Ex-Days Gone Director Stands by Bend Studio After Live Service Project Cancellation; Claims “Devs Have No Choice”
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While Sony is mainly known for developing some of the best first-party titles and franchises, the studio has recently been focusing on developing live service projects, which have proven to be a disaster. For instance, the live service title Concord performed poorly, selling only around 25,000 copies across PS5 and PC, with its servers shutting down after just two weeks.
Recently, it was also reported that Sony had canceled two of its live service projects. One was a God of War title, and the other was reported to be a Days Gone live service project. Following the cancellation, the former Days Gone creator backed the studio, stating that sometimes developers have no choice.
Former Days Gone Director Stands With Bend Studio

Soon after the project’s cancellation, John Garvin, the director of Days Gone, talked on X (formerly Twitter) about the need for empathy, as many developers and their families suffer greatly after a project’s cancellation. “No matter what you think about GAAS or Sony’s first party direction, this is a time for empathy… people’s lives are affected by decisions like this … devs, their families, their careers… I hope for the best,” states Gavin.
He further discussed how it hurts even more when developers have no choice. When a fan said that the gaming community wasn’t on-board GaaS (Games as a Service) titles even then. Gavin replies, True … doesn’t make it suck less for the devs who have no choice.”
It’s great to see the former director of Days Gone still standing side by side with the Bend Studio. This has also sparked many discussions about whether the studio would finally be given the green light to work on the sequel to Days Gone after the recent cancellation.
In other news, Sony appears committed to developing more live-service games while continuing to prioritize story-driven titles. However, we wouldn’t be surprised if this changed a bit given how massive of a flop Concord was and how much Sony spent to develop it..
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I can’t stand the guy that created Days Gone. He’s an absolute tool and must have been a nightmare to work with, but you do have to wonder wtf Sony is doing when it wouldn’t greenlight a Days Gone sequel, but thought it was good enough to become a live service. Seriously, what are these suits in this industry even doing anymore? The game was just okay, but clearly popular. I can’t imagine the reaction by consumers with it not getting a proper single player sequel, but them trying to force another live service disaster onto a customer base that’s made it crystal clear it doesn’t want them.