Paragon Update Introduces a New Army, Phoenix Skins & More

Paragon‘s latest patch v.44.3 is rolling out today, implementing new Phoenix Skins, a new army and more.

In addition to this, the “Pre-Winterfest Epic Mega Sale” has been brought back to celebrate the holiday season. 30% off all banners, emotes and skins between November 20 and November 27.

For the patch highlights, see below:

MONOLITH & GAMEPLAY SYSTEMS

Minions are rebuilt from the ground up: a new appearance has arrived to match their gameplay changes. Powered by Agora itself, Minions will shed pieces of their armor during the fight, ultimately exposing their weak core for you to take the kill.

– Recommended lane positions by role have been updated to coincide with the balance and UI changes.

– Fangtooth lane is now recommended to be a 2v2 Carry/Support vs. Carry/Support matchup.

– Prime Guardian lane is now recommended to be a 1v1 Solo vs. Solo matchup.

– Mid and Jungle roles remain unchanged.

– Free look camera feature has been added.

– Players can activate to rotate the camera around their Hero.

– Default key binding is Left Alt.

– New Health Regen (Aqua) Buff added:

– Replaces the Gold Camp in the Solo lane.

– Initial spawn at 3:00, respawns at every 2:00 interval in same manner as River Buffs and Gold Buff.

– Killing the Aqua Buff grants an orb which increases Health Regen by 15 for 15s.

Economy

– Gold Drip

– Reduced passive Gold Drip per minute from 360 to 240.

– Increased amount of Gold shared when a teammate gets a last hit from 40% to 50%.

– Minions will now grant a portion of their Gold Bounty to nearby Heroes if they die to something other than a Hero.

– Heroes will receive the following:

– 1 Hero = 60% of Last Hit Gold

– 2 Heroes = 60% of Last Hit Gold

– 3 Heroes = 40% of Last Hit Gold

– 4 Heroes = 30% of Last Hit Gold

– 5 Heroes = 24% of Last Hit Gold

Example:

– Using a 100 Gold last hit as an example, here’s the new full breakdown of the updated Gold rewards:

– 1 Hero

– Last Hit: 100

– No Last Hit: 60

– 2 Heroes

– Last Hit (killer): 100

– Last Hit (assister): 50

– Last Hit Total: 150

– No Last Hit (per Hero): 60

– No Last Hit Total: 120

– 3 Heroes

– Last Hit (killer): 100

– Last Hit (2 assisting Heroes each get): 25

– Last Hit Total: 150

– No Last Hit (per Hero): 40

– No Last Hit Total: 120

– 4 Heroes

– Last Hit (killer): 100

– Last Hit (3 assisting Heroes each get): 16.67

– Last Hit Total: 150

– No Last Hit (per Hero): 30

– No Last Hit Total: 120

– 5 Heroes

– Last Hit (killer): 100

– Last Hit (4 assisting Heroes each get): 12.5

– Last Hit Total: 150

-No Last Hit (per Hero): 24

– No Last Hit Total: 120

– Increased Death Streak Gold Bounty reduction from 0/-68/-85/-85/-102 to 0/-80/-100/-100/-120 (these are cumulative).

– Adjusted Hero XP bounties, reducing them at early levels but increasing towards mid and late game. Hero XP bounties are based on the level of the Hero which died.

– Old: 55/67/79/90/102/135/149/162/175/182/221/228/236/244/252/298/308/319/329/341

– New: 39/51/65/80/97/115/134/154/176/192/210/227/246/265/285/307/329/353/378/404

– Combat and Movement Slow Penalties

– Reduced strafe penalty from 30% to 15%.

– Reduced backpedal penalty from 20% to 15%.

– Reduced ranged combat penalty from 40% to 25%.

– Reduced melee miss combat slow penalty from 10% to 5%.

– Reduced melee hit combat slow penalty from 30% to 20%.

– Increased duration of Ranged combat penalties from 80% of attack cycle to 100% of attack cycle. These penalty durations are clamped at a minimum duration of .7s and maximum duration of 1.0s.

– Increased duration of Melee hit combat penalties from 65% of attack cycle to 100% of attack cycle. These penalty durations are clamped at a minimum duration of .6 seconds and maximum duration of 1.0 second.

Fangtooth

– Adjusted Health from 4000 (+320) to 2900 (+400).

– Adjusted Basic Defense from 65 (+0) to 40 (+3).

– Increased initial spawn time from 2:00 to 5:00.

Prime Guardian

– Adjusted Health from 5980 (+373) to 3800 (+400).

– Adjusted Basic Defense from 65 (+0) to 40 (+3).

– Increased Ability Defense from 35 (+0) to 60 (+0).

– Reduced Homing Projectile Base Damage from 95 to 85.

– Increased Knockback Base Damage from 150 to 350.

– Increased Slow Cone Base Damage from 200 to 300.

– Increased Prime Helix Gold Bounty from 816 to 900.

Structures

– Reduced early game bonus defense duration from 7 minutes to 5 minutes.

– Reduced early game bonus defense from 150 to 120.

– Increased Tower defense penetration from 50% to 75%.

– Increased Tier 1 Tower Damage from 182 to 200.

– Increased Tier 2 Tower Health from 2500 to 2800.

– Increased Inhibitor Basic Defense from 65 to 80.

– Updated economy rewards for structures.

– Increased structure kill gold bounty for nearby Heroes from 204 to 300.

– Reduced Tier 1 Tower Gold Bounty global payout from 224 to 200.

– Reduced Tier 2 Tower Gold Bounty global payout from 292 to 200.

– Reduced Inhibitor Gold Bounty global payout from 292 to 200.

Jungle

– Increased Large Jungle Minion Health from 980 to 1100.

– Increased Green Buff Minion Health from 1500 to 1550.

– Increased Black Buff Minion Health from 1500 to 1550.

– Reduced initial spawn time of Green and Black buff camps from 1:30s to 1:20s.

– Updated economy rewards for jungle camps.

– Increased Large Jungle Minion XP from 42 to 52.

– Increased Large Jungle Minion Gold Bounty from 150 to 215

– Increased Small Jungle Minion XP from 15 to 20.

– Increased Small Jungle Minion Gold Bounty from 50 to 75.

– Increased Green Buff Minion XP from 45 to 55.

– Increased Green Buff Minion Gold Bounty from 200 to 250.

– Increased Black Buff Minion XP from 45 to 55.

– Increased Black Buff Minion Gold Bounty from 200 to 250.

– Increased Gold Buff Minion Gold Bounty from 225 to 300.

– Increased effectiveness of Hunters Sight buff.

– Increased Melee slow magnitude from 15% to 20%.

-Increased Ranged slow magnitude from 5% to 15%.

Lane Minions

– Increased the amount of time before Minions are added to the waves.

– Minions will now be added on the 30th, 44th, and 60th waves, previously was on the 22nd, 38th, and 58th waves.

– Reduced Minion Movement Speed from 700 to 660.

– Reduced Super Minion Health from 1200 to 1100.

– Reduced Siege Minion Damage vs Heroes from 75% to 20%.

– Adjusted Melee Minion Ability Defense from 42 (+1) to 30 (+2).

– Adjusted Ranged Minion Ability Defense from 42 (+1) to 30 (+2).

– Updated economy rewards for lane Minions.

– Increased Melee Minion Gold Bounty from 68 to 75.

– Increased Ranged Minion Gold Bounty from 95 to 105.

– Increased Siege Minion Gold Bounty from 115 to 125.

– Increased Super Minion Gold Bounty from 0 to 20.

– Increased Super Minion XP Bounty from 0 to 10.

Knockups

– All knockups have had their height reduced and made consistent across the board.

– Knockups are now always accompanied by a Stun that persists beyond the Knockup duration.

Respawn Times

– Increased base Respawn Time from 7s to 10s.

Bots

– Updated Carry lane to Fangtooth side & Offlaner to Prime Guardian side to reflect new recommended lane positions by role.

– Bots now respect players’ lobby-picked position preference.

– Bots can now place Wards in a few more spots.

Hero Unlocks

– Adjusted the levels in which Heroes unlock. There are now 4 tiers at Levels 3, 5, 10, and 15.

Polish and Bug Fixing

– Shield of Zechin (Green Buff) now correctly displays a single entry on player’s HUD after killing it.

– Shield of Zechin (Green Buff) now listed as “Shield of Zechin” (previously “Jungle Buff”) for consistency in the Recent Damage death log

– Renamed the Orange River Buff from “Echo Orb” to “Stinging Orb”.

– Fixed an issue that was causing Spell Shields to block the DOT damage from the Stinging Orb buff.

– Fixed an issue where Hunter’s Sight (Black Buff) wasn’t slowing for correct speeds based on whether the damage dealer was Melee or Ranged.

– Fangtooth’s Bite and Breath abilities now have names so that they correctly show up on status effects.

– Fixed an issue that sometimes allowed players to recall in the Shadowplane after gaining a Shadowplane Orb.

– River Buffs no longer play a coins audio cue since they do not award Gold.

– Various minor map collision fixes and improvements.

For the full (even more extensive!) list of patch notes, click here.

What do you think of Paragon‘s latest patch? Are you looking forward to getting a holiday season bargain? Let us know below.

In other news, it seems that Call of Duty: WWII Supply Drops will soon contain weaponsRainbow Six Siege White Noise Operators have been revealed, and Borderlands developer Gearbox was sent a vicious death threat.

Source: Epic Game

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