Battlefield 6 Movement to Be Nerfed, Rooftop Exploit Addressed as DICE Shares Beta Feedback
With the Battlefield 6 Open Beta wrapping up, DICE has wasted no time in communicating the immediate feedback they’ve noticed and the actions they’re taking.
The major change mentioned right off the bat is something I think a lot of beta players will appreciate, and it’s a nerf to movement. Not only that, but exploits, overpowered weapons, and more have been addressed too.
Battlefield 6 Movement Will Be Nerfed to Be More Balanced
Movement
According to DICE, movement in Battlefield 6 have been adjusted to create a “more balanced and traditional Battlefield experience.” The studio talks about horizontal speed, momentum and the like, and how they are tweaking it.
“Momentum, especially horizontal speed, carried from a slide into a jump has been reduced. There is now a greater penalty for consecutive jumps, which lowers jump height when jumps are spammed. Firing while jumping or sliding will result in increased inaccuracy. These changes are designed to make sliding and jumping more situational, so they are no longer ideal options for engaging in gunfights, and will contribute to a gameplay pace that rewards skillful movement without becoming too fast or unpredictable,” DICE explains.
Weapons
The studio is making a “general pass” on recoil and tap-fire characteristics across all weapons, “further emphasizing their unique feel and improving range differentiation.” Changes have been made to encourage more controlled tap-firing and burst-firing, rewarding precision and weapon mastery.
As for those who felt the shotgun was overpowered in the beta, DICE has confirmed it’s getting nerfed, as it will now require more pellets to secure a kill.
Maps
When it comes to the maps, DICE acknowledged the exploit wherein players found a way to reach rooftops in Siege of Cairo, as well as venturing into out of bound areas, stating, “This gameplay is not intended for these maps, and the upcoming ladder for the Assault class is also not designed to access these areas. We’re actively working on adjustments to prevent unintended access and ensure gameplay stays within the intended boundaries.”
DICE has also heard the clamor for larger-scale maps by players, and has announced that Battlefield 3 fan-favorite map, Operation Firestorm,and Mirak Valley, two maps on the larger scale in BF6’s map spectrum, will be released in Battlefield Labs for testing.
For an early peek at Mirak Valley and the Season 1 map, check out our report about it.
Modes
The main concern about modes in the Open Beta was for Rush, and how some players thought that 12v12 was too small for the mode. DICE explained why they’re not changing the player count for the mode, stating, “We’ve experimented with larger player counts over the years, such as 64- and even 128-player versions. While these matches created intense, fast-paced moments, they also led to issues: Overwhelming defenses, stalled frontlines, and too many games ending in the first sector. Rush is especially sensitive to higher player counts due to its tactical and strategic requirements; when a player tries to arm the M-COM while more than 20 opponents are defending, the intended gameplay becomes less tangible. Based on feedback throughout recent titles, we’re lowering the default player count for Rush to improve the flow of combat and restore the tactical, methodical experience that defines the mode.”
Playlists
The big question on Open or Closed for class weapons seems to be something that won’t get answered. For now, DICE maintains they will keep both playlists open. “Playing with both Open and Closed Weapons will continue to be options in Battlefield 6 and we are looking for ways to keep them easily accessible.”
The devs also acknowledged the beta Week 2 matchmaking issues, and they are using the in-game data to improve the matchmaking system for a smoother experience in the future.
Hopefully, we’ll get more updates from the devs on the changes they plan to make in the final game.
Speaking of the beta, EA has announced it’s the biggest beta in franchise history, as they shared some interesting stats about it. Don’t forget to check out our article where new weapons, gadgets and more are shown off via BF Labs where a new build of Battlefield 6 has been uploaded.
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Happy to hear all these changes especially tap fire i use it alot mid to short range but seems i always get killed by people who just blast away even when they are in open and im behind cover despite me hitting most my shots I still end up dying although I would say I win more than I lose its still pretty ridiculous as it seems they miss no shots while moving or standing in open and we are talking about at a decent range close range cool I can understand but not mid to long