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Dave the Diver Update 1.19 Released for New Hotfix This November 6

Mintrocket has released Dave the Diver update 1.19 (PS5/Xbox Series X|S version 1.019) today for a new hotfix. This update fixes a tutorial not displaying properly, and improves text errors. Read on for the November 6 patch notes down below.

Dave the Diver Update 1.19 Patch Notes for Nov. 6:

Update Version:

  • Win: v1.0.3.1535
  • Mac OS: v1.0.3.517
◈ Update Content
  • Bug fixes and text improvements

[Bug Fixes]

1) Missions
  • Fixed an issue where certain tutorials in the Sea People Village would not complete properly, affecting game performance
  • [Chapter 5] Fixed an issue where Dave would unintentionally relocate to a different area during the
    Lost Baby Manatee

    mission

2) Sea Exploration
  • [Chapter 5] Fixed an issue where the
    Mjolnir

    could be found again even if already obtained

  • Fixed an issue with camera focus during certain boss fights
3) Mini-games
  • Fixed an issue where Jimbo’s Game could not be started properly
  • Fixed an issue with certain screen resolutions that caused miscalibration of some in-game actions
  • Deleted the description for Hands in Jimbo’s Game to comply with game rating guidelines
4) Other
  • Improved text errors

Our readers will be informed when the next update is out.

[Source: Steam]

Damien Seeto

Home > Title Updates and Patches

Resident Evil Village Update 1.210 Rolled Out for PS5 Pro Support

As expected, Capcom has rolled out Resident Evil Village update 1.210 on PS5, and this is to add PS5 Pro enhancements to the game similar to Resident Evil 4. Don’t expect any other new content or anything major outside of the graphical enhancement.

What’s New in Resident Evil Village Update 1.210

Capcom hasn’t acknowledged the patch just yet, which has been the case for Resident Evil 4 as well. Of course with Sony confirming in its list of PS5 Pro supported games available at the console’s launch that RE Village is part of it, we’ve been expecting this patch to be released. There are more patches on the way for the games in that list that should be released as we lead up to the PS5 Pro’s launch tomorrow.

Unlike Resident Evil 4, RE Village does not have various performance modes, and instead only has a ray tracing toggle. Expect no special mode to be available for Village similar to RE4, and instead, have the game take advantage of  the PS5 Pro’s PSSR (PlayStation Spectral Super Resolution), which is explained by Sony as:

AI-Driven Upscaling: We’re also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.

If we get any official announcement or changelog from Capcom, we’ll update the article to reflect it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Resident Evil 4 Update 1.400 Dispatched for PS5 Pro Enhancements

Following the rest of the third-party games getting patches for the PS5 version  which implements PS5 Pro support, it’s Capcom’s turn today, as the company has released Resident Evil 4 update 1.400 to add in PS5 Pro enhancements.

What’s New in Resident Evil 4 Update 1.400

While Capcom has not released any official changelog just yet, expect improvements on the game’s graphics and performance. Out of the box, Resident Evil 4 has two modes when it comes to technical options.

  • Resolution Mode – Makes the game look sharp, and gives the best visual quality.
  • Performance Mnde: High frame rate, smooth with little to no stuttering, but images don’t look as sharp as in Resolution Mode.

Upon our inspection, there is no new graphic mode toggle or settings after applying the patch. Chances are, the game’s visuals are made better with the PS5 Pro’s PSSR (PlayStation Spectral Super Resolution), which is explained by Sony as:

AI-Driven Upscaling: We’re also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.

If Capcom releases a changelog, we’ll update the article to reflect it.

Another Resident Evil game getting PS5 Pro support is Resident Evil Village, and don’t be surprised if it gets released today as well. You can check out the list Sony gave out in terms of games available at launch that will support the PS5 Pro.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Path of Exile Update 3.04 Released for Necro Settlers Event

Grinding Gear Games has released Path of Exile update 3.04 (Path of Exile update 1.005 on PS5) on consoles, adding support for the Necro Settlers event! Read on for what got added, and info about the event available to all players.

Path of Exile Update 3.04 | Path of Exile Update 1.005 Patch Notes

  • Added support for the upcoming Necro Settlers Event.

About the Necro Settlers Event:

In this event, monsters in every area are affected by a pool of mods which you will be able to manipulate upon entering that area, just like in Necropolis league. Unlike Necropolis league though, these mods will only be rewarding. The mods are the same for all players and rotate once per hour in every area, including maps.

Note:

  • This event includes Settlers League mechanics, and you can complete Settlers Achievements.
  • Reaching level 50 in any Necro Settlers event will reward you with a Settlers Mystery box.
    Limited to one per account.

There’s no round of bug fixes or improvements in this update, sadly, though there’s always the next one!

Source: Path of Exile

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Phasmophobia Standalone Quest Version Currently Not Planned, Though “Never Say Never”

Just last week, Kinetic Games released their acclaimed online cooperative horror title, Phasmophobia, on the Xbox Series, PS5, and PSVR2. While the additional platforms introduced a wave of new players, one thing that many thought was rather strange was the absence of another VR platform, Quest VR. Well, Kinetic Games has a reason for that, and it all has to do with optimization and how small the studio is currently to take on a port.

Kinetic Games Is Aware of the Demand for a Quest Port of Phasmophobia

Speaking to Videogamer in an interview, Phasmophobia developer Ben Lavender revealed that the team is fully aware of the demand for a native, standalone Quest port. However, to do so, the team would have to allocate a ton of resources to make sure it works and is optimized for the headsets, resources they just don’t have at the moment.

“We have seen the demand for it definitely,” Lavender explained. “I think the biggest challenge for us in terms of supporting standalone hardware is what’s normally a quality thing is kind of relevant to our game mechanics. So, what I mean by that, is, like, the lights in the room like you can turn them on and off dynamically. So, that in itself makes the game quite expensive especially on a headset or a Switch or an older- gen PlayStation console or Xbox console.”

Though there are no current plans, the studio isn’t against revisiting it later, citing the old adage, “Never say never,” especially with Quest 3 now out.

“To be honest, it’s not something we’ve looked at for the [Quest] 3 specifically because we’ve been very busy running around with everything else currently,” Lavender explained. “But, yes, you know, it might get to a point where it’s feasible to have on a standalone headset whether it’s the 3 whether it’s whatever is after that. But right now like with our team size being so small especially we don’t have a massive amount of hands to kind of go around and try these things, unfortunately.”

Despite releasing on the PSVR2 and being a more niche headset than the Quest, development on that port was likely “easier” since the developers were already working on the PS5 port of the game. It’s something that they could work on at the same time without expending a massive amount of work to do so.

Here’s hoping to see a standalone Phasmophobia port for the Quest sometime down the road. It only makes sense, at least to me, to do one, given just how popular Phasmophobia has been.

Phasmophobia is now available on the Xbox Series and PS5, along with the PC version.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Valorant Update 1.000.020 Brings in Version 9.09 Fixes This Nov. 5

A new Valorant update is now available across all platforms, focusing on fixing several recently reported bugs. Here’s the breakdown of everything included in Valorant update 1.000.020.

Valorant Update 1.000.020 Patch Notes | Valorant Update 9.09 Patch Notes

ALL PLATFORMS

BUG FIXES

General

  • Fixed a bug where the locking in animation in the Agent Select would not play immediately when instalocking.
  • Fixed a bug where you would see a blank screen as a tournament coach during Agent Select.

Agent

  • Fixed a bug where Yoru would hold the Nocturnum scythe incorrectly after using Dimensional Drift.
  • Fixed a bug where Gekko’s Thrash had difficulty making some small jumps. Thrash should now jump more similarly to a player.
  • Fixed a bug where players pulled by Deadlock’s ANNIHILATION would sometimes get stuck at the top of ledges.
  • Fixed a bug where players could outrun Fade’s Prowler during its Bite. Prowlers should now continue to track its target during the Bite unless the target teleports outside its line of sight.
  • Fixed a bug where Astra would not receive the alert sound effect when being watched by Cypher’s Spycam.
  • Fixed a bug where Killjoy’s Turret would not display the deactivation range on the minimap after switching between her Turret and other abilities or weapons.
  • Fixed a bug where KAY/O with NULL/cmd active could be picked up by Yoru during Dimensional Drift.

Maps

  • Abyss
    • Fixed a bug that allowed the breakable doors in mid to be destroyed when shot from a certain angle.

PC

PREMIER UPDATES

  • Updated dropdowns on the standings tab to include Invite division in the division list for all zones. Selecting an Invite division to view will change your zone dropdown to the appropriate zone.

BUG FIXES

General 

  • Fixed an issue where you could load into Agent Select early by leaving your party as the “Match Found” popup appeared.
  • Removed an exploit that resulted in a stretched FOV, when using windowed-mode at a 4:3 resolution.

Premier

  • Fixed an issue where the Competitor Crest title was not displayed on the Premier career page after earning that Crest.

CONSOLE

GENERAL UPDATES

  • Buttons that behave like radio buttons now look like radio buttons (instead of checkboxes).

BUG FIXES

Social

  • Fixed a bug where if you have a long console block list, you would sometimes fail to join voice chat.
  • Fixed a bug where you could sometimes send a friend request to a player you had blocked.
  • Fixed a bug where sending a friend request to a player in the console-friends tab sometimes wouldn’t work.

In related Valorant news, Arkane Season 2 is about to be released on Netflix later this week, and to celebrate, a new Collector’s Set will be arriving at the in-game shop this week! A short trailer showcasing the skins can be found below.

The Arcane Collector’s Set will be available to purchase within Valorant starting November 7, with it leaving on December 5.

Source: Play Valorant

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Zenless Zone Zero Update 1.300.001 Released for Virtual Revenge

The next major update (1.3) for Zenless Zone Zero has begun rolling out across all platforms, bringing a sleigh of new content and improvements! Here’s everything we know that’s included with Zenless Zone Zero update 1.300.001.

Zenless Zone Zero Update 1.300.001 Patch Notes

Size: 7GB

At the moment, miHoYo has yet to release the full changelog, and it isn’t expected to arrive until maintenance is over in a couple of hours. However, we do know a new special episode will become available once the servers are back up dubbed “Virtual Revenge” which will feature Tsukishiro Yanagi, the newest agent to join the roster.

Players will need to complete the Main Story “Leisurely Lull: Unexpected New Customer” (available after completing the Main Story Chapter 4) in order to access this special episode. Here’s a short tease of the episode for those wanting something to watch while they wait for the servers to come back up.

Once the game is back online, we fully expect the full patch notes to be available, in which case we’ll add them right above.

As with any major Zenless Zone Zero update, you can expect a new banner featuring the character, along with plenty of new events that’ll go live in the coming weeks. miHoYo has already detailed several of these events with Yanagi Signalk Boost event going live on 11/27/2024, along with W-Engine Dissonant Sonata Signal Boost event.

Looking forward to seeing you all back in action in the Hollow Zero, and I cannot wait to see all the crazy builds that’ll come out for the new agents!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Hogwarts Legacy 2 “Big-Picture Storytelling Elements” to Be Shared Between Game and New HBO Harry Potter Series

It seems that Warner Bros. is going all in with the Harry Potter franchise, as a sequel to Hogwarts Legacy in now in production with major story elements even planned to play out in the new upcoming HBO series currently in production.

As confirmed by Variety, Hogwarts Legacy 2 (not the official name) is now in production! This was revealed by Warner Bros. Interactive Entertainment’s President David Haddad, who spoke with the outlet, stating that with the first game’s success, the time is now right for a major potter push.

” …the success of “Hogwarts Legacy” helped stoke confidence that the time was right to make a major Potter push: “The rest of the company was very curious about what we helped to unlock with ‘Hogwarts Legacy’ last year.”

Hogwarts Legacy 2 Will Share Some Storylines With the Upcoming New TV Series

He goes on to confirm that the teams working on the game and the planned new HBO series are coordinating some of the “big-picture storytelling elements” together that will be featured in both the game and the show. While he doesn’t expound much beyond that, we can only assume this will be along the lines of events that will play in both, though not directly tied to one another when it comes to characters and such.

The new HBO series, which is being pegged as a reboot for the series that is more closely based on the books rather than a new original idea, is currently scheduled to release in 2025. Not much else is known about the series, and given that this is a reboot, you shouldn’t expect to see any returning actors from the films coming back to reprise any roles.

It will be interesting to see how the game ties into the new series, seeing that the first game takes place decades before the books start. Unless there’s some sort of time jump that will see thew sequel take place at the same time as the series, we’d wager that whatever happens in Legacy 2 will likely be referenced in the show, and directly push the narrative in a different way as to try and leave them as seperate, but connected properties.

It should come as no surprise that Hogwarts Legacy 2 is happening, considering the monster of sales it did back in 2023. It would be a mistake for Warner Bros. to not want to follow up on it, though let us hope that it maintains the same magic as the first game.

If you’ve yet to play the wizarding game, go check out my review where it scored a perfect 10/10 score, and notes how the game will make you feel like a kid again.

Now that we know that a sequel is finally happening, where would you like to see the franchise go?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Metro Awakening Review – A Spine-Chilling Train Ride Into Hell

The Metro series is back with yet another new mainline entry, though this time around, it’s fully built with VR in mind. While many would have preferred a new flat-screen experience, the thought of more VR titles based on a AAA series is precisely what many VR gamers have been dreaming of. To that, Vertigo Games, the developers behind the popular Arizona Sunshine franchise, decided to team up with 4A Games in order to bring their Metro franchise into the world of VR. The results? Perhaps one of the best and most terrifying VR experiences you’ll play all year.

Descent Into Madness

In Metro Awakening, you play as Serdar, a doctor living with part of a group of survivors in a now abandoned part of an underground metro. As a doctor, many of the locals rely on your medical expertise and skills, though for Serdar, his main priority belongs to that of his wife, Yana, who appears to be experiencing mental episodes that cause her to hear voices and see things not really there. One day, you return from one of your runs through the metro station only to learn that Yana isn’t acting like herself.

You soon learn that she has stopped taking her medication, and with no more being available, the local supply runner hasn’t returned from their run. Time is of the essence as Yana’s condition begins to worsen. Thus your journey into the metro begins, though little does Serdar know, it’ll be a journey diving deep into the hell of his mind.

Those following the Metro games probably recognize Serdar, as his appearance resembles Khan’s, one of the series’ reoccurring — yet most mysterious — characters. That’s because this is the very same character, and Metro Awakening is not only a prequel to the first game but also an origin story for Khan himself. It’s a game that finally brings answers to one of the biggest questions the series has ever had: Who is Khan? Of course, I won’t spoil that for you, as it’s best left for you to experience it for yourself. However, I will say that the tale that Metro Awakening wanted to tell did not leave me disappointed, outside of the never-ending fear of knowing it had to come to an end. Though that end came after nearly nine hours of gameplay and story, an impressive length for a VR experience considering most stick to the range of a few short hours. It’s a pretty lengthy game that you’ll likely take many breaks from as it can also be rather extensive physically, though that’s true for most VR titles.

I will say that Metro Awakening had me hooked on its world from the very first steps I took in VR, I found myself playing from a fully charged Quest 3 until its battery was depleted and needed another charging. It’s pretty rare for a VR game to make me want to do that, though Batman Arkham Shadows was another title that came out recently that also managed to immerse me in a way that could only be described as perfect…I feltthe same with Metro Awakening.

Vertigo Games does a fantastic job of immersing players and comforting them when necessary while also being gut-wrenching and downright terrifying at other times. In one moment, you are taking in everything around you, listening to the lively NPCs go and talk about their daily lives. Then, in the next, you are creeping through a tunnel, trying not to make any noise and listening for the presence of some creature lurking somewhere in the shadows. It can be heartwarming and homey, then suddenly a full-on survival horror that gave me quite the scares and chills. There were countless moments where I had to stop because I saw a shadowy figure scatter across the floor and disappear, holding my gun raised as if that was going to save me from the inevitable horror that was awaiting.

I love it. It’s done so well that I was completely absorbed in this world that Vertigo Games has managed to capture and deliver. It’s a world beautifully stitched by narration, visuals, and sound design done so well that it tells a story beyond the main one. Trekking down a cold, dark, and clammy metro tunnel and seeing all the remnants from an era before the nukes dropped adds a layer of creepiness to the world, which constantly feels alive and always watching you. But if you explore enough and take a moment of peace to pay attention to the small details littered in each chapter, you’ll find a collection of small stories being told, some of hope and some of utter despair.

With the visuals, the game looks and feels fantastic to play in. Despite taking place in a powered-down metro, Awakening has many bright, illuminating colors and isn’t afraid to experiment with them. Things can get pretty dark, as you’ll be exploring a lot of abandoned stations with ventilation shafts, basements, and such, and yet wildlife, such as radioactive mushrooms, adds an eerie look that contrasts so well with the environment. Lit fire does, too, and the lighting the flames emit can make a scene even more terrifying, exposing some of the horrors around an area.

The sound design, though, will constantly play tricks on you. As you wander through zones, you’ll suddenly hear random rattles, footsteps, and even voices from all different angles. It can get quite maddening, inducing a level of paranoia that’ll have you stop in your tracks to take a quick look behind to make sure nothing is following you. It is pretty fitting, too, as the story does focus on Serdar’s descent into madness and how he became known as Khan.

The only real disappointment regarding the story and general replayability is that there’s not much to go back to after you beat the game. It did take me 9 hours to beat, well above the expected amount I thought I’d get from a VR game. It’s very much a AAA experience from a well-known IP, built exclusively for VR, and it’s hard to complain or take for granted the lengthy campaign when so many other VR games have felt more like tech demos. That’s not the case for Metro Awakening, as it is the real deal. Again, there’s not much beyond the story to go back to other than the other difficulty levels. There are no alternative endings for those wondering. This is more of me just being disappointed by the fact that the VR experience had ended. Still, it was an experience well worth playing through, one I’d gladly revisit at some point for both the story and especially the gameplay.

Force Answers Force, War Breeds War, and Death Only Brings Death.

At its heart, Metro Awakening is a survival first-person shooter, much like the previous two Metro games. It’s not so much trying to move the needle of the franchise, especially since it does get rid of a few mechanics, like the hidden karma system that some may or may not have liked (I know I didn’t miss it). But being in VR, and anyone who has played VR, can probably tell you just how much of a game changer that already is on itself, as handling weapons and such isn’t just as simple as a button press, and your character does an action. With VR, you have full control over your character’s movement since you are essentially the character, and how you move, and such is what the character does.

That is, of course, the appeal of VR: being able to play these games in a whole new way that literally puts you in the shoes of the character.  The thing is, I’ve played plenty of first-person VR games, and there’s really only been a few that have played as incredible as Metro Awakening. Handling each weapon and getting used to their unique reloading inputs and such, while it did take a bit of time, just felt so natural compared to many games. Inventory, for example, and their positioning to where slots are located and track on your body just felt perfect. Many other VR shooters just can’t seem to get this right, as I often find myself fumbling around and clicking buttons, hoping it would pull up the item I wanted. In Metro Awakening, haptics can be felt, with Quest 3 keeping the controllers tracked to a near 1:1, where my hands were moving in real life and in the game. This made accessing inventory a breeze, with little effort needed. I could always keep my eyes on my surroundings rather than constantly looking down at my body to see where I was reaching.

Reloading weapons, removing magazines, and such was pretty easy, too, and I didn’t suffer from mis-tracking much, if any at all.

This made combat in Metro Awakening so much more fun and immersive. Now, sadly, there isn’t a whole lot to the game’s physics when it comes to doing cool stuff, but the combat was pretty fun and engaging.

Additionally, you’ll have access to other tools, such as a lighter, that can be used to burn spiderwebs later in the game. It’s a small mechanic and doesn’t get used much, but it does bring a fun little opportunity that will have you swatting at your hand and face. I’ll say it now: if you don’t like spiders, you may not like what happens when you encounter them.

There’s a flashlight that runs on a charge and can be powered up again via an electric crank that you have to crank yourself. It sounds tiring, and it can be, but trust me, you’ll find that it will become your best friend pretty quickly, given how dark the game can get.

There’s a gas mask that you eventually unlock that will help you breathe in radiated areas. It’s pretty neat putting it on, walking in these zones, and then suddenly, a countdown begins on your watch, letting you know how much air you have left in your filter. It’s like a race against time, and I put myself in a state where I knew I had to hurry up or risk dying.

These are sort of your everyday sort of gameplay mechanics you’d expect to see from a Metro game, but I will say, when they all have to come together and be used at the same time, and in VR, things can quickly get frantic, and your adrenaline starts pumping. There was one instance where I found myself in a locked room with radiations, and suddenly, a bunch of mutants began popping up in the near pitch dark. Rushing to put my mask on while holding my shotgun in the other, all while trying to balance my charge levels for my flashlight. I could feel my soul leave my body as my mask began to fog and sweat, wiping it away with my hand only to reveal a mutant mole jumping toward me. The Metro games haven’t scared me before, but playing Metro in VR was nightmare-inducing and left me in utter fear.

As I mentioned before, there were countless moments when I would just be walking through a level where I had to stop, pull out my gun, make sure it was loaded up, and then look around to see what was even following me, only to find there was nothing ever there. The game plays tricks on you, and it’s because of how panicked you can quickly become that it always makes you feel on edge.  Metro Awakening wanted to be a survival horror, and it certainly excels in doing that.

Now, perhaps the weakest and most disappointing part of the gameplay would have to be the stealth play and lack of melee weapons. The developers not including any sort of  melee weapons felt like such a missed opportunity, as you’ll find yourself up close and personal with many enemies and no real way to attack them other than to flail a punch or two and hope it hits them hard enough. That’s how you do stealth takedowns: you sneak behind a human enemy and punch them on the back of the head. It’s hard to discern distance in a VR game, and I found that for Metro Awakening, taking the stealth path and trying to knock out enemies is one of the more infuriating parts of the game. It’s not easy to knock an enemy out, and more often than not, it breaks the stealth sections, alerting all the enemies, which results in death since they all have guns. Thankfully, it’s not the kind of game where if you break stealth, you have to restart, so if you have enough ammo and can tough it out, you could technically shoot your way out of these sections. Personally, I would have preferred to deal with the grotesque mutants rather than a human AI.

One Last Light

Metro Awakening is easily one of the best VR experiences you can play right now, which shouldn’t come much as a surprise, considering Vertigo Games’ previous work on the Arizona Sunshine series. Still, it’s impressive that the veteran VR developers were able to take an existing IP from another studio and transition it so well into VR while maintaining the very essence of what made so many fans fall in love with the franchise. They’ve absolutely knocked it out with Metro Awakening, giving us a whole new perspective on the franchise. It’s downright terrifying to the point that it sent shivers, and yet something about the world is so well crafted that it just kept drawing me back in.

Score: 9.5/10

 

Pros:

  • Easily up there with the best VR experiences. Feels like a true AAA game, built from the ground up for VR.
  • Though I can’t speak for the Quest 3 and PSVR 2 versions, Metro Awakening on PC, running on Ultra, is stunning for a VR title and well-optimized. I felt completely immersed in the world due to how incredible the visuals look, not just in terms of “realism” but also general art direction and lighting.
  • The game is genuinely scary despite the mutants not being too scary-looking. This, in part, is thanks to the excellent level designs that make you feel like you’re squeezing through a tight space at every corner. Nothing makes you jump more than knowing that something is probably waiting for you at the end of this beautiful, claustrophobic nightmare.
  • The sound design is spectacular, as is the music. Really sets in the mood of a scene.
  • Gameplay is fun and engaging, with several mechanics to assist you to make it feel “natural” in VR.
  • Excellent voice acting that brings characters to life.

Cons:

  • Stealth could have used a bit more work, as knocking out enemies with your fist can lead to breaking out of stealth, which can be frustrating.
  • The lack of real melee weapons, not even a knife, is a missed opportunity to expand on combat and stealth play.

Metro Awakening review code was provided by the publisher for PC. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Diablo 4 Update 1.70 Scratches Stability Fixes Into the Game

Blizzard Entertainment has released Diablo 4 update 1.70 on all platforms this November 5, and this is a minor patch that aims to resolve stability issues with the RPG. Alongside that, we also detailed the recent hotfix released that affected how Obducite would drop and more.

Diablo 4 Update 1.70 Patch Notes:

Per Blizzard, here’s what’s new for today’s client download:

Bug Fixes

  • Various stability improvements

Just yesterday, the developers released Hotfix 1 for patch 2.0.4 which we’ve included below for reference.

Bug Fixes

  • Fixed an issue where Obducite could drop outside of a Nightmare Dungeon after a Sigil was activated.
  • Fixed an issue where player health would be set to 1 and healing would not function after using a Scroll of Escape after a Impending Doom occurred in the Dark Citadel.
  • Various server performance and stability improvements.

That’s about it for this title update. Of course, given the Vessel of Hatred expansion and update were rolled out just last month, don’t expect any major content drops for a while. Speaking of which, you’re still on the fence whether to get the expansion or not, go read our review where we state, “Vessel of Hatred doesn’t break any new ground and surely won’t make any new converts to Diablo 4, but it offers a nice compromise between familiarity and novelty, while pending more to the former.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Diablo IV Update 1.068 Claws Out This November 5

Diablo IV update 1.068  is now live for consoles and PC, which appears to be a small update likely addressing recent bugs introduced with the Vessel of Hatred expansion.

What’s New in Diablo IV Update 1.068

For now, Blizzard has yet to release any official patch notes relating to the console updates. However, the studio did release a recent hotfix for both PC and console versions of the game, and here are the notes straight from Blizzard:

Bug Fixes

  • Fixed an issue where Obducite could drop outside of a Nightmare Dungeon after a Sigil was activated.
  • Fixed an issue where player health would be set to 1 & healing would not function after using a Scroll of Escape after a Impending Doom occurred in the Dark Citadel.
  • Various server performance and stability improvements.

We don’t expect this update to contain much, seeing that the big expansion update did just drop last week, so it makes sense if it’s focused around fixes. Though should Blizzard release any additional notes, we’ll be sure to update the ones above.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Marvel’s Spider-Man Remastered Update 1.008 Crawls Out for PS5 Pro Support

Your friendly neighborhood wall crawler that kicked off the franchise now has PS5 Pro support. Insomniac Games has released Marvel’s Spider-Man Remastered update 1.008, and this adds new graphical modes to the game for those who have the new mid-gen console.

What’s New in Marvel’s Spider-Man Remastered Update 1.008

While Insomniac Games has not released the official patch notes just yet, the studio did release patches for Marvel’s Spider-Man 2, Ratchet & Clank: Rift Apart, and even Spider-Man: Miles Morales, which adds PS5 Pro support to the games.

THE NEW GRAPHICS MODES

PERFORMANCE PRO (Default for PlayStation 5 Pro) 

This mode targets a smooth 60 frames per second while retaining the image quality of the standard Fidelity mode through use of PlayStation Spectral Super Resolution (PSSR). All ray-tracing (RT) features are on, including ray-traced reflections, ray-tracing on water, and ray-traced window interiors. This mode is recommended for most players.

FIDELITY PRO

This mode targets 30 frames per second for players who want to experiment with new ray-tracing graphical features. These new features can be tuned individually to reach higher intermediate frame rates, especially when using the “VRR” or “120 Hz Display Mode” options. Pedestrian and traffic density may be increased in some areas, and fine hair detail is increased.

NEW GRAPHICAL TOGGLES

RT Key Light Shadows : Off (Performance) / On (Fidelity default)
Use ray-tracing to calculate sun shadows at mid- to far-distance, replacing cascaded shadow maps. This improvement is most impactful on city views. Only available in the “Fidelity Pro” graphics mode.

RT Reflections & Interiors : Medium (Performance) / High (Fidelity default)
Set the quality level for ray-traced reflections and building window interiors. The “Medium” setting ray-traces at half render resolution, and the “High” setting ray-traces at full render resolution. The “High” setting will also improve smoothness of animation in reflections and interiors. Only available in the “Fidelity Pro” graphics mode.

RT Ambient Occlusion : Off (Performance) / Medium / High (Fidelity default)
Use ray-tracing to compute additional ambient occlusion lighting information. The “Medium” setting uses that information to augment screen-space ambient occlusion. The “High” setting also adds a screen-space GI bounce for additional ambient lighting information. The visual impact of this feature will vary greatly based on the scene.

If we get a different set of patch notes, we’ll update the article with the info, though don’t expect anything new outside of this and maybe even bug fixes.

The PS5 Pro launches on November 7.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Marvel’s Spider-Man: Miles Morales Update 1.015 Whips Out for PS5 Pro Support

Insomniac Games has released Marvel’s Spider-Man: Miles Morales update 1.015, and same as with Marvel’s Spider-Man 2, this adds PS5 Pro support for the game. Expect new graphical modes to be available if you play the game on Sony’s new mid-gen console.

What’s New in Marvel’s Spider-Man: Miles Morales Update 1.015

For now, the studio hasn’t revealed the complete patch notes, though I’d wager a guess that it’s the same thing that they applied to Marvel’s Spider-Man 2, and even Ratchet & Clank: Rift Apart.

THE NEW GRAPHICS MODES

PERFORMANCE PRO (Default for PlayStation 5 Pro) 

This mode targets a smooth 60 frames per second while retaining the image quality of the standard Fidelity mode through use of PlayStation Spectral Super Resolution (PSSR). All ray-tracing (RT) features are on, including ray-traced reflections, ray-tracing on water, and ray-traced window interiors. This mode is recommended for most players.

FIDELITY PRO

This mode targets 30 frames per second for players who want to experiment with new ray-tracing graphical features. These new features can be tuned individually to reach higher intermediate frame rates, especially when using the “VRR” or “120 Hz Display Mode” options. Pedestrian and traffic density may be increased in some areas, and fine hair detail is increased.

NEW GRAPHICAL TOGGLES

RT Key Light Shadows : Off (Performance) / On (Fidelity default)
Use ray-tracing to calculate sun shadows at mid- to far-distance, replacing cascaded shadow maps. This improvement is most impactful on city views. Only available in the “Fidelity Pro” graphics mode.

RT Reflections & Interiors : Medium (Performance) / High (Fidelity default)
Set the quality level for ray-traced reflections and building window interiors. The “Medium” setting ray-traces at half render resolution, and the “High” setting ray-traces at full render resolution. The “High” setting will also improve smoothness of animation in reflections and interiors. Only available in the “Fidelity Pro” graphics mode.

RT Ambient Occlusion : Off (Performance) / Medium / High (Fidelity default)
Use ray-tracing to compute additional ambient occlusion lighting information. The “Medium” setting uses that information to augment screen-space ambient occlusion. The “High” setting also adds a screen-space GI bounce for additional ambient lighting information. The visual impact of this feature will vary greatly based on the scene.

If we get a different set of patch notes, we’ll update the article with the info.

The PS5 Pro launches on November 7.

More MP1st Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Apex Legends Update 2.71 Kicks It Old School With From the Rift

Apex Legends update 2.71 is live now and this brings From the Rift, which houses the Launch Royale mode that brings the game back to how it was when it first launched. Not only that, but it brings Lifeline back with new abilities and more. Read on for the complete patch notes.

Apex Legends Update 2.71 Patch Notes for From the Rift:

NEW MODE: LAUNCH ROYALE

Step back in time to the experience that started it all: Launch Royale. This new LTM drops players into the original Apex Legends circa 2019—it’s the old school weapons, Legends, abilities, ruleset, and map that started it all. That means no EVO Armor or Ability Upgrades—just pure skill and your wits to survive the Apex Games.

If you’re craving that old-school Apex vibe or just want to see how it all started, this is the best time to jump in and see where Legends were born. Conquer Launch Royale Challenges to unlock Legends and earn rewards like Apex Packs and more. Ready up, because we’re going back to experience that first drop once again.

LIFELINE REVIVED

The original medic is now a frontline menace! Lifeline dives into action with an aggressive new kit, the ability to teleport D.O.C. to your allies, glide for unmatched mobility, and deploy an indestructible force field that amps up healing efficiency for your squad. She’s not just saving lives—she’s fighting her way to the Champions Podium.

PASSIVE: COMBAT GLIDE

Hold JUMP mid-air to use to D.O.C. to briefly glide.

Deploy D.O.C. to revive teammates, leaving Lifeline free to defend.

TACTICAL: D.O.C. HEAL DRONE

D.O.C. heals nearby allies. D.O.C. can be assigned to follow allies once deployed.

ULTIMATE: D.O.C. HALO

Throw D.O.C. to activate Halo Shield System. All players inside use Health & Shield consumables faster.

UPGRADES

From the Rift: Level 2
Battpack +1 Battery per stack.
See Battery Count in Death Boxes.
Extended Flight Increase time before D.O.C. runs out of fuel by 1.5s.
From the Rift: Level 3
Enhanced Radio Increased D.O.C. assignment range by 50%.
Tactical Cooldown+ Reduce Tac cooldown by 10s.

RIFT RELICS

Rift Relics come from the unstable Rift in the sky, creating a temporary tear in reality that provides the contestants of the Apex Games with powerful weapons and a new Survival Slot item, Boost Kits, that may just give you a boost that you need. You could say they’re aptly named. Grab the EPG-1 Launcher with splash damage and rocket-jumping capabilities. Unleash exotic Hop-Ups like Lifesteal, healing with every hit and instantly refilling health and armor on headshots.

Rift Relics will appear randomly throughout each match, across many rounds. They will be easy for you and your enemies to spot, and they’ll also inform you if an enemy team has gotten there first. Destroy the Rift Relic to receive your reward, but be warned—the Ring messes with their stability.

NEW: SUPPORT CLASS PERKS

Last season we gave the Recon and Controller classes unique gameplay perks to help define their areas of expertise in the game. This season will be the season of Support!

Alongside Lifeline’s Revival, the Support Class is getting a specialization of their own through two new perks: Heal Expert and Revive Expert; empowering their reset and recovery role on the team, and continuing our efforts to bring more meaning and identity to the classes in Apex.

Support Legends will still maintain access to extended supply bins (blue bins), however, in the spirit of support, banner crafting is no longer an exclusive class perk and instead will be accessible to all Legends.

Support Class Perks

  • Heal Expert
    • Support Legends now move at full walk speed while healing
    • Healing amount from small meds is doubled
  • Revive Expert
    • Support Legends now have 25% faster revives (4.5s) and grant health regen to their ally on a successful revive
      • This health regen will restore an ally to full health, but can be canceled by incoming damage
      • Support Legends will also receive this health regen if revived
    • Additionally, Banner Crafting and Ally Death Boxes now spawn a Mobile Respawn Beacon
      • Support Legends can see Mobile Respawn Beacons inside Death Boxes

Collecting Banners will automatically take a Mobile Respawn Beacon in an ally deathbox if possible (will not replace current survival item).

SKILL DISPLAY IMPROVEMENTS

Into the Rift is bringing nostalgia, but we’re also bringing something new: skill display improvements. This new feature will display the balancing of each match and update live as each player loads into the match—giving you a true rank distribution of all players.

This is just the latest in our ongoing evaluation and improvement of Ranked. Players were looking for more insights and fairness in their matches and this is our next step.

NEW UNIVERSAL MELEE: RAPTOR’S CLAW

Sharpen your arsenal with the Raptor’s Claw, a new universal melee cosmetic. Unlock the Raptor’s Claw through the Void Mercenary Store from November 5, 2024-January 7, 2025. After acquiring this new universal cosmetic, you can unlock the Crystal Chamber Death Box, as well as 5 other deadly variants and their matching Death Boxes. After January 7, 2025, the Raptor’s Claw will move to the Mythic Shop. Sleek, deadly, and ready to strike–don’t miss your opportunity to grab this iconic melee weapon.

PATCH NOTES

BALANCE UPDATES

Battle Sense

Better health state awareness & feedback

  • Added voice lines for when players are low on health
  • Added voice lines for when players are low on shields
  • Added prompt to heal when players are low on health
  • Healing HUD icon will now flash when players are low on health

Better ammo awareness & feedback

  • Added voice lines for when players are running low on ammo
  • Ammo clip counter will pulse red when in a critical ammo state
  • Lowered position of the Low Ammo prompt on the HUD

Both voice lines and on screen prompts can be toggled on/limited/off in Settings. The limited option provides a less frequent cadence for both voice lines and on screen prompts respectively.

Dev Note: We are continuing our work that was started last season around providing better awareness to the state of the game, and this time we’re tackling the health state. These additional mechanisms of feedback are incredibly helpful for some, but can be overwhelming for others. The addition of a settings menu allows for as much player customization as possible to best suit their needs when playing Apex.

Care Package

  • Devotion returns to the floor
    • Spin up time decreased
    • Reverse Hipfire tightens slower and is less accurate
    • Removed Turbocharger slot
  • Havoc enters the Care Package
    • Improved hipfire
    • Magazine size increased to 36
    • Damage increased to 19 (was 18)
    • Select Fire: Beam Shot
      • High ammo consumption
      • Deadly accurate
      • Devastating damage

Gold Weapon Rotation

  • C.A.R., Hemlock, L-STAR, Longbow, Mastiff

GAMEPLAY UPDATES

Crafting Stations

  • All Legends can now craft Banner Cards

Loot Bin Reset

  • If a player is near a bin during the reset phase, that Loot Bin will now eject loot (even if that bin was not opened recently)
  • Gold Bins now spawn fewer pieces of gold loot

Dev Note: Even after adding the ‘recently opened Bins eject loot’ logic last release, we’re still seeing issues where players are racing to get that attachment or backpack they saw from afar in an open bin, and the loot bin slams shut denying the pick up. By adding a proximity check, now just being near a Loot Bin during Reset will ensure you can get what you want. 

Mythic Bin Updates

  • Can now be tracked and pinged through walls more easily
  • Improved logic to consider if the weapon you have is already a gold weapon and instead grants a different upgrade
  • Location is now announced before spawning, is marked on the mini & full maps, and a warning is issued in game
  • Time to Open reduced to 10s (was 11)
  • Updated Mythic Bin Icons for better clarity and consistency

Dev Note: Mythic Bins are a big spike in power for the opening team, but it can sometimes feel like a lottery when it appears, leaving little room for counter play. We’re now messaging to the whole game when they appear to hopefully give players the chance to make an active choice to pursue the bin should they wish. This informed choice should feel more fair than it has in the past.

AMMO & ATTACHMENTS

Hop-Ups

  • Boosted Loader
    • Now activates at 0 ammo
    • Now goes on the Sentinel
  • Gunshield Generator
    • Shield recharge cooldown time decreased to 10s (was 12)
    • Reduced spawn rate
  • Hammerpoint Rounds
    • Reduced spawn rate

Dev Note: We’ve rebalanced some of the Hop-Up spawn rates to compensate for the amount of power they bring to the table *cough* Hammerpoints *cough*. We like the big power swing and how they set up their respective weapons for the end game, but the consistency at which they were available felt a little too high.

WEAPONS

L-STAR EMG

  • Damage increased to 18 (was 17)
  • Gold Magazines now reduce the cool off time more than purple mags
  • Smoothed out cool-off animations

Dev Note: The L-Star never really gained a benefit from Gold mags because it doesn’t have a traditional reload. To show it a little love, we’ve improved the Gold mags on the L-Star which should make them a more exciting find over Purple mags. In addition we’ve done some animation work to make firing feel smoother; especially when feathering the trigger, something the L-Star excels at. 

Longbow 

  • Damage increased to 60 (was 55)

Dev Note: The Longbow hasn’t been fulfilling the fantasy of a sniper lately so we’re taking a big swing at its damage to really push its relevance and carve out a place for it within the long range meta. We’ll continue to monitor this change as the season progresses. 

P2020 

  • Akimbo Only: base hipfire improved

Dev Note: Overall we’re really happy with Akimbo and the P2020s are performing well but could use a little improvement to their overall consistency to remain a competitive option.

Rampage LMG

  • Revved State
    • Increased decay rate
    • Reduced cost per shot
    • Significantly increased energized capacity
    • Successfully charging up the Rampage with a Thermite will also trigger a reload

Sentinel

  • Charging up the sentinel with Boosted Loader equipped (and within activation criteria) will overload the next mag as though it were a Boosted Reload
  • Increased energized capacity
  • Increased energize total time
  • Successfully charging up the Sentinel with a Shield Cell will also trigger a reload

Dev Note: The Sentinel is a beloved sniper but can be a little intimidating to run with its high risk and reward gameplay flow. We wanted to open this up a little bit and make it easier to engage with and more approachable so we’re making the energized state a little more forgiving and adding Boosted Loader to temporarily increase its magazine size.

Spitfire LMG

  • Damage increased to 19 (was 18)

Dev Note: Our LMGs have seen more play since the release of the Gunshield Generators but they still haven’t quite been able to compete with our more versatile ARs. These updates continue the work to push them into being valuable primary weapons. 

Peacekeeper

  • Choke speed increased

Triple Take

  • Choke speed increased
  • Fire Rate slightly increased

Dev Note: Both the Triple Take and the Peacekeeper are doing well in the meta but are feeling a tad sluggish compared to the competition. These adjustments should make them feel a little more responsive.

LEGENDS

Support Legends: New Class Perks

  • Heal Expert
    • Move at full speed while healing, small med healing is doubled
  • Revive Expert
    • Revive speed increased and revives grant health regen
    • Mobile Respawn Beacons will spawn when crafting banners and inside ally Death Boxes

Dev Note: Support Legends are the restorative anchors of the team. They are the legends who should help their allies reset and recover quickly. This class change aims to infuse a more classical approach to the support role, allowing these legends to inherently excel in healing and recovery.

To ensure the class felt like it had mastery over that domain, we wanted to make a strong statement about their recovery potential. As a Support, securing a revive should feel powerful. Lessening the downtime before your ally can re-engage is a potency that cannot be ignored – allowing them to fight immediately or pop a shield med to be at full strength much faster. Similarly, access to Mobile Respawn Beacons through Death Boxes and banner crafting means a lot less jumping through hoops to respawn a teammate if you’ve clutched up to recover a banner or made the long trek to a crafting station.

Support Legends often suffer from a lack of mobility or offensive utility to stay alive and properly anchor the team. Leaning into the ability to reset faster themselves makes them a strong backline force in combat and gives them more options to stay in the fight themselves. Both these changes are powerful and we’re eager to see how the more defined role alters the legend landscape in this support-focused season.

Conduit

  • Savior’s Speed
    • Now works on ally Death Boxes and crafters when a banner can be retrieved
    • Now works on Respawn Beacons and Mobile Respawn Beacons when carrying an ally banner
    • Now works without min range limit on downed allies, allowing Conduit to race all the way to her fallen teammate
  • Upgrades – Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes

Dev Note: Conduit’s passive is great for helping to keep up with her team. Looking at her role as a Support Legend, we wanted to extend this passive to impact her recovery play potential as well. Additionally, we’ve combined Battery Collection and Battpack into a single upgrade to make it a stronger option for Conduit and other Legends (Mirage, Lifeline & Horizon).

Crypto

  • Surveillance Drone: now takes ring damage (10% per ring tick)
  • Upgrades – Off the Grid
    • Players within 20m of Crypto will now be able to spot a faint cloaking “flicker” effect every 1.5s to help identify hidden Cryptos nearby
    • Cloaked audio range and volume have been increased

Dev Note: Off the Grid has been a strong pick and has offered up some wild and creative new play patterns that feel on theme for Crypto, but it has also come with frustrations that have felt like unfair advantages or exploitable drone behaviors. These targeted changes aim to make it more possible to find a Crypto you know is in your immediate vicinity, and discourage ring-parking patterns without taking away the core of what the upgrade has brought to the Crypto fantasy. You’ll still have to work to spot the glitch in the matrix, but you’ll spend much less time scouring for invisible collisions with him.

Gibraltar

  • Dome of Protection
    • Cooldown reduced to 17s (was 30s)
    • No longer destroyed by Crypto’s EMP or Maggie’s Wrecking Ball
  • Upgrades: Level 2
    • Fresh Start: removed
    • Shots Shots Shots: removed
    • NEW Big Bruddah: increase Ult Radius by 20%
    • NEW Fast Shotties: move faster with shotguns and auto-reload shotguns on knocks
  • Upgrades – Baby Bubble: now reduces cooldown to 12s (was 25s)
Shockwave: Level 2 From the Rift: Level 2
Fresh Start Revives allies to 50HP. Big Bruddah Increase Ult Radius by 20%.
Shots Shots Shots Auto-Reload Shotguns on knocks. Fast Shotties Move faster with Shotguns and Auto-Reload on knocks.

Dev Note: Much of Gibraltar’s strength can come from the versatility of his dome. In From the Rift, we’re removing the hard counters and allowing Gibraltar to play off his dome more frequently and utilize the new class perks more. With the new Revive Expert perk coming online, we’ve shifted his early game upgrades to offensive choices to play off the new dome frequency or lean into the power of his Ult.

Horizon

  • Upgrades
    • Battery Collection: removed
    • NEW Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes
Shockwave: Level 2 From the Rift: Level 2
Battery Collection Shield Battery count shown above Death Boxes. Battpack +1 Battery per stack.
See Battery Count in Death Boxes.

Mirage

  • Life of the Party: health bars no longer show during Ultimate to give away the real Mirage
  • Upgrades: Level 2
    • Miracle Worker: removed
    • NEW Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes
Shockwave: Level 2 From the Rift: Level 2
Miracle Worker Revive allies with 75HP regen. Battpack +1 Battery per stack.
See Battery Count in Death Boxes.

Dev Note: The new Support Class Revive Expert perk made Miracle Worker obsolete, so we’ve replaced it with another minor support-focused choice…for now.

Newcastle

  • Mobile Shield
    • No longer takes damage
    • Can now be repositioned even when Newcastle is downed
  • Retrieve the Wounded: revive Shield HP/Tier increased by +50%
    • White 300 (was 200), Blue 450 (was 300), Purple/Gold 750 (was 500)
  • Upgrades: Level 2
    • Thick Shield: removed
    • NEW Hero’s Hustle: greatly increases move speed when reviving
  • Upgrades: Level 3
    • Stronghold: Castle Wall HP improvement increased to 500 (was 250)
    • NEW Ultimate Savior: Castle Wall grants shield regen to allies in impact radius
      • Regen effect lasts for 15s and damage will pause regen for 2s
      • Won’t begin regeneration until revived if downed
Shockwave: Level 2 From the Rift: Level 2
Thick Shield Mobile Shield HP Increased by 250. Hero’s Hustle Increased move speed while reviving.
Shockwave: Level 3 From the Rift: Level 3
Miracle Worker Revive allies with 75HP regen. Ultimate Savior Allies in impact range gain shield regen for 15s.
Stronghold Castle Wall HP increased by 250. Extends energized duration to 3min. Stronghold Castle Wall HP increased by 250. Extends energized duration to 3min.

Dev Note: With the new Revive Expert perk and the Mobile Shield simplifying to an invulnerable version, two of Newcastle’s upgrades needed to be replaced. We’ve aimed to tap into the support angle of his kit with both, giving speed to make bigger revive plays and shield healing to encourage Newcastle to leap to his ally’s aid. Additionally, Newcastle’s shields are getting beefed up this season to allow more players to feel safe behind his sources of protection regardless of skill level.

Revenant

  • Forged Shadows: shield will now regen up to 50HP instead of instantly refreshing after a 3s delay

Wattson

  • Upgrades: Level 2
    • Fresh Start: removed
    • NEW Revive Expert: gives access to Support Class Revive Expert Perk
Shockwave: Level 2 From the Rift: Level 2
Fresh Start Revives allies to 50HP. Revive Expert Revive allies faster and with HP regen.

Dev Note: The new Support Class Revive Expert perk made Wattson’s “multi-class” revive perk option feel less relevant. So we’re trying out a rather potent upgrade this season and letting Wattson tap into the power of the improved revives of the Support Class. We’re keen to see how this kind of cross-class upgrade selection influences her overall power, pick rate and the identity of the new class ability in general.

MODES

Launch Royale

Take a trip back in time to experience what it was like to play Apex when it first launched. The following changes are meant to be a highlight of some of the most important differences and are not completely inclusive to all changes. Additionally, quality-of-life improvements from modern Apex Legends have been retained for a smoother experience.

  • General Changes
    • Original Kings Canyon Map and POIs
    • Original Loot Distribution and loot items
    • Players drop with no equipment or healing items
    • Armor Core/Evo has been removed, each piece of armor is pickup only and does not evolve. Original shield swapping mechanics are now in play.
    • Original Ring timings and damage
  • Legend Changes
    • No Class-based Legend Perks, fortified perks removed
    • Each Legend has had the majority of their stats and abilities reverted to the first season’s balance.
    • Re-introduced being able to “bunny hop” while healing
    • Re-introduced “punch boosting” where punching the ground behind you gives a slight speed boost
    • Players can infinitely jump on ziplines, max 3 interactions before cooldown is removed
    • Shields are not automatically regenerated on finishers, now exclusive to Gold Armor
  • Equipment Changes
    • Equipment items and attachments have their original tunings from the first season
    • Gold Items have their passives changed to their original state:
      • Gold Knockdown – Self Revive
      • Gold Backpack – Fast Heal
      • Gold Armor – Shield Regeneration on Execution (this is not a trait granted by default anymore)
    • Original capacities on all Magazines
    • No Laser Sights, Sniper Magazines, Energy Magazines (they didn’t exist yet!)
    • Original HopUps: Select Fire, Energy Choke, Turbocharger, Skullpiercer
    • Helmet protections have been reverted to balance in first season
    • Ammo stacks in inventory has been changed to match original carrying capacities
  • Weapon Changes
    • Original Attachments equipped on every gun
    • Original tunings on all weapons, Launch Royale variants have been created to authentically recreate the feeling of the original weapon handlings
    • All hipfire is reverted to its much tighter spread
    • All original Gold kitted weapons are restored
    • Global headshot damage is now 2.0x (with some exceptions per weapon)
    • Original Crate weapons come down in care packages: Mastiff, Kraber, LSTAR

Straight Shot Revival 

  • Includes Rift Relics
  • Weekend Rotations
    • November 22-25, 2024
    • November 29-December 2, 2024

Trios Revival 

  • Includes Rift Relics
  • Weekend Rotations
    • December 6-9, 2024
    • December 13-16, 2024

Rift Relics

The items available in Rift Relics will be updated regularly, adding an additional weapon to the lineup as well as rotating the available Boost Kits.

  • Boost Kits
    • Hover: ADS in the air will allow the player to hover, keeping them afloat and steadying aim
    • Void Reflex: damage that would knock a player instead sends them into the Void for several seconds, returning at critical health
    • Reactive Regen: Health/Shield bars regen over time
    • Squad Heal: using a health/shield consumable also applies it to nearby teammates
    • Nessies: summon Nessie companions to fight on your behalf
  • Relic Weapons
    • Relic Alternator: Launch Royale Alternator modified with Disruptor Rounds
    • Relic Mastiff: Launch Royale Mastiff
    • Relic L-Star: Launch Royale L-Star with high fire rate and limited magazine capacity
    • Relic Spitfire: Launch Royale variant with fast reload, improved hipfire, and heavy ammo
    • Relic Wingman: Launch Royale variant with Skull Piercer
    • Relic Prowler: Launch Royale Select Fire (automatic) Prowler with high power scope
    • Relic G7 Scout: Launch Royale G7 with sniper scope
    • Relic 30-30 Repeater: players heal for a percentage of the damage dealt to enemies and monsters
      • If the player succeeds in landing a headshot, health and armor are immediately highly refilled
      • Embedded Dual Loader
      • Mag size of 12
      • SkullPiercer Hop-Up
  • Special Weapon – EPG-1: single fire, direct energy propelled launcher

MAP ROTATIONS

Pubs & Ranked

  • Broken Moon
  • Storm Point
  • World’s Edge

Mixtape

  • November 12-December 16, 2024
    • TDM: Habitat, Zeus Station, Skull Town
    • Control: Lava Siphon, Thunderdome, Barometer
    • Gun Run: Skull Town, Fragment, Wattson
  • December 17-January 6, 2024
    • BigTDM: Habitat, Skull Town, Party Crasher
    • Control: Thunderdome, Production Yard, Lava Siphon
    • Gun Run: Fragment, Wattson, Skull Town
    • Lockdown: Zeus Station, Monument, The Core

RANKED

Entry Cost Tuning

  • Lower entry cost above Platinum Tier
    • Platinum: 45 RP (was 55 RP)
    • Diamond: 65 RP (was 70 RP)
    • Master+: 90 RP (was 100 RP)

Ranked Skill Display Changes

  • Disclosure of Ranks for all match players
    • Updates live as you and your opponents enter a match
    • Shows the true rank distribution of all Players as the match starts

Dev Note: This has been added specifically to address matchmaking and perception of unfairness in matches. We believe that this change gives our Players the right amount of information so that they feel informed about what they are up against as they enter a match.

GRAPHICS

  • DirectX 12 is no longer a beta! Compared to DirectX 11, our data indicates that DirectX 12 has been both faster and more stable for most players, especially in BR matches when the game is more frequently bottlenecked by the CPU.
    • Fixed the most significant cause of stuttering and extremely low FPS in the lobby, which occurred while preloading maps for the first time. Framerates may still be reduced on low-end CPUs, but much improved compared to before.
    • Cursor should now be correctly aligned when using aspect ratios that don’t match screen resolution
    • Tooltips in inventory and Death Box menus should now be correctly placed when the game is in full-screen mode
    • Significantly improved shader compilation times in the main menu and the lobby for machines with 4 or fewer CPU cores. On a 2-core CPU with hyperthreading, we found that compiling shaders could be up to 5x faster.
    • Remaining known issue: streaming in higher levels of detail for models can still be slow on very low-end machines, leading to stuttering and sometimes missing or low-quality models in game.
  • With Season 23, Apex Legends utilizes the extra performance of the PS5 Pro. Players can expect slightly higher resolution and more stable frame rates, as well as increase model quality in Performance Mode (120 Hz)

BUG FIXES

Looking for something else? Our public Trello board is updated weekly with the status of bugs that we can talk about ahead of the patch note drops. We also update our game status here for those of you not on other social platforms.

  • All Legends will now be unlocked for Bot Royale
  • Ballistic’s Ult will once again speed up the L-star’s overheat animation
  • Fixed an issue where players would receive an aimpunch, when in a heat shield, when outside the ring.
  • Gunshield Generator and Gibraltar arm shield should now respect the incoming direction of the projectile when deciding to deal carry over damage to the player
  • Low Ammo indicators will no longer display when inside of Fight Night on Olympus
  • Players will now be highlighted in the void when using PS5 performance mode

QUALITY OF LIFE

  • Big Maudes is now stocking Akimbo Mozambiques and P2020s
  • Mobile Respawn Beacons deploy much quicker
  • Newcastle’s Castle Wall: improvement to allow the expanding wall to try to curve more (reduces cases of wall ending early in some scenarios)
  • Health bars vs. smoke improvements
    • Added delay to the destruction of the smoke volumes to better match the smoke dissipation
    • Overall makes health bars less visible through the edges of smoke or during a smoke fade
    • Slightly expanded the size of the smoke volumes to better match the smoke visuals

Apex Packs 

  • BP Retro packs: new limited-time pack containing previously released Battle Pass items from a specific season
  • Retro packs: bringing back content from previously released event packs such as the Raiders CE, Grand Soirée, and Legendary Hunt retro packs
  • Loot Pool Browser: allows you to clearly preview the possible loot pool, probabilities, disclosure information, and any already-owned items enhancing visibility into what items can be obtained
  • Mass pack opening: an easier way to open multiple packs that also gives players the option to select the pack type they want to open. Players can now easily see their inventory of Apex Packs, the loot pool of certain packs, and have the choice to open all or a select number of the type of pack they want to open.
  • Spark Bonus Meter: earn limited-time rewards by filling the meter as you open eligible packs (marked by a “Spark” icon). This feature will be available for limited periods during the season.

Firing Range

  • Death Boxes: dead players now spawn Death Boxes
    • Each player can only spawn one Death Box, and the previous one will dissolve if another death occurs in short succession
    • Death Box dissolves after 90 seconds
  • Full Combat Hard Dummies: new option to fight against HARD Full-Combat dummies
    • Take cover, Much more aggressive and accurate with shots
    • and execute juke maneuvers when closer to a player
    • Use a variety of weapons, and can throw Thermites
  • Nessie was a little late to trick or treating this year, but she brought a friend to make up for it

[Source: EA]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Remnant 2 Update 1.000.038 Dispatched for Balance Changes This November 5

Gunfire Games has issued Remnant 2 update 1.000.038 on all platforms, and this brings balance changes to a bunch of weapons, Archetype adjustments and a lot more. There’s a lot to read up on when it comes to the changes made to the game’s armaments, so head on below to get started.

Remnant 2 Update 1.000.038 Patch Notes and Balance Changes:

–|Performance and Crashes|–

  • – We have updated to support FSR 3.1.1 (PC only).
  • – We have updated to support DLSS 3.7.20 (PC only).

–|Player|–

–|Archetypes|–

|Engineer|

  • – Fixed an issue where Engineer and Warden summons were incorrectly applying pressure.
    DEV NOTE: This issue was causing the Turret and Drone to take turns attacking.
    Fixed an issue where Impact Cannon and Hellfire were incorrectly applying pressure.

|Invoker|

  • – Fixed an issue where casting an Invoker skill sequentially caused communion to stop working.

|Medic|

  • – Fixed an issue where Medic Redemption skill glow was not turning off and could visually stack.

–|Gear / Items|–

-|Weapons|-

Repeater Pistol
– Increased Damage: 15 to 16
– Reduced Horizontal Recoil: 0.2 to 0.05
– Reduced Vertical Recoil: 0.7 to 0.6
– Reduced Recoil Decay Delay: 0.13 to 0.06
– Increased Overall Accuracy (Still & Moving)
DEV NOTE: The classic Repeater was falling behind even though, with frame-perfect input from the player, it could deal a ton of damage. We lightened up the dexterity requirement by increasing the damage slightly. Overall, much more accurate as well.

Western Classic
– Increased WS Damage Bonus: 105% to 110%
– Increased Reload Speed: 1.15 to 1.3
– Reduced Horizontal Recoil: 0.4 to 0.2
– Reduced Vertical Recoil: 1.6 to 1.05
– Reduced Recoil Recovery Delay: 0.1 to 0.075
– Increased Accuracy (Still & Moving)
DEV NOTE: Weakspot Damage Bonus Increase, Reload Speed Bonus, and an overall Accuracy Increase? Yes please! The Western Classic always had great burst damage. The buff to Reload will boost the sustain damage as well.

Service Pistol
– Increased Magazine Capacity: 10 to 12
– Increased Total Ammo: 110 to 120
– Reduced Horizontal Recoil: 0.2 to 0.15
– Reduced Vertical Recoil: 1.15 to 1.05
– Increased Overall Accuracy (Still & Moving)
– Reduced Spread per shot
DEV NOTE: These are basically all Quality of Life changes. Service Pistol has always been a very high damaging sidearm, but the magazine was a bit small. We increased it while also making the gun more accurate.

Wrangler
– Increased Fire Rate: 2.1 to 2.25
– Reduced Horizontal Recoil: 0.275 to 0.165
– Reduced Vertical Recoil: 2.15 to 2.05
– Reduced Spread per shot: 1.5 to 1.4
– Reduced Spread Decay delay: 0.19 to 0.135
– Slightly Increased Reload Speed
DEV NOTE: Properly befitting a true gunslinger, the Wrangler fires more quickly and can remain on target more easily. The overall damage increase is slight, but the handling adjustments should be noticeable for any fans of this Lever Action.

Huntmaster
– Increased Damage: 70 to 105
– Reduced Fire Rate: 1.5 to 1.05
– Reduced Reserves: 49 to 35
– Reduced Horizontal Recoil: 0.2 to 0.15
– Reduced Vertical Recoil: 4.0 to 3.0 – Slightly Increased Reload Speed
DEV NOTE: A huge adjustment to the true Hunting Rifle. All changes lead to much higher burst and sustain. The reduction in reserves was to help compensate and keep total damage in line, but it is important to know that it still deals more total damage than it did before due to the per-shot damage increase. Aim and be rewarded!

Tech 22
– Increased DMG: 8 to 9
– Reduced RPS: 16 to 15
– Increased Reload Speed
– Increased Magazine Size: 30 to 32
– Increased Total Ammo: 330 to 352
– Increased Min/Max Accuracy
– Reduced Vertical Recoil: 0.4 to 0.3
– Reduced Horizontal Recoil: 0.4 to 0.1
DEV NOTE: If you ever wanted a scalpel disguised as a pistol… today is the day.

SMG
– Increased Reload Speed by about 18%
– Reduced Horizontal Recoil: 0.6 to 0.25
– Reduced Vertical Recoil: 0.45 to 0.4
– Increased Accuracy (Still & Moving)
– Adjusted Reticle Size (Smaller)
DEV NOTE: Qualify of Life changes. More accuracy across the board. The reload will help with sustain, but burst remains the same.

Blackmaw
– Increased Magazine Capacity: 37 to 40
– Increased Total Ammo from 190 to 200
– Reduced Horizontal Recoil: 0.45 to 0.2
– Reduced Vertical Recoil: 1.1 to 1.05
DEV NOTE: Quality of Life changes to allow Blackmaw to remain a viable Primary option in a sea of great alternatives. Damage is basically the same, but you can damage for a bit longer, and stay on target much easier.

Chicago Typewriter
– Increased Fire Rate from 11 to 11.75
– Increased Reload Speed by 15%
– Reduced Horizontal Recoil
– Increased Reticle Contraction per shot
– Increased Accuracy at Max Reticle Contraction
– Added 0.25 Delay before Spread Enlarges
DEV NOTE: Fires slightly faster and reloads more quickly. The reticle contracts quicker as well so you can focus your fire sooner.

Bonesaw
– Reduced Heat per shot from 0.02 to 0.01335
– Increased Heat Decay Rate from 0.5 to 0.7
– Increased Overheat Anim Play Rate from 0.7 to 0.8
– Increased Fire Rate from 9.5 to 9.65
– Increased Base Reload Speed by 10%
DEV NOTE: With the head adjustments, the LMG can now be fired for 75 rounds before overheating as opposed to the 50 before. Combined with the small Fire Rate increase, this increases burst, while the reload speed helps to increase the sustain. We also slightly reduced the penalty for overheating.

Coachgun
– Increased Reload Speed by 18%
– Reduced Recoil per shot: 7 to 5
– Increased Ideal Range: 15m to 16m
– Increased Falloff Range: 33m to 35m
– Increased Accuracy (Still & Moving)
DEV NOTE: Reload increased to up the sustain damage. Minor Quality of Life adjustments to ensure you can hit stuff while moving.

Ford’s Scattergun
– Increased Fire Rate: 1.1 to 1.2
– Increased Reload Speed by about 5%
– Increased Magazine Capacity: 7 to 10
– Increased Total Ammo: 28 to 30
DEV NOTE: Ford doesn’t play… and now, neither do you.

Bulldog
– Increased Fire Rate from 2.5 to 3.5
– Increased Reload Speed by 5%
– Increased Falloff Range from 32m to 40m (Ideal remains at 10m)
– Reduced Recoil per shot from 4.0 to 3.15
DEV NOTE: Time to destroy anything that stands in your path. The goal here was to better convey the Auto Shotgun fantasy. You be the judge!

Sureshot
– Increased DMG: 110 to 115
– Increased WS Bonus: 110% to 115%
– Increased Stagger Bonus: 10% to 20%
– Reduced Horizontal Recoil: 0.25 to 0.15
– Reduced Vertical Recoil: 5.0 to 3.5
– Increased Reload Speed
– More Responsive Fire after Reloading
DEV NOTE: Some changes to better reward accuracy, and some accuracy changes to assist in putting the damage where it’s most needed. This pocket sniper was already strong in certain builds and should stand out even more with the changes.

Widowmaker
– Increased Damage: 125 to 150
– Reduced Recoil: 7 to 5
– Reduced Recoil Speed: 100 to 75
– Reduced Horizontal Recoil: 0.4 to 0.25
– Slightly Increased Reload Speed
– More Responsive Fire after Reloading
DEV NOTE: A considerable damage increase to help the Sniper Rifle remain as a viable one-shot damage option. Between the damage and reload increase, this weapon will be hitting hard and do it much more frequently.

Crossbow
– Increased DMG: 120 to 125
– Increased Projectile Speed: 15000 to 16500
– Increased Reserves: 27 to 30
– Increased Ideal Range: 23 to 26
– Increased Falloff Range: 70 to 75
– Increased Stagger Bonus: 10% to 20%
– Slightly Increased Reload Speed
DEV NOTE: With the Widowmaker increase, the Crossbow also needed some love to allow it to remain enticing. It now hits a bit harder, can hit from farther, and can do it more often. The Stagger was increased to help balance out the single-shot nature.

Trinity Crossbow
– Increased Fire Rate from 0.635 to 0.78
– Reduced Recoil per shot from 1.0 to 0.65
– Increased Projectile Speed from 12000 to 15000
– Increased Ideal Range from 22m to 24m
– Increased Falloff Range from 65m to 70m
DEV NOTE: The damage of Trinity was always decent, but getting the bolts where you wanted them was tricker than intended. Besides increasing the fire rate, we reduced the per-shot recoil so more of your bolts can hit the intended target. The Projectile Speed increase will also help the bolts get to where you want them sooner.

Royal Hunting Bow
– Increased Perfect Charge Damage Scalar: 1.7 to 1.8
– Increased Overcharge Damage Scalar: 1.4 to 1.45
– Increased Stagger Bonus: 5% to 10%
DEV NOTE: The Royal Hunting Bow was falling off a bit compared to some of the other options. This should bring it up to par while still providing a bow that can use Standard Mods.

Bolt Driver
– Increased Pre-Burst Fire Rate
– Increased Ideal Range: 17m to 18m
– Reduced Horizontal Recoil: 0.2 to 0.15
– Reduced Vertical Recoil: 0.65 to 0.55
DEV NOTE: The changes to this weapon increase both the burst and sustain damage. The Pre-Burst fire rate is not the “Wind-Up”. It is the time after shooting which happens between each shot, before the Wind-Up begins. What this means is that the gun recovers a bit faster between shots, thus increasing damage output.

Repair Tool
– Increased Ideal Range: 15m to 16m
– Increased Heat Decay: 0.33 to 0.5
– Increased Heat Decay Delay: 0.05 to 0.075
DEV NOTE: Minor Quality of Life changes to make the gun more than just a Drone buffer. The Heat Decay allows the gun to cool down much faster between shots.

Sporebloom
– Increased Damage: 200 to 250
– Increased Reload Speed: 1.25 to 1.35
– Reduced Max Spread from 6 to 5 (17%)
– Fixed Reticle Visualization (was too large)
DEV NOTE: Returned to HEAVY HITTER status.

Starkiller
– Increased Reload Speed: 15%
– Increased Overall Accuracy
– Dramatically Increased Moving Accuracy
– Gravity Core: Increased Base Damage: 350 to 750
– Gravity Core: Increased Add Damage: 250 to 500
– Gravity Core: Fixed Suck/Explosion Range (was previously halved)
– Gravity Core: Reduced Mod Cost: 1500 to 1000
DEV NOTE: Perhaps today is the day this thing actually kills some stars!? Accuracy Buffs for the Primary to make it more appealing. The Mod has gained significant damage buffs and is most likely going to kill you and your friends. We fixed a bug that was causing the range to show as twice as large as it was. The range is now as large as the original value said it was, which means we doubled what it was actually doing before.

Anguish
– Increased Reload Speed by 25%
– Increased Fire Rate: 1.7 to 1.85
– Increased Primary Shot Projectile Speed: 4500 to 6000
– Increased Charge Shot Projectile Speed: 9000 to 12000
– Loathe The Weak: Reduced Low Health Bonus by about 17%
– Loathe the Weak: Increased Projectile Speed: 6000 to 7500
– Loathe the Weak: Increased Duration: 10s to 15s
DEV NOTE: An overall boost to the Primary functionality and a slight reduction to the maximum damage that Loathe the Weak deals. Very powerful weapon.

Rune Pistol
– Increased Weakspot Damage: 100% to 105%
– Increased Pre-Burst Fire Rate
– Increased Magazine Size: 43 to 45
– Increased Total Ammo: 168 to 180
– MOD: Reduced Cost: 850 to 750
– MOD: Increased Orb Duration: 10s to 15s
– MOD: Increased Healing: 20% to 25%
DEV NOTE: A decent sidearm that was always hampered by the fact that it was generally considered to be primarily a healing option. The damage and functionality have been brought up to par and the healing has been buffed as well.

Aphelion
– Increased Damage: 62 to 70
– Increase Reload Speed by about 7%
– Increased Magazine: 7 to 8
– Increased Total Ammo: 49 to 56
– Reduced Fire Rate: 2 to 1.85
– Reduced Stagger Penalty: -25% to -10%
DEV NOTE: A few minor quality of life changes to buff the overall DPS and trash clearing ability. Should prove more versatile in more situations.

Monolith
– Increased EXPOSE Duration: 1s to 3s per application
– Increased Sustain Fire requirement for EXPOSE: 0.25 to 0.65
– MOD: No longer applies EXPOSE
– MOD: Reduced Cost: 1500 to 1250
DEV NOTE: Since Sandstorm was applying EXPOSE, it ended up making the primary fire irrelevant. We increased the duration that the primary fire applies EXPOSE and removed the application from the Mod itself. It’s much easier to ramp up EXPOSE using the primary.

Nebula
– Reduced DOT duration from 15s to 10s (Damage remains the same).
– MOD: Reduced Base Damage: 4 to 3
– MOD: Reduced Total Duration: 15s to 10s
– MOD: Reduced Base DOT Damage: 65 to 50
– MOD: Reduced DOT Duration: 10s to 5s
– MOD: Reduced Cost: 1250 to 1000
DEV NOTE: Like Monolith’s Sandstorm, the Mod was outclassing the benefit of the primary fire in every way. As an applicator that grants a 10% damage bonus, we wanted to make a few adjustments that toned down the strength of the cast-and-forget swarm. With the reduced duration on the DOT, it still deals more damage per second. The primary fire DOT remains damaging and damages more quickly.

Cube Gun
– Cube Shield: Increased Min Damage: 40 to 60
– Cube Shield: Increased Max Damage: 200 to 300
– Cube Shield: Reduced Mod Cost: 1000 to 500
– Cube Shield: Reduced Speed: 250 to 200
DEV NOTE: Only changes to the Mod. Cube shield now travels slightly slower and hits considerably harder both uncharged and charged (absorbing damage).

Black Greatsword
– Increased Base Damage: 115 to 120
– Increased Charge Speed: 0.5 to 0.33 per Stack
– Increased Damage per Stack: 25% to 30%
DEV NOTE: It takes guts to make a berserk change like this.

-|Mods|-

– Fixed an issue where Big Bang’s mod’s DoT was scaling 10x when paired with Legendary Prism.
– Fixed an issue where Healing Effectiveness did not benefit Red Doe Staff’s lifeline mod and the Spirit Healer mutator.

Astral Burst
– Increased Charges: 2 to 3
– Increased Damage: 35 to 70
– Increased Weakspot Damage Bonus: 75% to 85%
– Reduced Bounce Bonus: 35% to 10%
– Increased Cost: 450 to 500
– Reduced Initial Spread
DEV NOTE: Astral Burst has been one of the weaker Mods for quite a while. These tweaks should bring it more in line as a versatile damage addition to close-range buids.

Knight Guard
– Increased Damage: 15 to 65
– Increased Duration: 20s to 30s
– Increased Cost: 450 to 1000
DEV NOTE: The Knights are here. Basically, we fixed a bug that was causing Knight Guard to deal the “default” damage. Now it deals the proper amount. With a huge damage buff, and a duration increase, we increased the cost to balance it out.

Familiar
– Increased Duration: 15s to 20s
– Reduced Cost: 1000 to 750
DEV NOTE: Small balancing changes to make this more appealing.

Prismatic Driver
– Increased Beam Damage: 25 to 125 DPS
– Increased Explosive Damage: 150 to 300
– Reduced Hits to Explode: 6 to 4
– Increased Clear Delay: 1.5s to 3.0s
– Increased Clear Tolerance: 2m to 3m
DEV NOTE: Prismatic Driver was always meant to be somewhat of a weapon that works as an attachment to standard weapons. Huge damage increase. Clear Delay represents time between hits, and Clear Tolerance represents distance in-world that the shots can be apart.

Rotted Arrow
– Increased Base Damage: 75 to 110
– Increased WS Bonus: 125% to 150%
– Increased AOE: 1.5m to 4m
– Reduced Direct Hit AOE Delay: 0.8s to 0.5s
– Increased Cost: 400 to 500
DEV NOTE: A classic simple MOD, the damage fell off compared to other more powerful options. Should now be more competitive for more builds.

Concussive Shot
– Added Explosive Damage Tag
– Reduced Base Damage: 155 to 150
DEV NOTE: New builds unlocked!

Skewer 2.0
– Increased Impact Damage: 125 to 200
– Increased Trap Damage: 20 to 50 per hit
– Reduced Direct Hit AOE Delay: 0.75s to 0.6s
DEV NOTE: A damage boost to bring Skewer back into the light. There is a hidden Stagger Modifier (which has always existed) that will now be more obvious with the higher damage. In addition, the Trap Damage is huge.

Voltaic Rondure
– Increased Orb Damage: 20 to 30
– Increased Lightning Range: 3m to 6m
DEV NOTE: Upping the damage and range allows Voltaic Rondure to absolutely shred trash mobs. Be sure to power it by shooting at it!

Witchfire
– Increased Fire Line Damage: 55 to 150
– Increased Fire Line Duration: 5s to 10s
DEV NOTE: Uh… well then.

Voidlight
– Fixed an issue where Voidlight was not working in some boss fights.
– Fixed an issue where Voidlight functionality was not matching description.
– Fixed an issue where Voidlight was allowing multiple explosion triggers to occur.
DEV NOTE: We planned to fix some more typos instead of fixing this, but Chaos convinced us to make it work as intended! Καλά Χριστούγεννα!!!

-|Trinkets, Mutators, Relics|-

– Fixed an issue where Tempest Conduit did not affect the damage of Superheated’s Pulse AoE.
– Fixed an issue where a player in a group was able to obtain Prismatic Stone Blue, however one of the players did not receive it, but could still not receive it when attempting again and would instead get scrap.
– Increased the Range of Burden of the Divine.
DEV NOTE: Internally, the range was a meager 10m. It is now 30m.

-|Prisms|-

– Fixed an issue where Prisms were not able to be cleansed unless they were maxed out.
– Reduced the EXP requirement to level a Prism from 0-50 by about 50%.
– Reduced the EXP requirement to level a Prism from 50-51 (Legendary) by about 150%.
DEV NOTE: This change brings back the original Legendary EXP requirement.

Legendary: Altruistic
– Increased Shared Lifesteal: 30% to 50%
DEV NOTE: This change should allow players to create more powerful support / healing builds.

Legendary: Critical Situation
– Increased Critical Bonus: 25% to 35%
DEV NOTE: It’s not too hard to get into the Light Armor Class while still having lots of armor. For some builds, this may be more enticing than some of the other damage options.

Legendary: Impervious
– Increased Damage Resistance: 20% to 30%
DEV NOTE: It’s almost like having a free armor set!

Legendary: Jack of All Trades
– Reduced Bonus: 45% to 40%
DEV NOTE: A slight nerf for an extremely powerful and well-rounded Legendary option. Great for any build.

Legendary: Master Killer
– Increased Bonus: 1.25x to 1.35x
DEV NOTE: A noticeable damage buff that will outperform the other damage options given the right build and good aim.

Legendary: Sadistic
– Increased Chance: 25% to 50%
– Increased Damage Bonus: 50% to 100%
DEV NOTE: Combined with the Jack of All Trades reduction, this should make for a more interesting choice. Jack may still be more enticing due to the all-around bonus, but if you are going pure Status, you may want to give this a try.

Legendary: Sharpshooter
– Reduced Bonus: 75% to 60%
DEV NOTE: One of the 2 most powerful Legendary options in the game, this reduction should keep it viable, while not drowning out all other choices. Players now have a more meaningful choice between Sharpshooter, Jack of all Trades, Spectrum, Master Killer, or even Critical Situation.

Legendary: Spectrum
– Increased Red Bonus: 3% to 5% (All Damage)
– Increased Yellow Bonus: 3% to 5% (Movement Speed)
DEV NOTE: Players can now get a maximum of 45% All Damage or 45% Movement Speed if they build a Prism with entirely Red or Yellow. Even without building entirely into one color, the per-color bonuses are considerably more valuable.

Legendary: Speed Demon
– Fixed an issue that prevented Speed Demon from applying maximum speed bonuses.
DEV NOTE: Gotta go fast!

Legendary: Steel Plating
– Increased Armor: 100 to 150
DEV NOTE: This change brings the base Armor DR value up to 42.9% (from 33.3%). Since it is pure armor DR, it’s more valuable when you have less armor, and less valuable when you have more armor.

Legendary: Unbridled
– Fixed an issue that prevented Unbridled from working with Engineer’s High Tech Prime perk.
DEV NOTE: While technically a Prime, we wanted to enable this like we did for other Skill Cooldown related elements.

–|Boss Rush|–

  • – Fixed an issue where clients would not be able to select a buff to upgrade.
  • – Fixed an issue where client’s results would show up as no stats or name.

–|UI|–

  • – Fixed an issue where “You are dead screen” persisted and players didn’t respawn at the last checkpoint after dying in pitfall under fog door/arena entrance in Harvester miniboss encounter.
  • – Fixed several spelling mistakes.

–|Misc Fixes|–

  • – Fixed an issue where Spark was not rewarding crafted items to all players.
    DEV NOTE: We had applied a fix for this in the last patch, however it wasn’t a complete fix. Spark should be fully working now.
  • – Fixed an issue where Ancient Canopy sand room could become inaccessible for clients.
  • – Fixed an issue where players could get stuck in a loop waiting for Meat Shake from Duane.
    DEV NOTE: If you have the Chef Medal, you can no longer craft concoctions from Duane, the cooking quests are considered completed at that time. If you do not have a concoction, he makes available on Mudtooth, you either need to join someone else’s game, purchase it in their Ward and bring it back to your Ward to unlock it OR find it in your campaign.

[Source: Remnant]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Destiny 2 Update 3.44 for Version 8.1.0.4 Now Live, Here Are the Changes

With today’s maintenance for Destiny 2, Bungie has pushed out a new patch in version 8.1.0.4. This brings various adjustments and fixes to the Crucible, Raids, Episode of Echoes and a lot more. Console games will see this as Destiny 2 update 3.44 on last-gen, and version 1.039, which should have the same changelog.

Destiny 2 Update 3.44 Patch Notes | Destiny 2 Update 1.039 Patch Notes:

Activities

Crucible

  • Increased the score limits for triggering mercy rules.
    • Previously, the mercy rule would trigger only during a small window in the match, so the score limit to trigger it was intentionally set low. We have increased the window within which the mercy rule can trigger and increased the score limit accordingly to prevent games which still have a chance to be competitive from ending early in a mercy.
      • Control, Iron Banner Control, Iron Banner Eruption, Supremacy – 60 to 70.
      • Zone Control, Iron Banner Zone Control – 50 to 60.
      • Clash – 40 to 50.
  • Fixed an issue where Competitive post-game point allocations were causing certain players to lose more than intended and gain less than intended.

Trials of Osiris

  • Fixed an issue where the Shaded Envy shader was not able to be equipped or viewed in Collections.

Raids & Dungeons

Vesper’s Host

  • Fixed an issue where players could use terrain to skip straight to the first encounter.

Garden of Salvation

  • Fixed an issue where secret chests only dropped armor. They can now also drop weapons.

Episode Echoes

Exotic Mission: Encore

  • Fixed an issue where attempting a particular Secret Triumph could cause errors in the second half of the mission if reached without dying.

Breach Executable

  • Fixed an issue where launching into the Expert version of the activity would cause errors.

Episode Revenant

  • Fixed an issue where the Week 1 Seasonal Challenge “Onslaught Banes” did not correctly specify Expert Onslaught in the description.
  • Fixed an issue where Eido’s featured tonic requests could include unobtainable tonics.
  • Fixed an issue where players who unlocked the 10% tonic buff had it only apply to the character that claimed the Act 1 Key Fieldwork item.

Gameplay and Investment

Armor

  • Fixed an issue where Mask of Fealty would not consistently create crystals when defeating frozen targets with Withering Blade.
    • The spread of Withering Blades released now has slightly increased gravity to tighten the spread to account for this fix.

Perks

  • Fixed an issue where  some random perk combinations were harder to earn per legendary weapon perk set.
    • For more details, please see our previous update. We plan to do a deep dive on this in a future article, stay tuned.
  • Fixed an issue where Foundry Weapons are dropping with more perks within certain columns outside of Master Lost Sectors.

[Source: Bungie]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Apex Legends New Update 1.000.085 Is From the Rift, and What’s Old Is New Again

Apex Legends a bit too messy and chaotic for you? Perhaps you want a more old school feel for the battle royale? If so, Respawn has just the thing with From the Rift! The Launch Royale event is live now, and there’s more to it than just going back to King’s Canyon. Players can now download Apex Legends new update 1.000.085, and this brings the old Lifeline back and more.

Apex Legends New Update 1.000.085 Brings the Old Into the New

  • Launch Royale – Apex Legends is running it back—straight to the original Kings Canyon! Relive the Apex legacy in Launch Royale, with OG Legends, Weapons and Loot. That means no EVO Armor or Ability Upgrades—just pure skill and wits to survive the Apex Games. Conquer Launch Royale Challenges to unlock Legends and earn rewards like Apex Packs and more. Ready up, because we’re going back to experience that first drop once again.

  • Lifeline Revived – The OG medic is back and revived as a frontline menace. Sporting an aggressive new kit, the ability to teleport DOC to allies, and deploy an indestructible forcefield that amps up healing efficiency for your squad – players can expect an intense fight for a place on the Champions Podium.

  • Rift Relics – Players should watch out for cosmic portals signaling a Rift Relic, packed with iconic and overpowered weapons and Boost Kits to change the course of a player’s game…or destiny.

  • New Universal Melee: Raptor’s Claw – Players can sharpen their teeth (and their arsenal) with the deadliest new agnostic melee. Form and function without compromising competitive integrity – what more could a Legend want?

No word yet on whether we’re getting any proper patch notes, but if we do, we’ll be sure to let our readers know by adding it into the article.

NEW MODE: LAUNCH ROYALE

Step back in time to the experience that started it all: Launch Royale. This new LTM drops players into the original Apex Legends circa 2019—it’s the old school weapons, Legends, abilities, ruleset, and map that started it all. That means no EVO Armor or Ability Upgrades—just pure skill and your wits to survive the Apex Games.

If you’re craving that old-school Apex vibe or just want to see how it all started, this is the best time to jump in and see where Legends were born. Conquer Launch Royale Challenges to unlock Legends and earn rewards like Apex Packs and more. Ready up, because we’re going back to experience that first drop once again.

LIFELINE REVIVED

The original medic is now a frontline menace! Lifeline dives into action with an aggressive new kit, the ability to teleport D.O.C. to your allies, glide for unmatched mobility, and deploy an indestructible force field that amps up healing efficiency for your squad. She’s not just saving lives—she’s fighting her way to the Champions Podium.

PASSIVE: COMBAT GLIDE

Hold JUMP mid-air to use to D.O.C. to briefly glide.

Deploy D.O.C. to revive teammates, leaving Lifeline free to defend.

TACTICAL: D.O.C. HEAL DRONE

D.O.C. heals nearby allies. D.O.C. can be assigned to follow allies once deployed.

ULTIMATE: D.O.C. HALO

Throw D.O.C. to activate Halo Shield System. All players inside use Health & Shield consumables faster.

UPGRADES

From the Rift: Level 2
Battpack +1 Battery per stack.
See Battery Count in Death Boxes.
Extended Flight Increase time before D.O.C. runs out of fuel by 1.5s.
From the Rift: Level 3
Enhanced Radio Increased D.O.C. assignment range by 50%.
Tactical Cooldown+ Reduce Tac cooldown by 10s.

RIFT RELICS

Rift Relics come from the unstable Rift in the sky, creating a temporary tear in reality that provides the contestants of the Apex Games with powerful weapons and a new Survival Slot item, Boost Kits, that may just give you a boost that you need. You could say they’re aptly named. Grab the EPG-1 Launcher with splash damage and rocket-jumping capabilities. Unleash exotic Hop-Ups like Lifesteal, healing with every hit and instantly refilling health and armor on headshots.

Rift Relics will appear randomly throughout each match, across many rounds. They will be easy for you and your enemies to spot, and they’ll also inform you if an enemy team has gotten there first. Destroy the Rift Relic to receive your reward, but be warned—the Ring messes with their stability.

NEW: SUPPORT CLASS PERKS

Last season we gave the Recon and Controller classes unique gameplay perks to help define their areas of expertise in the game. This season will be the season of Support!

Alongside Lifeline’s Revival, the Support Class is getting a specialization of their own through two new perks: Heal Expert and Revive Expert; empowering their reset and recovery role on the team, and continuing our efforts to bring more meaning and identity to the classes in Apex.

Support Legends will still maintain access to extended supply bins (blue bins), however, in the spirit of support, banner crafting is no longer an exclusive class perk and instead will be accessible to all Legends.

Support Class Perks

  • Heal Expert
    • Support Legends now move at full walk speed while healing
    • Healing amount from small meds is doubled
  • Revive Expert
    • Support Legends now have 25% faster revives (4.5s) and grant health regen to their ally on a successful revive
      • This health regen will restore an ally to full health, but can be canceled by incoming damage
      • Support Legends will also receive this health regen if revived
    • Additionally, Banner Crafting and Ally Death Boxes now spawn a Mobile Respawn Beacon
      • Support Legends can see Mobile Respawn Beacons inside Death Boxes

Collecting Banners will automatically take a Mobile Respawn Beacon in an ally deathbox if possible (will not replace current survival item).

SKILL DISPLAY IMPROVEMENTS

Into the Rift is bringing nostalgia, but we’re also bringing something new: skill display improvements. This new feature will display the balancing of each match and update live as each player loads into the match—giving you a true rank distribution of all players.

This is just the latest in our ongoing evaluation and improvement of Ranked. Players were looking for more insights and fairness in their matches and this is our next step.

NEW UNIVERSAL MELEE: RAPTOR’S CLAW

Sharpen your arsenal with the Raptor’s Claw, a new universal melee cosmetic. Unlock the Raptor’s Claw through the Void Mercenary Store from November 5, 2024-January 7, 2025. After acquiring this new universal cosmetic, you can unlock the Crystal Chamber Death Box, as well as 5 other deadly variants and their matching Death Boxes. After January 7, 2025, the Raptor’s Claw will move to the Mythic Shop. Sleek, deadly, and ready to strike–don’t miss your opportunity to grab this iconic melee weapon.

PATCH NOTES

BALANCE UPDATES

Battle Sense

Better health state awareness & feedback

  • Added voice lines for when players are low on health
  • Added voice lines for when players are low on shields
  • Added prompt to heal when players are low on health
  • Healing HUD icon will now flash when players are low on health

Better ammo awareness & feedback

  • Added voice lines for when players are running low on ammo
  • Ammo clip counter will pulse red when in a critical ammo state
  • Lowered position of the Low Ammo prompt on the HUD

Both voice lines and on screen prompts can be toggled on/limited/off in Settings. The limited option provides a less frequent cadence for both voice lines and on screen prompts respectively.

Dev Note: We are continuing our work that was started last season around providing better awareness to the state of the game, and this time we’re tackling the health state. These additional mechanisms of feedback are incredibly helpful for some, but can be overwhelming for others. The addition of a settings menu allows for as much player customization as possible to best suit their needs when playing Apex.

Care Package

  • Devotion returns to the floor
    • Spin up time decreased
    • Reverse Hipfire tightens slower and is less accurate
    • Removed Turbocharger slot
  • Havoc enters the Care Package
    • Improved hipfire
    • Magazine size increased to 36
    • Damage increased to 19 (was 18)
    • Select Fire: Beam Shot
      • High ammo consumption
      • Deadly accurate
      • Devastating damage

Gold Weapon Rotation

  • C.A.R., Hemlock, L-STAR, Longbow, Mastiff

GAMEPLAY UPDATES

Crafting Stations

  • All Legends can now craft Banner Cards

Loot Bin Reset

  • If a player is near a bin during the reset phase, that Loot Bin will now eject loot (even if that bin was not opened recently)
  • Gold Bins now spawn fewer pieces of gold loot

Dev Note: Even after adding the ‘recently opened Bins eject loot’ logic last release, we’re still seeing issues where players are racing to get that attachment or backpack they saw from afar in an open bin, and the loot bin slams shut denying the pick up. By adding a proximity check, now just being near a Loot Bin during Reset will ensure you can get what you want. 

Mythic Bin Updates

  • Can now be tracked and pinged through walls more easily
  • Improved logic to consider if the weapon you have is already a gold weapon and instead grants a different upgrade
  • Location is now announced before spawning, is marked on the mini & full maps, and a warning is issued in game
  • Time to Open reduced to 10s (was 11)
  • Updated Mythic Bin Icons for better clarity and consistency

Dev Note: Mythic Bins are a big spike in power for the opening team, but it can sometimes feel like a lottery when it appears, leaving little room for counter play. We’re now messaging to the whole game when they appear to hopefully give players the chance to make an active choice to pursue the bin should they wish. This informed choice should feel more fair than it has in the past.

AMMO & ATTACHMENTS

Hop-Ups

  • Boosted Loader
    • Now activates at 0 ammo
    • Now goes on the Sentinel
  • Gunshield Generator
    • Shield recharge cooldown time decreased to 10s (was 12)
    • Reduced spawn rate
  • Hammerpoint Rounds
    • Reduced spawn rate

Dev Note: We’ve rebalanced some of the Hop-Up spawn rates to compensate for the amount of power they bring to the table *cough* Hammerpoints *cough*. We like the big power swing and how they set up their respective weapons for the end game, but the consistency at which they were available felt a little too high.

WEAPONS

L-STAR EMG

  • Damage increased to 18 (was 17)
  • Gold Magazines now reduce the cool off time more than purple mags
  • Smoothed out cool-off animations

Dev Note: The L-Star never really gained a benefit from Gold mags because it doesn’t have a traditional reload. To show it a little love, we’ve improved the Gold mags on the L-Star which should make them a more exciting find over Purple mags. In addition we’ve done some animation work to make firing feel smoother; especially when feathering the trigger, something the L-Star excels at. 

Longbow 

  • Damage increased to 60 (was 55)

Dev Note: The Longbow hasn’t been fulfilling the fantasy of a sniper lately so we’re taking a big swing at its damage to really push its relevance and carve out a place for it within the long range meta. We’ll continue to monitor this change as the season progresses. 

P2020 

  • Akimbo Only: base hipfire improved

Dev Note: Overall we’re really happy with Akimbo and the P2020s are performing well but could use a little improvement to their overall consistency to remain a competitive option.

Rampage LMG

  • Revved State
    • Increased decay rate
    • Reduced cost per shot
    • Significantly increased energized capacity
    • Successfully charging up the Rampage with a Thermite will also trigger a reload

Sentinel

  • Charging up the sentinel with Boosted Loader equipped (and within activation criteria) will overload the next mag as though it were a Boosted Reload
  • Increased energized capacity
  • Increased energize total time
  • Successfully charging up the Sentinel with a Shield Cell will also trigger a reload

Dev Note: The Sentinel is a beloved sniper but can be a little intimidating to run with its high risk and reward gameplay flow. We wanted to open this up a little bit and make it easier to engage with and more approachable so we’re making the energized state a little more forgiving and adding Boosted Loader to temporarily increase its magazine size.

Spitfire LMG

  • Damage increased to 19 (was 18)

Dev Note: Our LMGs have seen more play since the release of the Gunshield Generators but they still haven’t quite been able to compete with our more versatile ARs. These updates continue the work to push them into being valuable primary weapons. 

Peacekeeper

  • Choke speed increased

Triple Take

  • Choke speed increased
  • Fire Rate slightly increased

Dev Note: Both the Triple Take and the Peacekeeper are doing well in the meta but are feeling a tad sluggish compared to the competition. These adjustments should make them feel a little more responsive.

LEGENDS

Support Legends: New Class Perks

  • Heal Expert
    • Move at full speed while healing, small med healing is doubled
  • Revive Expert
    • Revive speed increased and revives grant health regen
    • Mobile Respawn Beacons will spawn when crafting banners and inside ally Death Boxes

Dev Note: Support Legends are the restorative anchors of the team. They are the legends who should help their allies reset and recover quickly. This class change aims to infuse a more classical approach to the support role, allowing these legends to inherently excel in healing and recovery.

To ensure the class felt like it had mastery over that domain, we wanted to make a strong statement about their recovery potential. As a Support, securing a revive should feel powerful. Lessening the downtime before your ally can re-engage is a potency that cannot be ignored – allowing them to fight immediately or pop a shield med to be at full strength much faster. Similarly, access to Mobile Respawn Beacons through Death Boxes and banner crafting means a lot less jumping through hoops to respawn a teammate if you’ve clutched up to recover a banner or made the long trek to a crafting station.

Support Legends often suffer from a lack of mobility or offensive utility to stay alive and properly anchor the team. Leaning into the ability to reset faster themselves makes them a strong backline force in combat and gives them more options to stay in the fight themselves. Both these changes are powerful and we’re eager to see how the more defined role alters the legend landscape in this support-focused season.

Conduit

  • Savior’s Speed
    • Now works on ally Death Boxes and crafters when a banner can be retrieved
    • Now works on Respawn Beacons and Mobile Respawn Beacons when carrying an ally banner
    • Now works without min range limit on downed allies, allowing Conduit to race all the way to her fallen teammate
  • Upgrades – Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes

Dev Note: Conduit’s passive is great for helping to keep up with her team. Looking at her role as a Support Legend, we wanted to extend this passive to impact her recovery play potential as well. Additionally, we’ve combined Battery Collection and Battpack into a single upgrade to make it a stronger option for Conduit and other Legends (Mirage, Lifeline & Horizon).

Crypto

  • Surveillance Drone: now takes ring damage (10% per ring tick)
  • Upgrades – Off the Grid
    • Players within 20m of Crypto will now be able to spot a faint cloaking “flicker” effect every 1.5s to help identify hidden Cryptos nearby
    • Cloaked audio range and volume have been increased

Dev Note: Off the Grid has been a strong pick and has offered up some wild and creative new play patterns that feel on theme for Crypto, but it has also come with frustrations that have felt like unfair advantages or exploitable drone behaviors. These targeted changes aim to make it more possible to find a Crypto you know is in your immediate vicinity, and discourage ring-parking patterns without taking away the core of what the upgrade has brought to the Crypto fantasy. You’ll still have to work to spot the glitch in the matrix, but you’ll spend much less time scouring for invisible collisions with him.

Gibraltar

  • Dome of Protection
    • Cooldown reduced to 17s (was 30s)
    • No longer destroyed by Crypto’s EMP or Maggie’s Wrecking Ball
  • Upgrades: Level 2
    • Fresh Start: removed
    • Shots Shots Shots: removed
    • NEW Big Bruddah: increase Ult Radius by 20%
    • NEW Fast Shotties: move faster with shotguns and auto-reload shotguns on knocks
  • Upgrades – Baby Bubble: now reduces cooldown to 12s (was 25s)
Shockwave: Level 2 From the Rift: Level 2
Fresh Start Revives allies to 50HP. Big Bruddah Increase Ult Radius by 20%.
Shots Shots Shots Auto-Reload Shotguns on knocks. Fast Shotties Move faster with Shotguns and Auto-Reload on knocks.

Dev Note: Much of Gibraltar’s strength can come from the versatility of his dome. In From the Rift, we’re removing the hard counters and allowing Gibraltar to play off his dome more frequently and utilize the new class perks more. With the new Revive Expert perk coming online, we’ve shifted his early game upgrades to offensive choices to play off the new dome frequency or lean into the power of his Ult.

Horizon

  • Upgrades
    • Battery Collection: removed
    • NEW Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes
Shockwave: Level 2 From the Rift: Level 2
Battery Collection Shield Battery count shown above Death Boxes. Battpack +1 Battery per stack.
See Battery Count in Death Boxes.

Mirage

  • Life of the Party: health bars no longer show during Ultimate to give away the real Mirage
  • Upgrades: Level 2
    • Miracle Worker: removed
    • NEW Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes
Shockwave: Level 2 From the Rift: Level 2
Miracle Worker Revive allies with 75HP regen. Battpack +1 Battery per stack.
See Battery Count in Death Boxes.

Dev Note: The new Support Class Revive Expert perk made Miracle Worker obsolete, so we’ve replaced it with another minor support-focused choice…for now.

Newcastle

  • Mobile Shield
    • No longer takes damage
    • Can now be repositioned even when Newcastle is downed
  • Retrieve the Wounded: revive Shield HP/Tier increased by +50%
    • White 300 (was 200), Blue 450 (was 300), Purple/Gold 750 (was 500)
  • Upgrades: Level 2
    • Thick Shield: removed
    • NEW Hero’s Hustle: greatly increases move speed when reviving
  • Upgrades: Level 3
    • Stronghold: Castle Wall HP improvement increased to 500 (was 250)
    • NEW Ultimate Savior: Castle Wall grants shield regen to allies in impact radius
      • Regen effect lasts for 15s and damage will pause regen for 2s
      • Won’t begin regeneration until revived if downed
Shockwave: Level 2 From the Rift: Level 2
Thick Shield Mobile Shield HP Increased by 250. Hero’s Hustle Increased move speed while reviving.
Shockwave: Level 3 From the Rift: Level 3
Miracle Worker Revive allies with 75HP regen. Ultimate Savior Allies in impact range gain shield regen for 15s.
Stronghold Castle Wall HP increased by 250. Extends energized duration to 3min. Stronghold Castle Wall HP increased by 250. Extends energized duration to 3min.

Dev Note: With the new Revive Expert perk and the Mobile Shield simplifying to an invulnerable version, two of Newcastle’s upgrades needed to be replaced. We’ve aimed to tap into the support angle of his kit with both, giving speed to make bigger revive plays and shield healing to encourage Newcastle to leap to his ally’s aid. Additionally, Newcastle’s shields are getting beefed up this season to allow more players to feel safe behind his sources of protection regardless of skill level.

Revenant

  • Forged Shadows: shield will now regen up to 50HP instead of instantly refreshing after a 3s delay

Wattson

  • Upgrades: Level 2
    • Fresh Start: removed
    • NEW Revive Expert: gives access to Support Class Revive Expert Perk
Shockwave: Level 2 From the Rift: Level 2
Fresh Start Revives allies to 50HP. Revive Expert Revive allies faster and with HP regen.

Dev Note: The new Support Class Revive Expert perk made Wattson’s “multi-class” revive perk option feel less relevant. So we’re trying out a rather potent upgrade this season and letting Wattson tap into the power of the improved revives of the Support Class. We’re keen to see how this kind of cross-class upgrade selection influences her overall power, pick rate and the identity of the new class ability in general.

MODES

Launch Royale

Take a trip back in time to experience what it was like to play Apex when it first launched. The following changes are meant to be a highlight of some of the most important differences and are not completely inclusive to all changes. Additionally, quality-of-life improvements from modern Apex Legends have been retained for a smoother experience.

  • General Changes
    • Original Kings Canyon Map and POIs
    • Original Loot Distribution and loot items
    • Players drop with no equipment or healing items
    • Armor Core/Evo has been removed, each piece of armor is pickup only and does not evolve. Original shield swapping mechanics are now in play.
    • Original Ring timings and damage
  • Legend Changes
    • No Class-based Legend Perks, fortified perks removed
    • Each Legend has had the majority of their stats and abilities reverted to the first season’s balance.
    • Re-introduced being able to “bunny hop” while healing
    • Re-introduced “punch boosting” where punching the ground behind you gives a slight speed boost
    • Players can infinitely jump on ziplines, max 3 interactions before cooldown is removed
    • Shields are not automatically regenerated on finishers, now exclusive to Gold Armor
  • Equipment Changes
    • Equipment items and attachments have their original tunings from the first season
    • Gold Items have their passives changed to their original state:
      • Gold Knockdown – Self Revive
      • Gold Backpack – Fast Heal
      • Gold Armor – Shield Regeneration on Execution (this is not a trait granted by default anymore)
    • Original capacities on all Magazines
    • No Laser Sights, Sniper Magazines, Energy Magazines (they didn’t exist yet!)
    • Original HopUps: Select Fire, Energy Choke, Turbocharger, Skullpiercer
    • Helmet protections have been reverted to balance in first season
    • Ammo stacks in inventory has been changed to match original carrying capacities
  • Weapon Changes
    • Original Attachments equipped on every gun
    • Original tunings on all weapons, Launch Royale variants have been created to authentically recreate the feeling of the original weapon handlings
    • All hipfire is reverted to its much tighter spread
    • All original Gold kitted weapons are restored
    • Global headshot damage is now 2.0x (with some exceptions per weapon)
    • Original Crate weapons come down in care packages: Mastiff, Kraber, LSTAR

Straight Shot Revival 

  • Includes Rift Relics
  • Weekend Rotations
    • November 22-25, 2024
    • November 29-December 2, 2024

Trios Revival 

  • Includes Rift Relics
  • Weekend Rotations
    • December 6-9, 2024
    • December 13-16, 2024

Rift Relics

The items available in Rift Relics will be updated regularly, adding an additional weapon to the lineup as well as rotating the available Boost Kits.

  • Boost Kits
    • Hover: ADS in the air will allow the player to hover, keeping them afloat and steadying aim
    • Void Reflex: damage that would knock a player instead sends them into the Void for several seconds, returning at critical health
    • Reactive Regen: Health/Shield bars regen over time
    • Squad Heal: using a health/shield consumable also applies it to nearby teammates
    • Nessies: summon Nessie companions to fight on your behalf
  • Relic Weapons
    • Relic Alternator: Launch Royale Alternator modified with Disruptor Rounds
    • Relic Mastiff: Launch Royale Mastiff
    • Relic L-Star: Launch Royale L-Star with high fire rate and limited magazine capacity
    • Relic Spitfire: Launch Royale variant with fast reload, improved hipfire, and heavy ammo
    • Relic Wingman: Launch Royale variant with Skull Piercer
    • Relic Prowler: Launch Royale Select Fire (automatic) Prowler with high power scope
    • Relic G7 Scout: Launch Royale G7 with sniper scope
    • Relic 30-30 Repeater: players heal for a percentage of the damage dealt to enemies and monsters
      • If the player succeeds in landing a headshot, health and armor are immediately highly refilled
      • Embedded Dual Loader
      • Mag size of 12
      • SkullPiercer Hop-Up
  • Special Weapon – EPG-1: single fire, direct energy propelled launcher

MAP ROTATIONS

Pubs & Ranked

  • Broken Moon
  • Storm Point
  • World’s Edge

Mixtape

  • November 12-December 16, 2024
    • TDM: Habitat, Zeus Station, Skull Town
    • Control: Lava Siphon, Thunderdome, Barometer
    • Gun Run: Skull Town, Fragment, Wattson
  • December 17-January 6, 2024
    • BigTDM: Habitat, Skull Town, Party Crasher
    • Control: Thunderdome, Production Yard, Lava Siphon
    • Gun Run: Fragment, Wattson, Skull Town
    • Lockdown: Zeus Station, Monument, The Core

RANKED

Entry Cost Tuning

  • Lower entry cost above Platinum Tier
    • Platinum: 45 RP (was 55 RP)
    • Diamond: 65 RP (was 70 RP)
    • Master+: 90 RP (was 100 RP)

Ranked Skill Display Changes

  • Disclosure of Ranks for all match players
    • Updates live as you and your opponents enter a match
    • Shows the true rank distribution of all Players as the match starts

Dev Note: This has been added specifically to address matchmaking and perception of unfairness in matches. We believe that this change gives our Players the right amount of information so that they feel informed about what they are up against as they enter a match.

GRAPHICS

  • DirectX 12 is no longer a beta! Compared to DirectX 11, our data indicates that DirectX 12 has been both faster and more stable for most players, especially in BR matches when the game is more frequently bottlenecked by the CPU.
    • Fixed the most significant cause of stuttering and extremely low FPS in the lobby, which occurred while preloading maps for the first time. Framerates may still be reduced on low-end CPUs, but much improved compared to before.
    • Cursor should now be correctly aligned when using aspect ratios that don’t match screen resolution
    • Tooltips in inventory and Death Box menus should now be correctly placed when the game is in full-screen mode
    • Significantly improved shader compilation times in the main menu and the lobby for machines with 4 or fewer CPU cores. On a 2-core CPU with hyperthreading, we found that compiling shaders could be up to 5x faster.
    • Remaining known issue: streaming in higher levels of detail for models can still be slow on very low-end machines, leading to stuttering and sometimes missing or low-quality models in game.
  • With Season 23, Apex Legends utilizes the extra performance of the PS5 Pro. Players can expect slightly higher resolution and more stable frame rates, as well as increase model quality in Performance Mode (120 Hz)

BUG FIXES

Looking for something else? Our public Trello board is updated weekly with the status of bugs that we can talk about ahead of the patch note drops. We also update our game status here for those of you not on other social platforms.

  • All Legends will now be unlocked for Bot Royale
  • Ballistic’s Ult will once again speed up the L-star’s overheat animation
  • Fixed an issue where players would receive an aimpunch, when in a heat shield, when outside the ring.
  • Gunshield Generator and Gibraltar arm shield should now respect the incoming direction of the projectile when deciding to deal carry over damage to the player
  • Low Ammo indicators will no longer display when inside of Fight Night on Olympus
  • Players will now be highlighted in the void when using PS5 performance mode

QUALITY OF LIFE

  • Big Maudes is now stocking Akimbo Mozambiques and P2020s
  • Mobile Respawn Beacons deploy much quicker
  • Newcastle’s Castle Wall: improvement to allow the expanding wall to try to curve more (reduces cases of wall ending early in some scenarios)
  • Health bars vs. smoke improvements
    • Added delay to the destruction of the smoke volumes to better match the smoke dissipation
    • Overall makes health bars less visible through the edges of smoke or during a smoke fade
    • Slightly expanded the size of the smoke volumes to better match the smoke visuals

Apex Packs 

  • BP Retro packs: new limited-time pack containing previously released Battle Pass items from a specific season
  • Retro packs: bringing back content from previously released event packs such as the Raiders CE, Grand Soirée, and Legendary Hunt retro packs
  • Loot Pool Browser: allows you to clearly preview the possible loot pool, probabilities, disclosure information, and any already-owned items enhancing visibility into what items can be obtained
  • Mass pack opening: an easier way to open multiple packs that also gives players the option to select the pack type they want to open. Players can now easily see their inventory of Apex Packs, the loot pool of certain packs, and have the choice to open all or a select number of the type of pack they want to open.
  • Spark Bonus Meter: earn limited-time rewards by filling the meter as you open eligible packs (marked by a “Spark” icon). This feature will be available for limited periods during the season.

Firing Range

  • Death Boxes: dead players now spawn Death Boxes
    • Each player can only spawn one Death Box, and the previous one will dissolve if another death occurs in short succession
    • Death Box dissolves after 90 seconds
  • Full Combat Hard Dummies: new option to fight against HARD Full-Combat dummies
    • Take cover, Much more aggressive and accurate with shots
    • and execute juke maneuvers when closer to a player
    • Use a variety of weapons, and can throw Thermites
  • Nessie was a little late to trick or treating this year, but she brought a friend to make up for it

[Source: EA]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Until Dawn Update 1.006 Adds PS5 Pro Enhancements, Bug Fixes

Just in time before the PS5 Pro launches on November 7, Ballistic Moon has pushed out Until Dawn update 1.006, and this adds PS5 Pro support, alongside a host of bug fixes and more.

Alongside the fixes, the studio has also outlined the list of known issues they are currently looking into, which will be patched in a future update.

Until Dawn Update 1.006 Patch Notes and What’s New for PS5 Pro Support

What’s New for 1.06

  • Performance Mode (PS5 & PS5 Pro only, prioritises FPS)=
  • Fidelity Mode (PS5 & PS5 Pro only, prioritises Graphics)
  • Monitor switching support for PC

Fixes

  • Fix for anti-virus interfering with the game and the crash reporter
  • Fix for a crash that occurred when pausing the game during pre-rendered videos
  • Fix for character models appearing briefly when pausing the gameFix for CPU performance issues on PCs where the system supports Ray tracing but it is not enabled
  • Fix for Mike being stuck in the Sanatorium during Chapter 5 (Wolfie cutscene not triggering)
  • Fix for extremely slow shader complilation speeds & crashes when Frame Generation is enabled
  • Fix for several ‘soft-lock’ scenarios (Stranger missing in Chapter 8, Mike stuck in Sanatorium Psych Ward in Chapter 9, Sam stuck after window cutscene in Chapter 9, Mike stuck in Sanatorium lower level during Chapter 5)
  • Fix for choppy/tearing pre-rendered videos
  • Fix for Streamer Mode tracks not muting correctly
  • Fix for descriptions on Pause Menu for How to Play & Dialogue History
  • Environment lighting optimisations in picnic area of Chapter 2
  • Fix for Mike floating above the ground after picking up the lantern during Chapter 3
  • Default Steam Deck quality is now appropriate to the device
  • Fix for a crash that occurred during the lodge fight in Chapter 2
  • Updates to deer model fur cards
  • Fix for Emily’s flare not lighting correctly during Chapter 8
  • Fix for Josh missing facial animations during Psycho reveal in Chapter 8
  • Fix for LOD issues in the environment when playing as Mike in Chapter 8
  • Fix for music stopping unexpectedly when continuing to play Prologue
  • Deep snow material optimisations for High quality settings
  • Scalability balancing tweaks for high end PC and PS5 Performance modes
  • Fix for Mike’s torch flame jitter during Chapter 9
  • Fix for Sam’s looping animation during rock pickup during Chapter 10
  • Fix for Sam and Mike floating when entering the lodge in Chapter 10
  • Fix for lodge disappearing during Chapter 8
  • Fix for Jess ‘Hug a bear’ VO line not triggering as expected in Chapter 2 🐻
  • Upgrading TSR to Unreal 5.4 to improve ghosting on character hair
  • Optimisation for snow system that caused some minor CPU performance issues on PCs with a lower core count
  • Fix for Sam sinking into the ground when entering the body of water in Chapter 10
  • Fix for film grain running at incorrect frame rate
  • Fix for Mike and Sam’s lip sync being incorrect during the ‘flood door’ cutscene in Chapter 10
  • Fix for Native American Letter clue examine text
  • Fix for a collision issue during Emily’s exploration of the mines in Chapter 7
  • Fix for Emily missing facial animation during chase sequence in Chapter 8
  • Fix for Emily clipping issues during cable car shimmy sequence in Chapter 5
  • Fix for Sam clipping issues during conversation with Chris in Chapter 2
  • Fix for rendering issue during Mike’s Old Mask choice in Chapter 2
  • Fix for Mike and Sam briefly disappearing when climbing back into the water in Chapter 10
  • Adjustments to benchmarking for lower-spec PCs
  • Adjustments to intensity of Matt’s scared facial animation during pause menu
  • Fix for issues with motion blur
  • Fix for Mike’s incorrect facial animation after finding Jess in the elevator shaft in Chapter 4
  • Fix clipping issues on the Stranger’s head/beanie in Chapter 8
  • Fix for Sam’s face appearing swollen during the Chris introduction in Chapter 1
  • Fix for Jess’ hair popping during the police tape discussion in Chapter 2
  • Fix for Stranger’s missing flamethrower during Chapter 8
  • Fix for Dr Hill’s hand slam SFX on desk occurring too late during Chapter 1
  • Fix for Jess animation loop when waiting for Mike to push the minecart in Chapter 2
  • Fix for looping SFX on the lantern when shooting the lock off the gate in Chapter 5
  • Fix for Ashley breathing too loudly when interacting with Sam’s sketchbook in Chapter 6
  • Added low video memory warning to the beginning of the game (for PC configurations lower than minimum spec)

until dawn PC and PS5

Known Issues/Fixes to come

  • We have temporarily disabled FSR Frame Generation for Nvidia 40-series graphics cards due to severe performance issues. We will look to address this for the next patch.
  • Virtual Shadow Maps not working as intended (only currently working in menus, disabled elsewhere due to bugs)
  • “Enhanced” Ray tracing currently disabled until scenes are curated to utilise it
  • Initial “Preparing Shaders” screen will be replaced with a background operation in the main menu
  • Stutters in Chapter 9 Sanatorium section as Mike
  • “Show Global Stats” setting not functioning as intended
  • TAA can be toggled on when using DLSS/FSR
  • PC Don’t Move key remapping not functioning as intended
  • Mike’s chest model appears incorrectly during the opening of Chapter 5
  • Matt disappears briefly when picking up the axe in Chapter 5 when playing on Fidelity Mode
  • It’s Shining trophy/achievement not unlocking unless collectibles are obtained in one playthrough
  • Players have reported rendering issues (missing crosshairs, etc). Please note that Until Dawn requires DirectX 12 as a minimum, and running on DX11 will likely cause rendering issues in-game.

Once another patch is released for Until Dawn, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Online Monthly Update for November 2024: Thanksgiving Celebrations, Trader Bonuses and More

It’s the start of a new month, and that means another heaping of new activities and discounts in Red Dead Online! Rockstar has outlined the Red Dead Online monthly update for November 2024, and as one might expect, it includes Thanksgiving plans and more.

Red Dead Online Monthly Update for November 2024

Full details from this month’s update include:

  • Triple RDO$ and XP on the Trade Route Free Roam Event
  • Double RDO$, XP, and Role XP on all Trader Sales
  • 50% RDO$ and XP Bonus for playing in a Posse
  • Free Rexroad Boots for participating in a Trade Route Free Roam Event
  • Traders receive 20 Small Game Arrows and 3 Potent Miracle Tonics
  • Free Fake Beard for reaching Plentiful Material Status in your Trader Camp, and Free Goldwing Spurs for Crafting an Item at your Campfire
  • Thanksgiving Week Bonuses (November 26 – December 2):
    • 10X RDO$ on Turkey Sales to the Butcher
    • Free Drinks at Saloons and Food Provisions
    • Free West Elizabeth Bandana
  • 2X Ability Card XP and Gold on Featured Series:
    • November 5 – 11: Tumbleweed Series
    • November 12 – 18: Ambarino Series
    • November 19 – 25: Lemoyne Series
    • November 26 – December 2: Hardcore Showdown Series
    • Free Dunster Shirt for winning in the Featured Series anytime this month
  • Limited Time Clothing Items Return: The Danube Outfit, The Tasman Outfit, Gator Hat, Owanjila Hat, Patterned Bandana, Cardozo Vest, Ortega Vest, Morning Tail Coat, Macbay Jacket, Preito Poncho, and more
  • Complete all four weekly Rewards to earn the New Threads Emote:
    • November 5 – 11: Complete a Trader Sale to receive the Faucheux Gloves
    • November 12 – 18: Complete your Trader Daily Challenges for three days in a row to receive the Clovelly Pants
    • November 19 – 25: Complete a Trader Sale to receive the Pittman Shirt
    • November 26 – December 2: Rank up five times or reach Rank 20 as a Trader to receive the Amador Hat
  • Discounts: Gold Bars off the Butcher’s Table, 40% off Novice and Promising Trader Role Items, Camp Flags and Themes, Rifles & Rifle Style Customization, Bandanas, Gloves, and Coats, 30% off the Hunting Wagon, Kladruber and Missouri Fox Trotter Horses

Tune in next month to see what’s new for cowpokes in Red Dead Online.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Maintenance for Servers Initiated This November 5, Expected Downtime and More Detailed

Those trying to login to Destiny 2 and having issues signing in, it’s not just you, as the game’s servers have been pulled down and offline this November 5, and this is for maintenance where we will see patch 8.1.0.4 be released on all platforms.

Destiny Undergoes Maintenance This November 5

Tuesday, November 5, 2024 – Update 8.1.0.4
6:30 AM PST -8 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, third-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
7:45 AM PST -8 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities.
9:00 AM PST -8 UTC
    • The latest Destiny 2 update will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
    • Clan features may remain offline until maintenance is complete.
11:00 AM PST -8 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating should restart their console and try downloading the update.
    • Players who observe issues should report to the #Help forum.

Once the patch notes are out, we’ll be sure to let our readers know what’s in it by providing a link out,

If anything changes regarding Bungie’s plans about the servers, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.