ARMA Reforger New Update on December 11 Applies Patch 1.060.095
Bohemia Interactive has deployed another minor patch for ARMA Reforger on all platforms today, and this slots in fixes to gameplay and improvements to the technical side as well.
Console gamers will see the download as ARMA Reforger update 1.060.095, while the devs have tagged this as the 1.6.0.95 patch.
For the complete patch notes, read on below.
ARMA Reforger’s December 11 Update Brings More Fixes
Assets
Fixed: PKM belt was visually incorrect
General
Fixed: Weapon resting was not possible at the same time as changing stance to or from prone
Playable Content
Added: Conflict HQC: Refill Available Allocated Supplies on Supply Delivery XP Award
Changed: Conflict HQC: Better visualization of MSAR supplies
Changed: Supplies arrival timer for all bases set to 5s in Legacy Conflict and 300s for Main Operating Bases in Conflict HQC
Fixed: Conflict HQC: Incorrectly timed base signal coverage recalculation
Fixed: Conflict HQC: Refunding items with non-MSAR items in storage would refund MSAR even for non-MSAR items
Fixed: Conflict HQC: Discrepancy of MSAR and loadout cost for Soviet items
Fixed: Legacy Conflict: It was possible to save a radio backpack in your loadout
PlayStation 5
Fixed: Allocated 25 GB storage for mods wasn’t fully utilized
Stability and Performance
Fixed: Crash when regenerating navmesh tiles
Fixed: Memory leak related to pathfinding
Fixed: Crash related to complex script compilation
Tweaked: Optimized processing of transformations of entity slots
Tweaked: Optimized memory consumption of smart action AI components
Tweaked: Optimized memory consumption of bridges
AI
Fixed: Off-road connections weren’t always created on maps with streaming navmesh
Modding
Added: BaseMuzzleComponent.GetBulletInitSpeedCoef
Changed: SCR_PlayerSupplyAllocationComponent.OnUnspawnedPlayerXPChanged renamed to OnPlayerXPChanged
Changed: SCR_ArsenalManagerComponent.GetItemMilitarySupplyAllocationCost expanded parameters by arsenalComponent
Changed: SCR_ArsenalInventorySlotUI.GetPersonal is not protected anymore
Changed: Multiple properties and methods moved from SCR_AISmartActionSentinelComponent to SCR_AISmartActionSentinelComponentClass
Removed: AISmartActionComponent.SetActionOffset
While we’re expecting this to be the last patch of the year, that’s what we thought of the last patch too. If Bohemia releases another one, expect it here on MP1st.
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