD) Display Margins values.
    • The HUD Display Margin options can be found in the Gameplay tab of the Settings menu.
  • Adjusting the Head-Up Display (HUD) Opacity value will now adjust the opacity of navigation markers, such as the Last Spartan Standing icon in the Infection gametype.
    • The HUD Opacity option can be found in the Gameplay tab of the Settings menu.

Accessibility

  • Improved contrast ratio for the text in the top left corner of Forge file thumbnails.
  • The arrows for dropdown scrollbars are now larger and scale with the Text Size option.
  • Improved readbility and navigation of setting descriptions in the Video tab of the Settings menu, especially when the Large or Extra Large Text Size options are enabled.
  • “The UI Narration feature now reads out the following:
    • The name of all Halo Championship Series (HCS) Shop bundles.
    • Whether a highlighted bundle in the Shop menu is already owned.
    • The name and assigned keys for all keybindings in the Keyboard/Mouse tab of the Settings menu.”
  • The Linear Navigation feature now navigates the Shop menu as expected.

Theater

  • The spacing between the current timestamp, the film’s total length, and both ends of the film’s timeline has been improved.
  • To better clarify the camera’s behavior, the Cinematic camera type has been renamed to Orbit.
  • Disintegrations via the Heatwave or players leaving the match will no longer cause the viewer to swap between players.

Observer

  • Bots are now listed in the Observer scoreboard.
  • The Observer camera will no longer switch to a different player’s perspective when the currently spectated player respawns.
  • Players can now remap the Change Outlines, View Previous Player, and Toggle Player Switcher functions to another controller button as expected.
  • Setting the Starting Occluded Outlines option to Off, found in the User Interface (UI) tab of the Settings menu, now correctly results in occluded players’ outlines being visible through map geometry.
  • The Free-For-All Attrition gametype now ends as expected when there are Observers in the match.

FORGE

Edit Mode and Creation Tools

  • The Reactive Water Plane now consistently displays water splashing effects for players and vehicles.
  • Using the Undo or Redo function no longer has a chance to apply unintended rotation to the updated object.
  • Disabled or unavailable actions are now greyed out in Forge mode’s radial menu.
  • The position and rotation of Scriptable Switch objects will now be more responsive in Edit mode.
  • Magnet connections no longer vary depending on the camera’s position in relation to the selected objects.
  • Objects set to be non-visible via the Folders tab in the Forge menu will no longer appear visible when entering a Forge map.
  • Prefabs with an asymmetrical Center of Mass pivot point will no longer break when rotated.
  • Scripts using Declare or Get Generic List Variable nodes will now function as expected in every round of a Custom Game.
  • Previously available material swatch regions have been restored to the Eroded Terrain E object, and a separate Terrain Inheritance version of the Eroded Terrain E object is now available.
  • The parent object of a prefab can now be changed more consistently.
  • The Radius and Length options now function as expected for Area Lights.
  • Forerunner Energy objects now consistently have audio in Test and Play mode.
  • Improvements to the performance and speed of light probe generation on Forge maps. For example, here are the light generation times for Argyle when using an Xbox Series X:
    • Argyle (Winter Update): 13663 probes took over 8 minutes to generate
    • Argyle (Season 5): 13663 probes took around 1 minute to generate

File and Map Publishing

  • Non-latin characters and emoji can no longer be used in Forge file names.
  • Highlighting text in a Forge file’s description field no longer results in some characters shifting between lines.
  • Bookmarked Forge maps will now consistently load into the author’s latest published version of that map.
  • A map’s Details menu will now consistently show the correct publishing status.
  • The Forge lobby menu will now consistently reflect the selected version number on the map’s thumbnail.
  • Players can now consistently add or update the screenshots attached to their Forge files.
  • The My Published Files menu will now consistently show all published Forge files.

CAMPAIGN

  • The Headmaster Achievement will now unlock consistently.
    • If the conditions for unlocking this Achievement were completed and it did not unlock in a previous version of Halo Infinite, the conditions will need to be completed again after installing the Season 5 update.

XBOX

  • The Play button can now be used by any player who has menu control during splitscreen sessions on Xbox consoles.

That’s one beefy patch! Once we know more about the next Halo Infinite update, we’ll let our readers know.

Source: Halo Waypoint

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 1.099 for Version 7.2.5 Brings Festival of the Lost This Oct. 17 (Update)

Destiny 2 update 1.099 is out now on all platforms, and this is for patch version 7.2.5! Players can expect the annual Festival of the Lost to be brought back in, which means new items to earn! Read on for what’s new in the Destiny 2 new update patch notes for October 17.

Destiny 2 Update 1.099 Patch Notes | Destiny 2 Patch Version 7.2.5 Patch Notes:

Given today’s maintenance has been extended, Bungie has not released the official patch notes just yet. However, we do know some of the confirmed new stuff incoming with this year’s Halloween event.

Update: Official patch notes have been added.

Activities

CRUCIBLE

  • Fixed multiple out of bounds areas on Multiplex.
  • Disabled Icarus Dash while using Aegis shield in the Crucible Relic game mode.
  • Fixed an issue where Sparrows could be used on Multiplex.

TRIALS OF OSIRIS

  • Meltdown – Made some adjustments to the Dominion Zone and the Heavy ammo spawn positions.

RAID AND DUNGEON

  • Root of Nightmares
    • Encounter challenges are now active.
  • Grasp of Avarice
    • Players no longer lose additional ability charges when acquiring ten Burdened by Riches.

SEASONAL ACTIVITIES

  • Fixed an issue where the Lacuna Card would suppress players after eliminating a combatant with a weapon with Repulsor Brace.
  • Fixed an issue where the Victory Lap Braziers and Deepsights that have been interacted with disappeared before newly joining players could interact with them.
  • Fixed the missing speaker name for holographic message subtitles.

OPEN WORLD

  • Fixed an issue that caused a small number of players to be granted owned Exotics from Legend and Master Lost Sectors and from Vex Strike Force instead of unowned ones.

GAMEPLAY AND INVESTMENT

ARMOR AND EXPRESSIONS

EXOTIC ARMOR

  • Antaeus Ward
    • Reflective Vents now requires full class ability to deploy.
      • Following deactivation of Reflective Vents, your class ability energy is drained proportional to the amount of damage reflected.
    • No longer provides an improved slide.
  • Young Ahamkara’s Spine
    • Reduced the Tripmine Grenade’s increased HP to 70 (down from 100) and removed the bonus 50% damage resistance.
    • Grenade energy is now provided on ability kills instead of damage with abilities.
  • Foetracers
    • No longer grant max surge bonus on Glaive and Sword kills.
  • Icefall Mantle
    • Fixed an issue where players spawned without class ability energy in the Crucible.
  • Astrocyte Verse
    • Description has been updated to better match its functionality.
  • Path of the Burning Steps
    • Fixed an issue where having the Exotic perk active wouldn’t change its appearance.
  • Pyrogale Gauntlets
    • Updated the Exotic perk description to match its gameplay.

GENERAL

  • Fixed an issue where Photonic Vest was not available in the Armor Synthesis screen.
  • Fixed an issue where the Hinterland, Biosphere Explorer, and Ossuary ritual armor sets dropped with lower than intended stats.
  • The Valkyrian Mask Hunter helmet no longer has a hole in it.
  • Fixed an issue that caused the new ritual armor to drop with low stats.

WEAPONS AND ACCESSORIES

WEAPON TUNING

  • Submachine Guns
    • General
      • Increased recoil globally by 10%.
      • Reduced the mouse and keyboard Stability bonus from 20% to 10%.
  • Auto Rifles
    • Rapid-Fire
      • Reduced the Aim Down Sights (ADS) Damage Falloff Scalar from 1.7x to 1.6x.
    • Adaptive
      • Reduced the ADS Damage Falloff Scalar from 1.7x to 1.6x.
      • Increased base damage from 14.25 to 15.
      • Decreased critical hit multiplier from 1.6 to 1.55 (crit damage goes from 22.8 to 23.3).
    • Precision
      • Reduced the ADS Damage Falloff Scalar from 1.7x to 1.6x.
      • Reduced the zoom on Ammit AR4 from 17 to 15.
  • Pulse Rifles
    • General
      • Increased damage falloff range at 0 stat by 1m.
    • Aggressive
      • Increased the ADS Damage Falloff Scalar to 1.8x.
  • Fusion Rifles
    • General
      • Reduced the minimum damage fusions can deal after damage falloff from 50% to 45%.
  • Sniper Rifles
    • General
      • Decreased the airborne accuracy penalty by 20% (Sniper Rifles are now as accurate at base as they were before airborne effectiveness (AE) with Icarus Grip).
    • Aggressive
      • Decreased body shot damage from 157.5 to 135.
      • Increased critical hit multiplier from 3x to 3.5x.
    • Adaptive
      • Decreased body shot damage from 131 to 119.
      • Increased critical hit multiplier from 2.95x to 3.25x.
    • Rapid-Fire
      • Decreased body shot damage from 90 to 85.
      • Increased critical hit multiplier from 3.25x to 3.45x.
  • Shotguns
    • General
      • Decreased the airborne accuracy penalty for Precision Slug Shotguns by 20% (Slug Shotguns are now as accurate at base as they were pre-AE with Icarus Grip).
      • Decreased the airborne pellet spread penalty for Pellet Shotguns by 20%.

CHECKMATE WEAPON TUNING

  • Pulse Rifles
    • Decreased bonus damage very slightly to decrease some resiliency forgiveness (critical to body shot ratio) thresholds by 1 tier.
      • This does not shift optimal time-to-kill against base resilience for any Pulse Rifles.
  • Hand Cannons
    • Increased bonus damage slightly to remove the resiliency threshold that shifts optimal time-to-kill for Adaptive (140 RPM) Hand Cannons.
      • Adaptive HCs will again kill all resilience levels with 3 critical hits.
      • However, they will lose the ability to kill with 3 shots sooner into damage falloff than in standard Crucible.
        • How quickly that happens will still depend on the resilience of the opponent.

WEAPON PERKS

  • Perfect Float
    • Increased base duration from 6s to 10s, increased extended duration from 7s to 12s.
  • Kickstart
    • Reduced damage bonus from 20% to 15%.
  • Enhanced Heal Clip
    • Now heals allies when reloading after a kill.

GENERAL

  • Modified the descriptions on how to obtain the intrinsic perks for crafted Dead Man’s Tale and what each of them unlocks.
  • Fixed an issue where the Defiant Ghost Projection was not showing the right image.
  • Fixed an issue where the Word of Crota Hand Cannon could be crafted with unintended magazine perks.
  • Fixed an issue where the Cataphract GL3 Grenade Launcher was still showing grenades in its magazine when empty.
  • Fixed an issue where Tessellation was impairing vision when combined with certain armor pieces.
  • Fixed an issue where Tessellation could reload its alternative fire mode an unlimited number of times in combination with Gunpowder Gamble or Arbor Warden.
  • Fixed an issue where Aggressive Frame Sword’s airborne heavy attacks required full energy and did not start the energy recharge delay.

ABILITIES

  • Strand Warlock
    • Fixed an issue where The Wanderer Tangles didn’t suspend Champions.

SEASONAL ARTIFACT

  • Fixed an issue where tangles created using the Thanatotic Tangles Seasonal perk had a longer cooldown than intended.
  • Fixed an issue where the Unstoppable Fusion Seasonal perk would incorrectly activate on Linear Fusion Rifles.

VENDOR FOCUSING

Reduced the price of Exotic armor tier-2 focusing.

PLAYER IDENTITY

  • Fixed an issue where Guardian Rank objectives were displayed as completed before the player reached the rank required to claim them.
  • Fixed a spelling error on the Seasonal Challenges objective for Guardian Rank 6.
  • The Luminous Paragon Sparrow from Guardian Games is now available in Collections.

UI AND UX

  • Favorited Ornaments no longer act chaotically.

GENERAL

  • Fixed issue where players could send whisper messages in text chat to recipients who could not read the message due to having restricted message settings. Players will now get an error when sending a message to someone who cannot receive it.
  • Fixed issue where text chat whisper command would fail to open the text chat channel in certain cases.
  • Fixed missing subtitle for Cayde’s coughing in Forsaken’s opening cinematic. [cough]
  • Updated the quest icon for the Grenade Logic catalyst quest.
  • The Refined Revels shader now correctly reflects its additional effects when viewed in Eververse.
  • Fixed an issue that was causing players to earn Triumphs for certain Guardian Games Vanguard Medals when Guardian Games is inactive.
  • Fixed an issue where the Learning Light quest was not available to some players.

Festival of the Lost Schedule:

Start: October 17 to Nov. 7

  • Legendary Haunted Sectors
  • Acosmic Grenade Launcher
  • Eerie Engrams

Once the official patch notes are out, we’ll update the article ASAP, so sit tight!

Update: Official patch notes have been added.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Forza Motorsport Update 1.0 Skids Out This Oct. 17

Turn 10 Studios has begun rolling out Forza Motorsport Update 1.0 across PC and Xbox Series consoles. This is a major update, addressing several launch day bugs, adjusting progression, and bringing general improvements. Here are the patch notes for Forza Motorsport October 17 update

Forza Motorsport Update 1.0 Patch Notes | Forza Motorsport October 17 Patch Notes

Stability [All Platforms]

  • General stability improvements with fixes for various crash scenarios.
  • Fixed a crash that could occur in the Builders Cup Career Mode after upgrading a car and entering Open Practice in the Fox Body Challenge race on Watkins Glen.
  • Fixed a crash that could occur on Grand Oak Club Circuit during a cinematic when entering Open Practice for the third race of the Builders Cup Intro Series.
  • Fixed a crash that could occur when entering a Free Play race from the My Cars menu if there were too many cars with custom thumbnail images.
  • Fixed a crash that could occur upon loading into a Free Play race. 

Progression [All Platforms]

  • Adjusted car part unlock levels to increase player upgrade options at lower car levels. Most car parts should now be unlocked within a single Builders Cup series.
  • Improvements to ensure Car Affinity manufacturer reward discounts are unlocked when intended – once a player reaches Car Level 50 in a car from the respective brand.

Progression [Xbox Series X|S Only]

  • Fixed an issue that would cause players to lose gameplay progress if they continued to play Forza Motorsport after a new game update has been released.

Graphics [Xbox Series X|S Only]

  • Fixed an issue when entering and exiting the video menu in-game resulted in black levels being substantially raised, creating a “washed out” look.

Multiplayer [All Platforms]

  • Fixed an exploit in Featured Multiplayer where in specific scenarios, a player could post impossible lap times onto the Qualifying leaderboard by entering Qualifying directly from a Practice session. 
  • Resolved an issue where at times incorrect Safety Rating and Driver Skill Ratings were used for matchmaking.
  • Fixed an issue where control of the car wouldn’t be handed back to the player upon exiting the pits in Featured Multiplayer and beginning a solo race in Free Play.
  • Fixed an issue that prevented players from downloading and saving another player’s livery while in a Private Multiplayer pre-race.

Livery Editor [All Platforms]

  • Fixed an issue on the 2016 Ford #66 Ford Racing GT Le Mans while moving a decal around the “Top” or “Hood” of the vehicle while in the Livery Editor which caused decals to appear reflected and offset on the other side of the car.
  • Fixed an issue on the 2018 Porsche 911 GT2 RS where stripe decals would not correctly line-up between the hood, roof and wing.
  • Fixed a crash encountered in Apply Decals when importing a Layer Group from a previous Forza game and then attempting to apply a Vinyl Shape.

Tracks [All Platforms]

  • Updated trackside flag textures on Indianapolis Motor Speedway.
  • Fixed an issue on Le Mans track layouts where a specific curb would stop LMP cars as if they were colliding with an invisible wall.

Physics [All Platforms]

  • Improved wet tire wear rates in conditions where track wetness levels are moderate. Wet tires will still wear quickly in dry or semi-dry conditions.

Tuning Setup [All Platforms]

  • Fixed an issue that prevented players from downloading another player’s custom Tuning Setup while browsing a Leaderboard.

Accessibility [All Platforms]

  • Fixed an issue where custom key binds for a controller or keyboard would not be saved between game sessions.

Accessibility [Steam Only]

  • Fixed an issue where the speech-to-text window did not appear when speech-to-text or text-to-speech would be enabled.
  • Fixed an issue where the speech-to-text or text-to-speech window would persist on-screen for an indefinite duration until the game was relaunched.

Replay [All Platforms]

  • Improved the visuals of the replay camera shown for the last segment of VIR Grand West.

Cars [All Platforms]

  • Fixed an issue with the 1956 Jaguar D-Type where cockpit view would appear too low and clip through the driver’s collar.
  • Fixed an issue with the Alfa Romeo Giuletta Quadrifoglio Verde where the front of the car disappeared after selecting a front bumper visual upgrade.
  • Fixed an issue where the 2014 Volkswagen Golf R side skirts could not be seen after installing a bodykit.
  • Fixed an issue with the 1977 Holden Torana where both Street and Sport Roll Cages would be visibly present on the car after installing a Race Roll Cage.
  • Removed visible graining on the 2021 Lexus LC 500 Race Roll Cage texture.
  • Fixed an issue with the 2004 Porsche 911 GT3, 1997 Nissan Skyline GT-R V-Spec, 2018 Renault Megane R.S. and 2012 MINI John Cooper Works GP where higher-level Roll Cage would be visible on lower-level upgrades.
  • Fixed an issue with the 2021 BMW M3 where the RPM displayed on the digital dash would be desynced with the RPM shown on the Forza UI HUD.
  • Fixed ambient occlusion errors on both the exterior and interior views in the 2016 Cadillac ATS-V and fixed a separate issue of damage geometry clipping when viewing the car from a distance.
  • Fixed an issue with the 2014 Lamborghini Huracan where no light is cast from the car gauge and dashboard cluster, as well as the headlights, taillights and brake lights. We’ve also fixed ambient occlusion errors on this vehicle.
  • Updated the mirror texture of the 2018 SUBARU #1 Adrian Flux SUBARU Racing Levorg GT from a repeating pattern to its intended semi-gloss metallic silver texture.
  • Fixed an issue with the 2020 Chevrolet C8 Corvette Stingray where using the Remove Wing Upgrade left the Stock Wing visible on the car.
  • Fixed an odd behavior scenario that would occur for players who own the Forza Motorsport Premium Edition or Premium Add-Ons Bundle on both Xbox and Steam and use the same Gamertag on both versions where duplicated DLC cars would result in an error message prompting the player to repurchase the associated DLC.
  • Fixed an exploit where DLC car duplicates purchased from the Showroom could be used on another account or platform where the DLC has not been purchased.

It looks like Turn 10 is taking feedback to heart, specifically around the progression—something I even noted in my Forza Motorsport review. More tuning will come, and I can’t wait to see how the studio continues transforming the game. 

Source: Forza Motorsport

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Update 3.04 for October 17 Drops for Patch 7.2.5 (Update)

Bungie has released Destiny 2 update 3.04 and this is for patch 7.2.5 which ushers in this year’s Festival of the Lost! Read on for what’s new in the Destiny 2 update 7.2.5 patch notes.

Destiny 2 Update 3.04 Patch Notes | Destiny 2 Update 7.2.5 Patch Notes:

Given today’s maintenance has been extended, Bungie has not released the official patch notes just yet. However, we do know some of the confirmed new stuff incoming with this year’s Halloween event.

Update: Official patch notes have been added.

Activities

CRUCIBLE

  • Fixed multiple out of bounds areas on Multiplex.
  • Disabled Icarus Dash while using Aegis shield in the Crucible Relic game mode.
  • Fixed an issue where Sparrows could be used on Multiplex.

TRIALS OF OSIRIS

  • Meltdown – Made some adjustments to the Dominion Zone and the Heavy ammo spawn positions.

RAID AND DUNGEON

  • Root of Nightmares
    • Encounter challenges are now active.
  • Grasp of Avarice
    • Players no longer lose additional ability charges when acquiring ten Burdened by Riches.

SEASONAL ACTIVITIES

  • Fixed an issue where the Lacuna Card would suppress players after eliminating a combatant with a weapon with Repulsor Brace.
  • Fixed an issue where the Victory Lap Braziers and Deepsights that have been interacted with disappeared before newly joining players could interact with them.
  • Fixed the missing speaker name for holographic message subtitles.

OPEN WORLD

  • Fixed an issue that caused a small number of players to be granted owned Exotics from Legend and Master Lost Sectors and from Vex Strike Force instead of unowned ones.

GAMEPLAY AND INVESTMENT

ARMOR AND EXPRESSIONS

EXOTIC ARMOR

  • Antaeus Ward
    • Reflective Vents now requires full class ability to deploy.
      • Following deactivation of Reflective Vents, your class ability energy is drained proportional to the amount of damage reflected.
    • No longer provides an improved slide.
  • Young Ahamkara’s Spine
    • Reduced the Tripmine Grenade’s increased HP to 70 (down from 100) and removed the bonus 50% damage resistance.
    • Grenade energy is now provided on ability kills instead of damage with abilities.
  • Foetracers
    • No longer grant max surge bonus on Glaive and Sword kills.
  • Icefall Mantle
    • Fixed an issue where players spawned without class ability energy in the Crucible.
  • Astrocyte Verse
    • Description has been updated to better match its functionality.
  • Path of the Burning Steps
    • Fixed an issue where having the Exotic perk active wouldn’t change its appearance.
  • Pyrogale Gauntlets
    • Updated the Exotic perk description to match its gameplay.

GENERAL

  • Fixed an issue where Photonic Vest was not available in the Armor Synthesis screen.
  • Fixed an issue where the Hinterland, Biosphere Explorer, and Ossuary ritual armor sets dropped with lower than intended stats.
  • The Valkyrian Mask Hunter helmet no longer has a hole in it.
  • Fixed an issue that caused the new ritual armor to drop with low stats.

WEAPONS AND ACCESSORIES

WEAPON TUNING

  • Submachine Guns
    • General
      • Increased recoil globally by 10%.
      • Reduced the mouse and keyboard Stability bonus from 20% to 10%.
  • Auto Rifles
    • Rapid-Fire
      • Reduced the Aim Down Sights (ADS) Damage Falloff Scalar from 1.7x to 1.6x.
    • Adaptive
      • Reduced the ADS Damage Falloff Scalar from 1.7x to 1.6x.
      • Increased base damage from 14.25 to 15.
      • Decreased critical hit multiplier from 1.6 to 1.55 (crit damage goes from 22.8 to 23.3).
    • Precision
      • Reduced the ADS Damage Falloff Scalar from 1.7x to 1.6x.
      • Reduced the zoom on Ammit AR4 from 17 to 15.
  • Pulse Rifles
    • General
      • Increased damage falloff range at 0 stat by 1m.
    • Aggressive
      • Increased the ADS Damage Falloff Scalar to 1.8x.
  • Fusion Rifles
    • General
      • Reduced the minimum damage fusions can deal after damage falloff from 50% to 45%.
  • Sniper Rifles
    • General
      • Decreased the airborne accuracy penalty by 20% (Sniper Rifles are now as accurate at base as they were before airborne effectiveness (AE) with Icarus Grip).
    • Aggressive
      • Decreased body shot damage from 157.5 to 135.
      • Increased critical hit multiplier from 3x to 3.5x.
    • Adaptive
      • Decreased body shot damage from 131 to 119.
      • Increased critical hit multiplier from 2.95x to 3.25x.
    • Rapid-Fire
      • Decreased body shot damage from 90 to 85.
      • Increased critical hit multiplier from 3.25x to 3.45x.
  • Shotguns
    • General
      • Decreased the airborne accuracy penalty for Precision Slug Shotguns by 20% (Slug Shotguns are now as accurate at base as they were pre-AE with Icarus Grip).
      • Decreased the airborne pellet spread penalty for Pellet Shotguns by 20%.

CHECKMATE WEAPON TUNING

  • Pulse Rifles
    • Decreased bonus damage very slightly to decrease some resiliency forgiveness (critical to body shot ratio) thresholds by 1 tier.
      • This does not shift optimal time-to-kill against base resilience for any Pulse Rifles.
  • Hand Cannons
    • Increased bonus damage slightly to remove the resiliency threshold that shifts optimal time-to-kill for Adaptive (140 RPM) Hand Cannons.
      • Adaptive HCs will again kill all resilience levels with 3 critical hits.
      • However, they will lose the ability to kill with 3 shots sooner into damage falloff than in standard Crucible.
        • How quickly that happens will still depend on the resilience of the opponent.

WEAPON PERKS

  • Perfect Float
    • Increased base duration from 6s to 10s, increased extended duration from 7s to 12s.
  • Kickstart
    • Reduced damage bonus from 20% to 15%.
  • Enhanced Heal Clip
    • Now heals allies when reloading after a kill.

GENERAL

  • Modified the descriptions on how to obtain the intrinsic perks for crafted Dead Man’s Tale and what each of them unlocks.
  • Fixed an issue where the Defiant Ghost Projection was not showing the right image.
  • Fixed an issue where the Word of Crota Hand Cannon could be crafted with unintended magazine perks.
  • Fixed an issue where the Cataphract GL3 Grenade Launcher was still showing grenades in its magazine when empty.
  • Fixed an issue where Tessellation was impairing vision when combined with certain armor pieces.
  • Fixed an issue where Tessellation could reload its alternative fire mode an unlimited number of times in combination with Gunpowder Gamble or Arbor Warden.
  • Fixed an issue where Aggressive Frame Sword’s airborne heavy attacks required full energy and did not start the energy recharge delay.

ABILITIES

  • Strand Warlock
    • Fixed an issue where The Wanderer Tangles didn’t suspend Champions.

SEASONAL ARTIFACT

  • Fixed an issue where tangles created using the Thanatotic Tangles Seasonal perk had a longer cooldown than intended.
  • Fixed an issue where the Unstoppable Fusion Seasonal perk would incorrectly activate on Linear Fusion Rifles.

VENDOR FOCUSING

Reduced the price of Exotic armor tier-2 focusing.

PLAYER IDENTITY

  • Fixed an issue where Guardian Rank objectives were displayed as completed before the player reached the rank required to claim them.
  • Fixed a spelling error on the Seasonal Challenges objective for Guardian Rank 6.
  • The Luminous Paragon Sparrow from Guardian Games is now available in Collections.

UI AND UX

  • Favorited Ornaments no longer act chaotically.

GENERAL

  • Fixed issue where players could send whisper messages in text chat to recipients who could not read the message due to having restricted message settings. Players will now get an error when sending a message to someone who cannot receive it.
  • Fixed issue where text chat whisper command would fail to open the text chat channel in certain cases.
  • Fixed missing subtitle for Cayde’s coughing in Forsaken’s opening cinematic. [cough]
  • Updated the quest icon for the Grenade Logic catalyst quest.
  • The Refined Revels shader now correctly reflects its additional effects when viewed in Eververse.
  • Fixed an issue that was causing players to earn Triumphs for certain Guardian Games Vanguard Medals when Guardian Games is inactive.
  • Fixed an issue where the Learning Light quest was not available to some players.

Festival of the Lost Schedule:

Start: October 17 to Nov. 7

  • Legendary Haunted Sectors
  • Acosmic Grenade Launcher
  • Eerie Engrams

Once the official patch notes are out, we’ll update the article ASAP, so sit tight!

Update: Official patch notes have been added.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo 4 Down With Error Code 300010 This Oct. 17, Blizzard Delays Season of Blood for a “Few Hours”

Are you looking forward to playing the latest season of Diablo 4? If so, you’re going to have to wait a bit. While the patch itself is out, Diablo 4 is down with players seeing error code 300010 this October 17.

Diablo 4 Down With Error Code 300010 This October and Season of Blood Delay:

Players on the game’s subreddit have reported the 300010 error right this moment:

anyone else experiencing code 300010 ? client doesn’t fit to server content ?
byu/xbhrdx indiablo4

In addition to that, Blizzard has announced that Season of Blood’s start time has been delayed by a “few hours” due to complications:

We’ve encountered some complications and will be delaying Season of Blood’s start time a few hours to remedy these issues.

We’ll share updates as soon as we have them. We appreciate your patience.

As you can see, things aren’t really going smoothly for the game. Once we know more about what’s happening, we’ll update the article, so sit tight.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Weekly Reset October 17, 2023 and Eververse Inventory

As Xur bids Destiny players farewell until next Friday, a new set of weekly activities and Eververse offerings are here to keep players busy. The new Destiny 2 weekly reset October 17, 2023 refresh of activities is now live, fully detailed below along with the new Eververse inventory.

New Destiny 2 Weekly Reset October 17, 2023 and Eververse Inventory:

Nightfall – The Ordeal: The Scarlet Keep

Modifiers:

  • Nightfall: Hero
    • Shielded Foes: You will face combatants with [Arc] Arc and [Solar] Solar shields. Activity modifiers may add more shield types.
    • Shielded Foes: [Arc] Arc and [Solar] Solar Shields
    • Increased Vanguard Rank: All Vanguard Rank point gains are increased!
    • Hero Modifiers: Extra Shields Maximum Effective Level 1765
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
    • Arc Threat: 25% increase to incoming Arc damage.
    • Fire Pit: When defeated, Acolytes spawn fire pools that cause damage over time.
    • Overcharged Weapons: Weapon overcharges from the Seasonal Artifact are active in this activity. Kinetic weapons do increased damage when your subclass element matches an active surge.
    • Strand Surge: 25% bonus to outgoing Strand damage.
    • Void Surge: 25% bonus to outgoing Void damage.
    • Overcharged Sniper Rifle: 25% bonus to Sniper Rifle damage.
    • Galvanized: Combatants have more health and are more difficult to stun.
  • Nightfall: Legend
    • All previous modifiers
    • Legend Modifiers: Locked Loadout Extra Shields Maximum Effective Level 1815
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
  • Nightfall: Master
    • All previous modifiers
    • Master Modifiers: Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1820
    • Chaff: Radar is disabled.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1815
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.

Rewards:

  • Pinnacle reward: Earn 200,000 cumulative points by completing Nightfalls.

Weekly Crucible Rotators

Relentless: Rift

Achieve victory by collecting the Spark and igniting the opponent’s Rift.

Party: Momentum Control

Achieve victory by capturing zones and defeating opponents. All weapons are more lethal; abilities replenish only with targets defeated, and tracker is disabled.


Vanguard Surge: Void Surge

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: Garden of Salvation
  • Dungeon: Pit of Heresy

Raid Challenges

Deep Stone Crypt

  • Red Rover: A challenge awaits…

Vow of the Disciple

  • Defenses Down: A challenge awaits…

Vault of Glass

  • Out of Its Way: A challenge awaits…

King’s Fall

  • Devious Thievery: A challenge awaits…

Root of Nightmares

  • Crossfire Challenge: A challenge awaits…

Last Wish

  • Which Witch: A challenge awaits…

Dares of Eternity: Legend

Contestants: Disciples of the Neigh

  • Round 1: Hive
  • Round 2: Vex
  • Final Round: Valus Ta’aurc

Loot


Neomuna

Campaign Mission: No Time Left

Stop the Darkness relay from activating and creating a link between the Witness and the Veil.

Partition: Hard Reset

Chase down a Shadow Legionary wreaking havoc in the VexNet.

Vex Incursion Zone: Límíng Harbor

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.


Legacy Activities

  • Savathûn’s Throne World
    • Campaign Mission: The Communion: Commune with the Europan Pyramid to strengthen your new Darkness power, Deepsight.
  • Europa
    • Eclipsed Zone: Cadmus Ridge
    • Empire Hunt: The Technocrat: Hero: Defeat Eramis’s technology expert, Praksis, the Technocrat.
    • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
  • Moon:
    • Campaign Mission: In the Deep
    • Wandering Nightmare: Fallen Council (Archer’s Line)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger’s Seclude
    • Blind Well: Taken, Plague: Inomina

Guns, etc.

Banshee’s Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Memory Interdict Heavy Grenade Launcher Countermass // Linear Compensator Alloy Casing // Mini Frags Clown Cartridge Disruption Break
Stochastic Variable Energy Submachine Gun Extended Barrel // Polygonal Rifling Alloy Magazine // Armor-Piercing Rounds // Phase Magazine Surplus Wellspring
Boudica-C Kinetic Sidearm Arrowhead Brake // Fluted Barrel Armor-Piercing Rounds // High-Caliber Rounds Hip-Fire Grip Gutshot Straight
Ammit AR2 Energy Auto Rifle Full Bore // Smallbore Extended Mag // Ricochet Rounds Triple Tap Gutshot Straight
Marsilion-C Heavy Grenade Launcher Quick Launch // Smart Drift Control Augmented Drum // High-Velocity Rounds Envious Assassin Incandescent
Glissando-47 Kinetic Scout Rifle Corkscrew Rifling // Extended Barrel High-Caliber Rounds // Flared Magwell No Distractions Harmony

Ada-1’s Wares

Name Description Cost
GENOTYPENULL-ZERO Apply this shader to change the color of your gear. 10000 Glimmer
Flowers of Io (Worn) Apply this shader to change the color of your gear. 10000 Glimmer
Dead Orbit’s Fate Apply this shader to change the color of your gear. 10000 Glimmer
Upgrade Module A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Tombstone Emote 3250 Bright Dust
Hexing Shell Ghost Shell 2850 Bright Dust
Bat Wing Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Skele-Ghaul Equip this shader to change the color of your gear. Shader 300 Bright Dust
Bloodmane Equip this shader to change the color of your gear. Shader 300 Bright Dust
Crawling Chaos Titan Bundle Contains a full set of Festival of the Lost 2023 Titan universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Technosaurus Titan Bundle Contains a full set of Technosaurus Titan universal ornaments. Bundle price will be reduced for each item already owned. Package 6000 Bright Dust
Chemflesh Titan Contains a full set of Chemflesh Titan universal ornaments. Bundle price will be reduced for each item already owned. Package 6000 Bright Dust
Skeletal Titan Bundle Contains a full set of Festival of the Lost 2019 Titan universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Lustrous Chromite Titan Bundle Contains a full set of Festival of the Lost 2018 Titan universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Buster Ray Emote 3250 Bright Dust
Accursed Sun Emote 400 Bright Dust
Jack-o’-Shell Ghost Shell 2850 Bright Dust
Manse Macabre Ship 2000 Bright Dust
Mad Machinery Vehicle 2500 Bright Dust
Wyrm Perilous Equip this ornament to change the appearance of Parasite. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Howling Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Shadowstrike Apply this shader to change the color of your gear. Shader 300 Bright Dust
Melchizedek Bramble Apply this shader to change the color of your gear. Shader 300 Bright Dust
Clinging Cobweb Apply this shader to change the color of your gear. Shader 300 Bright Dust
Looming Moon Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Only the Finest Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Shattered Shrieker Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Controlled Experiment During the Empire Hunt “The Technocrat,” defeat Praksis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Praksis, the Technocrat defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Balmung’s Return Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with Arc Swords, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 100 [Arc] [Sword] final blows & 125 Rapidly defeated & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Aces High Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with precision Hand Cannon final blows, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 75 [Hand Cannon][Headshot] Hand Cannon & 125 Rapidly defeated & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Close and Impersonal Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants with Submachine Guns, Sidearms, Fusion Rifles, or Shotguns; defeat combatants within streaks; and complete the activity with an incredible score. 7 Strange Coin 130 Weapon & 150 Defeated in streaks & 1 300000 Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor

Nimbus, Neomuna

Name Description Cost Requirement Reward
Vex Incursion Countermeasures In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. 1000 Glimmer 8 Shellcode Fragments & 1 Polymorphic Engine XP++ & Polymorphic Shellcode

Seasonal Challenges

Name Description Objectives Rewards
Sol Sorcery Defeat combatants anywhere in the system with the damage type that matches your subclass. Earn bonus progress from combatants in Haunted Sectors during Festival of the Lost. 1000 Matching damage defeats Challenger XP+
Sun and Moon Defeat combatants with Void or Solar damage in the Altars of Summoning. 75 [Void] Void or [Solar] Solar final blows Challenger XP+
Into the Unknown Complete Lost Sectors on Neptune, in Savathûn’s throne world, or on Europa. Haunted Sectors also grant progress during Festival of the Lost. 100 Lost Sectors completed Challenger XP
Ritual Ornament Acquire any ornament for the Seasonal ritual weapon. 1 Weapon Ornament Challenger XP+++ & Bright Dust
Moon Activities On the Moon, earn progress by completing bounties, patrols, public events, and Lost Sectors. 14 Progress Challenger XP+ & Bright Dust
Eyeing Iron Complete Crucible matches. Earn bonus progress in Iron Banner and for victories. 15 Progress Challenger XP+ & Bright Dust
Darkest Nightfall Complete any Nightfall strike on Hero difficulty or higher. 4 Nightfall Nightfall Weapon & Challenger XP++ & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Exodus Down Helm Nessus Helmet 22 6 2 15 2 16 63 25 Legendary Shards & 1000 Glimmer
Titan Insight Unyielding Helm Ada-1 Helmet 2 2 30 6 16 6 62 25 Legendary Shards & 1000 Glimmer
Warlock Insight Vikti Gloves Ada-1 Gauntlets 2 2 28 2 25 2 61 25 Legendary Shards & 1000 Glimmer

Stay tuned for our Xur post on Friday.

(Thanks as always, /r/DestinyTheGame!)

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Salman Haider Zaidi

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WWE 2K23 Update 1.19 for October 17 Slams Out

Visual Concepts has released WWE 2K23 update 1.19 (PS5 version 1.019) and this is another unannounced patch, which not only brings in fixes, but also new content to MyFaction. Read up on what’s new in the WWE 2K23 patch notes for October 17.

WWE 2K23 Update 1.19 Patch Notes | WWE 2K23 Update 1.019 Patch Notes:

So far, 2K and Visual Concepts have not released any official patch notes just yet. Thankfully, the community is here to save the day! Reddit user FireflyNitro confirmed that Lilly, Scott “Big Poppa Pump” Steiner and other wrestlers have been added in MyFaction.

Lilly (and others) added to MyFaction in today’s patch 💀
byu/FireflyNitro inWWEGames

We are keeping an eye out on any official patch notes and will update the article if we spot any. If we see any changes, fixes and whatnot from the community, we’ll slot those in as well, so make sure to check back on this article throughout the day.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Madden NFL 24 Update 1.007 Released This Oct. 17 (Update)

Madden NFL 24 update 1.007 is out on last-gen and current-gen platforms this October 17, and this should bring in fixes and nothing new in terms of content given we just got the big Season 2 patch earlier this month. Read on for what’s new in the Madden 24 new update patch notes.

Madden NFL 24 Update 1.007 Patch Notes | Madden NFL 24 New Update Patch Notes:

Update: EA has released the patch notes!

Today, a Title Update has been made available for Madden NFL 24. This update is a planned update, focusing on the following key items:

  • Addressed an issue where the Kicking UI blocked visibility of the Kick Meter.

Dev Note: The team is continuing to actively work on unintended dropped catches & interceptions while playing on the Competitive game setting with improvements coming in a future Title Update.

Superstar KO: Addressed key issues with Superstar KO and as a result the mode has been ungated.


So far, EA hasn’t released any patch notes just yet, nor has the dev team acknowledged that a patch has been released. In the meantime, go check out some of the issues that the dev team has acknowledged over the past few days.

We have some updates for you regarding some issues in game.

📌All players should now begin receiving the Derrick Henry player item from Unstoppable.

📌All players who did not receive the Most Feared Welcome Pack should now see an objective which will provide the experience required to catch up with the Most Feared Daily Calendar.

There’s also acknowledgement of the feedback from players where issues causing unintended dropped interceptions are happening in Competitive.

Hey Madden fans,

We have heard your feedback and are actively investigating whether there is an issue causing unintended dropped interceptions when playing on the Competitive game setting.

Updates on this, as well as all other gameplay updates, will be shared in our next Title Update Gridiron Notes.

We’re hoping that the official patch notes will be shared later today, and we’ve also reached out to EA to ask what changes are in today’s patch.

Update: The official patch notes are out.

Source: EA Answers

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Madden 24 Update 1.06 for October 17 Runs Out (Update)

EA has released Madden 24 update 1.06 on all platforms, and this is an unannounced patch. Given we just got the big Season 2 title update earlier this month, don’t expect anything major from this outside of fixes. Read up on what’s new in the Madden 24 patch notes for October 17.

Madden 24 Update 1.06 Patch Notes | Madden 24 Patch Notes for October 17:

Update: EA has released the patch notes!

Today, a Title Update has been made available for Madden NFL 24. This update is a planned update, focusing on the following key items:

  • Addressed an issue where the Kicking UI blocked visibility of the Kick Meter.

Dev Note: The team is continuing to actively work on unintended dropped catches & interceptions while playing on the Competitive game setting with improvements coming in a future Title Update.

Superstar KO: Addressed key issues with Superstar KO and as a result the mode has been ungated.


So far, EA hasn’t released any patch notes just yet, nor has the dev team acknowledged that a patch has been released. In the meantime, go check out some of the issues that the dev team has acknowledged over the past few days.

We have some updates for you regarding some issues in game.

📌All players should now begin receiving the Derrick Henry player item from Unstoppable.

📌All players who did not receive the Most Feared Welcome Pack should now see an objective which will provide the experience required to catch up with the Most Feared Daily Calendar.

There’s also acknowledgement of the feedback from players where issues causing unintended dropped interceptions are happening in Competitive.

Hey Madden fans,

We have heard your feedback and are actively investigating whether there is an issue causing unintended dropped interceptions when playing on the Competitive game setting.

Updates on this, as well as all other gameplay updates, will be shared in our next Title Update Gridiron Notes.

We’re hoping that the official patch notes will be shared later today, and we’ve also reached out to EA to ask what changes are in today’s patch.

Update: The official patch notes are out.

Source: EA Answers

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare 2 and Warzone Update 1.029 Dragged Out for The Haunting This Oct. 17

Infinity Ward has pushed out Call of Duty: Modern Warfare 2 and Warzone update 1.029, and this is for The Haunting Halloween event for both games! Players can expect new cosmetics, modes and decorations to put everyone in a frightening mood.

Read on for the official Modern Warfare 2 and Warzone new update patch notes for October 17!

Modern Warfare 2 and Warzone Update 1.029 Patch Notes | Modern Warfare 2 and Warzone Update Patch Notes for October 17 | Modern Warfare 2 and Warzone The Haunting Patch Notes:

Size: 25GB (PS5)

Start Time: Oct. 17 at 9 am PT/12 noon ET/12 am HKT

GLOBAL

EVENTS

The Haunting Returns

Prepare for frightening thrills, the shambling undead, squad hunts to take down grotesque monsters, and those infamous jump-scares as The Haunting returns! The Haunting event brings Halloween-themed Maps, Modes, Events and more across both games.

The Haunting: Soul Capture Event

Available across Modern Warfare II and Call of Duty: Warzone, the Soul Capture Event is an enhanced and fear-inducing variation on the popular Trophy Hunt Event from Season 03. Available across all game modes, any time a Player is eliminated, they leave a Soul behind. Collect these Souls, which are automatically added to your total in all game modes (meaning there’s no need to visit a Buy Station in Call of Duty: Warzone or DMZ this time), and trade them for items shown in the Events Tab.

Event Rewards:

  • Gone Batty (Weapon Sticker)
  • Skullified (Calling Card)
  • Bit Corny (Charm)
  • Creature Copter (Vehicle Skin)
  • Alien Death Ray (Weapon Blueprint)
  • Join Me (Loading Screen)
  • Bad Luck? (Charm)
  • Carved Up (Weapon Sticker)
  • Violent End (Weapon Blueprint)
  • XP Tokens
  • Tier Skips
  • And more coming throughout The Haunting

The Haunting: Daily Login Rewards

As the creeping terror contained within The Haunting infiltrates Modern Warfare II and Call of Duty: Warzone, expect to receive a variety of free, limited-time cosmetic items simply by logging into the game as The Haunting progresses.

Daily Login Rewards:

  • Happy Pumpkin (Charm)
  • Evil Goat (Emblem)
  • Eye Contact (Weapon Sticker)
  • War Snake (Player Card)
  • Triplets, Kinda (Weapon Sticker)
  • Hell’s Army (Loading Screen)
  • Halloween Witch (Weapon Sticker)
  • Nightmare Sweats (Weapon Blueprint)
  • XP Tokens

OPERATORS

Skeletor, Ash, and Inarius make their way to The Haunting.

  • Skeletor (October 17)
  • Ash (October 23)
  • Inarius (October 26)

EQUIPMENT

Possessed Equipment: Did You Hear That? Did You See That?

It seems some of your Loadout equipment may have become possessed. Operators are to take additional care when utilizing the following items:

  • Sound Veil Scream (Field Upgrade): For those stepping into the sound wave of the Suppression Mine, prepare for an hallucinatory audio assault as the air fills with the screams of the dead!
  • Decoy Grenade (Tactical): Reports of inhuman and monstrous sounds peppered with gunfire make this more than just an audio hallucination.

BUG FIXES

  • Fixed an issue that could cause the Player to be kicked to the Main Menu when previewing a Weapon through the Gunsmith
  • Fixed an issue where the Oni Operator Pack had placeholder elements when previewing the bundle
  • Fixed an issue where the Dragonfly Blueprint was not displaying the correct Weapon Skin
  • Fixed an issue where the Super Shotgun could display an incorrect reload animation
  • Fixed an issue where the Horangi Skin “Death Frame” could have an incorrect appearance
  • Fixed an issue where an incorrect melee sound could be heard when toggling some Optic perspectives on the Bryson 800 and Bryson 890
  • Fixed an issue where changing a Blueprint’s tuning or attachments could remove the base weapon name in the Loadout Menu
  • Fixed an issue where the “Equip to Favorite Loadout” button could lose functionality when the same weapon is equipped in both the Primary and Secondary slots
  • Fixed an issue where spawns on Fight were incorrect in Gunfight Private Matches
  • Fixed an issue where the Super Shotgun displayed an incorrect canted laser placement on Black Gold
  • Fixed an issue that could prevent Players from navigating menu options correctly from certain inputs in a Private Match
  • Fixed an issue that could cause a large framerate drop when switching between the “All” and “Prestige” tabs in the Calling Card section

MULTIPLAYER

PLAYLIST

A Haunting Twist on Classic Modes

Along with changes to Maps, The Haunting also brings Halloween twists to a select number of modes. While the overall objectives may be the same, try not to get scared out of your wits while completing them.

  • Haunting Domination
    • Own all the control points on the map as usual. However, in this version of Domination, expect a Scarecrow to act as a marker for each flag.
  • Haunting Kill Confirmed & Grind
    • Instead of Dog Tags, collect skulls in Grind and Kill Confirmed.
  • Trick or Treat
    • Capture and hold the Drop Zone to earn points for your team, but take care while opening any crates . . .  who knows what might jump out at you!
  • Zombies Infected
    • Zombies swarm to Infected. Players who become infected will appear as The Haunting–themed Zombies.

MAPS

Haunting-Themed Maps

The Halloween spirit is alive and well with two Haunting map updates: El Asilo celebrates Día de Muertos, while Embassy becomes the site of a devastating zombie attack.

El Asilo

  • Larger-than-life calaveras stand outside the asylum, looking over the festivities of Día de Muertos. Other painted and neon skulls decorate the landscape alongside marigolds, candles, and altars that honor lost loved ones.

Embassy

  • Diplomacy has broken down: Conduct an evening operation on Embassy following a gruesome zombie attack. The message “Send Help” hangs suspended from the rooftop, but it’s far too late . . . the zombie attack has already come and gone, leaving structural havoc and corporeal damage in its wake.

WARZONE

BATTLE ROYALE, RESURGENCE, PLUNDER, LOCKDOWN

EVENTS

The Haunting Limited-Time Event

  • Operation Nightmare is a GO: Investigate eldritch anomalies across the map, and face a host of monstrous targets as you gradually clear a Bounty board of otherworldly terrors!
    • The Butcher is looking for fresh meat across Al Mazrah and Vondead! This monstrosity will drop a unique reward which can be claimed in Diablo IV. Check the Call of Duty website later today for more information on how to redeem.
  • Welcome to Vondead: A demonic incantation unleashed an uncontained zombie outbreak across Vondel. The undead have ravaged the streets under a blood red moon. Shocking secrets are waiting to be discovered!
  • Zombie Royale is back! Tear into this infamous limited-time mode, with all-new innovations but the same chaotic premise — return to battle as a fast-moving Zombie. Survive, or get eaten!
  • Lockdown returns, otherworldly loot, and events: Head to Vondead for more Lockdown action, gather Souls for in-game rewards, and prepare for plenty of jump scares, eldritch equipment, and much more.

MAPS

Vondead: A Haunted Take on Vondel New Limited-Time Map Variant

  • A zombie breakout has happened in Vondel due to an unknown sorceress incantation which led to inexplicable things…
    • The incantation has transformed the current weather into something terrifying
    • Humans have barricaded Market to survive for as long as possible, making it the area with the best loot in the city
    • As a way to protect civilians who were escaping by the Train Station, officials have drained the nearby canal

MODES

Zombie Royale New Limited-Time Mode (In-Season)

  • The infamous Halloween season Mode is back, with returning favorite features and all-new innovations. That said, the core rules remain the same:
    • Players who die respawn as a zombie with a set of impressive abilities
    • The zombie scourge must pursue and eliminate all life
    • Players that die as a zombie are eliminated from the match – unless they wait for the infestation meter to return all spectators to the match as a zombie
    • The last living Player(s) wins
  • This Mode is available on both Al Mazrah and Vondead (Vondel Map Variant)

Vondead Lockdown

  • Players are now able to play Lockdown under an ominous moonlit, night-time variant of Vondel!

GAMEPLAY

New Features

  • Haunted Box New Field Upgrade
    • The Haunted Box is everything you need: it refills Armor Plates, Ammunitions and Equipment.
    • Fair warning: Players may want to brace for the unexpected when opening it.
    • Not available in DMZ
  • Bloodseeker New Tactical Equipment
    • This grenade is the perfect tool to find enemies in a dark environment.
    • Throw it near an enemy Player and it will lunge itself towards them, revealing their position as well as surrounding enemy Players within a short distance.
    • Not available in DMZ
  • Thermal Weapons New Loot
    • New Custom Weapons can now be found throughout the ground loot, notable due to their Lichyard Camo.
    • Available in The Haunting-themed Warzone Maps

Adjustments

Al Mazrah | Battle Royale

  • Reinforcement Flares are now significantly less common.

BUG FIXES

  • Fixed an issue that caused the Gas circle on the Tac Map to disappear.
  • Fixed an issue that would force the Player to make unintended purchases while navigating the Buy Station.
  • Fixed an issue that prevented Players from purchasing Medics Vest from the Buy Station.
  • Fixed an issue that could prevent the Social tab from opening correctly while in a Battle Royale pre-match lobby.

DMZ

The Haunting Arrives in DMZ

The Haunting is here!

DMZ Operators can experience The Haunting via infiltration to Al Mazrah at night – where Operation Nightmare awaits. Face down the horrors of the Hellmouth with your squad.

BUG FIXES

  • Fixed an issue that could prevent Players from changing/customizing Operators in DMZ
  • Fixed an issue that could make the ATV inoperable if a Hostage Rescue contract was failed in the radiation zone in DMZ
  • Fixed an issue that could prevent completion of the “Cartel No More” Mission in DMZ
  • Fixed an exploit that allowed Players to get under the map on Vondel in DMZ
  • Fixed an issue where the Player could damage themselves with the Grenade Turret on the MRAP in DMZ
  • Fixed an issue where Players were able to be revived after their squad was eliminated in DMZ

That’s about it. Expect this to be the last major season for MW2, as we’ll be getting Modern Warfare 3 in just a few weeks’ time.

Source: Call of Duty

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Alex Co

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Diablo 4 Update 1.19 Slices Out for Season 2 Patch 1.2.0 This Oct. 17

Blizzard has released Diablo 4 update 1.19, bringing it to version 1.2.0 and kicking off the new season. Read on for what’s new in the Diablo IV update patch notes for October 17.

Diablo 4 Update 1.19 Patch Notes | Diablo IV Update 1.2.0 Patch Notes | D4 Season 2 Patch Notes:

NEW UNIQUE ITEMS, LEGENDARY ASPECTS, AND PARAGON GLYPHS

New Unique items harboring immense power have been unearthed just in time for Season of Blood. The Unique items below can only be acquired from playing on World Tier IV in either the Eternal or Seasonal Realms.

Unique Items

  • Tassets of the Dawning Sky (Generic Unique Pants): When you take damage from a Non-Physical damage type, you gain +6-10% Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time.
  • Tuskhelm of Joritz the Mighty (Barbarian Unique Helm): When you gain Berserking while already Berserk, you have a 40-60% chance to become more enraged granting 15% (multiplicative damage) [x] increased damage, 2 Fury per second, and 10% Cooldown Reduction.
  • Dolmen Stone (Druid Unique Amulet): Casting Boulder while Hurricane is active will cause your boulders to rotate around you.
  • Scoundrel’s Leathers (Rogue Unique Chest): While you have unlimited Energy from Inner Sight, your Core Skills have a 60-80% chance to spawn Caltrops, Poison Trap, or Death Trap.
  • Blood Moon Breeches (Necromancer Unique Pants): Your Minions have a 3-7% chance to curse enemies. Enemies affected by at least 1 of your curses take 70% [x] (multiplicative damage) increased Overpower damage from you.
  • Blue Rose (Sorcerer Unique Ring): Lucky Hit: Damaging an enemy has up to a 30% chance of forming an exploding Ice Spike, dealing 0.25-0.35 Cold damage. Triple this chance if the enemy is Frozen.
  • Godslayer Crown (Generic Unique Helm): When you Stun, Freeze, or Immobilize an Elite enemy, or damage a Boss, it pulls in nearby enemies. You deal 30-60% [x] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.
  • Flickerstep (Generic Unique Boots): Each enemy you Evade through reduces your active Ultimate Cooldown by 2-4 seconds, up to 10 seconds.
  • Tibault’s Will (Generic Unique Pants): You deal 20-40% [x] increased damage while Unstoppable and for 4 seconds after. When you become Unstoppable, gain 50 of your Primary Resource.
  • X’Fal’s Corroded Signet (Generic Unique Ring) Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing 5.0-6.0 damage of the same type to Nearby enemies.
  • Soulbrand (Unique Generic Chest): Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain 10-20% Damage Reduction.
  • Banished Lord’s Talisman (Unique Generic Amulet): After you spend 300 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal 80-120% [x] increased damage.

Legendary Aspects

The Aspect below can be found on Boots and Amulets.

  • Aspect of Slaughter (Generic Mobility Aspect): You gain 20% Movement Speed. Lose this bonus for 2.5-5 seconds after taking damage.

The Aspects below can be found on Amulets, Gloves, Rings, and Weapons.

  • Aspect of Elements (Generic Offensive Aspect): Gain 20-30% (additive damage) [+] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:
    • Fire, Lightning, and Physical.
    • Cold, Poison, and Shadow.
  • Wanton Rupture Aspect (Barbarian Offensive Aspect): Your Rupture does not remove the Bleeding damage from enemies. This can occur once every 30-40 seconds.
  • Raw Might Aspect (Druid Offensive Aspect): After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal 30-50% (multiplicative damage) [x] more damage and Stun enemies for 2 seconds.
  • Aspect of Artful Initiative (Rogue Offensive Aspect): When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal 0.2-0.3 total Physical damage and Stun enemies for 0.5 seconds. Your Grenade Skills deal 15% [x] more damage.
  • Aspect of the Long Shadow (Necromancer Offensive Aspect): Lucky Hit: Your Shadow Damage Over Time effects have a 10-30% chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence.
  • Battle Caster’s Aspect (Sorcerer Offensive Aspect): Lucky Hit: When your Conjuration Skills hit you have up to a 30-40% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times.

Paragon Glyphs

The value ranges provided for the Paragon Glyphs below reflect them at Level I and at their maximum of Level 21.

Barbarian

  • Twister
    • For every 5 Strength purchased within range, your Dust Devils deal 13.2-39.6% [+] increased damage.
    • Additional Bonus: You deal 13% [x] increased damage for 4 seconds after creating a Dust Devil.
  • Rumble
    • For every 5 Strength purchased within range, your Earthquakes deal 13.2-39.6% [+] increased damage.
    • Additional Bonus: You deal 10% [x] increased damage to Crowd Controlled enemies and Bosses for each active Earthquake.

Druid

  • Electrocution
    • For every 5 Willpower purchased within range, your Lightning Bolts and Dancing Bolts deal 13.2-39.6% [+] increased damage.
    • Additional Bonus: Enemies damaged by your Lightning Bolts or Dancing Bolts take 20%[x] increased damage from you for 5 seconds.
  • Tectonic
    • For every 5 Dexterity purchased within range, your Earth Skills gains 3.0-14.9%[+] Critical Strike Damage.
    • Additional Bonus: You gain 15% [+] Lucky Hit Chance.

Necromancer

  • Exhumation
    • For every 5 Intelligence purchased within range, your Corpse skills deal 3.3-13.9%[+] increased damage.
    • Additional Bonus: Consuming a Corpse Fortifies you for 4% of your Maximum Life and grants 4% Damage Reduction for 4 seconds.
  • Desecration
    • For every 5 Willpower purchased within range, your Desecrated Ground deals 19.8-59.4% [+] increased damage.
    • Additional Bonus: While standing in your Desecrated Ground, you deal 15%[x] increased Shadow Damage.

Rogue

  • Explosive
    • For every 5 Dexterity purchased within range, your Stun Grenades deal 13.2-39.6% [+] increased damage.
    • Additional Bonus: Dropping a Stun Grenade grants you 10% Damage Reduction for 2 seconds.
  • Nightstalker
    • For every 5 Intelligence purchased within range, your deal 2.0-9.9% [+] increased Shadow damage.
    • Additional Bonus: Entering Stealth reduces the active cooldown of Shadow Imbuement by 4 seconds.

Sorcerer

  • Stalagmite
    • For every 5 Intelligence purchased within range, your Ice Spikes deal 2.0-9.9% [+] increased damage.
    • Additional Bonus: Your Ice Spikes gain 10% [+] Critical Strike Chance.
  • Invocation
    • For every 5 Dexterity purchased within range, your Conjuration Skills gain 7.9-27.7% [+] Critical Strike Damage.
    • Additional Bonus: Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 12%.

GAMEPLAY UPDATES

Accessibility

  • We have added more cursor icon options, including higher contrast icons. These can be found in the Accessibility Options menu.
  • We have added an audio cue to signal when you are near a traversal (Ex: A ladder or broken bridge to jump over).

User Interface & User Experience

  • Items can now be marked as Favorite. Items marked this way cannot be sold or salvaged.
  • Items in the Stash can now be marked as Junk or Favorite.
  • The Stash can now be searched and filtered to more quickly find items.
  • Using the Sell all Junk option will now only sell Junk in the active Inventory tab.
  • Extracted Aspects with the same Legendary Power will now be grouped together when sorted in the Inventory and Stash.
  • The sorting of normal Affixes on items has been improved to be more consistent.

Developer’s Note: Affix sorting has been curated to more deliberately sort similar Affixes together.

  • Dungeons that have active Whispers associated with them will now display the Aspect Name and Description on the map Tooltip.
  • Streamer mode has been implemented. Players that wish to hide identifying information—such as their character name or Battle.net username—can find these new settings in the Connect Options menu.
  • An additional option for hiding Combat Text is now available in the settings.
  • Auto-run has been added. When pressing the bound key/button, the player will continuously move in the direction they or their mouse cursor are facing until another movement action or Skill is initiated.
  • We have added an in-game announcement for upcoming World Boss spawns.
  • The visual effect on the Map to denote active Helltide is now also shown on the Minimap.
  • The Minimap has been zoomed out to display a wider area.
  • Three new icons have been added for Helltide Chests on the map. One each for Jewelry, Armor, and Weapons.
  • Two additional character slots have been added, totaling 12.

Items

  • Enchant cost is now determined by a coefficient of Base Item Power and item type instead of the item’s sell value. For Rare items, this will generally result in a higher initial Enchant cost, but subsequent Enchanting will continue to escalate at a significantly reduced rate than prior. Enchant costs will be generally reduced across the board for Legendary items.
  • For example, when Enchanting a Rare Ancestral Wand with 750 base Item Power, prior to Season of Blood:
    • First Enchant: 56,430 Gold
    • Second Enchant: 282,150 Gold
    • Third Enchant: 338,580 Gold
  • When Enchanting the same Wand during Season of Blood and beyond.
    • First enchant: 64,492 Gold
    • Second enchant: 128,984 Gold
    • Third enchant: 193,477 Gold
  • When enchanting a Legendary wand with 800 base Item Power.
    • Prior to Season of Blood: First Enchant costs 164,262 Gold
    • Now: First Enchant costs 72,203 Gold
  • Additionally, imprinting, adding Sockets, or upgrading will no longer increase Enchant cost.

Developer’s Note: Enchant being determined by sell value encouraged players to re-roll a Rare item before upgrading it at the Blacksmith or imprinting an aspect on it. The overall formula for Enchant cost has been adjusted so item adjustments need not be done in a specific order to be the most cost-effective. Additionally, this change reduces overall costs incurred when re-rolling an item.

Gems will no longer drop from regular sources, and can instead be crafted at a Jeweler.

  • Previous Gem sources now drop Gem Fragments, which are stored in the Materials tab.
  • Crafted Gems can be Salvaged back into Gem Fragments at a Jeweler.
  • The equivalent number of Gem Fragments will drop less frequently than Gems did from regular sources, but more frequently from Whisper Caches.

Developer’s Note: By moving Gem acquisition to an active player action, they will no longer passively fill your inventory, reducing stress on overall space. We’re also weighing the equivalent drops more towards targeted rewards to reduce the potential frequency of checking the Materials tab during regular play.

  • The overall drop rate of elixirs has been reduced.
    • The 0.5% chance of dropping from any monster has been reduced to 0.02%.

Developer’s Note: We are trying to reduce stress on players’ Consumable Inventory tab. Similar to our changes made for Gems, we hope players will be interacting with Elixirs they purposefully crafted.

  • Whisper Caches will now always only reward items of the specified equipment slot instead of having a chance to include a random item of any equipment slot.
  • The drop chance of Scroll of Escape has been reduced from 0.1% to 0.025%.
  • Fiend Roses and Forgotten Souls are no longer required to upgrade non-Sacred or Ancestral items.
  • The item power ranges for Sacred and Ancestral items have been adjusted.
    • Sacred:
      • Previous Range: 625–720
      • New Range: 625–750
    • Ancestral:
      • Previous Range: 725–820
      • New Range: 780–925
    • Level Scaling examples. Note this is iPower range for items dropped from Monsters of the listed level:
    • Sacred:
      • Level 55: 625–700
      • Level 56: 627–702
      • Level 70: 655–730
    • Ancestral:
      • Level 75: 780–855
      • Level 76: 782–857
      • Level 100: 830–925
    • Post Level 100:
      • Level 101: 831–925
      • Level 102: 832–925
  • The acquisition rate of Forgotten souls from Salvaging has been adjusted.
    • Salvaging a Sacred item has a 5% chance to grant a Forgotten Soul.
    • Salvaging an Ancestral item has a 10% chance to grant a Forgotten Soul.
    • Two-handed Weapons can grant up to 2 Forgotten Souls from salvage, all other equipment types can grant 1.

Developer’s Note: Forgotten souls became much easier to get in Season of the Malignant. Helltide was designed to be the primary source of Forgotten Souls, but being able to acquire them through other means disincentivized players from playing Helltide. We want to encourage players to participate in Helltide more, but do not want to completely shut down alternative sources of Forgotten Souls. So, we have broadened the types of items that can grant Forgotten Souls when salvaged but decreased the drop rate. Previously, only weapons could provide them when salvaged but it was a guarantee.

  • The following loot adjustments have been implemented per World Tier.
    • World Tiers I and II: Unchanged.
    • World Tier III: Only Legendary, Unique, Uber Unique, and Sacred Rare items will drop. Players will instead receive additional crafting resources.
    • World Tier IV: Only Legendary, Unique, Uber Unique, and Ancestral Rares. Players will instead receive additional crafting resources.
    • Gold drop rates have also been increased in World Tiers III and IV to balance out these changes.

Dungeons

  • Teleporting to a Nightmare Dungeon now takes the player inside the Dungeon, instead of teleporting to its entrance.
  • Nightmare Sigils will now be rewarded upon completing a Nightmare Dungeon, instead of only after defeating the final boss.
  • Monsters in Season of Blood Nightmare Dungeons will spawn closer to the entrance. This is meant to help reduce the amount of walking needed before your first encounter in the Dungeon.
  • Nightmare Dungeon Affix Adjustments:
    • General
      • Direct Damage from Major Affixes can now be passively dodged (Ex: Blood Blister and Death Pulse).
    • Backstabbers
      • Previous: Monsters deal X% more damage when attacking from behind.
      • New: Close monster attacks from behind cause you to become Vulnerable. Vulnerable damage taken is increased by X%.
  • Death Pulse
    • Death Pulse will no longer trigger on monsters that already have death explosions, examples:
      • Zombie Brute
      • Spider Host
      • Fly Host
      • Goatman (poisoned)
  • Death Pulses will no longer spawn on top of each other. A Death Pulse will only occur if there is open space around the monster.
    • Drifting Shade
      • Persistent duration reduced from 5 seconds to 3 seconds.
      • Respawn time increased by 2 seconds.
    • Lightning Storm
      • Avoiding shock damage in the bubble grants 35% bonus Movement Speed for 5 seconds.
      • Lightning Storm will only begin once players are in combat.
      • Lightning Storm will only begin if the player has a direct path to where the bubble would spawn.
    • Monster Critical Resist
      • Previous: Monsters take X% less damage from Critical Strikes.
      • New: Monster attacks reduce the damage of your Critical Strikes for 3 seconds by X%, stacking up to Y%.
    • Monster Overpower Resist
      • Previous: Monsters take X% less damage from Overpower attacks.
      • New: Monster attacks reduce the damage of your next Overpower attack by X%, stacking up to Y%.
    • Potion Breakers
      • Previous: Monster attacks from a distance have X% chance to disable your Healing Potion for 2 seconds.
      • New: Monster attacks from a distance increase the cooldown of your next Potion by X seconds, up to Y seconds.
    • Poisonous Evade
      • Previous: Using Evade leaves a pool of Poison behind that damages enemies.
      • New: Using Evade leaves a damaging pool of Poison under the first enemy you evade through or at your destination.
    • Resistance Breaker
      • Sacred: Monster attacks from a distance reduce All Resistances by -3% for 6 seconds, stacking up to -15%.
      • Ancestral: Monster attacks from a distance reduce All Resistances by -5% for 6 seconds, stacking up to -25%.
    • Thorns
      • Previous: Your Thorns are increased by X.
      • New: After attacking an enemy, your Thorns are increased by X for 3 seconds, up to Y at max stacks.
  • Glyph Experience has increased across the board, with a significant increase at earlier tiers. Overall glyph experience across all tiers is up 19%.
  • Many Dungeons have received visual updates and layout improvements.

Developer’s Note: We’ve received feedback that some Dungeons lacked visual diversity and required quite a bit of backtracking to complete, making them feel cumbersome. We believe our adjustments to Dungeons in these areas will remedy player frustration but will continue to listen to community feedback and make additional changes as needed.

  • Miscellaneous quality of life updates for various Dungeons.

Endgame Activities

Legion Events

  • The time between Legion Events has been reduced from 30 minutes to 25 minutes.
  • Every Legion Event will now have a Whisper objective associated with it.
  • Additional Life scaling for Legion Event monsters has been increased.

Developer’s Note: We have received feedback that players don’t often fight monsters during Legion Events because of the monsters dying too quickly. We have increased the health of these monsters to compensate, adding a little bit of extra difficulty for Legion Events.

  • The experience reward for completing a Legion Event has been increased by 75%.

World Bosses

  • The time between World Boss spawns has been reduced from 6 hours to 3.5 hours.
  • World Boss health and damage has been increased.
  • The quality of rewards received for defeating a World Boss has been significantly increased.
  • The warning that indicates when a World Boss will spawn now broadcasts an hour in advance versus 30 minutes previously. Players are also notified 15 minutes before a World Boss spawns.
  • World Bosses now become immune 2 seconds after beginning their escape.

General

  • Silent Chests can now spawn in areas where Helltide is active.
  • The tier for Nightmare Sigils rewarded from Whisper Caches will now always be within 5 Levels of the highest-level Nightmare Dungeon the player has completed.

Developer’s Note: Sigil Levels will still respect the maximum and minimum levels determined by World Tier.

  • Various Quality of Life updates for Whispers, such as moving the altars to bring collected resources to a more central location and reducing the number of monsters needed to be slain to complete certain objectives.
  • Whisper Caches will now reward significantly more Gold and increased Gem Fragments.

Mounts

  • General
    • The overall responsiveness of Mounts has been improved.
    • Mounts are now less likely to get stuck or slow down unexpectedly.
    • Mounts automatically jumping over traversals will work more consistently.
    • The mouse cursor no longer needs to be at the edge of the screen for keyboard and mouse players to achieve full Mount speed.
    • Base Mount Movement Speed has been increased by 14%. Your Mount’s top speed remains unchanged.
  • Spur
    • The speed boost from Spur has had its duration increased by 50%.
    • Using Spur now allows mounts to break through barricades.
  • Cooldowns
    • Manual Mount Cooldown has been reduced from 10 seconds to 5 seconds.
    • The cooldown appearing after you’ve been forced to dismount from taking damage has been reduced from 30 seconds to 15 seconds.
    • The cooldown for the Mount Combat skill has been reduced from 10 to 3 seconds (Ex: Barbarian’s Bounding Slam).

Town Adjustments

  • An Occultist has set up shop at The Tree of Whispers waypoint.
  • Additional stashes have been added to Capital cities near important Vendors.
  • Stashes have been added to all small towns with waypoints. The Purveyors of Curiosities have set up shop closer to the Waypoint in the following locations:
    • Kyovashad
    • Zarbinzet
    • Ked Bardu
    • Gea-Kul
  • The following waypoints will now be automatically unlocked for characters that skip the Campaign:
    • Dry Steppes
      • Chambatar Ridge and Untamed Scraps
    • Fractured Peaks
      • Bear Tribe Refuge and Yelesna
    • Hawezar
      • Backwater and Ruins of Rakhat Keep: Inner Court
    • Kehjistan
      • Caldeum and Tarsarak
    • Scosglen
      • Marrowen and Tirmair

Monsters

  • All monsters and bosses across the game have been rebalanced around all the other changes slated for Season of Blood to ensure the overall difficulty of the game does not drastically change.
  • Level Scaling in the open world has been adjusted. Levels of the monsters encountered in the Open World will scale with the player’s Level, with a minimum and maximum Level determined by the World Tier.
    • World Tiers I and II: Level 1–50
    • World Tier III: Min 55 – Max 70
    • World Tier IV: Min 75 – Max 100
  • We have generally reduced the evasiveness of many monsters.
  • The cooldown for Teleport cast by Knight monsters has been increased and the range has been decreased.
  • The Spider Host Cold Explosion now Chills instead of Freezes.
  • The Bloated Corpsefiend Death Explosion no longer has knockback.
  • Spider Hosts, Bloated Corpsefiends, and Fly Hosts will no longer spawn with the Fire Enchanted or Plaguebearer affixes.
  • The Seething Abomination’s Ground Slam ability now also spawns a poison pool under the player.
  • Ghost monsters have received a visual upgrade.

EXPERIENCE UPDATES

  • Incenses now grant a bonus to experience, and they persist after death.
  • The experience bonuses for being in a party and for playing in Higher World Tiers have been made multiplicative to increase effectiveness later into the game.
  • Experience gained from killing higher level monsters has been significantly increased.
    • Examples values of experience gained from a normal monster (before any other bonuses):
    • Levels 1-50: Unchanged
    • Level 55
      • Previous: 370
      • New: 425
    • Level 70
      • Previous: 445
      • New: 700
    • Level 90
      • Previous: 545
      • New: 850
  • The Experience rewards for completing individual Whispers, cashing in Grim Favors, and opening Helltide Chests have been increased.
    • Opening Helltide Chest:
      • World Tier III: +375%
      • World Tier IV: +750%
    • Rewards for turning in Grim Favors:
      • World Tiers I and II: +200%
      • World Tier III: +17%
      • World Tier IV: +11%
    • Individual Whisper Completion
      • Tier I whisper experience reward increased by 100%.
      • Tier II whisper experience reward increased by 75%.
      • Tier III whisper experience reward increased by 150%.

Developer’s Note: Whisper Tiers refers to how many Grim Favors the Whisper grants upon completion.

Miscellaneous

  • Necromancer Minions and Druid Companions are now much less likely to target invulnerable enemies.
  • Effects that guarantee an Overpower on your next cast will always be consumed on the next appropriate cast, regardless of whether a target is hit. If you have multiple of such effects activate, only one will be consumed per cast.
  • All Renown rewards now persist between Seasons and new characters.
  • The Level at which players will receive the priority quest for unlocking the next World Tier difficulty has been increased.
    • World Tier III: From 40 to 48.
    • World Tier IV: From 60 to 68.

Developer’s Note: Players are free to attempt the capstone dungeons at any Level, but we have raised the Level at which the player is prompted to attempt them. This is so players don’t feel encouraged to attempt challenges that might be too difficult for them at that point in the game.

  • Rewards for completing side quests have been improved to scale with higher World Tiers.
    • Increased Veiled Crystal drops from Salvage Caches.
    • Slightly increased Rare Leather and Rare Ore drops from Salvage Caches.
    • Salvage Caches will now also contain an item.
  • Effects of various traps in the world have been adjusted.
    • Barrels
      • Now just a one-time explosion, no longer have a lingering effect.
      • Inflicts more chill on monsters.
      • The effect can now be passively dodged.
    • Bear Trap
      • Duration reduced from 3 to 1 second.
      • Remains 3 seconds for monsters.
      • Can now be passively dodged.
      • Now Immobilizes players versus the previous Stun.
    • Mines
      • All mines now apply knockback.
      • Cold Mines chill players and Freeze monsters.
      • Lightning Mines Stun monsters.
      • The effect can now be passively dodged.
    • Rock Drop
      • Now applies a stacking slow (up to 60%) to the player for 1.5 seconds when hit.
      • Knocks down hit monsters for 2 to3 seconds.
  • Increased monster density for the following events:
    • Sole Survivor
    • Cursed Shrine
    • Nest
    • Rest for the Weary
    • Immolation
    • Eternal Torment
    • Wayward Soul
  • Increased the speed of progression for the following events (time between waves, time to start, time to end, etc.)
    • Last Stand
    • Wandering Soul
    • Sole Survivor
    • Cursed Shrine
    • Rest for the Weary
    • Wayward Soul
  • Health of stranded NPCs, NPCs that need to be protected to achieve Mastery goals for events, now scales better in higher level areas and Dungeons, to increase their survivability.
  • In the event a Hardcore player disconnects while in combat, a scroll of escape will automatically be consumed to teleport the player’s character to a safe location.

BALANCE UPDATES

Unique Items

Developer’s Note: Our goal for Unique items is that they feel impactful to your build and create a moment of excitement upon dropping. Some Unique items were falling short of this goal, so we are updating them in a few ways to ensure that these items feel distinctly different from other items and are appealing:

  • Add new Affixes that didn’t exist yet on items.
  • Add Affixes that already exist, but with at a much higher value than normal.
  • Add Affixes in a Slot where they normally wouldn’t exist.
  • Update Unique powers to be more desirable.
  • The Butcher’s Cleaver
    • Damage to Crowd Controlled Enemies affix increased by 160%.
  • Frostburn
    • Freeze Duration affix increased by 70%.
    • Cold Damage affix replaced with Attack Speed.
  • Mother’s Embrace
    • Overpower Damage affix replaced with bonus Maximum Life.
    • Number of enemies hit required for Resource refund reduced from 5 to 4.
  • Fists of Fate
    • Lucky Hit: Chance to Heal Life affix replaced with Lucky Hit: Chance to Gain Damage for 4 Seconds.
  • Andariel’s Visage
    • Poison Resistance affix increased by 32%.

Resistances

  • Prior to Season of Blood, Resistances stacked inverse multiplicatively, with each additional source of resistance becoming less effective.
    • Ex: You have three sources of 20% resistance. The first source would provide the full 20%, the second source would add 16%, and the third source would add 12.8%, totaling 48.8% resistance.
  • Starting with Season of Blood, Resistances will now stack additively. Additionally, resistance stats now cap at 70%.
    • Ex: You have 30% resistance, and an item gives you 20% resistance. You now have 50% total resistance.
    • Resistance boosting elixirs now also increase the player’s maximum resistance value.
  • Added a new Resistances category within the Stats section in the Inventory.
  • World Tiers III & IV now apply a -25% and -50% penalty to Resistance to All Elements instead of a multiplier.
  • Single Resistance affixes can now roll on Pants.
  • Single Resistance affixes now contribute a maximum value of +35% Resistance for a fully upgraded Normal item, +48% for a Sacred, and +65% for an Ancestral to your total Resistance.
  • All Resistance affixes now give a maximum value of +9% Resistance for a fully upgraded Normal item, +12% for a Sacred, and +16% for an Ancestral.
  • Ring inherent affixes now give +% Resistance to All Elements and +% Single Resistance, instead of two +% Single Resistances.
  • The maximum value is +6%/+6% for a fully upgraded Normal item, +8%/+8% for a Sacred, and +10%/+10% for an Ancestral.
  • Amulet inherent affixes have been adjusted to +14% Resistance to All Elements for a fully upgraded Normal item, +19% for a Sacred, and +24% for an Ancestral.
  • Single Resistance values on Gems have been adjusted:
    • Crude: +8%
    • Chipped: +13%
    • Normal: +18%
    • Flawless: +24%
    • Royal: +30%
  • All Resistance values on Diamond Gems have been adjusted:
    • Crude: +1%
    • Chipped: +2%
    • Normal: +3%
    • Flawless: +4%
    • Royal: +5%
  • Single Resistance Paragon nodes have been adjusted to +10% on Rare nodes and +5% on Magic nodes.
  • All Resistance Paragon nodes have been adjusted to +3% on Rare nodes and +1.5% on Magic nodes.
  • Single Resistance Elixirs have been adjusted:
    • Tier I (Weak): +2% Maximum Resistance (Single), +10% Resistance (Single)
    • Tier II (Normal): +3% Maximum Resistance (Single), +15% Resistance (Single)
    • Tier III (Strong): +4% Maximum Resistance (Single), +20% Resistance (Single)
    • Tier IV (Potent): +5% Maximum Resistance (Single), +25% Resistance (Single)
    • Tier V (Heady): +6% Maximum Resistance (Single), +30% Resistance (Single)
  • Elixir of Magic Resist
    • Adjusted to +25% All Resistance.
    • The Level required to Craft this Elixir has been reduced from 90 to 35.
    • The Level required to use this Elixir has been reduced from 36 to 35.
  • Storm of the Wilds Incense
    • Previous: Increases Lightning, Cold, and Poison Resistances by 12% for every nearby player.
    • New: Increases Lightning, Cold, and Poison Resistances by +15% and their Maximum Resistances by +2% for every nearby player.
  • Desert Escape Incense
    • Previous: Increases Fire and Shadow Resistances by 7.5% and Armor by 75.
    • New: Increases Fire, Cold, and Shadow Resistances by +15% and their Maximum Resistances by +2% for every nearby player.
  • Soothing Spices Incense
    • Previous: Increases all Resistances by 10% and armor by 150.
    • New: Increases Resistance to All Elements by +10%, Maximum Resistance for All Elements by +1%, and Armor by 150 for every nearby player.
  • Intelligence now gives +0.025% All Resistance per 1 Intelligence instead of 0.05% All Resistance per 1 Intelligence.

Armor

  • Disobedience Legendary Aspect
    • Armor % value has been increased from a maximum of +30% Armor to +66% Armor.
  • Snowveiled Legendary Aspect
    • Armor % value has been increased from a maximum of +10% Armor to +30% Armor.
  • Armor Contribution Percent
    • Non-physical Damage Reduction from Armor and Resistances are no longer split.
      • Resistances now contribute their full value to Non-physical Damage Reduction.
      • Armor no longer contributes to Non-physical Damage Reduction and now only reduces damage against Physical damage.
  • Armor
    • +% Total Armor affix has been increased by 160%.
    • +% Total Armor while in Werewolf form and +% Total Armor while in Werebear form have been increased by 130%.

Attributes and Affixes

  • The Evade Grants Movement Speed (inherent on Boots) affix duration now increases with Item Upgrades.
  • Skill Rank and Passive Rank affixes that roll at +1 now upgrade to +2 when at five Item Upgrades, rather than remaining at +1 (higher base rolls are unaffected).

Damage Bucket Updates

Developer’s Note: Builds that utilized Critical Strike Damage and Vulnerable Damage have been disproportionately powerful. This is because these stats were previously calculated as part of separate damage buckets that were fully multiplicative when combined with other damage bonuses. In order to promote greater build diversity, we are changing how Critical Strike, Vulnerable, and Overpower damage is calculated. These damage types will now always have a baseline multiplicative bonus. Additional sources of bonus Critical Strike Damage, Vulnerable Damage, or Overpower Damage will be additive to your other damage bonuses. Overpower will also receive additional additive damage based on your Maximum Health and Fortify amounts. This change represents an overall decrease in damage output, so we are adjusting monster scaling to ensure that the best Class builds are still as powerful as before. This change is not intended to lower the power of the best builds, but rather allow more builds to reach that same level of power. We have also added a variety of mechanics to classes that encourage them to chase other stats for multiplicative bonuses, rather than always chasing Critical Strike and Vulnerable Damage.

  • Overpower:
    • Overpower attacks now always deal up to x50% increased damage, based on your current life percentage.
    • Overpower attacks gain +2% damage per 1% of your Base Life you have in Fortify.
    • Overpower attacks gain +2% damage per 1% of your Base Life that you have in bonus life above your Base Life.
    • All Overpower Damage Affixes have increased by 50%.
    • Overpower Damage Paragon Glyphs have increased by 33%.
    • Overpower Damage Paragon Nodes have increased by 50%.
  • Critical Strike:
    • Critical Strikes now always deal x50% increased damage.
    • Critical Strike Damage Affix, and Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills Affixes has increased by 20%.
    • Critical Strike Damage Affix (Inherent on Swords) has increased by 100%.
    • Critical Strike Damage Paragon Glyphs has increased by 100%.
  • Vulnerable:
    • Dealing damage to a Vulnerable enemy now always deals x20% increased damage.
    • Vulnerable Damage Affix has increased by 40%.
    • Vulnerable Damage Affix (Inherent on Crossbows) has increased by 87%.
    • Vulnerable Damage Paragon Glyphs has increased by 100%.

Miscellaneous

  • The effect of the Death’s Defense passive, which prevents Necromancer minions from taking more than 30% of their maximum Life in damage in one hit with all points allocated to it, has now been made an inherit attribute for all summons (The Necromancer’s Minions and Druid’s Companions).
    • Now, all minions will only take up to 30% of their maximum Life in a single hit as damage.
    • Death’s Defense has been updated with a new effect to compensate for this change (see Necromancer section below).

CLASS BALANCE UPDATES

Developer’s Note: The loot chase to find an item with ideal stats for your build is core to the Diablo experience. We want to encourage increased diversity in itemization and make creating your build more interesting. To achieve this, we are adding a variety of ways for Classes to scale with specific stats in interesting ways, particularly through using Key Passives and Paragon. For example, Barbarian’s Hemorrhage Legendary Paragon Node will now multiplicatively increase your Bleeding damage by a portion of your Damage to Vulnerable Enemies stat. The remainder of the Class changes were aimed at improving underused Skills, Legendary Aspects, and powers, as well as addressing other pressing issues. For example, we have reworked several Paragon Glyphs for the Sorcerer and Necromancer, who did not have appropriate places on their Paragon Boards to properly utilize these Glyphs.

Barbarian

  • The bonus damage granted while Berserking is active is now multiplicative instead of additive.

Skills

  • Enhanced Bash
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Upheaval
    • Damage increased from 0.7 to 0.77.
  • Furious Upheaval
    • Bonus damage per stack increased from 5% to 12%.
    • Maximum number of stacks reduced from 10 to 6.
  • Strategic Rallying Cry
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Strategic Iron Skin
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Mighty War Cry
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Supreme Wrath of the Berserker
    • Maximum damage bonus is now x100% bonus damage.
  • Enhanced Rupture
    • Additional functionality: This damage is increased by x10% for each 50 Strength you have.
  • Warrior’s Rupture
    • Attack Speed increased from 30% to 40%.
  • Fighter’s Rupture
    • Healing increased from 18% to 22% Maximum Life.

Passives

  • Endless Fury
    • Fury gain increased from 5/10/15% to 7/14/21%.
  • Imposing Presence
    • Maximum life amount increased from 5/10/15% to 6/12/18%.
  • Martial Vigor
    • Damage Reduction against Elites increased from 3/6/9% to 4/8/12%.
  • Thick Skin
    • Fortify amount changed from being based on Base Life to Maximum life.

Paragon

  • Decimator
    • Previous: Two-Handed Slashing Weapon attacks have up to a 8% chance to make enemies Vulnerable for 2 seconds.
    • New: Each time you make an enemy Vulnerable, your damage is increased by 10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional 10% bonus for 5 seconds.
  • Bone Breaker
    • Previous: Overpowers with your Two- Handed Bludgeoning Weapon Stun enemies for 1 second and grant you 20% of your Maximum Life (273) as Fortify.
    • New: Every 12 seconds, your next Skill is guaranteed to Overpower.
  • Flawless Technique
    • Duration increased from 2 to 4 seconds.
    • Critical Strike Chance maximum amount increased from 5 to 8%.
  • Carnage
    • Attack Speed maximum amount increased from 8% to 16%.
  • Warbringer
    • Fortify amount increased from 12% to 15% maximum Life.
  • Weapons Master
    • Previous: Swapping weapons grants you 3 Fury.
    • New: Swapping weapons grants you 4% of your Maximum Fury.
  • Hemorrhage
    • Previous: Enemies that have been affected by your Bleeding for 3 or more seconds take 12% (multiplicative damage) [x] increased damage from you.
    • New: Your Bleeding damage is increased by 15% [x] of the total amount of your Damage to Vulnerable Enemies bonus.
  • Blood Rage
    • Additional Functionality: Your damage dealt is increased by 25% [x] of the total amount of your Damage while Berserking bonus.

Legendary Aspects

  • Of Ancestral Force
    • Previous: Hammer of the Ancients quakes outwards, dealing 32-50% of its damage to enemies.
    • New: Hammer of the Ancients quakes outward and its damage is increased by 5-15%.

Developer’s Note: Instead of containing a separate source of damage, this aspect now directly increases the total damage and Area of Effect of Hammer of the Ancients.

  • Earthstriker’s Aspect
    • Weapon Swap requirement for Overpower attack reduced from 10 to 8.
    • Adjusted functionality: Overpower proc now happens on your next non-Basic Attack.

Unique Items

  • Ramaladni’s Magnum Opus
    • Damage to Vulnerable Enemies affix replaced with Maximum Fury at 150% of normal value.
    • Damage per Fury increased from 0.1-0.3% to 0.2-0.4%.
  • Azurewrath
    • Non-Physical Damage affix increased by 120%.
  • Hellhammer
    • Critical Strike Damage affix replaced with Bonus Ranks of Upheaval.
    • Damage to Burning Enemies affix increased by 150%.
  • Ancient’s Oath
    • Damage to Slowed Enemies affix replaced with Damage to Close Enemies.
    • The Unique Power Has been Adjusted
      • Previous: Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are slowed by 55-65% for 3 seconds.
      • New: Steel Grasp launches 2 additional chains. Enemies that have been pulled by Steel Grasp take x30-x50% bonus damage from you for 3 seconds.
  • Overkill
    • Critical Strike Chance Against Injured Enemies affix replaced with Ranks of Death Blow.
  • Fields of Crimson
    • Bonus Ranks of Rupture affix replaced with Rupture Cooldown Reduction at 200% of normal value.
  • Battle Trance
    • Bonus Ranks of Frenzy affix increased by 100%.
    • Damage Reduction While Injured affix replaced with bonus Maximum Fury.
  • 100,000 Steps
    • Dexterity affix increased by 100%.
    • Damage with Skills That Swap to New Weapons affix increased by 50%.
    • Cooldown for free Ground Stomp reduced from 30 to 15 seconds.
  • Rage of Harrogath
    • Damage Reduction From Bleeding Enemies affix increased by 15%.
  • Gohr’s Devastating Grips
    • Non-Physical Damage affix replaced with Damage.
    • Attack Speed affix replaced with Critical Strike Chance Against Close Enemies.

Developer’s Note: Improving the Attack Speed of Whirlwind is a fantasy we want players to be able to chase. However, the interaction between the stat and Skill is inconsistent. We are replacing the Affix so it is more functional.

 

 

Druid

Unique Items

  • Mad Wolf’s Glee
    • Poison Damage affix replaced with Damage at 140% of normal value.
    • Physical Damage affix replaced with bonus Maximum Life.
  • Insatiable Fury
    • Overpower Damage affix increased by 100%.
    • Total Armor while in Werebear Form affix increased by 180%.
  • Storm’s Companion
    • Ranks of Wolves affix increased by 66%.
    • Companion Skill Damage affix replaced with bonus Maximum Life.
    • Potion Drop Rate affix replaced with Damage Reduction.
  • Fleshrender
    • Damage While Shapeshifted Affix increased by 100%.
    • Damage While Healthy Affix replaced with Core Skill Damage.
    • The damage dealt to Poisoned enemies from Debilitating Roar and Blood Howl is now increased by x10% for each 100 Willpower you have.
  • Hunter’s Zenith
    • Damage While Shapeshifted affix increased by 60%.
    • Bonus Ranks of the Quickshift Passive affix increased by 200%.
    • Critical Strike Damage with Wolf Skills affix replaced with Critical Strike Chance.
    • Overpower Damage with Bear Skills affix replaced with Bonus Ranks of the Heightened Senses Passive.

Skills

  • Fierce Earth Spike
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Enhanced Maul
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Ravens
    • Passive damage increased from .2 to .24.
    • Active Damage increased from 1.6 to 2.5.
  • Enhanced Ravens
    • Bonus Critical Strike Chance increased from 5% to 8%.
  • Rabies
    • Damage increased from 1.1 to 1.4.
    • Spread speed increased by 50%.
  • Natural Rabies
    • Spread Speed bonus reduced from 100% to 50%.

Developer’s Note: Actual spread speed remains unchanged due to base spread speed increase for Rabies.

  • Preserving Earthen Bulwark
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Enhanced Debilitating Roar
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Ferocious Wolf Pack
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Trample
    • Knockback distance reduced by 10%.
  • Natural Trample
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Supreme Grizzly Rage
    • Fortify amount changed from being based on Base Life to Maximum life.

Passives

  • Ancestral Fortitude
    • You gain +5/10/15% Resistance to All Elements.
  • Charged Atmosphere
    • Interval for Lightning Bolts reduced from 18/15/12 seconds to 14/11/8 seconds.
  • Electric Shock
    • Lucky Hit: Chance to Immobilize increased from 5/10/15% to 8/16/24%.
    • Bonus damage to Immobilized enemies increased from 6/12/18% to 7/14/21%.
  • Safeguard
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Thick Hide
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Nature’s Resolve
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Natural Fortitude
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Nature’s Fury
    • Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category, and vice versa. These free Skills count as both Earth and Storm Skills.
  • Ursine Strength
    • While Healthy, deal 25% (multiplicative damage) [x] increased damage, and 25%[x] increased Overpower damage.
  • Lupine Ferocity
    • The guaranteed Critical Strike’s bonus damage is increased to 140% [x] against Injured enemies.

Legendary Aspects

  • Aspect of the Rampaging Werebeast
    • Critical Strike Damage bonus amount now has a maximum of 200%.

Paragon

  • Earthen Devastation
    • Previous: Your Earth Skills deal 30% [x] increased damage to enemies afflicted by Crowd Control.
    • New: Earth Skills deal 10%[x] increased Critical Strike Damage, increased by 25%[x] of the total amount of your Bonus Damage to Crowd Controlled up to 40%[x].
  • Thunderstruck
    • Previous: Storm Skills deal 30%[x] increased Critical Strike Damage against Vulnerable or Immobilized enemies.
    • New: Storm Skills deal bonus damage equal to 50%[x] of the total amount of your Damage to Close and Damage to Distant bonuses.

 

 

Necromancer

  • The Skeletal Warriors Inherit Thorns, Skeletal Mages Inherit Thorns, and Golem Inherits Thorns affixes have been combined into a single Affix: Minions Inherit Thorns.
  • A new Affix has been added: Minions Inherit Critical Strike Chance.
  • Cooldown Reduction can now appear on Shields.
  • Shields now have an Armor Value determined by their Item Power.
  • Blood Orbs now also heal your Minions for 15% of your Maximum Life when picked up.

Skills

  • Prime Army of the Dead
    • Chance to leave behind a Corpse increased from 15% to 100%.
  • Initiate’s Hemorrhage
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Supernatural Blood Surge
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Dreadful Blood Mist
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Dreadful Bone Prison
    • Fortify amount changed from being based on Base Life to Maximum life.
    • Decompose time to make a Corpse reduced from 2 to 1.5 seconds.

Passives

  • Death’s Defense
    • Previous: Your minions cannot lose more than 60/45/30% of their Maximum Life from a single Damage Instance.
    • New Functionality: Your Minions gain +4/8/12% Armor and 8/16/24% Resistance to All Elements.

Developer’s Note: We’ve redesigned the Death’s Defense passive, and its previous functionality, when at max Rank, now serves as a baseline for all Minions.

  • Terror
    • Now applies to your Shadow damage, rather than Darkness skills.
    • The first bonus now applies to Chilled enemies, and its second bonus applies to Frozen enemies.
  • Stand Alone
    • The description for this Passive has been updated to: Increases Damage Reduction by 6/12/18% when you have no minions. Each active minion reduces this bonus by 2%.
  • Drain Vitality
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Necrotic Carapace
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Rathma’s Vigor
    • Previous: Increase your Maximum Life by 10% [x]. After being Healthy for 12 seconds, your next Blood skill Overpowers.
    • New: After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life.
  • Shadowblight
    • Previous: Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your minions deal 10% [x] bonus damage to enemies with Shadowblight. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow Damage.
    • New: Shadow damage infects enemies with Shadowblight for 2 seconds. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage. Shadowblight’s damage is increased by 100% [x] of your Shadow Damage over Time bonus.
  • Transfusion
    • Previous: Blood Orbs also Heal your Minions for 20%/40%/60% of their heal amount.
    • New: Lucky Hit: Blood Skills have a 3/6/9% chance on hit to spawn a Blood Orb. This can only occur once every 4 seconds. This chance is doubled against bosses.

Developer’s Note: We’ve reworked the Transfusion passive. Its previous functionality is now the default effect of blood orbs.

  • Gruesome Mending
    • Previous: While below 50% life, you receive 10%/20%/30% Healing from all sources.
    • New: Receive 10/20/30%+ more Healing from all sources.
  • Inspiring Leader
    • Healthy duration requirement reduced from 4 to 2 seconds.
  • Ossified Essence
    • Damage % per Essence past 50 reduced from 1.0% to 0.5%.
  • Bonded in Essence
    • Cooldown increased from 5 to 8 seconds.

Developer’s Note: This is an adjustment to match the update to Skeletal Priests, which can be seen below.

Book of the Dead

  • Skeletal Warrior’s Defenders Sacrifice Bonus has been updated to: You gain +20% Resistance to All Elements, but you can no longer raise Skeletal Warriors.
  • Skeletal Warrior
    • Skirmishers
      • Base damage increased from 0.11 to 0.14.
    • Defenders
      • Base damage increased from 0.11 to 0.14.
  • Golems
    • Basic attack damage increased by 100%.
  • Blood Golem
    • Active damage increased from 0.9 to 1.4.
  • Iron Golem
    • Active damage increased from 1.75 to 2.
  • Raise Skeleton
    • Skeleton Priest duration increased from 5 to 8 seconds, total healing increased from 15% to 25%.
  • Bone Mage Sacrifice
    • Overpower Bonus reduced from 40% to 25%.

Paragon

  • Mage Paragon Glyph’s Additional Bonus
    • Previous: Skeletal Mages gain 25% Resistance to All Elements.
    • New: Minions gain +35% Resistance to All Elements.
  • Warrior Paragon Glyph’s Additional Bonus
    • Previous: Skeletal Warriors gain 20% increased Armor.
    • New: Minions gain +30% increased Armor.
  • Infused Caster Rare Node
    • Previous: Skeletal Mages Resistance to All Elements.
    • New: Minion Resistance to All Elements.
  • Flesh-horror Rare Node
    • Previous: Golems Resistance to All Elements.
    • New: Minion Resistance to All Elements.
  • “+% Minion Armor” on Paragon Nodes has been increased from +4% to +8% on Rare Nodes and +2% to +4% on Magic Nodes.
  • +% Skeletal Warriors Armor on Paragon Nodes has been increased from +6.5% to +14% on Rare Nodes and +3.2% to 7% on Magic Nodes.
  • +% Golems Armor on Paragon Nodes have been increased from +6.5% to +14% on Rare Nodes and +3.2% to 7% Magic Nodes.
  • +% Total Armor while Golems are Active on Paragon Nodes have been increased from +2% to +6%% on Rare Nodes and +1% to +3% on Magic Nodes.
  • Hulking Monstrosity Legendary Node
    • Golem damage increased from 40% to 100%.
  • Infused Warrior Rare Node
    • Skeleton Warrior Damage increased from 17% to 25%.
  • Infused Caster Rare Node
    • Skeleton Mage Damage increased from 17% to 25%.
  • Frenzied Golem Rare Node
    • Golem Damage increased from 17% to 25%.
  • Mutation’s Golem Damage increased from 17% to 25%.
  • Infused Golem Rare Node
    • Golem Damage increased 17% to 25%.
  • Corporeal Rare Glyph
    • Previous: Paragon nodes within range gain +40.0% bonus to their Physical damage and damage reduction modifiers.
    • New: All Magic nodes within range have their effects increased by 150%.
  • Wither Legendary Node
    • The description now displays your current chance to trigger and the current value of bonus damage.
  • Bloodbath
    • Previous: Attacks that are guaranteed to Overpower deal 50% [x] increased Overpower damage.
    • New: All Overpowered attacks deal 35% [x] increased Overpower damage.
  • Bone Graft
    • Maximum Essence per stack reduced from 3 to 2, total Maximum Essence reduced from 24 to 16.
  • Changed Wither Legendary Node scaling from Willpower to Intelligence.
  • Changes Darkness Glyph scaling from Willpower to Intelligence.
  • Change Scourge Glyph scaling from Willpower to Intelligence.

Unique Items

  • Blood Artisan’s Cuirass
    • Total Armor affix replaced with bonus Maximum Life.
  • Deathless Visage
    • Total Armor affix replaced with Damage Reduction.
    • The Echoes left behind by Bone Spear from the Unique power now deal 5% [x] increased damage for every +30% of your Critical Strike Bonus Damage stat.
    • Damage reduced from 0.28-0.38 to 0.25-0.35.
  • Bloodless Scream
    • Damage to Frozen Enemies affix replaced with Bonus Intelligence.
    • Chill amount for Darkness skills increased from 40 to 100.
    • The Unique Power has had the following effect added: Darkness Skills deal x20-x50% bonus damage to Frozen enemies.
  • Deathspeaker’s Pendant
    • Summoning Skill Damage affix increased by 100%.
    • Overpower Damage affix replaced with Essence Cost Reduction.
    • Damage increased from 0.1-0.15 to 0.15-0.2.
  • Black River
    • Damage to Healthy Enemies affix replaced with Bonus Ranks of All Corpse Skills at up to 1 Rank above normal value.
    • Damage to Distant Enemies affix replaced with Bonus Ranks of the Hewed Flesh Passive.
  • Lidless Wall
    • Damage to Distant Enemies affix replaced with bonus Maximum Life.
  • Ring of Mendeln
    • The unique power no longer requires 7 or more minions to be active.

Legendary Aspects

  • Hulking Aspect
    • Hulking Aspect will no longer appear on Rings. Instead, it will appear on Helmets, Chest Armor, Boots, Gloves, Amulets, and Shields.
  • Tidal Aspect
    • Damage penalty reduced from 60-50% to 50-40%.
  • Aspect of Empowering Reaper
    • Blight bonus damage increased from 20-60% to 40-80%.
  • Aspect of Hardened Bones
    • No longer requires 7 or more minions.
  • Aspect of Reanimation
    • Now affects your Golem as well as your Skeletons.
  • Coldbringer’s Aspect
    • Any Skeletal Mages can cast Blizzard, rather than just Cold Skeletal Mages.
  • Aspect of Potent Blood
    • Previous: While at Full life, Blood Orbs grant 10-20 Essence.
    • New: While Healthy, Blood Orbs grant 10-20 Essence.

 

Rogue

Unique Items

  • Grasp of Shadow
    • Bonus Ranks of all Core Skills affix increased by 100%.
    • Shadow Clone Damage affix increased by 150%.
    • Damage to Vulnerable Enemies affix replaced with bonus Dexterity.
  • Condemnation
    • Critical Strike Chance Against Injured Enemies affix replaced with Critical Strike Damage.
  • Windforce
    • Core Skill Damage affix increased by 40%.
    • Damage to Distant Enemies affix replaced with bonus Ranks of the Concussive Passive.
    • Lucky Hit Chance to deal double damage and Knock Back enemies increased from 10-20% to 20-30%.
  • Skyhunter
    • Previous: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain 20-30 energy. This can only happen once per cast.
    • New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you have the maximum stacks of the Precision Key Passive when you cast a Core Skill, then that skill gains 10-20% bonus Critical Strike Damage and you gain 5-10 Energy.
  • Cowl of the Nameless
    • Maximum Energy affix replaced with bonus Ranks of Imbuement Skills at up to 1 Rank above normal value.
    • Dexterity affix replaced with Damage Reduction from Close Enemies.
  • Eaglehorn
    • Previous: Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.
    • New: Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds.
  • Eyes in the Dark
    • Damage to Enemies Affected by Trap Skills increased by 150%.
    • Damage to Elites affix replaced with Maximum Life.
    • Dodge Chance affix replaced with Damage Reduction.
    • The Unique Power now additionally increases the damage of Death Trap by 30-50%.
  • Word of Hakan
    • Ultimate Skill Damage affix increased by 200%.
    • Cooldown Reduction affix replaced with Rain of Arrows Cooldown Reduction at 300% of normal value.
    • Critical Strike Damage with Imbued Skills affix replaced with Movement Speed.

Skills

  • Primary Blade Shift Upgrade
    • Description has been updated to: While Blade Shift is active, you gain +15% Resistance to All Elements and reduce the duration of incoming Control Impairing effects by 20%.”
  • Blade Shift
    • Lucky Hit Chance increased from 35% to 50%.
    • Enhanced Blade Shift now gives the full 20% Movement Speed bonus immediately.
  • Heartseeker
    • Critical Strike Chance bonus effect increased from 3% to 5% per stack. The cap is still 15%.
  • Forceful Arrow
    • Lucky Hit Chance increased from 40% to 50%.
  • Countering Dark Shroud
    • Now requires at least 2 active shadows, down from 4, to gain its Critical Strike Chance increase.
  • Caltrops
    • Duration increased from 6 to 7 seconds.
  • Enhanced Smoke Grenade
    • Damage taken increased from 20% to 25%.

Passives

  • Impetus
    • Distance for Damage buff reduced from 15 to 12 meters.
    • Now increases the damage of your next non-Basic attack.
  • Victimize
    • Victimize’s damage is increased by 120% of your Damage vs Vulnerable bonus.
  • Close Quarters Combat
    • Damage Calculation Updated.
    • Previous: Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% (additive damage) [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you deal 30% [x] increased damage against Crowd Controlled enemies.
    • New: Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 40%[x] of the total amount of your Damage vs Crowd Controlled bonus.

Paragon

  • Eldritch Bounty Legendary Node
    • Previous: When you attack with an Imbued Skill, you gain 20% Resistance and 20% increased damage for that Imbuement’s element for 9 seconds.
    • New: When you attack with an Imbued Skill, you gain +3% Maximum Resistance and 20% increased damage for that Imbuement’s element for 9 seconds.
  • Pride Rare Glyph
    • Previous: Paragon nodes within range gain +40.0% bonus to their Physical damage and Damage Reduction modifiers.
    • New: +125% bonus to all Rare nodes within range.
  • No Witnesses Legendary Node
    • Previous: Your Ultimate Skills deal 30% [x] increased damage and grant you 10% [x] increased damage for 20 seconds when cast.
    • New: Your Ultimate Skills gain an additional 10% [x] damage from your Damage with Ultimate bonus and grant this bonus to all Skills for 8 seconds when cast.

Legendary Aspects

  • Energizing Aspect
    • Energy gain when hitting an Elite with a Basic Skill increased from 3-7 to 5-9.
  • Icy Alchemist’s Aspect
    • Damage increased from 0.22-0.4 to 0.3-0.48.
  • Toxic Alchemist’s Aspect
    • Damage increased from 0.11-0.16 to 0.15-0.2.
  • Aspect of Volatile Shadows
    • Damage increased from 0.22-0.27 to 0.3-0.35.
  • Aspect of Synergy
    • Agility Skill damage increased from 10-30% to 30-50%.
  • Aspect of Bursting Venom
    • No longer requires a Critical Strike.
    • Lucky Hit chance increased from 10% to 15%.
    • Toxic pool damage increased from 1.08-1.35 to 1.25-1.52.

Sorcerer

Skills

  • Glinting Fire Bolt
    • Previous: Critical strikes with Fire Bolt increase the Burning damage you deal to the enemy by 20% for 4 seconds.
    • New: Fire Bolt increases the Burning damage you deal to the enemy by 25% for 3 seconds.
  • Incinerate
    • Bonus damage dealt ramp-up time reduced from 4 to 2 seconds. Total damage remains unchanged.
  • Enhanced Frozen Orb
    • Threshold for bonus damage reduced from 50 to 40 Mana.
    • Maximum distance reduced from 6 to 4.
    • Additional functionality: Bonus explosion damage is increased to x45% against Elites.
  • Meteor
    • Effect radius increased by 10%.
  • Wizard’s Ball Lightning
    • Adjusted the maximum number of Crackling Energy generated per cast from 1 to 2.
  • Hydra
    • Summoned Hydra damage increased from 12% to 60%.
  • Supreme Currents
    • Additional Functionality: Crackling Energy pulses 25% faster while Unstable Currents is active.

Passives

  • Potent Warding
    • Previous: After casting a Non-Basic Skill, you gain 2/4/6% Resistance to All Elements and 1/2/3% additional Resistance to that Skill’s element from 9 seconds.
    • New: After casting a Non-Basic Skill, you gain +3/6/9% Resistance to All Elements and +1/2/3% Maximum Resistance to that Skill’s element for 9 seconds.
  • Align the Elements
    • Additional Functionality: This bonus persists for 2 seconds after taking damage.

Paragon

  • Enchanter Glyph
    • Previous: For each Skill equipped in your Enchantment Slots, gain 13% Resistance to that Skills’ element.
    • New: For each Skill equipped in your Enchantment Slots, gain +5% Maximum Resistance to that Skill’s element.
  • Galvanic Catalyst Rare Node
    • +17% Crackling Energy Damage changed to +10% Lightning Damage.
    • Surrounding Crackling Energy Damage Magic Nodes changed to +5% Lightning Damage.
  • Winter Rare Glyph
    • Previous Bonus: Paragon nodes within range gain +15.0% bonus to their Cold damage and damage reduction modifiers.
    • New Bonus: Rare Paragon nodes within range gain +125% bonus to their effects.
  • Searing Heat Legendary Node
    • Previous: Casting Fireball or Meteor increases the Critical Strike Chance of further casts of that Skill by 5% (additive damage) [+] for 5 seconds, up to 15% [+]. Additional stacks do not refresh this timer.
    • New: Your Fire skills have their Critical Strike Chance increased by +10% and their Direct Damage is increased by an amount equal to x10% of the total amount of your Bonus Damage with Fire, up to a maximum of x30%.
  • Burning Instinct Legendary Node
    • Previous: Your Burning damage is increased by 40% of your Critical Strike Damage, further increased by 5% for every 20 Intelligence you have.
    • New: Your Burning damage deals bonus damage equal to x10% of the total amount of your Critical Strike Damage bonus, plus x1% for every 75 Intelligence you have.
  • Static Surge Legendary Node
    • Previous: Stunning Close enemies restores 10 mana.
    • New: After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and grants you 10% of your maximum Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
  • Elemental Summoner Legendary Node
    • Previous: Your Conjuration Skills have a 5% reduced Cooldown or Mana cost per Conjuration Skill you have equipped.
    • New: Your Conjuration Skills have 10% reduced Cooldown or Mana cost. They also deal bonus Damage equal to x3% of the total amount of your Bonus Damage with Cold, Fire, and Lightning.
  • Frigid Fate Legendary Node
    • Previous: Dealing Cold damage to Vulnerable enemies increases your Lucky Hit Chance by 1% [+] for 5 seconds up to 15%[+].
    • New: You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%.
  • Icefall Legendary Node
    • Previous: Killing a Frozen enemy grants you 15% of your Maximum Life as a Barrier (236) for 5 seconds.
    • New: Your Frost skills deal x15% bonus Critical Strike Damage to Vulnerable enemies. This bonus is doubled against Frozen enemies who are Vulnerable.

Legendary Aspects

  • Of Piercing Static (previously Of Static Cling)
    • The Legendary Power has been swapped with the Staff of Lam Essen.
      • Previous Power: Your casts of Charged Bolts have a 15-25% chance to be attracted to enemies and last 300% longer.
      • New Power: Charged Bolts pierce, but deal 60-40% less damage to targets hit after the first.
  • The Aspect’s name has been changed to Of Piercing Static to reflect its new power.
  • Of Engulfing Flames
    • Previous: While enemies are affected by more Damage Over Time than their total life, you deal 30-40% increased burning damage to them.
    • New: You deal 10-30% bonus Burning damage to enemies who are below 50% of their total Life or 80-100% if they are affected by more Damage Over Time than their total Life.

Unique Items

  • Staff of Endless Rage
    • Lucky Hit: Chance to Slow affix replaced with Fire Damage.
    • The Unique Power now also gives each 3rd cast of Fireball 20-40% bonus damage.
  • Iceheart Brais
    • Damage to Injured Enemies affix replaced with Damage Reduction.
    • Intelligence affix replaced with bonus Maximum Life.
  • Esu’s Heirloom
    • Slow Duration Reduction affix replaced with Critical Strike Damage.
    • Evade Grants Movement Speed inherent affix duration increased from 1 to 2 seconds.
  • Staff of Lam Essen
    • The Unique Power has been swapped with the Of Static Cling Legendary Aspect.
      • Previous Power: Charged Bolts pierce but deal 35-25% less damage to targets hit after the first.
      • New Power: Your cast of Charged Bolts have a 30-50% chance to be attracted to enemies and last 300% longer.
    • Damage to Injured Enemies replaced with Critical Strike Damage.
  • Gloves of the Illuminator
    • Lucky Hit: Chance to Restore Resource affix restoration value increased by 50%.
    • Damage penalty reduced from 45-35% to 35-25%.
  • Esadora’s Overflowing Cameo
    • Non-Physical Damage affix replaced with Cooldown Reduction.
    • Crackling Energy Damage affix increased by 50%.
    • Lightning Nova’s base damage increased by 100%.
    • The Lightning Nova deals 50% (multiplicative damage) [x] increased damage for every 100 Intelligence you have.
  • Flamescar
    • Ranks of Incinerate affix increased by 50%.
    • Non-Physical Damage affix replaced with Mana Cost Reduction.
  • The Oculus
    • Lucky Hit: Chance to Restore Resource affix replaced with Damage at 315% of normal value.

BATTLE PASS UPDATES

  • Battle Pass Smoldering Ashes Tiers now auto-redeem.
  • The Level requirements for Battle Pass Smoldering Ashes Tiers have been reduced by 15 Levels on average.
  • 700 Platinum, previously 666 Platinum, can now be acquired from Tiers in the Premium Battle Pass.

BUG FIXES

Accessibility

  • Fixed an issue where the Screen Reader feature wouldn’t read the text displayed on the Delete Character and Skip Campaign buttons. Fixed an issue where the Screen Reader wouldn’t properly read the key-binding for Shift + I.
  • Fixed an issue where the Screen Reader wouldn’t read the Menu button for Xbox Controllers.

Classes

Barbarian

  • Fixed an issue where, when using Deathblow with both the Earthstriker Aspect and Burning Rage Aspect equipped, the Overpower damage from the Earthstriker Aspect would be applied to the Damage from Burning Rage instead of Deathblow.
  • Fixed an issue where the guaranteed overpower from the Earthstriker Aspect would not fully apply to all damage dealt by an ability (Ex: Only the initial enemy hit by Hammer of The Ancients would take overpower damage).
  • Fixed an issue where using Bounding Slam in certain locations could cause the player to warp back to their starting location and become stuck.
  • Fixed an issue where Bounding slam could cause the player to get stuck in terrain or Fog Walls.
  • Fixed an issue where using Charge at a certain angle on flat walls could cause the player to move backwards.
  • Fixed an issue where the Conceited Aspect did not grant bonus damage while Iron Skin was active.
  • The status effect for Expose Vulnerability will now properly display on the bonus bar. Fixed an issue where Deathblow would reset when used on a breakable object.
  • Fixed an issue where Call of the Ancients displayed a Lucky Hit chance on the tooltip, even though the skill does not trigger Lucky Hits.
  • Fixed an issue where Barbarians could have visual errors when using the Murdering Call emote.
  • Fixed an issue where the next rank tooltip for a Weapon Mastery skill could display inaccurate information if the Weapon Master’s Aspect was equipped.
  • Fixed an issue where the timer for the Dominate Glyph would reset when moving items in the inventory.
  • Fixed an issue where the tooltip for Gushing Wounds did not indicate that the bonus is multiplicative.
  • Fixed an issue where Whirlwind only applied the Expose Vulnerability passive to its first cast.

Druid

  • Fixed an issue where a max roll Symbiotic Aspect would not have max roll stats when imprinted on an Amulet.
  • Fixed an issue where Primal Landslide’s Terra motes would not be created by free casts of Landslide from the Trampled Earth Aspect if Landslide was not equipped.
  • The tooltip for Provocation has now been adjusted to clarify that Defensive skills cannot trigger it.
  • Fixed an issue where using a Healing Potion could reset the stacks from Provocation.
  • Fixed an issue where the entangle effect from the Constricting Tendrils Paragon node could be applied to the player if using Fierce Earth Spike.
  • Fixed an issue where Storm’s Companion would erroneously display the Wolves skill as a Storm and Nature Magic Skill on the skill’s tooltip.
  • Fixed an issue where casting Boulder on the edge of the suppressor field generated by Elites would instantly destroy the boulder.
  • Fixed an issue where Poison applied by Poison Creeper would not be consumed by Werebear attacks using the Aspect of the Changeling’s Debt.
  • Fixed an issue where the Aspects of Retaliation and the Expectant did not apply bonus damage to Boulder.
  • Fixed an issue where Wolves did not revert from Werewolves if the Aspect of The Alpha was unequipped in town.
  • Fixed an issue where Earth Spike was not properly identified as a Werebear skill by Vasily’s Prayer for other affects that interact with Werebear skills.
  • Fixed an issue where combining t he effect of Supreme Grizzly Rage with Direwolf’s aspect would cause the stealth granted by Waxing Gibbous when using Shred to be instantly cancelled.
  • Fixed an issue where the permanent Werewolf form from Mad Wolf’s Glee did not consistently trigger the Damage Reduction from the Vigorous Aspect.
  • Fixed an issue where the Early Offerings challenge would inconsistently gain progress.
  • Fixed an issue where the Staff of Whispers quest reward could be traded.
  • Fixed an issue where the +3 Skill Ranks bonus on Mad Wolf’s Glee and Insatiable Fury would become +4 when upgrading the item at the Blacksmith.
  • Fixed an issue where Innate Earthen Bulwark scaled with the target’s health instead of with the player’s weapon.

Developer’s Note: Innate Earthen Bulwark now scales with the player’s weapon, which is consistent with other skills.

  • Fixed an issue where the slow from the Neurotoxin Passive only applied for poison directly applied by the player and not by any companions.
  • Fixed an issue where the Iron Fur passive would not be granted when wearing Insatiable Fury.
  • Fixed an issue where Damage from the Changeling’s Debt Aspect could not apply correctly within a Suppressor Field.

Necromancer

  • Fixed multiple issues where Bone Prisons in certain situations and locations could negatively affect NPC behavior or quest andevent progression.
  • Fixed an issue where Ghastly Bone Prison’s Vulnerable effect could trigger Lucky Hits.
  • Fixed an issue where the tooltip for Golem did not reflect any increase to maximum health, (Ex: The Hulking Monstrosity Paragon node).
  • Fixed an issue where the Aspect of Gore Quills could infinitely launch Blood Lances from other player’s Blood Orbs without consuming them.
  • Fixed an issue where the Aspect of Serration displayed its bonus as additive when it was actually multiplicative.
  • Fixed an issue where healing from Blood Mist would grant stacks from the Aspect of Disobedience.
  • Fixed an issue where Fortify from the Blood Drinker Glyph would not be granted when picking up Blood Orbs while in Blood Mist.
  • Fixed an issue where Rathma’s Vigor would stack while mounted.
  • Fixed an issue where casting Decompose on an enemy just before their death from another source of damage could cause the player to become temporarily stuck.
  • The tooltip for the power on Lidless Wall now better describes its requirements. Instead of an enemy “unaffected” by Bone Storm, it now states an enemy “outside” of Bone Storm.
  • Viscous Aspect’s name has been changed to Occult Dominion.
  • Fixed an issue where Minions did not fully benefit from the weapon damage modifier provided by Shields.
  • Fixed an issue where Necromancers could not rotate while casting a channeled spell if they had a one-handed weapon equipped butnothing equipped in their off-hand.
  • Fixed an issue where the Corporeal Glyph’s physical damage bonus wouldn’t grant any bonuses in certain slots. Bonus Physical Damage to nodes within range has been changed to bonus Magic Damage.
  • Fixed an issue where the guaranteed Overpower from Rathma’s Vigor could be consumed on a blood echo instead of on a cast skill, such as Blood Surge.

Rogue

  • The Shadow Clone created by Grasp of Shadow will now apply Imbuement when casting Rain of Arrows as intended.
  • Fixed an issue where male Rogues could not move while reviving another player unless they used Evade.
  • Fixed multiple instances where Rogues could be targeted while Concealment was active.
  • Fixed an issue where Energy Spent counting towards Preparation would not count if using a Marksman Core skill and then using a Cutthroat Basic Skill.
  • Fixed an issue where breakable objects and critters would count as enemies passed through for Improved and Enhanced Penetrating Shot.
  • Fixed an issue where the Energizing Aspect would generate energy when hitting certain non-elite enemies, such as breakable objects.
  • Fixed an issue where arrows fired from Volley could launch in the opposite direction when the player faced a wall.
  • Fixed an issue where the tooltip for the Aspect of Bursting Venoms specified critical strikes would trigger the effect, when instead it was any Poison Imbued skills dealing damage.
  • Fixed an issue where the Enshrouding Aspect did not consistently grant stacks of Dark Shroud when standing still for 3 or more seconds.
  • Fixed an issue where the Shadow Clone granted by Grasp of Shadow would not complete a Cast of Twisting Blades.
  • Fixed an issue where the Shadow Clone from Grasp of Shadow wouldn’t apply Poison Damage.

Sorcerer

  • Fixed an issue where the Acrobatics Elixir did not reduce the cooldown of the Teleport Enchantment.
  • Fixed an issue where the Enchantment Master Legendary Paragon node did not grant any benefit to the Teleport Enchantment. Additionally, the tooltip for the Teleport Enchantment’s cooldown will now be accurate when Enchantment Master is acquired.
  • Fixed an issue where Deep Freeze could be used while moving on your Horse by mounting it immediately after casting Deep Freeze.
  • Fixed an issue where the Challenge trackers for killing enemies with specific Elemental skills weren’t being tracked correctly.
  • Fixed an issue where the Embers from Flamescar could have excessive Critical Strike damage while using the Elementalist Aspect.
  • Fixed an issue where gaining damage from the Winter Glyph was inconsistent.
  • Fixed an issue where the Aspect of Static Cling increased the Mana cost of Charged Bolts.
  • Fixed an issue where the tooltip for Ball Lightning would erroneously display damage factoring in Attack Speed with the Enhanced Ball Lightning upgrade. Fixed an issue where the Enhanced Ball Lightning upgrade tooltip incorrectly displayed damage based on your attack speed.
  • Fixed an issue where some Ranged skills from the player would not hit an enemy that they teleported directly to, and some ranged attacks used against the player by that enemy would also not hit the player.
  • Fixed an issue where Frost Nova would not count as a cooldown spell for effects such as the Ice Blades enchantment or Cooldown Reduction from Supreme Deep Freeze when using the Frostblitz Aspect.
  • Fixed an issue where the bonus from Esu’s Ferocity was applying as a bonus to all damage instead of Critical Strike damage.
  • Fixed an issue where the bonus duration from Mage’s Blizzard would not apply for casts of Blizzard that were made above 50 Mana, but still took the player’s Mana below 50.
  • Fixed an issue where temporary movement speed increases did not contribute towards the Critical Strike chance increase from Esu’s Heirloom.
  • Fixed an issue where the tooltip for Ice Blades didn’t properly update Lucky Hit Chance.
  • Fixed an issue where Chain Lightning could fail to bounce when used while on stairs.
  • Fixed an issue where charging enemies could Stun the player if they teleported near the enemy with Raiment of the Infinite equipped.
  • The tooltip for Greater Ice Shards now properly describes that the upgrade guarantees Ice Shards will ricochet and deal bonus damage when the player has an active barrier.

Developer’s Note: The previous tooltip stated: Ice Shards would behave as if the target was Frozen if the player had an active barrier. This is potentially confusing because it suggested that the enemy would be treated as Frozen for all other effects applied by Ice Shards, such as the Aspect of Control.

  • Fixed an issue where Hydra’s Burning Damage scaled with the target’s health, instead of with the player’s weapon.

Developer’s Note: The Hydra’s Burning Damage now scales with the player’s weapon, which is consistent with other Skills.

  • Fixed an issue where Sorcerers could not gamble for daggers at the Purveyor of Curiosities.
  • Fixed an issue where if Frozen Orb was cast above 50 mana and took the player below 50 mana, the extra damage from Enhanced Frozen Orb did not apply.

Cooperative Play

  • Fixed multiple instances where boss behavior could malfunction if not all players were inside the Fog Wall.
  • Fixed an issue where other players could be blocked from passing through the Fog Wall during the boss encounter in Eriman’s Pyre if all players were not in the boss area when the encounter started.
  • Fixed an issue where accepting both Invite to Party and Request to Join Party would create a non-dismissible warning window.
  • When a player initiated an action that prompted members of their party to teleport to their location, but the initiating player left that location, it would cause the other party members to arrive at a random location. This issue has been fixed. Fixed multiple instances where players could interact with the Wanderer’s Shrine in a Stronghold without fully gathering their party.
  • Fixed an issue where players joining an ongoing Echo of Lilith fight would be instantly killed.
  • Fixed an issue where activating separate Runestones in unison would cause some to unexpectedly fail in the Diviner quest.
  • Fixed an issue where the Reset Dungeon button was visible for players in the party that are not the party leader.
  • Fixed an issue where a Nightmare Dungeon could split into multiple different instances if party members all entered the Dungeon simultaneously.
  • Fixed an issue where players could not join each other’s party if one of the players changed their World Tier and the other player(s) were not eligible for that higher World Tier.
  • Fixed an issue where the player could not be invited to any other parties if another person in their party disbanded the party.
  • Fixed an issue where Sorcerer Conjurations could appear partially invisible to other players in the party.
  • Fixed an issue where players could enter a Hardcore Realm with a non-Hardcore character under certain circumstances.
  • Fixed multiple issues where players could get stuck while performing certain actions as another player is joining them for Local Co-Op.

Dungeons

General

  • Fixed an issue where an excessive number of Elites would spawn when approaching the Bloodstone location in the Desecrated Crypt.
  • Fixed multiple instances where invisible walls could block player projectiles in various places within the Zenith, Hallowed Glacier, Caldera Gate, and Rimescar Cavern.
  • Fixed an issue where enemies could spawn behind the locked door in the Tomb of the Saints during events that spawned waves of enemies, such as Sole Survivor.
  • Fixed an issue where the Overseer could spawn behind a locked door in Cultist Refuge, which would block progression.
  • Fixed an issue where Immune enemies would remain Immune when teleporting to the player near the end of the Defeat All Enemies objective in Raethwind Wilds and Luban’s Rest.
  • Fixed an issue where two stone carvings would drop if the player completed the Sigil of the Weak then the Sigil of the Indolent in the Fallen Temple.
  • Fixed an issue where the closed gate in the Flooded Depths could be bypassed using the Sorcerer’s Teleport skill.
  • Fixed an issue where elite goatman monsters could infinitely spawn in Hoarfrost Demise.
  • Fixed an issue where the Curses applied to the player in the Fallen Temple would reset when leaving the Dungeon.
  • Fixed an issue where the player could spawn behind a locked door in the Kor Dragan Barracks, which would block progression.
  • Fixed an issue where the Sole Survivor event in the Sealed Archives could stop spawning enemies before all waves were completed.
  • Fixed an issue where enemies could spawn beyond the barrier in the Ancient Reservoir, which would block progression.
  • Fixed an issue where fighting enemies for the Holdout event in Halls of the Damned could be bypassed by hugging the walls of the room.
  • Fixed multiple instances where returning the mechanical box to the pedestal did not restore Life.
  • Fixed an issue where the Bastion of Faith did not have Fog Walls surrounding the final arena.

Nightmare Dungeons

  • Fixed an issue where Evading through the Drifting Shade in a Nightmare Dungeon could cause the player to stop moving mid-action.
  • Fixed an issue where the immunity bubble spawned after completing a Nightmare Dungeon could be bypassed by enemies that were not in direct line of sight of the Awakened Glyphstone.
  • Fixed an issue where Stormbane’s Wrath could spawn outside the map.
  • Fixed an issue where Nightmare Dungeons would reset and become separate instances for party members after waiting 10 minutes outside the dungeon. They will still reset, but no longer become separate instances.
  • Fixed an issue where there was an unnecessary delay between defeating the boss at the end of the Dungeon and the Dungeon registering as being completed.

Developer’s Note: This bug fix is relevant for Nightmare Dungeons, as it means Awakened Glyphstone will generally spawn quicker. This does affect normal Dungeons.

Events and Whispers

  • Fixed an issue where the Servant of Hell during a Legion Invasion event could lose its invulnerability preemptively if the player was killed at that stage or the monster targeted a mounted player.
  • Fixed an issue where the mastery event could still be achieved for the Potent Blood event even if all monsters were not killed within the time limit.
  • Fixed an issue where the Hold Your Ground event could end even when there are still enemies remaining to be defeated.
  • Fixed an issue where the Butcher would not despawn if the player was killed while the Last Stand event was active.
  • Fixed an issue where enemies could infinitely spawn after failing the mastery for a Last Stand event.
  • Fixed an issue where the Wayward Soul could continue indefinitely if the player repeatedly moved in and out of the area surrounding the soul.
  • Fixed an issue where the mastery for the Demon Vessel event would not be rewarded if the prisoners were freed too quickly.
  • Fixed various issues with the Ancient Obelisk event regarding pressure plates while mounted.
  • Fixed multiple instances where objectives could appear outside of a Whisper’s designated area.

Gameplay

Monsters

  • Fixed an issue where Webbed Barricades, such as the ones in the Echoing Cavern, could not be damaged with Core skills.
  • Fixed an issue where monsters could disappear if they were Feared once they reset and after the player left their radius.
  • Fixed an issue where the Seething Abomination could enter Alzuuda.
  • Fixed an issue where Fallen Shaman bosses could miss their attacks against players in melee range.
  • Fixed an issue where Ghost monsters, primarily melee variants, would not attack the player while taunted.
  • Fixed an issue where Ward of Eyes monsters could apply its stun more often than intended.
  • Fixed multiple instances where enemies spawning after activating an Altar of Lilith could do so underground.
  • Fixed an issue where the damage area displayed by Echo of Lilith would not appear after an Elixir of Death evasion was activated during the encounter.
  • Fixed an issue where the Pitiless Gur could be killed from a distance without ever engaging the player.
  • Fixed an issue where Putrid Remains monsters could repeatedly spawn.
  • Fixed an issue where Ghost monsters could appear invisible when inflicted with Burn effects.
  • Fixed an issue where the Innes boss could have all movement and actions stopped if staggered at a specific point.
  • Fixed an issue where there was no notification when the Butcher escapes.
  • Fixed an issue where the Butcher would not use his ranged sickle attack across pits or chasms.
  • Fixed an issue with the death animation of Ghost monsters.
  • Fixed an issue where Bloated Corpsefiends with the Summoner Affix could spawn idle and un-killable monsters.

Miscellaneous

  • Fixed an issue where Nightmare Sigils could drop from World Boss caches in World Tiers II and III, where Nightmare Dungeons are not accessible.
  • Fixed an issue where Poison Puddles would cause excessive controller vibration.
  • Fixed an issue where the Thorns damage from the Needleflare Aspect ignored Damage Bonus and Damage Reduction effects.
  • Fixed an issue where rotating in place, such as while casting Incinerate, would count as movement for cancelling out the effect of the Aspect of Inner Calm.
  • Fixed an issue where the Scroll of Escape could sometimes not trigger properly in the event of a disconnect.
  • Fixed an issue where certain barricades could be passed through while mounted.

Developer’s Note: This is not limiting the new functionality of breaking barricades while mounted. Rather, this is specifically referring to instances where the barricade could be passed through without breaking it.

  • Fixed an issue where the visual effect around the player from the Blast Wave Shrine could become less visible after Evading or Dashing.
  • Fixed an issue where the player could summon their Horse during the Duriel boss fight.
  • Fixed an issue where some tracking buffs, such as stacks from the Shadow Blight passive, could be lost when an inventory action was performed.
  • Fixed an issue where Helltide Firestorm could deal more damage than intended.*
  • Fixed an issue where the buff from the Elixir of Demon-Slaying would disappear when entering or leaving a town.*
  • Fixed an issue where some buffs that should be removed when entering town were not properly removed when using a town portal to go back to town.*
  • Fixed an issue where Paragon nodes that granted bonuses to non-physical damage were multiplicative instead of additive.
  • When the following Paragon Glyphs were applied by a player on a monster, other players were unexpectedly able to benefit from that effect. This issue has been fixed.
    • Destruction
    • Elementalist
    • Spirit
    • Canny
    • Chip
    • Devious

Items

  • Fixed an issue where Vigo’s Protecting Amulet could not be salvaged.
  • Fixed an issue where items marked as junk that were traded would retain junk status for the player the item was traded to.
  • Fixed an issue where certain crafting materials could appear in the Lost Item stash.
  • Fixed an issue where the Recipe for Curative Elixir could be lost forever. It will now go to the Lost Item Stash if the player doesn’t acquire it for whatever reason after completing the Pinch of Poison quest.

Strongholds

  • Fixed an issue where progression in the Moordaine Lodge could be blocked if the player reached the Beast’s Lair before the boss.
  • Fixed an issue where players could attack monsters without retaliation from the other side of a traversal in Moordaine Lodge.
  • Fixed multiple instances where boss fights could not properly reset in multiple different Strongholds.
  • Fixed multiple instances where the player could get stuck behind the Wanderer’s Shrine in multiple different Strongholds.
  • Fixed an issue where the player could avoid enemies during the Drowned assault objective in Hope’s Light by going down the ladder off the ship.
  • Fixed an issue where Baelgemoth could be damaged from outside the Fog Wall during the encounter in Túr Dúlra.
  • Fixed an issue where Baelgemoth could unexpectedly disappear temporarily.
  • Fixed an issue where the player could avoid all enemies by mounting during the survival event for opening the Serpent’s Eye Door in Vyeresz.
  • Fixed an issue where the Serpent’s Eye door could be evaded through, which could block progression.
  • Fixed an issue where enemies could target the player on the other side of the Serpent’s Eye Door, which could cause the door to appear open and consequently block progression.
  • Fixed an issue where the player could mount in the boss area in Vyeresz, which could prevent the boss from spawning and consequently block progression.
  • Fixed an issue where the player could destroy eggs and pillars prior to beginning the boss fight in the Temple of Rot.
  • Fixed an issue where the High Priest enemy in the Altar of Ruin wouldn’t attack the player if it spawned with certain Affixes.
  • Fixed an issue where Crazed villagers could disappear in Nostrava when the player left the area, which would block progression.
  • Fixed an issue where enemies could be lured into a particular place in Malnok where they could be attacked without retaliation.
  • Fixed an issue where the Crusader’s Monument objective to collect skulls could be completed by repeatedly using one skull.
  • Fixed an issue where Nilcar in Kor Dragan could be blocked by the Necromancer’s Minions.

Quests

  • Fixed multiple instances where some Quests didn’t properly grant Renown progress.
  • Fixed an issue where the Poachers could be non-interactable at the end of Tending Nature.
  • Fixed an issue where the Lilith Boss fight could be reset if a Barbarian player Leaped into the Fog Wall.
  • Fixed an issue where Brol’s charge could still deal damage to the player even if he died during the charge.
  • Fixed an issue where the player could enter the chapel in Nevesk before opening the door with the key, which would block quest progression.
  • Fixed an issue where enemies could become passive, and no damage would be dealt to the player while Aridah was immune during the Apex of Misery fight.
  • Fixed an issue where Valtha could get stuck when teleporting during the Witch of the Wastes quest.
  • Fixed an issue where Elias’ pathing could be blocked by the player while fighting him during Piercing the Veil, allowing Elias to be damaged without engaging the player.
  • Fixed an issue where Heretic could have progression blocked at the Find Aneta step.
  • Fixed some instances where Quest progression could be blocked if the Quest was abandoned in the middle of it.
  • Fixed an issue where progression could be blocked during In Desolation’s Wake if Ninsa’s minions were killed too quickly.
  • Fixed an issue where enemies could be lured out of the Quest area and block progression during Guardians of the Pit.
  • Fixed an issue where enemies could spawn too far away during the Flesh and Blood quest.
  • Fixed an issue where Desperate Remedies did not actually reward the amulet mentioned by the Quest.
  • Fixed an issue where By Three They Come could have progression blocked due to Ghouls not spawning.

User Interface

  • Fixed an issue where the indicator Icon for the Taunt effect was inconsistent between Classes.
  • Fixed an issue where some stats and tooltips, such as Damage Over Time, Damage Reduction, Elemental Resistances, or Skill Cooldowns would show different values on their tooltips depending on whether the player was in town or not.
  • Fixed an issue where the Elixir of Fortitude displayed its max life increase as 30% when it was actually 20%.
  • Fixed an issue where some Challenges did not have descriptions.
  • Fixed an issue where the tooltip for the active effect from an Elixir did not mention the experience bonus.
  • Fixed an issue where the Social Wheel could become unresponsive if all actions were unassigned.
  • Fixed an issue where the options on the Social Wheel could appear grayed out if the wheel was closed because of another menu being opened.
  • Fixed an issue where the notification for acquiring a Paragon Point didn’t have a button prompt when playing with a controller.
  • Fixed an issue where the tooltip for Dungeons that have active Whispers associated with them would display the Codex of Power Aspect rewarded for completion even if the Aspect had already unlocked.
  • Fixed an issue where text in Japanese, Korean, and Chinese did not display properly in the Hall of Fallen Heroes or friends list notes.
  • Fixed an issue where Druids and Barbarians could appear as silhouettes in loading screens.
  • Fixed an issue where the Map would become unresponsive if opening the Map while using Force Move.
  • Fixed an issue where a Map Pin could change its location after using a Waypoint.
  • Fixed an issue where switching between the edit tab and other tabs in the Stash while playing with controller could cause the menu to malfunction.
  • Fixed an issue where some damage bonus stats did not display properly in the Character Stats window.
  • Fixed an issue where the selected tab in the Vendor menu would switch automatically when the shop’s timer refreshed.
  • Fixed various instances where Challenge descriptions would not expand when interacted with.
  • Fixed various other issues where tooltips and text descriptions were inaccurate or displayed incorrectly.
  • Fixed various other issues with Map Pins and Quest Markers.
  • Fixed various instances where the Map and/or Minimap could be inaccurate.
  • Fixed an issue where the Snowveiled and Disobedience Legendary aspects incorrectly displayed their bonuses as multiplicative instead of additive.
  • Various Localization fixes.

Miscellaneous

  • Fixed an issue where horses, which are exclusively in zones where they cannot be damaged, were included in the Endangered Species challenge criteria.
  • Fixed an issue where the Killer’s Hand Gloves would disappear from the Fields of Hatred Odds and Ends vendor if all other cosmetics from that Vendor were purchased.
  • Fixed an issue where The Grandfather was available as a Wardrobe customization unlock. Uber-unique items are not supposed to be available to apply their appearance to other items.
  • Fixed an issue where an Ore Node in Kor Dragan could repeatedly respawn after the player left the area during Helltide.
  • Fixed multiple instances where players could get stuck on terrain while mounted.
  • Fixed an issue where the Swift Delver Challenge could be awarded in certain instances that did not involve killing a boss monster.
  • Fixed an issue where Baleful Chests could spawn outside of the Fields of Hatred.
  • Various other graphical, visual, performance, audio, and stability improvements.

Once new development updates are released by Blizzard, we’ll be sure to let our readers know.

Source: Blizzard

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Diablo 4 Update 1.020 for October 17 Spews Out for Season of Blood

Diablo 4 update 1.020 has started rolling out on all platforms this October 17, and this is for patch version 1.2.0! This a massive update, as it marks the official start of Season 2: Season of Blood. Read on for everything new in the official D4 new update patch notes.

Diablo 4 Update 1.020 Patch Notes | Diablo 4 Update 1.2.0 Patch Notes | Diablo 4 Season 2 Patch Notes:

Size: 8.9GB (PS5)

NEW UNIQUE ITEMS, LEGENDARY ASPECTS, AND PARAGON GLYPHS

New Unique items harboring immense power have been unearthed just in time for Season of Blood. The Unique items below can only be acquired from playing on World Tier IV in either the Eternal or Seasonal Realms.

Unique Items

  • Tassets of the Dawning Sky (Generic Unique Pants): When you take damage from a Non-Physical damage type, you gain +6-10% Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time.
  • Tuskhelm of Joritz the Mighty (Barbarian Unique Helm): When you gain Berserking while already Berserk, you have a 40-60% chance to become more enraged granting 15% (multiplicative damage) [x] increased damage, 2 Fury per second, and 10% Cooldown Reduction.
  • Dolmen Stone (Druid Unique Amulet): Casting Boulder while Hurricane is active will cause your boulders to rotate around you.
  • Scoundrel’s Leathers (Rogue Unique Chest): While you have unlimited Energy from Inner Sight, your Core Skills have a 60-80% chance to spawn Caltrops, Poison Trap, or Death Trap.
  • Blood Moon Breeches (Necromancer Unique Pants): Your Minions have a 3-7% chance to curse enemies. Enemies affected by at least 1 of your curses take 70% [x] (multiplicative damage) increased Overpower damage from you.
  • Blue Rose (Sorcerer Unique Ring): Lucky Hit: Damaging an enemy has up to a 30% chance of forming an exploding Ice Spike, dealing 0.25-0.35 Cold damage. Triple this chance if the enemy is Frozen.
  • Godslayer Crown (Generic Unique Helm): When you Stun, Freeze, or Immobilize an Elite enemy, or damage a Boss, it pulls in nearby enemies. You deal 30-60% [x] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.
  • Flickerstep (Generic Unique Boots): Each enemy you Evade through reduces your active Ultimate Cooldown by 2-4 seconds, up to 10 seconds.
  • Tibault’s Will (Generic Unique Pants): You deal 20-40% [x] increased damage while Unstoppable and for 4 seconds after. When you become Unstoppable, gain 50 of your Primary Resource.
  • X’Fal’s Corroded Signet (Generic Unique Ring) Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing 5.0-6.0 damage of the same type to Nearby enemies.
  • Soulbrand (Unique Generic Chest): Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain 10-20% Damage Reduction.
  • Banished Lord’s Talisman (Unique Generic Amulet): After you spend 300 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal 80-120% [x] increased damage.

Legendary Aspects

The Aspect below can be found on Boots and Amulets.

  • Aspect of Slaughter (Generic Mobility Aspect): You gain 20% Movement Speed. Lose this bonus for 2.5-5 seconds after taking damage.

The Aspects below can be found on Amulets, Gloves, Rings, and Weapons.

  • Aspect of Elements (Generic Offensive Aspect): Gain 20-30% (additive damage) [+] increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:
    • Fire, Lightning, and Physical.
    • Cold, Poison, and Shadow.
  • Wanton Rupture Aspect (Barbarian Offensive Aspect): Your Rupture does not remove the Bleeding damage from enemies. This can occur once every 30-40 seconds.
  • Raw Might Aspect (Druid Offensive Aspect): After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal 30-50% (multiplicative damage) [x] more damage and Stun enemies for 2 seconds.
  • Aspect of Artful Initiative (Rogue Offensive Aspect): When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal 0.2-0.3 total Physical damage and Stun enemies for 0.5 seconds. Your Grenade Skills deal 15% [x] more damage.
  • Aspect of the Long Shadow (Necromancer Offensive Aspect): Lucky Hit: Your Shadow Damage Over Time effects have a 10-30% chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence.
  • Battle Caster’s Aspect (Sorcerer Offensive Aspect): Lucky Hit: When your Conjuration Skills hit you have up to a 30-40% chance to gain +1 Rank to your Conjuration skills for 12 seconds. This can stack up to 3 times.

Paragon Glyphs

The value ranges provided for the Paragon Glyphs below reflect them at Level I and at their maximum of Level 21.

Barbarian

  • Twister
    • For every 5 Strength purchased within range, your Dust Devils deal 13.2-39.6% [+] increased damage.
    • Additional Bonus: You deal 13% [x] increased damage for 4 seconds after creating a Dust Devil.
  • Rumble
    • For every 5 Strength purchased within range, your Earthquakes deal 13.2-39.6% [+] increased damage.
    • Additional Bonus: You deal 10% [x] increased damage to Crowd Controlled enemies and Bosses for each active Earthquake.

Druid

  • Electrocution
    • For every 5 Willpower purchased within range, your Lightning Bolts and Dancing Bolts deal 13.2-39.6% [+] increased damage.
    • Additional Bonus: Enemies damaged by your Lightning Bolts or Dancing Bolts take 20%[x] increased damage from you for 5 seconds.
  • Tectonic
    • For every 5 Dexterity purchased within range, your Earth Skills gains 3.0-14.9%[+] Critical Strike Damage.
    • Additional Bonus: You gain 15% [+] Lucky Hit Chance.

Necromancer

  • Exhumation
    • For every 5 Intelligence purchased within range, your Corpse skills deal 3.3-13.9%[+] increased damage.
    • Additional Bonus: Consuming a Corpse Fortifies you for 4% of your Maximum Life and grants 4% Damage Reduction for 4 seconds.
  • Desecration
    • For every 5 Willpower purchased within range, your Desecrated Ground deals 19.8-59.4% [+] increased damage.
    • Additional Bonus: While standing in your Desecrated Ground, you deal 15%[x] increased Shadow Damage.

Rogue

  • Explosive
    • For every 5 Dexterity purchased within range, your Stun Grenades deal 13.2-39.6% [+] increased damage.
    • Additional Bonus: Dropping a Stun Grenade grants you 10% Damage Reduction for 2 seconds.
  • Nightstalker
    • For every 5 Intelligence purchased within range, your deal 2.0-9.9% [+] increased Shadow damage.
    • Additional Bonus: Entering Stealth reduces the active cooldown of Shadow Imbuement by 4 seconds.

Sorcerer

  • Stalagmite
    • For every 5 Intelligence purchased within range, your Ice Spikes deal 2.0-9.9% [+] increased damage.
    • Additional Bonus: Your Ice Spikes gain 10% [+] Critical Strike Chance.
  • Invocation
    • For every 5 Dexterity purchased within range, your Conjuration Skills gain 7.9-27.7% [+] Critical Strike Damage.
    • Additional Bonus: Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 12%.

GAMEPLAY UPDATES

Accessibility

  • We have added more cursor icon options, including higher contrast icons. These can be found in the Accessibility Options menu.
  • We have added an audio cue to signal when you are near a traversal (Ex: A ladder or broken bridge to jump over).

User Interface & User Experience

  • Items can now be marked as Favorite. Items marked this way cannot be sold or salvaged.
  • Items in the Stash can now be marked as Junk or Favorite.
  • The Stash can now be searched and filtered to more quickly find items.
  • Using the Sell all Junk option will now only sell Junk in the active Inventory tab.
  • Extracted Aspects with the same Legendary Power will now be grouped together when sorted in the Inventory and Stash.
  • The sorting of normal Affixes on items has been improved to be more consistent.

Developer’s Note: Affix sorting has been curated to more deliberately sort similar Affixes together.

  • Dungeons that have active Whispers associated with them will now display the Aspect Name and Description on the map Tooltip.
  • Streamer mode has been implemented. Players that wish to hide identifying information—such as their character name or Battle.net username—can find these new settings in the Connect Options menu.
  • An additional option for hiding Combat Text is now available in the settings.
  • Auto-run has been added. When pressing the bound key/button, the player will continuously move in the direction they or their mouse cursor are facing until another movement action or Skill is initiated.
  • We have added an in-game announcement for upcoming World Boss spawns.
  • The visual effect on the Map to denote active Helltide is now also shown on the Minimap.
  • The Minimap has been zoomed out to display a wider area.
  • Three new icons have been added for Helltide Chests on the map. One each for Jewelry, Armor, and Weapons.
  • Two additional character slots have been added, totaling 12.

Items

  • Enchant cost is now determined by a coefficient of Base Item Power and item type instead of the item’s sell value. For Rare items, this will generally result in a higher initial Enchant cost, but subsequent Enchanting will continue to escalate at a significantly reduced rate than prior. Enchant costs will be generally reduced across the board for Legendary items.
  • For example, when Enchanting a Rare Ancestral Wand with 750 base Item Power, prior to Season of Blood:
    • First Enchant: 56,430 Gold
    • Second Enchant: 282,150 Gold
    • Third Enchant: 338,580 Gold
  • When Enchanting the same Wand during Season of Blood and beyond.
    • First enchant: 64,492 Gold
    • Second enchant: 128,984 Gold
    • Third enchant: 193,477 Gold
  • When enchanting a Legendary wand with 800 base Item Power.
    • Prior to Season of Blood: First Enchant costs 164,262 Gold
    • Now: First Enchant costs 72,203 Gold
  • Additionally, imprinting, adding Sockets, or upgrading will no longer increase Enchant cost.

Developer’s Note: Enchant being determined by sell value encouraged players to re-roll a Rare item before upgrading it at the Blacksmith or imprinting an aspect on it. The overall formula for Enchant cost has been adjusted so item adjustments need not be done in a specific order to be the most cost-effective. Additionally, this change reduces overall costs incurred when re-rolling an item.

Gems will no longer drop from regular sources, and can instead be crafted at a Jeweler.

  • Previous Gem sources now drop Gem Fragments, which are stored in the Materials tab.
  • Crafted Gems can be Salvaged back into Gem Fragments at a Jeweler.
  • The equivalent number of Gem Fragments will drop less frequently than Gems did from regular sources, but more frequently from Whisper Caches.

Developer’s Note: By moving Gem acquisition to an active player action, they will no longer passively fill your inventory, reducing stress on overall space. We’re also weighing the equivalent drops more towards targeted rewards to reduce the potential frequency of checking the Materials tab during regular play.

  • The overall drop rate of elixirs has been reduced.
    • The 0.5% chance of dropping from any monster has been reduced to 0.02%.

Developer’s Note: We are trying to reduce stress on players’ Consumable Inventory tab. Similar to our changes made for Gems, we hope players will be interacting with Elixirs they purposefully crafted.

  • Whisper Caches will now always only reward items of the specified equipment slot instead of having a chance to include a random item of any equipment slot.
  • The drop chance of Scroll of Escape has been reduced from 0.1% to 0.025%.
  • Fiend Roses and Forgotten Souls are no longer required to upgrade non-Sacred or Ancestral items.
  • The item power ranges for Sacred and Ancestral items have been adjusted.
    • Sacred:
      • Previous Range: 625–720
      • New Range: 625–750
    • Ancestral:
      • Previous Range: 725–820
      • New Range: 780–925
    • Level Scaling examples. Note this is iPower range for items dropped from Monsters of the listed level:
    • Sacred:
      • Level 55: 625–700
      • Level 56: 627–702
      • Level 70: 655–730
    • Ancestral:
      • Level 75: 780–855
      • Level 76: 782–857
      • Level 100: 830–925
    • Post Level 100:
      • Level 101: 831–925
      • Level 102: 832–925
  • The acquisition rate of Forgotten souls from Salvaging has been adjusted.
    • Salvaging a Sacred item has a 5% chance to grant a Forgotten Soul.
    • Salvaging an Ancestral item has a 10% chance to grant a Forgotten Soul.
    • Two-handed Weapons can grant up to 2 Forgotten Souls from salvage, all other equipment types can grant 1.

Developer’s Note: Forgotten souls became much easier to get in Season of the Malignant. Helltide was designed to be the primary source of Forgotten Souls, but being able to acquire them through other means disincentivized players from playing Helltide. We want to encourage players to participate in Helltide more, but do not want to completely shut down alternative sources of Forgotten Souls. So, we have broadened the types of items that can grant Forgotten Souls when salvaged but decreased the drop rate. Previously, only weapons could provide them when salvaged but it was a guarantee.

  • The following loot adjustments have been implemented per World Tier.
    • World Tiers I and II: Unchanged.
    • World Tier III: Only Legendary, Unique, Uber Unique, and Sacred Rare items will drop. Players will instead receive additional crafting resources.
    • World Tier IV: Only Legendary, Unique, Uber Unique, and Ancestral Rares. Players will instead receive additional crafting resources.
    • Gold drop rates have also been increased in World Tiers III and IV to balance out these changes.

Dungeons

  • Teleporting to a Nightmare Dungeon now takes the player inside the Dungeon, instead of teleporting to its entrance.
  • Nightmare Sigils will now be rewarded upon completing a Nightmare Dungeon, instead of only after defeating the final boss.
  • Monsters in Season of Blood Nightmare Dungeons will spawn closer to the entrance. This is meant to help reduce the amount of walking needed before your first encounter in the Dungeon.
  • Nightmare Dungeon Affix Adjustments:
    • General
      • Direct Damage from Major Affixes can now be passively dodged (Ex: Blood Blister and Death Pulse).
    • Backstabbers
      • Previous: Monsters deal X% more damage when attacking from behind.
      • New: Close monster attacks from behind cause you to become Vulnerable. Vulnerable damage taken is increased by X%.
  • Death Pulse
    • Death Pulse will no longer trigger on monsters that already have death explosions, examples:
      • Zombie Brute
      • Spider Host
      • Fly Host
      • Goatman (poisoned)
  • Death Pulses will no longer spawn on top of each other. A Death Pulse will only occur if there is open space around the monster.
    • Drifting Shade
      • Persistent duration reduced from 5 seconds to 3 seconds.
      • Respawn time increased by 2 seconds.
    • Lightning Storm
      • Avoiding shock damage in the bubble grants 35% bonus Movement Speed for 5 seconds.
      • Lightning Storm will only begin once players are in combat.
      • Lightning Storm will only begin if the player has a direct path to where the bubble would spawn.
    • Monster Critical Resist
      • Previous: Monsters take X% less damage from Critical Strikes.
      • New: Monster attacks reduce the damage of your Critical Strikes for 3 seconds by X%, stacking up to Y%.
    • Monster Overpower Resist
      • Previous: Monsters take X% less damage from Overpower attacks.
      • New: Monster attacks reduce the damage of your next Overpower attack by X%, stacking up to Y%.
    • Potion Breakers
      • Previous: Monster attacks from a distance have X% chance to disable your Healing Potion for 2 seconds.
      • New: Monster attacks from a distance increase the cooldown of your next Potion by X seconds, up to Y seconds.
    • Poisonous Evade
      • Previous: Using Evade leaves a pool of Poison behind that damages enemies.
      • New: Using Evade leaves a damaging pool of Poison under the first enemy you evade through or at your destination.
    • Resistance Breaker
      • Sacred: Monster attacks from a distance reduce All Resistances by -3% for 6 seconds, stacking up to -15%.
      • Ancestral: Monster attacks from a distance reduce All Resistances by -5% for 6 seconds, stacking up to -25%.
    • Thorns
      • Previous: Your Thorns are increased by X.
      • New: After attacking an enemy, your Thorns are increased by X for 3 seconds, up to Y at max stacks.
  • Glyph Experience has increased across the board, with a significant increase at earlier tiers. Overall glyph experience across all tiers is up 19%.
  • Many Dungeons have received visual updates and layout improvements.

Developer’s Note: We’ve received feedback that some Dungeons lacked visual diversity and required quite a bit of backtracking to complete, making them feel cumbersome. We believe our adjustments to Dungeons in these areas will remedy player frustration but will continue to listen to community feedback and make additional changes as needed.

  • Miscellaneous quality of life updates for various Dungeons.

Endgame Activities

Legion Events

  • The time between Legion Events has been reduced from 30 minutes to 25 minutes.
  • Every Legion Event will now have a Whisper objective associated with it.
  • Additional Life scaling for Legion Event monsters has been increased.

Developer’s Note: We have received feedback that players don’t often fight monsters during Legion Events because of the monsters dying too quickly. We have increased the health of these monsters to compensate, adding a little bit of extra difficulty for Legion Events.

  • The experience reward for completing a Legion Event has been increased by 75%.

World Bosses

  • The time between World Boss spawns has been reduced from 6 hours to 3.5 hours.
  • World Boss health and damage has been increased.
  • The quality of rewards received for defeating a World Boss has been significantly increased.
  • The warning that indicates when a World Boss will spawn now broadcasts an hour in advance versus 30 minutes previously. Players are also notified 15 minutes before a World Boss spawns.
  • World Bosses now become immune 2 seconds after beginning their escape.

General

  • Silent Chests can now spawn in areas where Helltide is active.
  • The tier for Nightmare Sigils rewarded from Whisper Caches will now always be within 5 Levels of the highest-level Nightmare Dungeon the player has completed.

Developer’s Note: Sigil Levels will still respect the maximum and minimum levels determined by World Tier.

  • Various Quality of Life updates for Whispers, such as moving the altars to bring collected resources to a more central location and reducing the number of monsters needed to be slain to complete certain objectives.
  • Whisper Caches will now reward significantly more Gold and increased Gem Fragments.

Mounts

  • General
    • The overall responsiveness of Mounts has been improved.
    • Mounts are now less likely to get stuck or slow down unexpectedly.
    • Mounts automatically jumping over traversals will work more consistently.
    • The mouse cursor no longer needs to be at the edge of the screen for keyboard and mouse players to achieve full Mount speed.
    • Base Mount Movement Speed has been increased by 14%. Your Mount’s top speed remains unchanged.
  • Spur
    • The speed boost from Spur has had its duration increased by 50%.
    • Using Spur now allows mounts to break through barricades.
  • Cooldowns
    • Manual Mount Cooldown has been reduced from 10 seconds to 5 seconds.
    • The cooldown appearing after you’ve been forced to dismount from taking damage has been reduced from 30 seconds to 15 seconds.
    • The cooldown for the Mount Combat skill has been reduced from 10 to 3 seconds (Ex: Barbarian’s Bounding Slam).

Town Adjustments

  • An Occultist has set up shop at The Tree of Whispers waypoint.
  • Additional stashes have been added to Capital cities near important Vendors.
  • Stashes have been added to all small towns with waypoints. The Purveyors of Curiosities have set up shop closer to the Waypoint in the following locations:
    • Kyovashad
    • Zarbinzet
    • Ked Bardu
    • Gea-Kul
  • The following waypoints will now be automatically unlocked for characters that skip the Campaign:
    • Dry Steppes
      • Chambatar Ridge and Untamed Scraps
    • Fractured Peaks
      • Bear Tribe Refuge and Yelesna
    • Hawezar
      • Backwater and Ruins of Rakhat Keep: Inner Court
    • Kehjistan
      • Caldeum and Tarsarak
    • Scosglen
      • Marrowen and Tirmair

Monsters

  • All monsters and bosses across the game have been rebalanced around all the other changes slated for Season of Blood to ensure the overall difficulty of the game does not drastically change.
  • Level Scaling in the open world has been adjusted. Levels of the monsters encountered in the Open World will scale with the player’s Level, with a minimum and maximum Level determined by the World Tier.
    • World Tiers I and II: Level 1–50
    • World Tier III: Min 55 – Max 70
    • World Tier IV: Min 75 – Max 100
  • We have generally reduced the evasiveness of many monsters.
  • The cooldown for Teleport cast by Knight monsters has been increased and the range has been decreased.
  • The Spider Host Cold Explosion now Chills instead of Freezes.
  • The Bloated Corpsefiend Death Explosion no longer has knockback.
  • Spider Hosts, Bloated Corpsefiends, and Fly Hosts will no longer spawn with the Fire Enchanted or Plaguebearer affixes.
  • The Seething Abomination’s Ground Slam ability now also spawns a poison pool under the player.
  • Ghost monsters have received a visual upgrade.

EXPERIENCE UPDATES

  • Incenses now grant a bonus to experience, and they persist after death.
  • The experience bonuses for being in a party and for playing in Higher World Tiers have been made multiplicative to increase effectiveness later into the game.
  • Experience gained from killing higher level monsters has been significantly increased.
    • Examples values of experience gained from a normal monster (before any other bonuses):
    • Levels 1-50: Unchanged
    • Level 55
      • Previous: 370
      • New: 425
    • Level 70
      • Previous: 445
      • New: 700
    • Level 90
      • Previous: 545
      • New: 850
  • The Experience rewards for completing individual Whispers, cashing in Grim Favors, and opening Helltide Chests have been increased.
    • Opening Helltide Chest:
      • World Tier III: +375%
      • World Tier IV: +750%
    • Rewards for turning in Grim Favors:
      • World Tiers I and II: +200%
      • World Tier III: +17%
      • World Tier IV: +11%
    • Individual Whisper Completion
      • Tier I whisper experience reward increased by 100%.
      • Tier II whisper experience reward increased by 75%.
      • Tier III whisper experience reward increased by 150%.

Developer’s Note: Whisper Tiers refers to how many Grim Favors the Whisper grants upon completion.

Miscellaneous

  • Necromancer Minions and Druid Companions are now much less likely to target invulnerable enemies.
  • Effects that guarantee an Overpower on your next cast will always be consumed on the next appropriate cast, regardless of whether a target is hit. If you have multiple of such effects activate, only one will be consumed per cast.
  • All Renown rewards now persist between Seasons and new characters.
  • The Level at which players will receive the priority quest for unlocking the next World Tier difficulty has been increased.
    • World Tier III: From 40 to 48.
    • World Tier IV: From 60 to 68.

Developer’s Note: Players are free to attempt the capstone dungeons at any Level, but we have raised the Level at which the player is prompted to attempt them. This is so players don’t feel encouraged to attempt challenges that might be too difficult for them at that point in the game.

  • Rewards for completing side quests have been improved to scale with higher World Tiers.
    • Increased Veiled Crystal drops from Salvage Caches.
    • Slightly increased Rare Leather and Rare Ore drops from Salvage Caches.
    • Salvage Caches will now also contain an item.
  • Effects of various traps in the world have been adjusted.
    • Barrels
      • Now just a one-time explosion, no longer have a lingering effect.
      • Inflicts more chill on monsters.
      • The effect can now be passively dodged.
    • Bear Trap
      • Duration reduced from 3 to 1 second.
      • Remains 3 seconds for monsters.
      • Can now be passively dodged.
      • Now Immobilizes players versus the previous Stun.
    • Mines
      • All mines now apply knockback.
      • Cold Mines chill players and Freeze monsters.
      • Lightning Mines Stun monsters.
      • The effect can now be passively dodged.
    • Rock Drop
      • Now applies a stacking slow (up to 60%) to the player for 1.5 seconds when hit.
      • Knocks down hit monsters for 2 to3 seconds.
  • Increased monster density for the following events:
    • Sole Survivor
    • Cursed Shrine
    • Nest
    • Rest for the Weary
    • Immolation
    • Eternal Torment
    • Wayward Soul
  • Increased the speed of progression for the following events (time between waves, time to start, time to end, etc.)
    • Last Stand
    • Wandering Soul
    • Sole Survivor
    • Cursed Shrine
    • Rest for the Weary
    • Wayward Soul
  • Health of stranded NPCs, NPCs that need to be protected to achieve Mastery goals for events, now scales better in higher level areas and Dungeons, to increase their survivability.
  • In the event a Hardcore player disconnects while in combat, a scroll of escape will automatically be consumed to teleport the player’s character to a safe location.

BALANCE UPDATES

Unique Items

Developer’s Note: Our goal for Unique items is that they feel impactful to your build and create a moment of excitement upon dropping. Some Unique items were falling short of this goal, so we are updating them in a few ways to ensure that these items feel distinctly different from other items and are appealing:

  • Add new Affixes that didn’t exist yet on items.
  • Add Affixes that already exist, but with at a much higher value than normal.
  • Add Affixes in a Slot where they normally wouldn’t exist.
  • Update Unique powers to be more desirable.
  • The Butcher’s Cleaver
    • Damage to Crowd Controlled Enemies affix increased by 160%.
  • Frostburn
    • Freeze Duration affix increased by 70%.
    • Cold Damage affix replaced with Attack Speed.
  • Mother’s Embrace
    • Overpower Damage affix replaced with bonus Maximum Life.
    • Number of enemies hit required for Resource refund reduced from 5 to 4.
  • Fists of Fate
    • Lucky Hit: Chance to Heal Life affix replaced with Lucky Hit: Chance to Gain Damage for 4 Seconds.
  • Andariel’s Visage
    • Poison Resistance affix increased by 32%.

Resistances

  • Prior to Season of Blood, Resistances stacked inverse multiplicatively, with each additional source of resistance becoming less effective.
    • Ex: You have three sources of 20% resistance. The first source would provide the full 20%, the second source would add 16%, and the third source would add 12.8%, totaling 48.8% resistance.
  • Starting with Season of Blood, Resistances will now stack additively. Additionally, resistance stats now cap at 70%.
    • Ex: You have 30% resistance, and an item gives you 20% resistance. You now have 50% total resistance.
    • Resistance boosting elixirs now also increase the player’s maximum resistance value.
  • Added a new Resistances category within the Stats section in the Inventory.
  • World Tiers III & IV now apply a -25% and -50% penalty to Resistance to All Elements instead of a multiplier.
  • Single Resistance affixes can now roll on Pants.
  • Single Resistance affixes now contribute a maximum value of +35% Resistance for a fully upgraded Normal item, +48% for a Sacred, and +65% for an Ancestral to your total Resistance.
  • All Resistance affixes now give a maximum value of +9% Resistance for a fully upgraded Normal item, +12% for a Sacred, and +16% for an Ancestral.
  • Ring inherent affixes now give +% Resistance to All Elements and +% Single Resistance, instead of two +% Single Resistances.
  • The maximum value is +6%/+6% for a fully upgraded Normal item, +8%/+8% for a Sacred, and +10%/+10% for an Ancestral.
  • Amulet inherent affixes have been adjusted to +14% Resistance to All Elements for a fully upgraded Normal item, +19% for a Sacred, and +24% for an Ancestral.
  • Single Resistance values on Gems have been adjusted:
    • Crude: +8%
    • Chipped: +13%
    • Normal: +18%
    • Flawless: +24%
    • Royal: +30%
  • All Resistance values on Diamond Gems have been adjusted:
    • Crude: +1%
    • Chipped: +2%
    • Normal: +3%
    • Flawless: +4%
    • Royal: +5%
  • Single Resistance Paragon nodes have been adjusted to +10% on Rare nodes and +5% on Magic nodes.
  • All Resistance Paragon nodes have been adjusted to +3% on Rare nodes and +1.5% on Magic nodes.
  • Single Resistance Elixirs have been adjusted:
    • Tier I (Weak): +2% Maximum Resistance (Single), +10% Resistance (Single)
    • Tier II (Normal): +3% Maximum Resistance (Single), +15% Resistance (Single)
    • Tier III (Strong): +4% Maximum Resistance (Single), +20% Resistance (Single)
    • Tier IV (Potent): +5% Maximum Resistance (Single), +25% Resistance (Single)
    • Tier V (Heady): +6% Maximum Resistance (Single), +30% Resistance (Single)
  • Elixir of Magic Resist
    • Adjusted to +25% All Resistance.
    • The Level required to Craft this Elixir has been reduced from 90 to 35.
    • The Level required to use this Elixir has been reduced from 36 to 35.
  • Storm of the Wilds Incense
    • Previous: Increases Lightning, Cold, and Poison Resistances by 12% for every nearby player.
    • New: Increases Lightning, Cold, and Poison Resistances by +15% and their Maximum Resistances by +2% for every nearby player.
  • Desert Escape Incense
    • Previous: Increases Fire and Shadow Resistances by 7.5% and Armor by 75.
    • New: Increases Fire, Cold, and Shadow Resistances by +15% and their Maximum Resistances by +2% for every nearby player.
  • Soothing Spices Incense
    • Previous: Increases all Resistances by 10% and armor by 150.
    • New: Increases Resistance to All Elements by +10%, Maximum Resistance for All Elements by +1%, and Armor by 150 for every nearby player.
  • Intelligence now gives +0.025% All Resistance per 1 Intelligence instead of 0.05% All Resistance per 1 Intelligence.

Armor

  • Disobedience Legendary Aspect
    • Armor % value has been increased from a maximum of +30% Armor to +66% Armor.
  • Snowveiled Legendary Aspect
    • Armor % value has been increased from a maximum of +10% Armor to +30% Armor.
  • Armor Contribution Percent
    • Non-physical Damage Reduction from Armor and Resistances are no longer split.
      • Resistances now contribute their full value to Non-physical Damage Reduction.
      • Armor no longer contributes to Non-physical Damage Reduction and now only reduces damage against Physical damage.
  • Armor
    • +% Total Armor affix has been increased by 160%.
    • +% Total Armor while in Werewolf form and +% Total Armor while in Werebear form have been increased by 130%.

Attributes and Affixes

  • The Evade Grants Movement Speed (inherent on Boots) affix duration now increases with Item Upgrades.
  • Skill Rank and Passive Rank affixes that roll at +1 now upgrade to +2 when at five Item Upgrades, rather than remaining at +1 (higher base rolls are unaffected).

Damage Bucket Updates

Developer’s Note: Builds that utilized Critical Strike Damage and Vulnerable Damage have been disproportionately powerful. This is because these stats were previously calculated as part of separate damage buckets that were fully multiplicative when combined with other damage bonuses. In order to promote greater build diversity, we are changing how Critical Strike, Vulnerable, and Overpower damage is calculated. These damage types will now always have a baseline multiplicative bonus. Additional sources of bonus Critical Strike Damage, Vulnerable Damage, or Overpower Damage will be additive to your other damage bonuses. Overpower will also receive additional additive damage based on your Maximum Health and Fortify amounts. This change represents an overall decrease in damage output, so we are adjusting monster scaling to ensure that the best Class builds are still as powerful as before. This change is not intended to lower the power of the best builds, but rather allow more builds to reach that same level of power. We have also added a variety of mechanics to classes that encourage them to chase other stats for multiplicative bonuses, rather than always chasing Critical Strike and Vulnerable Damage.

  • Overpower:
    • Overpower attacks now always deal up to x50% increased damage, based on your current life percentage.
    • Overpower attacks gain +2% damage per 1% of your Base Life you have in Fortify.
    • Overpower attacks gain +2% damage per 1% of your Base Life that you have in bonus life above your Base Life.
    • All Overpower Damage Affixes have increased by 50%.
    • Overpower Damage Paragon Glyphs have increased by 33%.
    • Overpower Damage Paragon Nodes have increased by 50%.
  • Critical Strike:
    • Critical Strikes now always deal x50% increased damage.
    • Critical Strike Damage Affix, and Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills Affixes has increased by 20%.
    • Critical Strike Damage Affix (Inherent on Swords) has increased by 100%.
    • Critical Strike Damage Paragon Glyphs has increased by 100%.
  • Vulnerable:
    • Dealing damage to a Vulnerable enemy now always deals x20% increased damage.
    • Vulnerable Damage Affix has increased by 40%.
    • Vulnerable Damage Affix (Inherent on Crossbows) has increased by 87%.
    • Vulnerable Damage Paragon Glyphs has increased by 100%.

Miscellaneous

  • The effect of the Death’s Defense passive, which prevents Necromancer minions from taking more than 30% of their maximum Life in damage in one hit with all points allocated to it, has now been made an inherit attribute for all summons (The Necromancer’s Minions and Druid’s Companions).
    • Now, all minions will only take up to 30% of their maximum Life in a single hit as damage.
    • Death’s Defense has been updated with a new effect to compensate for this change (see Necromancer section below).

CLASS BALANCE UPDATES

Developer’s Note: The loot chase to find an item with ideal stats for your build is core to the Diablo experience. We want to encourage increased diversity in itemization and make creating your build more interesting. To achieve this, we are adding a variety of ways for Classes to scale with specific stats in interesting ways, particularly through using Key Passives and Paragon. For example, Barbarian’s Hemorrhage Legendary Paragon Node will now multiplicatively increase your Bleeding damage by a portion of your Damage to Vulnerable Enemies stat. The remainder of the Class changes were aimed at improving underused Skills, Legendary Aspects, and powers, as well as addressing other pressing issues. For example, we have reworked several Paragon Glyphs for the Sorcerer and Necromancer, who did not have appropriate places on their Paragon Boards to properly utilize these Glyphs.

Barbarian

  • The bonus damage granted while Berserking is active is now multiplicative instead of additive.

Skills

  • Enhanced Bash
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Upheaval
    • Damage increased from 0.7 to 0.77.
  • Furious Upheaval
    • Bonus damage per stack increased from 5% to 12%.
    • Maximum number of stacks reduced from 10 to 6.
  • Strategic Rallying Cry
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Strategic Iron Skin
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Mighty War Cry
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Supreme Wrath of the Berserker
    • Maximum damage bonus is now x100% bonus damage.
  • Enhanced Rupture
    • Additional functionality: This damage is increased by x10% for each 50 Strength you have.
  • Warrior’s Rupture
    • Attack Speed increased from 30% to 40%.
  • Fighter’s Rupture
    • Healing increased from 18% to 22% Maximum Life.

Passives

  • Endless Fury
    • Fury gain increased from 5/10/15% to 7/14/21%.
  • Imposing Presence
    • Maximum life amount increased from 5/10/15% to 6/12/18%.
  • Martial Vigor
    • Damage Reduction against Elites increased from 3/6/9% to 4/8/12%.
  • Thick Skin
    • Fortify amount changed from being based on Base Life to Maximum life.

Paragon

  • Decimator
    • Previous: Two-Handed Slashing Weapon attacks have up to a 8% chance to make enemies Vulnerable for 2 seconds.
    • New: Each time you make an enemy Vulnerable, your damage is increased by 10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional 10% bonus for 5 seconds.
  • Bone Breaker
    • Previous: Overpowers with your Two- Handed Bludgeoning Weapon Stun enemies for 1 second and grant you 20% of your Maximum Life (273) as Fortify.
    • New: Every 12 seconds, your next Skill is guaranteed to Overpower.
  • Flawless Technique
    • Duration increased from 2 to 4 seconds.
    • Critical Strike Chance maximum amount increased from 5 to 8%.
  • Carnage
    • Attack Speed maximum amount increased from 8% to 16%.
  • Warbringer
    • Fortify amount increased from 12% to 15% maximum Life.
  • Weapons Master
    • Previous: Swapping weapons grants you 3 Fury.
    • New: Swapping weapons grants you 4% of your Maximum Fury.
  • Hemorrhage
    • Previous: Enemies that have been affected by your Bleeding for 3 or more seconds take 12% (multiplicative damage) [x] increased damage from you.
    • New: Your Bleeding damage is increased by 15% [x] of the total amount of your Damage to Vulnerable Enemies bonus.
  • Blood Rage
    • Additional Functionality: Your damage dealt is increased by 25% [x] of the total amount of your Damage while Berserking bonus.

Legendary Aspects

  • Of Ancestral Force
    • Previous: Hammer of the Ancients quakes outwards, dealing 32-50% of its damage to enemies.
    • New: Hammer of the Ancients quakes outward and its damage is increased by 5-15%.

Developer’s Note: Instead of containing a separate source of damage, this aspect now directly increases the total damage and Area of Effect of Hammer of the Ancients.

  • Earthstriker’s Aspect
    • Weapon Swap requirement for Overpower attack reduced from 10 to 8.
    • Adjusted functionality: Overpower proc now happens on your next non-Basic Attack.

Unique Items

  • Ramaladni’s Magnum Opus
    • Damage to Vulnerable Enemies affix replaced with Maximum Fury at 150% of normal value.
    • Damage per Fury increased from 0.1-0.3% to 0.2-0.4%.
  • Azurewrath
    • Non-Physical Damage affix increased by 120%.
  • Hellhammer
    • Critical Strike Damage affix replaced with Bonus Ranks of Upheaval.
    • Damage to Burning Enemies affix increased by 150%.
  • Ancient’s Oath
    • Damage to Slowed Enemies affix replaced with Damage to Close Enemies.
    • The Unique Power Has been Adjusted
      • Previous: Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are slowed by 55-65% for 3 seconds.
      • New: Steel Grasp launches 2 additional chains. Enemies that have been pulled by Steel Grasp take x30-x50% bonus damage from you for 3 seconds.
  • Overkill
    • Critical Strike Chance Against Injured Enemies affix replaced with Ranks of Death Blow.
  • Fields of Crimson
    • Bonus Ranks of Rupture affix replaced with Rupture Cooldown Reduction at 200% of normal value.
  • Battle Trance
    • Bonus Ranks of Frenzy affix increased by 100%.
    • Damage Reduction While Injured affix replaced with bonus Maximum Fury.
  • 100,000 Steps
    • Dexterity affix increased by 100%.
    • Damage with Skills That Swap to New Weapons affix increased by 50%.
    • Cooldown for free Ground Stomp reduced from 30 to 15 seconds.
  • Rage of Harrogath
    • Damage Reduction From Bleeding Enemies affix increased by 15%.
  • Gohr’s Devastating Grips
    • Non-Physical Damage affix replaced with Damage.
    • Attack Speed affix replaced with Critical Strike Chance Against Close Enemies.

Developer’s Note: Improving the Attack Speed of Whirlwind is a fantasy we want players to be able to chase. However, the interaction between the stat and Skill is inconsistent. We are replacing the Affix so it is more functional.

 

 

Druid

Unique Items

  • Mad Wolf’s Glee
    • Poison Damage affix replaced with Damage at 140% of normal value.
    • Physical Damage affix replaced with bonus Maximum Life.
  • Insatiable Fury
    • Overpower Damage affix increased by 100%.
    • Total Armor while in Werebear Form affix increased by 180%.
  • Storm’s Companion
    • Ranks of Wolves affix increased by 66%.
    • Companion Skill Damage affix replaced with bonus Maximum Life.
    • Potion Drop Rate affix replaced with Damage Reduction.
  • Fleshrender
    • Damage While Shapeshifted Affix increased by 100%.
    • Damage While Healthy Affix replaced with Core Skill Damage.
    • The damage dealt to Poisoned enemies from Debilitating Roar and Blood Howl is now increased by x10% for each 100 Willpower you have.
  • Hunter’s Zenith
    • Damage While Shapeshifted affix increased by 60%.
    • Bonus Ranks of the Quickshift Passive affix increased by 200%.
    • Critical Strike Damage with Wolf Skills affix replaced with Critical Strike Chance.
    • Overpower Damage with Bear Skills affix replaced with Bonus Ranks of the Heightened Senses Passive.

Skills

  • Fierce Earth Spike
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Enhanced Maul
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Ravens
    • Passive damage increased from .2 to .24.
    • Active Damage increased from 1.6 to 2.5.
  • Enhanced Ravens
    • Bonus Critical Strike Chance increased from 5% to 8%.
  • Rabies
    • Damage increased from 1.1 to 1.4.
    • Spread speed increased by 50%.
  • Natural Rabies
    • Spread Speed bonus reduced from 100% to 50%.

Developer’s Note: Actual spread speed remains unchanged due to base spread speed increase for Rabies.

  • Preserving Earthen Bulwark
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Enhanced Debilitating Roar
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Ferocious Wolf Pack
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Trample
    • Knockback distance reduced by 10%.
  • Natural Trample
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Supreme Grizzly Rage
    • Fortify amount changed from being based on Base Life to Maximum life.

Passives

  • Ancestral Fortitude
    • You gain +5/10/15% Resistance to All Elements.
  • Charged Atmosphere
    • Interval for Lightning Bolts reduced from 18/15/12 seconds to 14/11/8 seconds.
  • Electric Shock
    • Lucky Hit: Chance to Immobilize increased from 5/10/15% to 8/16/24%.
    • Bonus damage to Immobilized enemies increased from 6/12/18% to 7/14/21%.
  • Safeguard
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Thick Hide
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Nature’s Resolve
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Natural Fortitude
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Nature’s Fury
    • Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category, and vice versa. These free Skills count as both Earth and Storm Skills.
  • Ursine Strength
    • While Healthy, deal 25% (multiplicative damage) [x] increased damage, and 25%[x] increased Overpower damage.
  • Lupine Ferocity
    • The guaranteed Critical Strike’s bonus damage is increased to 140% [x] against Injured enemies.

Legendary Aspects

  • Aspect of the Rampaging Werebeast
    • Critical Strike Damage bonus amount now has a maximum of 200%.

Paragon

  • Earthen Devastation
    • Previous: Your Earth Skills deal 30% [x] increased damage to enemies afflicted by Crowd Control.
    • New: Earth Skills deal 10%[x] increased Critical Strike Damage, increased by 25%[x] of the total amount of your Bonus Damage to Crowd Controlled up to 40%[x].
  • Thunderstruck
    • Previous: Storm Skills deal 30%[x] increased Critical Strike Damage against Vulnerable or Immobilized enemies.
    • New: Storm Skills deal bonus damage equal to 50%[x] of the total amount of your Damage to Close and Damage to Distant bonuses.

 

 

Necromancer

  • The Skeletal Warriors Inherit Thorns, Skeletal Mages Inherit Thorns, and Golem Inherits Thorns affixes have been combined into a single Affix: Minions Inherit Thorns.
  • A new Affix has been added: Minions Inherit Critical Strike Chance.
  • Cooldown Reduction can now appear on Shields.
  • Shields now have an Armor Value determined by their Item Power.
  • Blood Orbs now also heal your Minions for 15% of your Maximum Life when picked up.

Skills

  • Prime Army of the Dead
    • Chance to leave behind a Corpse increased from 15% to 100%.
  • Initiate’s Hemorrhage
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Supernatural Blood Surge
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Dreadful Blood Mist
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Dreadful Bone Prison
    • Fortify amount changed from being based on Base Life to Maximum life.
    • Decompose time to make a Corpse reduced from 2 to 1.5 seconds.

Passives

  • Death’s Defense
    • Previous: Your minions cannot lose more than 60/45/30% of their Maximum Life from a single Damage Instance.
    • New Functionality: Your Minions gain +4/8/12% Armor and 8/16/24% Resistance to All Elements.

Developer’s Note: We’ve redesigned the Death’s Defense passive, and its previous functionality, when at max Rank, now serves as a baseline for all Minions.

  • Terror
    • Now applies to your Shadow damage, rather than Darkness skills.
    • The first bonus now applies to Chilled enemies, and its second bonus applies to Frozen enemies.
  • Stand Alone
    • The description for this Passive has been updated to: Increases Damage Reduction by 6/12/18% when you have no minions. Each active minion reduces this bonus by 2%.
  • Drain Vitality
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Necrotic Carapace
    • Fortify amount changed from being based on Base Life to Maximum life.
  • Rathma’s Vigor
    • Previous: Increase your Maximum Life by 10% [x]. After being Healthy for 12 seconds, your next Blood skill Overpowers.
    • New: After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life.
  • Shadowblight
    • Previous: Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your minions deal 10% [x] bonus damage to enemies with Shadowblight. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow Damage.
    • New: Shadow damage infects enemies with Shadowblight for 2 seconds. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage. Shadowblight’s damage is increased by 100% [x] of your Shadow Damage over Time bonus.
  • Transfusion
    • Previous: Blood Orbs also Heal your Minions for 20%/40%/60% of their heal amount.
    • New: Lucky Hit: Blood Skills have a 3/6/9% chance on hit to spawn a Blood Orb. This can only occur once every 4 seconds. This chance is doubled against bosses.

Developer’s Note: We’ve reworked the Transfusion passive. Its previous functionality is now the default effect of blood orbs.

  • Gruesome Mending
    • Previous: While below 50% life, you receive 10%/20%/30% Healing from all sources.
    • New: Receive 10/20/30%+ more Healing from all sources.
  • Inspiring Leader
    • Healthy duration requirement reduced from 4 to 2 seconds.
  • Ossified Essence
    • Damage % per Essence past 50 reduced from 1.0% to 0.5%.
  • Bonded in Essence
    • Cooldown increased from 5 to 8 seconds.

Developer’s Note: This is an adjustment to match the update to Skeletal Priests, which can be seen below.

Book of the Dead

  • Skeletal Warrior’s Defenders Sacrifice Bonus has been updated to: You gain +20% Resistance to All Elements, but you can no longer raise Skeletal Warriors.
  • Skeletal Warrior
    • Skirmishers
      • Base damage increased from 0.11 to 0.14.
    • Defenders
      • Base damage increased from 0.11 to 0.14.
  • Golems
    • Basic attack damage increased by 100%.
  • Blood Golem
    • Active damage increased from 0.9 to 1.4.
  • Iron Golem
    • Active damage increased from 1.75 to 2.
  • Raise Skeleton
    • Skeleton Priest duration increased from 5 to 8 seconds, total healing increased from 15% to 25%.
  • Bone Mage Sacrifice
    • Overpower Bonus reduced from 40% to 25%.

Paragon

  • Mage Paragon Glyph’s Additional Bonus
    • Previous: Skeletal Mages gain 25% Resistance to All Elements.
    • New: Minions gain +35% Resistance to All Elements.
  • Warrior Paragon Glyph’s Additional Bonus
    • Previous: Skeletal Warriors gain 20% increased Armor.
    • New: Minions gain +30% increased Armor.
  • Infused Caster Rare Node
    • Previous: Skeletal Mages Resistance to All Elements.
    • New: Minion Resistance to All Elements.
  • Flesh-horror Rare Node
    • Previous: Golems Resistance to All Elements.
    • New: Minion Resistance to All Elements.
  • “+% Minion Armor” on Paragon Nodes has been increased from +4% to +8% on Rare Nodes and +2% to +4% on Magic Nodes.
  • +% Skeletal Warriors Armor on Paragon Nodes has been increased from +6.5% to +14% on Rare Nodes and +3.2% to 7% on Magic Nodes.
  • +% Golems Armor on Paragon Nodes have been increased from +6.5% to +14% on Rare Nodes and +3.2% to 7% Magic Nodes.
  • +% Total Armor while Golems are Active on Paragon Nodes have been increased from +2% to +6%% on Rare Nodes and +1% to +3% on Magic Nodes.
  • Hulking Monstrosity Legendary Node
    • Golem damage increased from 40% to 100%.
  • Infused Warrior Rare Node
    • Skeleton Warrior Damage increased from 17% to 25%.
  • Infused Caster Rare Node
    • Skeleton Mage Damage increased from 17% to 25%.
  • Frenzied Golem Rare Node
    • Golem Damage increased from 17% to 25%.
  • Mutation’s Golem Damage increased from 17% to 25%.
  • Infused Golem Rare Node
    • Golem Damage increased 17% to 25%.
  • Corporeal Rare Glyph
    • Previous: Paragon nodes within range gain +40.0% bonus to their Physical damage and damage reduction modifiers.
    • New: All Magic nodes within range have their effects increased by 150%.
  • Wither Legendary Node
    • The description now displays your current chance to trigger and the current value of bonus damage.
  • Bloodbath
    • Previous: Attacks that are guaranteed to Overpower deal 50% [x] increased Overpower damage.
    • New: All Overpowered attacks deal 35% [x] increased Overpower damage.
  • Bone Graft
    • Maximum Essence per stack reduced from 3 to 2, total Maximum Essence reduced from 24 to 16.
  • Changed Wither Legendary Node scaling from Willpower to Intelligence.
  • Changes Darkness Glyph scaling from Willpower to Intelligence.
  • Change Scourge Glyph scaling from Willpower to Intelligence.

Unique Items

  • Blood Artisan’s Cuirass
    • Total Armor affix replaced with bonus Maximum Life.
  • Deathless Visage
    • Total Armor affix replaced with Damage Reduction.
    • The Echoes left behind by Bone Spear from the Unique power now deal 5% [x] increased damage for every +30% of your Critical Strike Bonus Damage stat.
    • Damage reduced from 0.28-0.38 to 0.25-0.35.
  • Bloodless Scream
    • Damage to Frozen Enemies affix replaced with Bonus Intelligence.
    • Chill amount for Darkness skills increased from 40 to 100.
    • The Unique Power has had the following effect added: Darkness Skills deal x20-x50% bonus damage to Frozen enemies.
  • Deathspeaker’s Pendant
    • Summoning Skill Damage affix increased by 100%.
    • Overpower Damage affix replaced with Essence Cost Reduction.
    • Damage increased from 0.1-0.15 to 0.15-0.2.
  • Black River
    • Damage to Healthy Enemies affix replaced with Bonus Ranks of All Corpse Skills at up to 1 Rank above normal value.
    • Damage to Distant Enemies affix replaced with Bonus Ranks of the Hewed Flesh Passive.
  • Lidless Wall
    • Damage to Distant Enemies affix replaced with bonus Maximum Life.
  • Ring of Mendeln
    • The unique power no longer requires 7 or more minions to be active.

Legendary Aspects

  • Hulking Aspect
    • Hulking Aspect will no longer appear on Rings. Instead, it will appear on Helmets, Chest Armor, Boots, Gloves, Amulets, and Shields.
  • Tidal Aspect
    • Damage penalty reduced from 60-50% to 50-40%.
  • Aspect of Empowering Reaper
    • Blight bonus damage increased from 20-60% to 40-80%.
  • Aspect of Hardened Bones
    • No longer requires 7 or more minions.
  • Aspect of Reanimation
    • Now affects your Golem as well as your Skeletons.
  • Coldbringer’s Aspect
    • Any Skeletal Mages can cast Blizzard, rather than just Cold Skeletal Mages.
  • Aspect of Potent Blood
    • Previous: While at Full life, Blood Orbs grant 10-20 Essence.
    • New: While Healthy, Blood Orbs grant 10-20 Essence.

 

Rogue

Unique Items

  • Grasp of Shadow
    • Bonus Ranks of all Core Skills affix increased by 100%.
    • Shadow Clone Damage affix increased by 150%.
    • Damage to Vulnerable Enemies affix replaced with bonus Dexterity.
  • Condemnation
    • Critical Strike Chance Against Injured Enemies affix replaced with Critical Strike Damage.
  • Windforce
    • Core Skill Damage affix increased by 40%.
    • Damage to Distant Enemies affix replaced with bonus Ranks of the Concussive Passive.
    • Lucky Hit Chance to deal double damage and Knock Back enemies increased from 10-20% to 20-30%.
  • Skyhunter
    • Previous: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Key Passive when you cast the Skill, gain 20-30 energy. This can only happen once per cast.
    • New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you have the maximum stacks of the Precision Key Passive when you cast a Core Skill, then that skill gains 10-20% bonus Critical Strike Damage and you gain 5-10 Energy.
  • Cowl of the Nameless
    • Maximum Energy affix replaced with bonus Ranks of Imbuement Skills at up to 1 Rank above normal value.
    • Dexterity affix replaced with Damage Reduction from Close Enemies.
  • Eaglehorn
    • Previous: Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.
    • New: Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds.
  • Eyes in the Dark
    • Damage to Enemies Affected by Trap Skills increased by 150%.
    • Damage to Elites affix replaced with Maximum Life.
    • Dodge Chance affix replaced with Damage Reduction.
    • The Unique Power now additionally increases the damage of Death Trap by 30-50%.
  • Word of Hakan
    • Ultimate Skill Damage affix increased by 200%.
    • Cooldown Reduction affix replaced with Rain of Arrows Cooldown Reduction at 300% of normal value.
    • Critical Strike Damage with Imbued Skills affix replaced with Movement Speed.

Skills

  • Primary Blade Shift Upgrade
    • Description has been updated to: While Blade Shift is active, you gain +15% Resistance to All Elements and reduce the duration of incoming Control Impairing effects by 20%.”
  • Blade Shift
    • Lucky Hit Chance increased from 35% to 50%.
    • Enhanced Blade Shift now gives the full 20% Movement Speed bonus immediately.
  • Heartseeker
    • Critical Strike Chance bonus effect increased from 3% to 5% per stack. The cap is still 15%.
  • Forceful Arrow
    • Lucky Hit Chance increased from 40% to 50%.
  • Countering Dark Shroud
    • Now requires at least 2 active shadows, down from 4, to gain its Critical Strike Chance increase.
  • Caltrops
    • Duration increased from 6 to 7 seconds.
  • Enhanced Smoke Grenade
    • Damage taken increased from 20% to 25%.

Passives

  • Impetus
    • Distance for Damage buff reduced from 15 to 12 meters.
    • Now increases the damage of your next non-Basic attack.
  • Victimize
    • Victimize’s damage is increased by 120% of your Damage vs Vulnerable bonus.
  • Close Quarters Combat
    • Damage Calculation Updated.
    • Previous: Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% (additive damage) [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you deal 30% [x] increased damage against Crowd Controlled enemies.
    • New: Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 40%[x] of the total amount of your Damage vs Crowd Controlled bonus.

Paragon

  • Eldritch Bounty Legendary Node
    • Previous: When you attack with an Imbued Skill, you gain 20% Resistance and 20% increased damage for that Imbuement’s element for 9 seconds.
    • New: When you attack with an Imbued Skill, you gain +3% Maximum Resistance and 20% increased damage for that Imbuement’s element for 9 seconds.
  • Pride Rare Glyph
    • Previous: Paragon nodes within range gain +40.0% bonus to their Physical damage and Damage Reduction modifiers.
    • New: +125% bonus to all Rare nodes within range.
  • No Witnesses Legendary Node
    • Previous: Your Ultimate Skills deal 30% [x] increased damage and grant you 10% [x] increased damage for 20 seconds when cast.
    • New: Your Ultimate Skills gain an additional 10% [x] damage from your Damage with Ultimate bonus and grant this bonus to all Skills for 8 seconds when cast.

Legendary Aspects

  • Energizing Aspect
    • Energy gain when hitting an Elite with a Basic Skill increased from 3-7 to 5-9.
  • Icy Alchemist’s Aspect
    • Damage increased from 0.22-0.4 to 0.3-0.48.
  • Toxic Alchemist’s Aspect
    • Damage increased from 0.11-0.16 to 0.15-0.2.
  • Aspect of Volatile Shadows
    • Damage increased from 0.22-0.27 to 0.3-0.35.
  • Aspect of Synergy
    • Agility Skill damage increased from 10-30% to 30-50%.
  • Aspect of Bursting Venom
    • No longer requires a Critical Strike.
    • Lucky Hit chance increased from 10% to 15%.
    • Toxic pool damage increased from 1.08-1.35 to 1.25-1.52.

Sorcerer

Skills

  • Glinting Fire Bolt
    • Previous: Critical strikes with Fire Bolt increase the Burning damage you deal to the enemy by 20% for 4 seconds.
    • New: Fire Bolt increases the Burning damage you deal to the enemy by 25% for 3 seconds.
  • Incinerate
    • Bonus damage dealt ramp-up time reduced from 4 to 2 seconds. Total damage remains unchanged.
  • Enhanced Frozen Orb
    • Threshold for bonus damage reduced from 50 to 40 Mana.
    • Maximum distance reduced from 6 to 4.
    • Additional functionality: Bonus explosion damage is increased to x45% against Elites.
  • Meteor
    • Effect radius increased by 10%.
  • Wizard’s Ball Lightning
    • Adjusted the maximum number of Crackling Energy generated per cast from 1 to 2.
  • Hydra
    • Summoned Hydra damage increased from 12% to 60%.
  • Supreme Currents
    • Additional Functionality: Crackling Energy pulses 25% faster while Unstable Currents is active.

Passives

  • Potent Warding
    • Previous: After casting a Non-Basic Skill, you gain 2/4/6% Resistance to All Elements and 1/2/3% additional Resistance to that Skill’s element from 9 seconds.
    • New: After casting a Non-Basic Skill, you gain +3/6/9% Resistance to All Elements and +1/2/3% Maximum Resistance to that Skill’s element for 9 seconds.
  • Align the Elements
    • Additional Functionality: This bonus persists for 2 seconds after taking damage.

Paragon

  • Enchanter Glyph
    • Previous: For each Skill equipped in your Enchantment Slots, gain 13% Resistance to that Skills’ element.
    • New: For each Skill equipped in your Enchantment Slots, gain +5% Maximum Resistance to that Skill’s element.
  • Galvanic Catalyst Rare Node
    • +17% Crackling Energy Damage changed to +10% Lightning Damage.
    • Surrounding Crackling Energy Damage Magic Nodes changed to +5% Lightning Damage.
  • Winter Rare Glyph
    • Previous Bonus: Paragon nodes within range gain +15.0% bonus to their Cold damage and damage reduction modifiers.
    • New Bonus: Rare Paragon nodes within range gain +125% bonus to their effects.
  • Searing Heat Legendary Node
    • Previous: Casting Fireball or Meteor increases the Critical Strike Chance of further casts of that Skill by 5% (additive damage) [+] for 5 seconds, up to 15% [+]. Additional stacks do not refresh this timer.
    • New: Your Fire skills have their Critical Strike Chance increased by +10% and their Direct Damage is increased by an amount equal to x10% of the total amount of your Bonus Damage with Fire, up to a maximum of x30%.
  • Burning Instinct Legendary Node
    • Previous: Your Burning damage is increased by 40% of your Critical Strike Damage, further increased by 5% for every 20 Intelligence you have.
    • New: Your Burning damage deals bonus damage equal to x10% of the total amount of your Critical Strike Damage bonus, plus x1% for every 75 Intelligence you have.
  • Static Surge Legendary Node
    • Previous: Stunning Close enemies restores 10 mana.
    • New: After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and grants you 10% of your maximum Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
  • Elemental Summoner Legendary Node
    • Previous: Your Conjuration Skills have a 5% reduced Cooldown or Mana cost per Conjuration Skill you have equipped.
    • New: Your Conjuration Skills have 10% reduced Cooldown or Mana cost. They also deal bonus Damage equal to x3% of the total amount of your Bonus Damage with Cold, Fire, and Lightning.
  • Frigid Fate Legendary Node
    • Previous: Dealing Cold damage to Vulnerable enemies increases your Lucky Hit Chance by 1% [+] for 5 seconds up to 15%[+].
    • New: You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%.
  • Icefall Legendary Node
    • Previous: Killing a Frozen enemy grants you 15% of your Maximum Life as a Barrier (236) for 5 seconds.
    • New: Your Frost skills deal x15% bonus Critical Strike Damage to Vulnerable enemies. This bonus is doubled against Frozen enemies who are Vulnerable.

Legendary Aspects

  • Of Piercing Static (previously Of Static Cling)
    • The Legendary Power has been swapped with the Staff of Lam Essen.
      • Previous Power: Your casts of Charged Bolts have a 15-25% chance to be attracted to enemies and last 300% longer.
      • New Power: Charged Bolts pierce, but deal 60-40% less damage to targets hit after the first.
  • The Aspect’s name has been changed to Of Piercing Static to reflect its new power.
  • Of Engulfing Flames
    • Previous: While enemies are affected by more Damage Over Time than their total life, you deal 30-40% increased burning damage to them.
    • New: You deal 10-30% bonus Burning damage to enemies who are below 50% of their total Life or 80-100% if they are affected by more Damage Over Time than their total Life.

Unique Items

  • Staff of Endless Rage
    • Lucky Hit: Chance to Slow affix replaced with Fire Damage.
    • The Unique Power now also gives each 3rd cast of Fireball 20-40% bonus damage.
  • Iceheart Brais
    • Damage to Injured Enemies affix replaced with Damage Reduction.
    • Intelligence affix replaced with bonus Maximum Life.
  • Esu’s Heirloom
    • Slow Duration Reduction affix replaced with Critical Strike Damage.
    • Evade Grants Movement Speed inherent affix duration increased from 1 to 2 seconds.
  • Staff of Lam Essen
    • The Unique Power has been swapped with the Of Static Cling Legendary Aspect.
      • Previous Power: Charged Bolts pierce but deal 35-25% less damage to targets hit after the first.
      • New Power: Your cast of Charged Bolts have a 30-50% chance to be attracted to enemies and last 300% longer.
    • Damage to Injured Enemies replaced with Critical Strike Damage.
  • Gloves of the Illuminator
    • Lucky Hit: Chance to Restore Resource affix restoration value increased by 50%.
    • Damage penalty reduced from 45-35% to 35-25%.
  • Esadora’s Overflowing Cameo
    • Non-Physical Damage affix replaced with Cooldown Reduction.
    • Crackling Energy Damage affix increased by 50%.
    • Lightning Nova’s base damage increased by 100%.
    • The Lightning Nova deals 50% (multiplicative damage) [x] increased damage for every 100 Intelligence you have.
  • Flamescar
    • Ranks of Incinerate affix increased by 50%.
    • Non-Physical Damage affix replaced with Mana Cost Reduction.
  • The Oculus
    • Lucky Hit: Chance to Restore Resource affix replaced with Damage at 315% of normal value.

BATTLE PASS UPDATES

  • Battle Pass Smoldering Ashes Tiers now auto-redeem.
  • The Level requirements for Battle Pass Smoldering Ashes Tiers have been reduced by 15 Levels on average.
  • 700 Platinum, previously 666 Platinum, can now be acquired from Tiers in the Premium Battle Pass.

BUG FIXES

Accessibility

  • Fixed an issue where the Screen Reader feature wouldn’t read the text displayed on the Delete Character and Skip Campaign buttons. Fixed an issue where the Screen Reader wouldn’t properly read the key-binding for Shift + I.
  • Fixed an issue where the Screen Reader wouldn’t read the Menu button for Xbox Controllers.

Classes

Barbarian

  • Fixed an issue where, when using Deathblow with both the Earthstriker Aspect and Burning Rage Aspect equipped, the Overpower damage from the Earthstriker Aspect would be applied to the Damage from Burning Rage instead of Deathblow.
  • Fixed an issue where the guaranteed overpower from the Earthstriker Aspect would not fully apply to all damage dealt by an ability (Ex: Only the initial enemy hit by Hammer of The Ancients would take overpower damage).
  • Fixed an issue where using Bounding Slam in certain locations could cause the player to warp back to their starting location and become stuck.
  • Fixed an issue where Bounding slam could cause the player to get stuck in terrain or Fog Walls.
  • Fixed an issue where using Charge at a certain angle on flat walls could cause the player to move backwards.
  • Fixed an issue where the Conceited Aspect did not grant bonus damage while Iron Skin was active.
  • The status effect for Expose Vulnerability will now properly display on the bonus bar. Fixed an issue where Deathblow would reset when used on a breakable object.
  • Fixed an issue where Call of the Ancients displayed a Lucky Hit chance on the tooltip, even though the skill does not trigger Lucky Hits.
  • Fixed an issue where Barbarians could have visual errors when using the Murdering Call emote.
  • Fixed an issue where the next rank tooltip for a Weapon Mastery skill could display inaccurate information if the Weapon Master’s Aspect was equipped.
  • Fixed an issue where the timer for the Dominate Glyph would reset when moving items in the inventory.
  • Fixed an issue where the tooltip for Gushing Wounds did not indicate that the bonus is multiplicative.
  • Fixed an issue where Whirlwind only applied the Expose Vulnerability passive to its first cast.

Druid

  • Fixed an issue where a max roll Symbiotic Aspect would not have max roll stats when imprinted on an Amulet.
  • Fixed an issue where Primal Landslide’s Terra motes would not be created by free casts of Landslide from the Trampled Earth Aspect if Landslide was not equipped.
  • The tooltip for Provocation has now been adjusted to clarify that Defensive skills cannot trigger it.
  • Fixed an issue where using a Healing Potion could reset the stacks from Provocation.
  • Fixed an issue where the entangle effect from the Constricting Tendrils Paragon node could be applied to the player if using Fierce Earth Spike.
  • Fixed an issue where Storm’s Companion would erroneously display the Wolves skill as a Storm and Nature Magic Skill on the skill’s tooltip.
  • Fixed an issue where casting Boulder on the edge of the suppressor field generated by Elites would instantly destroy the boulder.
  • Fixed an issue where Poison applied by Poison Creeper would not be consumed by Werebear attacks using the Aspect of the Changeling’s Debt.
  • Fixed an issue where the Aspects of Retaliation and the Expectant did not apply bonus damage to Boulder.
  • Fixed an issue where Wolves did not revert from Werewolves if the Aspect of The Alpha was unequipped in town.
  • Fixed an issue where Earth Spike was not properly identified as a Werebear skill by Vasily’s Prayer for other affects that interact with Werebear skills.
  • Fixed an issue where combining t he effect of Supreme Grizzly Rage with Direwolf’s aspect would cause the stealth granted by Waxing Gibbous when using Shred to be instantly cancelled.
  • Fixed an issue where the permanent Werewolf form from Mad Wolf’s Glee did not consistently trigger the Damage Reduction from the Vigorous Aspect.
  • Fixed an issue where the Early Offerings challenge would inconsistently gain progress.
  • Fixed an issue where the Staff of Whispers quest reward could be traded.
  • Fixed an issue where the +3 Skill Ranks bonus on Mad Wolf’s Glee and Insatiable Fury would become +4 when upgrading the item at the Blacksmith.
  • Fixed an issue where Innate Earthen Bulwark scaled with the target’s health instead of with the player’s weapon.

Developer’s Note: Innate Earthen Bulwark now scales with the player’s weapon, which is consistent with other skills.

  • Fixed an issue where the slow from the Neurotoxin Passive only applied for poison directly applied by the player and not by any companions.
  • Fixed an issue where the Iron Fur passive would not be granted when wearing Insatiable Fury.
  • Fixed an issue where Damage from the Changeling’s Debt Aspect could not apply correctly within a Suppressor Field.

Necromancer

  • Fixed multiple issues where Bone Prisons in certain situations and locations could negatively affect NPC behavior or quest andevent progression.
  • Fixed an issue where Ghastly Bone Prison’s Vulnerable effect could trigger Lucky Hits.
  • Fixed an issue where the tooltip for Golem did not reflect any increase to maximum health, (Ex: The Hulking Monstrosity Paragon node).
  • Fixed an issue where the Aspect of Gore Quills could infinitely launch Blood Lances from other player’s Blood Orbs without consuming them.
  • Fixed an issue where the Aspect of Serration displayed its bonus as additive when it was actually multiplicative.
  • Fixed an issue where healing from Blood Mist would grant stacks from the Aspect of Disobedience.
  • Fixed an issue where Fortify from the Blood Drinker Glyph would not be granted when picking up Blood Orbs while in Blood Mist.
  • Fixed an issue where Rathma’s Vigor would stack while mounted.
  • Fixed an issue where casting Decompose on an enemy just before their death from another source of damage could cause the player to become temporarily stuck.
  • The tooltip for the power on Lidless Wall now better describes its requirements. Instead of an enemy “unaffected” by Bone Storm, it now states an enemy “outside” of Bone Storm.
  • Viscous Aspect’s name has been changed to Occult Dominion.
  • Fixed an issue where Minions did not fully benefit from the weapon damage modifier provided by Shields.
  • Fixed an issue where Necromancers could not rotate while casting a channeled spell if they had a one-handed weapon equipped butnothing equipped in their off-hand.
  • Fixed an issue where the Corporeal Glyph’s physical damage bonus wouldn’t grant any bonuses in certain slots. Bonus Physical Damage to nodes within range has been changed to bonus Magic Damage.
  • Fixed an issue where the guaranteed Overpower from Rathma’s Vigor could be consumed on a blood echo instead of on a cast skill, such as Blood Surge.

Rogue

  • The Shadow Clone created by Grasp of Shadow will now apply Imbuement when casting Rain of Arrows as intended.
  • Fixed an issue where male Rogues could not move while reviving another player unless they used Evade.
  • Fixed multiple instances where Rogues could be targeted while Concealment was active.
  • Fixed an issue where Energy Spent counting towards Preparation would not count if using a Marksman Core skill and then using a Cutthroat Basic Skill.
  • Fixed an issue where breakable objects and critters would count as enemies passed through for Improved and Enhanced Penetrating Shot.
  • Fixed an issue where the Energizing Aspect would generate energy when hitting certain non-elite enemies, such as breakable objects.
  • Fixed an issue where arrows fired from Volley could launch in the opposite direction when the player faced a wall.
  • Fixed an issue where the tooltip for the Aspect of Bursting Venoms specified critical strikes would trigger the effect, when instead it was any Poison Imbued skills dealing damage.
  • Fixed an issue where the Enshrouding Aspect did not consistently grant stacks of Dark Shroud when standing still for 3 or more seconds.
  • Fixed an issue where the Shadow Clone granted by Grasp of Shadow would not complete a Cast of Twisting Blades.
  • Fixed an issue where the Shadow Clone from Grasp of Shadow wouldn’t apply Poison Damage.

Sorcerer

  • Fixed an issue where the Acrobatics Elixir did not reduce the cooldown of the Teleport Enchantment.
  • Fixed an issue where the Enchantment Master Legendary Paragon node did not grant any benefit to the Teleport Enchantment. Additionally, the tooltip for the Teleport Enchantment’s cooldown will now be accurate when Enchantment Master is acquired.
  • Fixed an issue where Deep Freeze could be used while moving on your Horse by mounting it immediately after casting Deep Freeze.
  • Fixed an issue where the Challenge trackers for killing enemies with specific Elemental skills weren’t being tracked correctly.
  • Fixed an issue where the Embers from Flamescar could have excessive Critical Strike damage while using the Elementalist Aspect.
  • Fixed an issue where gaining damage from the Winter Glyph was inconsistent.
  • Fixed an issue where the Aspect of Static Cling increased the Mana cost of Charged Bolts.
  • Fixed an issue where the tooltip for Ball Lightning would erroneously display damage factoring in Attack Speed with the Enhanced Ball Lightning upgrade. Fixed an issue where the Enhanced Ball Lightning upgrade tooltip incorrectly displayed damage based on your attack speed.
  • Fixed an issue where some Ranged skills from the player would not hit an enemy that they teleported directly to, and some ranged attacks used against the player by that enemy would also not hit the player.
  • Fixed an issue where Frost Nova would not count as a cooldown spell for effects such as the Ice Blades enchantment or Cooldown Reduction from Supreme Deep Freeze when using the Frostblitz Aspect.
  • Fixed an issue where the bonus from Esu’s Ferocity was applying as a bonus to all damage instead of Critical Strike damage.
  • Fixed an issue where the bonus duration from Mage’s Blizzard would not apply for casts of Blizzard that were made above 50 Mana, but still took the player’s Mana below 50.
  • Fixed an issue where temporary movement speed increases did not contribute towards the Critical Strike chance increase from Esu’s Heirloom.
  • Fixed an issue where the tooltip for Ice Blades didn’t properly update Lucky Hit Chance.
  • Fixed an issue where Chain Lightning could fail to bounce when used while on stairs.
  • Fixed an issue where charging enemies could Stun the player if they teleported near the enemy with Raiment of the Infinite equipped.
  • The tooltip for Greater Ice Shards now properly describes that the upgrade guarantees Ice Shards will ricochet and deal bonus damage when the player has an active barrier.

Developer’s Note: The previous tooltip stated: Ice Shards would behave as if the target was Frozen if the player had an active barrier. This is potentially confusing because it suggested that the enemy would be treated as Frozen for all other effects applied by Ice Shards, such as the Aspect of Control.

  • Fixed an issue where Hydra’s Burning Damage scaled with the target’s health, instead of with the player’s weapon.

Developer’s Note: The Hydra’s Burning Damage now scales with the player’s weapon, which is consistent with other Skills.

  • Fixed an issue where Sorcerers could not gamble for daggers at the Purveyor of Curiosities.
  • Fixed an issue where if Frozen Orb was cast above 50 mana and took the player below 50 mana, the extra damage from Enhanced Frozen Orb did not apply.

Cooperative Play

  • Fixed multiple instances where boss behavior could malfunction if not all players were inside the Fog Wall.
  • Fixed an issue where other players could be blocked from passing through the Fog Wall during the boss encounter in Eriman’s Pyre if all players were not in the boss area when the encounter started.
  • Fixed an issue where accepting both Invite to Party and Request to Join Party would create a non-dismissible warning window.
  • When a player initiated an action that prompted members of their party to teleport to their location, but the initiating player left that location, it would cause the other party members to arrive at a random location. This issue has been fixed. Fixed multiple instances where players could interact with the Wanderer’s Shrine in a Stronghold without fully gathering their party.
  • Fixed an issue where players joining an ongoing Echo of Lilith fight would be instantly killed.
  • Fixed an issue where activating separate Runestones in unison would cause some to unexpectedly fail in the Diviner quest.
  • Fixed an issue where the Reset Dungeon button was visible for players in the party that are not the party leader.
  • Fixed an issue where a Nightmare Dungeon could split into multiple different instances if party members all entered the Dungeon simultaneously.
  • Fixed an issue where players could not join each other’s party if one of the players changed their World Tier and the other player(s) were not eligible for that higher World Tier.
  • Fixed an issue where the player could not be invited to any other parties if another person in their party disbanded the party.
  • Fixed an issue where Sorcerer Conjurations could appear partially invisible to other players in the party.
  • Fixed an issue where players could enter a Hardcore Realm with a non-Hardcore character under certain circumstances.
  • Fixed multiple issues where players could get stuck while performing certain actions as another player is joining them for Local Co-Op.

Dungeons

General

  • Fixed an issue where an excessive number of Elites would spawn when approaching the Bloodstone location in the Desecrated Crypt.
  • Fixed multiple instances where invisible walls could block player projectiles in various places within the Zenith, Hallowed Glacier, Caldera Gate, and Rimescar Cavern.
  • Fixed an issue where enemies could spawn behind the locked door in the Tomb of the Saints during events that spawned waves of enemies, such as Sole Survivor.
  • Fixed an issue where the Overseer could spawn behind a locked door in Cultist Refuge, which would block progression.
  • Fixed an issue where Immune enemies would remain Immune when teleporting to the player near the end of the Defeat All Enemies objective in Raethwind Wilds and Luban’s Rest.
  • Fixed an issue where two stone carvings would drop if the player completed the Sigil of the Weak then the Sigil of the Indolent in the Fallen Temple.
  • Fixed an issue where the closed gate in the Flooded Depths could be bypassed using the Sorcerer’s Teleport skill.
  • Fixed an issue where elite goatman monsters could infinitely spawn in Hoarfrost Demise.
  • Fixed an issue where the Curses applied to the player in the Fallen Temple would reset when leaving the Dungeon.
  • Fixed an issue where the player could spawn behind a locked door in the Kor Dragan Barracks, which would block progression.
  • Fixed an issue where the Sole Survivor event in the Sealed Archives could stop spawning enemies before all waves were completed.
  • Fixed an issue where enemies could spawn beyond the barrier in the Ancient Reservoir, which would block progression.
  • Fixed an issue where fighting enemies for the Holdout event in Halls of the Damned could be bypassed by hugging the walls of the room.
  • Fixed multiple instances where returning the mechanical box to the pedestal did not restore Life.
  • Fixed an issue where the Bastion of Faith did not have Fog Walls surrounding the final arena.

Nightmare Dungeons

  • Fixed an issue where Evading through the Drifting Shade in a Nightmare Dungeon could cause the player to stop moving mid-action.
  • Fixed an issue where the immunity bubble spawned after completing a Nightmare Dungeon could be bypassed by enemies that were not in direct line of sight of the Awakened Glyphstone.
  • Fixed an issue where Stormbane’s Wrath could spawn outside the map.
  • Fixed an issue where Nightmare Dungeons would reset and become separate instances for party members after waiting 10 minutes outside the dungeon. They will still reset, but no longer become separate instances.
  • Fixed an issue where there was an unnecessary delay between defeating the boss at the end of the Dungeon and the Dungeon registering as being completed.

Developer’s Note: This bug fix is relevant for Nightmare Dungeons, as it means Awakened Glyphstone will generally spawn quicker. This does affect normal Dungeons.

Events and Whispers

  • Fixed an issue where the Servant of Hell during a Legion Invasion event could lose its invulnerability preemptively if the player was killed at that stage or the monster targeted a mounted player.
  • Fixed an issue where the mastery event could still be achieved for the Potent Blood event even if all monsters were not killed within the time limit.
  • Fixed an issue where the Hold Your Ground event could end even when there are still enemies remaining to be defeated.
  • Fixed an issue where the Butcher would not despawn if the player was killed while the Last Stand event was active.
  • Fixed an issue where enemies could infinitely spawn after failing the mastery for a Last Stand event.
  • Fixed an issue where the Wayward Soul could continue indefinitely if the player repeatedly moved in and out of the area surrounding the soul.
  • Fixed an issue where the mastery for the Demon Vessel event would not be rewarded if the prisoners were freed too quickly.
  • Fixed various issues with the Ancient Obelisk event regarding pressure plates while mounted.
  • Fixed multiple instances where objectives could appear outside of a Whisper’s designated area.

Gameplay

Monsters

  • Fixed an issue where Webbed Barricades, such as the ones in the Echoing Cavern, could not be damaged with Core skills.
  • Fixed an issue where monsters could disappear if they were Feared once they reset and after the player left their radius.
  • Fixed an issue where the Seething Abomination could enter Alzuuda.
  • Fixed an issue where Fallen Shaman bosses could miss their attacks against players in melee range.
  • Fixed an issue where Ghost monsters, primarily melee variants, would not attack the player while taunted.
  • Fixed an issue where Ward of Eyes monsters could apply its stun more often than intended.
  • Fixed multiple instances where enemies spawning after activating an Altar of Lilith could do so underground.
  • Fixed an issue where the damage area displayed by Echo of Lilith would not appear after an Elixir of Death evasion was activated during the encounter.
  • Fixed an issue where the Pitiless Gur could be killed from a distance without ever engaging the player.
  • Fixed an issue where Putrid Remains monsters could repeatedly spawn.
  • Fixed an issue where Ghost monsters could appear invisible when inflicted with Burn effects.
  • Fixed an issue where the Innes boss could have all movement and actions stopped if staggered at a specific point.
  • Fixed an issue where there was no notification when the Butcher escapes.
  • Fixed an issue where the Butcher would not use his ranged sickle attack across pits or chasms.
  • Fixed an issue with the death animation of Ghost monsters.
  • Fixed an issue where Bloated Corpsefiends with the Summoner Affix could spawn idle and un-killable monsters.

Miscellaneous

  • Fixed an issue where Nightmare Sigils could drop from World Boss caches in World Tiers II and III, where Nightmare Dungeons are not accessible.
  • Fixed an issue where Poison Puddles would cause excessive controller vibration.
  • Fixed an issue where the Thorns damage from the Needleflare Aspect ignored Damage Bonus and Damage Reduction effects.
  • Fixed an issue where rotating in place, such as while casting Incinerate, would count as movement for cancelling out the effect of the Aspect of Inner Calm.
  • Fixed an issue where the Scroll of Escape could sometimes not trigger properly in the event of a disconnect.
  • Fixed an issue where certain barricades could be passed through while mounted.

Developer’s Note: This is not limiting the new functionality of breaking barricades while mounted. Rather, this is specifically referring to instances where the barricade could be passed through without breaking it.

  • Fixed an issue where the visual effect around the player from the Blast Wave Shrine could become less visible after Evading or Dashing.
  • Fixed an issue where the player could summon their Horse during the Duriel boss fight.
  • Fixed an issue where some tracking buffs, such as stacks from the Shadow Blight passive, could be lost when an inventory action was performed.
  • Fixed an issue where Helltide Firestorm could deal more damage than intended.*
  • Fixed an issue where the buff from the Elixir of Demon-Slaying would disappear when entering or leaving a town.*
  • Fixed an issue where some buffs that should be removed when entering town were not properly removed when using a town portal to go back to town.*
  • Fixed an issue where Paragon nodes that granted bonuses to non-physical damage were multiplicative instead of additive.
  • When the following Paragon Glyphs were applied by a player on a monster, other players were unexpectedly able to benefit from that effect. This issue has been fixed.
    • Destruction
    • Elementalist
    • Spirit
    • Canny
    • Chip
    • Devious

Items

  • Fixed an issue where Vigo’s Protecting Amulet could not be salvaged.
  • Fixed an issue where items marked as junk that were traded would retain junk status for the player the item was traded to.
  • Fixed an issue where certain crafting materials could appear in the Lost Item stash.
  • Fixed an issue where the Recipe for Curative Elixir could be lost forever. It will now go to the Lost Item Stash if the player doesn’t acquire it for whatever reason after completing the Pinch of Poison quest.

Strongholds

  • Fixed an issue where progression in the Moordaine Lodge could be blocked if the player reached the Beast’s Lair before the boss.
  • Fixed an issue where players could attack monsters without retaliation from the other side of a traversal in Moordaine Lodge.
  • Fixed multiple instances where boss fights could not properly reset in multiple different Strongholds.
  • Fixed multiple instances where the player could get stuck behind the Wanderer’s Shrine in multiple different Strongholds.
  • Fixed an issue where the player could avoid enemies during the Drowned assault objective in Hope’s Light by going down the ladder off the ship.
  • Fixed an issue where Baelgemoth could be damaged from outside the Fog Wall during the encounter in Túr Dúlra.
  • Fixed an issue where Baelgemoth could unexpectedly disappear temporarily.
  • Fixed an issue where the player could avoid all enemies by mounting during the survival event for opening the Serpent’s Eye Door in Vyeresz.
  • Fixed an issue where the Serpent’s Eye door could be evaded through, which could block progression.
  • Fixed an issue where enemies could target the player on the other side of the Serpent’s Eye Door, which could cause the door to appear open and consequently block progression.
  • Fixed an issue where the player could mount in the boss area in Vyeresz, which could prevent the boss from spawning and consequently block progression.
  • Fixed an issue where the player could destroy eggs and pillars prior to beginning the boss fight in the Temple of Rot.
  • Fixed an issue where the High Priest enemy in the Altar of Ruin wouldn’t attack the player if it spawned with certain Affixes.
  • Fixed an issue where Crazed villagers could disappear in Nostrava when the player left the area, which would block progression.
  • Fixed an issue where enemies could be lured into a particular place in Malnok where they could be attacked without retaliation.
  • Fixed an issue where the Crusader’s Monument objective to collect skulls could be completed by repeatedly using one skull.
  • Fixed an issue where Nilcar in Kor Dragan could be blocked by the Necromancer’s Minions.

Quests

  • Fixed multiple instances where some Quests didn’t properly grant Renown progress.
  • Fixed an issue where the Poachers could be non-interactable at the end of Tending Nature.
  • Fixed an issue where the Lilith Boss fight could be reset if a Barbarian player Leaped into the Fog Wall.
  • Fixed an issue where Brol’s charge could still deal damage to the player even if he died during the charge.
  • Fixed an issue where the player could enter the chapel in Nevesk before opening the door with the key, which would block quest progression.
  • Fixed an issue where enemies could become passive, and no damage would be dealt to the player while Aridah was immune during the Apex of Misery fight.
  • Fixed an issue where Valtha could get stuck when teleporting during the Witch of the Wastes quest.
  • Fixed an issue where Elias’ pathing could be blocked by the player while fighting him during Piercing the Veil, allowing Elias to be damaged without engaging the player.
  • Fixed an issue where Heretic could have progression blocked at the Find Aneta step.
  • Fixed some instances where Quest progression could be blocked if the Quest was abandoned in the middle of it.
  • Fixed an issue where progression could be blocked during In Desolation’s Wake if Ninsa’s minions were killed too quickly.
  • Fixed an issue where enemies could be lured out of the Quest area and block progression during Guardians of the Pit.
  • Fixed an issue where enemies could spawn too far away during the Flesh and Blood quest.
  • Fixed an issue where Desperate Remedies did not actually reward the amulet mentioned by the Quest.
  • Fixed an issue where By Three They Come could have progression blocked due to Ghouls not spawning.

User Interface

  • Fixed an issue where the indicator Icon for the Taunt effect was inconsistent between Classes.
  • Fixed an issue where some stats and tooltips, such as Damage Over Time, Damage Reduction, Elemental Resistances, or Skill Cooldowns would show different values on their tooltips depending on whether the player was in town or not.
  • Fixed an issue where the Elixir of Fortitude displayed its max life increase as 30% when it was actually 20%.
  • Fixed an issue where some Challenges did not have descriptions.
  • Fixed an issue where the tooltip for the active effect from an Elixir did not mention the experience bonus.
  • Fixed an issue where the Social Wheel could become unresponsive if all actions were unassigned.
  • Fixed an issue where the options on the Social Wheel could appear grayed out if the wheel was closed because of another menu being opened.
  • Fixed an issue where the notification for acquiring a Paragon Point didn’t have a button prompt when playing with a controller.
  • Fixed an issue where the tooltip for Dungeons that have active Whispers associated with them would display the Codex of Power Aspect rewarded for completion even if the Aspect had already unlocked.
  • Fixed an issue where text in Japanese, Korean, and Chinese did not display properly in the Hall of Fallen Heroes or friends list notes.
  • Fixed an issue where Druids and Barbarians could appear as silhouettes in loading screens.
  • Fixed an issue where the Map would become unresponsive if opening the Map while using Force Move.
  • Fixed an issue where a Map Pin could change its location after using a Waypoint.
  • Fixed an issue where switching between the edit tab and other tabs in the Stash while playing with controller could cause the menu to malfunction.
  • Fixed an issue where some damage bonus stats did not display properly in the Character Stats window.
  • Fixed an issue where the selected tab in the Vendor menu would switch automatically when the shop’s timer refreshed.
  • Fixed various instances where Challenge descriptions would not expand when interacted with.
  • Fixed various other issues where tooltips and text descriptions were inaccurate or displayed incorrectly.
  • Fixed various other issues with Map Pins and Quest Markers.
  • Fixed various instances where the Map and/or Minimap could be inaccurate.
  • Fixed an issue where the Snowveiled and Disobedience Legendary aspects incorrectly displayed their bonuses as multiplicative instead of additive.
  • Various Localization fixes.

Miscellaneous

  • Fixed an issue where horses, which are exclusively in zones where they cannot be damaged, were included in the Endangered Species challenge criteria.
  • Fixed an issue where the Killer’s Hand Gloves would disappear from the Fields of Hatred Odds and Ends vendor if all other cosmetics from that Vendor were purchased.
  • Fixed an issue where The Grandfather was available as a Wardrobe customization unlock. Uber-unique items are not supposed to be available to apply their appearance to other items.
  • Fixed an issue where an Ore Node in Kor Dragan could repeatedly respawn after the player left the area during Helltide.
  • Fixed multiple instances where players could get stuck on terrain while mounted.
  • Fixed an issue where the Swift Delver Challenge could be awarded in certain instances that did not involve killing a boss monster.
  • Fixed an issue where Baleful Chests could spawn outside of the Fields of Hatred.
  • Various other graphical, visual, performance, audio, and stability improvements.

That’s one insanely big patch. Enjoy the new season, hunters!

Source: Blizzard

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Mortal Kombat 1 Secretly Eating Up PC Storage With 1GB Crash Reports

Mortal Kombat 1 launched just a few weeks ago, and while its reception was largely positive, it’s definitely hit a few bumps in the road. For one, the Switch version of the game is a joke. As if that wasn’t bad enough, PC users have discovered that Mortal Kombat 1 crash reports are taking up huge amounts of storage on their drives.

As spotted by Twitter user @X_AZEEZ3, whenever MK1 crashes on PC, it automatically generates a crash report. This on its own is not a terrible feature, since it can help players figure out why their game won’t work. However, these crash reports are apparently taking up a gigabyte a piece. What’s more, these crash reports are stored pretty deep into your system folders, so it’s likely you wouldn’t ever see them if you didn’t know what you were looking for.

The images from the tweet, which you can also see below, are courtesy of another Twitter user @divine_hat:

Some users have reported losing upwards of 40GB of storage from this small feature. One user, @Shaar72537611, even responded to the original tweet claiming that their folder was 64GB large.

Once again, while crash reports are useful, this is a ridiculous amount of storage for them to consume. The game itself already eats up about 100GB of storage space. If a player experiences enough crashes, they can double that number in no time. Hopefully NetherRealm puts out a fix for this soon, as it’s almost certainly a bug.

If you’re playing MK1 on PC and you’d like to check for crash reports yourself, they’re located in either the C:\Users\[UserName]\Appdata\Local\MK12\Saved\Steam\Crashes folder or the C:\Users\[UserName]\Appdata\Local\CrashDumps folder. Make sure to take a look and clean out your drive of any unnecessary files in either of those locations.

We’ll be sure to let our readers know if this feature (or bug) gets adjusted.

More Mortal Kombat Reading

Jack Breitenbach

Game the night away!

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The Lord of the Rings: Return to Moria Opening Cinematic Revealed; John Rhys-Davies to Reprise Role as Gimli

If you’re a big fan of Peter Jackson’s The Lord of the Rings trilogy, we’ve got good news for you. Announced today alongside the reveal of The Lord of the Rings: Return to Moria opening cinematic, storied actor John Rhys-Davies will be reprising his iconic role as Lord Gimli Lockbearer in the upcoming co-op survival game when it launches on October 24.

First things first, take a look at the opening cinematic, complete with Rhys-Davies’ narration:

In a press release published earlier today, John Rhys-Davies had this to say about returning to his iconic role:

It’s always fun to come back and think of the “what-ifs,” and the chance to work on this game is an exploration of one of the what-ifs, isn’t it? Actors often create characters out of love and it’s very hard, sometimes, to let them go. Certainly, Gimli is, for me, a character that I really adore, and I’m very grateful for the opportunity to reprise him in a different context.

Chris Scholz, CEO of developer Free Range Games, had this to say in response to Rhys-Davies’ casting:

Authenticity is a cornerstone of The Lord of the Rings: Return to Moria and when it came to casting Gimli, there was only one name everyone wanted. It’s been an honor, a privilege, and a dream to have Mr. John Rhys-Davies reprise this iconic role.

Popular YouTube channel Nerd of the Rings will be hosting an interview with Rhys-Davies today, October 17, 2023, at 9am PDT/12pm EDT/12am HKT. You can tune into the livestream or catch the VOD of it at this link. We’ll be sure to update our readers on any exciting news of the game from the interview.

The Lord of the Rings: Return to Moria launches on October 24 for PS5 and PC. The Xbox Series X|S version will release sometime in early 2024.

More LOTR Reading:

Jack Breitenbach

Game the night away!

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Modern Warfare 2 Update 1.29 for October 17 Crawls Out for The Haunting 2023 (Update)

Call of Duty: Modern Warfare 2 update 1.29 is now available to download, and this brings The Haunting Halloween event to the multiplayer and Warzone. Read what’s new in the Modern Warfare 2 and Warzone patch notes for October 17.

Modern Warfare 2 Update 1.29 Patch Notes | Warzone Update 1.29 Patch Notes:

 

Start Time: Oct. 17 at 9 am PT/12 noon ET/12 am HKT

Update: The complete patch notes have been released and we’ve added it into the article.

GLOBAL

EVENTS

The Haunting Returns

Prepare for frightening thrills, the shambling undead, squad hunts to take down grotesque monsters, and those infamous jump-scares as The Haunting returns! The Haunting event brings Halloween-themed Maps, Modes, Events and more across both games.

The Haunting: Soul Capture Event

Available across Modern Warfare II and Call of Duty: Warzone, the Soul Capture Event is an enhanced and fear-inducing variation on the popular Trophy Hunt Event from Season 03. Available across all game modes, any time a Player is eliminated, they leave a Soul behind. Collect these Souls, which are automatically added to your total in all game modes (meaning there’s no need to visit a Buy Station in Call of Duty: Warzone or DMZ this time), and trade them for items shown in the Events Tab.

Event Rewards:

  • Gone Batty (Weapon Sticker)
  • Skullified (Calling Card)
  • Bit Corny (Charm)
  • Creature Copter (Vehicle Skin)
  • Alien Death Ray (Weapon Blueprint)
  • Join Me (Loading Screen)
  • Bad Luck? (Charm)
  • Carved Up (Weapon Sticker)
  • Violent End (Weapon Blueprint)
  • XP Tokens
  • Tier Skips
  • And more coming throughout The Haunting

The Haunting: Daily Login Rewards

As the creeping terror contained within The Haunting infiltrates Modern Warfare II and Call of Duty: Warzone, expect to receive a variety of free, limited-time cosmetic items simply by logging into the game as The Haunting progresses.

Daily Login Rewards:

  • Happy Pumpkin (Charm)
  • Evil Goat (Emblem)
  • Eye Contact (Weapon Sticker)
  • War Snake (Player Card)
  • Triplets, Kinda (Weapon Sticker)
  • Hell’s Army (Loading Screen)
  • Halloween Witch (Weapon Sticker)
  • Nightmare Sweats (Weapon Blueprint)
  • XP Tokens

OPERATORS

Skeletor, Ash, and Inarius make their way to The Haunting.

  • Skeletor (October 17)
  • Ash (October 23)
  • Inarius (October 26)

EQUIPMENT

Possessed Equipment: Did You Hear That? Did You See That?

It seems some of your Loadout equipment may have become possessed. Operators are to take additional care when utilizing the following items:

  • Sound Veil Scream (Field Upgrade): For those stepping into the sound wave of the Suppression Mine, prepare for an hallucinatory audio assault as the air fills with the screams of the dead!
  • Decoy Grenade (Tactical): Reports of inhuman and monstrous sounds peppered with gunfire make this more than just an audio hallucination.

BUG FIXES

  • Fixed an issue that could cause the Player to be kicked to the Main Menu when previewing a Weapon through the Gunsmith
  • Fixed an issue where the Oni Operator Pack had placeholder elements when previewing the bundle
  • Fixed an issue where the Dragonfly Blueprint was not displaying the correct Weapon Skin
  • Fixed an issue where the Super Shotgun could display an incorrect reload animation
  • Fixed an issue where the Horangi Skin “Death Frame” could have an incorrect appearance
  • Fixed an issue where an incorrect melee sound could be heard when toggling some Optic perspectives on the Bryson 800 and Bryson 890
  • Fixed an issue where changing a Blueprint’s tuning or attachments could remove the base weapon name in the Loadout Menu
  • Fixed an issue where the “Equip to Favorite Loadout” button could lose functionality when the same weapon is equipped in both the Primary and Secondary slots
  • Fixed an issue where spawns on Fight were incorrect in Gunfight Private Matches
  • Fixed an issue where the Super Shotgun displayed an incorrect canted laser placement on Black Gold
  • Fixed an issue that could prevent Players from navigating menu options correctly from certain inputs in a Private Match
  • Fixed an issue that could cause a large framerate drop when switching between the “All” and “Prestige” tabs in the Calling Card section

MULTIPLAYER

PLAYLIST

A Haunting Twist on Classic Modes

Along with changes to Maps, The Haunting also brings Halloween twists to a select number of modes. While the overall objectives may be the same, try not to get scared out of your wits while completing them.

  • Haunting Domination
    • Own all the control points on the map as usual. However, in this version of Domination, expect a Scarecrow to act as a marker for each flag.
  • Haunting Kill Confirmed & Grind
    • Instead of Dog Tags, collect skulls in Grind and Kill Confirmed.
  • Trick or Treat
    • Capture and hold the Drop Zone to earn points for your team, but take care while opening any crates . . .  who knows what might jump out at you!
  • Zombies Infected
    • Zombies swarm to Infected. Players who become infected will appear as The Haunting–themed Zombies.

MAPS

Haunting-Themed Maps

The Halloween spirit is alive and well with two Haunting map updates: El Asilo celebrates Día de Muertos, while Embassy becomes the site of a devastating zombie attack.

El Asilo

  • Larger-than-life calaveras stand outside the asylum, looking over the festivities of Día de Muertos. Other painted and neon skulls decorate the landscape alongside marigolds, candles, and altars that honor lost loved ones.

Embassy

  • Diplomacy has broken down: Conduct an evening operation on Embassy following a gruesome zombie attack. The message “Send Help” hangs suspended from the rooftop, but it’s far too late . . . the zombie attack has already come and gone, leaving structural havoc and corporeal damage in its wake.

WARZONE

BATTLE ROYALE, RESURGENCE, PLUNDER, LOCKDOWN

EVENTS

The Haunting Limited-Time Event

  • Operation Nightmare is a GO: Investigate eldritch anomalies across the map, and face a host of monstrous targets as you gradually clear a Bounty board of otherworldly terrors!
    • The Butcher is looking for fresh meat across Al Mazrah and Vondead! This monstrosity will drop a unique reward which can be claimed in Diablo IV. Check the Call of Duty website later today for more information on how to redeem.
  • Welcome to Vondead: A demonic incantation unleashed an uncontained zombie outbreak across Vondel. The undead have ravaged the streets under a blood red moon. Shocking secrets are waiting to be discovered!
  • Zombie Royale is back! Tear into this infamous limited-time mode, with all-new innovations but the same chaotic premise — return to battle as a fast-moving Zombie. Survive, or get eaten!
  • Lockdown returns, otherworldly loot, and events: Head to Vondead for more Lockdown action, gather Souls for in-game rewards, and prepare for plenty of jump scares, eldritch equipment, and much more.

MAPS

Vondead: A Haunted Take on Vondel New Limited-Time Map Variant

  • A zombie breakout has happened in Vondel due to an unknown sorceress incantation which led to inexplicable things…
    • The incantation has transformed the current weather into something terrifying
    • Humans have barricaded Market to survive for as long as possible, making it the area with the best loot in the city
    • As a way to protect civilians who were escaping by the Train Station, officials have drained the nearby canal

MODES

Zombie Royale New Limited-Time Mode (In-Season)

  • The infamous Halloween season Mode is back, with returning favorite features and all-new innovations. That said, the core rules remain the same:
    • Players who die respawn as a zombie with a set of impressive abilities
    • The zombie scourge must pursue and eliminate all life
    • Players that die as a zombie are eliminated from the match – unless they wait for the infestation meter to return all spectators to the match as a zombie
    • The last living Player(s) wins
  • This Mode is available on both Al Mazrah and Vondead (Vondel Map Variant)

Vondead Lockdown

  • Players are now able to play Lockdown under an ominous moonlit, night-time variant of Vondel!

GAMEPLAY

New Features

  • Haunted Box New Field Upgrade
    • The Haunted Box is everything you need: it refills Armor Plates, Ammunitions and Equipment.
    • Fair warning: Players may want to brace for the unexpected when opening it.
    • Not available in DMZ
  • Bloodseeker New Tactical Equipment
    • This grenade is the perfect tool to find enemies in a dark environment.
    • Throw it near an enemy Player and it will lunge itself towards them, revealing their position as well as surrounding enemy Players within a short distance.
    • Not available in DMZ
  • Thermal Weapons New Loot
    • New Custom Weapons can now be found throughout the ground loot, notable due to their Lichyard Camo.
    • Available in The Haunting-themed Warzone Maps

Adjustments

Al Mazrah | Battle Royale

  • Reinforcement Flares are now significantly less common.

BUG FIXES

  • Fixed an issue that caused the Gas circle on the Tac Map to disappear.
  • Fixed an issue that would force the Player to make unintended purchases while navigating the Buy Station.
  • Fixed an issue that prevented Players from purchasing Medics Vest from the Buy Station.
  • Fixed an issue that could prevent the Social tab from opening correctly while in a Battle Royale pre-match lobby.

DMZ

The Haunting Arrives in DMZ

The Haunting is here!

DMZ Operators can experience The Haunting via infiltration to Al Mazrah at night – where Operation Nightmare awaits. Face down the horrors of the Hellmouth with your squad.

BUG FIXES

  • Fixed an issue that could prevent Players from changing/customizing Operators in DMZ
  • Fixed an issue that could make the ATV inoperable if a Hostage Rescue contract was failed in the radiation zone in DMZ
  • Fixed an issue that could prevent completion of the “Cartel No More” Mission in DMZ
  • Fixed an exploit that allowed Players to get under the map on Vondel in DMZ
  • Fixed an issue where the Player could damage themselves with the Grenade Turret on the MRAP in DMZ
  • Fixed an issue where Players were able to be revived after their squad was eliminated in DMZ

While the official patch notes aren’t out yet, here are the confirmed new stuff incoming for this year’s Haunting event!

MULTIPLAYER:

The Haunting: Two Map Reskins:

Starting with the mid-season update, you’ll find the Halloween spirit alive and well with two map updates: El Asilo celebrates Día de Muertos, while Embassy becomes the site of a devastating zombie attack.

El Asilo: Larger-than-life calaveras stand outside the asylum, looking over the festivities of Día de Muertos. Other painted and neon skulls decorate the landscape alongside marigolds, candles, and altars that honor lost loved ones.

Embassy: Diplomacy has broken down: Conduct an evening operation on Embassy following a gruesome zombie attack. The message “Send Help” hangs suspended from the rooftop, but it’s far too late…the zombie attack has already come and gone, leaving structural havoc and corporeal damage in its wake.

A Haunting Twist on Classic Modes:

Along with changes to maps, the mid-season update is also bringing Halloween twists to a select number of modes. While the overall objectives may be the same, try not to get scared out of your wits while completing them.

Haunting Domination: Own all the control points on the map as usual. However, in this version of Domination, expect a Scarecrow to act as a marker for each flag.

Haunting Kill Confirmed/Grind: Instead of Dog Tags, collect skulls in Grind and Kill Confirmed.

Haunting Drop Zone Drop Scares: Capture and hold the Drop Zone to earn points for your team but take care while opening any crates . . . who knows what might jump out at you!

Haunting Infected: Zombies swarm to Infected. Players who become infected will appear as The Haunting–themed Zombies.

WARZONE:

The Haunting: Operation Nightmare (Al Mazrah, Mid-Season)

Operators within the Al Mazrah AO, listen up! After the Hellmouth incident, we have alarming reports at increasing frequency of several eldritch hot spots appearing. You are to investigate these anomalies as Operation Nightmare officially begins on October 17, and the following recon has been obtained to offer a glimpse at the chaos to come:

Mission parameters: Entities have been detected throughout the AO, and the [[REDACTED]] of each encounter will be referenced on your Tac-Map. You must investigate each location and eliminate the “Most Wanted” Target, as well as any other hostiles.

Initial recon: A bounty has been offered on a number of [[REDACTED]] targets, and rewards for exceptional bravery may result in [[REDACTED]], as well as a Mastery Weapon Blueprint. Unconfirmed reports state that the following apocryphal activities have been observed:

  • An ancient tomb complex has been unearthed [[REDACTED]], hieroglyphs, and [[REDACTED]] entity known as “The Pharaoh” has been [[REDACTED]].
  • Witnesses report seeing strange lights and [[REDACTED]] in the night sky over [[REDACTED]], though unidentified anomalous phenomenon (UAP) has [[REDACTED]] or “orbs”.
  • Encounters with a spectral [[REDACTED]], seemingly accessible [[REDACTED]], with Operator vehicles necessary to [[REDACTED]], moving at a rapid pace.
  • Unconfirmed [[REDACTED]], further into the swamp, where [[REDACTED]] abomination known as the “Swamp Creature,” though [[REDACTED]] non-standard armaments.
  • Observers in the [[REDACTED]] region describe a glowing, wisp-like ethereal [[REDACTED]], multiple hostiles [[REDACTED]] “Evil Spirits.”
  • Outside the stone walls [[REDACTED]] platforms of particular concern, [[REDACTED]] the Altars of Lilith, [[REDACTED]] Nightmare Portal [[REDACTED]] codenamed “The Butcher.” This influence may extend to the Vondel AO.

The Haunting: Vondead 

The Haunting: Zombie Royale (Limited-Time Mode, Al Mazrah, Vondel)

The Haunting: Vondead Lockdown (Limited-Time Mode, Vondel)

The Haunting: Equipment and Items 

The Haunting: Soul Capture Event (Mid-Season)

Available across Modern Warfare II and Call of Duty: Warzone, the Soul Capture Event is an enhanced and fear-inducing variation on the popular Trophy Hunt Event from Season 03. Available across all game modes, any time a player is eliminated, they leave a Soul behind. Collect these Souls, which are automatically added to your total in all game modes (meaning there’s no need to visit a Buy Station in Call of Duty: Warzone or DMZ this time), and trade them for items shown in the Events Tab.

Increase the number of Souls you capture by facing off against a variety of monsters lurking across Call of Duty: Warzone’s maps. Redeem enough items, and you’ll unlock some impressively themed items for your efforts.

The Haunting: Daily Login Rewards (Mid-Season)

As the creeping terror contained within The Haunting infiltrates Modern Warfare II and Call of Duty: Warzone, expect to receive a variety of free, limited-time cosmetic items simply by logging into the game as The Haunting progresses.

For a full breakdown of the new content, head on over here.

Once the patch notes are released, we’ll be sure to let our readers know.

Update: The complete and official patch notes have been added.

Source: Call of Duty

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Down for Server Maintenance, and Update 7.2.5 Roll Out This Oct. 17 (Update 3)

The Destiny 2 servers are down for today, October 17 as Bungie performs planned maintenance in preparation for update  7.2.5 that will be released later today.

Destiny 2 Down for Server Maintenance Schedule for Oct. 17:

Update 3: While maintenance is still on-going, it looks like it won’t affect online play.

Update 2: Maintenance has been extended another hour…

Update: Bungie has announced that maintenance has been extended!

Tuesday, October 17, 2023 – Update 7.2.5

6:00 AM PDT -7 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
7:15 AM PDT -7 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 12 PM PDT.
10:00 AM PDT -7 UTC
    • The latest Update will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
    • Clan features may remain offline until maintenance is complete.
11:00 AM PDT -7 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating to the latest Update should restart their console and try downloading the Update.
    • Players who observe issues should report to the #Help forum.

We’ll keep an eye out if the downtime is expected to run longer than anticipated, otherwise expect the full patch notes for Destiny 2 update 7.2.5 to be posted soon.

As a reminder, or for those who missed the announcement, tomorrow is also the start date of Destiny 2’s Festival of the Lost 2023 event. Players can expect a several new cosmetics to be sold at the shop, as well as earnable via the event, with a new Eerie Engram granting players currency, and rewards used to go to exotic armor. The event will run from October 17 through November 7, giving players three weeks to participate and earn rewards.

Source: Bungie

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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MLB The Show 23 Update 1.20 for October 17 Swats Out for Update 20

MLB The Show update 1.20  (PS5 version 1.02) and this is for game update 20 that see s a few issues resolved. Read on for what’s new this October 17 in the official MLB The Show Game Update 20 patch notes.

MLB The Show 23 Update 1.20 Patch Notes | MLB The Show 23 Update 1.020 Patch Notes | MLB The Show 23 Game Update 20 Patch Notes:

PS4: 1.20
PS5: 1.020
Xbox One and Xbox Series X|S: 1.0.106
Nintendo Switch: 1.20

NINTENDO SWITCH

  • Fixed an issue that prevented users from accessing online modes.

MISCELLANEOUS

  • Various commentary and audio updates.

DEVELOPER NOTES

  • There are no gameplay or live content balance changes at this time.

Source: The Show

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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AC Mirage Update 1.04 for October 17 Jumps Out

The (Assassin’s Creed) AC Mirage update 1.04 is out now on last-gen and current-gen platforms, and this should fix a few nagging issues with the game. Read on for what’s new in the AC Mirage new update patch notes.

AC Mirage Update 1.04 Patch Notes | AC Mirage New Update Patch Notes:

At the time of writing, Ubisoft has yet to publish any officially patch notes. However, we do know from a recent announcement from Ubisoft, that an upcoming update would include an option to toggle chromatic aberration on and off. We suspect this update is for that, though are awaiting for patching to complete to verify.

If you’ve yet to play AC Mirage, go read our review here where we state, “A concise, single-player campaign with a story that has its share of twists and turns, a sprawling desert and surrounding wilds to play in, and even a new ability helps to return Assassin’s Creed to its roots while adding to the core feature set in a meaningful way.”

Once Ubisoft releases the full patch notes, we’ll be sure to update the information above.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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