Ready or Not Version 1.5 Fires Out as Update 1.001.008 on September 3 to Add Mission Editor
VOID Interactive has released the latest major update for Ready or Not, and this is for the version 1.5 patch. This brings the Mission Editor to players, alongside new weapons and more.
Console gamers will see this as Ready or Not update 1.001.008, and the complete details on the Mission Editor AI are available below, alongside mission fixes and a slew of other improvements too.
Read on for the complete patch notes straight from VOID Interactive.
Ready or Not Mission Editor Update Live and It Brings New Weapons
Gameplay
AI
Mission Editor AI Options (‘Basic’ and ‘Advanced’ tabs)
- ‘Basic’ Tab
- SWAT AI
- SWAT Health
- SWAT Accuracy
- SWAT Fire Rate
- Suspect AI
- Suspect Health
- Suspect Start Morale
- Stun Resistance
- Suspect Accuracy
- Suspect Fire Rate
- Civilian AI
- Civilian Health
- SWAT AI
- ‘Advanced’ Tab
- SWAT AI
- SWAT Health (expanded selection)
- SWAT Sight Stimulus Reaction Time
- SWAT Semi Auto Distance
- Morale Damage by SWAT Activity
- Morale Damage by SWAT Activity Multiplier
- Suspect AI
- Suspect Health
- Sight Range
- Maximum Suspect Count
- Minimum Suspect Count
- Roaming Suspects
- Max Melee Suspects
- Explosive Vest Suspects
- Suspect Start Morale
- Suspect Morale Gain By Firing Weapon
- Suspect Stun Duration
- Suspect Accuracy
- Suspect Accuracy Penalty When Taking Hostages
- Suspect Semi Auto Distance
- Suspect Stimulus Reaction Time
- Suspect Perception
- Time For Suspects To Aim For Headshots
- Suspect Starting Stress
- Rate of Suspect Stress Increase
- Suspect Hesitation
- Suspect Fake Surrender
- Play Dead Chance
- Hit Animation Chance
- Hit Animation Repeat Chance
- Suspect Appearance
- Enable Active Shooter (Enable/Disable)
- Suspect Archetype Override
- Common
- Sneaky
- Cowardly
- Irrational
- Professional
- Terrorist
- Twitchy
- Tactical
- Change of Suspects’ Primary Weapons
- UMP45 (.45 ACP)
- Uzi (9x19mm)
- Calico (9x19mm)
- M76 (9x19mm)
- M1897 (12 Gauge)
- Sawed-Off (12 Gauge)
- RPD (7.62x39mm)
- M249 (5.56x45mm)
- CAR (5.56x45mm)
- M4A1 (5.56x45mm)
- AK102 (5.56x45mm)
- MK18 (5.56x45mm)
- FAL (7.62x51mm)
- M16A4 (5.56x45mm)
- MP5/10 (10mm Auto)
- MP7 (4.6x30mm)
- AKS74U (5.45x39mm)
- AK103 (5.45x39mm)
- AKM (7.62x39mm)
- LVAR (.300 Blackout)
- M14 (7.62x51mm)
- RTWC (6.5x48mm)
- 870MCS (12 Gauge)
- Beanbag Shotgun (12 Gauge)
- No Primary
- Change of Suspects’ Secondary Weapons:
- G19 (9x19mm)
- .357 Magnum (.357 Magnum)
- Makarov (9x18mm)
- TLE 1911 (.45 ACP)
- TEC 9 (9x19mm)
- B92X (9x19mm)
- USP45 (.45 ACP)
- FiveSeven (5.7x28mm)
- MK-V (.50 AE)
- No Secondary
- Civilian AI
- Civilian Health (expanded selection)
- Maximum Civilian Count
- Minimum Civilian Count
- Roaming Civilians
- Explosive Vest Civilians
- Civilian Stimulus Reaction Time
- Civilian Start Morale
- Civilian Appearance
- Civilian Archetype Override
- Common
- Noncompliant
- Unaware
- Threatened
- Hostage
- Prisoner
- SWAT AI
Engineering
- Mission Editor Playable in Singleplayer and Multiplayer Friends-Only Lobby
- Mission Editor Options (‘Basic’ and ‘Advanced’ tabs)
- ‘Basic’ tab
- Player
- Limited Bandages (2)
- Damage Cap (max amount of damage received by player in a single hit)
- Mission
- Door Trap Count
- Door Trap Types
- Default NPC Spawn Points (Enabled/Disabled)
- Player
- ‘Advanced’ tab
- Player
- Player Health
- Limited Bandage (Expanded Selection)
- Shielded Melee Damage Multiplier
- Rules of Engagement: Friendly Fire
- Rules of Engagement: Friendly Fire Penalty
- Mission
- Door Trap Count (expanded selection)
- Max Locked Doors Percentage
- Max Open Doors Percentage
- Chance of Suspect Death by Suicide
- Player
- ‘Basic’ tab
Weapons
- Free ‘Triple Weapon Pack’ Cosmetic Styles, available for use by all players regardless of platform or game edition. (Note: The original styles for these weapons will still also be available for all players who are already eligible for the triple weapon pack items.)
- MK-V ‘HC’ (Hard Chrome) Pistol
- 590M ‘FDE’ (Flat Dark Earth) Shotgun
- M32A1 ‘ LSPD’ (LSPD Blue) Rotary Grenade Launcher
User Interface and Experience
- Mission Editor added to main menu screen
Bug fixes:
AI:
- Fixed suspects sometimes being unable to surrender, move or shoot.
Animation:
- Fixed death animations sometimes playing at the wrong time for clients in multiplayer.
- Fixed being unable to see shield wielding clients’ pistols as host.
- Fixed sliding third person animations while flipping the magnifier.
- Fixed G18c magazine clipping through the gun at the end of the quick reload animation.
- Fixed taser cartridge leaving the taser during arrest/bash animations. (Ticket 2)
- Fixed clipping when changing scope magnification during canted aim on certain guns.
- Fixed stuttery SWAT AI grenade throw animation.
- Fixed M14S-16 fire selector not rotating properly when changing from single fire to full auto.
- Fixed RWTC-6.5, F90, ARWC and SCP9 trigger pull animations not playing correctly.
- Fixed teleporting pistol magazines during certain pistols’ reloading animations.
- Fixed pump action shotgun dry fire trigger pull animations not playing.
- Fixed misaligned backup iron sights when equipping the XE Sight on the MP5A3.
- Fixed 590m magazine leaving the gun during arrest animations.
- Fixed slight hand misalignment after changing magnification of the SDR optic.
- Fixed C2 detonator clipping in first person.
- Fixed hands clipping into optics during 870CQB empty reload first person animation.
Levels:
Station
- Fixed clipping during certain animations of NPCs in the holding cell.
- Fixed twitchy facial animations of certain NPCs.
- Fixed static mop.
- Fixed missing head.
- Fixed rifle magazines appearing in certain station NPCs’ shotguns.
- Fixed instances of necks clipping through the shirts of various station NPCs.
Narcos
- Fixed TV screen not breaking when shot.
Stolen Valor
- Fixed SWAT AI getting stuck on bathroom doors when ordered to slide.
No Good Deed
- Fixed certain windows not breaking when throwing grenades through them.
- Fixed being able to walk onto bumper car’s antenna.
All Gods Burn
- Fixed bandana LOD issues of bandana wearing suspects.
- Fixed necks clipping through the shirts of various suspects.
A New America
- Fixed curtain desync between clients and host.
- Fixed certain windows not breaking when throwing grenades through them.
- Fixed being able to climb onto an ammo box in the press conference room.
- Fixed certain suspects using voicelines from the 3 Letter Triad mission.
UI:
- Fixed being able to open the loadout menu/mission selection screen and the pause menu simultaneously.
Miscellaneous Fixes:
- Fixed G18c not changing magazine upon reloading.
- Fixed crash when pressing L1/LB when using a controller in the loadout menu while having the M32a1 launcher equipped.
- Fixed softlock when lockpicking a door while simultaneously activating night vision.
- Fixed 6.5×48 JHP ammo being weaker than intended.
- Fixed performance issues when firing shotguns at certain surface materials.
- Fixed mismatched skin tone between certain SWAT heads and arms.
- (PS5) Fixed being unable to unlock the ‘Eye of Providence’ achievement.
- (XBOX & PS5) Fixed being unable to unlock the ‘Nosce Te Ipsum’ achievement.
- (XBOX) Fixed rare crash when suspending the game while attempting to link an Epic account. (Ticket 2 here)
- (XBOX) (Possibly) fixed lobbies hosted on XBOX only having a single available slot for clients.
- (EGS) Fixed rare crash when loading into Neon Tomb.
There’s still a list of known issues, so expect VOID Interactive to release a follow-up patch soon.
Stay connected to MP1st and the latest news by following us on Bluesky, X, Facebook, TikTok, YouTube, and Google News.
Subscribe
0 Comments
Oldest


