Rainbow Six Siege Update 1.81 Fires Out, Here’s the Changes in Y4S4.3

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While PC players got it yesterday, the big Rainbow Six Siege Y4S4.3 (Year 4 Season 4.3) patch is now out for consoles  as well. Console gamers will see the Rainbow Six Siege update today as Rainbow Six Siege update 1.81, as a a patch for the shooter was released last week.

Rainbow Six Siege update 1.81 patch notes (Y4S4.3):



  • ADS time increased for all weapons.

  • Assault rifles: from 0.30s to 0.40s

  • DMRs: from 0.30s up to 0.40s

  • SMGs: from 0.20s up to 0.30s

  • LMGs: from 0.40s up to 0.45s

  • Pistol: 0.10s up to 0.20s

  • SMG in secondary slots: 0.10s up to 0.275s*

  • Shotguns: 0.20s up to 0.25s

*(Modified based on feedback from Test Server)


We support great beards and more decision-making.

  • ADS penalization will only apply when Blackbeard’s Gun Shield is equipped.

  • Weapons without the Gun Shield will maintain the same ADS timings as any other AR.

  • Weapons with the Gun Shield will retain the same ADS timings from before.

  • The Angled Grip will affect the SCAR with and without the Gun Shield equipped.


Echo forgot to activate 2SV.

  • Echo can now be called by Dokkaebi.

  • Echo now drops a phone when killed with Dokkaebi present.

  • When hacked, access to the Yokai cameras is also granted for Attackers.

  • Yokai now has lights that show only when NOT cloaked, and Yokai drone lights will change to reflect it is hacked.


A little more princess, a little less Nerferella.

  • Reduced recoil on Scorpion Evo3 for the first 16 shots, any proceeding shots will retain previous recoil pattern.


The juice is loose.

  • Increased Finka’s Spear .308 damage to 42 (up from 38).


Wamai giving Jager a run for his money.

  • Reduced Jager’s 416-C damage to 38 (down from 43).


Maestro joins the No-ACOG club.

  • ACOG removed from Maestro’s ALDA.


New and improved Candelas! Great for flashing enemies and not just your team!

  • Candela’s now have a new outline that is visible only to Ying.

  • Improved distribution of Cluster Flashes to make the flash more reliable.

  • Number of pellets per Candela increased to 7 (up from 6) – (1 at floor level, 3 at around hip level and 3 at head level).

  • Pellets detonation time reduced to 0.3s (from 1s on throw and 2.5s on deploy).

  • Pellets that bounce on environmental props maintain their velocity instead of falling and detonating on the floor.

  • Candela explosion minor VFX improvements.


  • Increased FMG9 damage to 34 (up from 30) for Nokk and Smoke.



  • FIXED – Attachers can sometimes go through barricaded windows while attempting to hotbreach without detonating the breaching charge.

  • FIXED – Crashing if Lesion is pushed back by an airjab while trying to pull out a GU mine at the same time.


  • FIXED – Jackal can’t scan footsteps while within the warning area of a Mute jammer. He can now scan footsteps while in the warning area – making it more in alignment with all other Operator gadgets and abilities that can be used while still in the warning area of a jammer.

  • FIXED – A rolling Candela that stops on a staircase will slide downstairs before detonating. Candelas will now stop and stay in place where they activated, even on stairs or uneven surfaces.

  • FIXED – Glaz’s Holographic Sight has a larger and thicker red reticle than other Russian Holographic Sights.FIXED –

  • FIXED – After being affected by Thatcher’s EMP, Yokai’s blue lights remain dark even when being operated.

  • FIXED – Castle’s Nail Gun remains present and clips while deploying his Armor Panels.


  • FIXED – Invisible collision at the skylight of EXT Roof Top of Kafe for sticky deployable gadgets.

  • FIXED – Wall studs are not destroyed when a reinforced wall is first broken by Maverick and then shot by Zofia’s impact grenade.


  • FIXED – Thunt matches count towards the “Match Win Streak” Battle Pass Challenge.FIXED – Battle Pass progression does not update properly on end-match screen, but shows correct progression in the main BP HUD.

  • FIXED – Various minor HUD and menu visual issues.

  • FIXED – Various minor shop and cosmetic visual issues.

  • FIXED – If a player mutes a teammate, they can still hear muted teammates after switching sides, even though the HUD indicates they are muted.

  • FIXED – In Caster or support mode, Nomad’s warheads pops in her hand while switching/reloading.

  • FIXED – Bandit’s shockwire gadget appears offset when he holds it in his hands.

  • FIXED – Incorrect animation for Ballistic Shield ops when being pushed back.

  • FIXED – Zofia’s KS79 Lifeline grenade launcher’s ammo faces the wrong side.

  • FIXED – Swapping weapons while vaulting will cause the operators arm to appear broken from a 3rd person POV.

  • FIXED – Weapons don’t sway back and forth while in rappel and moving L/R.

  • FIXED – Operators can appear to be floating over a shield from 3rd person POV if they vault over a shield twice.

If Ubisoft once again sneaks out a game update later in the week or not, we’ll be sure to let our readers know.

Source: Reddit