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F1 Manager 2023 Update 1.09 for October 16 Out for Version 1.9

F1 Manager 2023 update 1.09 (PS5 version 1.009) is out now, and this is for patch version 1.9. Today’s update comes with game stability, difficulty options, and more. Read on for the official F1 Manager 2023 patch notes for October 16.

F1 Manager 2023 Update 1.09 Patch Notes | F1 Manager 2023 Update 1.009 Patch Notes | F1 Manager 2023 Update 1.9 Patch Notes:

GAME STABILITY

  • Optimised memory usage during cinematics
  • Intel GPUs without active driver development now default to DX11 for improved stability

GAME DIFFICULTY

  • Added ‘Career Difficulty’ options for Race Sim AI and AI Car Development

RACE SIM

  • Added penalty investigations
  • Added “Investigation: No penalty given” outcome for incidents not warranting a time penalty

RACE WEEKEND

  • Enabled AI to fit new car parts between races, rather than only on race day; resulting in more informative car comparison data
  • Updated recommended strategies for Jeddah
  • Adjusted start times for P2 on Sprint weekends
  • Fixed audio reactions to constructor title win not triggering when won during a Sprint
  • Fixed audio reactions to dominant constructor title win referring to a “close” title win when won during a Sprint
  • Updated Singapore GP lap total from 63 to 62 [NEW SAVES ONLY]
  • Fixed Alonso Sprint win triggering Grand Prix win commentary lines
  • Fixed grid lights staying on after race start
  • Updated medium speed sections on Marina Bay circuit map
  • Updated DRS zones on Hermanos Rodríguez, Red Bull Ring, and Suzuka circuit maps
  • Updated circuit speed on Barcelona circuit map

PRESENTATION

  • Fixed main driver name appearing in replays instead of reserve driver when used in Practice
  • Fixed sponsor obligation targets not displaying when progressing to screen using R2 button
  • Fixed Recent History screen in Board Profile showing current drivers for previous seasons
  • Fixed Race Moment briefly, incorrectly displaying as “On Target” in data view
  • Fixed “Go to…” link not working when multiple fanfares are triggered simultaneously
  • Fixed Play/Stop Team Intro button not working when using a controller during new career setup
  • Updated “Last Lap” notification to say “Final Lap”
  • Fixed starting grid positions not displaying on Race Preparation screen
  • Fixed “DRS Disabled” message appearing instead of “DRS Enabled” after loading a mid-session save

INBOX

  • Fixed rival team principal email stating signed driver is “with us for now” on Jan 1st, after driver is signed on Dec 31st
  • Fixed rival team principal stating “It could be going better” in F1 Monthly update, when in first place
  • Fixed repetition of “chassis” in email when rushed car part design project is delayed
  • Stopped “Skip sponsorship obligation” email dilemma being sent after final race

ANIMATION

  • Improved lighting in garage scenes during night races
  • Fixed mechanic clipping through chair in garage
  • Adjusted cameras used for Bahrain intro cinematic
  • Fixed bottle clipping and shaking in Monaco podium scenes
  • Fixed camera view being obscured by set on post-race reaction cinematic

Source: F1 Manager

Damien Seeto

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Tower of Fantasy Update 1.18 Out This Oct. 16 for Difficulty Fix

Hotta Studio has released Tower of Fantasy update 1.18 (PS5 update 1.000.018) today for all platforms. This update fixes some difficulty issues with the game. Check out the Tower of Fantasy October 16 patch notes down below.

Tower of Fantasy Update 1.18 Patch Notes | Tower of Fantasy 1.000.018 Patch Notes | Tower of Fantasy October 16 Patch Notes:

Update Content: 

The difficulty of the Gluttonous Feast will be greatly reduced after the update.

  • The difficulty reduction will take effect immediately after maintenance, there is an error in the in-game display.
  • Passing the Challenging difficulty will no longer grant you the limited title after the difficulty has been reduced.

Maintenance for the game should be finished soon so all players will be able to download the update when it’s up. We will update this post if more details are revealed about this patch.

Source: Tower of Fantasy

Damien Seeto

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Jojo’s Bizarre Adventure: All-Star Battle R Update 2.10 for Oct. 16 Drops for Patch 2.2

CyberConnect 2 has released Jojo’s Bizarre Adventure: All-Star Battle R update 2.10, which is for the game’s big patch 2.2! This includes a host of balance changes, with the full All-Star Battle R patch notes for October 16 available below.

Jojo’s Bizarre Adventure: All-Star Battle R Update 2.10 Patch Notes | Jojo’s Bizarre Adventure: All-Star Battle R Update 2.2 Patch Notes:

Common

Hit behavior when launched

  • Fixed issue causing opponents to still hit the ground and become downed rather than lifted when hit with an attack that should lift just before they hit the ground.
    • Increases combo reliability.

Pushing hit detection

  • Fixed issue causing both characters to slide when they were in contact that would cause them to push against each other.
    • This was unintended and has been fixed.

Recovery

  • Fixed issue where some attacks that do not allow recovery to trigger allowed recovery to trigger.(Ex. When Iggy hits Jotaro Kujo during his “My Stand will be the judge!” skill’s uininterruptible state and is hit by “My Stand will be the judge!”, he will be sent into recovery despite the attack not allowing this.)
    • This was unintended and has been fixed.

Assault Assists

  • [Nintendo Switch only] Fixed issue that caused non-projectile/deployed Assault Assists to hit after downing an opponent by using the Assault Assist before a Taunt with a special animation.
    • This was unintended and has been fixed.

Landing after aerial recovery

  • Fixed issue preventing some characters from using Stylish Guard at the moment of landing after aerial recovery.
    – Johnny Joestar (Mounted Mode)

    • This was unintended and has been fixed.

Assists

  • Fixed issue causing the Assist Icon to turn pink when they are unable to be used if the attack and assist buttons are pressed together while jumping.
    • This was unintended and has been fixed.

ASB Mode

  • Added Part 8 Panel: “Josuke Higashikata 8 vs Josuke Higashikata 4”
    • Fixed issue causing the “Hit with a GHA” Secret Mission to become impossible to complete.
      • This was unintended and has been fixed.

Jonathan Joestar

Crouching strong normal attack

  • Fixed issue preventing canceling if the hitbox struck the opponent towards the end of its duration.
    • This was unintended and has been fixed.

“Scarlet Overdrive” skill

  • Reduced the horizontal knockback of the first hit of the medium and strong attack versions.
    • Improves usability in combos. (Makes it easier to combo into the second and later hits.)

“This is my final Hamon!” special

  • Fixed issue causing the getting hit animation to activate partway through the move when using certain skills’ Hamon versions after revival.
    – “Scarlet Overdrive” skill
    – “Overdrive Barrage” skill

    • This was unintended and has been fixed.

Dio Brando

“I’ll suck you dry!” skill

  • Increased the distance at which the first hit pulls the opponent in.
    • Improves usability in neutral and in combos. (Makes it more likely that the full move will hit if the very edge of it hits characters whose Stands appear in front of them in Stand Mode.)

Caesar Anthonio Zeppeli

“Hamon Kick” skill

  • Adjusted so that the invincible period continues through the second hit from the Hamon version.
    • Improves usability in neutral and in combos.

“Bubble Lenses” skill

  • Adjusted so that when using Bubble Lenses repeatedly, previously spawned Bubble Lenses will disappear. (Bubble Lenses that are already attacking will remain.)
    • Balance change that makes the matchup more manageable for certain characters who had difficulty with two or more bubbles.

Joseph Joestar

“Now you’ve pissed me off!” special

  • Fixed issue causing the opponent to bounce abnormally when hit by the move under certain conditions.
    • This was unintended and has been fixed.

Kars

Aerial normal attacks and aerial skills in Ultimate Thing form

  • Fixed issue causing Kars to fall to the ground by entering a recoil animation different from the one that should be caused by the opponent’s attack when hit during the animation of his third attack in a row in the air.
    • This was unintended and has been fixed.

Aerial Dash in Ultimate Thing form

  • Fixed issue causing Kars to turn around repeatedly when this move finishes the opponent or sends them flying in the opposite direction.
    • This was unintended and has been fixed.

Jotaro Kujo

User Mode standing weak normal attack

  • Fixed a bug where the mover could not be cancelled at a certain timing.
    • This was unintended and has been fixed.

“ORA ORA ORA ORA!” HHA

  • Fixed issue causing the Stand to appear in a distant position from the user in Stand Mode after being hit by Risotto’s “Control iron within 5-10 meters” just after activating the HHA in User Mode.
    • This was unintended and has been fixed.

Mohammed Avdol

User Mode standing strong normal attack

  • Adjusted hitbox position.
    • This adjustment eliminates situations where some characters in Stand Mode would not be hit.

User Mode crouching medium normal attack

  • Fixed issue preventing canceling if the hitbox struck the opponent towards the end of its duration.
    • This was unintended and has been fixed.

Stand Mode standing strong normal attack

  • Adjusted action of the Stand returning to the user’s position on activation.
    • Improves usability in neutral and in combos. (Makes it easier to cancel into this normal attack when the edge of the standing medium attack hits.)

Stand Mode crouching medium normal attack

  • Fixed issue causing pushing hit detection to vanish during the attack animation.
    • This was unintended and has been fixed.

“Must I do this the hard way?” skill

  • Sped up the expiration of the pushing hit detection.
    • Prevents an unintended behavior where the pushing hit detections coming into contact caused both attacks to miss.

Jean Pierre Polnareff

“Start packing for hell!” skill

  • Changed the attack’s type to low attack.
    • Improves usability in neutral.

“You miserable cur!” skill

  • Delayed the timing where the move cannot be Flash Cancelled.
    • Improves usability in neutral and in combos.

Old Joseph Joestar

“Solar Energy Hamon!” skill

  • Changed recoil animation.
    • Improves usability in combos. (Ensures that the expenditure of an HH Gauge is rewarded with the ability to continue into a combo.)

Josuke Higashikata 4

Jumping attacks during “Watch your mouth!” skill

  • Fixed issue where these were counted towards an identical Same Move Limit as standing attacks.
    • This was unintended and has been fixed.

Okuyasu Nijimura

“I’m eliminating space!” and “Gaoohhhn” skills

  • Fixed issue where the hurtbox in front would still be active at the moment of Flash Cancel.
  • Fixed issue causing the Stand’s hurtbox to be bigger if you jump just after activating.
    • This was unintended and has been fixed.

Koichi Hirose

“Sizzle!” skill

  • Increased number of hits for the weak and medium versions.
    • Improves usability in combos. (To balance out the increased hits, damage is slightly lowered.)

Akira Otoishi

“I’ll drag you in!” skill

  • Fixed issue where the move could hit opponents that should be immune to throws.
    • This was unintended and has been fixed.

Kosaku Kawajiri

“Contact Bomb” skill

  • Removed the “Cannot be deflected” clause from the Command List description.
    • Revision of inaccurate information.

“This stone is a bomb!” skill

  • Made the skill trigger its explosion on downed opponents.
  • Changed recoil animation. *Now sends opponents flying even when they are downed.
    • Improves usability in combos. (Previously, the move was geared more towards neutral, e.g. hitting with this skill as the opponent got up. These changes allow it to be used to follow up against downed opponents.)
  • Adjusted damage distribution between the multiple hits.
    • Limits damage when used as an additional attack against a downed opponent. (The total damage against an opponent who is not downed is the same, but the first hit, which is subject to downed damage reduction, has been given more of the damage.)

Recoil caused by explosions.

  • Extended recovery period of the self-damage recoil caused by being hit by the character’s own explosions.
    • Fixes the ability to take advantage of self-damage to continually attack the opponent’s guard until guardbreak occurs.

Keicho Nijimura

“Commence attack!” and “Fire missiles!” skills

  • Fixed issue where, upon cancelling just after activation into HHAs, etc., the missiles that were supposed to fire are delayed.
    • This was unintended and has been fixed.

Bruno Bucciarati

“I’ve got you!” special

  • Adjusted the attack strength value that determines when a Clash occurs. (The move was triggering a Clash with the opponent’s skills.)
    • This was unintended and has been fixed.

“Not so bright, are you?” special

  • Adjusted the attack strength value that determines when a Clash occurs. (The move was triggering a Clash with the opponent’s skills.)
    • This was unintended and has been fixed.

“Open, zipper!” skill

  • Fixed issue where the hitbox position would shift during the move.
    • This was unintended and has been fixed.

Narancia Ghirga

Stand Mode crouching strong normal attack

  • Fixed issue preventing canceling if the hitbox struck the opponent towards the end of its duration.
    • This was unintended and has been fixed.

“I’ll make you swiss cheese!” skill

  • Changed command input to ↓↘→ + Attack.
    • “I’ll make you swiss cheese!” is often used repeatedly, so the new command reduces the ease of accidental activation. The input of “Attack!” has likewise been changed.

“Attack!” skill

  • Changed command input to “↓↓ + Attack.”
    • “I’ll make you swiss cheese!” is often used repeatedly, so the new command reduces the ease of accidental activation. The input of “Attack!” has likewise been changed.

“Now’s my chance!” skill

  • Changed command input to → during an opener.
    • Goes with the change to the input of “Attack!”

“I’ll shoot!” skill

  • Changed the attack’s type to middle attack.
    • Improves usability in neutral.

“I know how to waste you!” skill

  • Changed recoil animation. *Now sends opponents flying even when they are downed.
  • Increased the Stand’s forward motion during the attack.
  • This can now hit downed opponents.
    • Improves usability in combos.
  • Added the “Additional Attacks on Downed Opponents” icon to the Command List.
    • Adjusted display to fix missing information.

Leone Abbacchio

“You an enemy?! Huh?! Well, are you? An enemy?!” GHA

  • Fixed so that Assist Characters cannot be summoned until Narancia is completely off screen.
    • This was unintended and has been fixed.
  • Fixed the variance of where the opponent goes flying from at the end of the animation.
    • This was unintended and has been fixed. (Fixes occasional issue where the opponent would get caught on Abbacchio as they were flying.)

Ghiaccio

“White Ice Gently Weeps!” HHA

  • Fixed issue causing projectiles not to be deflected when guarding.
    • This was unintended and has been fixed.

Risotto Nero

“Control iron within 5-10 meters” skill

  • Fixed issue causing all incoming damage from additional combo attacks is reduced when the opponent hits Risotto while this skill is active and he is affected by a condition such as poison.
    • This was unintended and has been fixed.

“This is the end! Take this! Metallic!” GHA

  • Reduced damage.
  • Increased recovery time after the animation.
    • Balance change to bring the move in line with other characters, given its combination of applying a status effect, having high damage, and having a quick recovery.

Jolyne Cujoh

User Mode standing strong normal attack

  • Shortened recovery period.
    • Improves usability in neutral and in combos.

Stand Mode standing medium normal attack

  • Extended hitbox towards the attack’s origin.
    • Prevents the attack from missing on the near side.

Stand Mode crouching medium normal attack

  • Fixed issue preventing canceling if the hitbox struck the opponent towards the end of its duration.
    • This was unintended and has been fixed.
  • Extended hitbox towards the attack’s origin.
    • Prevents the attack from missing on the near side.

“Your body’s best angle to punch.” skill

  • Added HHA to the cancellable parameters.
    • Improves usability in combos.

“String Barrier” skill

  • Fixed issue where the hit detection that recognizes the opponent before the actual attack counted towards the hit counter.
    • This was unintended and has been fixed.

Narciso Anastasia

Stand Mode jumping weak and strong normal attacks

  • Fixed issue where Stylish Guard would not function properly due to a desync between the animation speed of the Stand and user when landing at certain times and using Stylish Guard immediately after.
    • This was unintended and has been fixed.

Weather Forecast

“Weather Forecast” special

  • Fixed issue causing projectiles not to be deflected.
    • This was unintended and has been fixed.
  • Fixed issue where the move would override the following characters’ GHAs.
    – Noriaki Kakyoin
    – Hol Horse

    • This was unintended and has been fixed.

Father Pucchi

Throw

  • Increased speed of forward throw. (No change to backward throw.)
    • This was unintended and has been fixed. (Applies common rules that other characters follow.)

“I order you!” skill

  • Fixed so the attack shows SFX when activated.
    • This was unintended and has been fixed.

“You shall be crucified!” skill

  • Increased speed of weak version start up.
  • Shortened recovery of weak version.
    • Improves usability in neutral and in combos. (If canceled from standing medium attack, the move can combo. If comboed out of standing strong attack being guarded, it can combo the guard. After being guarded, the user has the option to counter the opponent’s attack with “It’s an illusion.” or maintain pressure on an opponent who is aware of that and does not counter.)
  • Increased speed of medium version start up.
  • Shortened recovery of medium version.
    • Improves usability in neutral and in combos. (Makes it able to combo if canceled from standing strong attack.)

“It’s an illusion.” Skill

  • Fixed issue where the opponent’s recoil was different depending on whether the opponent was countered while airborne (e.g. using a jump attack) or on the ground.
    • This was unintended and has been fixed.
  • Shortened attack startup animation.
  • Shortened recovery period.
  • Shortened duration.
    • Improves usability in neutral. (The duration is shorter, but this is not intended to be a nerf. Rather, the entire move is sped up to reduce vulnerability periods.)

Rules for dropping DISCs

  • A DISC is now dropped when guarding in addition to taking damage.
    • Maintains the character’s unique mechanic of sealing the opponents’ actions while lowering the difficulty of the opponent’s ability to regain recover. (Once a DISC is stolen, the opponent must cause it to be dropped and then pick it up. Making the first step of dropping a DISC easier preserves the uniqueness while improving balance.)

Father Pucchi (Final)

Backstepping

  • Shrank hurtbox during activation.
    • This was unintended and has been fixed. (Applies common rules that other characters follow.)

“It’s an illusion.” Skill

  • Fixed issue where the opponent’s recoil was different depending on whether the opponent was countered while airborne (e.g. using a jump attack) or on the ground.
    • This was unintended and has been fixed.
  • Shortened attack startup animation.
  • Shortened recovery period.
  • Shortened duration.
    • Improves usability in neutral. (The duration is shorter, but this is not intended to be a nerf. Rather, the entire move is sped up to reduce vulnerability periods.)

Rules for dropping DISCs

  • A DISC is now dropped when guarding in addition to taking damage.
    • Maintains the character’s unique mechanic of sealing the opponents’ actions while lowering the difficulty of the opponent’s ability to recover. (Once a DISC is sealed, the opponent must cause it to be dropped and then pick it up. Making the first step of dropping a DISC easier preserves the mechanic while improving balance.)

Funny Valentine

“Back from the ‘other side'” special

  • Fixed issue where status conditions from before activation were kept afterwards.
    • This was unintended and has been fixed.

Alternate World Diego

“I WILL win.” Skill

  • Adjusted the attack strength value that determines when a Clash occurs. (The move was triggering a Clash with the opponent’s normal attacks.)
    • This was unintended and has been fixed.

“Your sentence is death!” skill

  • Adjusted the attack strength value that determines when a Clash occurs. (The move was triggering a Clash with the opponent’s normal attacks.)
    • This was unintended and has been fixed.

DLC Characters

Character Select

  • Added the paid DLC character Yuya Fungami.

Gallery Items

  • Added new gallery items.

JoJo Glossary

  • Added entries to JoJo Glossary.

Customization

  • Added customize options.

Source: Bandai Namco

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Steam Player Count Manages to Break Its All-Time High for Concurrent Players After Two Years

The Battlefield 2042 free weekend and Season 6 offering is bringing much attention to the game, as it has managed to break its all-time high for concurrent players on Steam.

A few days ago, we reported on Battlefield 2042 having its strongest month in player count since release, though a number that was shy of its all-time high. As of today, Battlefield has managed to break that record (according to Steamcharts), accumulating 101,362 concurrent players on Steam. For reference, launch day numbers were around 100,590 players. 

Mind you, these are only Steam numbers, meaning the actually in-game player count is higher than this when you account for console players. It may not be an insane amount more, but it’s still more. 

Regardless, this is very impressive for a title that has struggled to retain players since its launch. This is even more impressive considering that DICE has held other free-to-play trials prior that didn’t see a significant boost of players. It’s also during the Modern Warfare 3 open beta weekend, making this feat even more impressive. 

Now, the big question is whether or not the game will retain a feasible amount of players once the free trial period is over. Battlefield Season 6 brought over some worthwhile content and much-needed improvements, but so have all the other past seasons, to the point that we can say that Battlefield 2042 is a far better game than most remember. But is it enough?

Battlefield 2042 Player Count 2023 screen 3

Looking at the charts for the last three days, we can see that there have been significant dips in the player count since the trial started. But interpreting this data shows those dips happening during the “off” hours when players may be going to bed, assuming most are stateside. Even at the drops, the player count had nearly doubled the previous average (from 5,000-6,000 to 10,000-13,000), with the following day seeing a massive player boom. This could indicate that players are returning the next day, possibly bringing in their friends and other new players. 

It’ll be interesting to see the drop-off and retention after the trial. If the momentum keeps up, hopefully, DICE will continue working on more seasons, as this potentially has the makings of one of gaming’s biggest comebacks. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > DLC and Expansions

Why Have Many of the Online Multiplayer Games of the Past Five Years Failed?

Video game companies have a habit of chasing trends. Whether it be tie-in movie release games of the past, souls-like games, or battle royales, video game companies always seem to be trying to appeal to the broadest audience possible with every release based on what is currently popular. Online multiplayer games are no different. However, there seems to be a troubling trend that has occurred too often to ignore in the past few years. Almost every online multiplayer game that has been released recently has seemed to die and fade away within a year of its release.

Diablo 4 has been losing players and their interest since its launch, Halo Infinite came and went quicker than it should, considering the power the franchise used to hold. Redfall launched in such a terrible state it is almost deemed unfixable. So why have many of the online games released, outside of annual franchises like Call of Duty, failed to keep the average gamer invested in them?

To answer this, we need to take in a few different considerations, as there doesn’t seem to be one singular answer to this question. We often hear marketing speak from these companies that mention topics like long-term engagement, end-game content, seasonal updates, and battle passes. What used to be generally new ideas have now come to be buzzwords that every game must tick off like a checklist. Regardless of the work put in by the developers, it seems many of the games that were released with these features haven’t had nearly enough staying power to justify the updates and content they boasted pre-launch.

There does seem to be a pattern of sorts, however. It appears that the most popular online games with some of the aforementioned features already existed in some capacity. Games like Rocket League, Overwatch, Call of Duty: Warzone, Apex Legends, and Dead by Daylight have all managed to incorporate some of these popular features into their games after the fact because they already had a dedicated fanbase invested in their ecosystem.

Multiplayer games, as of late, especially those that are a new IP, have an incredibly high bar to overcome by asking players to re-invest much of their time and energy towards a new experience that may or may not last. The keyword here is time. While we would all like to play games all day, the reality is that most of us are limited in how much we can play each day. Asking a player to spend X number of hours grinding a battle pass for a new game or trying to convince their friends to play something new can be a big hurdle.

With so many games having their versions of tiered progression systems, battle passes, and exclusively-timed content, splitting your time between too many multiplayer games becomes a chore. There simply isn’t enough time to dedicate the time that these games expect you to put into every one of them. It is much easier for most people to pick one or two games they enjoy and stick with them and the updates they provide. This is also where another incredibly important aspect comes into play: the sunk-cost fallacy.

halo infinite infection

Naturally, with these games providing us with so much content, we are bound to acquire many items within its virtual ecosystem on top of being highly leveled. This unconscious investment into the games ecosystem can make the choice to drop it in favor of something new for more than a few weeks incredibly challenging. Not only are these games asking you to give up some of the limited time you have to play games at all, but also to give up on all the progress and everything you have gained within another game’s ecosystem.

The more we play a specific game, the better we get and the more we unlock. Browsing through one of your most-played online games often means looking at pages of cosmetics and unlocked options you have already paid for with your time or your money. Firing up a new game can feel more like looking at the start of a potential project. Little options compared to what you have in other games means that the calculation of the time of investment to get where you want to be often isn’t worth it. This, combined with the fact that many new games are released with so few modes, maps, and missing features, the justification for playing something new can be hard to make. Sticking with a newly released multiplayer game, waiting for new content, balancing issues to be fixed and exploits can be harsh, to say the least. There are so many of these new multiplayer games released every year that it can be difficult even to choose a new game, let alone dedicate dozens of hours of your time.

Saturation in the market is a reality. With so many of these companies chasing these trends, there are bound to be more than a few duds among the sea of online games. Headlines of games shutting down servers after not receiving the engagement they wanted are all too common. The truth is that even if your game is hotly anticipated and finds some success at launch, a dozen others are either more established in their content or have consistently strong player bases.

diablo 4 sales

It is easy for companies to boast huge numbers at launch when they have the most eyes on their product and want to pump up the success of their title. “10 million players!” and other taglines have become normal in enticing you to think you are actively missing out by not engaging with that online game. The fact is, those numbers are so quickly bolstered by a variety of other metrics. Those 10 million players include people who have less than an hour of playtime, played the game once for free through a subscription service, played the game in a beta, or those who have downloaded the game without once starting the app. A good example is how Diablo 4was boasting huge numbers at launch, but recently, twitch streams for its predecessors have garnered more views than it has. Active players in a game matter much more, as the expectation for continued support from developers, is more secure, and you are more easily placed in a ranking with other players of similar skill.

Whether you think it is a good thing or a bad thing, a lot of the multiplayer games that are currently popular today will most likely continue on through this generation. Rainbow Six Siege, Fortnite, Apex Legends, and the like have all rooted their place in the multiplayer sphere.

Very rarely do games come along and enter the multiplayer space with enough to grab our attention and pull us away from our favorite games we are already playing. Even less so can keep us playing those new games instead of returning to old experiences we know and enjoy. This makes it difficult even to play a new multiplayer game because the immediate barrage of modes, unlockables, and content to catch up on can often be overwhelming. Perhaps it is more upsetting when games, like Marvel’s Avengers by Crystal Dynamics, put all their effort into online modes only for them to fail and fade away when the potential for success is massive. Assuredly, companies will continue to pump these multiplayer experiences out because, for every one that fails, the single one who succeeds has a huge potential to pull in cash for years.

The draw of steady income off a single product is too easy to ignore. Instead of rushing to the ideal end goal with these online games, companies should instead focus on building a solid foundation for their games and focus on expanding them along with the content they can provide.


Opinions expressed in this article are solely of the author’s and does not represent MP1st and the entirety of its staff.

Josh Richardson

Home > News

Marvel’s Spider-Man 2 Launch Trailer Is Loaded With New Gameplay and Story

We’ve been waiting for over two years, and it is finally launch week for one of the biggest PlayStation sequels, Marvel’s Spider-Man 2. To celebrate its upcoming release, Insomniac Games has released the launch trailer for Marvel’s Spider-Man 2.

Now, before you potentially watch the trailer, I do want to warn you that there is a lot, and we mean a lot of new stuff revealed in it. More so than anything we’ve seen thus far, so if you don’t want to be spoiled anymore, I highly recommend you don’t watch this. Otherwise, enjoy!

Marvel’s Spider-Man 2 Launch Trailer

All I can say is, holy shit! Does Venom look good in this or what? And did you see Sandman? I was not expecting to see him in the sequel, and by the looks of it, he’ll have a massive setpiece within the game. 

Now I wonder, if the studio was comfortable enough showing this much before the release, what else are they hiding? We’ll be finding out real soon, as Marvel’s Spider-Man 2 officially launches on the PS5 this Friday, October 20. 

More Marvel’s Spider-Man 2 Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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PlayStation Begins Rolling Out New “Check for Update” PS5 Feature for Titles in the Game Library

Updating your games on PS5 just became a little easier, as PlayStation has begun rolling out a new “check for update” PS5 feature that lets you check for game updates for titles in your game library.

Some might quickly point out that the system has always had this feature. That’s right and wrong, as the “check for update” was only for titles displayed on the home screen. This meant that if the PS5 didn’t automatically download a game update (which, from reports, is very hit-and-miss with the option on), games that aren’t displayed on the home screen but in your game library may not have updated. Because the feature was only available for titles on the home screen, you’d have to boot each game to determine whether there was a pending update. It was an annoying process that made your home screen shift between different titles if you weren’t pinning them.

Well, now PlayStation has begun rolling (as spotted on Reddit) out the “check for update” feature for titles in the library.

From the comments, this feature doesn’t appear to be available for everyone right now. There’s no software update/download nor restart needed for it, though, as it should be automatically pushed to the console. If you don’t see the feature, you can try navigating to the “System Feature Update” option by opening the console settings and going to the system tab. It will be located here. This will check for any features that PlayStation might have pushed through.

It’s about time this was added to the game library. Sure, it’s a small one, but that also begs the question of why it wasn’t there to begin with. Hopefully, we get some sort of “check for updates for all games” buttons (something we listed in our PS5 firmware update wishlist) or an update history with patch notes like the PS4 still has.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Lords of the Fallen Vigor Farming Guide Offers Over 220K an Hour

Are you looking to level up quickly in Lords of the Fallen but can’t seem to find a good spot? Well, lucky for you, as players have discovered a very early game Vigor Farming spot for Lords of the Fallen that requires little effort but some patience. 

As discovered by Reddit user and YouTuber SiahZ, below you’ll find a short but detailed guide to farming over 220K of vigor an hour in Lords of the Fallen. 

Lords of the Fallen Vigor Farming Method (Early Game):

Step 1: Have the Pilgrim’s Perch Bellroom Vistage Unlocked

The first and most important thing is to have this Vistage unlocked. It’ll make things easier, as the location to farm the Vigor is next to this. It should be the fifth or sixth major Vistage in the game. If you are only starting, you must progress a bit, with the first boss beaten. 

Step 2: Clear Enemies 

Once you’ve unlocked the Bellroom Vistage, you will want to look to the left of it. You should see a tall enemy with a spikey helmet. Kill them, and move on to the next area, where you will see a caster. Kill them also, and if you look, there should be a ladder nearby. Climb it and kill the last caster here. You want to do this before the next step, as leaving them alive will cause issues later. 

Step 3: Enter Umbral World and Wait for the Red Reaper to Spawn

 

Once you’ve killed the caster while staying up on top of this platform, enter the Umbral world. This is important because you need the Vigor modifier to maximize gains. You can either wait on top of this platform until it has reached times three, or you can roam around the area for a bit and farm some enemies. But don’t go too far, as once the Vigor modifier reaches times three, you will want to be back in the same area with the casters as the Red Reaper will spawn. It has a red glow on the ground that tracks the player and will pop out to attack you. The Red Reaper does a ton of damage if you aren’t equipped, but defeating one gives you plenty of Vigor. 

Step 4: Cheese the Red Reaper, Farm Enemies, Cheese the Red Reaper, Rinse and Repeat

You will want the Red Reaper to be above the ground in this spot. Once it is, take the bone path on the right and make your way across the left side onto a wooden plank overlooking the platform. 

The Red Reaper should have trouble following you to this spot if you do it correctly. Now, you move back a little to get the Red Reaper on the right side. It will do a lung attack, and if positioned right, the Red Reaper will fall to its death, leaving a pile of Vigor to collect. 

Now, all you do is traverse the area, killing enemies that spawn. You will get three times the Vigor thanks to the modifier, and after three minutes, the Red Reaper will spawn again, and you can rinse and repeat the process for as long as you want. 

You can watch a video guide of it if that makes it easier.

Interestingly, this was an area I used to farm for Vigor during the review process, though I never considered exploiting the Red Reaper like SiahZ has done. I’d just go back to the Vestige and respawn all the enemies again. This is, by far, a faster method, and if not, the fastest in the game so far. Even high-level players who are near the endgame can benefit from this method. 

Of course, many may frown upon this, though we say this should help those struggling. Speaking of struggling, be sure to check out our  Lords of the Fallen guides. We have some detailed early boss guides, as well as the best settings to play the game on, and more!

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A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Reminder: Marvel’s Spider-Man 2 PS5 Bundle Code Will Be Redeemable October 20

There seems to be a lot of confusion in the PlayStation community, but for those who recently picked up a Marvel’s Spider-Man 2 PA5 bundle and have been trying to redeem the code without success, you’ll want to know it won’t work until launch. 

If you’ve opened your new PS5 Marvel’s Spider-Man 2 bundle and wanted to get a head start by downloading the game early via the provided voucher, we have bad news for you as the code won’t be available to use until October 20. This is listed on the voucher and the Console’s Limited Edition website, though we’d understand if you missed it, as it is in small print compared to the rest of the text.

Marvel's Spider-Man 2 PlayStation 5 Bundle Code Will Be Redeemable October 20 Image

“*Account for PlayStation Network and internet connection required to redeem voucher. Redeem code when game is available on October 20, 2023.”

What this essentially means is that you won’t be able to start downloading Marvel’s Spider-Man 2 until the day of the official release. It sucks, but to our understanding, it’s because the code works similarly to a review code, granting instant access to the game rather than a pre-order. So it’s understandable why PlayStation has locked the codes for redemption to be on launch day, though hopefully, no other issues arise. Till then, you’ll just have to keep that code somewhere safe.

Marvel’s Spider-Man 2 will be available exclusively on the PS5 on October 20, 2023. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Remedy Says There Are Still No Plans for a Physical Version of Alan Wake 2; Explains Why American Nightmare Wasn’t Remastered

Despite THQ expressing interest in doing a physical release of Alan Wake 2, Remedy once again reiterates that there are still no plans as of now, while also explaining why Alan Wake American Nightmare Remastered never happened.

Speaking live at the EGX Theatre, Creative Director of Remedy Entertainment, Sam Lake, took to answering audience questions, with one around a possible update for a physical release and whether we will ever get an American Nightmare remaster.

Who decided to go pure digital only because a lot of people love collecting physical media, collector editions, and steel books. If you even did a digital release, then a couple of months later did a physical release, I would still buy that, hands down. Would we ever possibly ever see American Nightmare Remastered?

Sam Lake: I’ll start with American Nightmare. Yeah, we did discuss that when we did the remaster, but the reality of it was that the tech base underneath the hood of American Nightmare is already so different from Alan Wake that it would have been separate back then. So, it didn’t make any business sense at the time.

Alan Wake 2, as we talked about, I appreciate your passion, I really do, it is a digital-only game. This is a decision between Remedy’s management and our publisher. I hear you, but there are no other plans as of now.”

Bummer to both! Though, of course, like all things, never say never as things could change down the road. We’d love to see a collector’s edition of Alan Wake 2 released sometime in the future, as well as a remastered version of American Nightmare. Hopefully, something Remedy will revisit at a later time.

Alan Wake 2 launches on the PS5, Xbox Series X|S, and PC this October 27 as a digital-only title. If you’d like to learn a bit more about it, you can read our hands-on preview of Alan Wake 2, where we discuss its new mechanics, narrative, and more.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty: Modern Warfare 3 Dedicated Servers Locations Revealed

For those who have been playing the Call of Duty Modern Warfare 3 beta and have noticed a high level of ping, you might want to check out this list of servers, as it has been revealed where the Modern Warfare 3 dedicated servers are located.

NETDUMA, the maker of DumaOS, has recently announced support for Call of Duty Modern Warfare 3, allowing gamers to choose the best servers to connect to. In the process, they have revealed the locations of MW3 dedicated servers, which you can find below.

Call of Duty Modern Warfare 3 Dedicated Servers Location:

North America

  • West United States
    • Portland, Oregon
    • San Francisco, California
    • Los Angeles, California
    • Salt Lake City, Utah
  • Central United States
    • Dallas, Texas
    • Chicago, Illinois
  • Eastern United States
    • Columbus, Ohio
    • Washington D.C.
    • Atlanta, Georgia
    • Miami Florida

South America

  • Soa Paulo, Brazil
  • Santiago, Chile

Africa 

  • Cape Town, South Africa

Europe

  • Amsterdam, Netherlands
  • London, England
  • Paris, France
  • Madrid, Spain
  • Helsinki, Finland
  • Moscow, Russia

Asia

  • Riyadh, Saudia Arabia
  • Bahrain
  • Hong Kong, China
  • Seoul, South Korea
  • Toyko, Japan
  • Singapore

Australia

  • Sydney

Note, that you’ll only be able to select your server via router configuration or using the DumaOS app. While the game will try its best to select a server closest, some users in certain territories may find better results with different servers. At the very least, for those who are having high ping in MW3, you may understand a bit better why if you aren’t near one of the dedicated server spots.

The Modern Warfare 3 beta is available to everyone right now, and if you’re curious what we make of it so far, read on here for our beta review.

Modern Warfare 3 will be available this November 10 on the PS4, PS5, Xbox One, Xbox Series X|S and PC.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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J.K. Simmons Claims Earthrealm for the Viltrum Empire in Mortal Kombat 1 Omni-Man Trailer

Mortal Kombat 1 Omni-Man is officially arriving this November, and to celebrate, NetherRealms Studios has released our first look at the character.

Mortal Kombat 1 Omni-Man Trailer

Oh yeah, this is going to be good, and we cannot wait to play as the Viltrumite later this year. Additionally, the trailer also confirms Tremors is coming as a Kameo character.

For those who don’t know, Omni-Man is a “superhero” from the comic and animated TV series Invincible. We won’t spoil anything about him if you haven’t watched the show, which is available on Amazon to stream.

Omni-Man is the first character from the Kombat Pack 1 pass to be released. The other fighting joining him in the future are:

  • Homelander
  • Peacemaker
  • Quan Chi
  • Takeda
  • Ermac

Omni-Man will arrive this November. Early access to those who own the Kombat Pack 1 pass.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Mario’s New Voice Actor Revealed Ahead of Super Mario Bros. Wonder Launch

Since Charles Martinet, the original voice actor of our favorite plumber, Mario, announced that he was stepping away from the role, the internet has been in a frenzy, trying to figure out who would be replacing Martinet. Well, that mystery has finally been solved, as the new voice behind Mario, Luigi, and several other characters has been revealed!

Meet Kevin Afghani, the new voice actor for Mario! The man himself confirmed this in a posting on X. 

Huge congrats to Kevin, and we cannot wait to hear him in Super Mario Bros. Wonders, which launches for the Switch exclusively on October 20, 2023.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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EA UFC 5 Game Modes Revealed in Newest Deep Dive

EA Sports has just released an all-new deep dive for EA UFC 5, breaking down all the new and returning game modes in this year’s UFC game. Have a look at all the EA UFC 5 game modes available at launch. 

UFC 5 Game Modes:

  • Fight Week – A next-level, event-driven, live service update. 
    • Players will have Fight Week Challenges every week, rewarding them with cosmetics such as fighter vanity items, emotes, player profile customization, and more.
    • Fight Picks – You can predict fight outcomes based on real-world PPV. Correctly predicting the outcome will reward you with UFC coins. 
    • Fight Weeks Contracts – Daily fight offer where you can take on AI fighters, with difficulty increasing over the week. Rewards in-game currency. 
  • Online Career Mode
    • Matchmaking is skill-based. 
    • Create your fighter. These will no longer be used in ranked mode but in the new online career mode. 
    • Division progression and title chase across four different divisions: Men’s Light, Medium, and Heavy, and women’s bantamweight.
    • Win fights to earn evolution points, which go to improving attributes. Once you reach the level cap, you can prestige, which resets your level, but increases the cap. 
  • Career Mode 
    • Coach Davis is back. 
    • Simulation game style only – No HUD, increased damage, and increased damage drain. 
    • It is the most difficult and challenging legendary career mode the series has had so far.
  • Fight Now
    • Types – Main Card, Main Event, Championship, Backyard, and Kumite.
    • Each type has had changes made to the number of rounds and rules. 
    • Game Styles Include – Knockout, Stand and Bang, Competitive, Simulation, and Custom. 
  • Ranked Online Mode
    • For the more competitive players. 
    • Ranked is separated into 20 divisions, with challenges to complete for reaching the top. 

That’s all for today! We’ll be seeing you in the ring when EA UFC 5 releases on October 27 for PS5 and Xbox Series X|S.

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A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 2042 Down for EA App With Error Code 106133 This October 14 (Update)

Those trying to log in to Battlefield 2042 using the EA App, you might have been noticed that you’re having issues doing that. Well, it’s not just you, as Battlefield 2042 down reports have surfaced for PC gamers with error code 106133 showing up this October 14.

Battlefield 2042 Down for EA App With Error Code 106133:

Update: EA has announced that this issue has been resolved.

Here’s the announcement from EA:

In many cases, this issue can be fixed by performing some troubleshooting steps, like the following:

  • Switching between Steam Offline and Online modes:
    • Switching Steam into ‘Offline mode’ > fully closing Steam (make sure that it’s not running anymore) > opening Steam again and putting it back in ‘Online mode’
  • Clearing the cache of the EA app: EA app Reovery (Top Left Menu > Help > App Recovery)
  • Ensure that your EA and Steam accounts are linked: https://help.ea.com/help/pc/link-ea-and-steam/
  • Repair/Verify your game based on which client you are launching from
    • Steam – Verify in your library

This is rather unfortunate, as BF2042 has seen its Steam player count reach new highs given the Season 6 content roll out and the free play access ongoing now.

Once more development about this surfaces, we’ll let our readers know. If you know of another workaround, leave a comment below and let us know.

Source: EA Answers

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dragon Ball The Breakers Season 4 Starts Nov. 1, Here’s What to Expect

It’s official! The next Dragon Ball The Breakers season is kicking out on November 4! Here’s everything we learned about Dragon Ball The Breakers Season 4 during its first anniversary stream.

A new season of Dragon Ball Breakers is less than a month away, and while Bandai Namco didn’t reveal too much about it, they did confirm that we’ll see some highly requested features added to the game next season.

Raider Feature Update

  • Skill Point Reset Feature
    • You can now reset the skill points as many times as you like at any time.
    • Feature added to allow players to be more flexible and not locked into a specific playstyle. It will be helpful during season changes.
  • Custom Voice Slot Expansion
    • The number of voice settings is increased from 4 to 8.
  • Button Adjustment of Skills/Super Attacks
    • You can change and set the buttons for skills and super attacks.
  • Raider Queue is Undergoing Modification
    • More details about this will be revealed later.

More

  • New Raider (TBA)
  • New Survivor Skins (TBA)
  • More New Updates
  • More New Features

Bandai also confirmed that we’ll be getting a special anniversary stream before Season 4 drops, which will go over all the other content not detailed in today’s stream.

There is no specific date on when that’ll air, but it should be soon, considering we only have two and a half weeks left in this month. We’ll keep tabs on it and keep you posted on any new details. ‘Till then, keep surviving out there!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Marvel’s Spider-Man 2 Update 1.001.002 Swings Out October 14

What may be considered the “day one” update, Insomniac Games released Marvel’s Spider-Man 2 Update 1.001.002 on the PS5 ahead of launch.

Marvel’s Spider-Man 2 Update 1.001.002

Size: 1.8GB

Unfortunately, there are no notes now as of writing, and considering that the game has yet to be released, we likely won’t get any.

While Marvel’s Spider-Man 2 has yet to be released, preload for Marvel’s Spider-Man 2 is already available before launch. With reviewers having access to the game weeks ahead, this update addresses issues that surfaced during that time.

Therefore, it would be wise to download this update now to avoid running into potential issues at release. For those planning on buying the title physically, this update will be available once you’ve installed the disc. Digital owners can download it ahead if they’ve preordered, though it will be included as part of the initial install for those who plan on buying on release or after.

We’ve reached out to Insomniac Games to see if they can shed any light on this patch and will update the post with notes should we get any information. 

About Marvel’s Spider-Man 2 

Spider-Men, Peter Parker and Miles Morales, return for an exciting new adventure in the critically acclaimed Marvel’s Spider-Man franchise for PS5.

Swing, jump and utilize the new Web Wings to travel across Marvel’s New York, quickly switching between Peter Parker and Miles Morales to experience different stories and epic new powers, as the iconic villain Venom threatens to destroy their lives, their city and the ones they love.”

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Cyberpunk 2077: Phantom Liberty Utilizes AI to Voice One of the Deceased Actors

It has been revealed that CD Projekt Red used artificial intelligence to recreate the voice of Polish artist Miłogost Reczek — with the permission of the family — in Cyberpunk 2077: Phantom Liberty.

The actor was an integral part of the game as he played the role of Dr. Victor Vektor. Unfortunately, he passed away back in 2021.

The original idea was to hire a different voice actor for this role and rerecord his lines in the original game. However, CDPR’s localization director, Mikolaj Szwed, did not like this approach.

We didn’t like this approach as Reczek was one of the best Polish voice talents and his performance in the game as the doctor Viktor Vektor was stellar.

Instead, they decided to use voice-cloning software Respeecher to make the dialogue sound like Miłogost Reczek.

This way we could keep his performance in the game and pay tribute to his wonderful performance as Viktor Vektor.

To make it happen, they first contacted the deceased actor’s family, and his sons ‘were very supportive’ of this idea and approved.

The localization team went to great lengths to ensure that the original voiceover remained the same, and in the process, they also paid tribute to Miłogost Reczek.

Cyberpunk 2077: Phantom Liberty has been a turnaround that players had been waiting for. In our review, we describe it as one of the best gaming experiences of 2023.

Source: Bloomberg

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Lords of the Fallen Update 1.009 for October 14 Slices Out (Update)

HexWorks has pushed out Lords of the Fallen update 1.009 and this seems to be for patch v1.1.191! While this is a small download, there’s a ton of bug fixes and other technical improvements included in it. Read on for everything new in the Lords of the Fallen patch notes for October 14.

Lords of the Fallen Update 1.009 Patch Notes | Lords of the Fallen v1.1.191 Patch Notes:

Size: 549MB (PS5)

Update: HexWorks has confirmed that v1.1.191 is the same patch on PC and consoles. We’ve also added the platform-specific changes included in the update.

The changelog listed below are from the PC version, and so far, HexWorks has not released a separate one for consoles. Read on for what’s new.

Greetings Lampbearers,

We’ve worked diligently to fix some of the issues that unfortunately have affected some of our players.

Rest assured that our commitment to enabling as many people as possible to immerse themselves in our game world is what drives our passion.

Thanks to the data provided to our “Sentry” bug database by players who clicked “send” on the crash report pop-up, we’ve been able to identify four main issues:

  • Non-Updated Drivers.Lords of the Fallen is powered by UE5, a high-end technology that requires the latest GPU drivers. We’ve observed that the majority of crashes result from outdated drivers.That’s why, starting now, when the game launches, it checks for the installed drivers and prompts an update if they are not up to date, redirecting to the respective GPU providers: Nvidia or AMD
  • Frame Generation StabilityDespite our eagerness to provide players with the latest technologies, Sentry noticed that Frame Generation is also leading to crashes under specific conditions.We have decided to temporarily deactivate Frame Generation until our collaboration with NVIDIA allows us to deliver more stable drivers. This action is intended to prevent the crashes that some players are experiencing with their brand-new 40 series GPUs.
  • Unidentified GPU crashesAn engine error that could occur with certain 30 and 40 series GPUs, causing the game to crash even with auto-set graphics, has been partially addressed.EPIC has promptly provided us with a patch that includes additional fail-safes to prevent those crashes, and it’s been integrated to resolve most of these crashes.We’ve also observed that quite a few players enable settings that their rigs cannot handle, especially in terms of VRAM. If you experience instability, low frame rates, or even crashes (especially DX12 crashes), simply click on “AUTO-SET” within the Graphics Settings, and this will most likely resolve your issues.
  • Crash after first cinematicAn issue with the engine code related to the calculation of Pipeline State Objects (PSOs) has been identified in Sentry. This issue resulted in crashes when shaders were being compiled after the first cinematic of the game.EPIC has been swift and efficient in providing a solution, which has now been integrated into the game and should resolve the majority of cases.However, if the issue still persists, we’ve provided a workaround to allow you to access the game. Please note that this workaround may result in some micro-freezes the first time you enter a new area of the game. To deactivate PSOs calculation, please follow these steps:
    a. Right click on the game in your Library
    b. Click on Properties
    c. In the General tab, enter the following modifier in the Launch Options text box: -nopsos

Please refer to our Performance Troubleshooting Steps if you are still experiencing issues.

Other Updates in the Patch

Performance

  • The lingering VFX from the Barrage of Echoes eyeball explosion could persist for an extended period, potentially impacting performance if abused.

Balancing

  • The two gap-closing attacks of the Bringers of Stillness and Scarlet Shadows have been slightly nerfed to reduce their punishing nature when attacking from their own shadow.
  • The damage output of Charred Spirits in the Lower Calrath has been slightly nerfed, reducing it from 80 to 64. This adjustment is made to compensate for the fact that these Charred Spirits are the most aggressive among the “walking corpse” type enemies.
  • All “walking corpses” have had their charged attack damage reduced from 1.18 to 0.8. This change has been made because their animations did not accurately reflect the danger of the hit. Additionally, their anticipation animations have been slightly adjusted for better readability.
  • The hitbox of the Sunless Skein working forces has been better adjusted, as it was felt that it was spawning just a few frames too early.
  • The Barrage of Echoes (eyeball umbral spell) has received an additional failsafe to ensure they always explode upon hitting any environmental element.
  • Adjusted the hit direction of some projectiles to prevent the player from hit-reacting in an undesired direction. This change is purely cosmetic.
  • Ruiner’s fire shield attack and jump knockdown attack have been slightly reduced in damage. However, his standard damage has been slightly buffed from 81-95. This adjustment aims to maintain the challenge while reducing the occurrence of one-shots in later regions of the game.

Bosses

  • The Spurned Progeny has undergone a minor adjustment to ensure that he never interrupts one of his combos, regardless of the player’s actions.
  • The arena where the trio of secret bosses is concealed at a hidden location has been adjusted to enhance their navigation within the space. Additionally, they are now capable of exiting the column in their shadow form. In essence, these changes make them more formidable adversaries.

PVP

  • To provide more options when facing a skilled “parrier,” we have disabled the ability to parry other players’ kicks.

3D Photo Mode

  • Photo Mode no longer has a small black line in the bottom right corner.

Visuals

  • After an optimization, the Pieta chest armor has regained the correct IDs for the tincts, allowing tincts to be properly applied to it.
  • Fixed a nanite mesh on the 3D Gallery background that was incorrectly set up, eliminating white dot artifacts.

Audio

  • Umbral stigmas now have a more pleasant sound for their activation and deactivation.

Steamdeck

  • Steam Deck now features a virtual keyboard.

PS5:

  • No platform specific changes.

XBOX:

  • We’ve fixed the issue with the loading of low LODs for the Xbox Series X.

If there are other changes for consoles, we’ll update the article to reflect it.

Update: Added the platform-specific changes.

Source: Steam, Reddit

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Alan Wake 2 Free DLC Will Be “Significant,” Remedy Will Talk About It Soon After Launch

Back in May, Remedy announced that Alan Wake 2 would be getting both free DLC and two paid expansions, though details on either were relatively light outside of the names of the expansions. With the launch of Alan Wake 2 right around the corner, Remedy is opening up a bit more on the game’s post-launch support, revealing that players should expect Alan Wake 2 free DLC to be “significant.”

Speaking at the EGX Theatre, Sam Lake, the Creative Director of Remedy Entertainment, had this to say about Alan Wake 2 upcoming free DLC.

Question: What should fans expect from Alan Wake 2 when it lands in two weeks?

Sam Lake – “We’ve talked about cool things, with music, and with live action. Maybe I’ll just say we haven’t gone really far into explaining any of the DLC material. For sure, we have named the actual bigger paid DLCs, which are Night Springs, which might be something that rings bells, and the Lake House. But beyond that, we do have free DLC drops coming. They, too, are pretty significant, and I’m expecting us to be going more into detail pretty soon after the game is out. But all of that will be free for anyone who gets the game.”

This sounds like it will be more than just simple cosmetics, though how significant remains to be seen. Could we be getting slices of side stories while we wait for the paid expansions to drop? I guess we’ll find out shortly after the launch.

Alan Wake 2 launches on the PS5, Xbox Series X|S, and PC this October 27 as a digital-only title. To prepare yourselves for what’s to come, read our early hands-on preview of Alan Wake 2, where we give you plenty of reasons to be excited.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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