Mount & Blade 2: Bannerlord New Update 1.37/1.038 on August 18
TalesWorlds has pushed out Mount & Blade 2: Bannerlord update 1.37/1.038 on August 18, and as far as we’re aware, this is just for consoles.
Players can expect this to roll the last two PC patches into one, and this applies fixes to War Sails and the base game.
For the complete info, read on.
Mount & Blade 2 Bannerlord Update for August Brings It to Ver. 1.37/1.038
The latest patch pushed out on PC is for WS v1.2.8 / BL v1.4.8, and we have the changelog available below.
War Sails v1.2.8
The following changes are specific to the War Sails expansion and are not part of the base game.
Changes
- Fixed a crash that occurred if the deceased notable had a caravan at sea at the moment of death.
- Fixed a crash that occurred during the War Sails storyline when trying to initiate a conversation with Gunnar while the owner of Ostican is hostile.
Bannerlord v1.4.8
The following changes are part of the base game and apply to the War Sails expansion as well.
Changes
- Added detection checks and warnings which appear in case the player has corrupted game files.
- Added a fallback system to shader compilation to handle cases of corrupted local shaders. The system should recognize a corrupted shader cache and remove it without causing a crash.
Fixes
- Fixed a bug that caused horse rein visual bug when a mounted agent died.
- Fixed a bug that caused jittering on ragdolls.
- Fixed a bug that caused drag-and-drop to use incorrect position with different UI scales and resolutions.
- [MP] Fixed a bug that caused decals being removed in Multiplayer mission reset. Only newly added blood decals will be removed.
Modding
- Locally created shader cache is now deleted automatically after a module list change, to prevent shader cache-related crashes.
- The mod publish system now compiles terrain shaders as well, reducing loading times for scenes in mods.
- Added a system that lets modders override the water material on a per-scene basis for non-naval scenes.
- Added a new modding documentation page to cover this system – Custom Water Materials for Non-Naval Scenes.
- Significantly improved the Settlement Distance Cache computation performance, reducing the overall time needed to generate it by half.
- Fixed a bug that caused Settlement Distance Cache computation to fail silently on modded world maps. Errors are now properly reported to the user.
- Fixed a crash that occurred while saving a metamesh from modding tools.
- Fixed a bug that caused the world map water to render as black in the editor.
For the WS v1.2.7 / BL v1.4.7 changes, read on:
War Sails v1.2.7
The following changes are specific to the War Sails expansion and are not part of the base game.
Changes
- Added manual ship selection for seaborne village raids. You can now choose which ships to bring on a naval raid.
- Hovering over a ship shows a tooltip with its owner, so you can tell at a glance which vessel belongs to which noble.
- If you deploy your own troops without filling the fleet’s full capacity, the remaining space will be filled with allied troops.
Fixes
- Fixed a bug that caused boarding hooks to be disabled on places where they overlapped with ship upgrades containing shields.
- Fixed a bug that prevented “Hail to Gunnar’s contract.” option from appearing during the War Sails storyline.
Crashes
- Fixed a crash that occurred due to a high memory usage on Xbox.
- Fixed a crash that occurred in kingdom and clan pages of the encyclopedia.
Bannerlord v1.4.7
The following changes are part of the base game and apply to the War Sails expansion as well.
Changes
- Improved the save / load times on PS5.
Fixes
- Fixed a bug that caused formation targeting to incorrectly select formations that are behind the player character.
Crashes
- Fixed a crash that occurred due to a null reference in AI behaviour code.
- Fixed a crash that occurred when attacking a raiding party on the campaign map.
- Fixed a crash that occurred after exiting a conversation.
- Fixed a crash that occurred in missions when you attempted to defend a village during a raid, while the village did not have any militia.
- Fixed a crash that occurred when mods re-added existing keys to save metadata.
- Fixed a crash that occurred during cloth simulation.
- Fixed a crash that occurred in battles due to memory ordering.
- Fixed a bug that caused visual glitches and could induce a crash during longer playing sessions on Xbox.
- [MP] Fixed a crash that occurred in Captain Mode when cavalry charged into a formation that braced spears/pikes.
Modding
- Fixed a bug which caused the .sack bulk shader cache file to massively increase in size when compiling shaders.
- Made the banner layers unlimited in the banner reader.
If TalesWorld’s releases a different changelog (which we doubt), we’ll update the article.
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