The Division 2 Update 1.38 Released for TU15 Season 9 This May 12 (Update)

The Division 2 Update 1.38

Ubisoft has rolled out The Division 2 update 1.38 patch, and this is for Title Update 15 (TU15), which brings Season 9 “Hidden Alliance” into the fold! This is one big title update, with an overview of all the new stuff listed below in The Division 2 May 12 patch notes.

The Division 2 Update 1.38 Patch Notes | The Division 2 Tu15 Patch Notes | The Division 2 Season 9 Patch Notes | The Divison 2 May 12 Patch Notes:

Once the full patch notes are out, we’ll be sure to update the post, so sti tight and check this post from time to time.

Update: Here are the full patch notes:

Agents!

Title Update 15 is here, and we wanted to give you some information on the improvements and features that you can expect with it.

Season 9 “Hidden Alliance”

Title Update 15 marks the beginning of Season 9 “Hidden Alliance”. Hidden Alliance starts by showing the immediate consequences that followed the confrontation with Faye Lau at Camp White Oak.

Check out our dedicated article containing everything you need to know about what’s coming in “Hidden Alliance”.

Manhunt

Season 9 continues The Division narrative and Agents will be faced with a new target: Captain Lewis.

With Captain Lewis’ manhunt, you’ll have to take down 4 new targets: Major Castilla, Lieutenant Chang, Sergeant Daniels and Major Xander.

Expertise

We are introducing a brand-new progression feature, Expertise. This is a new way for agents to further improve the maximum performance of select weapons, gear sets, skill variants and more.

  • This feature is composed of two types of progression systems: the Expertise Level and the Proficiency Rank.
  • Each eligible item type has a Proficiency Rank, which can be increased either through Donations or Kill XP. Only when an item type reaches the highest Proficiency Rank possible, will the agent become Proficient with it and be able to increase the Grade of the individual items of that type. Every item type has the same amount of Proficiency Ranks.
  • Additionally, each agent has a unique Expertise Level, which increases as the Proficiency Ranks are gained in more item types
  • Expertise and Proficiency is account-wide

Changes based on the PTS feedback:

  • Lowered costs for Field Recon Data, SHD Calibration and Exotics Materials by half from level 11 up to level 20. Levels 1-10 and 21+ remain unchanged.
  • Reduced the materials requirements for all ranks of Gear pieces by another half. Now, Gear pieces will require two times less materials for upgrades to make it more consistent with the number of materials needed for Weapons and Skills upgrades.
  • Added “Donate All Junk” button into the main Expertise menu.

Types

  • Expertise Level: Agent level
  • Proficiency Rank: Item type level
  • Proficient: Reaching Max Proficiency Rank in an item type
  • Grade: Individual item level

Research Categories

  • Weapons
  • Gear brands
  • Gear sets
  • Named Items
  • Exotics
  • Skill Variants
  • Specialization Weapons

Check out our dedicated article containing everything you need to know about Expertise.

Countdown

Countdown is a new 8-player endgame mode for The Division 2. Two groups of four SHD agents are deployed into a power plant to prevent a lockdown. Racing against the clock, the agents must work together to secure the site and stabilize the power plant. Believing their mission is complete the agents prepare for extraction and are pursued by heavily armed and technologically advanced hostiles.

  • 8 players PvE
  • Timed mission
  • Various objectives
  • Randomized encounters and flow on a new unique map
  • New gear and weapon drops
  • Available through matchmaking

New Gear

With TU15 comes a booster shot of powerful new items to add to your collection or arsenal. All told, TU15 will be adding 3 new Exotics, 1 new Gear Set, 1 new gear brand, 2 new weapons for a total of 4 new named items.

Named Gear:

  • Closer — Chest
    • Talent Perfect Spotter: Amplifies total weapon and skill damage by 20% to pulsed enemies.
  • The Setup — Backpack
    • Talent Perfectly Opportunistic: Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 15% from all sources for 5s.
  • Heartbreaker — Gear Set:
    • 2 set: +15% Assault Rifle DMG & +15% LMG DMG
    • 3 set: +15% Weapon Handling
    • 4 set: Heartstopper
    • Headshots apply pulse 5s.
    • Weapon hits on pulsed enemies add and refreshes a stack of +1% bonus armour for and +1% damage to pulsed enemies for 5s. Max stack is 50.
    • 4+ Chest: Max stack is now 100.
    • 4+ Backpack: Stacks now supply +2% bonus armour
  • Uzina Getica — Gear Brand Set
    • 5.0% Armor
    • 10% Armor on Kill
    • 10% Hazard Protection

NEW WEAPONS

Exotic Weapons

  • Dread Edict — exotic variation of the SVD Marksman Rifle
    • Talent Full Stop: Shooting enemies builds stacks to a cap of 20. Headshots grant 2 stacks. Each stack grants 2% Weapon Damage and 5% Headshot Damage. On reload, clear all stacks, and gain 5% of your max Armor as temp armour for 10 seconds for each stack removed. Headshot kills with Dread Edict restore all bullets in the magazine. This does not count as a reload.
  • Catharsis — exotic mask
    • Talent Vicious Cycle: Taking damage builds stacks to a cap of 30. Each stack grants 1% Weapon Damage. Taking damage at max stacks triggers a purge, removing all stacks and Status Effects and then dropping a healing cloud which restores 5% of Max Armor for 10s to all allies in the cloud.
  • Bluescreen — exotic variation of the Stoner LMG
    • Talent Disruptor Rounds: Shooting an enemy marks them and adds a stack to the agent up to a count of 50. Shooting a marked enemy refreshes the mark and adds stacks to the agent. When you deploy a non-shield skill, remove all stacks on agent and all marked targets trigger an effect.
    • 1 -10 Stacks – Pulse marked targets for 5 seconds
    • 11 – 25 Stacks – Pulse and Disrupt marked targets for 5 seconds.
    • 26 – 49 Stacks – Pulse, Disrupt, and Disorient marked targets for 5 seconds.
    • 50 Stacks – Pulse, Disrupt, and Disorient marked targets and all hostiles within 10 meters of the marked targets for 5 seconds. This effect will trigger immediately if any marked enemy is killed.

Named Weapons:

  • Dare — LMG HK GR9
    • Talent Perfect Flatline: Amplifies weapon damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit.
  • Kingbreaker — TKB-408 Assault Rifle
    • Talent Perfect Flatline: Amplifies weapon damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit.

Balance Adjustments

Adjustments have been made to the functioning of various talents in order to curtail undesirable behaviours and imbalance.

Overview

Modifications to shield skill behaviours

  • Shields now take significantly more damage in PvP.
  • Shields now irresistibly disorient their user when broken.

Excluded shields from the In-Sync Talent

  • In-Sync and Perfectly In-Sync no longer trigger from shield skills.
  • The text of these talents has been updated.

Updated Intimidate and Perfect Intimidate Talents

  • New Behaviour: While you have bonus armour, gain 1 stack each second up to a max of 7. Each stack increases total weapon damage by 5% to enemies within 10m.
  • All stacks are lost when you have no bonus armour.
  • Perfect Version: Increase max stacks to 8
  • PvP: 4% weapon damage per stack instead of 5

Design Notes

Shield skills have been unbalanced for quite some time and have grown to be a dominant build tactic in both PvE and PvP. Combined with In-Sync, shields provide an unparalleled, no-downsides DPS boost.

In addition, Intimidate when combined with various methods of gaining short-term bonus armour. This made it deeply unfair in ambush situations in PvP and led to an undesirable PvE meta as well. As such, Intimidate now requires a slow build-up before reaching maximum effectiveness.

Gameplay Adjustments

  • Added a disorienting effect to players when their shield breaks
  • Updated Intimidate and Perfect Intimidate so that there is a ramp-up to their effectiveness
  • Omit shields from the effects of the In-Sync talent
  • Increased the PvP damage to shield
  • Repair Traps now heal allies for the proper amount

Season Pass

The optional Season Pass is available for 1000 Premium Credits ($10 or your regional equivalent) in the in-game store, granting additional cosmetics and opportunities for season gear as you progress.

Apparel Events

Fairview Apparel Event

The Fairview Apparel Event will feature 27 new apparel items to gather, collect, and use to deck out your agent, starting on May 24th. This event is open to all Warlords of New York owners who have completed the New York campaign. Rewards and progress are automatically enabled at the start of the event.

Street Activation Event

The Street Activation Apparel Event will feature 27 new apparel items to gather, collect, and use to deck out your agent, starting on July 5th.

That’s it for this major patch. Stay tuned here at MP1st  for more!

Source: Ubisoft

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