Browsing tag: Mark Lamia

Black Ops 3 – Treyarch Talks About The Design Behind The “Biggest” Call of Duty Yet News 30

News 30 Speaking to Call of Duty Commentator and Live Streamer Jericho, Treyarch Studio Head Mark Lamia and Design Director David Vonderhaar gave audiences a lengthy breakdown of their upcoming next-gen and PC-only shooter, Black Ops 3. Setting things up, Lamia explained that Black Ops 3 is “primarily” set in a dark and gritty future, as depicted […]

Black Ops II – Treyarch Respects Your Play Style, More on Audio Design For Competitive Gamers News 61

News 61 Treyarch’s Studio Head Mark Lamia discusses improvements making their way to Black Ops II’s sound design and how your play style will be respected in the highly anticipated multiplayer. Speaking to Jeff Schine during a recent Roll Call episode on Elite TV wrapping up this year’s E3, Lamia detailed the improvements that the Treyarch team […]

Black Ops II Matchmaking Improvements Will Create A Better Experience for Vets and Newcomers News 36

News 36 Studio Head at Treyarch details some of the improvements the team is making when it comes to Call of Duty: Black Ops II’s multiplayer matchmaking system. “On the multiplayer front, I think one of the things we’re paying attention to is that there’s a lot of very experienced COD multiplayer gamers who are very good […]

Treyarch Head Talks Elite Integration In Black Ops II, More Multiplayer Hints News 23

News 23 More Black Ops II details surface giving us a peek at what the multiplayer might have to offer this November 13th. Recently, studio head at Treyarch Mark Lamia talked to The Guardian about the advantages of the Call of Duty: Elite service having been up and running for a couple months now. He mentioned “we […]

Black Ops II – Weapons Are “Balanced From The Ground Up,” More on Map Design and Social Integration News 2

News 2 Treyarch Studio Head Mark Lamia discusses Black Ops II multiplayer, including how maps are conceptualized, Treyarch’s interest in the social aspects of multiplayer, and most importantly, weapon balance. “We really enjoy creating distinct, unique locations,” Mark Lamia tells Now Gamer. Many Treyarch fans might not know that story and background play a large role when […]