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Metal Hellsinger Update 1.02 Rocks Out for Hotfix 1.5.1 This January 19

The Outsiders has released Metal Hellsinger update 1.02, which is for hotfix 1.5.1! This brings fixes to the first-person shooter rhythm game. Read on for the complete Metal Hellsinger January 19 patch notes.

Metal Hellsinger Update 1.02 Patch Notes | Metal Hellsinger Update 1.5.1 Patch Notes | Metal Hellsinger January 19 Patch Notes:

  • Addressed an issue where the Judge Aspect in Nihil didn’t transition to Damage phase
    after the Enemy phase under specific circumstances.
  • Fixed a crash caused when immediately backing out to the Main Menu after starting
    certain actions.
  • Fixed a crash that could occur after using Paz ultimate on despawning enemies while
    entering an arena.
  • Fixed a crash caused when pressing any button on a controller during key rebind.
  • Fixed a UI stability issue where it was possible to soft-lock the game after selecting
    ‘Claim’ option rapidly on post level Unlocks screen
 
Source: Funcom forums
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Mount & Blade 2: Bannerlord Update 1.07 Rides Out for v1.0.3 This January 19

TalesWorlds has released Mount & Blade 2: Bannerlord update 1.07, which is for patch v1.0.3! Players can expect a host of changes across single-player and more. Read on for the complete Mount & Blade 2: Bannerlord January 19 patch notes below, alongside the patch notes for beta patch version 1.1.0!

Mount & Blade 2: Bannerlord Update 1.07 Patch Notes | Mount & Blade 2: Bannerlord Update v1.0.3 Patch Notes | Mount & Blade 2: Bannerlord January 19 Patch Notes:

v1.0.3

Latest Changes:

Singleplayer

Crashes
  • Fixed a crash that occurred on screens with thumbnails.

Multiplayer

Crashes
  • Fixed a dedicated server crash that occurred due to data corruption in relation to corpse creation.

Initial Beta Changelog:

Singleplayer

Crashes
  • Fixed a crash that occurred due to the AI general formation not being positioned correctly at the beginning of siege battles.
  • Fixed a crash that occurred due to the animation system.
  • Fixed a crash that occurred after battles.
  • Fixed a crash that occurred due to being able to enter towns during a siege.
  • Fixed a crash that occurred due to a modding-related bug even after completely removing all mods / reinstalling the game.
  • Fixed a crash that occurred when the player was navigating through inventory, encyclopedia or party screen.
  • Fixed a crash that occurred when using mods that had dot characters in their module name.
  • Fixed a crash that occurred on PS5 due to a memory issue.
Fixes
  • Fixed a memory leak that occurred when returning to the main menu.
  • [PS] Fixed a bug that caused a save to get corrupted when overwriting save files. Old saves might still be corrupted when overwriting (this includes auto-save), so make sure to create a new save file (choose “save as”) for any existing saves that you want to safeguard.
  • [PS] Fixed a bug that prevented the deletion of corrupted save files.
  • [PS4] Reduced the save file limit from 32 to 16 to allow for larger files without corruption.
    • If you have more than 16 save files, this will not delete your files. It will only prevent you from creating new files until you are below 16 again. You can overwrite all existing files.
Changes
  • Siege Engine Changes
    • Decreased the minimum firing range of all mangonels, allowing them to shoot closer targets. This also makes higher walls not so detrimental for defending mangonels.
    • Regular mangonels with multiple projectiles
      • Increased the number of projectiles.
      • Decreased the single-hit damage of each stone.
      • Decreased the damage area of each projectile.
      • Regular mangonels are still effective against troops but no longer overshadow their fire mangonel counterparts.
    • Fire mangonels
      • Slightly increased the area of effect.
      • Increased the damage reduction towards the edges of the hit area.
      • Increased the hit damage of a projectile.
      • It’s harder to hit enemy engines or formations with them in comparison to the regular mangonel but the payout is much better. Not every unit hit by the fire mangonel will die due to the increased damage reduction towards the edges of the hit area.
    • AI targeting behaviour of mangonels
      • Mangonels now prioritize the battering ram and siege towers when choosing a target. Afterwards, they try to attack clumps of enemies.
      • Fire mangonels now primarily target enemy troops.
    • Trebuchets
      • Increased the number of projectiles.
      • Decreased the single-hit damage of each stone.
      • Decreased the damage area of each projectile.
      • We are working on further improvements to them.
    • Battering rams and siege towers
      • Increased the hit points of battering rams and siege towers (to compensate for the decreased mangonel minimum range).
    • AI behaviour of ranged siege engines
      • The AI now properly leads targets.
      • Improved the overall accuracy calculation, resulting in fewer over or undershooting.
      • Adjusted the target boxes of siege towers. Defending mangonels can now target them when they are closer.
  • Troop AI Changes
    • Attacking archers now use line formation spacing instead of tight formation spacing when taking positions.
    • Defending troops now start on walls as the siege begins.

Multiplayer

Crashes
  • Fixed a crash that occurred due to shield inverse kinematics not being fully synchronized with the server.
  • Fixed a server crash that occurred on crowded servers when picking up an item from the ground.

Here are the beta patch notes for v1.1.0, which should be the next title update players get for consoles and the retail version.

Beta v1.1.0

Singleplayer

Crashes
  • Fixed a crash that occurred when equipping an incorrectly specified banner item called campaign_banner_small.
  • Fixed a siege crash that was caused by an AI formation not being positioned correctly.
  • Fixed a crash that occurred when many units died simultaneously (possibly with the kill-all cheat)
  • Fixed a crash that was caused by an AI general being assigned before the Order of Battle phase.
  • Fixed a keep battle crash that occurred when reinforcement deployment planning was done incorrectly.
  • Fixed a siege crash that occurred when the defenders would open the gates to meet the attackers.
  • Fixed a crash that occurred during the Order of Battle phase when a mounted companion was assigned to lead an empty formation and then ordered to dismount.
  • Fixed a crash that occurred when changing the governor of a town.
  • Fixed a crash that occurred after selecting an heir.
  • Fixed a crash that occurred after disbanding an army from the Kingdom screen.
  • Fixed an issue that allowed settlements to be entered while under siege, causing crashes.
  • Fixed a crash that occurred when dying from fall damage inside a castle keep.
  • Fixed a crash that occurred after completing a battle.
  • Fixed a crash that occurred when trying to enter the keep after a siege battle.
  • Fixed a crash that occurred when entering a town while being taken captive.
  • Fixed a crash that occurred when trying to engage a party that had no troops.
  • Fixed a console-specific crash that occurred when there was an empty tooltip on the Clan or Kingdom screens.
  • Fixed a crash that occurred in the save/load menu.
  • Fixed a crash that occurred when sallying out from a neutral settlement that is under siege.
  • Fixed a crash that occurred in the siege menu.
  • Fixed a crash that occurred when taking the Spy Party quest from a hero in an army.
  • Fixed a crash that occurred when assigning captains to formations during combat.
  • Fixed a crash that occurred when player characters changed while leading an army.
  • Fixed a crash that occurred when a player assisted a lord in battle while having an active vassalage offer from that lord.
  • Fixed a crash that occurred when a clan left its kingdom.
  • Fixed a crash that occurred in the board game, Seega, when the player or the opponent won by forming a barrier.
  • Fixed a crash that occurred when a besieger party or army encountered a settlement.
  • Improved party AI calculations for siege scores for settlements that had a besieger and got attacked by a party.
  • Fixed a crash that occurred when additional parties from different factions joined a siege as attackers and the diplomatic state of any attacker faction and besieger faction changed.
  • Fixed a crash that occurred when a non-attached army member joined a map event while being attached to the army at the same time.
  • Fixed a crash that occurred after completing the Army of Poachers quest with persuasion.
  • Fixed a crash that was caused by switching menus while there was an ongoing encounter.
  • Fixed a crash that was caused by the Merchant Caravan quest caravan joining a siege.
  • Fixed a crash that occurred while starting a new campaign or loading an existing one. (This may resolve crashes even after complete cleanup/reinstalling for some players.)
  • Fixed a crash that occurred because of bandit parties.
  • Fixed a party visuals-related crash that occurred while loading the game.
  • Fixed a crash that occurred when a besieger party was destroyed.
  • Fixed a crash that occurred when attempting to leave a faction while being in an army with the faction leader.
  • Fixed a crash that occurred when attempting to load a save while a voiceover file was still playing.
  • Fixed a crash that occurred when clicking on a marriage offer notification.
  • Fixed a crash that occurred when a hero that had been sent to solve an issue was wounded in the process.
  • Fixed a crash that occurred when making peace during a siege.
  • Fixed a crash in the main storyline that occurred when the conspiracy was activated.
Save & Load
  • Optimised the save system to reduce the total size of the save file.
  • Save file sizes now increase linearly. (They used to double over time.)
  • Minor improvement to save time.
  • Fixed an issue for old save files that have clans with no leaders.
Localisation
  • Minor text fixes and localisation updates.
Art
  • Added a horse trader to the Khuzait town (b) scene.
  • Sturgia town (g) siege layer improvements.
  • Vlandia castle (c) siege layer improvements.
  • Empire town (l) siege layer improvements.
  • Fixed an issue that caused siege tower orientation to be broken in some locations of Empire town (f).
  • Three scenes: Sanala, Ataconia Castle and Mecalovea Castle were added to custom battle scenes.
  • Updated arena spectator characters. They are now normal agents instead of meshes and they have new animations.
  • Improved various materials.
  • Added new Empire plate vest armour
  • Added new Khuzait heavy armour
  • Fixed a bug that contributed to problems with gaps between the handle and blade of crafted weapons.
  • Fixed the issue of ballista covers appearing on mangonels at Varnovapol.
  • Fixed an issue that caused agents to fall through and get stuck in walls at Epicrotea.
  • Minor scene fixes to Jaculan.
  • Fixed an issue that caused troops to spawn in buildings at Varcheg.
  • Fixed missing textures of Old Fur Coat.
  • Male characters can now wear female clothing without clipping issues.
Achievements
  • Fixed issues with the “What have the Romans ever done for us”, “This is our land” and “Explorer” achievements.
Audio
  • Fixed a bug that caused the campaign map music to continue on into hideout battles.
  • Added missing voiceovers for Aserai, Khuzait and Sturgia.
UI

Changes

  • Party Screen Troop Sorting:
    • Players can now sort both rosters in the party screen by troop Type, Name, Count and Tier.
    • The last selected sort type is remembered and applied on every party screen initialisation.
    • By default, heroes are grouped together at the top of the roster.
    • This change also includes a troop-type rundown added to the party screen. Players now can see how many Infantry, Archers, Cavalry and Horse Archers they have at a glance.
  • Implemented a Fog of War feature for heroes:
    • Players now need to meet heroes to unlock some of their critical information.
    • Skills, traits, family, and owned settlements information are hidden until you meet that hero.
    • This change affects tooltips, portraits and information shown in the encyclopaedia.
  • Added new tutorials to help new players:
    • Includes tutorials for upgrading troops, choosing perks, distributing attribute and focus points, getting companions, ransoming prisoners, civilian equipment, party speed, army cohesion, creating an army, order of battle, crafting and crafting orders, banner item in the inventory, crime, assigning roles in the clan screen, and raiding villages.
    • Also improved some of the existing tutorial trigger conditions and texts.
  • Added a tooltip to the disabled “leave kingdom” button in the Kingdom screen while in an army.
  • Improved rotation in the character creation and weapon smithy screens for gamepads.
  • Added the ability to open the encyclopaedia from the upgrade and recruit pop-ups in the Party screen.
  • Added a new map event icon on settlement nameplates to show the sally out stage.

Fixes

  • Fixed a bug that caused banner effects to show incorrect values in tooltips.
  • Fixed a bug that caused the “tournament active” icon to stay on the settlement nameplate after a tournament was cancelled.
  • Fixed a bug that caused the scoreboard to open with the TAB key while in photo mode.
  • Fixed a bug that could lead to a crash if a decision was cancelled before the voting stage started.
  • Fixed a bug that caused formation indicators to show incorrect positions after issuing an order in Order of Battle.
  • Fixed a bug that caused the Order of Battle screen to work incorrectly after starting the battle while the order UI was active.
Battles and Sieges
  • Fixed preview issues with square and circle formations.
  • Improvements to prevent troops from falling from castle walls due to overcrowding when teleporting during the Order of Battle phase.
  • Fixed an issue that caused reinforcement troops to spawn on top of their formations when they could not find a valid spawn position. They’ll now spawn on deployment positions specified in the scene.
  • Fixed troop transfers between formations that were applied due to a previously saved battle configuration triggering player order animation and sound effects.
  • Fixed an issue that prevented captains from spawning with their formations when a previously saved battle configuration was loaded during deployment.
  • Fixed an issue which caused formation deployment positions to be placed on positions without an underlying navmesh.
  • Fixed various issues with the Order of Battle deployment phase when more than two forces participate in a battle.
  • Fixed an issue with the charge order teleporting all troops to a single position during the Order of Battle phase. Formations that are given a charge order will now stay put and will charge the enemy once the mission starts.
  • Fixed a problem that could cause attacker AI in siege to stall due to a failed transfer operation.
  • Logic was added to make nearby formations take control of siege weapons in the event that they are closer than the reinforcements from the initial formation.
  • Fixed an issue with large formations that caused siege attacker AI to hesitate when deciding to attack enemies or control the walls.
  • Fixed an issue with the circle formation that caused range units to position themselves outside of the protected centre.
  • Fixed an issue that caused ranged units to moonwalk towards siege engines while being locked onto a distant target.
  • Fixed an issue that caused defending agents on top of walls to try climbing down ladders to fight attackers and occasionally fall off due to this.
  • Fixed a bug in power calculation that caused panicked and fleeing agents to be omitted from the calculation as if they never existed. This caused the defending side to not recognise that they were winning because of the calculation error and as a result, they would not counterattack even after most of the enemy started fleeing.
  • Fixed an issue with the charge order in sieges that would cause agents to get stuck and walk into walls when no path to the enemy existed. This was due to a bug that prevented the charge order from being correctly modified to raise ladders, and break or open gates.
  • Fixed an issue with some scenes where the navigation mesh used for the breached state of walls would remain active, causing agents to move incorrectly.
  • Fixed a bug in fetching the missile range of individual agents that caused ranged formations that were attempting to skirmish to move too close to the enemy before stopping to shoot.
  • Fixed an AI calculation error caused by siege towers that had finished their movement being omitted from calculations to estimate the enemy assault potential from the side it approached from.
  • Fixed an issue that caused AI-controlled ranged siege engines to target enemy engines that had already been destroyed.
  • Fixed an issue that caused AI agents to immediately return to their formation position after walking up to and opening the siege tower.
  • Fixed an issue that caused AI archer to attempt to use positions with no cover (merlons were destroyed).
  • Newly spawned reinforcement troops will now prioritise empty formations if they cannot find a suitable formation that matches their troop class. When this happens the empty formation will auto-switch to AI control (delegate order).
  • Defender agents in most scenes would be too late to meet enemies attacking over ladders or towers due to their waiting position being too far away. Logic was added to anticipate the enemy being close to attacking to compensate for this situation.
  • The attacking side in sieges now uses only one of the available lanes if their numbers are too few.
  • Added banner effects to Custom Battle. Custom Battle commanders will now have default banners.
  • Implemented the sally out ambush mission. Players can now initiate this mission to destroy the besieger AI’s siege engines.
Character Development System
  • Added a new settlement near Lageta named “The Retreat” in which the player can approach a new NPC “The Hermit” and decide to retire from their current campaign either moving on with one of their heirs or concluding their journey completely.
  • Added a new window where players can see their progress through their campaign at the end of it, presenting many stats such as their kill count, play time, number of troops recruited etc. Players can reach this window; when their clan is destroyed, they decide to retire or when they complete the main storyline.
  • Changed the description of the Partners in Crime perk as it could be misleading.
  • Perk Overhaul
    • All perk descriptions have been rewritten to improve clarity.
    • Some perks saw improvements to functionality and some had minor tweaks for balance and clarity(Swift Strike, Fleet of Foot, Arrow Deflection, Keep at Bay, Drills, Merry Men, Well Prepared, Throwing Competitions, Strong Arms, Tactical Mastery, Fleet Footed, Forgivable Grievances, Make a Difference, Lead by Example, Trusted Commander, Talent Magnet, Forced Labor, Metallurgist).
    • 15+ perks saw name changes.
    • Trade tree saw bigger changes:
      • Reordered some perk effects to make it so that the early game benefiting perks can be unlocked earlier.
      • Changed the primary perk effect of the “Silver Tongue” perk.
      • Skill descriptions have been rewritten for clarity.
      • Changed how the “effect type” is shown on the perk description tooltip.
  • Fixed a bug that prevented XP gains during multiple mission fights.
Clan and Party
  • Fixed a bug that prevented wanderers from spawning until the next game load after dismissing a companion.
  • Fixed a problem that was causing some parties to go in and out to a village if they are willing to stay in the village, causing their visual to be enabled and disabled and making them non-interactable.
  • Fixed a bug that was causing the wage limit to be unlimited after setting it to 2000 in the Clan screen.
  • Fixed a bug that teleported governors to multiple settlements.
  • Alley mechanics have been redesigned and reimplemented. From now on, players will be able to claim alleys after they clear one. They can do so by assigning a clan member who has suitable traits and roguery skills.
    • Player-owned alleys will provide gold and bandit troops for the player but also generate some crime rating.
    • Alleys will be attacked by neighbouring gang leaders, and players will have to respond to those attacks in order to keep the alley.
Armies
  • Fixed an exploit that allowed player army leaders to leave besieged settlements without consequences by disbanding their army.
  • The AI of parties that are targeting a siege event will be reset when the siege event ends. This fixes the double siege event problem in the same settlement.
  • Fixed a bug that was causing army influence to be -2000000 🙂
  • Fixed a bug that could disable siege menu buttons due to the player not being recognised as the siege leader.
  • Fixed a menu text bug that occurred when a higher rank lord joined the player’s siege event.
  • Fixed a bug that was causing the player’s siege to advance to the keep battle even if the player retreated in the mission.
  • Fixed a bug that gave prisoners to militia parties after sallying out which caused some prisoner heroes to not be found in settlements.
  • Fixed a bug that prevented attackers from reconsidering multiple siege battle missions after they fled from the battle mission when the player was defending.
  • The game will now pause and a menu text and menu button conditions will refresh after the siege leader party leaves the map event.
  • Fixed an issue with influence cost calculations of siege aftermath options.
  • The player’s army will now disband when there is no other party in the army except the player.
  • Factions will not create armies if they don’t have any enemy that has at least one settlement.
  • Renown and influence bonuses were rebalanced for multiple battle missions. (Multiple battle missions means when the battle size and wave count for the battle is low and the battle size is higher than those–multiple missions are opened for that battle.)
  • Troop selection was added for keep battles.
  • (For modding: You can now initialise battle simulation with selected troops.)
  • The village raid system has been reworked. Instead of rewarding just through the inventory and recruitment pool of the village, village raids now primarily rely on the amount of hearth damage done to the village during the raid.
    • Rewards come in three categories – Denar which makes a small part of the loot, various everyday goods and the main production of the village.
    • The combined value of the loot is usually higher than f.e. attacking caravans but the weight can be rather high – especially while raiding villages that produce low-value but a high volume of goods like hardwood and grain. We wanted to increase the viability of raiding but if done for commercial gain we want players to return to towns to sell loot off. This way, players can either raid a village, maybe two, and leave the front lines to make money, or choose to go on a raiding spree for strategic reasons and forgo the income.
    • Recovery time for villages has also increased.
    • Forcing supplies and recruits are now also based on village hearths.
    • After being forced to give supplies or recruits a village will generate less loot through raiding for a while as villagers are alert.
    • If a raid is completed successfully, it does not give a disorganised state anymore. You only become disorganised when you leave mid-raid.
Kingdoms and Diplomacy
  • Fixed an issue that allowed minor factions to join a kingdom that it should always be at war with (by design).
  • Fixed an issue with leader selection after the ruler clan of a faction was eliminated.
Economy and Trade
  • Fixed an issue with hero tooltips showing incorrect workshop ownership.
Settlement Actions (Town, Village, Castle and Hideout)
  • Fixed a bug where a clan member could be invited to play a board game in an incorrect location.
  • Fixed a bug that caused the player party to be ejected from their current settlement due to an unrelated peace between other factions.
  • Wanderer life cycle was changed. Players can now find at least 1 of each wanderer type in the world at all times.
Quests & Issues
  • Fixed a bug where no recruits would spawn in Tevea when starting a new game.
  • Fixed a bug that incorrectly cancelled a quest upon the conquest of a settlement.
  • Fixed a bug where you would get an incorrect journal log while doing the “Art of the Trade” quest.
  • Fixed a bug where the “Conquest of a Settlement” quest wouldn’t reward the correct amount of gold.
  • Fixed minor issues with a variety of quests.
  • Added exclamation marks to “Spy Among Us” and “Inn and Out” quest menu buttons and agents.
  • Fixed a couple of inconsistencies for the required troop tiers of alternative solutions.
  • Fixed a bug that caused the “Family Feud” quest dialogue to get stuck in a loop.
  • Lord needs Tutor quest success consequences are changed.
    • Players will gain 25 relation with the quest giver instead of 15.
    • Players will gain 15 relation with the pupil hero.
    • Players will gain 5 renown.
  • Consequences for criminal actions towards the quest giver’s clan’s villages updated. This now causes -5 relationship penalty with quest giver, -50 experience penalty to Honor trait.
  • Timeout consequences of Headman Needs Grain quest updated:
    • 5 relation penalty with the quest giver
    • -3 relation penalty with the other notables in the quest village
    • Issue frequency changed to rare from common.
  • Escort Merchant Caravan quest changes:
    • Caravan destroyed by main hero quest log text updated.
    • Attacking quest caravan consequences changed:
      • 10 relationship penalty with quest giver
      • 10 power penalty to quest giver
      • 80 Honor experience to main hero
      • 20 prosperity penalty to quest giver’s settlement
    • Cancel by war quest log text updated.
    • Fixed a bug that caused tracks from bandit parties to be removed immediately.
    • Timeout consequences changed:
      • 5 power penalty to quest giver
      • 5 relation penalty with quest giver
      • 20 Honor experience penalty to main hero
      • 20 prosperity penalty to quest giver’s settlement
  • Train troops issue/quest updates:
    • Success log added for alternative solution.
    • Game pauses now when the decision pop-up is opened to complete the quest.
  • Village needs grain issue/quest fixes & changes.
    • The issue now only appears in villages whose type is “Wheat Farm”.
    • Issue frequency changed to rare from common.
    • Relation penalty added with other notables in the issue village if the quest fails.
  • Escort Merchant Caravan issue/quest changes.
    • Various quest log updates.
    • Fixed a bug that caused the quest bandit party to be immediately untracked.
    • War declaration against quest giver’s kingdom consequences updated.
  • Improved the quest progress updates for the Headman Needs Grain Seeds quest.
  • Fixed the bug that prevents updating troop count in the “Train Troops” quest log.
  • Fixed an issue that caused guards to spawn behind the gate on Gang Leader Needs Weapons quest at Syronea.
  • Fixed issues in the main storyline that occurred when the player became the leader of an existing faction.
Conversations & Encounters
  • Fixed a missing text in bandit encounter conversations.
  • Made various improvements to conversations by reviewing and reassigning poses & expressions based on the animation content introduced in recent patches.
    • These were also used in updated default poses for NPC encyclopedia entries.
Other
  • Updated length stats of all mounts to highlight the characteristics of different breeds.
  • Fixed a bug that prevented some mounted agents from accelerating to gallop.
  • Rebalanced some shoulder armour pieces and weapons used in single-player tournaments.
  • Crowns were added to the starting rulers.
  • Some shoulder armour pieces and weapons used in single player tournaments were rebalanced.
  • Fixed behaviour problems for the mounted training field horse.
  • Fixed an issue that could prevent players from restarting a particular section (like melee training) of the training field tutorial.
  • Fixed a bug that caused shields to sometimes become huge in size after being dropped.
  • Fixed cases where crime rating was applied incorrectly.
  • Increased base settlement prisoner limit to 60 from 30 and bonus from each wall level to 30 from 10.
  • Fixed an issue where banners were not properly shown in some settlements
  • Fixed a bug that duplicated heroes in missions if the main agent changed locations through doors.
  • Fixed a bug that could prevent the last seen info from being updated properly.
  • Added concept page for crime and caravans
  • Fixed an issue causing notables to stand on a chair at Lycaron.

Multiplayer

Crashes
  • Fixed a network-related crash that occurred when an agent position was outside of network limits.
  • Fixed a crash that happened during the intermission due to long map names.
Design & Balance
  • Lances in Multiplayer can no longer be used to knockdown/dismount players.
  • All Javelin weights are increased by 25% and melee damages are decreased by 20% (except for Captain mode).
  • As a result of these changes, you can expect a slight decrease in throwing damage too.
Performance
  • Increased database performance for lobby server.
Server & Network
  • Fixed a bug that prevented players from joining a custom server after getting kicked due to inactivity.
  • Increased custom server join performance.
  • Linux server files are available (since 1.0.3)
UI

Fixes

  • Fixed various text areas where some characters would show up as squares (killfeed, server names etc.).
  • Fixed a bug that caused the gold label in the lobby to not be updated correctly after a match.
  • Fixed a bug that caused the report player button to be disabled incorrectly.
  • Fixed a bug that caused cosmetic items to get sorted incorrectly in the Armory tab in Lobby.
  • Fixed a bug that caused the intermission screen to not work properly in some instances.
  • Fixed a bug that caused a crash on custom servers if they didn’t have “MultiplayerForcedAvatars” folder created.
  • Fixed a bug which hindered the ability to view a troop’s encyclopaedia page from the upgrade pop-up of the Party page.

Both

Crashes
  • Fixed a crash related to reversed animations’ sampling.
  • Fixed a crash that occurred when an agent died while using a machine.
  • Fixed a bug related to item attack usages, which was causing the game (especially if it was modded) to crash.
Optimisation
  • Fixed finalisation order of mission behaviours to prevent certain memory leaks.
Audio
  • Fixed problems with water collision sounds.
  • Fixed an issue with the mangonel reloading sound loop.
Performance
  • Several performance improvements were made for both battles and the campaign map.
Animations
  • Improved computations of physical forces for ragdoll when an agent dies with an instant ragdoll kill.
Combat
  • Fixed an issue that caused weapon attacks that were blocked by a shield to be considered a shield strike.
  • Fixed a bug that caused inflicted damage to not be set when an alternative attack (kick or shield bash) was blocked by a shield.
  • Polearms (including javelins) with a length of 1.2 meters or less, no longer make mounts rear.
Other
  • Fixed a bug that caused the incorrect highlighting of objects when DLSS was enabled.
  • Fixed a bug that allowed players to swivel the camera into their own heads.
  • Fixed a bug that caused achievements on Epic Games to not work after some time.

Modding

  • Improved scene checker code (editor side) in order to detect various spawn path placement problems.
  • The map camera implementation was separated from the map screen code for easier modding.
  • A new attribute is_moving was added to the monster usage system. It allows specifying different actions in moving or stationary situations.
  • Enabled the ability to give banner tableaus to armor pieces. This change adds native support for armor pieces to have banner textures. It works the same way as shields, banner bearer items etc.
  • Fixed a bug that caused issues with asset importing if there were two modules with the same id.
  • Fixed SpCultures default xml to throw warnings when it has no cultures defined.
  • Animation clips can now be searched by their flags in the resource viewer.
  • Increased the ModifiedDamage compression info limits from 500 to 2000 and clamped the out of limit damage numbers to the min/max values
  • AddGameMenu and GetGameMenu are now public
  • game menu options can work with related objects.
  • Fixed a crash that happens if the main hero talks with a hero that does not have any proper conversation lines. Now he/she says a default conversation line if proper dialog lines were not added.

If there are any other changes or details regarding this patch that’s not listed above, we’ll update the post accordingly.

Source: TalesWorlds

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Forspoken Merchandise Revealed; Includes Shirts, Pin Badges, Coins, and a Jacket

Forspoken‘s set to launch fairly soon, and while only a demo version of the game is currently available for download, you can already order some Forspoken-themed merchandise if you’re hyped for the game.

The merchandise line, aptly titled “The Forspoken Collection,” includes clothing, coins, and pin badges. The designs are fairly simple, so you can wear them casually without drawing too much unwanted attention. 

The shirts feature a gold printed logo that adds a little bit of style and flair to an otherwise plain top, and the jacket offers a more low-profile branding alternative with the logo placed above the left chest pocket. The emblem that appears in the jacket is also the same emblem that you can find on Frey’s jeans in-game. 

The pins are also pretty neat. They’re fairly simple, like the rest of the Forspoken Collection, but the unique shapes and engravings do give them a premium-looking design. You can wear the pins alongside your Forspoken shirts or jacket, or you could also just put it on display as it makes a decent pin set to showcase somewhere in your room.

The Forspoken coin’s a nice little trinket that you can either fidget with or display due to its bright golden color. The coin seems to sport a silhouette of Frey, with her cape flowing in the wind as she dashes through Athia. 

All of the aforementioned Forspoken merchandise is actually available right now for preorder. Shipping will occur sometime in February, though the exact date depends on what item you’re getting. Preorder the Forspoken shirts, coin, jacket, and pin badges while they’re still available.

Forspoken is set to launch on PS5 and PC on January 24, with the PS5 exclusivity deal ending two years after launch.

Source: PlayStation Blog

Carlos Perez

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Ultimate Sackboy for Mobile Now Available for Pre-Registration on Google Play, Will Launch on Feb. 21

An upcoming mobile running game called Ultimate Sackboy is currently available for pre-registration on Google Play. Ultimate Sackboy is based on the LittleBigPlanet universe and features Sackboy, the protagonist of the franchise. 

A trailer for the mobile game was published a few months ago. Check it out:

The running game follows a Subway Surfers-type format that has Sackboy run down three lanes, giving you the ability to move and jump around obstacles to attain a high score. You can also customize Sackboy’s clothing via cosmetic options and costumes. A Daily Duel mode will also provide exclusive rewards for you to grab just by playing he game.

Here’s a list of features that you can expect:

Battle familiar enemies, swing through crazy obstacles, hop, skip, jump and weave your way to the top of the Ultimate Games! Feast your eyes on the variety of artisan crafted worlds as you pass your opponents.

Duke it out in the Daily Duel every day for exclusive rewards! Take on rivals in head-to-head competitions as you fulfil your potential and become the Ultimate Sackboy. Compete and win gold, prizes and other competitors’ outfits!

Collect, customise and dress up with thousands of clothing combinations to unlock and upgrade. With a growing catalogue of clothing options being added all the time, you will never run out of exotic costumes and cosmetics to collect!

Ultimate Sackboy is set to launch on February 21 globally on Android and iOS devices.

Carlos Perez

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Atari 50: The Anniversary Celebration Update 1.03 Adds New Settings & Fixes This January 18 (Update)

Digital Eclipse has released the Atari 50: The Anniversary Celebration update 1.03, and this adds quality-of-life improvements to the game alongside various fixes. Check out what’s new via the Atari 50 January 18 patch notes.

Atari 50: The Anniversary Celebration Update 1.03 | Atari 50 January 18 Patch Notes:

Update: The official patch notes have been released and can be seen below.

REIMAGINED
  • Yars’ Revenge Enhanced players using keyboard controls can now toggle between enhanced and classic graphics with the Tab key.
  • Eliminated rare VCTR-SCTR glitch and added minor improvements.
  • Added various minor improvements to Haunted Houses.

On PC, Reimagined games can now be launched directly with a command line using the 

“–game [game_id]”

 argument. This is aimed at hobbyists who wish to run individual Atari 50 games in custom arcade cabinets, for example.

Game IDs are as follows:

  • vctr_sctr
  • haunted_houses
  • neo_breakout
  • airworld
  • quadratank
  • yars_revenge_enhanced
  • touch_me

For example, to launch VCTR-SCTR directly, the following can be entered on the command line:

atari50.exe –game vctr_sctr
 
ARCADE
  • DIP switches can now be accessed for most arcade games at the Game Options menu. These will vary based on the game’s original options, but may include settings such as game difficulty, number of initial lives, bonus score thresholds, and screen orientation. (One exception is Akka Arrh, which did not use DIP switches.)
  • Some arcade games have been enhanced with new options in their DIP Switch settings. For instance, Pong and Fire Truck offer color modes that were not available in the original arcade versions. Fire Truck can also be set to single-player mode, which more closely represents Atari’s Smokey Joe arcade machine.
  • Fixed an error that caused the zoom function in I, Robot to function abnormally.
  • Lunar Lander controls have been tweaked & standardized. Thrust is now mapped to the right analog stick (any direction) as well as the Nintendo Switch touch screen.
  • Lunar Lander no longer automatically inserts an additional coin when the start button is pressed.
  • Quantum no longer starts a two-player game by default on the Nintendo Switch.
  • Food Fight controls have been fixed so Charlie retains his direction when the analog stick is released.
ATARI 2600
  • Adventure game variation #3 correctly generates random item positions.
  • A gameplay exploit has been removed from Warlords.
  • Solaris’ Galactic Scanner can now be activated from Player 1’s controller.
  • Restored missing pages of Swordquest: EarthWorld comic book.
  • Minor improvements to the 2600 game variation selection system.
ATARI JAGUAR
  • Tempest 2000 now supports analog controller input. This feature was hidden in the original game and intended to support an official rotary controller that was never released. This feature has now been surfaced and improved to function with modern controllers. Take it for a spin!
  • Tempest 2000 now offers an “Enhanced & Overclock” mode that boosts the video to 60 FPS for a smoother experience on modern hardware.
  • Cybermorph players can now use Access Codes at the level select screen.
  • Club Drive players can now visit the secret level, Planet Todd.
ATARI LYNX
  • Option 1 and Option 2 buttons now function as they should.
  • Malibu Bikini Volleyball matches now end correctly.
MISCELLANEOUS
  • On PC, the“–display 1080p” and “–display 720p” command-line arguments can be used to lower the internal resolution from the native 4K. This is useful for improving performance or running on lower resolution devices.
  • Fixed a bug where timelines would sometimes improperly calculate completion percentage.
  • Video segment durations are now listed on the timeline.
  • 3D-modeled cartridge boxes now display correctly on ultrawide monitors.
  • Improved OpenGL video performance.
  • Implemented various other minor bug fixes and small refinements.
  • Updated credits to thank even more people for their incredible help!

No official patch notes have been revealed just yet, but here’s what Digital Eclipse has talked about regarding today’s update:

The first title update for #Atari50 should be available tomorrow! Perks include 60 fps & analog support in Tempest 2000, access to Planet Todd in Club Drive, DIP switch settings in arcade games, and more. We expect it Wednesday, so check your favorite platform in the morning!

On the PS4’s update history, it states the following changes:

If there are any patch notes released by the studio, we’ll be sure to update the article accordingly.

Update: Full patch notes have been added.

Source: Steam

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Alex Co

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Destiny 2 Buildcrafting to Be Revamped in the Upcoming Lightfall Expansion

Destiny 2 Lightfall‘s the next content expansion for the looter shooter, and while we can expect more guns, story progression, and other usual additions to the game, one interesting feature arriving come the update’s February 28 release is the updates to Destiny 2 buildcrafting.

The system is getting a slew of changes, including an overhaul to mods, customization options, and “new ways to slay champions.”

Here’s a summary of what’s to come, via the official Bungie article:

  • Consolidation is a major theme in many of the changes you’ll be seeing today.
    • The current (pre-Lightfall) mod system has been built piecemeal over the years and contains a lot of redundancies.
  • The Loadouts system empowers Guardians to suit up for whatever task, on the fly.
    • Up to ten slots available to save multiple loadouts.
    • This single-screen system also provides opportunities for players to create and share their loadouts with the community more easily.
  • The Mod Customization screen will make managing your mods easier with them all in one place.
    • Like the Guardian Appearance screen, this screen creates an easy to reference space where you can see all your armor pieces and mods at any given time.
  • Champion counters are being spread between Artifact perks, subclass abilities, and more.
  • Updates to mods streamline the process and bring new and exciting build potential to Destiny 2.
    • We’re taking the opportunity to touch and tune every single mod in Destiny 2.
    • We’re removing Energy types from mods and armor, giving players more flexibility in crafting their builds. No more switching between Energy types to find the mod you want.
    • We’re reducing the pressure on Armor Energy by re-tuning armor mod costs and changing Artifact perks to no longer require mod slots.
    • We’re moving from weapon-type-specific mods to damage-type-specific mods for increased flexibility in builds.

You can check out a more in-depth look at the changes incoming with the expansion right here.

Source: Bungie

Carlos Perez

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Cult of the Lamb Update 1.11 Rolled Out This January 18 (Update)

Massive Monster has rolled out Cult of the Lamb update 1.11 (PS5 version 1.011), which is an unannounced title update for the action-RPG. Check out what’s new in the Cult of the Lamb January 18 patch notes.

Cult of the Lamb Update 1.11 Patch Notes | Cult of the Lamb Update 1.011 Patch Notes | Cult of the Lamb January 18 Patch Notes:

Update: Massive Monster has released the official patch notes for the latest update!

Major Update and RELICS OF THE OLD FAITH
New features and revealing more content in v1.1.0
 
Happy New Year, devoted followers of the Lamb! And what better way to start the year than with some blessings in the form of an update to 

Cult of the Lamb

. Here’s a taster of what’s coming your way:

Blessed be thy name.

Finger slip when you were naming your Cult? Or maybe it was funny at the time, but now not so much? Use your Book of Doctrines to rename your Cult anytime.

Blessed be thy stats.

Your Book of Doctrines will also now display your statistics – your Crusades, Kills, Followers, and their fates. A great way to keep track of the holy history of the Lamb!

Blessed be thy controller.

Some have a specific way to play – we hear you! Fully customise your controls for optimal heretic-slaying efficiency.

 
Blessed be thy cooking… and fishing.

A successful Cult means a lot of mouths to feed! You will now be able to enable Auto-Cooking and Auto-Fishing from the Accessibility menu in Settings. That’s right, every dish and fish will be an automatic success!

Blessed be thy blessings.

We get it, you’re a busy Lamb, you don’t have time to Bless every. Single. Follower. Well, fret no more – the Lamb can now Bless, Inspire, or Intimidate multiple Followers at once within an area. You get a Blessing, you get a Blessing!

These updates will help the Lamb navigate the changing Lands of the Old Faith in time for the release of our first FREE Major Content Update! That’s right, faithfully follow the Lamb into…

RELICS OF THE OLD FAITH
Coming early 2023

Featuring new challenges, enemies, and ways to keep non-believers in line. There’s plenty to look forward to so Praise the Lamb and join us for 

Relics of the Old Faith

.

And to keep the blessings rolling, we’ll have a second – that’s right, second! – Major Content Update coming mid-year, which will focus on adding depth and detail to your Cult management gameplay.

Both of these free Major Content Updates appear on the 

Roadmap

 which you can find on the title screen.

Thank you for your support, and we hope you enjoy crusading once more in 

Relics of the Old Faith

.

With love and devotion,

Massive Monster

Patch Notes 1.1.0
  • You can now rename your Cult, view Followers, and statistics while examining your Doctrine book
  • Added the ability to Bless, Inspire, and Intimidate multiple Followers at once
  • Added a Custom Bindings section for controllers, you can now bind your controller as you wish
  • Added auto-fishing Accessibility Option
  • Added auto-cooking Accessibility Option
  • Added hold-action toggle Accessibility Option
  • Roadmap has been updated to reflect the current update plan
  • Structures can now be placed with the mouse
  • Updated the UI for Controller layouts
  • General UI improvements such as a dropdown menu for changing resolution
  • Cults and Followers can no longer be given empty names
  • Ratau’s letter now has the correct prompt
  • Play time will now display correctly if the save file exceeds 24 hours
  • Fixed an exploit in the world map allowing you to travel to locations you hadn’t unlocked
  • Fixed an exploit that allowed you to open all Crusade doors after opening Anura
  • Fixed an issue where the difficulty level of a loaded save file may carry over into a new game
  • Fixed an issue where multiple controllers connected will not be responsive
  • Many bug fixes and optimisations across all platforms
Patch Notes 1.1.1
  • Players can now access Twitch integration from the Pause Menu

Unfortunately, Massive Monster has not acknowledged today’s update just yet. However, the studio did confirm that a new content drop is incoming alongside a new set of fixes that’s confirmed to be out at the “start of the New Year,” which we’re guessing pertains to today’s update.

Read on for the confirmed info coming to the game (no release date given for it yet).

Free Major Content Update – Sneak Preview
 

Along with fixes and improvements, we have been working on adding more depth to the game. Based on your feedback, this major content update will focus on combat and dungeon gameplay.

The Lamb has some new moves! Press and hold the attack button for a 

HEAVY ATTACK

! This new sword move can knock back many enemies in one SMASH when you’re being swarmed.

Each weapon type has its own 

Heavy Attack

. This Axe boomerang throw provides a ranged option. Charge the Axe throw to launch it in a straight line before it flies back to your new position, slicing enemies both ways.

The Dagger’s 

Heavy Attack

 spawns pain from the sky. Multiple Daggers will drop in a line and each of them will knock enemies farther away.

and so much more!

Adding a new attack to each weapon will give you more options in every encounter. However, we’re also working on many other new features that will add depth, difficulty, accessibility and quality of life. We’ve been listening to your feedback and are addressing the most requested improvements in this free Major Content Update.

Can you spot anything different about Barbatos? There will be many good reasons to rematch against your favorite foes.

We have another round of fixes scheduled for the very start of the New Year but after that, we will be working on this Major Content Update. It’s A LOT so it will take more time in the cooking pot.

Once the official changelog is released, we’ll update the article to reflect it.

Source: Steam

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Alex Co

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Apex Legends New Matchmaking System Focuses on Negating Premade Advantage, Eliminating Carry Burden

In a new deep dive post, technical director Samy Duc has explained Apex Legends‘ new matchmaking system as the traditional Skill-Based Matchmaking System is gradually retired. The new matchmaking system distributes players in a greater number of skill buckets than before, assigns premade groups higher skill ratings to compensate for their advantage, and implements a uniform matchmaking system across all gamemodes.

Apex Legends Old Skill-Based Matchmaking System:

Previously, Apex Legends’ SBMM grouped players into four skill rating buckets, and used this rating in different ways across gamemodes:

  • In Pubs (regular Battle Royale matches), the matchmaking system grouped players into parties of roughly equivalent total average skill.
  • In Ranked, the matchmaking system grouped players with other equally-skilled players to mitigate carry burden.

The system accounted for premade groups’ advantage by using the skill rating of the group’s most skilled player as a representative of the group’s skill. However, this resulted in great difficulty for newer Apex players: these new players were put against squads of much greater skill, and created significant carry burden for their more experienced teammates. Due to a limited similarly-skilled player pool during matchmaking, the system inevitably paired uneven premade group sizes together to the frustration of the Apex Legends community.

Apex Legends New Matchmaking System:

Now, the new matchmaking system distributes players into numerous smaller skill rating buckets to ensure fairer squad groupings. Instead of rating a premade duo or trio by the skill rating of its strongest player, it accounts for premade advantage by increasing the group’s skill rating by a small amount during the matchmaking and skill measurement processes. All gamemodes will use the new matchmaking system for a consistent gameplay experience throughout.

According to the developers, the new matchmaking system takes care to ensure optimal queue times using a new player-search algorithm:

With the new skill measurement, we need to make the tightest possible matches in a reasonable time frame. Our new matchmaker strives to achieve this by flipping the typical search around. Rather than placing players into static buckets and creating a match as soon as that bucket reaches 60 players, it will predict the distribution of incoming players and dynamically chooses the optimal tradeoff between skill differences and wait time.

Apex Legends is currently in its 15th gameplay season “Eclipse,” and is available on PC, PS5, PS4, Xbox One, Xbox Series X|S, and Nintendo Switch.

Source: Apex Legends

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Salman Haider Zaidi

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Killer Klowns From Outer Space: The Game Playable Klowns Revealed in New Trailer and Info Drop

Killer Klowns from Outer Space: The Game’s iconic Klowns have been revealed in a new trailer. These Klowns range from the Trapster, a trap-laying Klown class, to the Tank, a bulky and formidable class that destroys obstacles.

The trailer itself doesn’t show much, but it does give us a close-up look at all of the game’s announced Klowns. Have a look:

Here’s a brief description of each Klown in the game:

The Trapster uses traps to track and catch humans for his team via location-tracking popcorn that sticks to players. He also has access to a Baby Klown, a creature that can hold humans in place.

The Tracker is similar to the Trapster as he can also use popcorn to find humans, but instead of traps, he possesses the ability to jump over obstacles or even take a ride in his Invisible Car to close the distance.

The Scout is pretty unique in the sense that he’s mainly used as reconnaissance for his team. He can use a Hypnotic Lure to bring humans near him, and he can even swap places with a nearby AI minion with Lackey Swap.

If you’re looking for combat, the Fighter is probably your best pick. He uses boxing gloves to deal with humans up-close, and he can even transform into a pizza box to get the jump on unsuspecting humans. 

For those who’d rather just catch humans through brute force, the Tank is the ideal Klown. He can charge and destroy obstacles when necessary with Rage Rush, and he can even gain a burst of movement speed by slurping up a caught human with a straw, a reference to the iconic scene from the Killer Klowns from Outer Space movie.

Killer Klowns from Outer Space is set to launch on PS4, PS5, Xbox One, Xbox Series X|S, and PC sometime in early 2023.

Carlos Perez

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Nobody Saves the World Update 1.03 Adds Impossible Dungeon This January 18

Drinikbox Studios has released Nobody Saves the World update 1.03 on all platforms, and this adds free content to the game in the form of a new dungeon! Read on for the official Nobody Saves the World January 18 patch notes.

Nobody Saves the World Update 1.03 Patch Notes | Nobody Saves the World Impossible Dungeon Update Patch Notes | Nobody Saves the World January 18 Patch Notes:

“IMPOSSIBLE DUNGEON” UPDATE NOTES:

– New Dungeon: A carnival themed “endless” dungeon which challenges players to quickly complete increasingly difficult floors under time pressure
– Doing well in the dungeon rewards players with “tickets” which can be spent to build a large statue containing all of the game’s forms
– New “Dino” form, with all new abilities and quests, unlocked by playing the Impossible Dungeon. The Dino form encourages players to swap between different damage types in order to gain damage boosting effects

ADDITIONAL BUG FIXES:

– Gates at the start of the Frozen Hearth area could incorrectly close behind players
– Using Slime Slide twice quickly in succession could incorrectly make the starting puddle a damage zone
– Health leech was not being calculated correctly for some abilities when in a dungeon with the x9999 damage mod
– “0 mana required” modifier was not allowing some abilities to be performed when the player had 0 mana
– Some enemies would not be hit by turrets projectiles when projectiles were fired at certain angles
– Mechanic’s leg animations could break when using arrow flurry
– Players could sometimes get stuck behind a rock in the Whackamelee! challenge room
– Summoning demons from turret deaths did not count towards the Necromancer’s “Custom II: Reduce, Reuse, Recycle” quest
– Frozen Hearth level load screen was not properly centered
– Fixed issues with using some wireless / bluetooth controllers to play the game

That’s about it. Enjoy the free content, people!

Source: Steam

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Alex Co

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Detroit Become Human Sales Reach a Total of Eight Million, With 2.5 Million Coming From PC

Story-driven sci-fi game Detroit Become Human recently sold eight million copies worldwide, according to a recent press release. This marks a major milestone for a game that rocked the video game scene with a unique narrative experience with branching plots, stories, and endings. Among the eight million total Detroit Become Human sales, 2.5 million of them were for the PC.

Quantic Dream, the studio behind Detroit Become Human, also released similar games in the past, including Heavy Rain and Beyond Two Souls. These games also apparently did quite well in 2022, according to co-CEO Guillaume de Fondaumière.

“2022 was remarkable for QUANTIC DREAM. We achieved a significant increase in sales of our three historical PC games compared to 2021, an unusual phenomenon which builds on the already excellent sales results recorded in the previous three years.”

Fondaumière also noted that the games were wishlisted more than ever before, which implies an interest in the studio’s titles. “At the end of 2022, we also saw a record level of ’wishlisting’ on these three titles, which gives us hope for an equally exceptional 2023,” he mentions.

Detroit Become Human’s a rather unique game, as it’s essentially a story that ends based on the decisions you take. You can play the game multiple times, and with plenty of endings for you to reach, it’s likely that no two playthroughs will be the same. Of course, games such as Detroit Become Human can be quite the endeavor to develop, but with the recent acquisition of the studio by NetEase, the company may have enough resources to develop something even bigger than Detroit Become Human in the future.

Detroit Become Human is currently available on PS4, PS5, and PC.

Carlos Perez

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Modern Warfare 2 & Warzone 2 Season 2 Delayed to Feb. 15, Will Feature a New Small Map for WZ, Ranked Play & More

Those waiting for Call of Duty: Warzone 2 and Modern Warfare 2’s second season, you’re going to have to wait a wee bit longer. Activision has announced that Modern Warfare 2 and Warzone 2 Season 2 will now launch on February 15!

This announcement was made by Activision over on Twitter, where the publisher also announced that a new, small map is making its way to Warzone 2, Ranked Play coming to MW2 and more!

https://twitter.com/CallofDuty/status/1615771014478155779

SEASON 02 WILL BE LAUNCHING ON FEBRUARY 15.

OUR STUDIO TEAMS HAVE BEEN MAKING SEVERAL CHANGES BASED ON WHAT WE HAVE HEARD FROM OUR PLAYER COMMUNITY.

SEASON 02 INCLUDES ALL NEW CONTENT, WITH THE RETURN OF RESURGENCE AND A BRAND NEW SMALL MAP FOR WARZONE 2.0. RANKED PLAY IS ALSO BACK AND COMING TO MWII, ALONG WITH NEW MULTIPLAYER MAPS, NEW MODES, WEAPONS AND MUCH MORE. STAY TUNED FOR ADDITIONAL INTEL.
CALL DUTY MIIN WARZONE 2.0

Hopefully, more info regarding the new content will be shared soon, as it’s been quite some time since we heard of anything new coming to both Warzone 2.0 and Modern Warfare 2. Once we get wind of a new patch or anything relevant, we’ll be sure to let our readers know.

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Alex Co

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Destiny 2 Update 1.071 Deployed for Version 6.3.0.4 This Jan. 18

Destiny 2 update 1.071 has been released as patch hotfix version 6.3.0.4 on all platforms during today’s maintenance. This brings another round of fixes to the game, which you can read about in the Destiny 2 January 18 patch notes.

Destiny 2 Update 1.071 Patch Notes | Destiny 2 January 18 Patch Notes:

ACTIVITIES

GRANDMASTER NIGHTFALL

  • Reduced the Power Level requirement from +25 to +15 over the power cap.
    • Players can now enter Grandmaster Nightfalls at power cap (1580 during Season 19)

GAMBIT

  • Requirements for the Gold Coins gilding Triumph changed:
    • Changed the requirement from 30 wins to 50 matches played.
      • Wins grant bonus progress.

DUNGEONS

  • Duality: Fixed an issue where the final encounter would not drop rewards repeatedly while it’s the weekly featured dungeon.
  • Spire of the Watcher: Improved audio of Supplicant spawns in final encounter.

GAMEPLAY AND INVESTMENT

VENDOR FOCUSING

  • Reduced the focusing costs of weapons and armor for Trials of Osiris, Iron Banner, Crucible, and Gambit.
    • Legendary Shards reduced from 50 to 25.
    • Glimmer reduced from 10.000 to 5.000.
  • Reduced the cost of focusing Trials of Osiris’ Adept weapons from 250 to 50 Legendary Shards.

ARMOR

  • Fixed an issue where the Iron Companion armor set was not counting towards the Gunnora’s Seal Triumph.
  • Fixed an issue where players were unable to reset their artifact if they had no artifact unlock points available.

WEAPONS

  • Increased Deepsight weapon drop rates for all Raids and the Duality dungeon.
  • Fixed an issue where Fire and Forget had more visual kick than other Aggressive Frame Linear Fusion Rifles.
  • Fixed an issue that prevented the Legacy Ambush artifact mod from working.
  • Fixed an issue where the sprint reticle was missing in the player HUD when sprinting.
  • Fixed an issue where the Hierarchy of Needs Exotic Bow displayed the incorrect icon in the killfeed.
  • Fixed an issue where the Hierarchy of Needs Exotic Bow’s arrow display was delayed after drawing the first arrow.
  • Fixed an issue where Volatile detonations triggered at a higher than expected cadence.
  • Fixed an issue where the Bray Inheritance Trait granted more ability energy than intended on Machine Guns and Swords.
  • Updated the Reconstruction perk description in all non-English languages.

GENERAL

  • Fixed an issue where the Seraph Cipher Mods Triumph was not progressing properly.
  • Added an emblem metric for Collections score.
  • Dawning currencies can now be dismantled in stacks after the event has concluded.
Source: Bungie
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Alex Co

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Destiny 2 Update 2.76 Pushed Out for Hotfix 6.3.0.4 This January 18

Bungie has pushed out Destiny 2 update 2.76 during today’s maintenance period, and this once again brings a round of fixes to the looter shooter in patch version 6.3.0.4. Read up on everything new in the Destiny 2 hotfix 6.3.0.4 patch notes.

Destiny 2 Update 2.76 Patch Notes | Destiny 2 Hotfix 6.3.0.4 Patch Notes:

ACTIVITIES

GRANDMASTER NIGHTFALL

  • Reduced the Power Level requirement from +25 to +15 over the power cap.
    • Players can now enter Grandmaster Nightfalls at power cap (1580 during Season 19)

GAMBIT

  • Requirements for the Gold Coins gilding Triumph changed:
    • Changed the requirement from 30 wins to 50 matches played.
      • Wins grant bonus progress.

DUNGEONS

  • Duality: Fixed an issue where the final encounter would not drop rewards repeatedly while it’s the weekly featured dungeon.
  • Spire of the Watcher: Improved audio of Supplicant spawns in final encounter.

GAMEPLAY AND INVESTMENT

VENDOR FOCUSING

  • Reduced the focusing costs of weapons and armor for Trials of Osiris, Iron Banner, Crucible, and Gambit.
    • Legendary Shards reduced from 50 to 25.
    • Glimmer reduced from 10.000 to 5.000.
  • Reduced the cost of focusing Trials of Osiris’ Adept weapons from 250 to 50 Legendary Shards.

ARMOR

  • Fixed an issue where the Iron Companion armor set was not counting towards the Gunnora’s Seal Triumph.
  • Fixed an issue where players were unable to reset their artifact if they had no artifact unlock points available.

WEAPONS

  • Increased Deepsight weapon drop rates for all Raids and the Duality dungeon.
  • Fixed an issue where Fire and Forget had more visual kick than other Aggressive Frame Linear Fusion Rifles.
  • Fixed an issue that prevented the Legacy Ambush artifact mod from working.
  • Fixed an issue where the sprint reticle was missing in the player HUD when sprinting.
  • Fixed an issue where the Hierarchy of Needs Exotic Bow displayed the incorrect icon in the killfeed.
  • Fixed an issue where the Hierarchy of Needs Exotic Bow’s arrow display was delayed after drawing the first arrow.
  • Fixed an issue where Volatile detonations triggered at a higher than expected cadence.
  • Fixed an issue where the Bray Inheritance Trait granted more ability energy than intended on Machine Guns and Swords.
  • Updated the Reconstruction perk description in all non-English languages.

GENERAL

  • Fixed an issue where the Seraph Cipher Mods Triumph was not progressing properly.
  • Added an emblem metric for Collections score.
  • Dawning currencies can now be dismantled in stacks after the event has concluded.
Source: Bungie
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Alex Co

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Microsoft Set to Lay Off 10,000 Employees Following COVID Era Overhiring (Update)

Due to various economic factors, it looks like Microsoft‘s cutting costs by laying off a whopping 10,000 of its employees. The Microsoft layoffs are set to begin on Wednesday, with the goal of completing the process by around March. For reference, the tech giant had around 221,000 workers by the end of June last year.

A few factors resulted in the final decision to lay off this many workers. According to Microsoft Chief Executive Satya Nadella, the company is looking to prepare for an uncertain economy.

“These are the kinds of hard choices we have made throughout our 47-year history to remain a consequential company in this industry that is unforgiving to anyone who doesn’t adapt to platform shifts.”

Aside from a potential economic recession, Microsoft also bit off a bit more than it could chew by hiring more than 75,000 people since 2019, around the time when the COVID pandemic occurred. Microsoft wasn’t the only company that overhired, and as the need for technical talent waned, so too did the need for tens of thousands of extra workers.

It’s worth noting that Microsoft isn’t simply trying to cut costs. Rather, the company is currently trying to invest in other technologies and projects instead. The tech giant is investing in OpenAI, the company behind the ChatGPT AI system, and in the video game sphere, it’s looking to acquire Activision Blizzard in a $69 billion dollar deal.

Source: The New York Times

Update: It seems like the Microsoft layoffs have affected the company’s video game division, according to a report from Bloomberg. The report claims that people familiar with the matter have stated the layoffs will also affect Bethesda Game Studios (Starfield, Fallout) and 343 Industries (Halo Infinite). This includes industry veterans who have worked in Xbox for more than a decade. ZeniMax Media, Bethesda’s parent company, refused to comment on the matter.

Source: Bloomberg

Carlos Perez

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Returnal PC Release Date Set for Feb. 15, PC Specs and Features Revealed

Housemarque has finally revealed that Returnal‘s PC release date is set for February 15, along with its PC specifications and features. Returnal supports NVIDIA DLSS and NIS, AMD FSR, ray-traced shadows and reflections, ultrawide aspect ratios, 3D Audio, and full DualSense haptic functionality. Those with weaker systems can still play the game at 720p with a GTX 1060 or equivalent, at the cost of visual fidelity.

Returnal PC Release Date, PC Specs & Features Overview

Release date: Feb. 15, 2023

Watch the Returnal PC features trailer below:

Returnal PC Specifications and Features:

Returnal PC Specifications:

  MINIMUM MEDIUM RECOMMENDED EPIC RAY TRACING
AVG Performance  720P @ 60FPS 1080P @ 60FPS 1080P @ 60FPS 4K @ 60FPS 4K @ 60FPS*
Graphics Settings Low Medium High Epic Epic
GPU NVIDIA GeForce GTX 1060 (6 GB)
AMD Radeon RX 580 (8 GB)            
NVIDIA GeForce GTX 1070 (8 GB)
AMD Radeon RX 5600 XT (6 GB)
NVIDIA RTX 2070 Super (8 GB)
AMD Radeon RX 6700 XT (12 GB) 
NVIDIA RTX 3080 (10 GB)
AMD Radeon RX 6800 XT (16 GB)
NVIDIA RTX 3080 Ti (12 GB)
AMD Radeon RX 6950 XT (16 GB) 
CPU Intel Core i5-6400 (4 core 2.7GHz)
AMD Ryzen 5 1500X (4 core 3.5GHz)                
Intel Core i5-8400 (6 core 2.8GHz)
AMD Ryzen 5 2600 (6 core 3.4GHZ)    
Intel i7-8700 (6 core 3.7 GHz)
AMD Ryzen 7 2700X (8 core 3.7 GHz)
Intel i7-9700K (8 core 3.7 GHz)
AMD Ryzen 7 3700X (8 core 3.6 GHz)
Intel i9-11900K (8 core 3.5 GHz)
AMD Ryzen 9 5900X (12 core 3.7 GHz)
RAM 16 GB DDR4 16 GB DDR4 16 GB DDR4 32 GB DDR4 32 GB DDR4
OS Windows 10 64-bit (version 1903) Windows 10 64-bit (version 1903) Windows 10 64-bit (version 1903) Windows 10 64-bit (version 1903) Windows 10 64-bit (version 1903)
STORAGE 60 GB HDD
(SSD Recommended) 
60 GB SSD 60 GB SSD 60 GB SSD 60 GB SSD

Returnal PC Features:

  • Support for NVIDIA DLSS and NIS, as well as AMD FSR
  • Ray-traced shadows and reflections
  • Ultrawide (21:9) and Super Ultrawide (32:9) support
  • Support for Dolby Atmos, two 3D audio solutions, or 5.1 and 7.1 surround sound
  • Full support for DualSense haptic feedback and adaptive trigger functionality
  • Support for keyboard and mouse input

PC gamers debating whether or not to pick Returnal up when it releases on PC next month can check out our review of the former PS5 exclusive, which we described as a “highly addictive… showcase for the PS5.”

Source: PlayStation Blog

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Salman Haider Zaidi

That's a nice argument, Senator.

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Destiny 2 Servers Down for Maintenance and Hotfix 6.3.0.4 This January 18

Those trying to login to Destiny 2 but having issues, it’s not just you, as Bungie has taken the Destiny 2 servers down this January 18, 2023! This is for planned maintenance, and during which time, hotfix 6.3.0.4 will be rolled out.

Destiny 2 Servers Down Status and Updates for January 18:

Wednesday, January 18, 2023
8:00 AM PST -8 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
8:45 AM PST -8 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 9 AM PST.
    • Ongoing Destiny maintenance is expected to conclude at 10 AM PST.
9:00 AM PST -8 UTC
    • Hotfix 6.3.0.4 will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
10:00 AM PST -8 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating to 6.3.0.4 should restart their console and try downloading the Hotfix.
    • Players who observe issues should report to the #Help forum.

Once the hotfix is released, be it a server-side update or a client patch, we’ll update the article with a proper link to the changes. 

If there are changes made to the scheduled maintenance period, we’ll update the article accordingly too.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Moonlight Burrow Event Starts Jan. 24, Bringing Daily Rewards & More

In celebration of the Chinese New Year, the Year of the Rabbit-themed Dead by Daylight Moonlight Burrow Event will commence on January 24. The event will bring new rabbit-themed outfits as well as the return of previous Lunar Year cosmetics, Bloodpoint-filled Red Envelopes, buff-granting Paper Lanterns and more, and will end on February 7.

Watch the trailer below:

From January 17 (11am ET/8am PT) to January 24 (11am ET/8am PT), the lobby will undergo a Lunar New Year transformation. In addition, previously released Lunar Cosmetic Collection Outfits will be on sale in the Dead by Daylight in-game store. Dead by Daylight’s social media pages will also be giving away codes for Lunar New Year cosmetics from the Scarlet Swarm Event, the Gilded Stampede Event, and the Lurking Stripes Event.

Promo Code Rewards:

  • Jan 18: Dwight Fairfield – Lunar Rat Cap & The Spirit – Scarlet Edge
  • Jan 20: Jane Romero – Striped Top & The Hillbilly – Brutal Rat Hammer
  • Jan 23: David King – Striped Punk Pants, The Trapper – Golden Stinger & Nea Karlsson – Rat Print Top

Daily Login Rewards:

  • Jan 17: The Nurse – Festive Gown
  • Jan 18: Zarina Kassir – Gilded Locks
  • Jan 19: The Clown – Savage Smile
  • Jan 20: Kate Denson – Claw Marked Beanie
  • Jan 21: The Artist – Entrancing Gown
  • Jan 22: Adam Francis – Shimmering Ox
  • Jan 23: The Artist – Glaring Blood

Until the Moonlight Burrow Event begins, players will receive a boosted XP bonus for their first match of the day each day. Once the Event starts on January 24, players can log in every day until February 7 to claim a reward of 50K Bloodpoints each day (with a total of 700K).

Lunar Sales:

Select Outfits from previous Lunar New Year Collections will be on sale (Auric Cells only) in the Dead by Daylight in-game store throughout the Early Celebration and the Moonlight Burrow Event. For a full list of discounted Lunar New Year Outfits, check out the in-game store for details.

In addition to these sales, on January 17 the following outfits will have Iridescent Shard prices added to the store:

  • The Deathslinger – The Oxen Bounty
  • The Legion – New Year Shoplifter (Susie)
  • Jeff Johansen – New Year Showgoer
  • Ace Visconti – Seasoned Gambler
  • Feng Min – Spring Festival

Map Theming, Red Envelopes, and Paper Lanterns:

For the duration of the Moonlight Burrow Event, Generators, Hooks, and the Exit Gates will be adorned with Lunar-themed decorations.

dead by daylight moonlight burrow event

The Lunar New Year-exclusive Red Envelopes will return to the Bloodweb for the duration of the event. Upon burning a Red Envelope Offering, a Red Envelope viewable to all players will spawn in the Trial. For players who burn Red Envelopes, the Aura of their respective Envelopes will be visible to them. The owner can interact with their Envelope it to reveal it. Upon doing so, a sound effect will be heard throughout the trial and the Envelope’s aura will be revealed to all players.

An Envelope can be opened and claimed by another player. When an Envelope is claimed, its owner receives a reward of 5000 Bloodpoints, and the recipient receives a randomized number of additional Bloodpoints. The Envelope’s owner will also receive a Lunar Event Reward listed below:

  • Cosmetics:
    • The Trickster – Hidden Rabbit
    • The Doctor – Suit of Madness
    • The Oni – Rain Slicer
    • The Blight – Golden Tall Hat
    • Yun-Jin Lee – Golden Bunny
    • Jonah Vasquez – Employee Badge
    • Claudette Morel – Triangular Glasses
    • Élodie Rakoto – Running in Circles
  • Charms (Killer & Survivor):
    • Lunar Rabbit
    • Quiet Rabbit

dead by daylight red envelopes

The Paper Lantern is a new interactable object. It spawns during a Trial at an unused Totem spot and can be interacted with by both Killer and Survivor. Upon interacting with a Paper Lantern, Players will receive a set of buffs for a brief duration: increased Haste movement speed and increased Vaulting speed.

dead by daylight year of the rabbit paper lanterns

Moonlight Burrow Collection:

dead by daylight moonlight burrow collection

In celebration of the Lunar New Year, the Moonlight Burrow Collection with new Very Rare Outfits for Vittorio and Feng Min will be available in the Dead by Daylight in-game store on January 24:

  • Vittorio Toscano – Auspicious Apparel
  • Feng Min – Down The Rabbit Hole

Dead by Daylight is available on PC, PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, Android, and iOS.

Source: Dead by Daylight

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Salman Haider Zaidi

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R6 Siege Update 1.000.045 Rolled Out This Jan. 18

The (Rainbow Six) R6 Siege update 1.000.045 download has been released by Ubisoft on all platforms today, and this is an unannounced patch that went out during the game’s scheduled maintenance period. Check in what’s new in the R6 Siege January 18 patch notes.

R6 Siege Update 1.000.045 | R6 Siege January 18 Patch Notes:

Ubisoft has not commented on the patch, but there has been an official changelog regarding the mid-season update! Read on for the Y7S4.2 designer patch notes.

OPERATOR BALANCE

GRIM

  • Added 1.5x and 2.0x to Commando 552

Grim still needs to find the right place in the meta. We believe he has potential, but we do not have enough data to make a firm decision about which levers we should touch first.
Therefore, we will start by increasing his available weapon sights to make him more versatile. We hope that we can see more of Grim so we can evaluate the way he is used, and how we can make him more impactful.

TWITCH

  • Increased Drones to 2 (from 1)
  • Removed Vertical Grip from F2

We gave Twitch 1 regular drone when we released “Attacker Re-pick” because we were concerned about the amount of intel she could gather. The extra drone didn’t change the way Twitch was played, and most of her presence was driven by the power of the F2. Additionally, with her being the only attacker with a single drone it’s an exception that makes the game harder to learn for newcomers.
We want to strengthen her support capabilities by adding the extra drone and at the same time reducing the power of her weapon. We are aware that the F2 may become a challenging weapon to use as a result, but we believe that the 417 is a good alternative if you want something easier to control.

WEAPON BALANCE

EXTENDED BARREL

  • (New) Damage bonus: Increases the damage of the weapon by 15%

We added a lot of barrels in Y7S3, but the Silencer took the spotlight. We continued looking for ways to make the Extended Barrel more appealing, as the damage drop off isn’t enough to compete with the other muzzle attachments. In the end, we decided to address the base damage. This creates good synergies with current attachment behavior so, you will now keep both bonuses, base damage increase and drop off reduction.

We can take this direction thanks to the new recoil patterns, because landing all the bullets is more challenging, making the decision to go for the extra damage a riskier one.

HIP FIRE PRECISION

WEAPONS AFFECTED

  • Spread increased: AK12, ARX 200, SC3000K, LMG-E, 6P41, T-95, 417, AR-15.50, CAMRS, MK14
  • Spread reduced: P10-C
  • Burst growth increased: AUG A2, AUG A3, POF 9, LMG-E, 6P41, T-95, 417, AR-15.50, MK14
  • Burst growth reduced: CAMRS

Work on weapon hip fire is something that is always ongoing in the background. This time we have focused on some weapons that were very accurate from the hip compared to other weapons of the same family.

PARA-308 (CAPITÃO)

  • Damage: Reduced to 47 (from 48)

With the previous damage and the new Extended Barrel, the Para-308 was capable of downing a 2 armor operator with only 2 bullets. Even if Capitão doesn’t have a high presence, we believe that this combo is too strong, so we decided to slightly reduce the damage to prevent this situation.

SUPERNOVA (ECHO, HIBANA, AMARU)

  • Damage: Increased to 55hp (from 48)

We want to encourage the Supernova and Bearing-9 combo on Echo, so that players that enjoy setting up the sight have a reliable alternative besides Smoke and Mute.

9MM C1 (FROST)

  • Damage: Reduced to 36hp (from 45)

The 9mm C1 has the highest KD on defense by far. To compensate for the addition of the 1.5x during Y7S3.0 and to avoid removing it again, we decided to reduce the damage. You can still 1-shot players trapped in your welcome mats and the zoomed sight should help you make the headshot.

AR-15.50 & M4 (MAVERICK)

  • Damage: Increased to 67hp (from 62)
  • Added 2.0x sights to M4

Maverick’s weapon has always underperformed in comparison to other attackers, but his utility evened things out. Now that he doesn’t have access to Frag Grenades, we expected only more experienced Maverick players would use him, which normally results in an increase on all stats. Unfortunately, the change wasn’t enough.

He will be monitored closely, as there are few counters for his utility outside of aggressive peaking mid breach, so in terms of utility he is already very strong. Should he become extremely popular, it could make actively defending a reinforced wall feel pointless for defenders.

UZK50GI (THORN)

  • Damage: Reduced to 36hp (from 44)

The UZK had the highest damage per second of any SMG, it was more in line with the Assault Rifles than other SMGs. We were considering reducing its damage some time ago, but as Thorn is not very popular it was not urgent. Now that we are changing the Extended Barrel, the UZK’s potential power level needs to be brought in line.

AUG A2 (WAMAI, IQ)

  • Vertical recoil: Increased upward speed.
  • Horizontal recoil: Increased spread during long bursts with a slight tendency to the left.

The AUG A2 is one of the aforementioned weapons that benefit greatly by being combined with the Suppressor. We want to make this combo more challenging to use because it is quite strong on defense. It should be noted that these adjustments will have slightly different values on PC vs Consoles.

If there are any other changes or other patch notes released for this title update, we’ll update the article with it.

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hogwarts Legacy Cinematic Trailer Shows Off the Wizarding World in 4K

Ahead of the game’s February 10 release, Avalanche Software and Warner Bros. Games have debuted the official Hogwarts Legacy cinematic trailer. Titled “The Invitation,” the trailer gives fans a bird’s eye view of Hogwarts and its magical surroundings in breathtaking 4K resolution and features iconic characters and locations from the Wizarding World.

Watch the trailer below:

Hogwarts Legacy is an action RPG set in J.K. Rowling’s beloved Harry Potter universe, featuring iconic locations and characters from the books. The 4K cinematic trailer follows an owl carrying a Hogwarts invitation letter through the castle and its immediate vicinity. Eagle-eyed Potterheads will recognise the Great Hall and the Forbidden Forest, Nearly Headless Nick, Wizarding World creatures including but not limited to Hippogriffs, the Killing Curse and the Shield Charm, and many other easter eggs.

Warner Bros. Games has also announced the return of Wizarding Wednesdays. Fans will be able to celebrate the official release of Hogwarts Legacy on each of the four Wednesdays leading up to the game’s release by entering to win exclusive prizes, including a chance to win a Universal Parks & Resorts vacation at either Hollywood or Orlando to re-immerse themselves in the wonders of the Wizarding World.

Hogwarts Legacy will release for Xbox Series X|S, PS5, and PC on February 10, 2023. The last-gen version was recently delayed to April 4, 2023 for PS4 and Xbox One and to July 25, 2023 for Nintendo Switch.

More Hogwarts Legacy Reading:

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Salman Haider Zaidi

That's a nice argument, Senator.