Mount & Blade 2: Bannerlord Update on July 8 Brings Patch 1.35/1.036

by Alex Co July 8, 2026 10:08 am in Title Updates and Patches
Mount & Blade 2: Bannerlord Update

TalesWorlds Entertainment has released a new game update for Mount & Blade 2: Bannerlord, and unlike the previous patch, this one has been released on PC and consoles simultaneously.

This title update brings War Sails to version 1.2.7, and Bannerlord to 1.4.7, but console gamers will see this download Mount & Blade 2: Bannerlord update 1.35/1.036, and this applies a significant amount of fixes.

For the complete details, read on for the patch notes.

Mount & Blade 2: Bannerlord’s Update on July 8 Brings Changes and Fixes to All Platforms

War Sails v1.2.7

The following changes are specific to the War Sails expansion and are not part of the base game.

Changes

  • Added manual ship selection for seaborne village raids. You can now choose which ships to bring on a naval raid.
    • Hovering over a ship shows a tooltip with its owner, so you can tell at a glance which vessel belongs to which noble.
    • If you deploy your own troops without filling the fleet’s full capacity, the remaining space will be filled with allied troops.

Fixes

  • Fixed a bug that caused boarding hooks to be disabled on places where they overlapped with ship upgrades containing shields.
  • Fixed a bug that prevented “Hail to Gunnar’s contract.” option from appearing during the War Sails storyline.

Crashes

  • Fixed a crash that occurred due to a high memory usage on Xbox.
  • Fixed a crash that occurred in kingdom and clan pages of the encyclopedia.

Bannerlord v1.4.7

The following changes are part of the base game and apply to the War Sails expansion as well.

Changes

  • Improved the save / load times on PS5.

Fixes

  • Fixed a bug that caused formation targeting to incorrectly select formations that are behind the player character.

Crashes

  • Fixed a crash that occurred due to a null reference in AI behaviour code.
  • Fixed a crash that occurred when attacking a raiding party on the campaign map.
  • Fixed a crash that occurred after exiting a conversation.
  • Fixed a crash that occurred in missions when you attempted to defend a village during a raid, while the village did not have any militia.
  • Fixed a crash that occurred when mods re-added existing keys to save metadata.
  • Fixed a crash that occurred during cloth simulation.
  • Fixed a crash that occurred in battles due to memory ordering.
  • Fixed a bug that caused visual glitches and could induce a crash during longer playing sessions on Xbox.
  • [MP] Fixed a crash that occurred in Captain Mode when cavalry charged into a formation that braced spears/pikes.

Modding

  • Fixed a bug which caused the .sack bulk shader cache file to massively increase in size when compiling shaders.
  • Made the banner layers unlimited in the banner reader.

Once another patch is out, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.



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