ARMA Reforger Minor Update 1.060.068 Released on November 11
After the Kolguyev content update released two weeks ago, Bohemia has pushed out ARMA Reforger update 1.060.068, which is a minor update for the shooter.
While this brings a good amount of fixes and improvements, this doesn’t bring any new content, which is to be expected. Having said that, the fixes include gameplay-affecting items.
ARMA Reforger Minor Update Released on November 11
Assets
Changed: Ruins for some houses
Changed: Destruction configuration for 30+ objects
Changed: MPL-50 entrenching tool added to a USSR Commander loadout
Tweaked: Autumn leaves environment particle for Kolguyev
Tweaked: Barbed wire damage applied to training course crawling obstacle
Fixed: Multiple smaller assets didn’t respect hierarchy and stayed afloat after building destruction
Fixed: Mortar shells were stopped by camo netting when fired from underneath them
Fixed: Ural-4320 roof marker lights were not working as hazard lights
Fixed: Simulation of smoke grenades on delivery
Fixed: Passengers in the back of the Šárka 1203 could get stuck when getting into the vehicle with open doors
Fixed: Passengers’ transforms were broken in UH-1H
Fixed: Redeploying radios or detonators could cause them to be deployed inside an object on top of which they were placed
Fixed: Weapon HUD was hidden when entering a LAV-25 turret through the commander’s seat
Fixed: Some binocular glass could glow at night
Removed: Weapon Rack object and its references; it could cause replication issues and was not used in vanilla content
General
Added: Flying leaves to meadows on Kolguyev
Changed: Communication hint gets triggered after the deployment menu
Changed: Capped max camera shake so that large building destruction shakes are not reaching high and vision-breaking values
Tweaked: Transport unit help task notification – limited to receiving notifications only every 1 minute
Fixed: Nametags were not visible through 2D scopes at long distances
Fixed: Map could sometimes close when entrenching tool was equipped
Fixed: The rear gunner of Mi-8 gunships couldn’t fire or aim the weapon
Fixed: Birds were not being deleted after their flock was deleted
Fixed: AI group no longer spawns inside the building
Fixed: Character collision resolution doesn’t aggressively push character out of collision if it would deepen another collision in opposite direction
Fixed: Selecting supplies would instantly drop them back to the same storage, as focus was happening within same frame
Fixed: It was possible to open both the task list and the journal when clicking on the map task icon
Fixed: Titles of hints were overflowing in multiple languages
Fixed: Loading a persistency save might not destroy destructibles
Fixed: Placing items could cause issues when character got killed during the action
Fixed: Face animations in Tutorial
Fixed: Supplies on vehicles were getting destroyed upon destruction of any hit zone – i.e. destroying lights would disable all supplies
Fixed: Player was unable to move the weapon from first to the second slot
Fixed: Trying to assign a weapon to quickslots 5-9 would fail to deselect the weapon
Fixed: A lot of the cases where focus was lost after doing actions in the inventory
Fixed: Volunteer for Group Leader button was not visible after opening of Group Menu
Removed: Extra supply cashes from higher tier harbors
Playable Content
Added: Limit multiple HQ Tent hologram placements
Added: Reinforce request – Added reward cooldown
Added: Indicator if the speaker has a radio connection to HQ
Changed: Reduced the rank reward for BASE_SEIZED event (not the objective) to 25 (down from 50) for FOBs and to 50 (down from 100) for source bases. Control point reward remains unchanged (150)
Changed: Reduced rank progression required to reach Corporal (2) to 150, down from 250
Changed: Increased rank progression required to reach Captain (5) to 2100, up from 1900. (Lieutenant remains unchanged at 1200)
Changed: Increased rank progression required to reach Major (6) to 3300, up from 2750
Changed: Increased rank progression reward for ESTABLISH_BASE_COMPLETED base objective to 150, up from 100
Changed: Reduced rank progression required to reach Sergeant (3) to 600, down from 650
Tweaked: Notification of creation or cancelation of Seize task only shows within a 2 km radius of the task
Tweaked: Transport unit Assist task notification is now limited to one every 60 seconds
Tweaked: Combat Ops Kolguyev – patrol bases
Tweaked: Completed tasks are now visible on map if task visibility is set to all/map only
Fixed: Combat Ops Kolguyev – Raid Area task sometimes could not be completed
Fixed: Combat ops Kolguyev – Raid the air base task was completed after destruction of single helicopter
Fixed: Lost rank progression upon reconnection
Fixed: Loading saves did not work on dedicated servers
Fixed: Group invitation bypassed the rank requirement
Fixed: Opening the map while holding Tab was blocking zoom functionality
Fixed: Predefined groups did not retain order in group menu after save/load
Fixed: It was possible to sell supply storage and supply crates at the arsenal
Fixed: Weapons with UGL had lower supply cost then their refund supply cost
Fixed: Missing Objectives in debrief screen
Fixed: Removed forgotten supply depot interfering with a Harbor and a wrong supply depot composition in Airfield
Fixed: MOB could have been captured by enemy faction on loaded session
Removed: Reward cooldown functionality from Conflict tasks
Stability and Performance
Fixed: Crash when throwing something without GrenadeComponent as a grenade
Fixed: Crash when saving character linked to deleted entity
Fixed: Instability related to character linking when dead
Fixed: Crash when checking if an entity can be an explosion member
Fixed: Crash when loading save with changed map data
Fixed: Crash when deleting weapon with attachment without InventoryItemComponent
Fixed: Additional memory optimizations
Fixed: Damage suffering system would continue to tick the damage effect even after character’s death
Fixed: Rare crash in inventory UI
Controls
Fixed: When using a controller, moving items within inventory could result in arsenal being closed
Fixed: When using a controller, entering an arsenal which wasn’t on the first page could result in it being closed
Fixed: In certain situations, inventory UI slots were not properly deselected, making them impossible to select with a controller
Fixed: When using a controller inventory would fail to clear the focused state from weapon slot, resulting in them being refocused after quick weapon transfer from the arsenal
Audio
Fixed: PS5 surround sound issue if Linear PCM is not selected in PS5 settings
Changed: Reimplementation of task notifications and HQ VO over radio
Modding
Added: Configurable rank progression reward cooldown into CampaignXPRewards.conf
Fixed: Crashes related to mod calling CharacterCommandClimb::DoClimbTest
Once Bohemia releases another patch, expect it here on MP1st.




They messed up conflict. I cant play the gamemode anymore like this.