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Destiny 2 Down for Server Maintenance, and Update 7.2.5 Roll Out This Oct. 17 (Update 3)

The Destiny 2 servers are down for today, October 17 as Bungie performs planned maintenance in preparation for update  7.2.5 that will be released later today.

Destiny 2 Down for Server Maintenance Schedule for Oct. 17:

Update 3: While maintenance is still on-going, it looks like it won’t affect online play.

Update 2: Maintenance has been extended another hour…

Update: Bungie has announced that maintenance has been extended!

Tuesday, October 17, 2023 – Update 7.2.5

6:00 AM PDT -7 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
7:15 AM PDT -7 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 12 PM PDT.
10:00 AM PDT -7 UTC
    • The latest Update will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
    • Clan features may remain offline until maintenance is complete.
11:00 AM PDT -7 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating to the latest Update should restart their console and try downloading the Update.
    • Players who observe issues should report to the #Help forum.

We’ll keep an eye out if the downtime is expected to run longer than anticipated, otherwise expect the full patch notes for Destiny 2 update 7.2.5 to be posted soon.

As a reminder, or for those who missed the announcement, tomorrow is also the start date of Destiny 2’s Festival of the Lost 2023 event. Players can expect a several new cosmetics to be sold at the shop, as well as earnable via the event, with a new Eerie Engram granting players currency, and rewards used to go to exotic armor. The event will run from October 17 through November 7, giving players three weeks to participate and earn rewards.

Source: Bungie

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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MLB The Show 23 Update 1.20 for October 17 Swats Out for Update 20

MLB The Show update 1.20  (PS5 version 1.02) and this is for game update 20 that see s a few issues resolved. Read on for what’s new this October 17 in the official MLB The Show Game Update 20 patch notes.

MLB The Show 23 Update 1.20 Patch Notes | MLB The Show 23 Update 1.020 Patch Notes | MLB The Show 23 Game Update 20 Patch Notes:

PS4: 1.20
PS5: 1.020
Xbox One and Xbox Series X|S: 1.0.106
Nintendo Switch: 1.20

NINTENDO SWITCH

  • Fixed an issue that prevented users from accessing online modes.

MISCELLANEOUS

  • Various commentary and audio updates.

DEVELOPER NOTES

  • There are no gameplay or live content balance changes at this time.

Source: The Show

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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AC Mirage Update 1.04 for October 17 Jumps Out

The (Assassin’s Creed) AC Mirage update 1.04 is out now on last-gen and current-gen platforms, and this should fix a few nagging issues with the game. Read on for what’s new in the AC Mirage new update patch notes.

AC Mirage Update 1.04 Patch Notes | AC Mirage New Update Patch Notes:

At the time of writing, Ubisoft has yet to publish any officially patch notes. However, we do know from a recent announcement from Ubisoft, that an upcoming update would include an option to toggle chromatic aberration on and off. We suspect this update is for that, though are awaiting for patching to complete to verify.

If you’ve yet to play AC Mirage, go read our review here where we state, “A concise, single-player campaign with a story that has its share of twists and turns, a sprawling desert and surrounding wilds to play in, and even a new ability helps to return Assassin’s Creed to its roots while adding to the core feature set in a meaningful way.”

Once Ubisoft releases the full patch notes, we’ll be sure to update the information above.

Related Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Assassin’s Creed Mirage Update 1.004 Climbs Out for October 17

Ubisoft has begun rolling out Assassin’s Creed Mirage update 1.004 (1.04 on PS4) across all platforms. Read on for the Assassin’s Creed Mirage October 17 patch notes.

Assassin’s Creed Mirage Update 1.004 Patch Notes | Assassin’s Creed Mirage Update 1.04 Patch Notes | Assassin’s Creed Mirage October 17 Patch Notes

At the time of writing, Ubisoft has yet to publish any officially patch notes. However, we do know from a recent announcement from Ubisoft, that an upcoming update would include an option to toggle chromatic aberration on and off. We suspect this update is for that, though are awaiting for patching to complete to verify.

If you’ve yet to play AC Mirage, go read our review here where we state, “A concise, single-player campaign with a story that has its share of twists and turns, a sprawling desert and surrounding wilds to play in, and even a new ability helps to return Assassin’s Creed to its roots while adding to the core feature set in a meaningful way.”

Once Ubisoft releases the full patch notes, we’ll be sure to update the information above.

Related Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Fortnite Update 1.000.115 Rolled Out This October 17 (Update)

Fortnite update 1.000.115 has been released on last-gen and current-gen platforms, and this brings in fixes. Given we just got the big v26.30 update that ushered in this year’s Fortnitemares and more last week, don’t expect anything major from this update.

Fortnite Update 1.000.115 Patch Notes | Fortnite New Update Patch Notes:

Update: While Epic still has not released an official changelog, here are two known issues that have been marked as fixed.

So far, Epic hasn’t released the official patch notes for today’s update. However, we’ve included the known issues the dev team are looking into (via Twitter and the official Fortnite Trello board).

 

GENERAL TOP ISSUES:

  • The top navigation bar in the lobby may overlap the V-Bucks display
  • Player icons may not update in the friends menu.
  • Players may get stuck in build mode
  • ‘Earn XP in Creator Made Experiences’ quests not progressing.
  • The “Sweet!” emote is not behaving properly.
  • The exclamation mark above the Quest tab may not clear.
  • Some trees are not rendering correctly

BATTLE ROYALE TOP ISSUES:

  • Players sometimes experience a long loading screen when loading into the Battle Bus, and may complete the loading screen while already skydiving.
  • Fortnite Career Page is not displaying the correct information.

Once the official patch notes are out, we’ll update the article.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 4.04 for October 17 Released for Fixes (Update)

Epic Games has released Fortnite update 4.04 this October 17, and this is purely for fixes, as we just got the big v26.30 update that ushered in this year’s Fortnitemares and more last week. Read on for what’s new in the Fortnite new update patch notes.

Fortnite Update 4.04 Patch Notes | Fortnite Patch Notes for October 17:

Update: While Epic still has not released an official changelog, here are two known issues that have been marked as fixed.

So far, Epic hasn’t released the official patch notes for today’s update. However, we’ve included the known issues the dev team are looking into (via Twitter and the official Fortnite Trello board).

 

GENERAL TOP ISSUES:

  • The top navigation bar in the lobby may overlap the V-Bucks display
  • Player icons may not update in the friends menu.
  • Players may get stuck in build mode
  • ‘Earn XP in Creator Made Experiences’ quests not progressing.
  • The “Sweet!” emote is not behaving properly.
  • The exclamation mark above the Quest tab may not clear.
  • Some trees are not rendering correctly

BATTLE ROYALE TOP ISSUES:

  • Players sometimes experience a long loading screen when loading into the Battle Bus, and may complete the loading screen while already skydiving.
  • Fortnite Career Page is not displaying the correct information.

Once the official patch notes are out, we’ll update the article.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fall Guys Update 1.28 Released This October 17

Mediatonic has released Fall Guys update 1.28 (PS5 update 1.024) today on all platforms. Check out the Fall Guys October 17 patch notes posted down below.

Fall Guys Update 1.28 Patch Notes | Fall Guys Update 1.024 Patch Notes | Fall Guys October Patch Notes:

This is an unannounced update so Mediatonic has yet to post any proper patch notes for it. The last update caused some server issues, but it looks like the game is running fine now. The only new thing announced was some new Guardian Gear being available in the shop. You can read the Discord announcement below.

Returning to the shop Guardian Gear is here! Ghost Gadget Bundle 1,200

  • Titan ( Costume ) 800
  • Ghost Shell 400
  • Spicy Ramen 700
  • Titan ( Banner ) ( Bundle Exclusive)
  • Feeling Punchy ( Bundle Exclusive)
  • Nifty Rifter ( Bundle Exclusive)

Lightbearer Bundle 1,200

  • Hunter ( Costume ) 800
  • Warlock ( Costume ) 800
  • Hunter ( Banner ) ( Bundle Exclusive )
  • Warlock ( Banner ) ( Bundle Exclusive)
  • Triple Jump Tactician ( Bundle Exclusive )

These bundles will be leaving the shop in 7 days.

We will update this post as soon as we can if Mediatonic decides to reveal proper patch notes.

Source: Fall Guys Discord

Damien Seeto

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Monster Hunter World Iceborne Update 15.20 for Oct. 17 Out for Latin American Spanish Support

Capcom has released the Monster Hunter World Iceborne update 15.20 today for all platforms. Today’s update includes Steam Deck support and Latin American Spanish support. Head on below for the official Monster Hunter World Iceborne October 17 patch notes.

Monster Hunter World Iceborne Update 15.20 for October 17 Patch Notes:

The following was announced on the official Monster Hunter Twitter page.

Monster Hunter World: Iceborne update Ver 15.20 is available now and adds the following.

✅ Monster Hunter World: Iceborne is now Steam Deck verified!
📝 Latin American Spanish support added on all platforms!

We hope you continue to enjoy hunting in #MHWorld and #Iceborne!

Source: Monster Hunter Twitter

Damien Seeto

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The Division 2 Update 1.60 for October 17 Brings Title Update 19.1 Fixes

Ubisoft has released The Division 2 update 1.60, which is for Title Update 19.1. This update addresses several recent bugs discovered in the Y5S2 update. Here’s the full patch notes for today’s The Division 2 update this October 17.

The Division 2 Update 1.60 Patch Notes | The Division 2 Title Update 19.1 Patch Notes:

INCURSION – PARADISE LOST

  • Fixed the issue with the weekly chest not resetting on Tuesdays.
    • If you have multiple keys in your inventory, you can open the weekly chest until there are no more keys in your inventory.
    • Players will be able to earn 1 key per week, and the chest will reset on Tuesdays.
  • Fixed the issue where a Mission Objective can remain stuck on “Secure the Area” after eliminating all enemies and the last boss.
  • The amount of damage that can be done to Bosses is now capped to prevent Moss, Wright, Martinez and Johnson from being killed with a single shot.
  • Fixed the issue where the open world difficulty affected the scaling of some enemy NPC skills.
  • Fixed the issue with the Directives remaining active and affecting gameplay.
  • Fixed the issue that caused the final chest and Bosses drop Raid exclusive items.
  • Leaderboards reset due to data tracking inconsistency and changes made to Bosses HP.

GEAR & WEAPONS

  • Updated the description of the Collector Exotic Chest Piece Talent Hoarder:
  • Automatically regenerate a grenade every 30s, if you have less than 2 grenades in your inventory.

Source: The Division 2’s Trello Board

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Division 2 Down for Server Maintenance and for TU19.1 Patch Roll Out This Oct. 17

The Division 2 servers are down for today, October 17, as Ubisoft performs maintenance before rolling out the new Division 2 Title Update 19.1 patch.

Update: You can check out The Division 2 TU19.1 Patch Notes here.

The Division 2 Down for Server Maintenance Schedule for Oct. 17:

  • 9:30 AM CEST,
  • 3:30 AM ET,
  • 12:30 AM PT.
  • 3:30 PM HKT

Duration: 3 Hours

Convert to your timezone here.

We’ll continue to monitor The Division 2’s servers status as we get closer to the end of it, and should they be extended, we’ll be sure to let you all know. Otherwise expect a patch to be available to download afterwards.

Source: The Division Twitter

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Lies of P Sales Reach 1 Million Less Than a Month After Release

One of this year’s biggest surprise hit has just broken an impressive milestone, as publisher NEOWIZ has announced that Lies of P sales have reached 1 million copies globally. To add, it managed to accomplish this in less than a month!

This news comes courtesy of a press release, where NEOWIZ co-CEO comments on the achievement of Lies of P sale.

“This incredible milestone for Lies of P proves the potential of Korean console games on the global stage,” said Seungchul Kim, co-CEO of NEOWIZ. “The Lies of P project was a challenging endeavor for NEOWIZ and Round8 Studio and we take great pride in what we achieved with this title.”

While there certainly have been other titles that have gone on and sold as much, what is important to consider is that Lies of P is a brand-new IP. It’s not often we see a new IP performing as well as this in the short amount of time it’s been available.

We’re hopeful this success leads to great things for the studio, and with DLC practically confirmed for Lie of P, we’re sure the franchise will continue to grow and thrive in the forceable future. 

Lies of P is now available across PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC platforms. It’s also available on for “free” for Xbox Game Pass subscribers. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Crossfire Sierra Squad Update 1.010 Released for October 16 – Patch Notes

Smilegate Entertainment has just released the Crossfire Sierra Squad update 1.010 across the PS5 and PC, introducing campaign improvements, new options, and more improvements. Here are the October 16 patch notes for Crossfire Sierra Squad.

Manual Reloading

  • You’ll now get the option to choose manual reloading when you log into the game for the first time. You can, of course, change this setting any time.
  • With the option enabled, you’ll be able to manually reload most of the weapons similar to how they behave in the real world.
  • Please note that we’ll be taking in user feedback to tweak this feature as we move forward.

Multiplayer Improvement

  • You’ll now be able to choose between online/offline play when starting the Squad Mission.
  • By having the online play enabled, other players will be able to drop in and join your missions.

Tutorial Campaign Improvement (Story Campaign 02)

  • Similar to what we’ve done with Story Campaign 01, Campaign 02 has been reworked to offer better gameplay experience.
  • The “sniping phase” of the mission has been shortened and new combat areas have been added.
  • There are more weapons on the map now for players to experiment with.

Misc. Improvements

  • Control guide page has been added to the tutorial where you can see the button settings, as well as see the weapons you’ve equipped.
  • You can now adjust the offset value for your weapons to tweak the controller angle.
  • Minor UI/UX elements have been improved for better visibility.
  • We’ve tweaked the controls for Valve Index slightly. This should hopefully make it easier to hold onto the weapons without dropping them.

Crossfire Sierra Squad is now available for the PS5 (via PSVR2) and PC.

Source: Steam

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Payday 3 First Patch Issues Identified Before It Can Be Released, Starbreeze Revamping Patching Process for “Steady Cadence”

The launch of Payday 3 faced significant challenges, primarily due to server issues that plagued the launch day and extended throughout the opening weekend. This has obviously angered the player base, and in response, Starbreeze Studios apologized, and assured the community they are actively addressing the issue, with the Payday 3 first patch originally set to be released at the start of October.

While the game’s first post-release update was originally set to be released during its first week, the developer announced a delay, pushing the update to sometime in “mid-October.” Well, we’re past here in mid-October already and there’s still nothing.

Starbreeze has finally given an update on the situation over on Twitter, where the devs apologized for the lack of communication, and confirmed that the patch hasn’t been released due to some issues tied to it that needs to be addressed first.

We, like many other Payday 3 fans, are eagerly awaiting this update to drop so that we can get back to our heists. Let’s hope that the wait won’t be too long now.

If you haven’t played the game yet, go read our review right here where we state, “Payday 3 is history repeating, a game that is lacking at launch, setting up the foundations for something that may end up being extremely good in a couple of years. This is not how things should go, but it is how it turns out sometimes, and Starbreeze just needs to listen to the players and react accordingly.”

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Hammad Taufeeq

Fear the Old Blood

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Lords of the Fallen Update 1.010 Hacks Out for October 16 (Update)

HexWorks has pushed out Lords of the Fallen update 1.010, addressing several more bugs and issues. Read on for everything new in the Lords of the Fallen patch notes for October 16.

Lords of the Fallen Update 1.010 Patch Notes | Lords of the Fallen v1.1.199 Patch Notes October 16

Update: Official notes added!

Greetings Lampbearers,

Starting the week on a positive note with an exciting new update. We’re working at full throttle to deliver you guys the most enjoyable experience and we’re eagerly anticipating your feedback on this patch.

As always, please continue to report any bugs you encounter through Sentry!

Major AMD GPUs Fix

Fixed multiple GPU crashes on AMD cards by skipping Niagara compute shader dispatches when the thread count exceeds what is supported by the hardware.

This update should resolve the majority of crashes reported in Sentry, as over 30% of them were caused by this issue in the communication between the drivers and DirectX12.

Sentry Reported Issues
  • Fixed a crash that could occur when interacting with an NPC character, especially when the NPC character actor was not ready.
  • Fixed a crash that could occur when opening the inventory and an item is removed from it when filtering the categories (DLC items that no longer exist in the player’s inventory).
  • Fixed a crash that occurred when trying to set the description of an item that no longer exists (DLC items that no longer exist in the player’s inventory).
  • Fixed a crash that occurred when soulflaying certain entities.
  • Fixed a crash by clearing a C++ timer for the fog gates.
  • Fixed a crash that occurred when trying to determine which ammo slot was selected without having a valid inventory component.
  • Fixed a very rare crash that could occur when picking up an item if the item disappeared while playing the montage.
  • Added a check to ensure that we have a player pawn on the client before attempting to disable interactions.
  • Ensured that the payload in the trigger event is correct and ended the ability otherwise.
Multiplayer Adjustment

After hearing the community feedback and observing numerous hours of PVP and PVE matches, we’ve identified certain matchmaking timing issues that result in “can’t connect” messages. Additionally, matchmaking with high pings has been causing annoying rubber-banding. In response, we’ve made several adjustments to the rules we use for player matchmaking. We now prioritize finding players with a good ping over connecting quickly. As a result, instead of almost instant connections to other players, it may take a few minutes at most, but a better ping connection with the opponent will be established. We believe this will lead to a better overall experience.

  • Adjusted multiplayer timings and pings to prioritize establishing a strong connection between players rather than reducing matchmaking times.
  • Disabled the Orian Protector feature temporarily to rework it with a more engaging gameplay loop. Previously, Orian Protectors would join a player being invaded to assist in the fight. However, this caused confusion among players and was reported as a bug multiple times. We are revisiting this feature to enhance its functionality.

We plan to reintroduce Crossplay to the online experience once we’ve gathered sufficient data from both PVE and PVP and have ensured its stability.

Balancing
  • The price of the Flame Funnel spell in the Remembrance store has been adjusted.
  • The social shrine goals are being adjusted based on player progression and forecasts.
  • Fixing buyable items in the shrines that were missing the skipinventory bool being set to true.
Gameplay Adjustments
  • Fixed the Soulflay attack to prevent falling from a ledge when taking a step back just after using it.
  • Fixed the incorrect orientation of the player while interacting with NPCs and attempting to move around.
  • Updated the “Retrieve Vigor” animation to be faster, interruptible more quickly, and added invincibility frames (iframes) until the Vigor is retrieved.
  • Tweaked the “Empty Sanguinarix” animation to be quicker and interruptible sooner
Collisions
  • Fixed a farming spot issue with Scarlet Shadow where he would fall through the world on his own for every spawn. Now, if you leave your character to farm on their own, you might find them dead when you return.
  • Modified the invasion area gameplay sublayer in Fritzroy’s Gorge to prevent rare instances where the invader would spawn underground at the beginning of the invasion.
  • Players could previously exit the boundaries and fall out of the world at the Abbey of the Hallowed Sisters.
Visuals
  • The lower LODs for the effigy of Scorn have been adjusted to activate their clothing physics.
UI
  • The skip cinematic flow has been improved by displaying the required key on the screen when any button is pressed.

It’s also worth noting that crossplay functionality has been turned off on the same day the v1.1.191 patch was released, and hopefully, this has been patched back in with today’s update.

That’s all for today, hopefully this improves performance on consoles, especially the Xbox Series version.

Source: Steam

More Lords of the Fallen Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Cities: Skylines 2 Modding Support Arriving Shortly After Release; Performance Improvements Planned

Cities: Skylines 2 modding support is currently in beta and set for a full deployment soon after the game’s full release. The development team is also targeting improved performance on PC throughout the coming months following concern over a recent raising of recommended PC specifications.

This news comes via a post by the official Cities: Skylines account over on the Paradox Forums. First and foremost, Paradox addressed concerns about the game’s performance:

We’ve noticed the concerns raised about Cities: Skylines II performance, especially after our previous statement with raised minimum and recommended specs. As we’ve always believed in transparency, we’d like to further shed some light on the current state of the build.

Cities: Skylines II is a next-gen title, and naturally, it demands certain hardware requirements. With that said, while our team has worked tirelessly to deliver the best experience possible, we have not achieved the benchmark we targeted.

In light of this, we still think for the long-term of the project, releasing now is the best way forward. We are proud of the unique gameplay and features in Cities: Skylines II, and we genuinely believe that it offers a great experience that you will enjoy.

We will continually improve the game over the coming months, but we also want to manage expectations on performance for the coming release. Our ambition is for Cities: Skylines II to be enjoyed by as many players as possible, and we’re committed to ensuring it reaches its full potential.

Thanks for your understanding and continuous support. We’re lucky to have a community as passionate and dedicated as you.

While this does raise some concerns about the game’s performance at launch, hopefully the team will be quick to implement improvements and ensure the game’s accessible to a wider audience. It’s good to see them getting out in front of it ahead of time.

Cities: Skylines 2 Modding Update and FAQ

The team also took a moment to update fans on the status of modding tools within the game. The update reads as follows:

We know you have been waiting, and now it’s time to share the latest developments regarding modding in Cities: Skylines II.

First and foremost, our in-game editor is currently in its beta phase and will launch shortly after release. While we look forward to unleashing the power of creative modification to all of you, in preparation, we are collaborating with a talented group of creators working behind the scenes – ensuring you’ll have amazing mods to dive into on the launch of the mods platform.

While the modding tool will have a basic framework at its inception, we are dedicated to its continuous expansion and enhancement, making it a central focus of our development efforts moving forward. More in-depth details about the editor and its roadmap ahead will be shared shortly – keep an eye out for our dev diaries.

Secondly, we’re introducing Paradox Mods as the new mods platform for Cities: Skylines II. One of the core reasons for this is its inclusivity; modding capabilities will be extended to players across platforms – both PC and console – aligning with our commitment to provide as many as possible with the opportunity to modify and enjoy the game.

For console users, this means you will be able to access Asset Mods in the library. Yes, you read that right! We know it is a huge part of the Cities: Skylines experience and we’re beyond excited to introduce a solution that makes mods available to everyone. As with all major updates, we are fully aware of the learning curve it might present, but we’re committed to providing resources to ensure a smooth transition to Paradox Mods.

Long story short, the game will be getting official mod support soon after it launches and will feature an official mod browser. This will streamline the modding process and ensure that the experience for modders is highly supported.

A link at the bottom of the post directed readers to a modding and performance FAQ, which you can see here:

Cities: Skylines 2 Mods and Performance FAQ

  • Q: Why are you releasing the game if you have performance issues?
    • A: We’ve taken the long-term vision of the project into account and feel that a release now is the right step. Cities: Skylines II presents features a gameplay that we’re very proud of and despite that the game is performance heavy, we believe it will be an experience you’ll truly appreciate.
  • Q: Will everyone experience performance issues?
    • A: It all depends on your PC configuration. Some will experience issues, some will not. It also depends on how high your graphic settings are compared to your hardware.
  • Q: IS there anything I can do if I experience performance issues at launch?
    • A: Yes. We have determined a few graphic settings that have minimal impact on the player experience but increase performance significantly. We will provide more details shortly. Should you face any performance issues at launch, these configurations will be our top recommendations!
  • Q: What Mod platform will be used for Cities: Skylines II?
    • A: We are using Paradox mods for Cities: Skylines II. This is to ensure cross-platform modding compatibility and to provide an integrated in-game experience for our players.
  • Q: Will other mod platforms be supported?
    • A: No, we won’t support other platforms such as Steam Workshop. We have decided to have Paradox Mods as our platform, as it allows us to have cross-platform modding compatibility. We also wanted mods to be more easily accesible in game, which we are able to do with Paradox Mods.
  • Q: What do you mean with “the modding is in beta?”
    • A: It means that we have a small group of modders testing the tools out in a closed beta before it’s released publicly (which will happen soon!).
  • Q: Will CS1 assets be usable in CS2?
    • A: No, mods from Cities: Skylines are not compatible with Cities: Skylines II. It is built on an entirely new codebase and its fidelity is vastly different. As such, it requires its own unique mods. With that said, some of the best mods creators from Cities: Skylines have early access to the sequel and who knows – perhaps they are already working on a new version of your favourite Mod for Cities: Skylines II.
  • Q: Will mods be supported on console?
    • A: Yes! Asset Mods will be available for Console users. Due to restrictions code mods are not possible on Console.
  • Q: When will modding be available to everyone?
    • A: Modding is currently in a beta phase and will be available to PC players soon after release. Console users will get access to modding too, and we will share a timeline later on.
  • Q: Can I be part of the modding beta?
    • A: We do not have an application to become part of our beta group. Our team keeps an eye out for modders who are community leaders and have a history of positive impact on the community. If you do, you might eventually be invited!

That sums up the post. We’ll keep our readers posted on any further updates from the team prior to release.

Cities: Skylines 2 launches on October 24 for PC, with PS5 and Xbox Series X|S versions slated for Spring 2024.

Source: Paradox Forum

More Cities: Skylines 2 Reading:

Jack Breitenbach

Game the night away!

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Metal Gear Solid 2’s Fatman Bomb Rush Cyberfunk Mod Is the Perfect Crossover We Needed

What do Metal Gear Solid 2 and Bomb Rush Cyberfunk have in common? More than you think, as someone has managed to mod in MGS2’s bomb-loving expert, who also has a hobby for skating, Fatman, into Bomb Rush Cyberfunk. It’s time to laugh… and grow fat!

Twitter user and game modder SilentManJoe, has managed (with the help of @ParametricPalta and @DesireDelta) to mod in Dead Cell’s very own Fatman into Bomb Rush Cyberfunk, resulting in what I can only describe as being the perfect, most logical crossover in a video game that I didn’t know I needed. 

Bomb Rush Cyberfunk Metal Gear Solid 2 Mod

If I had a reason to pick up Bomb Rush Cyberfunk, this might just be it. It just makes too much sense now that we’re looking at it, given Fatman’s general personality and the fact that he skates around during his boss fight in Metal Gear Solid 2. Though, being a spiritual successor to Jet Set Radio is already more than enough of a reason. 

Speaking of Metal Gear Solid, in case you missed it or forgot, the launch of the Metal Gear Solid Master Collection is this month! You’ll get to relive all three original Metal Gear Solid games, including the fight against Fatman in Metal Gear Solid 2, when the collection launches this October 24. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Pete Hines Announces Retirement From Bethesda After 24 Years

After 24 long years in the gaming industry, Bethesda’s longtime Head of Publishing Pete Hines announced his retirement this morning. This follows shortly after Hines’ recent promise on behalf of the studio to make Redfall a good game.

Pete Hines has been with Bethesda since 1999 and was the SVP of Global Marketing and Communications for most of that time. He was promoted to Head of Publishing in October of last year as the studio ramped up production on Redfall and Starfield.

His retirement was announced in a tweet this morning:

Here’s what Hines had to say in his announcement tweet:

After 24 years, I have decided my time at Bethesda Softworks has come to an end. I am retiring and will begin an exciting new chapter of my life exploring interests and passions, donating my time where I can, and taking more time to enjoy life. This was not a decision I came to easily or quickly, but after an amazing career, culminating in the incredible launch of Starfield, it feels like the time is right.

This is certainly not goodbye by any means. My love of Bethesda and its people has never wavered, and I will never stop being part of this incredible community we have grown. Thank you to the hundreds and thousands of fans I’ve gotten to meet and talk to over the last 24 years. Your energy, creativity, and support has been such a big part of my journey. I look forward to experiencing the next part of the adventure alongside you.

Working with the amazing people, teams, and studios at Bethesda has been the greatest experience of my life. I’m incredibly proud of everything we have done together, and I’m genuinely excited to see the amazing things they will create next.

Love you guys,

Pete

Pete Hines has been one of the faces of Bethesda at many of their big events over the last few years. Next to Todd Howard, he’s probably the most recognizable face in the company. It’ll be sad to see him go, but it sounds like he’s got great plans for where to go next.

Are you sad to see Hines go? Let us know down in the comments.

Speaking of Bethesda, Starfield’s most recent update adds a much-wanted FOV slider. You can check out the details of that here.

Jack Breitenbach

Game the night away!

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Marvel’s Spider-Man 2 Reviews Round-Up

Marvel’s Spider-Man 2 reviews have come out just in time for its highly anticipated launch. To no one’s surprise, the game seems to have received mostly positive reception from the critics. Here are the scores from some of the most reliable websites.

Marvel’s Spider-Man 2 Reviews Round-Up:

IGN –  8/10

Marvel’s Spider-Man 2 delivers Insomniac’s best tale yet, and despite its open world falling short, is a reliably fun superhero power trip.

Eurogamer –  4/5

At once a little simple and a little over-stuffed, Marvel’s Spider-Man 2 is still above all a game of immense charm and fluid, free-form style.

VideoGamer –  10/10

It’s hard to find fault in a game that will no doubt have you hankering for a radioactive spider bite of your own. Reality being what it is, you’re better off playing Marvel’s Spider-Man 2 over and over again.

VGC – 5/5

Spider-Man is an incredibly confident sequel and one of 2023’s best. Incredibly fun to play, fast-paced and full of heart, it takes the best of the Spider-Man lore, and the best of Insomniac’s penchant for excellent gameplay sequences, and combines them for arguably the best Marvel game ever.

VG247 – 10/10

Spider-Man 2 is exceptional. In your hands, it’s the best a superhero game has ever felt. On your eyes, it’s a pure tour de force of what the PlayStation 5 can do. On your heart, it’s heavy, enticing, exciting. The open world is a tonic, the characters are a riot, the villains are unbelievable in the best way. Suspend your disbelief in a neat little web above your head, dive in with your mask pulled tight over your face, and prepare yourself for the daftest, most earnest action game of 2023. It’s a 20-or-so hour hoot you’re not going to be able to put down until the post-credits scene has rolled.

MetroGamesCentral –  8/10

The best Spider-Man game ever and probably the best use of Venom in any medium outside of comics, with the stunning visuals and slick gameplay overcoming a certain overfamiliarity.

GamesRadar+ – 10/10

Marvel’s Spider-Man 2 improves on its predecessor across the board, while saluting the superhero genre over the last 30 years as a whole. With a captivating narrative and unrivaled spectacle, it’s the quintessential superhero game, in story and mechanical terms.

GameSpot – 8/10

All in all, Marvel’s Spider-Man 2 may largely give us more of what we’ve played in Insomniac’s previous Spider-Man games, but that winning formula is still so damn fun that it really doesn’t matter. The story’s exploration of loneliness is fantastic, creating gripping new narratives for the two heroes, Peter and Miles, as well as the two main villains, Kraven and Venom. Spider-Man 2 unites all four characters in a riveting narrative throughline you’ll want to see all the way through and has the gameplay hooks to keep you engaged the whole ride.

COGconnected –  10/10

Spider-Man 2 is the greatest superhero game ever made. Period. The way it builds off the foundation laid by 2018’s Spider-Man is a shining example of how to create a sequel. It pulls no punches when evolving the experience, delivering an unforgettable ride that unequivocally demands your attention. Other developers need to take note – this is how you expand upon a franchise. Spider-Man 2 caught me in its web from the opening scene and didn’t let go until the credits rolled. Now, excuse me; I need to go play it again and again and again.

PlayStation Universe – 10/10

Full of emotional highs that will make you get out of your chair and cheer at the screen in a way that few games have managed to achieve in recent memory, Marvel’s Spider-Man 2 represents Insomniac Games operating at the apex of its considerable powers. Spectacular and amazing, Marvel’s Spider-Man 2 is a superior, spectacle stuffed action adventure that provides players with the ultimate superhero fantasy. Full of surprising heart and delicate moments that balance beautifully with the sort of blockbuster superhero bombast that its developer has refined to a fine art, Marvel’s Spider-Man 2 is a toweringly polished, unparalleled masterwork that redefines the superhero video game genre at large and is better than the previous two games in every way imaginable. This is exactly what you’ve been waiting for.

God is a Geek – 9.5/10

Marvel’s Spider-Man 2 manages to improve on the two already fantastic Spidey titles, featuring great gameplay and a gripping story.

GameInformer – 9.5/10

Insomniac has nailed that rarest of video game development feats. The team has landed a trilogy of games that all stand strong on their own merits but unite into a sweeping saga made better by experiencing its entirety. While more Spider-Man games will inevitably expand this mythology in new directions, there’s no need to wait. With Spider- Man 2, the developer has found what makes superhero stories worth telling (and retelling) and given its likable heroes the journey they deserve.

Trusted Reviews – 9/10

Marvel’s Spider-Man 2 is exactly what you want from a sequel, building upon the web-swinging traversal and thrilling combat with numerous upgrades, while also making the most of the PS5’s cutting-edge hardware for improved visuals and instantaneous loading. The story is excellent too, with one of the best on-screen adaptations of Venom to date. If you’re a Spider-Man fan, this is an essential purchase for PS5 owners.

Forbes – 8.5/10

For fans of the first game, or Spider-Man, or action games in general, Spider-Man 2 is an easy recommendation. There are about five dozen teasers and easter eggs by the end so I’m sure we’re in for more, whether that’s another Miles-sized game or another sequel down the road. But for now, yes, this is all the Spider-action you need for a good long while.

The expectations from Marvel’s Spider-Man 2 were high, and it appears that Insomniac Games has met most of them. We can’t wait to play the game when it launches this Friday, October 20, 2023 exclusively for the PS5.

More Marvel’s Spider-Man 2 Reading:

Hammad Taufeeq

Fear the Old Blood

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Hot Wheels Unleashed 2: Turbocharged Review – Ready, Set, Go!

Hot Wheels has been one of the best-selling toy brands for decades, whether it’s kids or collectors buying them. The brand has crossed over into the medium of video games numerous times over the years, with one of the best easily being 2021’s Hot Wheels Unleashed (read our review of it here). Fresh off the success of that game, developer Milestone is back on the classic orange-colored track once again with the sequel titled Hot Wheels Unleashed 2: Turbocharged.

Back to Childhood

What made the first Hot Wheels Unleashed game so fun was the creative design of the tracks that you were able to race upon, mixed with the well-designed racing mechanics. Both of them are back once again in Hot Wheels Unleashed 2: Turbocharged with gameplay that should not feel too different from anybody who played the first game.

There have been countless different variations of Hot Wheels released over the years. While there was no way that anywhere near all of them could be included in the game, Hot Wheels Unleashed 2: Turbocharged still manages to include a solid number of vehicles to choose from with over 130 available at launch. Many of these vehicles are based on real-life vehicles that have been released as Hot Wheels, including a 2010 Aston Martin DBS and a ’55 Chevy. There are also plenty of Hot Wheels exclusive vehicles, like one of my personal favorites, the Veloci-Racer.

Like the first game, there are also some tie-in properties found in the game with the DeLorean from Back to the Future, KITT from Knight Rider, the Dodge Charger SRT Hellcat Widebody from Fast & Furious, and even a vehicle based on Snoopy’s doghouse. These vehicles are obtained through one of two ways, either from purchasing in the shop or using up tokens you earn on a wheel spin in the game’s Hot Wheels Spin section. I really loved that the game had zero microtransactions related to the purchase of cars, as coins are very plentiful in the game and you can continually purchase vehicles from a rotating selection through the in-game shop.

Players who are not satisfied with the stock version of each vehicle can also give them a boost or customize their design. By using the in-game currency or special tokens you collect in the game, you can upgrade a car from Stock to the Powered and eventually Ultimate tiers. Each of them also has skills underneath them that you can spend skill tokens on to obtain and equip for that specific vehicle. The majority of these boosts also come at the cost of some other vehicle stat though, so be forewarned before equipping everything you can. You also have the ability to completely change the color, material, and more for each vehicle through the use of liveries for those who are really feeling creative.

There are five track locations that you can choose from, including the Backyard, Mini Golf Course, Arcade Room, Gas Station, and Dinosaur Museum. From there, each of them also has 10 track variations that can actually differ quite a lot from one another other than being placed upon the standardized location. I really enjoyed playing through the different stages, though some of them can start to seem a little too familiar after driving on them continuously.

Not Fixing What Isn’t Broken

Hot Wheels Unleashed 2: Turbocharged certainly does not reinvent the wheel when it comes to your controls, as it has the majority of the staples for your typical arcade racer. The right trigger serves as the gas, and the left trigger serves as the brake, which are two buttons you will be utilizing quite often thanks to the winding tracks found in the game. You also have access to a boost via a boost meter, which can be presented in one of two ways depending on the vehicle you are driving. These can either be a normal meter or a series of hexagonal icons, both of which operate in a similar fashion. Most arcade racers allow you to get a jump at the start of the race by timing the pressing of your gas pedal, but here, you can start the match with a certain amount of boost meter filled based on your timing instead. You also have the ability to jump and double jump as well, which is an uncommon feature for a racing game but fits perfectly with Hot Wheels.

The tracks themself have some notable features as well that can help you get to the finish line quicker, including trails that let you build more of your boost meter or some trails that outright speed you up as long as you are driving over them. There are also different circular icons you can run over that do different things, including the blue boost charger, the green boost trigger, and the two purple jump or flip jumpers. Each of them helps in different ways and sometimes can be necessary to get over certain chasms in a track.

As to be expected with any racer like this, drifting also plays a large part in the racing experience for those who want to compete at a high level. By successfully drifting around curves, you can build up your boost meter, which also works well in tandem with the drift mechanic to make your way around the more hard-to-navigate curves and turns in the game. This is the ideal way to gain an advantage over your competition, so it is wise to learn early how to best utilize the drift mechanic.

Many of the tracks also include obstacles that are trying to keep you from completing them, including large gaps to jump over, barriers, spiderwebs, poison and ice spots, and even ghosts. There are even some larger obstacles like the fire-emitting dinosaur tails, boulder-dropping machines, or even a simple boulder rocking back and forth across your pathway on a rope. These are rarely all that difficult to avoid, but hitting one can certainly hinder your progress. The nice thing is that if one of these knocks you off the track, you can hold down the respawn button to respawn at the last checkpoint. This becomes very handy on some of the more intricate courses as there are some jumps that can be a bit tricky to master the first time through. It did feel like some of these jumps were not designed as well as they could have been though, so be prepared for some frustration when it comes to some of them.

Drift Racer

Hot Wheels Unleashed 2: Turbocharged offers single-player or two-player split-screen options for offline play, along with the ability to play online with one player. Single-player gives you five different game modes to choose from, which include Quick Race, Time Attack, Drift Master, Elimination, and Waypoint, while two-player lets you pick from all except Time Attack. Quick Race is the general race mode with 12 total race cars on the course at one time vying to finish first. Time Attack is a one-vehicle experience where the goal is simply to reach the finish line as fast as you can.

The first of the more unique game modes is the all-new Drift Master, which gives you one lap around the course, and the goal is to rack up as many points drifting as possible. There is no points system in a regular race, but here, you get points every time you drift and try to build the multiplier. This can get pretty difficult though, as the multiplier resets and the point total for each successful drift stops once you hit anything with your vehicle. The multiplier meter also gradually reduces when you are not actively drifting, so it can be hard to really get high scores until you really learn how to master the art of drifting. This was definitely my most frustrating game mode to start with, but I actually started to really have a lot of fun with it also helped improve my overall drifting in regular races as well.

Elimination races are essentially the same as any Quick Race, except there is a twist. Every few seconds, a timer will appear on the screen and start counting down. When the timer reaches zero, the bottom one or more racers at that time will be eliminated. This continues until it gets down to the final three, and it counts down to eliminate the racers in second and third place. Unlike the Quick Races that give you a lot more margin for error early on in the race, you cannot play around, or you will get eliminated before you know it here.

Lastly, Waypoint races have you navigating more of the ground level of each locale instead of the more elevated tracks you are accustomed to driving on. The goal here is to look for the blue-shining cylinder that the arrow is pointing to and run into it, which then unlocks the next blue light elsewhere. These must be hit in an exact order, and the race is only concluded when you hit the very last one. I really had a lot of fun with these, as it was pretty neat to see more of the actual locations like the Mini Golf Course and Arcade Room that you usually only saw from up above outside of some small ground sections in the other tracks.

Anyone who played the first game and its City Rumble mode will find the new one’s single-player story campaign titled Hot Wheels Creature Rampage very familiar, as five giant creatures are, once again, running rampant and causing terror. This prompts the Hot Wheels Racing team of Professor Tanabe, Darla, Robert, and the Claptrap soundalike robot XRO46 to go and stop them by shrinking them down to toy size and taking them down before they can do too much damage. The story is as basic as it gets, with most people eventually getting to the point of just wanting to skip through the game’s 16 cutscenes. These cutscenes aren’t even fully animated, using 2D character images over a static background instead.

Hot Wheels Creature Rampage features a world map that is split into five regions, which include a Tropical Island, the Tundra, and eventually the City Center. Unfortunately, the locales are simply for the world map rather than the actual races found in them, as they are instead relegated to one of the five different stage locations. The world map is filled with eight different space types that you can move to and take part in or activate, including one for each of the five aforementioned race types available in the game, as well as challenge spaces, bonus spaces, and the Boss Races that are always found at the end of each region of the map.

The Boss Races seem like they could be a lot of fun at first, but unfortunately, they falter midway through the race due to repetition. Each one of these races has the exact same goal, continually hit the special targets found in the course one after another until you reduce the boss’s HP to 0. After hitting each target, the boss’s rage meter will start to fill up, and you must hit the next target to reset the meter before it overfills and the boss becomes victorious. The first battle against the Octopus was rather fun and was a nice way to introduce the Boss Races. However, the four remaining races are handled the exact same way outside of being on different courses. Nothing changes other than the target occasionally being elevated to where you have to jump for it, making these races become ones you don’t even look forward to after the first few. While the regular races themselves can get a little monotonous, like any racer, it’s really disappointing they could not have added new elements into each of the five Boss Races to make them stand apart from one another.

You almost can’t have a successful Hot Wheels game without some sort of trackmaker, as that has always been one of the most fun parts of playing with actual Hot Wheels. The Track Builder found within Hot Wheels Unleashed 2: Turbocharged allows you to pick from each of the five-track locations you have access to in the rest of the game, as well as a simplistic Track Room. From here, you can create your own track using the different parts that make up other tracks in the game. I actually thought this could have used a much better tutorial system to start with, as it was really confusing on how to get started. Once I got the hang of it, though, I really started to have a lot of fun building my own insane courses to play through. Similar to a game like Super Mario Maker, you have to validate your course by completing one lap of it yourself before you can unload it, but then anyone else can try it online if you manage to build one you feel is worthy enough.

Verdict

Playing with physical Hot Wheels was always a blast as a kid, and now playing Hot Wheels Unleashed 2: Turbocharged really recaptures a lot of that same magic. Much of what is found in this sequel is built upon the ground that was laid by the first game, but now it is bigger and better. The Creature Rampage mode is the one really disappointing aspect of the game, as the almost non-existent story could have been handled much better, and the boss battles are the very definition of lackluster. Thankfully, this is very much offset by the increase in the number of different and unique vehicles, the fun new track locations, and the overall enjoyability of the racing that makes Hot Wheels Unleashed 2: Turbocharged such a pleasure to play.

Score: 8.5/10

Pros:

  • There are more than 130 vehicles to choose from
  • Feels like playing with actual Hot Wheels
  • Versatile game modes to keep you interested

Cons:

  • The single-player story is very uninspired
  • Boss Races are repetitive and monotonous
  • Some jumps can be more frustrating than they should be

Hot Wheels Unleashed 2: Turbocharged review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Dean James

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F1 23 Update 1.15 for October 16 Skids Out for Various Changes

Codemasters has released F1 23 update 1.15 (PS5 version 1.015) on all platforms, and this brings a host of bug fixes and improvements to the racing sim. Read on for the complete F1 23 patch notes for October 16.

F1 23 Update 1.15 Patch Notes | F1 23 Update 1.015 Patch Notes | F1 23 Update v1.15 Patch Notes:

  • Addition of the F2™ 2023 season in-game
  • Addition of ‘F1® Pro Series’ drivers to the Icon driver pool in My Team
  • Sports Update for F1® 23, changes to vehicle geometry, bodywork, sponsors, colours, and team attire have all been made
  • Fixed an issue where the Singapore Grand Prix was incorrectly 61 laps instead of 62
  • Fixed an issue where it was possible to get ‘Speeding under the Safety Car’ penalties when entering the pits with a negative delta time
  • Fixed an incorrect bump on the pitlane entry of Circuit de Barcelona-Catalunya, potentially unsettling the car
  • Fixed an issue with corner cutting and track limits at the Las Vegas Strip Circuit. This necessitates TT leaderboards for Las Vegas to be reset in this patch
  • Fixed an issue where the front suspension on the official cars was not attached to the wheel
  • Fixed an issue where textures on top of the halo were not correct on the Ferrari SF-23
  • General Stability Improvements
  • Various Minor Fixes

Players using Thrustmaster wheels can install new firmware to fix issues relating to Force Feedback. More information about that can be found here.

Once a new patch is out, we’ll be sure to let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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