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Expeditions: A MudRunner Game Update 1.04 Slings Out for New Content

Expeditions: A MudRunner Game update 1.04 has been released by Saber Interactive, and this adds a new truck for free alongside a host of gameplay-related fixes. Read up o everything new in the official patch notes.

Expeditions: A MudRunner Game Update 1.04 Patch Notes:

Trucks:

The Scout 800 has been added as a free truck with a unique skin

  • Free skins have been added for ANK, YAR and Khan Marshall
  • Added vanilla skin for Tuz 108 which is unlocked for PROS registration
  • Fixed the bug that allowed the sale of previously sold tyres
  • Changed price of default wheels to 0 credits in order to prevent abuse in the in– game economy
  • Collisions of consumables have been disabled on the vanilla trucks to improve performance
  • Stones no longer get stuck to the Loadstar 1700’s suspensions
  • Fixed missed hubs on the Step 310E(high suspension and ultimate)
  • Reordered the skins for YAR 87, ANK 38, and Khan Marshall, placing special skins at the top of the list and adding new skin’s icons.

Crashes:

  • [XBOX] Fixed crash on Xbox related to changing users after suspending

Gameplay:

  • [PC/XBOX/PLAYSTATION] Added an alternative gamepad scheme based on SnowRunner’s controls (except Nintendo Switch)

  • Added the pop up warns a player about resetting progress of side activities before leaving an expedition

  • Changed controls for the Tire inflation system – to accept or exit from this window, use the ‘Esc’ button

  • All outposts have been given a vehicle landing limit of 4 (previously it was 2)

  • Building bridges is available

  • The bug making cars fall into the rock while using the Jack-Screw has been fixed

  • Tutorial’s stages block irrelevant buttons at this moment. During a stage, the player has access to only the necessary button and utilitarian buttons that may be useful in the pop-up for some significant reasons, such as Menu, Minimap, and Brake.

  • The tire Inflation System and The Interaction With Zone hints in the Tutorial disappear after using the LBM button

  • Objective models appear correctly on the deploy zones after they were opened as rewards

  • Removed empty notifications after completing a quest stage

  • Corrected the minigame’s camera angle in the side quests Tourism Season and Fossil Photos

  • Currency is awarded for selling non-quest items from inventory

  • [PS4] Fixed trade controls on PS4 – when changing region to Japanese (which previously led to a soft lock)

  • The fake zone in the expedition “A Day in the Life” now displays correctly
    It is now possible to complete the quest “Air Delivery”

  • Controls in the Tutorial work properly after skipping the Echo sounder stage

  • The Drone Camera’s signal changes depending on the currently used specialist

  • Frame modules are saved after re-entering the game

  • Fixed the Metal detector that indicated an non-existent upgrade zones

UI:

  • The Map automatically focuses on an active truck right after being opened

  • A Time skip button has been added to the Map

  • The icon is displayed for Eastern outpost on Elusive Fauna map

  • The Summary window shows prices of all item for sale before leaving expeditions

  • Opening the pause menu while using the Metal Detector does not cause the Back button to be missed

  • Garage: Fixed the bug where the ‘new’ label failed to disappear after clicking on the customization menu when there was only one item in a category

  • The icons of the base modules are now centered

Localizations:

  • The texts on the Radial menu doesn’t cut off after changing game localization
  • Fixed a Siesmic vibrator’s tutorial hint. The previous version showed that the signal should disappear if there are 10 meters left to the point.
  • Added descriptions for modules in the Modules window
  • Added Czech localization on PROS screens in the Main Menu
  • Fixed the descriptions of the “Altar” quest

Sounds:

  • Improved honk sounds for trucks Tuz 16, Tatra Force, Step 310E, Loadstar 1700, Don 71
  • Improved sounds of sliders and clicks in the Photomode
  • The sounds when the water and a truck interact have been adjusted

Mod support:

  • The navigation buttons work correctly when there are no mods available in the Mod browser
  • The ‘Add Model’ window fits onto the screen
  • Updated the link to the Expedition’s guides on the Editor’s panel

Once a new Expeditions patch is released, we’ll let our readers know.

Source: Focus Forums

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Alex Co

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Session Skate Sim Update 1.13 Removes Content This March 28

While we’re used to game updates adding new content and features into games, developer Crea-ture Studios has released Session Skate Sim update 1.013), and this is to remove the Teenage Mutant Ninja Turtles crossover content.

Session Skate Sim Update 1.13 Patch Notes for March 28:

PS5 Update Version 1.013

Here’s the announcement from Crea-ture Studios:

On the game’s update history on PS4, it mentions the following:

  • Removed D.A.D.E. tag from graffiti textures
  • Removed TMNT content

The TMNT content was released back in August of 2023 and introduced boards, apparel, character skins and a lot more to players.  If you didn’t get them then, well, you’re out of luck.

Hopefully, the studio has other crossover content ideas coming to the skateboarding sim in the near future.

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Alex Co

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Alone in the Dark Update 1.000.005 Brings Shotgun Balancing and Loads of Bug Fixes This March 28

Pieces Interactive has released Alone in the Dark update 1.000.005 this March 28, which is the game’s first post-release patch. This brings shotgun balancing changes, and a good amount of fixes.

Alone in the Dark Update 1.000.005 Patch Notes for March 28:

Changes:

  • Shotgun balancing.

Optimisation:

  • Level streaming improvements.
  • Lighting tweaks in several areas.

Bugs fixed:

  • Several fixes of memory related crashes on Xbox.
  • Fixed crash related to autosaves in the Cemetery.
  • Fixed crash related to loading saved game files from earlier versions of the game.
  • Fixed crash when entering Cemetery through the basement door/passage.
  • Fixed crash during the transition to Chapter 3.
  • Fixed crash when opening the door to the Conservatory.
  • Fixed crash in the Gallatin Street showroom.\
  • The number of chambered bullets after loading a save should now be correct.
  • DLCs are no longer available if disabled in Steam.
  • Fixed issue where the puzzle HUD remained on screen after exiting a puzzle.
  • Changes to keybindings are now persistent.\
  • Fixed issues with PC getting stuck on objects in Gallatin Street.
  • Fixed several instances of flickering HLODs.
  • Players can no longer access the cheat on the circuit breaker puzzle.
  • General fixes related to sounds breaking and becoming distorted.
  • Fixed issue with PC being blocked after the Crypt anomaly in Derceto.\
  • Fixed issue with PC being pushed into the wall in the Crypt anomaly in Derceto.
  • Fixed menu issues on UWS monitors.
  • Fixed save issues related to the zipline cutscene on Oil Rig.
  • PC should no longer get stuck by the destructible gate on the Oil Rig level.
  • Stopped being able to backtrack on the burning Oil Rig level and get blocked.
  • Removed broken reset button in the X-Ray puzzle.\
  • Removed blocker between flooded morgue and Dr. Gray’s apartment when playing as Emily.
  • Removed floating crucifix in War Photo.
  • Fixed problem with PC getting stuck when traversing below the fallen pillar leading to the first puzzle in Desert Standing Stones.
  • Fixed issues with sound delays after loading a save.
  • Fixed issue where Batiste’s Keys were missing from inventory in Chapter 2.
  • Fixed collision issues on breakable chairs.
  • Fixed save issues related to objectives updates in AW4.● Fixed screen freeze issues when picking up the Furniture Key.
  • Players can now remap the opportunity action on keyboard.
  • Fixed issues where throwing items breaks interactions.
  • Players can no longer be blocked by missing a puzzle piece in the attic.
  • Fixed issues where PC spawned outside of playable area after loading saved game.
  • Fixed save issue where player could get stuck in basement after loading saved game.
    “You can’t keep me out” achievement can now be completed.

If you haven’t picked the game up yet, it’s a serviceable horror game with our review stating, “Alone in the Dark is a fine survival horror game which, while not reinventing the genre, provides for a succinct, well-produced, entertaining story that has incentive to replay at least once.”

Source: Steam

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Alex Co

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Battlefield 2042 Update 7.0.1 Releases on April 2; Full Patch Notes Revealed

While DICE just released the big Season 7 patch for Battlefield 2042, players can expect a new title update next week! Unfortunately, this won’t affect the weapon visual recoil, but it does bring in a list of fixes. Read on for the Battlefield 2042 update 7.0.1 patch notes before it releases this April 2.

Battlefield 2042 Update 7.0.1 Patch Notes:

CHANGELOG

  • Fixed a series of issues that resulted in the Avancys having a misaligned aim down sight state when using multiple weapon cosmetics with iron sights.
  • Fixed some issues where the AK-24 had a misaligned Iron Sight on a range of weapon cosmetics.
  • Fixed an issue where the Laser Sight Underbarrel Attachment icon would switch off when Aiming Down Sights.
  • Fixed an issue which resulted in the unlock criteria for the AK 5C and SCZ-3 being incorrectly displayed.
  • The crosshair will now be appropriately sized when using resolutions larger than 1080p. Previously, crosshairs, especially for shotguns, were too large when viewed on higher resolutions.
  • Fixed several spawning issues which resulted in the player deploying into some objects or geometry on Rush, Conquest and Breakthrough.
  • The MV-38 Condor and Mi-240 Super Hind will now be present within Breakthrough, as intended.
  • The Predator SRAW will now correctly display a dotted line indicator when Aiming Down Sights.

As for the weapon visual recoil, DICE states that the dev team continues to work on a vast array of changes and balancing improvements, which are focused on recoil reliability. Expect these improvements to be released in Update 7.1.0 which will drop in a “couple of weeks’ time.”

Source: EA

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Rust Update 1.91 Released for Community Server New Features and More This March 28

Double Eleven has pushed out Rust update 1.91 and this focuses on new Community Server features, but there are also gameplay-related improvements included as well.

Rust Update 1.91 Patch Notes for March 28:

ADDED

The Easter Event will be enabled on official servers from March 28 to April 18, including the features first introduced last year. The Easter egg hunt will begin every 24-38 in-game hours. Players can collect eggs that can be upgraded from bronze to silver, and ultimately gold. These eggs can be cracked open for loot ranging from scrap to high-tier weapons. The Egg Basket will help you hunt for eggs. The Bunny Onesie and Bunny Ears are costume items only available during the event.

COMMUNITY SERVER CHANGES

  • Added a new administration tool to view entity details and delete entities. This will make moderation easier for server owners and can be accessed from the control panel. More information on the Community Servers Wiki.
  • Added favourite and history functionalities in Command and Item Lists.
  • Added new loading screens. They now also contain information about the server being joined.
  • Added customizable welcome screen. Admins can now add descriptive text to a screen shown to players upon joining. To do it, visit the GPORTAL website, and under the basic settings page, Toggle [Welcome Screen] ON followed by your welcome message.

GAMEPLAY

  • Ending Spectate now doesn’t respawn the user inside objects.
  • Spectating a wounded player in first person no longer displays interaction prompts.
  • Entering Spectate mode no longer culls the health bar when wounded.
  • Fixed a bug that allowed players to shoot through the Strengthened Glass Window.
  • Fixed a bug preventing players from accepting missions from Fisherman at the Fishing Village on certain map seeds.
  • Fixed a significant FPS drop that could be caused by Supply Signal smoke.
  • Weapon attachments now automatically swap out when used on a gun that already has an attachment of the same type.
  • Players no longer fall through terrain while in a wounded state.
  • Fixed a bug that caused swimming to pull players downwards by default.
  • Multiple Trap types are no longer triggered when in Vanish Mode.
  • The player can now see the item the player is holding when in third-person spectating mode.
  • The wounded player now has a head when spectating in first person.
  • Night Vision no longer persists after leaving spectate.
  • Item deploy animation now occurs when spectating players in first person.
  • The spectator can no longer select the vanished player as a spectating target.
  • Switching weapons no longer shows the weapon for one second before equipping animation in Spectate Mode.
  • Giving items to players from the history tab now initiates the command.

MONUMENTS

  • Wounded players no longer get stuck under the hopper model at Mining Quarry after being revived.
  • Wounded players can no longer go under the staircase at the silo tower.
  • Players are no longer able to go through windows in Launch Site negating the use of Red Cards.

ITEMS

  • Broken attachments are no longer able to be equipped with weapons.
  • Flash Bangs now have the correct flash effect.

UI

  • The wounded timer no longer exceeds the default value through repeated revival attempts.
  • Wounded recovery and survival bars are now synced when spectating.
  • The control panel no longer persists into the Respawn Screen when the player invokes the panel before death.
  • Fixed disappearing icons after items are placed into certain containers.
  • Fixed a bug that would open the Combat Log when attempting to use the Voice Activity menu.
  • The Adjust Attachments menu no longer has an illogical flow.
  • Renaming CCTV cameras no longer causes misleading popup messages.
  • CCTV Power in mode HUD text can now be seen.
  • Item names are no longer cut off when giving items.

VISUAL

  • Flash Bang VFX no longer affects people inside the base when thrown outside.
  • The inside of the Improvised Balaclava is no longer transparent.
  • The laser sight dot no longer disappears when facing down.

AUDIO

  • Light Switches now have the correct SFX.
  • Player footstep sounds no longer persist when they stop moving or stand still.

OTHER CHANGES

  • Fixed a crash that could occur when attempting to join servers on consoles.
  • Fixed a crash that could occur when running a command after closing the command list.

That’s about it. For our latest stories on Rust, bookmark the game hub.

Source: Rust

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Alex Co

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No Man’s Sky Update 4.62 Flies Out for Orbital Fixes This March 28

As expected, following yesterday’s big Orbital patch for No Man’s Sky, Hello Games has released No Man’s Sky update 4.62 (PS5 update version 4.062) on all platforms, and this brings bug fixes related to the latest major update.

No Man’s Sky Update 4.62 Patch Notes for March 28:

PS5 Update Version 4.062

Bug Fixes

  • Fixed an issue that allowed nanite prices to go negative at very high standing levels.
  • Fixed an issue that applied the standing discount to sell prices as well as buy prices.

In addition to the 4.62 patch, Hello Games also released the 4.61 patch today, though players might only see the 4.62 patch applied. We’ve included the fixes for 4.61 below as well.

Bug Fixes

  • Fixed a rare crash relating to very large bases.
  • Fixed an issue that could cause missing text when playing in US English.

Given No Man’s Sky’s bug fixes are handled, don’t be surprised to see more patches released in the coming days and weeks to fix some issues brought about by the Orbital patch.

Source: No Man’s Sky (1, 2)

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Alex Co

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Persona 3 Reload Update 1.03 Released This March 28

Atlus has released Persona 3 Reload update 1.03 (PS5 update version 1.003), and this is an unannounced title update out on consoles and PC. Read on for what got fixed in today’s new update for the RPG.

Persona 3 Reload Update 1.03 Patch Notes:

PS5 Update Version 1.003

Download Size: 2.5GB

Per the PS4’s update history, it only mentions “various bug fixes,” which is what we usually see for most game updates, though they are inaccurate.

No patch notes has been released so far, and based on the comments from people who downloaded the patch. the update doesn’t fix low-res and scaling issues (via Pernts)

We’re also hoping the many translation errors in the game. Once the complete patch notes are out, we’ll be sure to update the article and let our readers know.

For more on what’s coming to Persona 3 Reload read on for the roadmap.

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Alex Co

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Dragon Ball Xenoverse 2 New DLC “Future Saga Chapter 1” Drops This May 24

Bandai Namco Entertainment has released a new trailer for Dragon Ball Xenoverse 2’s new DLC titled “Future Saga Chapter 1,” which is set to launch this May 24!

Watch the two-minute trailer to see what’s in store for fans of the action-RPG!

Info from the press release:

“For the first time since the original game launched, DRAGON BALL XENOVERSE 2 will look to the future and the coming of a new age. Fu is naturally at the center of things, and when experiments with super villain energy are involved, things can’t be headed in a good direction. Players will be able to find out what’s at stake when the DLC releases in the near future!”

Alongside the DLC, the PS5 and Xbox Series X|S versions of the game are also due for release this May 24, 2024! Players will be able to upgrade to the current-gen versions for free.

We’re expecting the DLC and upgrade to be released alongside a title update bringing in bug fixes and other improvements. Once the patch is out, we’ll let our readers know.

If you haven’t bought the game yet, it’s currently at a very discounted rate on the PlayStation Store as part of its Spring Sale promotion.

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Alex Co

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GTA Online Weekly Update for March 28 – Discounts, GTA Plus & More

Rockstar Games has just released a new GTA Online weekly update for March 28, 2024 with fresh activities, discounts, GTA Plus benefits and more! Read on below for the full highlights and details in one handy place.

New GTA Online Weekly Update for March 28 – Discounts, GTA Plus & More:

  • Double GTA$ and RP on Freemode Challenges and Events and Sumo (Remix)
  • Triple GTA$ and RP on Buried Stashes, Shipwrecks, and the Community Series
  • A GTA$100,000 reward for creating a Job in the Creator this week
  • Salvage Yard Robbery Targets: The Albany Cavalcade XL (SUV), Grotti GT500 (Sports Classic), and Pfister Comet S2 Cabrio (Sports)
  • Free LS Car Meet Takeover for players who’ve reached Reputation Level 20
  • Premium Deluxe Motorsport Showroom Vehicles: The Gallivanter Baller LE (SUV), LCC Innovation (Motorcycle), Benefactor XLS (SUV), Canis Kalahari (Off-Road), and Western Zombie Bobber (Motorcycle)
  • Luxury Autos Showroom Vehicles: The Albany Cavalcade XL and Fathom FR36
  • LS Car Meet Prize Ride: Win an LS Car Meet Series race for two days in a row to earn the Western Rampant Rocket (Motorcycle)
  • LS Car Meet Test Rides: The Överflöd Entity XF (Super), Progen GP1 (Super), and Albany Alpha (Sports)
  • HSW Premium Test Ride: The Bravado Buffalo EVX (Muscle, 30% off)
  • Lucky Wheel Top Prize: The Vapid Slamtruck (Utility)
  • A free Obey 8F Drafter (Sports), claimable from the Legendary Motorsport in-game website through April 3
  • Vehicle Discounts: 30% off the Mammoth F-160 Raiju (Plane), BF Ramp Buggy (Off-Road), Bravado Buffalo EVX (Muscle), and Declasse Granger 3600LX (SUV)
  • Gun Van Discounts: 40% off the Combat Pistol and 50% off the Railgun for GTA+ Members
  • GTA+ Members: Access to Red Dead Redemption and Undead Nightmare, now available in the GTA+ library, a free Pfister 811 (Super) at the Vinewood Car Club Showroom, 1.5X GTA$ and RP on Original Heist Finales, and more

GTA+
Become a GTA+ Member and get access to download and play a rotating assortment of classic Rockstar Games titles in the Games Included With GTA+ library. Now featuring Red Dead Redemption and Undead Nightmare.

You’ll also receiver an assortment of Membership benefits in GTA Online, including:

  • Claim a free Pfister 811 (Super) at the Vinewood Car Club showroom
  • St. Patrick’s Day Jacket and Pants, Graffiti Jean Jacket and Jeans
  • 1.5X GTA$ and RP on Original Heist Finales

DISCOUNTS

  • Mammoth F-160 Raiju (Plane) – 30% off
  • BF Ramp Buggy (Off-Road) – 30% off
  • Bravado Buffalo EVX (Muscle) – 30% off
  • Declasse Granger 3600LX (SUV) – 30% off

That’s all for this week’s update. Check again next Thursday for the new GTA Online weekly update.

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Alex Co

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Predecessor Hands-On Preview – Rising From the MOBA Ashes

Since Epic Games decided to shut down Paragon and offer millions worth of game assets for free, there have been a few attempts at bringing this third-person MOBA back to life. Predecessor is the latest one, coming from Omeda Studios and helmed by Robbie Singh, once the top content creator for Paragon. This is a mix of old and new, aimed at fans of the original game but also at those who prefer their battle arenas with a little bit of more action-focused combat.

The Successor

One of the first things worth mentioning about Predecessor is that it inevitably made the leap to Unreal Engine 5, with optimization coming from both ends (Epic Games and Omeda Studios), and noticeable visual improvements to the first map that make it look more organic. This is also the first step to lay the foundations for a game that is meant to run for several years, and the community anticipation seems to be reaching peak levels, promising a bright future for Predecessor. With a launch planned for PC, PlayStation 5, PlayStation 4, and Xbox Series S/X, along with cross-play, this is one of the few MOBAs that tries to reach out to a vast audience and includes current and some previous console generations as well.

Predecessor Hands-On Preview

Paragon stood out from the competition due to its looks and third-person perspective, adding a significant dose of action into a genre that is mostly renowned for its tactical expanse. After our hands-on session with Robbie Singh leading the team, I can confirm that Predecessor is indeed a hybrid of action and strategy, a beast that is as straightforward to play as it can be different based on the choice of the five heroes per each of the two teams. Synergy is key here, finding the hero that is more suited to your goal and having a few partners who know how they can support each other according to their roles on the battlefield.

Predecessor is extremely easy to jump into and enjoy, but there is a learning curve for those who want to master every intricacy, every aspect that can make the difference between upgrading your abilities or dying at the hands of an enemy hero and watching that respawn timer increase. This is the rare MOBA that you can comfortably play with a controller and still feel that you are on an equal level with players who opt for a mouse and keyboard approach.

It’s through trial and error that you are going to learn the best approach, supported by players who are at the same level. As traditional as the mix of player versus environment and player versus player may be, it’s the action elements that separate Predecessor from most other MOBAs, requiring aiming, active dodging (superior for characters that have this specific type of ability) and a willingness to support your teammates and overcome the enemies.

Predecessor Hands-On Preview

Based on a few hours of gameplay alone, it’s virtually impossible to realize the order and chaos going on within Predecessor, the heroes and map from Paragon having been balanced to the extreme by a team that knows the game inside out, focusing on moment-to-moment gameplay and the fun of the matches. This is an aspect that only the most committed players will be able to safely evaluate after weeks or months of iterating and exploring every hero, every item, every possible build to come to a solid conclusion.

Despite the third-person perspective, a match in Predecessor is pretty much on par with what you can expect from a MOBA. Ranging somewhere between 25-30 minutes, this is what any fan of the genre is already expecting in terms of duration, with all the things that come with it, from upgrading abilities to using items as you take on the enemy’s tower turrets and ultimately destroy the core to win the match.

A New MOBA Dawn

Predecessor Hands-On Preview

Predecessor is shaping up to be the most promising return from the ashes for Paragon. The developers seem to be entirely committed to a long-lasting project, running it for the fans and with the fans, delivering on the gameplay and regular content updates that Epic Games decided to cut short. With the upcoming ranked mode and a second map, it seems like this is a game that is going to finally remain live for long, as it always should have been.


MP1st was given access to a preview build of Predecessor for our hands-on session. Predecessor is entering global open beta for PC, PlayStation 5, PlayStation 4, and Xbox Series X|S on March 28, 2024.

Vitor Braz

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The Texas Chain Saw Massacre Update 1.15 Brings The Mill, Virginia and More

Developer Gun Interactive has pushed out The Texas Chain Saw Massacre update 1.15 (PS5 update version 1.000.017) and this brings the new map, The Mill, and the new character, Virginia. There’s also a slew of game balance changes in tow, which are available in the official patch notes.

The Texas Chain Saw Massacre Update 1.15 Patch Notes:

PS5 Update Version: 1.000.017

With this patch players will also be able to play on the newest map, The Mill and try out the newest DLC character, Virginia. The Mill map is free for everyone, while Virginia will cost $9.99.

PATCH NOTES

Tuned: Julie’s Proximity Aura

  • We have tuned Julie’s Proximity Aura

  • Her Proximity Aura radius is now slightly smaller, to match the other Victims

Tuned: Nancy’s Wait a Second Perk

  • We have tuned the perk Wait a Second

    • Victims who are ensnared in Nancy’s barbed wire will now wait 3/5/8 seconds before being able to remove it

    • Previously, Victims would have to wait 10/15/20 seconds to remove it

Changed: Credits Added for Cissy Jones and Michael Johnston

  • We added in credits for the Nancy and Danny characters

    • The amazing Cissy Jones does both voice acting and motion capture for Nancy

    • The talented Michael Johnston voices Danny

Fixed: Family Members Softlocked

  • We fixed the problem where Family members would get softlocked for the rest of a match if stunned while losing stamina

    • This fix applies to being stunned by a doorslam, barged by Leland, and sneak attacked

Fixed: Choose Fight Perk

  • We fixed an issue where Choose Fight at level 3 was not adding 5 seconds of stun duration at the end of a close encounter

  • This was previously fixed but came undone during the February 6th update

Fixed: Nicotero Chainsaw Audio on Leatherface Variants

  • We have fixed an issue where the unique Nicotero saw sound was incorrect when equipped on other Leatherface outfits

  • Now, when using the Nicotero saw on a non-Nicotero Leatherface, the correct audio will be present

Fixed: Lobby Timer Countdown Not Showing

  • We fixed a UI issue where players would not see the lobby timer during the 5 seconds before a match launches

Fixed: Lobby Timer Softlocking

  • We fixed an issue where players could get softlocked if the lobby timer UI did not trigger and they had the Settings menu open at the start of the match

Fixed: Makin’ Grandpa Proud

  • We have fixed the issue where Makin’ Grandpa Proud was not unlocking, however Makin’ Grandpa Proud will only unlock for base game maps, meaning that it will not unlock on Nancy’s House or The Mill

    • PS4 players may still experience this issue and we hope to have it resolved quickly

Fixed: Match Not Ending

  • We fixed an issue where games would sometimes not end after the last Victim was killed or disconnected

Fixed: Leland’s Star Sign Ability Description

  • We fixed an error in Leland’s Star Sign ability description which incorrectly stated, “Does not affect Leatherface”

  • This line has been removed

Fixed: Twinkle Toes Perk

  • We fixed an issue where Twinkle Toes was not functioning when Victims ran through bone charms at all levels

  • Twinkle Toes will now work as intended

Fixed: Stuck Spots on Nancy’s House

  • We fixed an issue where Victims would sometimes get stuck in a wall after jumping down a well on Nancy’s House leading to the North Tunnel

  • We fixed an issue where Victims would sometimes become stuck on a shelf after being hit off the ladder in Nancy’s Bedroom

Fixed: Family Members Stuck on Couch in Slaughterhouse

  • We fixed an issue where Family members would sometimes get stuck when picking up blood in the Cutting Room

    • The blood bucket has been moved to prevent Family members from becoming stuck

Fixed: Cook Padlocks

  • We fixed an issue where the unlock mini game would sometimes incorrectly remove the main lock instead of Cook’s padlock when placed on an already locked door/gate

  • This would prevent Cook from removing the padlock

  • Now when Victims attempt to unlock a door with Cook’s padlock placed on it, the first lock to be broken will be Cook’s padlock

Fixed: Nancy’s Stamina Bar Refill

  • We fixed an issue where Nancy’s stamina bar would sometimes refill without delay when the perk “Wait a Second” was equipped

Fixed: Users Experiencing Constant Rubberbanding

  • We fixed an issue where some players were experiencing rubberbanding during matches that would be brief in duration but consistent

Fixed: Players Softlocked After Disabling Crossplay

  • We fixed an issue where if players would disable crossplay while in a crossplay party the subsequent removal would sometimes result in becoming softlocked

  • Now disabling crossplay while in a crossplay lobby will still result in being kicked from the party, but players will no longer be softlocked

Fixed: Leatherface Spawn Point

  • We fixed an issue where Leatherface would sometimes spawn outside of the Basement

Fixed: Title Crash During Match Reconnect

  • We fixed an issue where Family members would sometimes experience a crash when attempting to reconnect to the match

Fixed: Danny Scream Audio During Opening Cutscene

  • We fixed an issue where if Danny was featured during the opening cutscene, Leland’s voice over would play

  • Now when Danny is featured in the opening cutscene, his correct voice over will be present

Fixed: HUD Not Displaying Correctly on HDD

  • We fixed an issue where Player’s HUD would not display properly when installed on an HDD

Fixed: Generator Interaction Prompt

  • We fixed an issue where Victim players were able to turn off the generator from the side, resulting in the ability to bypass traps

  • Now Victims will not be able to start the interaction when standing on the side of the generator

Fixed: Lobby Crash on Slaughterhouse

  • We fixed an issue where Lobbies would sometimes crash when a Family Member attacked a Victim climbing down the ladder on the side of the Tool Storage

Fixed: Blood Glow on Slaughterhouse

  • We fixed an issue where blood would sometimes have a yellow shine in the Leatherface’s Lair area

  • Now blood will not shine and correctly show red in color

That’s about it. Enjoy the new content! Once more info regarding future support is revealed, we’ll let our readers know.

Source: Texas Chain Saw Game

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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World War Z Update 1.55 Out for Thrill of Kill Content This March 28

World War Z update 1.55 (PS5 update version 1.018) is now available across all major platforms, bringing some brand-new content, fixes, and quality of life improvements. Read on for the complete WWZ March 28 patch notes for all platforms.

World War Z Update 1.55 Patch Notes:

PS5 Update Version: 1.018  

New Content

  • Added new mutators for Horde Mode: Gladiators, Banshee, Toss a Coin, Sinusitis (+Challenge Mode), Anthrax (+Challenge Mode), No Deliveries.
  • Added new weapon perks: Guardian for S890, Soul Collector for HW416, Electro Shot for 1877 SBL, Over the Heads for PAC-15, Powder and Steel for S890 Shorty, Gravedigger for Taiga-12, Camper for HAMR-17, Sound Body for LAR, Plague Doctor for TMP5.
  • Added 4 new prestige perks for all classes.

Quality of Life

  • Added support for 21:9 and 16:10 monitors for PC.
  • Added Japanese and Korean language support for Xbox One and Xbox Series.

General

  • Fixed a bug with female characters holding 1877 SBL incorrectly.
  • Fixed a bug where it was possible to have conflicting mutators in Challenge and Horde mode.
  • Fixed performance with bomber explosions in Episode 8: Phoenix – The Low Road.
  • Fixed a bug where shotguns could destroy supply bags in PvE.
  • Fixed a bug with the player getting stuck when climbing up inclined surfaces.
  • Fixed a bug with invisible collisions when firing some weapons.

Though it’s not as large as the last content drop back from December, this is still a pretty nice surprise from Saber Interactive. Let’s hope there are more planned episodes slated for later this year.

Source: Steam

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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EA Sports FC 24 Update 1.14 Out for Title Update 11.1 This March 28

EA Sports FC 24 update 1.14 (PS5 update version 1.000.014) is now available to download on all platforms today. This is called Title Update 11.1 and it brings some updated kits to the game. Check out what’s new in the official patch notes for EA Sports FC 24 this March 28.

EA Sports FC 24 Update 1.14 Patch Notes:

PS5 Update Version: 1.000.014

Title Update #11.1 will soon be available for all versions of EA SPORTS FC™ 24, and includes an update to some kits.

Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 24 season, we’ll provide you with more information and updates if and when they become available. Be sure to follow @‌EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates.

Be sure to download this new patch to keep updated with the latest content. More updates will be released for this game later this year.

Source: EA Sports FC Trello Board

Damien Seeto

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MLB The Show 24 Update 1.03 Bats Out This March 28 for Game Update 3

San Diego Studio has released MLB The Show 24 update 1.03 (PS5 version 1.003, Xbox 1.0.0.65) today on all platforms, and this is for game update 3. For Switch owners they have fixed the game from crashing when playing DIamond Dynasty. Xbox owners also get a fix for locking up their consoles during bootup. Check out even more details in the March 28 patch notes for MLB The Show 24 below.

MLB The Show 24 Update 1.03 Patch Notes:

PS5 Update Version: 1.003.000 | Xbox One and Xbox Series X|S: 1.0.0.65 | Nintendo Switch: 1.03

GENERAL

  • Fixed a bug that would cause inconsistent pinpoint timing for pitchers with quick deliveries when pitching from the stretch.
  • Fixed an issue where controller vibration would fail to turn off after completing certain tutorials.
  • Fixed an issue where Matt Waldron would spin after a strikeout animation.
  • Fixed various tagging issues that could happen due to larger base sizes.
  • Fixed a crash when entering Moments.
  • Fixed an issue causing network errors when entering Play Now Daily Rosters.
  • Fixed an issue where the CPU was throwing balls at an excessively high rate.
  • Two-way players will now be eligible for the Home Run Derby in Franchise and Road to the Show.

DIAMOND DYNASTY

  • Pitcher energy for two-way players who enter a game from the bullpen will now function properly.
  • Fixed a bug in Mini-Seasons where if the user added the same player card on their team the CPU cards stats would display in-game for the user’s team stats.
  • Fixed a crash when exiting Mini Seasons.
  • Fixed an issue that would cause the wrong bat skin to be displayed in-game.
  • Reduced the strobing that occurred when a user simulates through Conquest.

ONLINE HEAD-TO-HEAD

  • Fixed an issue where defensive shifts were not lining up correctly.
  • Fixed a freeze that would occur when loading into a game.
  • Fixed a bug where users could become stuck with the “Waiting For…” notification displayed on screen in online gameplay.
  • Fixed an issue where offensive players or teammates of the active fielder would witness abrupt changes in player location (warping) in the outfield.
  • General stability improvements.

CO-OP

  • Fixed an issue where throw meters would not appear when using button accuracy.
  • Fixed multiple instances where freezes could happen after an in-game substitution.
  • Fixed a bug related to pause timers that could cause the game to freeze.

ROAD TO THE SHOW

  • Users will no longer be invited to the Future Stars game while in the MLB.
  • Implemented new Future Stars Game intros.
  • Fixed an issue where players would get stuck in a loop of the same defensive play repeatedly.
  • Various pronoun commentary adjustments for both female and male players.
  • Players will no longer have the number 42 on their jersey during a Draft Combine game.

FRANCHISE

  • Fixed a crash while simulating past draft day with certain custom rosters.
  • Fixed a crash while simulating to the Futures Game with certain custom rosters.
  • Adjustment made to text colors in the Contract Management screen.
  • Draft Board will now show drafted player positions.

STORYLINES

  • Fixed issue where the nodes in year 1998 would be marked as complete when pressing ‘Down’ to navigate to the 1998 map from 1996.
  • Fixed a server exception error that was occurring due to disconnecting from storylines and trying to re-enter the mode.
  • Fixed issue where the Jeter background SFX would continue after disconnecting and returning to the main front-end menus.
  • Fixed a bug that caused the box score to display the same name for both teams in game.
  • Fixed Buck Leonard’s “Student of the Game” moment.

CUSTOM LEAGUES

  • Fixed an issue that would cause a challenge failed error when matching up with another user.

MISCELLANEOUS

  • Various commentary and presentation updates and adjustments.
  • The addition of the MiLB Copa de la Diversion uniforms for Double-A and Triple-A.
  • Fixed a graphic issue on the 400ft centerfield wall at the Roger Centre.
  • Updated Roy Halladay HOF logo at the Rogers Centre.
  • Various UI improvements for improved legibility.

NINTENDO SWITCH

  • Fixed a crash when entering game modes in Diamond Dynasty.
  • Fixed a freeze that could occur when playing with single Joy-Cons during online gameplay.
  • Fixed inconsistencies on the right field jumbotron in Busch Stadium.

XBOX

  • Fixed an issue that could cause a soft lock on Xbox during bootup.

DEVELOPER NOTES

Balance Changes

In a content update coming Friday 3/29, Matt Waldron will see an increase to velocity on his knuckleball and slight decrease to his break. This should make his knuckleball generally easier to hit. We will continue monitoring community feedback and adjusting if needed.

Co-op Cooldown Adjustments

In a content update earlier today, we have reduced the Co-op cooldown penalties to reflect the penalties from previous years. We appreciate your feedback as we continue to monitor Co-op and all other modes within MLB The Show 24.

XP Cap in Diamond Dynasty

We’ve seen a lot of discussion surrounding the XP Cap in Diamond Dynasty and wanted to take some time to explain its design intentions and provide context as to how it functions.

First off, how does the XP Cap work? The daily XP Cap is 15,000 XP, and only affects XP earned through gameplay. This means that XP earned through various other areas in Diamond Dynasty are not affected by the cap. If you have already reached the XP Cap for the day, and you complete a section of a program that rewards 3,000 XP, you will still receive that XP reward. The cap exists strictly for XP earned through on-the-field activity, such as hitting home runs, tallying strikeouts, etc. The Cap does not impact XP earned by completing objectives in a program such as Spring Breakout.

The gameplay XP Cap is lower than it has been in previous years. That is intentional, and instead, we placed larger amounts of XP rewards throughout various programs in Diamond Dynasty. For example, the Battle Royale Program holds a total of 35,000 XP. This will continue throughout the course of each season.

As more content is dropped, there will be more ways to earn large amounts of XP within the content, outside of gameplay XP. In addition, we have plans for double XP weekends in the future, where the Cap will also be temporarily raised to double its current value. All of this will allow the average user to keep up with relevant rewards from the XP Reward Path without needing to hit the gameplay XP Cap consistently.

We understand it can be frustrating to reach the gameplay XP cap, but it is necessary for the pacing of the content, and to prevent the 99 overall rewards at the end of the path from interfering with the gradual rise in player overalls too soon. Please keep in mind that the intent for the XP Reward Path is to provide free rewards which can be earned passively over time, and the time-frame for an entire XP Reward Path is meant to last an entire 12-week season.

Player overalls creep up slowly throughout the XP Reward Path, and it was our intention that each new player with a higher overall feels like a “boss” for that section of the XP Reward Path. You can think of obtaining the 91 overall player as the “boss” player for the first few weeks; obtaining the 93 overall player would be the “boss” player for the next few weeks, and so on. This is meant to reward an overall-relevant player item at multiple points throughout the season, culminating in the 99 overalls towards the end of the season.

We believe players should be rewarded with 99’s even if it takes longer, but we are of course always monitoring feedback around every aspect of our game.

We fully expect someone who completes most of the content throughout the course of a season to obtain the 99 overall rewards by the end of the season. If you are someone who is hitting the daily gameplay XP Cap consistently , you are on track to earning the 99 overall rewards much sooner, which means you are on a great pace for the 12-week season. That means you may be among the first to earn 99 overall rewards from the XP Reward Path before the majority of 99 overall rewards are added to Diamond Dynasty in other areas. Any change to the gameplay XP Cap would only accelerate that pace and compromise the gradual rise in player overall ratings.

We will continue to monitor community feedback around this topic.

You can expect to see even more free updates for the game later this year.

Source: The Show

Damien Seeto

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Suicide Squad: Kill the Justice League Down for Server Maintenance This March 28 to Usher in Season 1

Rocksteady Studios has pulled the Suicide Squad game servers down for maintenance this March 28. This is to implement content for Season 1. Check out the details down below.

Suicide Squad: Kill the Justice League Maintenance Schedule for March 28:

Update 2: Rocksteady has announced on the game’s official Discord that servers are back up!

Update: Rocksteady has finally issued a statement on the downtime via the game’s official Discord:

“Maintenance is still underway while we carry out some additional testing in anticipation of the Season 1 launch. We aim to have you back in game as soon as we can.”

We’ll update the article as more news develops.


Here’s the announcement from Rocksteady Studios regarding today’s server outage:

Start: March 26 at 3 AM PST/10 AM UTC/6 AM EST/6 PM HKT

The Joker is almost here! Maintenance mode for the release of Season 1 of #SuicideSquadGame will begin on March 28th at 3 AM PST/10 AM UTC.

Duration: Not disclosed but if past maintenance downtimes are anything to go by, it will last for at least 2-4 hours.

Here’s a quick rundown of what’s new in the coming season:

  • After his world’s Suicide Squad died while fighting Brainiac in an unfortunate and violently explosive fashion, The Joker is back for some interdimensional revenge. Young, energetic and eager to make a name for himself, this new take on the iconic Super-Villain is just the injection of panache and insanity that this Suicide Squad needs!
  • The launch of a new Season means a new Elseworld to explore during Incursion and Mayhem missions! Season 1 sees a version of Metropolis infected with the twisted and warped mind of The Joker, creating a darkly comic reflection of the City of Tomorrow.
  • With increasing threats from Brainiac and his forces, the Squad are gonna have to improve their arsenal if they want to meet the challenge. Thankfully, Season of Joker: Episode One includes a litany of new Legendary, Notorious and Infamy Set gear to power you up and keep you in the fight.
  • This Episode will include plenty of new missions for you to complete while you fight and power up. There will be a new Mayhem mission and Assault missions, as well as a new type of Incursion mission – “Combat Incursions”.
  • Season 1 will bring with it a host of new Outfits, Banners, Win Poses and more! The Battle Pass for Season 1 will have both a Premium Track and Free Track, both featuring awesome Outifts for the squad, like the Waynetech family of Outfits!

You can check the full Season 1 patch notes right here.

Source: Suicide Squad: Kill the Justice League Twitter/X page

Damien Seeto

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Naruto to Boruto: Shinobi Striker Update 2.53 Out for Minor Bug Fixes This March 28

Bandai Namco has released Naruto to Boruto: Shinobi Striker update 2.53 for all supporting platforms. Today’s update comes with minor bug fixes. Check out the full Naruto to Boruto: Shinobi Striker March 28 patch notes down below.

Naruto to Boruto: Shinobi Striker Update 2.53 Patch Notes:

The only patch notes released so far come from the game’s PS4 update history. You can read the details below.

The following patch notes were provided by the developer of this title.

  • Fixed minor bugs

If Bandai Namco decides to reveal more detailed patch notes for today’s update, we will be sure to update this post as soon as possible. Please keep it locked at MP1st for more updates and news about Naruto to Boruto: Shinobi Striker in the near future.

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Damien Seeto

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Gran Turismo 7 Update 1.44 Out for Lamborghini Urus ’18 and More This March 28

Polyphony Digital has released Gran Turismo 7 update 1.44 (PS5 version 1.440) today for both the PS5 and PS4. This update includes the Audi R8 Coupé V10 plus ’16, Lamborghini Urus ’18 and the Toyota GT-One (TS020) ’99. Several new events have been added to the many ‘World Circuits’ too. Read on for the March 28 patch notes for GT7 below.

Gran Turismo 7 Update 1.44 Patch Notes:

PS5 Update Version: 1.440.000

Main Features Implemented

1. Cars
– The following three new cars have been added:
・Audi R8 Coupé V10 plus ’16
・Lamborghini Urus ’18
・Toyota GT-One (TS020) ’99 (Sold at the ‘Legend Cars’ dealership)

2. World Circuits
– The following new events have been added to ‘World Circuits’:
・European Clubman Cup 600
– Blue Moon Bay Speedway – Infield A Reverse
・Schwarzwald League
– High Speed Ring Reverse
・World Touring Car 900
– 24 Heures du Mans Racing Circuit

3. Café
– The following Extra Menu has been added:
・Extra Menu No.37: ‘Collection: Jaguar’ (Collector Level 41 and above);

– Added new sets of conversations with the Car Designers and Characters appearing in the Café. These new conversations can be accessed by changing to the following cars in ‘Garage’ and speaking with the Characters in the Café:

CAR DESIGNERS
– Kunihisa Ito
・Jaguar XJR-9 ’88

CHARACTERS
– Chris
・Plymouth Superbird ’70

– Jeremy
・Toyota GT-One (TS020) ’99

– Stella
・Audi R8 Coupé V10 plus ’16
・Mercedes-AMG GT S ’15
・Lamborghini Urus ’18

4. GT Auto
– Car Maintenance & Service
Engine Swaps have been added for the following cars (Unlocked at Collector Level 50):
・Mitsubishi Lancer Evolution III GSR ’95
・Mitsubishi Lancer Evolution IV GSR ’96
・Mitsubishi Lancer Evolution V GSR ’98
・Mitsubishi Lancer Evolution VI GSR T.M. EDITION Special Color Package ’99
・Mitsubishi Lancer Evolution IX MR GSR ’06

– Car Customisation
The following limited edition decals have been added to the Preset Decals in the Livery Editor. (The availability period will be announced at a later date):
・HIGHSPEED Étoile

5. Scapes
– ‘Fukushima’ has been added as a featured Curation in Scapes.

Other Improvements and Adjustments

1. World Circuits
 - The following two cars have been added to the race regulations of the ‘Nissan GT-R Cup’:
・Nissan Skyline Hard Top 2000GT-R (KPGC10) ’70
・Nissan Skyline 2000GT-R (KPGC110) ’73

– The ‘Professionally Tuned’ category has been added to the race regulations for the following event:
・Japanese Clubman Cup 550

– Adjusted prize credits for the following race:
・European Clubman Cup 600 (Nürburgring Nordschleife)

2. Multiplayer
 - Fixed an issue in ‘Split-Screen Race’ wherein the race would end 1 minute after the first player crosses the finish line.

3. Showcase
– Keyword search feature added to content search;
– Implemented an ‘Add to Favourites’ button to the Decal details screen;
– Comments on details page are now shown from most recent.

4. GT Auto
– Implemented an ‘Open Details’ function to ‘Load Style,’ ‘Driving Gear,’ and ‘Livery Editor’;
– Implemented a ‘Select’ and ‘Add to Favourites’ buttons to the Details screen in Livery Editor > Decals;
– ‘Preset Decals’ now display decal names.

5. Localisation
– Fixed various text localisation issues.

6. Others
– Various other issues have been addressed.

Polyphony Digital has been very generous offering new cars in GT7 on a constant basis. Stay tuned for even more new content coming very soon.

Source: Gran Turismo

Damien Seeto

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Take-Two Interactive to Acquire Gearbox for $460 Million

One of the Embracer Group’s biggest names the company acquired has a new home, as Take-Two Interactive, parent company of Rockstar Games, 2K Games and more, is acquiring Gearbox Entertainment for the sum of $460 million.

The acquisition is expected to be completed during the first quarter of Take-Two’s Fiscal Year 2025 (ended June 30, 2024). Once completed, Gearbox will fall under the 2K Games label of Take-Two, which is familiar territory for the studio, as it has worked with 2K on the Borderlands franchise.

Gearbox and 2K are in active development of the next installment in the Borderlands franchise, and according to the press release, Gearbox has six currently “key interactive entertainment” projects in various stages of development, and this includes five sequels (two from the Borderlands and Homeworld franchises). and at least one new intellectual property.

This acquisition means Gearbox’s portfolio of intellectual property will now be under the ownership of Take-Two Interactive. The games and brands included in this deal are:

  • Borderlands
  • Tiny Tina’s Wonderlands
  • Homeworld
  • Risk of Rain
  • Brothers in Arms
  • Duke Nukem

This also includes Gearbox’s future pipeline as well.

Here are more info regarding the deal via the press release:

“Take-Two Interactive Software, Inc. (NASDAQ:TTWO), one of the largest interactive entertainment companies in the world, announced that it has entered into a definitive agreement with Embracer Group to acquire The Gearbox Entertainment Company, an award-winning creator of industry-defining entertainment experiences, for $460 million. The consideration consists entirely of newly issued shares of Take-Two common stock. The number of Take-Two shares will be calculated by dividing the purchase price by the average closing price per share on the Nasdaq Global Select Market during the five trading day period ending on the trading day immediately prior to the closing date. The purchase price assumes a debt-free, cash-free company with a normalized level of net working capital (excluding cash) at the time of the closing of the acquisition. The acquisition is anticipated to be completed during the first quarter of Take-Two’s Fiscal Year 2025 (ended June 30, 2024), and is subject to the satisfaction of customary closing conditions, including applicable regulatory approvals. The transaction excludes certain third-party publishing and other assets that Take-Two deemed non-core to its business.”

Management Comments

“Our acquisition of Gearbox is an exciting moment for Take-Two and will strengthen our industry-leading creative talent and portfolio of owned intellectual property, including the iconic Borderlands franchise,” said Strauss Zelnick, Chairman and CEO of Take-Two. “This combination enhances the financial profile of our existing projects with Gearbox and unlocks the opportunity for us to drive increased long-term growth by leveraging the full resources of Take-Two across all of Gearbox’s exciting initiatives.”

“With nearly 20 years of history working together, Gearbox has played an integral role in our success, given their unique ability to create interactive entertainment experiences that feature beloved characters, exciting new worlds, and humorous storytelling,” added David Ismailer, President of 2K. “We are thrilled to welcome Randy Pitchford and his team of passionate, talented developers to 2K and we look forward to releasing numerous projects in the future as colleagues. We have loved partnering with Gearbox on every iteration of the Borderlands franchise and are excited to be in active development on the next installment in the series.”

“Joining forces with Take-Two Interactive and 2K will help Gearbox ascend to our next level,” said Randy Pitchford, Founder and CEO of Gearbox Entertainment. “Take-Two and 2K have demonstrated repeatedly their commitment to our engine of generating creativity, happiness, and profit. We set the bar for interactive entertainment and achieved remarkable results with groundbreaking, record-setting games when we worked together at arm’s length as partners. I’m incredibly excited about what we can accomplish now that we’re fully aligned as one.”

We wish Gearbox and Take-Two nothing but the best in this acquisition.

Gearbox is the second major company Embracer Group has sold off, with Saber Interactive sold to Beacon Interactive for $275 million a few weeks ago.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tower of Fantasy Update 1.47 Brings v3,7 Events, Schedule & Patch Notes Revealed

Hotta Studio has rolled out Tower of Fantasy update 1.47 (PS5 update version 1.000.047) on all platforms, and this is for patch v3.7. Players can expect a new Simulacrum, other changes, and the event Shadows of the Past.

Tower of Fantasy Update 1.47 Patch Notes for March 28:

PS5 Update Version: 1.000.047 | Game Update Version 3.7

◤ Update Content ◢

◆ New Gameplay
1. Added a new Simulacrum “”Rei””
The limited Simulacrum “”Rei”” and the limited weapon “”Salvation”” are coming soon.
2. Other new/updated content
1) Reduced difficulty for the new Raid Instance: Mecha Simulation
2) Floor 58 in Bygone Phantasm Boundless Realm
3) New Frontier Clash season
4) New Sequential Phantasm season

◆ New events (please see the online info)
We will start a series of new activities and events after the version update. The detailed rules for the events can be found in the v3.7 Event Announcements (Round II).

1. Shadows of the Past

Event Time:

April 2, 2024, 03:00 to April 16, 2024, 02:00 (UTC+0)

2. Shadows of the Past Cache

Event Time:

April 2, 2024, 03:00 to April 16, 2024, 02:00 (UTC+0)
Event Introduction:
Participate in the 7-Day Sign-In to get rewards.

3. Golden Holiday

Event Time:

April 23, 2024, 03:00 to May 14, 2024, 02:00 (UTC+0)
Event Introduction:
Three limited-time gameplays will be available during the event: Golden Carp, Enigmatic Lattice, and Hide and Seek.
1) Golden Carp

Event Time:

April 23, 2024, 03:00 to May 14, 2024, 02:00 (UTC+0)
2) Enigmatic Lattice

Event Time:

April 26, 2024, 03:00 to May 14, 2024, 02:00 (UTC+0)
3) Hide and Seek

Event Time:

May 7, 2024, 03:00 to May 14, 2024, 02:00 (UTC+0)

4. Future’s Echo

Event Time:

March 28, 2024, after version update to April 3, 2024, 21:00 (UTC+0)
Event Introduction:
You only need 90 Dark Crystals or 30 Tanium for the first draw. The cost increases with the number of draws, capped at 15 attempts to get all the rewards.

5. Black & White Reissue

Event Time:

April 9, 2024, 03:00 to April 15, 2024, 21:00 (UTC+0)
Event Introduction:
You only need 90 Dark Crystals or 30 Tanium for the first draw. The cost increases with the number of draws, capped at 15 attempts to get all the rewards.

6. Store Limited Gift Pack Update
A new Limited Gift Pack will be available in the Store after the version update.
March 28, 2024, after version update to April 29, 2024, 21:00 (UTC+0)
Rei Exclusive Special Order Box (340 Tanium/limited to 1 purchase): Red Nucleus: Tranquil Song ×5, Special Voucher: Tranquil Song ×5.
From April 29, 2024, 03:00 to May 5, 2024, 03:00 (UTC+0), the Golden Holiday Perks Gift series will be launched in succession, with a change every 2 days.
Golden Holiday Perks Gift I (10 Dark Crystals/limited to 1 purchase): Red Nucleus ×1
Golden Holiday Perks Gift II (20 Dark Crystals/limited to 1 purchase): Red Nucleus ×1
Golden Holiday Perks Gift III (30 Dark Crystals/limited to 1 purchase): Red Nucleus ×1
For more details on the packs, please refer to the Store.

For a more detailed look at the events, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Foamstars Update 2.04 Splats Out for Balance Adjustments and More

Toylogic has pushed out Foamstars update 2.04 (PS5 update version 2.004), which is tagged as patch version 2.4! Expect balance adjustments and matchmaking fixes in this title update.

Foamstars Update 2.04 Patch Notes:

PS5 Update Version: 2.004 | Game Update Version: 2.4

FOAMSTARS

Character balance adjusted as follows:

Mel T
Increased liquid capacity to help serve as backline support while remaining at a disadvantage in close quarters.
Normal shot
・Reload time reduced by 13%.
・Shot damage increased by 20%.
・Liquid capacity increased by 40%.

The Baristador
Increased liquid capacity to help lay down sustained suppressive fire from the backline; Super City Roast cooldown reduced to make it a more effective tool for clearing and building up foam terrain.
Normal shot
・Reload time reduced by 13%.
・Liquid capacity increased by 12.5%.

Skill: Super City Roast
•Reduced cooldown by 20%.

■ GAME MODES
Smash the Star
•Adjusted damage of the Bubble Storm to prevent players from being able to surf indefinitely around its outer edge.

■ Communication Functions
•Result screen: Stamps can now be sent a maximum of 20 times.

Matchmaking
Reduced wait times.

■ BUG FIXES
•Fixed data save issue that was causing communication errors during matchmaking.
•Fixed Ranked Party issue where an Invalid Match would award RP.

That seems to be it according to Square Enix. If there’s another one released, we’ll be sure to let our readers know. You can check all our Foamstars stories right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.