[Updated] List of Tentative Weapon Tweaks Planned for Next Battlefield 3 Patch – 2nd Edition

Update 3: Read here for a list of tentative weapon attachment accuracy plots planned for the next battlefield 3 patch.

Update 2: Added further details for various weapon attachments.

Update 1: DICE has recently released a Full List of Confirmed Fixes and Tweaks Coming to Battlefield 3 in the Next Big Patch, so make sure to check that out to see what other changes will be made to the game in general.

Last week we posted volume 1 of the upcoming weapon tweaks that will tentatively be making it into the next Battlefield 3 patch. Today, a number of new files provided by Battlefield 3 Senior Gameplay Designer, Alan Kertz, have been analyzed over at the Symthic Forums, giving a fresh snapshot of what DICE is currently looking at for weapon tweaks. An in-depth look at bipod tweaks have also been added.

Note: we’ve made a few minor corrections as well.

Make sure to check out Alan Kertz’s response to the inititial notes (including additional patch details). Remember to leave your feedback in the comments below and stay tuned for further updates!

Legend:

Current value -> Value of first planned files -> Value of current planned files.
If theres only 2 values, it means that there weren’t any changes in the last files.

(+) = A statistical increase in relation to current value.
[-] = A statistical decrease in relation to current value.

1. Damage changes

Assault Rifles:
All assault rifles except G3A1

  • Min damage 17 -> 18.4 (+)

G3A1

  • Min Damage 20 -> 22 (+)
  • Max damage 30 -> 34 (+)

Carbines
SCAR-H

  • Min Damage 17 -> 20 (+)

LMGs
M60 & M240B

  • Max damage 30 -> 34 (+)
  • Min damage 20 -> 22 (+)

PKP

  • Min damage 20 -> 22 (+)

M249, M27IAR, RPK-74M

  • Min damage 17 -> 18.4 (+)

Sniper rifles
All sniper rifles:

  • Upper chest damage multiplier 1 -> 1.25 (+)
  • Note that all the bolt-action sniper rifles will now 1hit kill to the upper chest and head under distances of 15 meters

M98B

  • Max damage 95 -> 80 -> 95
  • Dropoff start dist. 20 -> 15 [-]
  • Dropoff end dist. 75 -> 120 -> 150 (+)

All other bolt-action sniper rifles

  • Max damage 75 -> 80 (+)
  • Min damage 55 -> 59 -> 50 [-]
  • Dropoff start dist. 20 -> 15 -> 20
  • Dropoff end dist. 75 -> 100 -> 80 (+)

All semiautomatic sniper rifles except SKS:

  • Min damage: 34 -> 37.5 (+)
  • Dropoff start distance 12 -> 15 (+)

SKS

  • Dropoff end distance 50 -> 60 (+)
  • Max damage 34 -> 34 -> 43 (+)

Shotguns
12g Slug (Auto & Semiauto)

  • Max damage 50 -> 75 (+)
  • Min damage 34 -> 37.5 (+)
  • Dropoff start dist. 8 -> 15 (+)
  • Dropoff end dist. 40 -> 50 (+)
  • Upper chest damage multiplier 1.0 -> 1.25 (+)

12g Slug (Pump-action)

  • Min damage 34 -> 37.5 -> 40 (+)
  • Dropoff start dist. 8 -> 15 (+)
  • Dropoff end dist. 40 -> 50 (+)
  • Upper chest damage multiplier 1.0 -> 1.25 (+)

12g Frag (Auto & Semiauto)

  • Min direct damage 10 -> 5 [-]
  • Blast damage 30 -> 30 -> 25 [-]

12g Frag (Pump-action)

  • Max direct hit damage 60 -> 67 -> 37.5 [-]
  • Blast damage 30 -> 40 -> 25 [-]
  • Bullet drop 12m/s² -> 15m/s² [-]

12g Buckshot

  • Max damage 20 -> 12.5 -> 16 [-]
  • Dropoff start dist. 4 -> 8 (+)
  • Dropoff end dist. 25 -> 30 -> 25

12g Flechette

  • Max damage 14.3 -> 11.2 -> 12.5 [-]
  • Min damage 8.4 -> 8 -> 8.4
  • Dropoff start dist. 12 -> 15 -> 14 (+)
  • Dropoff end dist. 25 -> 30 (+)

PDWs
P90 & MP7

  • Min damage 10 -> 11 -> 11.2 (+)
  • Drop-off end dist. 50 -> 40 -> 46 [-]
  • Drop-off start dist. 15 -> 15 -> 12 [-]

PP2000

  • Min damage 10 -> 12.5 (+)

PDW-R

  • Min damage 12.5 -> 14.3 (+)
  • Drop-off start dist. 8 -> 4 [-]
  • Drop-off end dist. 50 -> 30 [-]

AS VAL

  • Min damage 16.7 -> 18.4 (+)
  • Drop-off start dist. 8 -> 4 -> 6 [-]
  • Drop-off end dist. 50 -> 40 [-]

PP-19

  • Min damage 9.1 -> 12.5 (+)
  • Max damage ?
  • Drop-off end dist. 50 -> 40 [-]

UMP-45

  • Min damage 12.5 -> 13.75 (+)

Pistols
G18

  • Drop-off start dist. 12 -> 8 [-]
  • Drop-off end dist 50 -> 50 -> 40 [-]

.44 Magnum

  • It also gets the new 1.25x upper chest damage multiplier (+)

MP412 Rex

  • Min damage 25 -> 28 (+)

2. Attachments

Fore grip
Full “beta” list of changes.
Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.
It also increases the minimum spread 20% ~ 50% depending on stance and weapon.

Suppressor
Full “beta” list of changes.
Suppressors will not reduce the damage anymore.
Now it will reduce the distance where damage starts/stops to drop off instead.
For most weapons it will decrease the min spread by 25% instead of 50%
Although looks like M60 will still have the same 50% effect.

Heavy barrel
Full “beta” list of changes.
For most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon.
Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.

It doesn’t make AN94 100% accurate anymore while aiming down the sight.
Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94
G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%

For few weapons it also makes Spread increase per shot 10% higher.
Edit: which was a bug and has been removed, no spread increase increase anymore.

It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.

Flash suppressor
Full “beta” list of changes.
Will decrease recoil by 17 ~ 25% depending on weapon.
For most weapons it increases hip min spread by 20~25% but some weapons don’t have any hip accuracy penalty.

Extended magazine
There seems to be extended magazine for AS VAL which didn’t exist before.
With ext mag it will have 30 bullets in a mag instead of 20

Bipod
Full “beta” list of changes.
Symthic thanks Aenonar for helping.

Laser sight
Full “beta” list of changes.

3. Accuracy changes

Assault rifles
AEK971

  • ADS Min Spread, Not moving 0.2 -> 0.4 -> 0.3 [-]
  • Recoil right 0.5 -> 0.3 (+)

AK74M

  • Recoil up 0.3 -> 0.28 (+)
  • FirstSRecoilMul 2 -> 1.5 (+)

AN94

  • Recoil up 0.45 -> 0.3 (+)
  • FirstSRecoilMul 1.5 -> 2 -> 1.5 [-]

F2000

  • Recoil up 0.3 -> 0.26 (+)

FAMAS

  • Recoil left 0.6 -> 0.35 (+)
  • Recoil right 0.6 -> 0.5 -> 0.6
  • Recoil decrease 15 -> 18 [-]
  • FirstSRecoilMul 2 -> 2.6 [-]

G3A1

  • Recoil up 0.55 -> 0.45 (+)
  • FirstSRecoilMul 1.2 -> 1.8 -> 1.4 [-]

L85A2

  • Recoil left 0.4 -> 0.3 (+)
  • Recoil decrease 22 -> 18 [-]
  • Min spread, ADS, not moving 0.4 -> 0.2 (+)

M416

  • FirstSRecoilMul 2.0 -> 2.4 -> 2.0

Carbines
AKS74u

  • Recoil up 0.3 -> 0.28 (+)
  • FirstSRecoilMul 2.0 -> 2.2 -> 1.5 (+)

HK53

  • Recoil up 0.3 -> 0.28 (+)
  • Recoil left 0.3 -> 0.2 (+)
  • Recoil right 0.5 -> 0.35 (+)
  • Recoil decrease 22 -> 18 [-]

SCAR-H

  • Recoil decrease 15 -> 13 [-]

SG553

  • Recoil up 0.3 -> 0.25 (+)
  • FirstSRecoilMul 2.5 -> 2.2 (+)

QBZ-95B

  • Recoil left 0.5 -> 0.335 (+)
  • Recoil right 0.5 -> 0.335 (+)
  • Recoil decrease 22 -> 18 [-]
  • Min spread, ADS, not moving 0.4 -> 0.5 [-]

LMGs
M240

  • FirstSRecoilMul 1 -> 1.7 [-]

M249

  • FirstSRecoilMul 1 -> 2.2 [-]
  • Recoil decrease 15 -> 12 [-]

M60

  • FirstSRecoilMul 2 -> 1.5 (+)

MG36

  • Recoil decrease 15 -> 13 [-]
  • FirstSRecoilMul 1 -> 1.8 [-]

PKP

  • Recoil up 0.75 -> 0.65 (+)
  • Recoil decrease 7 -> 13 (+)
  • FirstSRecoilMul 1 -> 1.5 [-]
  • Max spread, ADS, not moving 1 -> 3 [-]

Type88

  • Recoil left 0.4 -> 0.3 (+)
  • Recoil right 0.4 -> 0.3 (+)
  • Recoil decrease 15 -> 12 [-]
  • FirstSRecoilMul 1.34 -> 1.5 [-]

RPK

  • Recoil decrease 15 -> 13 [-]
  • FirstSRecoilMul 2 -> 1.8 (+)
  • Recoil up 0.35 -> 0.35 -> 0.3 (+)

QBB-95

  • Recoil up 0.45 -> 0.37 (+)
  • Recoil left 0.1 -> 0.4 -> 0.3 [-]
  • Recoil right 0.3 -> 0.4 -> 0.2 (+)
  • FirstSRecoilMul 1 -> 2 [-]
  • Recoil decrease 15 -> 13 (+)

PDWs
AS VAL

  • Recoil left 0.2 -> 0.25 -> 0.2
  • Recoil right 0.3 -> 0.45 -> 0.3
  • Recoil up 0.3 -> 0.4 [-]
  • Recoil decrease 22 -> 18 [-]
  • FirstSRecoiMul 2.0 -> 2.0 -> 0.5 [-]
  • Spread Min Angle, ADS, Moving 1.0 -> 1.5 [-]

PDW-R

  • Recoil decrease 22 -> 18 (+)
  • FirstSRecoilMul 2.5 -> 2 (+)
  • Min spread, ADS, not moving 0.4 -> 0.5 -> 0.4
  • Min spread, ADS, moving 0.6 -> 0.8 -> 0.6
  • Min spread, HIP, not moving
  • ^ Standing 1.5 -> 2 -> 1.5
  • ^ Crouching 1 -> 1.5 -> 1
  • ^ Prone 0.75 -> 1 [-]
  • Min spread, HIP, moving
  • ^ Standing 2 -> 2.5 -> 2
  • ^ Crouching 1.5 -> 2 -> 1.5
  • ^ Prone 1.25 -> 1.5 [-]

MP7

  • FirstSRecoilMul 2.5 -> 2 (+)
  • Min spread, HIP, not moving, standing 1 -> 1.2 -> 1
  • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1 [-]
  • Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 -> 1.25

P90

  • FirstSRecoilMul 2.5 -> 2 (+)
  • Min spread, HIP, not moving, standing 1 -> 1.2 -> 1
  • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1 [-]
  • Min spread, HIP,moving, prone & crouching 1.25 -> 1.5 -> 1.25

PP-19

  • Recoil decrease 25 -> 20 [-]
  • FirstSRecoilMul 2.5 -> 2 (+)
  • Min spread, HIP, not moving, standing 1 -> 1.2 -> 1
  • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1 [-]
  • Min spread, HIP, moving, prone & crouching 1.25 -> 1.5 -> 1.25
  • Recoil up 0.18 -> 0.18 -> 0.2 [-]
  • Recoil left 0.4 -> 0.4 -> 0.3 (+)
  • Recoil right 0.4 -> 0.4 -> 0.3 (+)

PP2000

  • Min spread, HIP, not moving, standing 1 -> 1.2 -> 1
  • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1 [-]
  • Min spread, HIP, moving, prone & crouching 1.25 -> 1.5 -> 1.25

UMP45

  • Min spread, HIP, not moving, standing 1 -> 1.2 -> 1
  • Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2 -> 1 [-]
  • Min spread, HIP, moving, prone & crouching 1.25 -> 1.5 -> 1.25
  • Spread Inc per shot, crouching & prone 0.1 -> 0.1 -> 0.06 (+)

Pistols

G18

  • Recoil up 0.7 -> 0.5 -> 0.7 [-]
  • Recoil decrease 30 -> 30 -> 20 [-]

M9

  • Recoil decrease 15 -> 30 (+)
  • Recoil decrease 30 -> 30 -> 20 [-]

M93R

  • Recoil up 0.5 -> 0.4 -> 0.5
  • Recoil left 0.4 -> 0.2 (+)
  • Recoil right 0.4 -> 0.2 (+)
  • FirstSRecoilMul 2.5 -> 2 (+)

.44 Magnum

  • Spread increase 0.6 -> 0.3 (+)

M1911

  • Recoil right (standing) 0.3 -> 0.3 -> 0.1 (+)
  • Recoi left (standing) 0 -> 0 -> 0.1 [-]
  • Recoil decrease 7 -> 7 -> 20 (+)

MP443

  • Recoil decrease 15 -> 15 -> 20 (+)
Make sure to follow MP1st on Twitter and Facebook for more Battlefield 3 updates!

Source: Symthic Forums

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