Fan Compiles List of Fallout 76 Known Issues and Bugs, Here’s the Long List

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Regardless if you’re a fan of Fallout 76 or not, there’s no denying that the game could do well with a little bit of spit and polish. While the first major patch that was released was as big as the main game, there’s still a lot of work left to be done when it comes to the Fallout 76 known issues and bugs.

If you’re curious to know what else needs to be fixed in the game, then this list might be of help. Reddit user SirSaltie has took it upon himself/herself to compile the list of Fallout 76 known issues and bugs, and it’s a long list!

Before you read on, note that these are for actual bugs, and not a list for quality of life improvements, suggestions or something else. Got that? Good.

Bug Categories:

Animation / Models

General Stability

UI / Inventory

Weapons / Combat / Hit Detection

Crafting

C.A.M.P. Objects

Leveling / Perks / Buffs

Audio

Quests / Events


Developer verified bugs


Animation / Models

General Stability

  • The eastern section of the map near the river in The Mire may cause the game to crash and players will not be able to load back in to the game. (Map location)

UI / Inventory

  • Loading a holotape at Relay Tower EM-B1-27 may cause the game to crash. (Xbox users)

Weapons / Combat / Hit Detection

  • The Cryolater freeze gun can permanently slow players. Re-log does not fix the debuff.

Crafting

C.A.M.P. Objects

Leveling / Perks / Buffs

Audio

Quests / Events


User-reported bugs with no developer confirmation:


Animation / Models

  • The Brotherhood of Steel graphic has no texture/display for the back side. (Link)
  • If textures fail to render, looking through the ‘invisible area’ will show a trippy black screen with cascading effects.
  • Cargobots ‘tweak out’ when landing or moving near close objects.
  • Using a crafting station will show the animation, but no menu will pop up until several minutes later. Accessing pip boy or opening inventory to objects seems to help… sometimes.
  • Scorched weapons may not properly align to their model, making them hold items at very hilarious angles.
  • Scorched weapons do not match their loot table. They may carry a pickaxe but drop a combat knife, etc.
  • When in a nuked area, fauna are often bugged. Sometimes they don’t respawn. Sometimes they do respawn, only you can’t harvest from them. Sometimes they never disappear in the first place but you can’t harvest from them more than once. (I think what is happening here is the game only allows you to loot the fauna once, but the model and harvest option will eventually respawn, even if you’ve already looted it)
  • Player models may appear naked instead of armored.
  • When entering power armor, the suit may not properly animate. Shows character models entering into a closed suit of power armor. (Cosmetic only, no effect on gameplay)
  • When fighting radscorpions or mole rats, their animations for burrowing is often delayed and their “emergence” hole will appear before they do.
  • Player models may appear invisible or partially invisible.
  • The Bridge render distance for enemies is not properly adjusted. Enemies spawn in T-pose and can be shot before animation begins.
  • Scorched and feral ghouls may occasionally t-pose to assert their dominance.
  • Whitesprings guards will randomly fire shots at seemingly nothing, even when peacefully patrolling.

General Stability

  • On some servers, all quests may appear grayed out and can not be completed. Leaving the server and finding a new instance fixes this.
  • Exit to desktop menu option has an extremely long delay.
  • Character model/animation may freeze upon zoning or entering a Power Armor. Can be fixed by fast traveling. Over-encumbered players can relog to fix this.
  • VOIP volume is exceptionally unstable. May be related to player distance but it is very inconsistent regardless.
  • If you die while overencumbered in a nuclear zone you can not respawn and relog is only way to respawn. If you can join the same server with friends your junk will still be bagged and last death icon still shows.
  • Characters may become permanently stuck in power armor, even after re-logging. Models are shown as stretched and naked. The game is stuck between whether or not the character has said power armor equipped. (Take all equipment off, remove all fusion cores, exhaust your current core completely, then die. alt-f4/hard reset BEFORE you respawn and it will be fixed. After logging back into the game players should be able to exit the armor normally)
  • Accessing terminals can sometimes freeze the character on the computer’s screen with no UI, essentially soft-locking the game.
  • The eastern section of the map near the river in The Mire may cause the game to crash and players will not be able to load back in to the game. (Map location)
  • Fast travelling to the ‘breach and clear’ event may accidentally place you inside Vault 63.
  • When sprinting the AP gauge can get ‘stuck’ and you are allowed to sprint longer than normal. Eventually the system does catch up. Likely related to server latency.

UI / Inventory

  • While in power armor, the compass UI markers are misaligned. (Screenshot. This mob is ~15 feet away from the player)
  • Several ATOM challenges are not correctly storing data. Players who have learned dozens of recipes or killed several target creatures report 1/76 progress, etc.
  • If you are sprinting and open your pipboy menu or map quickly without pausing, your AP will continue to drain as if you are still sprinting until you move once more.
  • The level 5 PVP splash screen (that lets players know they can now PVP) will often appear when levelling up or logging on to a server.
  • Friends list may desync and not populate even after relogging. (Removing the friend and adding their profile seems to fix this)
  • Looting corpses with fragmentation grenades may not add the item to the player’s inventory. Link.
  • Hooded Rags – Instead of just going over your clothes/armor as a cosmetic, or under your armor, like an underarmor, it replaces all equipment like it did in Fallout 4. You can not wear any armor with it. It is the only apparel in the game I have seen that seems to have this issue.
  • X01 Optimized Bracers – Has 0, or no noticeable effect at all on the AP cost of power attacks.
  • Antibiotics can’t be crafted. recipe requires pharmacist 3 however having the perk still does not allow it to be crafted.
  • If you take damage while interacting with an objec’s inventory, the list of items immediately re-sorts. This is especially noticeable when scrapping or trying to put items in a hopper like at Mama Dolce’s.
  • Fast Travel map button is often unclickable.
  • While stealthed (chameleon / stealth boy) the mouse cursor is not properly aligned on the pip-boy menu.
  • Raider power armor pieces have no weight. If they are stored and pulled out of inventory the weight will be restored but may intermittently reset to 0.
  • Some junk items (hardened mass, bleached dogwood, bloatfly gland, etc.) that are used for recipes are auto-scrapped, unlike other similar junk items such as baseballs or glass bottles.
  • Perks on legendary items sometimes change upon picking it up. It will display one perk on screen when u pick it up but then when u look at it in ur inventory it will be different. (Xbox only?)
  • Power armor fusion cores reset to 100% after relogging.
  • Picking up cracked Mirelurk eggs will add the item to the player’s inventory, but can’t be used or deleted. They will remove after leaving server.
  • Repairing a Fire Breather Helmet / Gas Mask breaks it immediately after equipping it or fast travelling
  • Mousing over doors that are specifically used to change zones may say ‘Lookup Failed!’ instead of the proper object name. (This might not be the exact wording, if someone else could verify)
  • Event names may not display properly and instead show “Event: Defend [asset name]”
  • Excavator power armor – If you log in while wearing excavator armor it increases your total hold by 200 not 100. Leaving the armor fixes this, but it will appear the player’s carry weight is decreasing by 100 when in actuality the weight value is being corrected.
  • Placing a set of power armor frame with equipped power armor pieces, then picking up a power armor frame with no equipped power armor pieces from your stash will result in the empty frame disappearing from inventory (but still having 10 weight consumed) until the other power armor frame is recalled.
  • Assaultron Helmet – When a player sheathes/pulls out a weapon the visor opens up. (Re-equipping the helmet fixes this)
  • Party Members may still appear on the UI even after dropping group.
  • Death Tambo – Will make blood effects when hitting C.A.M.P. crafted walls
  • Transferring extra Fusion Cores into your power armor inventory will only display a fuel count of 1. In addition it also deletes the fusion cores if you enter the armor or transfer the armor to your inventory.
  • When trying to loot, you may see the list of items but cant loot anything. (Going to the transfer menu allows you to loot)
  • Enemies may not display loot even if they are tagged before a kill. (If others are able to loot, you can fast-travel to the location and the loot may re-sync)
  • Carry weight can be exploited with any pocketed armor mods, if you hover over it in your inventory and spam the equip button fast enough, your carry weight begins to decrease. At negative values it becomes infinite.
  • Server latency may notify players that ‘Ammo has been removed’ at intermittent times. The actual inventory ammo count however is functioning correctly.
  • Loading a holotape at Relay Tower EM-B1-27 may cause the game to crash. (Xbox users)

Weapons / Combat / Hit Detection

  • Gun damage and explosives, especially weapons that shoots explosive ammo may render enemies unkillable. Only melee will work to kill them. Relog will fix this.
  • Reloading pump action shotguns will show the ammo count going up, but will only fire one round unless the ‘reload’ animation finishes. Ex. If the reloading animation is on 4/5 round and you shoot, the shotgun will be empty after the first shot.
  • Entering and exiting the nuclear strike zone multiple times can sometimes cause the game to stop applying radiation to you. Damage taken from enemies while glitched in the radiation zone may also be bugged when doing this.
  • Watoga has some non-solid roofs (Link)
  • Assaultrons can occasionally fire infinite head beams.
  • Scorchbeasts can occasionally fire infinite ‘boom’ projectiles.
  • Gamma Gun – often does not fire correctly, giving the player large amounts of radiation.
  • Legendary black powder rifles do over max game damage in vats if you have certain perks so it does no damage at all. Out of vats it 1 shots pretty much everything, including players.
  • Weapon crosshairs might pick up enemy without any target in your view and displays on the UI regardless of where you point.
  • Dropped items sometimes do not appear. Very likely spawning below mesh. Atlas Observatory on the rock models. (More locations would be helpful)
  • Blunderbuss does not correctly benefit from shotgun perks.
  • VATS‘ing enemies in melee range while on sloped objects (specifically rendered world objects such as houses or rocks) may cause the player character to drop through the object.
  • Plasma Gatling weapon’s hit bot is severely bugged, will miss nearly every shot.
  • When Plasma Gatling is equipped, the ammo matches the amount of total cores. So I have to reload every time I switch to it. i.e. it is not keeping a core loaded when swapped.
  • wearing power armor and reviving another player that’s down using the “hold E” prompt sometimes also triggers the character to leave their armor. This then opens the follower command UI from fallout 4. It’s a UI where you can tell your follower to steal things, or attack things or wait somewhere. The game essentially thinks the person you revived is your follower and then let’s you issue them commands.
  • VATS does not properly calculate hit odds at the beginning of targeting an enemy. It will show 0% and update correctly after a notable delay.
  • Honey beast bee swarms are untargetable. Will not show up in VATs, will not show at all.
  • High fire rate weapons will not register every hit. Likely related to server latency.
  • Player will randomly take minor damage for no reason (“stepping on a rake” bug)
  • VATS may properly HIT the target but not reduce the enemy’s health. This may be related to limb detection.
  • Scorch Beast spawns are very likely bugged. Player reports of 5+ appearing in a single location.
  • Energy weapon durability might not be working as intended. Laser rifles last less than 4 reloads. Plasma Gatlings lass less than 2 cores.
  • Workshop events often spawn enemies under the mesh.
  • Lever-Action Rifle does not properly reload ammunition.
  • Equipping the Salvaged Assaultron Head will load all microfusion cells at once. It does not properly limit the max amount of ammo [~15 in Fallout 4] loaded into the head. You will lose all your mf ammunition when fired if that’s the case.
  • The Cryolater freeze gun can permanently slow players. Re-log does not fix the debuff.

Crafting

  • When scrapping / selling item, if your mouse is hovering over an item different than what you have highlited, it can sell/scrap the item with the cursor over, instead of the one you are trying to sell/scrap.
  • Certain plans do not unlock the appropriate ‘tech’. After learning the plan, the player will still be unable to craft/create/place the coinciding item. (Specifically: Barn Building Set from the trade bot in Harper’s Ferry)
  • Crafting with a high INT adds bonus durability but then it goes down to 100% upon first use/durability loss. (Same bug present with [Perk]Weapon Artisan and [Perk]Fix it Good)
  • Item scrapping does not properly keep items in order. Upon scrapping an item, the list becomes ‘jumbled’.

C.A.M.P. Objects

Attempting to move a camp can cost significantly more than the displayed cost. 32 caps to move camp turns into 120+ caps when moving, etc. This error occurs if you are moving while trying to place the camp. *(Exit out of the camp placement UI completely, then stand still and place the camp and it will cost the correct amount)

  • When you store an object in your camp, you can build any variant of that item when placing it from storage.
  • Water Purifiers do not create Purified Water at a consistent rate.
  • Placing doors on bricks walls are not properly aligned. Hinges float in air and there is a noticeable gap.
  • Camp inventory may duplicate stored items when moved. It will almost always cause your camp to go over the build limit. Even worse, some of that budget is a phantom value – You can destroy every stored item and clear the entire area and it still thinks something is taking up your budget.
  • Spotlight turrets built in your CAMP will no longer light up if you leave the camp and come back. They’re still powered and moving, but they will stop emitting light. Link.
  • When your camp cannot be placed when joining a new server due to another camp present, anything not on the foundation is lost. Generators, crops, water purifiers, etc are not stored.
  • Crops will provide resources, even if the mesh is “not ready” and the activate button doesn’t show
  • Objects may become invisible if viewed from certain camera angles. May be related to object clipping.
  • Objects placed near rivers will incorrectly show “can’t place this in water” within a few meters of the water stopping
  • Camp does not properly store/blueprint items on foundations, items are lost entirely if your camp is despawned due to an existing camp nearby.

Leveling / Perks / Buffs

  • [Perk] Home Defense – When equipped or shared allows you to collect/disarm grenade traps without disarming the trap.
  • Fast travelling to a camp may place players below environmental objects such as roads or rocks.
  • Radio object has been removed or is unavailable?
  • [Perk] Pharma Farma – The game does not recall if you have “Searched” a container. After loading into an area, previously “Searched” chem containers can be searched again.
  • [Perk] Travelling Pharmacy – Does not properly reduce the weight of some chems. (RadAway, Antibiotics, and Disease Cure, etc., some are reporting Stimpacks are also not properly adjusted)
  • [Perk] Lead Belly – Does not properly block Rad damage when paired with the Cannibal perk. (Re-log and equip Lead Belly to fix this)
  • [Perk] Fix it Good – Supposed to let you repair to 200%. But in their current state, They repair it to 100% + 1 hit. If you repair your power armor to 200%, it will break to 100% the first time it takes a hit, it will break to 100% the first time it loses durability.
  • [Perk] Marathoner – Does not work in Power Armor.
  • [Perk] Weapon Artisan – Supposed to let you repair to 200%. But in their current state, They repair it to 100% + 1 hit. If you repair your gun to 200%, it will break to 100% the first time it loses durability.
  • [Perk] Herd Mentality – Completely breaks perk sharing. As soon as any member of our group acquired it, they ceased being able to share perks – Example: A 15 CHA can’t share a level 3 perk.
  • [Perk] Class Freak – Removes damage reduction from [Perk]Barbarian, and [Perk]Evasive while solo. (May be related to these perks not being able to handle non-whole numbers)
  • [Perk] Luck of the Draw – This perk visually proccs but will not repair the weapon.
  • [Perk] Gunsmith – Rank 4 may not allow players to craft rank 3 mods.
  • [Perk] Commando – Only works with basic automatic weapons. Exotic rifles, like hardened automatic for example, are being incorrectly modified by the Rifleman perk instead.
  • [Perk] Master Rifleman – Actually decreases damage value in pip boy. Rifleman, and Expert Rifleman do not.
  • [Perk] Lone Wanderer and Actionboy/girl – These cards have diminishing returns and should not be used together.
  • [Mutation]Chameleon – Does not turn you invisible unless you pull out a weapon. Putting it away removes the invisibility. This is likely not working as intended.
  • Mutations do not list their detriments, and instead list their benefits twice (or more) on the same line.
  • Mutation serums if used while having the carnivore or herbivore mutation do not properly apply
  • Perk cards will often desync with the server. Players must leave and rejoin to correct the buff.
  • When picking / ranking up a new perk card, the game may create a duplicate phantom card. (Relog resolves this.)
  • If you die between gaining a new mutation, and the time it takes the server to apply the status to your character, the mutation will be applied as a “dud”, and the effect will not apply to your character. This can happen if you’re killing yourself with rad damage. (The ‘dud’ mutation can still be removed with RadAway)

Audio

  • Audio: When looted many holotapes only play static and do not properly play. This might specifically be affecting players who have their pip-bay set to “quick-view” instead of the default UI. (Can be fixed by manually stopping and playing the tape from your inventory)
  • When crafting or repairing Power Armor, the sound of junk loot being constantly dropped and added to your inventory continues until you exit the crafting station.
  • Random very loud gunshots can sometimes be heard being fired very close to the player. (If anyone can verify this is the Vertibot planes guns vs. .50 cal rifles, this would be very helpful)

Quests / Events

  • [Personal Matters] Kill Evan – If he is already dead upon zoning into the room, you cannot progress. Jump servers to find one he is alive on.
  • [Mount Blair] Craft Ignition Core – While having one in inventory will use resources but not create a new one. You have to drop each Ignition Core after you craft it and then pick them all up again.
  • [Powering up Poseidon] Completing the event does not power the workshop, and the workshop just says ‘get Posiden running’.
  • [The Missing Link] Follow Madigan’s Trail – Step is bugged and awards you with 50 exp and plays Rose’s “You know, I’m finally starting to like you, but don’t betray me” voice line every single time you load into a server. (Repeatable, needs confirmed that it is this quest)
  • [Various events] When putting quest items in a Hopper or similar device, if you are rapidly pushing E it can put equipment or other items inside, but there is no way to get it back.
  • [Enclave Event: Bot Stop] Lewisburg – Event may prematurely end. Documented happening on wave 10/11. (Still counted towards promotion quest for the Enclave.)
  • [Workshops] Enemies may not correctly spawn during events to claim a workshop. Making it impossible to claim the workshop on that server instance.
  • [Flavors of Mayhem] Where you have to turn in testing the raider methods, if you access Madigan in the cage in Rose’s room BEFORE talking to Rose, it will trigger the side quest The Missing Link, which progressed that quest chain along and bugs out Flavors of Mayhem and stops players from being able to turn in Flavors of Mayhem.

(Leave and go back to Rose, then keep spamming the talk button on her until she finally started the right conversation)

  • [Miner Miracles] When you inspect the posters below lvl 25, you get the “you can’t start it” message. Normal behavior, but then it tells you it’s been started and every time you log in it reminds you that you can’t start it until your character hits level 25.
  • [Distinguished Guests] During the first part of the event (round up waiters) you can collect Bolton Green Setting and Bolton Green Centerpieces. If you fail the quest, those items remain in your inventory (each weighing 1 unit) and you cannot drop them as they are classified as “quest items”. (Reloading the game removes the quest item classification so they can be dropped)
  • [Mistress of Mystery] Doors and lockout grid occasionally don’t open even when wearing the proper headpiece. This seems to happen mostly when wearing Power Armor.
  • “kill 10 golfer ghouls” misc. Event does not properly register kills.

I told you it’s a long list. Of course, a bug being part of this list isn’t a guarantee that it’ll be fixed. Let’s hope it does, though.

In other Fallout 76 news, Bethesda is being investigated for “deceptive trade practices” in regards to the game.

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