[summaraize]
The second season of The First Descendant is here! Players can now download The First Descendant update 1.35 on last-gen consoles, and update version 1.035 on PS5 and Xbox Series X|S. This brings Season 2: Void Chaser into the game, which includes new Descendants in Keelan and Ultimate Sharen, the Void Vessel operation, and so much more.
As with every major patch for the game, this houses a ton of information. Given that cosmetics are the least important item in the entire lot, the Season 2 Battle Pass information is provided as a link out, as we’ve prioritized putting the new gameplay content and changes before it.
The First Descendant Update 1.35 for Season 2 Delivers a Load of New Content

New Episode: Void Chaser
– An unknown ship has been found abandoned at the Void Abyss where radars could not penetrate. Severely mutated Colossi were also detected to be on the move.
– “Void Chaser,” the new episode of Season 2, adds a new main quest and various content related to the Void and Colossus.
– The new main quest, “Void Vessel Alarm”, can be started by talking to Nell at the Headquarters after reaching Mastery Rank 8.
– Even if you proceed with the Void Vessel main quest first, the progress of your existing main quest will remain unchanged.
※The “Bastion of Eternity” progresses independently from the main quest. The disappeared Vulgus fleet and Karel’s schemes will return soon.

New Content: Void Vessel
– Including Vulgus vessels destroyed while crossing dimensions, the Void Space has many drifting spaces. These potential threats called the ‘Void Vessel’ require investigation operations of the Descendants.
– The new content, the “Void Vessel Investigation Operation,” can be started after completing the “Unidentified Void Vessel Exploration Operation.”
– Features of the Void Vessel Operation are as follows.
ㄴ Various Champion Vulgus: Champion effects such as “Legion Shield” that can be destroyed with Descendant Skills, “Arche Obstruction” that can only be destroyed with firearms are added.
ㄴ Void Vessel Commander “Dread Armor Force” has been added as a new commander Vulgus.
ㄴ One from three random paths are chosen for the Void Vessel Operation.
ㄴ You can acquire blueprints and materials for Fellow Enhancement Item research, materials for Keelan research, and Crystallization Catalyst research materials by inboxes that can be found on your way.
ㄴ Various tiers of Data Vaults appear per the Commander defeat time, and you can acquire research blueprints, code for the new Descendant Keelan or Fellow, and Crystallization Catalyst research material.
ㄴ If you already own a Fellow, the reward acquisition chance of Data Vault changes.
– A Decryption Key is needed to open an Inbox. Completing Void Vessel Misson allows you to acquire Decryption Keys.
New Descendant: Keelan

– The new Descendant “Keelan” is added.
ㄴ You can acquire research blueprints, codes, and materials from the Void Vessel.
Keelan Skills
– Erosion: Using the skill increases the “Acidic Infusion Level” and grants “Agility” at every certain number of times. “Agility” effect increases the Skill Power and Movement Speed with each stack.
– Void Corrosion: Target an enemy to fire “Void Corrosion” and inflict “Acidic Decay” to the hit target. As the “Effect Range” increases, the number of “Max Target Count” increases, inflicting “Additional DMG” to enemies that are already affected by “Acidic Decay.”
– Onslaught: Dash forward to deal Damage to the pierced target and cause an explosion when completed to deal “Damage” and “Knockback” to nearby enemies. It inflicts “Acidic Decay” effect to the hit target and “Additional DMG” to enemies that are already affected by “Acidic Decay.” “Stack Cooldown” is decreased by a certain amount per the number of enemies pierced. While dashing, you do not receive DMG from some traps.
– Septic Gust: Deal Damage and inflict “Acidic Decay” to enemies within the range. Enemies already inflicted with “Acidic Decay” get “Blood Rot” effect. Enemies inflicted with “Blood Rot” explode after a certain period of time, dealing damage to nearby enemies.
– Tremor: If there are enemies within the range inflicted with “Acidic Decay,” deal Damage in proportion of the stacks count of the target’s “Acidic Decay.” If there are no enemies within range affected by “Acidic Decay,” the current stacks of “Onslaught“ will increase.
Skill Module
– Focus on Prey: “Void Corrosion” is converted to target a single target rather than multiple targets with an increased “Fire Count.” The “Max Stacks” of “Acidic Decay” is increased, increasing the peak of “Tremor” by the “Acidic Decay” stacks count.
– Mobile Strike: Converts “Septic Gust” to grant “Adventurous Spirit” to the player rather than dealing Damage. While “Adventurous Spirit” is in effect, using “Onslaught” does not decrease the stacks count, and causing additional “Continuous Damage” by granting “Accelerate Corrosion” to the pierced target.
– You can acquire Keelan Skill Module from Hard Infiltration Operation, Hard Intercept Battle, and Module Combine.
New Descendant: Ultimate Sharen

– “Ultimate Sharen” is added.
ㄴ You can acquire Blueprint and code with Amorphous Material.
ㄴ You can acquire Research Material from Infiltration Operation.
Skill Modules
– Area Suppression: “Flash Shortsword” is converted to throw “Daggers” to nearby enemies. “Daggers” pierce through enemies to a certain level. Hit targets get “Electrocution” debuff, and with a “Critical Hit,” the “Cooldown” is recovered by a certain amount by the hit count.
– Ambushed: “Movement Speed” increases in the “Active Camouflage” state. When you kill an enemy or deal a Critical Hit on an enemy, you regain “Active Camouflage” state with a set chance. “Shock Nuts” is converted to “Frangible Rounds” that deal Damage by hitting enemies, inflicting “Electrocution” to the target.
– You can acquire Ultimate Sharen Skill Module from Hard Difficulty Intercept Battle and Module Combine.
Addition of Ultimate Sharen Amorphous Material
– Amorphous Material Patterns 003, 005, 016, 051, 077, 086, 093, 101, 109, 110-Variant AA, 117, and 124 can no longer be acquired.
ㄴ You can continue using the Amorphous Materials you already have as before.
– Added the “AC variants” of Amorphous Material Patterns 003, 005, 016, 051, 077, 086, 093, 101, 109, 110, 117, and 124.
ㄴ You can acquire Ultimate Sharen’s “Enhanced Cell Blueprint,” “Stabilizer Blueprint,” “Spiral Catalyst Blueprint,” and “code” with the Amorphous Material.
New Ultimate Equipment: Voltia

– You can acquire Voltia Equipment from Battle Pass.
Unique Ability – Chain Current
– Discharge “Chain Current” that links targets within a certain range when hitting on a target to deal damages to all linked targets.
– “Chain Current” deal “Additional DMG” to targets with “Anti-Void Shield” and “Anti-Arche Shield.” Enhancing Unique Abilities increases the chain count and shortens trigger cooldown.
New Ultimate Equipment: Hammer and Anvil

– You can acquire Blueprint and code with Amorphous Material.
– You can acquire Research Material from Infiltration Operation.
Unique Abilities – Multiple Barrels
– Press “Aim” button to change the weapon firing method rather than “aiming” to convert the “Ammo” fired per to the “Barrel.”
– “Smoothbore Barrel – Hammer” fires “Kuiper Shells.”
– “Rifled Barrel – Anvil” fires “Gyrojet Explosive Rounds.”
ㄴ “Gyrojet Explosive Rounds” inflict “Speed Reduction” to hit targets upon explosion. A larger damage is dealt when “max range explosion” compared to “collision explosion,” firing additional “Kuiper Shells” at the explosion point.
Addition of Hammer and Anvil Amorphous Material
– Amorphous Material Patterns 011-Variant AA, 025, 040, 053, 057, 069, 081-Variant AA, 091, 097-Variant AB, 099, 121, and 124 can no longer be acquired.
ㄴ You can continue using the Amorphous Materials you already have as before.
– Added the “AC variants” of Amorphous Material Patterns 011, 025, 040, 053, 057, 069, 081, 091, 097, 099, 121, and 124.
ㄴ You can acquire Hammer and Anvil’s Polymer Syncytium Blueprint, Synthetic Fiber Blueprint, Nano Tube Blueprint, and Hammer and Anvil Blueprint from these Amorphous Materials.
New Ultimate Accessory
– “Hunter” set, a new Ultimate Accessory is added. (Hunter Auxiliary Power, Hunter Sensor, Hunter Memory, Hunter Processor)
– 2 Set Effects
ㄴ Skill Cooldown -4%
– 4 Set Effects
ㄴ MP Recovery In Combat +0.12
ㄴ MP Recovery Out of Combat +1.03
ㄴ Acquire “Arche Shield” when MP is at 50% or lower. While having “Arche Shield,” “Firearm ATK” -12%, but removes “Arche Shield” upon a hit, recover MP +30% (Cooldown 5s)
– You can acquire it by killing Commander in Void Vessel.
New Modules
– New Ultimate Firearm Modules are added to the newly added “Battle Proficiency” Group, not the existing “Special Mod” Group.
– They can be equipped together with the existing Ultimate Firearm Modules, so we diversified the range of options to offer an even better efficiency in certain situations depending on your choices of combination.
– Please note that the descriptions of the new Modules in the “Battle Proficiency“ group are based on their effects at the maximum enhancement level.
| Category |
Tier |
Module Group |
Name |
Description |
| Weapon (General Round/Handgun Exclusive) |
Ultimate |
Battle Proficiency |
Tenacious Hunter |
Upon reloading, increases Weak Point Damage by +5% for 3s
Each successful Weak Point hit during the effect: Weak Point DMG +5% (up to 20 stacks, Cooldown 15s) |
| Weapon (General Rounds) |
Ultimate |
Battle Proficiency |
Heat Circulation |
Burn effect: Player Fire ATK +89.6% for 5s (cooldown 20s) |
| Weapon (General Rounds) |
Ultimate |
Battle Proficiency |
Chill Circulation |
Frostbite effect: Player Chill ATK +89.6% for 5s (cooldown 20s) |
| Weapon (General Rounds) |
Ultimate |
Battle Proficiency |
Electric Circulation |
Electrocution effect: Player Electric ATK +89.6% for 5s (cooldown 20s) |
| Weapon (General Rounds) |
Ultimate |
Battle Proficiency |
Toxic Circulation |
Poison effect: Player Toxic ATK +89.6% for 5s (cooldown 20s) |
| Weapon (General Rounds) |
Ultimate |
Battle Proficiency |
Overwhelm |
Upon a successful Advantage Affinity, Weak Point Damage +4% and Advantage Affinity DMG Modifier +5.81% for 5s
(Up to 10 stacks, -2 stacks with a failed Advantage Affinity Attack, Cooldown 20s) |
| Weapon (General Rounds) |
Ultimate |
Battle Proficiency |
Ultra-Precision Strike |
Successful Advantage Affinity: Weak Point Damage +4.5% for 5s (up to 20 stacks, cooldown 15s)
Failed Weak Point Attack during the effect: Firearm ATK -1.95% (up to 20 stacks) |
| Weapon (Special Round/Beam Rifle exclusive) |
Ultimate |
Battle Proficiency |
Superheated Plasma |
Consecutive hits on the same target: player’s Fire ATK +1.6%, Hit Target DEF -1.5%
(up to 20 stacks, stack reset when consecutive hits on the same target fails) |
| Weapon (Special Round/Beam Rifle exclusive) |
Ultimate |
Battle Proficiency |
Supercooled Plasma |
Consecutive hits on the same target: player’s Chill ATK +1.6%, Hit Target DEF -1.5%
(up to 20 stacks, stack reset when consecutive hits on the same target fails) |
| Weapon (Special Round/Beam Rifle exclusive) |
Ultimate |
Battle Proficiency |
High Voltage Plasma |
Consecutive hits on the same target: player’s Electric ATK +1.6%, Hit Target DEF -1.5%
(up to 20 stacks, stack reset when consecutive hits on the same target fails) |
| Weapon (Special Round/Beam Rifle exclusive) |
Ultimate |
Battle Proficiency |
Corrosive Plasma |
Consecutive hits on the same target: player’s Toxic ATK +1.6%, Hit Target DEF -1.5%
(up to 20 stacks, stack reset when consecutive hits on the same target fails) |
| Weapon (Special Rounds) |
Ultimate |
Battle Proficiency |
Heat Circulation |
Burn effect: Player Fire ATK +89.6% for 5s (cooldown 20s) |
| Weapon (Special Rounds) |
Ultimate |
Battle Proficiency |
Chill Circulation |
Upon inflicting the Frostbite effect, increase Chill ATK by 89.6% for 5 seconds (cooldown 20 seconds) |
| Weapon (Special Rounds) |
Ultimate |
Battle Proficiency |
Electric Circulation |
Upon inflicting the Electrocution effect, increase Electric ATK by 89.6% for 5 seconds (cooldown 20 seconds) |
| Weapon (Special Rounds) |
Ultimate |
Battle Proficiency |
Toxic Circulation |
Upon inflicting the Poison effect, increases Toxic ATK by 89.6% for 5 seconds (cooldown 20 seconds) |
| Weapon (Special Rounds) |
Ultimate |
Battle Proficiency |
Overwhelm |
Upon a successful Advantage Affinity, Weak Point Damage +4% and Advantage Affinity DMG Modifier +5.81% for 5s
(Up to 10 stacks, -2 stacks with a failed Advantage Affinity Attack, Cooldown 20s) |
| Weapon (Special Rounds) |
Ultimate |
Battle Proficiency |
Ultra-Precision Strike |
Successful Advantage Affinity: Weak Point Damage +4.5% for 5s (up to 20 stacks, cooldown 15s)
Failed Weak Point Attack during the effect: Firearm ATK -1.95% (up to 20 stacks) |
| Weapon (Impact Rounds) |
Ultimate |
Battle Proficiency |
Heat Circulation |
Burn effect: Player Fire ATK +89.6% for 5s (cooldown 20s) |
| Weapon (Impact Rounds) |
Ultimate |
Battle Proficiency |
Chill Circulation |
Frostbite effect: Player Chill ATK +89.6% for 5s (cooldown 20s) |
| Weapon (Impact Rounds) |
Ultimate |
Battle Proficiency |
Electric Circulation |
Electrocution effect: Player Electric ATK +89.6% for 5s (cooldown 20s) |
| Weapon (Impact Rounds) |
Ultimate |
Battle Proficiency |
Toxic Circulation |
Poison effect: Player Toxic ATK +89.6% for 5s (cooldown 20s) |
| Weapon (Impact Rounds) |
Ultimate |
Battle Proficiency |
Overwhelm |
Upon a successful Advantage Affinity, Weak Point Damage +4% and Advantage Affinity DMG Modifier +5.81% for 5s
(Up to 10 stacks, -2 stacks with a failed Advantage Affinity Attack, Cooldown 20s) |
| Weapon (Impact Rounds) |
Ultimate |
Battle Proficiency |
Ultra-Precision Strike |
Successful Advantage Affinity: Weak Point Damage +4.5% for 5s (up to 20 stacks, cooldown 15s)
Failed Weak Point Attack during the effect: Firearm ATK -1.95% (up to 20 stacks) |
| Weapon (High-Power Round) |
Ultimate |
Battle Proficiency |
Heat Circulation |
Upon inflicting the Burn effect, increase Fire ATK by 89.6% for 5 seconds (cooldown 20 seconds) |
| Weapon (High-Power Round) |
Ultimate |
Battle Proficiency |
Chill Circulation |
Upon inflicting the Frostbite effect, increase Chill ATK by 89.6% for 5 seconds (cooldown 20 seconds) |
| Weapon (High-Power Round) |
Ultimate |
Battle Proficiency |
Electric Circulation |
Upon inflicting the Electrocution effect, increase Electric ATK by 89.6% for 5 seconds (cooldown 20 seconds) |
| Weapon (High-Power Round) |
Ultimate |
Battle Proficiency |
Toxic Circulation |
Upon inflicting the Poison effect, increases Toxic ATK by 89.6% for 5 seconds (cooldown 20 seconds) |
| Weapon (High-Power Rounds) |
Ultimate |
Battle Proficiency |
Overwhelm |
Upon a successful Advantage Affinity, Weak Point Damage +4% and Advantage Affinity DMG Modifier +5.81% for 5s
(Up to 10 stacks, -2 stacks with a failed Advantage Affinity Attack, Cooldown 20s) |
– You can acquire it from Void Vessel, Abyssal Intercept Battle, and Module Combine.

Fellow
– A new Fellow “Hagios Sheepdog” has been added.
ㄴ You can acquire research blueprints, codes, and materials of Hagios Sheepdog from the Void Vessel.
Interact
– You can interact with the new Fellow. Enjoy the diverse aspects of the Fellow.
Growth
– Fellow can acquire EXP through Enhancement Items and “Level Up” with it.
– Enhancement Items can be acquired by research with research blueprint and materials from Void Vessel.
Abilities
– Grant Module Drop Chance Increase Modifier.
ㄴ The stats increases gradually per the growth.
– Item Auto Pickup: Automatically pickup items in the Consumable and Inventory within a certain range.
ㄴ The “item recognition range” increases gradually per the growth.
– Auto-Dismantle Items: Periodically dismantle items that the Descendant acquired. Dismantling is performed when Inventory is full of items.
ㄴ Items for Dismantling are selected per the “Exclude from Junk” setting.
View Fellow Setting
– You may change it in View Fellow Setting in Options – Gameplay – Social
ㄴ Select from View All / View My Fellow Only.
ㄴ View My Fellow Only does not show others’ Fellows on the screen.
Inversion Reinforcement
– Some Inversion Reinforcement items’ stats have been improved, and some items’ effects have been changed.
– Aggressive items have been added along with the existing defensive items and achievement conditions were eased so that you can select items to situations.
| Category |
Category |
Existing (Season 1) |
Changes and Adjustments (Season 2) |
| Hunt |
1 |
Biodensity Augmentation
When defeating an enemy, grants Biodensity Augmentation
Biodensity Augmentation: Max HP +9.5% for 30s (up to 5 stacks) |
Biodensity Augmentation
When defeating an enemy, grants Biodensity Augmentation
Biodensity Augmentation: Max HP +11.7% for 30s (up to 5 stacks) |
| 2 |
Shield Particle Augmentation
When defeating an enemy, grants Shield Particle Augmentation
Shield Particle Augmentation: Max Shield +6.6% for 30s (up to 5 stacks) |
Shield Particle Augmentation
When defeating an enemy, grants Shield Particle Augmentation
Shield Particle Augmentation: Max Shield +8.1% for 30s (up to 5 stacks) |
| 3 |
Neural Focus Augmentation
When defeating an enemy, grants Neural Focus Augmentation
Neural Focus Augmentation: Max MP +4%, Skill Effect Range -1% for 30s (up to 5 stacks) |
Neural Focus Augmentation
When defeating an enemy, grants Neural Focus Augmentation
Neural Focus Augmentation: Max MP +0.4%, MP Recovery Modifier +1.5% for 30s (up to 5 stacks) |
| 4 |
Inversion Particle Augmentation
When defeating an enemy, grants Inversion Particle Augmentation
Inversion Particle Augmentation: DEF +7% for 30s (up to 5 stacks) |
Inversion Particle Augmentation
When defeating an enemy, grants Inversion Particle Augmentation
Inversion Particle Augmentation: DEF +8.6% for 30s (up to 5 stacks) |
| Attribute |
1 |
High Density Flame Particle Membrane
After reload, grants High Density Flame Particle Membrane
High Density Flame Particle Membrane: Fire Resistance +6.5% for 3s (up to 2 stacks)
When changing weapons, removes High Density Flame Particle Membrane |
Fire Focus Round
Inflict Fire Focus Round effect on firearm hit
Fire Focus Rounds: Adds Fire ATK equal to +4.8% of Firearm ATK for 30s (up to 5 stacks)
Buff deleted when the Duration ends or changing weapons |
| 2 |
High Density Chill Particle Membrane
On hitting an enemy with a firearm, grants High Density Chill Particle Membrane
High Density Chill Particle Membrane: Chill Resistance +9.8% for 0.5s (up to 2 stacks)
When changing weapons, removes High Density Chill Particle Membrane |
Chill Focus Round
Inflict Chill Focus Round effect on firearm hit
Chill Focus Rounds: Adds Chill ATK equal to +4.8% of Firearm ATK for 30s (up to 5 stacks)
Buff deleted when the Duration ends or changing weapons |
| 3 |
High Density Toxic Particle Membrane
When aiming, grants High Density Toxic Particle Membrane every 0.5s
High Density Toxic Particle Membrane: Toxin Resistance +6.5% (up to 2 stacks)
Canceling aim removes High Density Toxic Particle Membrane |
Toxic Focus Round
Inflict Toxic Focus Round effect on firearm hit
Toxic Focus Rounds: Adds Toxic ATK equal to +4.8% of Firearm ATK for 30s (up to 5 stacks)
Buff deleted when the Duration ends or changing weapons |
| 4 |
High Density Electric Particle Membrane
On Weak Point hit with a firearm, grants High Density Electric Particle Membrane
High Density Electric Particle Membrane: Electric Resistance +6.5% for 3s (up to 2 stacks)
When changing weapons, removes High Density Electric Particle Membrane |
Electric Focus Rounds
Inflict Electric Focus Round effect on firearm hit
Electric Focus Round: Adds Electric ATK equal to +4.8% of Firearm ATK for 30s (up to 5 stacks)
Buff deleted when the Duration ends or changing weapons |
| 5 |
Composite Element Particle Membrane
When a Particle Membrane effect is active, grants Composite Element Particle Membrane
Composite Element Particle Membrane: All Attribute Resistance +10.7% |
Enhanced Focus Round
Grant Enhanced Focus Round when the max stacks of Focus Round is reached
Enhanced Focus Round grants Bypass Immunity to a target when it is hit with a firearm
Bypass Immunity: All Attribute Resistance -4% for 30s (up to 5 stacks)
Enhanced Focus Round is removed when Focus Round is removed |
| Recovery |
1 |
Inverted Defibrillation
When hit while at 10% HP or less and do not die, grant Inverted Defibrillation
Inverted Defibrillation consumes all MP to recover HP proportionally to the amount of MP consumed
When the effect is triggered, guarantees HP Recovery of between 20% and 50%
(Cooldown 15s) |
Selective Cellular Stimulation
Grants one of the following 3 effects every 30s
HP Stimulation = 60% chance to recover HP by 19.2% of Max HP
Highly Focused = 30% chance to recover HP by 33.6% of Max HP
Release Unconsciousness = 10% chance to recover HP by 43.2% of Max HP, recover MP by 2% of Max MP |
| 2 |
Selective Neurostimulation
Grants one of the following 3 effects every 60s
Mental Stimulation has a 60% chance to recover MP by 13.4% of Max MP
Highly Focused has a 30% chance to recover MP by 23.5% of Max MP
Release Unconsciousness = 10% chance to recover MP by 30.2% of Max MP and HP by 7.8% of Max HP |
Selective Neurostimulation
Grants one of the following 3 effects every 45s
Mental Stimulation = 60% chance to recover MP by 12.4% of Max MP
Highly Focused = 30% chance to recover MP by 21.7% of Max MP
Release Unconsciousness = 10% chance to recover MP by 27.9% of Max MP and HP by 7.2% of Max HP |
| 3 |
Recovery Maneuver
When using Grappling Hook grants Recovery Maneuver
Recovery Maneuver recovers Shield by 2.5% of Max Shield every 0.1s while using Grappling Hook (max 25% recovery)
(Cooldown 20s) |
Recovery Maneuver
When using Grappling Hook grants Recovery Maneuver
Recovery Maneuver recovers Shield by 3% of Max Shield every 0.1s while using Grappling Hook (max 30% recovery)
(Cooldown 25s) |
| 4 |
Arche Assimilation
When an ally is nearby, grants every 0.5s Arche Assimilation
Arche Assimilation lasts for 2s and recovers HP by 14% of Max HP upon reaching Max Stacks (up to 10 stacks)
(Cooldown 10s) |
Heightened Sensory Cells
When an enemy is nearby, grants Arche Harmony every 0.5s
Arche Harmony lasts for 10s. When Max Stack is reached, recover HP by 20% of Max HP and MP by 8.5% of Max MP (up to 4 stacks)
(Cooldown 25s) |
| Survival |
1 |
Void Adrenaline
When HP is 20% or less during Intercept Battles, grants Void Adrenaline
Void Adrenaline: All Movement Speeds +20% for 3s
(Cooldown 10s) |
Void Resistance
When HP is 50% or less during Intercept Battles, grants Void Resistance
Void Resistance: Incoming Damage Modifier -16.5% for 15s
(Cooldown 35s) |
| 2 |
Secondary Quantization Response
When attacking the Legion of Immortality, grants Secondary Quantization Response
Secondary Quantization Response: Incoming Damage Modifier -15% for 5s
(Cooldown 15s) |
Antibody Explosion
Upon successfully hitting an enemy, inflict the Antibody Explosion effect.Antibody Explosion: All Movement Speeds +2050 for 30s(Cooldown 20s) |
| 3 |
Biostructure Decomposer
When attacking the Order of Truth, grants Biostructure Decomposer
Biostructure Decomposer decreases Incoming Damage Modifier by -15% for 5s
(Cooldown 15s) |
Vitality Burst
When defeating an enemy, inflict Vitality BurstVitality Burst: HP Recovery Modifier +3.1% and Shield Recovery Modifier +2.1% for 30s (up to 1 stack) |
| 4 |
Disable Dark Protocols
When attacking the Legion of Darkness, grants Disable Dark Protocols
Disable Dark Protocols decreases Incoming Damage Modifier by -15% for 5s
(Cooldown 15s) |
Abyss Enhancement
When defeating an enemy, inflict Abyss Enhancement EffectAbyss Enhancement: Incoming DMG Modifier -0.5% and Grappling Hook Charge Time -6% for 30s (up to 5 stacks). |
| 5 |
Void Defense Optimization
During Intercept Battles, grants Void Defense Optimization every 150s
Void Defense Optimization: Incoming Damage Modifier -2.7% (up to 3 stacks) |
Enhanced Arche Potential
When obtaining HP and MP Recovery Orbs, grants Enhanced Arche Potential
Enhanced Arche Potential: All Attribute Resistance +123 (up to 10 stacks) |
| Season |
1 |
Identify Energy Source
During the Order of Truth Invasion, grants Identify Energy Source
Identify Energy Source causes an additional hit when hitting the lesions attached to the Arche container with a firearm |
Adrenaline Rush
When defeating an enemy, grants Adrenaline Rush
Adrenaline Rush: All Movement Speeds +16% for 10s
(Cooldown 20s) |
| 2 |
Forced Device Connection
Stepping on an Arche Tile during the Legion of Darkness Invasion grants Forced Device Connection every 0.5s
Forced Device Connection: DEF +11.6% for 1s (up to 3 stacks) |
Photon Stacking
Grant Photon Stacking on hitting 3 or more enemies with Voltia Weapon
Photon Stacking: Firearm ATK +12.8% and Beam Rifle Charging Speed +16% for 10s
Changing weapons removes Photon Stacking
(Cooldown 20s) |
| 3 |
Electric Displacement Field
When EXCAVA weapon’s Energy Grenade is at Max Stacks, grants Electric Displacement Field
Electric Displacement Field: Firearm ATK +51% for 2s
When changing weapons, removes Electric Displacement Field
(Cooldown 20s) |
Explosive Forging
When changing Hammer and Anvil to Anvil mode, grants Explosive Forging
Explosive Forging: Shell Capacity +13%, Skill Cost -6% for 10s
Changing weapons removes Explosive Forging
(Cooldown 20s) |
| 4 |
Arche Pacemaker
When Movement Speed is 300 or less, grants Arche Pacemaker
Arche Pacemaker: Skill Cost -25%, Skill Effect Range -5%, Fire Rate -5% |
Arche Boost
Grant Arche Boost on hitting 5 or more enemies with the skill
Arche Boost: Skill Cooldown -15.5%, Skill Speed & Range Increase Modifier +11% for 7s
(Cooldown 25s) |
| 5 |
Unconsciousness
When all skills are on cooldown, grants Unconsciousness
Unconsciousness: Cooldown of the next skill used -8% |
Quantum Domain
Grant Quantum Domain
Quantum Domain: Skill Effect Range +0.8%, Skill Power +0.6% (up to 15 stacks) |
– You can acquire Inversion EXP from Hard Difficulty Void Vessel.
– Inversion EXP acquired from Invasion has been reduced.
Target Reward

– Target Reward system has been added for guaranteed item acquisition.
– If you have failed to acquire the targeted item even after completing the content set as Target Reward for a certain number of times, the item acquisition will be guaranteed.
ㄴ You may set Core Materials and Amorphous Materials as target items. You may designate up to 4 items.
ㄴ Target Reward settings can be set in the Item Acquisition Info (F).
ㄴ Content that can be set as Target Reward include Infiltration Operation, Special Operation, Outpost, and Intercept Battle. Their registration availability is displayed where they are acquired.
Void Abyss Intercept Battle

– “Infernal Walker” has been added with the Void Abyss Intercept Battle. The Colossus appearing in the Abyss has a much stronger power.
– To intercept “Infernal Walker,” you must reach “Mastery Rank 18” and clear the “The Most Powerful Colossus” quest.
Infernal Walker
– Unlike the Frenzied mod of the existing Colossi, Abyssal Colossi have even more formidable attacks and defense abilities with their stats enhanced with the “Void Reflux.”
– “Infernal Walker” that entered the “Void Reflux” mode regenerates the destroyed parts. You can deal Damage or destroy and remove parts to reduce the “Void Depth Gauge” to stop the “Reflux.”
– Rather than normal attacks, use “Chill,” the attribute that the “Infernal Walker” is vulnerable to.
– “Quality Certified ETA Voucher” acquired by clearing Abyssal Intercept Battle can be used at ETA-0 Shop.
– Quality Certified ETA Voucher is removed at the end of the season.
Addition of Hard Difficulty Special Operation
– Hard Difficulty Resource Defense/Mine Blockade Special Operation have been added.
ㄴ Resource Defense – Fortress
ㄴ Mine Blockade – White-night Gulch
– You can acquire Code Breaker, Fine Adjustment Control Axis, Quantum Incubator, etc.
Reactor Max Enhancement Level UP
– You can level up Level 100 Ultimate Tier Reactor to Tier 5.
ㄴ Other Reactors can be enhanced to Tier 2 at max, per the existing system.
– For Reactors’ Tier 3 to 5 enhancement, you need “Dimension Analyzer.”
ㄴ Dimension Analyzers can be acquired through Research. To perform Research, you need Quantum Incubator, Ion Accelerator, and Precision Ion Accelerator.
ㄴ Quantum Incubator can be acquired from Abyssal Intercept Battle, Hard Difficulty Special Operation, and Void Vessel.
Infiltration Support Function Postponed – Hotfix 1.2.1 Update
– The Infiltration Support feature will be included in Hotfix 1.2.1 to ensure stability. We appreciate your patience and understanding.
Event

– Winter Festival events will be held to celebrate Season 2 update.
– Please refer to the following for a brief overview of the events, and the ‘Winter Festival Event Notice’ for details on event duration and rewards.
(In-game) Festival Beginning Login Event
– If you log in to the game between the update on 12.05.2024 (Thu) and 01.01.2025 (Wed) 22:59 PST, you will receive the “Festival Light” title in your mail.
(In-game) Winter Festival Attendance Check
– The Winter Festival Login event will begin after the update on 12.05.2024 (Thu) and run until 01.15.2025 (Wed) 22:59 PST.
– Your login days are checked once a day when you first log in.
– A reward will be sent to your Mailbox based on the number of days you have logged in.
– Make sure to log in every day to receive the awesome rewards below!
Event Rewards
– Some Ultimate Weapons and blueprints
– Some Transcendent Modules
– Paint packages
– Fellow growth food
– Various customization items
– Descendant Exchange Token, Descendant Growth Token, Descendant Special Exchange Token
ㄴ These special tokens are obtainable from the event and can be redeemed for rewards at the [Event] shops by visiting Anais.
ㄴ In particular, the Descendant Special Exchange Tokens can be exchanged for a collection of materials to research Ultimate Bunny or a gift box with new skins for Sharen, so don’t miss out!
■ (In-game) Anais’ Token Exchange Shop
– From the update on 12.05.2024 (Thu) PST to the end of Season 2, you can use the Event Shop by visiting NPC Anais.
ㄴ [Event] Descendant Exchange Shop
ㄴ [Event] Descendant Growth Shop
– Exchange tokens earned from the Login Event for various rewards.
※ If you mistakenly exchanged for a Normal Descendant you already own using a Descendant Exchange Token at the [Event] Descendant Exchange Shop, you can sell it at the ETA-0 Shop to recover a Descendant Exchange Token.
However, the Ultimate Bunny Research Material Bundle exchanged using Descendant Special Exchange Token cannot be sold. If you already own Ultimate Bunny, please exchange it for the HQ’s Gift Box.
(In-game) Descendant’s Year-end Celebration
– The ‘Descendants’ End of Year’ event will begin after the update on 12.05.2024 (Thu) and run until 01.01.2025 (Thu) 22:59 PST.
– The ‘Descendants’ End of Year’ event will take place over four weeks, with a new challenge and reward each week.
| Challenges Period |
Reward Requirements |
Rewards |
| Week 1: After the 12.05.2024 (Thu) update – 12.11.2024 (Wed) 22:59 (PST) |
Complete 2 Infiltration Operations on any difficulty |
Spray “Warm Cookie” |
| Week 2: 12.11.2024 (Wed) 23:00 – 12.18.2024 (Wed) 22:59 (PST) |
Own a Fellow |
Fellow Skin “Gift Supply Cloak” |
| Week 3: 12.18.2024 (Wed) 23:00 – 12.25.2024 (Wed) 22:59 (PST) |
Complete 2 Void Intercept Battles on any difficulty |
Back Attachment “Merry Snowman” |
| Week 4: 12.25.2024 (Wed) 23:00 – 01.01.2025 (Wed) 22:59 (PST) |
Complete Research 5 times |
Makeup “Happy Dreams (Enzo)” |
(Web) Anais’ Winter Festival Event
From the update on 12.05.2024 (Thu) to 01.15.2025 (Wed) 22:59 PST, you can obtain login rewards and achieve weekly Personal and Co-op Goals to obtain Ultimate Weapon Materials, Crystallization Catalysts, and more on the official website.
– For more information on how to participate, please check the ‘Anais Winter Festival Event‘ page after the update.
(Web) Twitch Drops Event
– The Twitch Drops event will run from 12.05.2024 (Wed) 23:00 to 01.01.2025 (Wed) 22:59 PST.
– Watch The First Descendant Livestream and receive rewards based on your watch time.
The First Descendant Season 2 Update 1.2.0 Fixes
Content Improvements
(1) Vulgus Largescale Outpost Improvements
– Modified the location and movement path of outpost spawn monsters that were interfering with Sharen’s infiltration.
ㄴ Vespers – Lost Supply Depot
ㄴ Agna Desert – The Storage, Miragestone
ㄴ White-night Gulch – Mountaintops, Shipment Base
ㄴ Hagios – Dune Base
(2) Missions
– Changed the objectives for field missions and infiltration operations, and improved monster placement.
Escort Missions
ㄴ Fixed the drone to move automatically even when you are not near them.
ㄴ The drone moves slower when you are not near them.
ㄴ Your Shield no longer drains when you are near the drone.
ㄴ You no longer have to defend the drone after completing the escort.
ㄴ Adjusted the escort travel distance for some missions to reduce the escort duration.
Defense Missions
ㄴ Defeating all monsters that spawn in a Defense Mission now completes the mission immediately.
ㄴ Same as Resource Defense Special Operations.
Multi-Assassination Missions
ㄴ The next wave of monsters now appear immediately when all monsters are defeated.
ㄴ Reduced the wait time caused by monster spawn animations.
Occupation Missions
ㄴ Reduced missions with 2 or more consecutive occupations to 1 occupation or replaced with Extermination.
ㄴ Reduced the time required for occupation and changed the mission time limit to 5 minutes.
ㄴ Increased the occupation range for some missions.
Miscellaneous
ㄴ Changed the locations where monsters spawn and spread out in all directions.
ㄴ Monsters that are difficult to deal with no longer spawn in multiple numbers simultaneously.
– Lowered the difficulty of missions in Invasion quests so that they don’t block progression.
ㄴ Changed the location of gimmick platforms to make it easier to progress.
ㄴ Decreased the proportion of ranged monsters and increased the proportion of melee monsters to help players respond to them during gimmicks.
ㄴ Lowered monster levels and reduced the number of monsters.
(3) Customization
Paint Feature
– Added more paintable targets
ㄴ The default Descendant head and body skins can now be painted.
ㄴ The default weapon skins can now be painted.
ㄴ Chest and back attachments can also be painted.
– Individual paint application
ㄴ Painted skins equipped by Descendants can now be saved individually.
ㄴ The same common skin can be painted and saved in different colors for each Descendant that equips it.
ㄴ Descendants that have Regular and Ultimate versions can also have their painted skins saved separately.
Paint Sorting Improvement
– The paints that have been applied to skins are now displayed at the top of the Paint list.
(4) Matchmaking Improvements
– To improve the matching experience, the matchmaking logic has been changed as follows:
Reduced network latency range when matching
ㄴ When matchmaking is requested, users in nearby areas will be searched first, and the range will gradually expand.
ㄴ Previously, the maximum search range was set somewhat wide, but the latency search criteria has been strictly revised to ensure that the most neighboring regions are allocated for searching.
Added same-platform priority matching logic
ㄴ Added a logic that prioritizes same-platform matching for matchmaking requests.
ㄴ This prioritizes matching with the same platform during the matching wait time, and matching gradually expands to other platforms over time.
| # Producer’s Comment
We’ve analyzed the matchmaking data from last season and improved the logic as above.
First, we’ve narrowed the search range to prioritize matches with neighboring regions, which we hope will reduce the number of matches that experience server lag (network latency).
However, our simulation results showed that this could slightly increase the matching time, but we expect this will provide a smoother playing experience than before, so we’ve made this change.
And we were originally going to add the cross-play on/off option to the PC platform.
But simulations indicate that the resulting matching pool would be extremely fragmented, so we decided to improve the matching logic first rather than adding the option.
Simulations of the same-platform priority matching suggest that it will provide a better experience than the cross-play off option.
Therefore, we decided to put the option addition on hold for now and check the matching results before making any further changes.
The Dev Team will continue to monitor the results of the changed matchmaking logic in live and make further improvements and responses as needed. |
(5) Beginner Care Improvement
– Added a UI animation that highlights the Module button when there is a module in Inventory that can be equipped on your weapon but is unequipped.
– Added the “Best Module” consecutive quest, which provides Modules to Descendants who enter Hard Difficulty.
– Adjusted Normal Difficulty missions to allow repeated acquisition of items required for Gley and Enzo research.
| Rewards |
Obtainable Mission |
| Gley Enhanced Cells |
Vespers (Normal): Captured Base |
| Gley Stabilizer |
Vespers (Normal): Lakeside |
| Gley Spiral Catalyst |
Echo Swamp (Normal): Hazy Swamp |
| Gley Code |
Echo Swamp (Normal): Verdant Greenery |
| Enzo Enhanced Cells |
Agna Desert (Normal): Kuiper Depot |
| Enzo Stabilizer |
Agna Desert (Normal): Heavy Equipment Entry Path |
| Enzo Spiral Catalyst |
White-night Gulch (Normal): Forgotten Comms Device |
| Enzo Code |
White-night Gulch (Normal): Fortress Outskirts |
– Added the “Arche Analysis Research” consecutive quest, which guides additional acquisition routes for the Descendants Enzo and Gley.
ㄴ Arche Analysis Research – Gley, Arche Analysis Research – Enzo
– Added the “Ultimate Equipment Research” consecutive quest, which supports the crafting of two types of Ultimate Equipment.
ㄴ Ultimate Equipment – Greg’s Reversed Fate, Ultimate Equipment – Executor
(6) Addition of Ping System
– Added a ping system that allows you to display pins on the screen or see the pins of your squad members while playing.
– You can share your movement and attack points with your party or squad members as icons on the screen through simple controls.

– However, it’s not available when you’re in Albion or during matching.
(7) Contents
– Reduced the Shield Recovery of the Commander monster Eterllick in Normal Infiltration Operation <Sterile Land – The Forgottense>.
– Fixed the doors in Normal/Hard Infiltration Operations/Invasions to close 5 seconds after entering the Battle area.
– Changed the Special Operation Mine Blockade in White-night Gulch Battlefield from Shipment Base to Moongrave Valley.
– Improved the Interim Review stage rewards for Special Operations.
ㄴ More Amorphous Materials and Shape Stabilizers can be obtained.
ㄴ Added Code Analyzers.
ㄴ Removed Gold from the Interim Review stage rewards.
ㄴ The drop rate of gold from defeating each Special Operation monster has been increased to match the amount of Gold that could previously be earned as Interim Review stage reward.
ㄴ The total amount of Gold that can be earned in a single Special Operation has slightly increased.
– Intercept Battle (Normal) – Hanged Man
ㄴ Adjusted the minimum matching number of players for ‘Hanged Man’ to 1.
ㄴ Destroying the Hanged Man’s ‘Imitation Ironheart’ now continuously decreases its wipe attack gauge.
ㄴ Modified the Hanged Man to move less when it uses ‘Charging Laser (a laser that fires from its mouth when destroying its Charger fails)’, making it easier to hit its Weak Point.
– Intercept Battle – Grave Walker, Swamp Walker, Frost Walker
ㄴ Adjusted the movement of the guided projectiles fired by Grave Walker, Swamp Walker, and Frost Walker so that they are less likely to follow the Descendant.
(8) Descendants
– Readjusted the skill performance of some Descendants.
– In the second update, we plan to change the skill mechanics of some of the Descendants listed below, which will allow us to make additional changes that were not included in this performance adjustment.
| Descendants |
Basic Info |
Skill Modules |
| Viessa, Ultimate Viessa |
Ice Sphere
– Cooldown has decreased.
– The projectile’s enemy search distance has increased.
Frost Road
– The increase in Movement Speed has increased.
– The Shield Recovery by Frost Road has been changed to a continuous recovery per tick, and has increased in total amount.
Cold Snap
– Damage has increased.
Blizzard
– The damage interval of continuous damage is shorter and Burst damage has increased. |
Glacial Cloud
– Damage over time now has a shorter damage interval and the Burst damage has increased.
Hypothermia
– Hypothermia
ㄴ Cooldown has decreased.
ㄴ Damage of Ice Needle at each stage has increased.
– Frost Road
ㄴ The increase in Movement Speed has increased.
ㄴ The Shield Recovery by Frost Road has been changed to a continuous recovery per tick, and has increased in total amount.
– Cold Snap
ㄴ Damage has increased.
– Blizzard
ㄴ The damage interval of continuous damage is shorter and Burst damage has increased.
Cold Snap Watch
– Cooldown has decreased.
– Continuous damage of Chill has increased.
Cold Cohesion
– Cooldown has decreased.
Absolute-Zero
– Absolute-Zero
ㄴ Skill Critical Hit Rate increase has been added.
ㄴ Damage of Ice Sphere has increased.
– Cold Snap
ㄴ Damage has increased.
– Blizzard
ㄴ The damage interval of continuous damage is shorter and Burst damage has increased. |
| Valby, Ultimate Valby |
Water Intake
– The effect has been changed from reducing MP cost while on water to granting MP recovery in and out of combat while on water.
Bubble Bullet
– Continuous damage of Small Puddle has increased.
Plop Plop
– Continuous damage of Big Puddle has increased.
Clean Up
– Continuous damage of Waterway has increased.
Laundry Bomb
– Continuous damage of Laundry Bomb has increased.
– Duration of Laundry Bomb has increased. |
Water Play
– Continuous damage of Small Puddle has increased.
Supply Moisture
– Firearm ATK increase has been added.
Tidal Wave
– Passing damage of Liquefied has increased.
– Burst damage of Liquefied has increased.
Hydro Pressure Bomb
– Cooldown of Hydro Pressure Bomb has decreased.
– Damage of Hydro Pressure Bomb has increased.
Spiral Tidal Wave
– Stack cooldown of Spiral Tidal Wave has decreased.
– Burst damage of Spiral Tidal Wave has increased.
– Continuous damage of Small Puddle has increased. |
| Sharen |
Cutoff Beam
– Transition to another motion after using the skill is now faster.
– MP cost of Cutoff Beam has decreased.
– Damage of Cutoff Beam has increased.
Active Camouflage
– Entering Active Camouflage when using the skill is now faster.
– A short cooldown has been added so that pressing the skill button consecutively does not immediately disable the effect.
– Movement Speed now increases while in Active Camouflage.
– An effect has been added so that you will not be detected by all traps and will not be damaged by some traps while in Active Camouflage.
– Skill Critical Hit Rate and Firearm Critical Hit Rate increases have been added to the Ambush state.
Shock Nuts
– Shock Nuts now deal damage.
Flash Shortsword
– The maximum number of Shortswords that fly at a single target has increased.
– Damage of Shortswords has increased. |
Release Cutting Force
– Transition to another motion after using the skill is now faster.
– Cutoff Beam now flies faster and travels a greater distance.
– Damage of Cutoff Beam has increased.
Overcharged Edge
– Entering Active Camouflage when using the skill is now faster.
– A short cooldown has been added so that pressing the skill button consecutively does not immediately disable the effect.
– An effect has been added so that you will not be detected by all traps and will not be damaged by some traps while in Active Camouflage.
– Movement Speed now increases while in Active Camouflage.
Skill Critical Hit Rate and Firearm Critical Hit Rate increases have been added to Ambush state.
Void Domination
– Damage of Shortswords has increased. |
| Luna |
Improvisation
– Inspiration Gauge no longer decreases on Note failure.
– Inspiration Gauge does not decrease on Enhanced state failure.
Stage Presence
– Cooldown of Stage Presence has decreased.
– MP decrease on shooting failure on Note has decreased.
– The maximum stack count of the Perfect Pitch effect has decreased and the Skill Power Modifier per stack has increased. |
Noise Surge
– The same changes in the Basic Information have been applied.
– Using Exciting Surge, Relaxing Surge, or Cheerful Surge in the Enhanced state now increases Movement Speed.
– The maximum stack count of the Largo effect has decreased and Skill Critical Hit Rate has increased.
– The maximum stack count of the Crescendo effect has decreased and Skill Critical Hit Damage has increased.
– The maximum stack count of the Forte effect has decreased and Skill Power Modifier has increased.
Nimble Footsteps
– The same changes in the Basic Information have been applied.
– Inspiration Gauge no longer decreases on Note failure.
– Inspiration Gauge does not decrease on Enhanced state failure. |
| Jayber |
Assault Turret
– Fire Rate of Assault Turret has increased.
Multi-purpose Gun
– Movement Speed while equipped with the unique weapon has increased.
Reactivate
– Burst damage of projectiles has increased. |
Immediate Purge Code
– Burst damage of turret explosion has increased.
Attacking Compulsion
– Fire Rate of Assault Turret has increased. |
| Esiemo |
Arche Explosion
– Movement Speed when using the skill has increased. |
Creative Explosion
– Movement Speed when using the skill has increased. |
(9) Weapons & Modules
– Increased Sprint Speed for the Machine Gun, Scout Rifle, Sniper Rifle, and Launcher.
ㄴ Increased Sprint Speed of Descendants when using their unique weapon.
ㄴ Capped the maximum Sprint Speed and Running Speed.
ㄴ This is higher than the maximum that could be set previously with the Descendants’ skills and items so that the Descendants do not become slower than before.
– Adjusted the default Weapon Stats and Unique Abilities of Ultimate Weapons.
Weapon Stats Adjustment
– Increased Firearm ATK of Python and Clairvoyance.
Unique Ability Adjustment
– Adjusted the reduced stats in the ‘Basic Information’ included in the Unique Abilities of all Ultimate Weapons to align with final enhancement level.
ㄴ If a stat is 0 at the final enhancement level, it has been removed from levels 0 to 3, and if a stat has some value at the final enhancement level, it has been adjusted to have the same value at levels 0 to 3.
| Weapon |
Unique Ability Adjustment |
| Divine Punishment |
DEF of the Meditation effect has increased.
Skill Cooldown Modifier of the Praise effect has increased.
Firearm ATK of the Glory effect has increased. |
| Fallen Hope |
Firearm ATK increases on hitting enemies inflicted with Poison. |
| Blue Beetle |
Skill Critical Hit Rate of the Arcane Energy effect has increased. |
| The Last Dagger |
Firearm Critical Hit Rate of the Patience effect has increased.
Firearm ATK increases when the Patience effect is at maximum stacks. |
| Smithereens |
Reduced stats have been removed.
Firearm Critical Hit Damage increases on landing all bullets.
Shell Capacity of the Amplify effect has increased. |
| Restored Relic |
Additional Damage of the Ancient Fire effect has increased. |
– Improved the list of recommended modules to be more accurate than the existing Equip Recommended Modules.
ㄴ When you <Use> a Descendant in the Descendant menu, the improved list of recommended modules will be suggested if no modules are set.
ㄴ When recommending modules in Module mode, the improved list of recommended modules will be suggested.
– A new quest, ‘Ultimate Equipment Research’, will drop one item each for the Executor and Greg’s Reversed Fate research.
(10) Reactor
Changes to Ultimate Reactor Optimization Conditions
– Changed the Optimization Conditions for Ultimate tier Reactors from “when using [weapon]” to 11 types of “when using xx weapon class.”
Ex) When using Thunder Cage → When using Submachine Gun weapon class
– If a Reactor has duplicate Optimization Conditions, the cost of Reactor Implant will be refunded. For more information, please refer to the ‘Refund Details Following the Season 2 Update’ notice.
Ex) When using Thunder Cage + When using Enduring Legacy + When using Python → When using Submachine Gun weapon class + When using Machine Gun weapon class + 1 Reactor Implant cost refund
Changes to Reactor Difficulty Level Reward (Rotation Reward) Conditions
– For Difficulty Level Rewards, the round conditions have been removed from conditions for Reactors to drop in certain areas.
Ex) Reactor drops when General Round X Toxic X Tech conditions are met → Reactor drops when Toxic X Tech conditions are met
– Added Toxic X Singular and Toxic X Fusion Reactor conditions for Difficulty Level Rewards.
– Changed all Reactors that drop as Difficulty Level Rewards to Ultimate tier.
Reactor Fixed Farming Improvement
– Increased the drop rate of Reactors outside of Difficulty Level Rewards (Rotation Rewards) in Hard Missions, Outposts, and Fusion Reactors.
– Changed the Attribute type X Arche type of Reactors that are fixed drops in some Battlefields on Hard difficulty.
| Field |
Battlefield |
Reactors |
| Vespers |
Lost Supply Depot |
Chill X Fusion → Toxic X Singular |
| Echo Swamp |
Muskeg Swamp |
Non-Attribute X Dimension → Toxic X Fusion |
| Agna Desert |
Mining Site |
Electric X Singular → Toxic X Fusion |
| White-night Gulch |
Moongrave Basin |
Chill X Singular → Toxic X Singular |
(11) UI&UX
– Removed the cap on the number of Consumable Slots. Calibers spent to expand the number of Consumable Slots will be refunded.
ㄴ For more information about the refund details of Season 2 Update, please refer to the ‘Refund Details Following the Season 2 Update’ notice.
– Increased the number of Research that can be conducted simultaneously from 5 to 7.
– Restricted the ability to post recruitment or applications in places (situations) where recruitment or invitations cannot take place.
ㄴ Chat is now restricted when you are in Laboratory or matchmaking for Intercept Battle, Mission: Calling of the Descendant, Special Operation, or Invasion.
– Added Auto Select, which allows selecting all 4 modules at once when combining modules, and Select All, an option that allows selecting multiple sets of modules in multiples of 4 at once.
ㄴ Auto Select and Select All are only available in the ‘View Duplicate Modules’ state.
– Added ‘Deselect’ and ‘Deselect All’ options so that you can immediately deselect items you have selected in the ‘Selected Items’ list when selling blueprints.
– Improved the Sell Blueprints screen to display the ‘Owned Icon’ on research materials, intermediate products, and blueprints for the Descendant selected as the starting Descendant or the Descendants purchased from the shop.
– Changed the Instant Complete (using Accelerate) button input for Research to press and hold.
– Added the ‘Move All’ option that allows moving a large number of items between Storage and Inventory at once.
– Squad/Party display icons are now individually colored to help users distinguish them.
– Added a feature that allows viewing only the skins that sale have been ended
ㄴ Unpurchasable skins are no longer displayed by default in the list on the Customize screen.
– Added information on the type and source of Reactors in Access Info.
– Failing an Intercept Battle without having the recommended specs now displays a pop-up UI with the details.
– The map now displays a quest marker if a Special Operation needs to be carried out to complete a quest.
– Removed the feature that automatically equipped randomly set modules when the Recommended Modules feature failed to load a list.
ㄴ Instead, the UI will inform you that a recommended list could not be loaded.
– The same Dismantle Junk filter settings will now apply to each ID on other devices.
– Improved the visibility of regions on the World Map where the Invasion has been thwarted.
(12) Miscellaneous
– Beam attacks from Common/Commander monsters can now be dodged.
– Commander monsters now display a HP bar when they appear.
– Items dropped by Common and Commander monsters now spawn directly on the ground.
– Boost items can now be used in the Consumable Inventory.
ㄴ Boost items collected from your Mailbox will now be placed in the Consumable Inventory.
ㄴ Items purchased through Battle Pass etc. will also be placed the Consumable Inventory.
– Adjusted to allow changing Descendants when near Tactical Mobility Teleporter.
ㄴ Improved so that changing Descendants at a camp or Tactical Mobility Teleporter fully restores HP, shields, and rounds as if respawning.
– Fixed terrains that hindered character movement in Echo Swamp.
– Removed the additional reward for using Void Shards in the Void Fusion Reactor, instead added the removed reward to the main rewards.
(13) Optimization and Graphics Quality
– Added Cinematic, which surpasses Ultra in the graphic quality settings. The Cinematic option provides the following quality enhancements.
ㄴ AntiAliasingQuality: Provides improved TSR quality over Ultra.
ㄴ ViewDistanceQuality: Provides more than twice the visibility of Ultra.
ㄴ ShadowQuality: Provides improved Virtual Shadow Map quality over Ultra.
ㄴ ReflectionQuality: Provides improved reflection effects on translucent surfaces compared to Ultra.
ㄴ PostProcessQuality: Provides improved Depth of Field and Bloom effects over Ultra.
ㄴ TextureQuality: Provides better quality for some non-virtual textures than Ultra.
ㄴ EffectsQuality: Provides improved lighting on translucent objects, improved atmospheric effects, and improved cloud effects compared to Ultra.
ㄴ MeshQuality: Provides Nanite mesh of higher peak density than Ultra.
ㄴ RayTracingQuality: Provides about 3 times the visibility of ray tracing effects compared to Ultra.
Bug Fixes
(1) Contents
– Fixed an issue where teleportation would occur even after entering the Battle area of Infiltration/Invasion Dungeons on Normal/Hard difficulty.
(2) Descendants
– Fixed an issue where the falling bombs would clump together when using Kyle’s skill module ‘Superconductive Bombing’.
– Fixed an issue where the ‘Skill Power Increase’ of the ‘Concentrated Fire’ effect was not applied to the ‘Combat Drone’ when using Enzo’s skill module ‘Concentrated Fire’.
– Fixed an issue where the ‘Explosion Damage Range’ of the ‘Small Supply Ship’ of Enzo’s ‘Perfect Support’ skill appeared to have a smaller visual effect than the actual damage range.
– Fixed the visual effect displayed when using Ultimate Lepic’s skill module ‘Increased Efficiency’.
– Fixed Luna’s ‘Passionate Stage’, ‘Cozy Stage’, and’ Delightful Stage’ skill windows displaying as if the ‘MP cost on Note failure’ was not affected by Skill Cost.
– Fixed Luna’s Stage Presence skill window displaying the ‘MP cost on Note failure’ as a negative number.
– Fixed Luna’s Notes appearing pushed or overlapped when the frame rate drops while using her Stage Presence skill.
– Fixed an issue where, when Gley equipped the ‘Firing Fiesta’, ’Payout’, and ‘Spray and Pray’ Modules and used the ‘Increased Sensory’ skill to gain the ‘Maximize Lethality’ effect, the effects related to rounds consumption would not apply if one effect was removed first.
(3) Weapons & Modules
– Fixed an issue where the tooltip value in the Module Settings would continue to increase when the same module is equipped consecutively.
– Fixed the ‘Increased Movement Speed on Hit’ effect not triggering when defeating enemies with a single bullet fired while equipped with Brisk Walk, the Ultimate tier module for General and Special Rounds.
– Fixed an issue where triggering the Lethal Infection module would display the updated status effect icon.
– Fixed an issue where equipping the Edging Shot module for General Rounds would incorrectly display Explosive ATK instead of Firearm ATK as Applied Value in the Module Info window.
(4) UI & UX
– Fixed some function buttons not displaying correctly in the Weapon Readjustment UI.
– Fixed an issue where an Insufficient Balance window would appear when accelerating ongoing Research even if you have enough Caliber.
– Fixed the Rounds filter function name in Storage, displaying “Enhanced Rounds” to “Special Rounds.”
– Fixed an issue where the “Applied Value” section in the Module info window incorrectly displayed cumulative values when the same Module was repeatedly equipped.
(5) Miscellaneous
– Fixed an issue in Intercept Battles where AoE (Area of Effect) damage generated after the Colossus appeared but before the battle began would not apply the correct amount over time.
– Adjustments have been made so that the damage amount is no longer displayed when the enemy is killed, and the damage amount is not shown when a lot of damage is displayed at once.
For info about the Season 2 Battle Pass, head on over here.
Given the size of this patch, we are expecting hotfixes to be released before the year is over. You can keep track of all our The First Descendant coverage here.