007 First Light Update 1.009 for Version 1.0.2 Fixes Progression Blockers

by Alex Co June 2, 2026 10:44 am in Title Updates and Patches
007 First Light Update 1.009

IO Interactive bas pushed out the second title update for 007 First Light since launch, and this one brings a lot more fixes, with most of them fixing progression blockers.

Console gamers will see this download as 007 First Light update 1.009 (complete version 1.009.000), and this is to bring the game to version 1.0.2 (which is what all gamers will see on the title screen).

There are also various technical fixes, with the complete info available in the patch notes.

007 First Light Update on June 2 Fixes Mission and Gameplay Issues That Prevented Progress

FIXES

“Operations” Checkpoint Loading Crash
Fixed a crash that could occur when loading the “Operations” checkpoint in Chapter 02 “A Night Out”.

GPU Rendering Issue Crash
Fixed a frequent GPU crash caused by rendering & pipeline issues.

Texture Rendering Crash 
Fixed a crash related to texture loading errors occurring on PC.

Crowd Animation Bug
Fixed an issue where crowd animation was not resolved when restarting between checkpoints containing crowds (e.g. the Nightclub in Chapter 02 “A Night Out”).

Gameplay

Emperor Suite Rooftop Hard Lock
Fixed an issue where players were able to fall off the roof of the Emperor Suite in Chapter 08 “Time to Die”, blocking further progress in the mission.

Airfield Cinematic Skip Blocker
Fixed a hard blocker, where skipping the Airfield cinematic in Chapter 03 “All the Time in the World” at the last second could cause Bond to load out of world, preventing further progression.

Airplane Chase — Vehicle Stuck in Helicopter
Fixed an issue in Chapter 03 “All the Time in the World”, where the player’s vehicle could get stuck between the helicopter’s propellers during the Airplane Chase sequence, causing a mission failure.

Post-Auction Ledge Issue
Fixed an issue that could cause Bond to get stuck after the Auction in Chapter 03 “All the Time in the World”.

Android Opportunity Blocker
Fixed an issue in Chapter 09 “Wave of the Future” where destroying the spare Android before it was deployed in the Robotics area would block the shooting range Opportunity, with no way for the player to recover.

Security Office Save/Load Blocker
Fixed an issue in Chapter 09 “Wave of the Future” where leaving and reloading the game after being escorted to the Security Office could prevent the guard from progressing, leaving Bond stuck.

Counter leading to Displacement
Fixed an issue in Chapter 08 “Time to Die” where a counterattack against [REDACTED] could cause Bond and [REDACTED] to slide along the corridor or float into the air.

Clipping After Item Throw
Fixed an issue in Chapter 08 “Time to Die”, where hitting [REDACTED] with a thrown item could cause him to clip through the environment, particularly near the rock where the item spawns.

Explosive Pipes & Missile Pen
Fixed an issue in Chapter 10 “For England”, where the red explosive pipes during the first stage of the boss encounter would not explode when shot with the Missile Pen.

Malta Training – Combat-Camera Too Close
Fixed an issue in Chapter 01 “The Needle’s Eye” where the close-combat camera in “Into a Deep End” would stay too close and not pull back properly. Restarting the checkpoint previously resolved it temporarily.

Floating NPC in the Aleph Market Hub
Fixed an issue in Chapter 04 “The Past never Dies”, where an NPC in the Market Hub got stuck performing a walking animation while suspended in air and clipping with his market stall.

NPC
Fixed an issue in Chapter 08 “Time to Die”, where a hostile NPC near the checkpoint would end up walking in place and be stuck in front of the door leading into the next cutscene.

NPC Distracted Alert Sound Spam
Fixed an issue where the NPC distracted UI sound effect could repeatedly trigger rapid succession, particularly when a bluffed NPC became distracted – causing the icon and sound to alternate rapidly.  

TACTICAL SIMULATION

007 first light best settings
Infinite Loading Icon When Pausing 
Fixed an issue where the loading icon would loop infinitely when pausing the game while in TacSim, both in MI6 and during missions.

Flash Mine Size Upgrade
Fixed an issue where equipping the Size Upgrade for Flash Mines and then restarting a mission would cause Flash Mines to stop functioning.

In other 007 First Light news, we reported over the weekend that the game’s budget was over $200 million, and is considered the most expensive Danish cultural product in history.

For those who haven’t played the game yet, go read our review to see why it’s one of the best titles released this year.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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