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Continuing the massive Call of Duty: WWII info leak which was mined in the PC COD: WWII beta files, Reddit user rTwGNaywaoaLh is at it again, and this time, he listed out the Call of Duty: WWII Basic Training list, Headquarters social space features, game modes, ranked play and more.
Same as before, due to the files being obtained in the PC beta files, and Sledgehammer themselves saying that some info are inaccurate, don’t take everything as 100 percent confirmation. Some things might have already changed, got taken out, or even renamed.
With that said, it’s still an awesome read for those looking forward to Call of Duty: WWII.
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[tps_title]Basic Training[/tps_title]
In the WWII Beta we were allowed access to 14 of the seemingly 37 Basic Trainings that will be available in the Full Build. Below is a list of all Basic Trainings and a Description of each. These were extremely messy in the game source, so expect errors.
Hustle
Reload faster and while sprinting.
Gunslinger
Fire guns while sprinting and diving.
Energetic
Sprint again sooner, and no damage from falling.
Inconspicuous
?
Scoped
?
Duelist
Take two attachments on Secondary Weapon.
Rifleman
Take two Primary Weapons, and swap weapons faster.
Primed
?
Forage
Resupply bullets from killed enemies, and swap weapons faster.
Ordnance
Cheaper scorestreaks, and ability to re-roll your own Care Packages.
Requisitions
Scorestreaks do not reset on death, but cost more and can only be earned once.
Serrated
?
Concussed
Take a British N° 69 as a Tactical and an extra piece of Lethal equipment.
Hunker
?
Launched
Take Launcher as Secondary, and resupply it from enemies killed without explosives.
Bang
Take an extra Tactical and a Mk 2 Fragmentation as a Lethal.
Undercover
?
Lookout
Enemy targets appear from further away, and increased mini-map coverage.
Instincts
Warning when targeted off-screen, and detect enemy explosive equipment.
Espionage
Enemy Scorestreaks and enemies you damage appear on mini-map.
Cartographer
Radar ping at the start of each life that reveals nearby enemies. Sprint for longer distances.
?
Hidden from player-controlled Streaks.
Encampment
Bouncing Betty as Lethal Equipment. Choice of Tactical Equipment.
Flanker
Delays enemy pressure-triggered explosives (like Bouncing Betties).
Klutz
Increased explosive weapons damage. Take less explosive damage.
Knockout
Increased melee damage (always a one-hit kill). Melee faster.
Loaded
Extra magazines. Reload weapons faster.
Gassed
Two Tabun Gas grenades as Tactical Equipment. Choice of Lethal Equipment.
Grenadier
Extra piece of equipment.
Note: This Basic Training has a Developer Comment next to it indicating that this is a temporary description.
Raze
Deeper bullet penetration. Increased fire rate of bullet weapons.
Resolve
Longer breath hold for steady sniper shots.
Note: This Basic Training has a Developer Comment next to it indicating that this is a temporary description.
Retaliate
When damaged, move and aim down sights significantly faster. Slower health regeneration.
Saboteur
Capture objectives faster. Build walls and MGs faster in War. Assists gives same score/XP as kills.
Shaker
Swap weapons faster.
Note: This Basic Training has a Developer Comment next to it indicating that this is a temporary description.
Smoked
Extra piece of Lethal Equipment. M18 Smoke Grenade as a Tactical Equipment.
Steady
Immune to Shell Shock and tactical equipment. Sprint for longer distances.
Versatile
Increased hip-fire accuracy. Move faster while aiming down sights.