Browsing tag: Johan Andersson

DICE Wants “to Build Game Changing Experiences, Not Just Pretty Visuals,” Frostbite 2 for Next-Gen Consoles Discussion News 57

News 57 DICE rendering architect Johan Andersson talks about the specs needed to be in the generation of consoles in order for the studio’s engine, Frostbite 2, to emulate the visual marvels it can accomplish on high end PCs. “There’s two things: memory and processing power,” Andersson stated in an interview with Joystiq. He went on to stress the importance of processing […]

Battlefield 3 – DICE Clarifies PC and Console Graphical Comparisons News 13

News 13 In an earlier article, we covered the different graphical settings that were available in the PC version of Battlefield 3, which you can view here. One very interesting point in the GeForce LAN 6 Keynote was that, apparently, the lowest settings on the PC are equivalent to what the graphics would be like on the […]

BF3 – PC Graphical Options Revealed News 15

News 15 In the recent GeForce LAN 6 keynote presentation, given by Johan Andersson, Rendering Architect at DICE, he details the different graphical settings found on the PC version of Battlefield 3. The presentation also reveals what type of graphics card are required for each setting. Graphics Options: Low = Lowest Possible Similar visuals to consoles, lots […]

Battlefield 3 – Improvements To In-Game Squad Management Hinted At and More Beta Fixes News 7

News 7 The further we get into the week of the Battlefield 3 Beta, the more we are beginning to learn about the types of changes and fixes DICE will be making to the final version of the game. While we won’t see many of these changes in the Beta itself, DICE assures us that they will […]

settings

close