Home > Title Updates and Patches

PGA Tour 2K25 Update 1.011 Fixes Putter Ball Physics

 

HB Studio[summaraize]s has roled out a fresh patch on the fairway for PGA Tour 2K25 today. While this doesn’t include a a long list of improvements, it does fix a few nagging issues. Players can download PGA Tour 2K25 update 1.011 (complete number 1.011.000) now.

Alongside today’s patch notes, there have been changes made the past few days, and even one last week that seemed to be released as a server-side patch.

PGA Tour 2K25 Putter Ball Issues Finally Fixed in Latest Update

Here are the confirmed fixes for today’s download:

  • Putter ball physics have been resolved: Invisible collision reported concerns when putting have been resolved.
  • Saved OVR reset bug has been resolved: Reported concern where saved/spent OVR is getting reset after the game goes into a suspend state has been resolved.

However, there was also a patch released last month that some players might have overlooked given there was no client download for it.

Check out the changes made on April 14, which was triggered via a server-side update.

Patch Notes for 4.08:

Addressed reported concerns related to freezes in MyCAREER

Added new clubs to the game – Live this week

  • Cobra, Callaway, Bridgestone & Western clubs
  •  Cobra driver, hybrid, iron & wood
  •  Callaway driver, hybrid, iron & wood
  •  Bridgestone driver, hybrid, iron, wedge & wood
  •  Western driver (HB original)

Various concerns addressed:

  • Reported concern related to event results total points (Merits + Season Points) resolved
  • Swing bias exploit addressed; bias no longer changes after pressing certain buttons
  • [TPC Scottsdale] Hole-in-one moving through the hole resolved
  • Course Designer object limit issue resolved when using spline-generated items
  • Reported concern when viewing clubs in Superstore resolved
  • Settings resetting between multiplayer rounds resolved

Patch Notes for 4.09:

VC Tuning Announced:

  • MyCAREER, Ranked Tours, Local Match & Private Match will not be changed.
  • All Formats Casual Matchmaking
    • 5 VC per hole – Skins and team formats. (+2)
    • 4 VC per hole – All other formats. (+1)
  • Ranked Matchmaking
    • 5 VC per hole – Solo (+2)
    • 6 VC per hole – Duos (+3)
  • Societies
    • 4 VC per hole (+1)

Free Daily Drops Announced:

  • 4/10: 3X Consumable Balls
    • Flight/Spin/Forgiveness
  • 4/11: 2X Club Fittings
    • Power/Contact
  • 4/12: 2X Level-Up Tokens
  • 4/13: Malbon Bucket Hat

New Quests Announced:

  • Rose on the Rise
  • ‘Yeehaw!’
  • Championship Chronicles

Double XP Event Announcement:

  • Start Date/Time: Thursday 10th April 9 AM PT / 4 PM GMT
  • End Date/Time: Monday 14th April 9 AM PT / 4 PM GMT
  • Game Modes: MyCAREER, Casual MM, Ranked Tours, Ranked Matchmaking and Societies
  • XP: MyPLAYER XP Only

Both patches were released on April 14. Before this, the largest client-side patch, which we wrote about, was released on April 8.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Elder Scrolls IV Oblivion Remastered Doesn’t Have Official Mod Support on All Platforms

[summaraize]

For those hoping to be able to use their previous The Elder Scrolls IV: Oblivion mods, or make new ones on the newly remastered release, you’ll be saddened to learn that Bethesda has confirmed that there is currently no mod support for The Elder Scrolls IV: Oblivion Remastered.

That means no official tools, nor support for Creation Club at this time.

Where There’s s Will, There’s a Way

The Elder Scrolls IV Oblivion Remastered mod support

The confirmation comes from Bethesda, which answered whether The Elder Scrolls IV: Oblivion supported mods.

“Mods are not supported for The Elder Scrolls IV: Oblivion Remastered,” their official answer reads.

I suppose this news shouldn’t come as much of a shock, given that Elder Scrolls IV Oblivion Remastered is running an entirely new engine than the original, which was a modified version of the Gamebryo engine. Mods were quite popular for all the Gamebryo titles that Bethesda created, although they eventually transitioned to the Creation Engine, starting with The Elder Scrolls V: Skyrim.  Even so, mod support remained a significant deal, as all their games supported it, with even console players being able to use them via the Creation Club.

With the switch to Unreal Engine 5 for the remastered, outright supporting mods out of the gate probably wasn’t a priority for Virtuos and Bethesda Games. It’s still disappointing news nonetheless.

However, given that anyone can download Unreal Engine 5 developer tools, we reckon getting mods up and running for this probably won’t be too hard. Silent Hill 2 Remake, another Unreal Engine 5 title, for example, doesn’t officially support mods, and yet there are plenty of those available on modding marketplaces.

It just means that Bethesda won’t officially support or feature them in-game through the Creation Club and similar features.

That’s not to say the game won’t even get support. Given how popular it was back then, there’s no doubt that this new re-release will be just as massive, if not more, given how much the market has grown. If there’s a demand for it, the studio may reconsider releasing it as part of a game update, though that’s, of course, wishful thinking on our part.

The Elder Scrolls IV: Oblivion Remastered is now available on PS5, Xbox Series X|S, and PC. It’s also available day one on Xbox Game Pass for both console and PC subscribers.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Blue Prince Update 1.004 Rolled Out for Version 1.02; Patch Notes Contain Spoilers

[summaraize]

Critically-acclaimed Blue Prince’s patch 1.02, which was released on PC last week is now out on consoles! Players will see this as Blue Prince update 1.004, and this resolves some bugs involving softlocks, typos and more.

Worth nothing that the patch notes have late-game fixes that will spoil the game for you. If you’re planning to check out what got fixed, there’s the initial bug fixes, and then the fixes that have spoilers in them are nestled below it. We’ll add another warning so you can scroll or click away.

Blue Prince’s Latest Patch 1.004 Fixes Game Locking Up and More

Here are the bugs fixed in this patch that are safe to read:

  • Added redundant video files of our cinematics compatible with more Steam Decks. This is the fix responsible for the increase in the game’s file size.
  • Fixed camera lock that occurred while reaccessing the lab machine on subsequent days after activating it / solving it.
  • Misc. typo and text format fixes.
  • Fixed major bug causing rarity and directory data to be read from previously accessed save files. This bug would cause rarity changes to inadvertently carry over between save files. This bug also potentially caused some uncommon and rare rooms to appear less frequently than they should have for some players.

SPOILER WARNING!!

The fixes below are unmarked but will spoil parts of the game. Proceed at your own discretion.

LATE GAME SPOILER

  • Fixed softlock that occurred while accessing the blueprint menu or systems menu while traveling by boat
  • Fixed hardlock that occurred while attempting to unlock a locked door found outside of the house with a basement key.
  • Fixed bug that would rarely cause only one item to appear in the TOOLSHED.
  • In a special room added by the drafting studio, C_s__o , the use of Coin Purse had been prevented. However, due to a bug, one machine was still able to exploit the use of this item. We are sorry to report this has been fixed and Coin Purse no longer works while playing games in this room.

If you haven’t played Blue Prince yet, it’s one heck of a puzzle game. Over on Open Critic, it has a score average of 89 based on 68 reviews. Our review of it speaks very highly of the puzzle game, stating, “Blue Prince was worth the wait. It’s easily the best first-person puzzler since Portal (or its incredible sequel). With countless mansion layouts, dozens of rooms to discover and best utilize, plus a nearly constant drip-feed of lore content to absorb, this is an ideal first game for any studio.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Insurgency Sandstorm Patch 1.25 Deployed for Operation: Overrun

[summaraize]

The next major operation is now available in Insurgency, as Saber Interactive has just released Insurgency Sandstorm update 1.25 on consoles and PC and this is for the Operation Overrun content drop!

For PS5 and Xbox Series X|S, this patch should show up as Insurgency Sandstorm download 1.012. As with past operations, this update includes a new map, weapons, a playlist update, and, of course, bug fixes.

Insurgency Sandstorm Operation: Overrun Commences With Patch 1.25/1.012

Hello soldiers!Welcome to the release notes for Update 1.18: Operation: Overrun! We’ve officially been cleared for landing, although safe arrival is not guaranteed.This update features a brand-new map, a new LTGM, and two new weapons.

NEW MAP: FOREST

Set in an abandoned airbase overtaken by nature, Forest offers a mix of CQB and long-range engagements, spanning from dense woodland and shallow riverbeds to crumbling runways and rusted hangars.

Forest is playable on:

Versus

  • Push Security
  • Push Insurgents
  • Frontline
  • Firefight East
  • Firefight West
  • Domination
  • Skirmish
  • Ambush

Co-op

  • Checkpoint Security
  • Checkpoint Insurgents
  • Hardcore Checkpoint Security
  • Hardcore Checkpoint Insurgents
  • Outpost
  • Survival

NEW WEAPONS: M250 & H21

Operation: Overrun introduces two new weapons to the conflict: the M250 for Security and the H21 for Insurgents!

M250 (SEC)

Built for mobility and control, the M250 provides adaptable firepower in a compact, battle-ready platform.

H21 (INS)

A powerhouse of suppression, the H21 thrives in intense firefights with its rugged design and belt-fed efficiency.

NEW PREMIUM DLC:

Forest Warden Gear Set (SEC)

Adapt to the environment with the Forest Warden Skin Set for Security!

Contains seven different cosmetic gear pieces:

  • Forest Warden Top
  • Forest Warden Bottom
  • Forest Warden Headset
  • Forest Warden Balaclava
  • Forest Warden Goggles
  • Forest Warden Gloves
  • Forest Warden Boots

Phantom Gear Set (INS)

Strike from the shadows with the Phantom Skin Set for Insurgents!

Contains five different cosmetic gear pieces:

  • Phantom Top
  • Phantom Pants
  • Phantom Helmet
  • Phantom Gloves
  • Phantom Boots

Green Recon Weapon Skin Set (SEC)

Master the terrain with the Green Recon Weapon Skin Set for Security!

The Green Recon Weapon Skin can be equipped in the Loadout menu for the Security faction on the following weapons:

  • Rifleman, Demolitions: M4A1
  • Advisor: MK 18 CQBR
  • Gunner: M250
  • Breacher: MP7
  • Marksman: MK 14 EBR
  • Secondary: L106A1

Bloodwood Weapon Skin Set (INS)

Cut down the competition with the Bloodwood Weapon Skin Set!

The Bloodwood Weapon Skin can be equipped in the Loadout menu for the Insurgent faction on the following weapons:

  • Rifleman, Demolitions: M16A2
  • Advisor: AKS-74U
  • Gunner: H21
  • Breacher: TOZ-194
  • Marksman: M99
  • Secondary: Browning HP

NEW PVP LTGM: FIRST BLOOD

First Blood

With the release of the new M250 and H21 light machine guns, we want to give players a fun and focused environment to explore what these weapons offer. That’s where First Blood comes in. It’s a nod to the gritty 80’s action films that inspired the tone of Operation: Overrun.

This limited-time PvP mode strips things down to LMGs and sidearms only, throwing players into chaotic engagements that play to these weapons’ strengths: suppressive fire and raw stopping power. We think it offers a great opportunity to get a feel for these new LMGs.

Cosmetic Patches

We’ve added brand new Overrun-themed cosmetic patches to both factions so you can bring the heat in style!

The following patches will be available at launch:

Security Patches

  • Operation: Overrun
  • Unstoppable
  • Rotorhead
  • Support is close
  • Unseen
  • Hard Landing

Insurgent Patches

  • Rebel
  • Hello
  • Wolverine
  • Tiger eye
  • Molotov throw

PLAYLIST CHANGES

Defusal

Defusal mode didn’t quite reach the popularity we’d hoped for, so we’re rotating it into LTGM for now. This change will help us make space to give our new permanent mode, Skirmish, the attention and visibility it deserves.

Free For All

We’re also moving Free For All to the LTGM category, where its fast-paced, arcadey gameplay fits better alongside similar modes.

IMPROVEMENTS

Lighting Changes

In our ongoing mission to improve visibility, we determined that the lighting on Citadel was too dark, leading to frustrating moments where players couldn’t always spot their opponents in the heat of battle. We’ve updated the lighting to make the map brighter overall while maintaining the mood and atmosphere that give Citadel its unique feel.

TWITCH CAMPAIGN

With the release of Operation: Overrun, we are introducing Twitch Drops to Insurgency: Sandstorm for the first time. By tuning in to any participating Twitch streamer, you can earn the following exclusive in-game cosmetics:

  • Twitch Army Scoreboard Badge: 1 Hour
  • Twitch Grey FAL Skin: 2 Hours
  • Twitch Green G3A3 Skin: 2.5 Hours
  • Twitch Grey AKM Skin: 3.5 Hours
  • Twitch Green M4A1 Skin: 4 Hours

For more details, check out our FAQ here.

RESOLVED ISSUES

Art & Graphics

  • Fixed an issue where the player’s haircut was missing in 3rd person and the Customize menu when wearing the Desert Corpsman mask and headgear.
  • Fixed an issue where several maps had visual issues on WinGDK, Steam, and EGS.
  • Fixed an issue where the magazine disappeared during fast reloads on weapons with underbarrels.
  • Fixed an issue where the iron sight on the SKS was not visible when using the National Pride skin.
  • Fixed an issue where the Desert Corpsman shirt duplicated the left arm tattoo onto the right arm.
  • Fixed an issue where the G36K had an extra piece near the barrel.
  • Fixed an issue where the WCX muzzle flash was overly bright when using optics on night maps.
  • Fixed an issue where the Biker helmet visor was transparent in the Customize menu.
  • Fixed an issue where long haircuts clipped through the player’s face in 3rd person and the Customize menu.
  • Fixed an issue where rocket launchers were misaligned with the table in the Tutorial Range.
  • Fixed an issue where the weapon cache flickered when attacked with EOD or C4 while defending.
  • Fixed an issue where the MK 14 EBR magazine skin differed from the preview when using the Two-Tone skin.
  • Fixed an issue where a balcony appeared too bright on Hideout.
  • Fixed an issue where barriers on Summit were not visible from a distance.
  • Fixed an issue where glove textures stretched when prone with the Desert Corpsman gear equipped.
  • Fixed an issue where scotch tape visuals hung in the air after interrupting the reload and weapon swap animation.
  • Fixed an issue where the player’s backpack disappeared when interacting with a turret.
  • Fixed an issue where the drum magazine clipped through the smoke launcher on the AR-7090.
  • Fixed an issue where the smoke launcher barrel was detached when equipped on the WCX.
  • Fixed an issue where additional hands were displayed when switching weapons while in the driver’s seat.
  • Fixed an issue where AI security armour was distorted after death when using the default skin.
  • Fixed an issue where the AUG partially disappeared in 3rd person when using scopes 1.5x and above.
  • Fixed an issue where doors on Trainyard appeared usable but couldn’t be opened.
  • Fixed an issue where a bright spot appeared at night on Power Plant.
  • Fixed an issue where bullet holes overlapped and caused streaking on Farmhouse.
  • Fixed an issue where weapon attachments had distorted textures with the Digital Splatter skin.
  • Fixed an issue where distant map textures rendered as black.
  • Fixed an issue where players could get stuck in various spots on Tideway.
  • Fixed an issue where the holo sight on the MK18 Desert Hex skin had the wrong colour.
  • Fixed an issue where the Half Wrap Mask turned fully black.
  • Fixed an issue on the M4A1 where the Two-Tone Green skin was missing from the foregrip.
  • Fixed an issue where weapon transitions were jarring when switching from point-shooting to normal fire.

Audio

  • Fixed an issue where no audio played when starting match search.

Gameplay

  • Fixed an issue where players couldn’t join a crossplay party if “You can join cross-network play” was set to Block.
  • Fixed an issue where players with crossplay blocked could still join a match if the leader enabled crossplay.
  • Fixed an issue where the melee weapon reverted to default.
  • Fixed an issue where the PF940 magazine skin appeared inconsistent with earlier versions.
  • Fixed an issue where the F2000 and Tactical variant couldn’t shoot for 1–2 seconds after reloading.
  • Fixed an issue where the WCX and F2000 couldn’t scavenge STANAG or M4 magazines.
  • Fixed an issue where the cache couldn’t be destroyed with explosives in the second round if it was destroyed by an IED in the first.
  • Fixed an issue where melee weapons defaulted to Combat Knife/Kukri when editing presets.
  • Fixed an issue where fire support items were missing from Commander and Observer loadouts.
  • Fixed an issue where bots didn’t attack enemies in Checkpoint Security on Prison.
  • Fixed an issue where players couldn’t interact with weapons when two players planted a bomb at once.

Level Design & Improvements

  • Fixed an issue where players could glitch into rocks near objective Charlie on Crossing.
  • Fixed an issue where players could climb out of bounds on Bab.

UI/UX

  • Fixed an issue where the Modify Text window stayed open after closing the keyboard in the Report Player UI.
  • Fixed multiple text issues in the in-game Store on Steam and EGS.
  • Fixed an issue where the wrong name appeared in the gear unlock popup for the Survivor set.
  • Fixed an issue where setting controller sensitivity to zero had no effect in gameplay.
  • Fixed an issue where a player’s badge shifted the player’s platform icon in the scoreboard.
  • Fixed an issue where hair became distorted when applying or removing the Revolt Cap.
  • Fixed an issue where FPS dropped near weapon tables on the night version of the training range.
  • Fixed an issue where text and icons were misaligned on the title screen.
  • Fixed an issue where text and icons were shifted in the title UI.
  • Fixed an issue where the preset list overlapped with the header at various resolutions.
  • Fixed an issue where the Fire Mode tip appeared twice in Basic Training.

Mod Editor

  • Fixed an issue where plugins couldn’t be enabled in the Mod Editor.
  • Fixed an issue where the editor crashed when starting a PIE session with bots.
  • Fixed an issue where the WCX was missing blueprint containers in the editor.
  • Fixed an issue where F2000 variants were not usable in editor PIE mode.
  • Fixed an issue where lamps and kit room actors spawned at world origin when packaging maps.

Miscellaneous

  • Fixed an issue where crossplay was enabled by default on PC platforms.
  • Fixed an issue where the Gas Mask didn’t fully cover the head.
  • Fixed an issue where an extra bullet was displayed during the TAC-338 reload.
  • Fixed an issue where the AK-74 was invisible in 3rd-person while scoped with the National Pride skin.
  • Fixed an issue where players automatically crouched when entering a vehicle after crouching.
  • Fixed an issue where controller vibration didn’t work after resetting settings.
  • Fixed an issue where an invisible Gunner Top appeared in the main menu with thin arms on PS4.
  • Fixed an issue where the Handjar and Tactical Axe descriptions weren’t localized.
  • Fixed an issue where a bright light source made scopes unusable on Refinery.
  • Fixed an issue where “Attacking” and “Defending” strings weren’t translated in Replays.
  • Fixed an issue where weapons clipped through the camera in ADS with FOV set to 100\.
  • Fixed an issue where patches didn’t show on Insurgents with Light/Heavy Carrier in 3rd-person.
  • Fixed an issue where the underbarrel launcher didn’t show on the G36K with Digital Splatter skin.
  • Fixed an issue where objects appeared overly bright on the night version of Refinery.
  • Fixed an issue where the Duct Taped skin looked different in the popup versus the loadout.
  • Fixed an issue where the patch reward background image was missing.
  • Fixed an issue where the weapon cache planting animation was missing when switching weapons.
  • Fixed an issue where players fell through the map when switching teams at the end of a match.
  • Fixed an issue where FPS dropped in the menu when using the Thai language.
  • Fixed an issue where a one-frame visual glitch occurred while sprinting with the TAC-338 at game start.
  • Fixed an issue where FPS dropped during 10v10 matches on PS4 and XB1.

Known Issues

  • NVG accessories appear under the character’s feet after resupplying in 3rd person view.
  • Japanese text input doesn’t work correctly.
  • PKM bullets disappear from the magazine when reloading on bipods.
  • The inner section of the M249 lacks texture when using the Night Raven skin.
  • The bolt animation on the AUG A3 becomes distorted after a reload disruption.
  • The Forest Warden Bottom clips with Heavy Armour in 3rd-person view.
  • Fire support helicopters appear white on Last Light.
  • Some glasses become invisible in 3rd-person when a gas mask is worn.
  • Armour and carriers display as the opposite faction after switching teams.
  • The virtual keyboard opens when using a mouse and keyboard in the Report Player input field.
  • The “Category” text disappears in the Report Player window when the target leaves or dies.
  • Character hands clip with the IED during the planting animation in first person.
  • Parts of a wall disappear or reappear when moving on Ministry.
  • The H21 magazine disappears after interrupting the reload animation while using a bipod.
  • Selected glass colours do not change on the S.O.R.T. Helmet.
  • The Yeti Top appears fully black in 3rd person view.
  • The G36K M320 underbarrel launcher has incorrect ammo capacity with light/heavy carriers.
  • The iron sight on the H21 distorts when aiming or firing near objects.
  • The Flat Top on the M4A1 is missing outside the weapon customization menu.

That’s all for today’s update!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Overwatch 2 New Update 3.99 Brings Season 16 – New Map, Hero, and More

[summaraize]

Overwatch 2 Season 16 is now underway, as the latest update 3.99 (1.000.063 on PS5) is now live on all platforms! As with any seasonal update, you can expect loads of new content, including the new Stadium map and the newest hero, Freja.

Here’s a breakdown of everything included in today’s Overwatch 2 update.

Overwatch 2 Season 16 Patch 3.99/1.000.063 Changelog

Season 16 – Stadium

Enter the ultimate battleground with Stadium , an all-new way to play Overwatch 2 where customization takes the reigns in a fun, best of seven, round based fight. Then, celebrate the launch with the Stadium: Initiation seasonal event to unlock exclusive rewards. Plus, the relentless bounty hunter Freja arrives as the latest DPS Hero, bringing precision and mobility to every match. Meanwhile, the battlefield transforms with stunning skins, from the Dokiwatch team—led by Mythic Heart of Hope Juno—to Legendary Ashe, Genji, Brigitte, Lifeweaver, and Mauga in the Premium Battle Pass. Whether you’re outwitting opponents in Stadium, hunting your prey with Freja, or wielding magic with Dokiwatch, this season is packed with action, strategy, and a whole lot more.

Stadium: Initiation

Celebrate Stadium’s launch with the Stadium: Initiation, a special event where winning earns you more than just bragging rights. Make a name for yourself by conquering challenges, climbing the ranks, and unlocking seasonal cosmetics like the Stadium Rookie Soldier: 76 and Stadium All-Star Juno skins before they’re gone. Perfect your strategy, dominate your opponents, or just simply rake in some wins for the fun of it (and the prizes)—the Stadium: Initiation event is the here for you to flex your skills and reap the rewards all season long.

  • Take on event challenges to earn Stadium: Initiation exclusive rewards like the Soldier: 76 Stadium Rookie skin and additional rewards.
  • Reach All-Star rank in the new Stadium ranking system to earn the S16 exclusive Stadium All-Star Juno skin.
  • Complete multiple challenges for unique loot boxes.

Introducing Stadium

Step into Stadium, an all-new way to play Overwatch 2! This fast-paced, best-of-7, round-based experience you to strategically build your Hero’s loadout, customize on the fly, and outmaneuver your foes with tactical upgrades to rise through the Stadium ranking system. With the option to play in first or third person, bounties to speed up progress or make comebacks, and the freedom to play your Heroes in completely different ways, no two battles will ever be the same. Plus, Stadium will have 17 Heroes available at launch with regular updates bringing more Heroes, modes, Items, abilities, maps, and balances to keep things fresh. Rewrite the rules, conquer the ultimate battleground, and have some fun in Stadium. Learn more about how Stadium is played in our official blog.

  • Stadium is a new core game mode listed alongside the Unranked, Competitive Play, and Arcade cards in the main menu.
  • Two teams of five compete across multiple rounds and maps.
  • First to four round wins will win the match.
  • Available only in Role Queue.
  • Custom Game modes are not yet available for Stadium.
  • Players may group up with other players regardless of skill or Competitive rank in Stadium.

Stadium Maps

  • Nine new or modified maps on three different map types are added.
  • Control maps play one round only and capture progress is faster.
  • Clash maps play on three objective points only.
  • Push maps play with distance to the objective at approximately half the distance as full Push maps.

Heroes

  • Heroes selected are locked in for the entire match.
  • Tank Heroes: D.Va, Junker Queen, Orisa, Reinhardt, and Zarya.
  • Damage Heroes: Ashe, Cassidy, Genji, Mei, Reaper, and Soldier: 76.
  • Support Heroes: Ana, Juno, Kiriko, Lucio, Mercy, and Moira.
  • Perks are not enabled in Stadium.

Stadium Cash

  • Spend Stadium Cash to buy Items for your Hero and gain additional max health.

Earning Stadium Cash

  • Each player starts with 3,500 at the beginning of the match.
  • Players earn more Stadium Cash by dealing damage, providing healing, and getting eliminations or assists.
  • Players can earn bounties by eliminating or assisting with eliminating an opponent that has been performing well.
  • The player on each team with the most Stadium Cash earned for the round receives a 1,000 cash bonus.
  • A team that is significantly behind at the start of a round will have a bonus multiplier added to their earnings throughout that round.

Bounties

  • Every player starts with a value of 300 at the start of the match.
  • Every time a player gets an elimination or assist their bounty value increases by 75 and can have a maximum value of 2,000.
  • Every time a player with more than 300 is eliminated their bounty is reset to 300.
  • Every time a player with 300 or less is eliminated their bounty value drops by 100.
  • Any player with a bounty of 750 or more is displayed in the gameplay HUD.

Increase Max Health

  • For Damage and Support players every 500 total cash earned adds 1 additional max health at the end of the round and for the remainder of the match.
  • For Tank players every 750 total cash earned adds 1 additional max health for the remainder of the match.
  • Up to 300 additional health can be added on from Stadium Cash earnings.
  • The initial 3,500 cash at the start of the round does not provide additional max health.

Armory

  • At the start of each round, players will enter the Armory and have a limited time to browse.
  • Players can use Stadium Cash to buy Items that modifies their weapons, abilities, and more.
  • On round 1, 3, 5 and 7, players can equip Powers for transformative modifiers that enhances and changes that Hero’s playstyle.
  • Example Builds are available for every Hero. These are great places to start!

Items

  • Players can have up to six Items equipped at any time.
  • Players can sell previously obtained Items for equal value to the purchase price.
  • Items are organized into three categories, Weapon, Ability, and Survival.
  • Weapon Items typically modify the stats of weapons that have no cooldowns to use.
  • Ability Items typically modify the stats of abilities that are limited by a cooldown or ultimate charge.
  • Survival Items typically modify the stats of the Hero’s survival capabilities including max health, movement speed, and more.
  • Items are organized into Common, Rare, and Epic tiers. Common Items are the most affordable with Epic ones being the most exclusive.
  • Many Items are available to equip for all Heroes.
  • Each Hero will have exclusive Hero Items that specifically change the attributes of that Hero’s weapons, abilities, or passives.

Powers

  • At the start of the 1st, 3rd, 5th, and 7th round players will equip a Power for their Hero.
  • Powers cannot be removed once they are equipped.

Leagues

  • Stadium is a competitive mode with its own ranking system.
  • There is a total of seven Leagues, Rookie, Novice, Contender, Elite, Pro, All-Star, Legend
  • Each League has five divisions with 5 being the lowest rank and 1 being the highest.
  • Players start in the Rookie Division 5 League every season.
  • Players gain Stadium Points for every match win along with progress to advancing into the next League.
  • In the Rookie and Novice Leagues, players do not lose Stadium Points for a loss.
  • Players lose small amounts of Stadium Points after a match loss in the Contender or Elite Leagues.
  • Players lose similar amounts of Stadium Points to what they win after a match loss in Pro, All-Star, and Legend Leagues.

Rewards

  • Players earn 10 Competitive Points for every match win in Stadium.
  • Players earn additional rewards including Name Cards, Weapon Charms, and Titles based on which League they reached the highest throughout the season and these rewards are only useable for the duration of the next season.
  • Players can earn the Epic Orisa Elite Skin by reaching the Elite League in the Tank Role in Season 16.
  • Players can earn the Epic Genji Elite Skin by reaching the Elite League in the Damage Role in Season 16.
  • Players can earn the Epic Moira Elite Skin by reaching the Elite League in the Support Role in Season 16. Players can earn the Legendary Juno All-Star Skin by reaching the All-Star League in any Role in Season 16.

Competitive Leaver Penalties

  • The same leaver penalties for Competitive Play also apply for Stadium.
  • Players who disconnect or leave will only have a few minutes to return without penalty.
  • Players who abandon a match entirely will be given the same penalties as if leaving a Competitive Play match up and including a season ban.
  • Players who are suspended or banned in either Stadium or Competitive play cannot play both modes while that suspension is in effect.

New Hero: Freja

Once Overwatch’s top search-and-rescue operative, Freja now uses her elite tracking skills to hunt targets as a merciless bounty hunter. Agile, aggressive, and lethal, Freja rewards players who think fast, reposition smart, and strike with precision. Armed with her Revdraw Crossbow and a deadly set of movement abilities, Freja excels in high-pressure combat. Plus, her Bola Shot Ultimate tangles enemies together, setting up devastating team plays. With a dynamic, strategy-driven kit, she’s built for players who thrive on precision—and she never misses her mark.

  • Freja is added to the Hero Roster
  • Freja is now playable in Competitive Play

New Mythic Skin: Heart of Hope Juno Hero Skin

Juno, the newest Hero of Heart, steps into the fight against Woe with her Mythic Heart of Hope skin, featuring four brilliant stages of customization that evolve as her radiance grows. From a bright-eyed protector to an unstoppable warrior, and even a corrupted version lost to Woe In between, her progression tells a story of resilience and destiny. With dynamic ability VFX, shifting colorways, new hairstyles, and the Sharks of Dreams by her side, Juno’s transformation is more than just cosmetic—it’s a magical journey, yours to shape.

New Mythic Aspect: Iridescent Aspects

Introducing the new Iridescent Aspects, a prismatic upgrade that lets you bring even more personality to your fully leveled Mythic Hero Skins. This dazzling new customization option adds a vibrant, high-energy finish, making your Hero stand out like never before. Mythic Heart of Hope Juno’s Iridescent Aspect debuts at launch on April 22, with all previous Mythic Hero Skins gaining their Iridescent Aspects starting May 20.

General Updates

Streamer Protect

  • New Option: Hide Player Icon from Others – Displays the default player icon instead.
  • New Option: Hide Name Card from Others – Hides the Name Card, as if no Name Card were equipped.
  • New Option: Hide Player Title from Others – Hides the Player Title, as if no Player Title were equipped.

Reporting Features

  • Players can now receive an instant notification if a player is already actioned.
  • Prior to this feature, reporting a player that had already been banned or suspended would not result in any additional information. The Instant Reporting Feedback feature will immediately inform the player of the fact that banned or suspended players have been actioned when they are reported.
  • Players can now Report from Replays. This new feature benefits from Instant Reporting Feedback described above. Since Replays can be shared, a new set of measures has been developed that will always prevent organized mass reports from taking actions against players.

Competitive Play Updates

Hero Bans

  • Hero Bans have been added to Competitive Play modes.
  • Before the Ban Phase, players will be able to select their Preferred Hero. Selecting a Preferred Hero does not prevent it from being banned, it just communicates which Hero the player would like to play. This selection is optional.
  • Players will enter the Ban Phase before the Versus Screen is displayed.
  • Players can communicate with their own team during this phase but can’t see or communicate with the enemy team.
  • Bans are simultaneous, with each team banning 2 Heroes with a Ranked Choice system.
  • Each player’s first choice carries the most weight, while their second and third choices contribute proportionally fewer votes.
  • Players aren’t required to choose any Heroes to ban; they can pass by pressing the Ready button.
  • Players can reset all their ban choices with the Reset button, or they can select any current choice and then swap that choice individually.
  • Players can see which Heroes their allies are choosing to ban and which Hero they prefer to play on the left side of the screen during the bans phase.
  • Allied choices are ordered from left to right, with the leftmost choice being their highest priority to ban.
  • Ban Results are calculated when the Ban Phase ends. Only 2 Heroes can be banned per role.
  • If a Hero is tied for votes, ties are broken by the number of players that voted for that Hero.
  • If Heroes are still tied, ties are broken randomly.

Developer Comments: The battlefield just got more dynamic. With Hero Bans, you can influence matchups in Competitive Play through team-based voting to remove key counters from the game, leading to fresh strategies. You can remove up to two Heroes per match per team, so coordinate with your team, adapt your plans, and shape the meta your way.

  • In 6v6 Game modes, wave respawn threshold reduced from 6 to 3 seconds.

Developer Comments: At the start of Season 15 we introduced perks, and it’s been amazing to see how you’ve embraced and experimented with them. Our goal is to make sure there’s always a meaningful choice when it comes to both Minor and Major perks, with decisions influenced by the state of the game and your preferred playstyle. We’re constantly iterating on perks, which is why we’re making some changes across the Hero roster. There will be new perks for 9 Heroes, aiming to give those Heroes fresh and exciting ways to fight on the battlefield. We’re also fine-tuning several perks to improve the gameplay experience for both players who use them and those who face them. It’s been incredible to watch the community embrace this new system, and we’re constantly reviewing your feedback to make Perks as great as they can possibly be!

Tank

D.Va

Bunny Stomp

  • Now combined with Ejection Suit.

Bunny Power

  • New Minor Perk
  • Eject grants 75 temporary overhealth and Call Mech’s damage radius is increased by 50%.

Extended Boosters

  • New Minor Perk
  • Hitting an enemy with Boosters increases the duration by 0.5 seconds.

Hazard

Off the Top

  • Increase Leap Slash’s damage from 30% to 50%.

Orisa

Developer Comments: Orisa has been underperforming in comparison to other tanks. Increasing her damage to allow her to be more threatening without boosting her survivability.

Augmented Fusion Driver

  • Damage increased from 13 to 14.

Fortify

  • Now prevents Hack’s ability lockout from interrupting abilities.

Heat Dissipater

  • Increase amount of heat reduced per headshot by 33%.

Reinhardt

Fiery Uptake

  • Removed.

Crusader’s Fire

  • New Minor Perk
  • Refund a charge of Fire Strike when you stun an enemy, overfilling up to 3.

Shield Slam

  • Shield Slam distance increased by 50%.

Roadhog

Hog Toss

  • Removed.

Pent Up

  • New Minor Perk
  • When Pig Pen is triggered, refill 50% Take a Breather resource which can overfill.

Hogdrogen Exposure

  • Increased radius from 8 to 10 meters.

Sigma

Levitation

  • Jump can now be held down to hover.

Winston

Developer Comments: With the introduction of perks, Winston has been overperforming. By adjusting his survivability—exchanging some of his armor for health—we aim to bring him in line with other tanks, without significantly impacting his overall gameplay.

  • Base health increased from 225 to 275.
  • Base armor reduced from 250 to 200.

Wrecking Ball

  • In 6v6 game modes, Armor health reduced from 150 to 100.

Damage

Cassidy

Past Noon

  • Removed.

Even the Odds

  • New Minor Perk
  • Regenerate 20 health per second for each enemy targeted by Deadeye.

Freja

Developer Comments: We received positive feedback during Freja’s Hero trial, and it’s exciting to see how much you enjoy experimenting with her kit. However, we’ve noticed that Freja is struggling to keep up with other Damage Heroes, particularly in terms of lethality. So, we’re adjusting the time it takes for her to earn her minor perk, bringing it in line with other Heroes. Additionally, we’re increasing the number of shots before her max spread kicks in, making her Revdraw Crossbow more reliable at all ranges. Finally, while Freja’s Bola Shot was charging quickly, its effectiveness was somewhat lacking. We’re boosting both its damage and radius slightly, ensuring it can better secure eliminations when it lands.

  • Time to earn Minor Perk reduced by 18%.

Revdraw Crossbow

  • Number of shots before max spread increased from 8 to 12.

Bola Shot

  • Bola Shot Damage and Explosion radius increased from 5 to 5.5 meters.
  • Bola Shot damage over time increased from 75 to 90.

Hanzo

Developer Comments: Restoring the functionality of Hanzo’s Storm Bow to retain draw progress will enable him to use wall climb more effectively, improving his ability to take space and position himself.

Storm Bow

  • Arrow draw progress is preserved while wall climbing.

Storm Arrows

  • Projectile speed increased from 110 to 140 meters per second.

Junkrat

Aluminum Frame

  • Now also reveals trapped enemies to allies.

Tick Tock

  • The description has been changed to “Concussive Mine strengthens .5 seconds after landing, increasing damage by 50%, explosion radius by 50%, and health by 200%.”

Mei

Chilling Reach

  • Removed.

Biting Cold

  • Moved to Minor perk.
  • Secondary fire hits slow enemies by 20% for 1.5 seconds.

Deep Freeze

  • New Major Perk.
  • Continuously hitting enemies with primary fire freezes them for a short time.

Sombra

Viral Efficacy

  • Removed.

Encrypted Upload

  • New Minor Perk.
  • Hack can be used while invisible, successful hacks increase the duration of stealth by 2 seconds.

Stack Overflow

  • Removed.

Viral Replication

  • New Major Perk.
  • Hitting a hacked enemy with Virus spreads Virus to enemies within 8 meters.

Soldier: 76

Field Emergency

  • The description has been changed to “Biotic Field’s healing is increased by 100% on Low health targets.”

Torbjörn

Overloaded Turret

  • Now transforms into Level 3 Sentry Turret if Overload was activated before fully constructed.

Tracer

Flashback

  • Blinks restored reduced from 3 to 2.

Quantum Entanglement

  • Quantum Entanglement now additionally grants 20 over ammo.

Support

Ana

Groggy

  • Reduced initial slow from 75% to 50%.
  • Now also deals 50 damage over the duration.

Biotic Bounce

  • Second bounce damage and healing reduced from 50 to 25.

Baptiste

Biotic Launcher

  • Healing explosion increased from 50 to 60.
  • Direct impact healing increased from 20 to 30.
  • Maximum ammo reduced from 13 to 10.

Assault Burst

  • Will now do instant healing but cannot critically heal low targets.

Juno

Hyper Boost

  • Removed.

Re-Boots

  • Moved to Minor Perk.
  • Duration increase removed.

Locked On

  • New Major Perk.
  • Reduce the cooldown of Pulsar Torpedoes by 1.5 seconds for every enemy hit.

Lifeweaver

Thorn Volley

  • Projectile speed increased from 80 to 100 meters per second.

Lifeweaving

  • Bonus healing increased from 30 to 40.

Lúcio

Groovin

  • Removed.

Beat Drop

  • New Minor Perk.
  • Amp it Up is active during Sound Barrier.

Mercy

Angelic Recovery

  • Removed.

Angelic Resurrection

  • New Minor Perk.
  • Mercy gains 100 overhealth after casting Resurrect.

Zenyatta

Orb of Discord

  • In 6v6 game modes, Duration before expiring when target is out of sight reduced from 3 to 1.5 seconds.

Ascendance

  • Jump can now be held down to hover.

Duality

  • Increased converted damage from 20% to 30%.

Bug Fixes

Heroes

Juno

  • Fixed an issue with Juno’s Ember skin.

Kiriko

  • Fixed an issue preventing Kiriko’s wall climb animation from playing after swift step.

Ramattra

  • Fixed an issue with Rammatra’s Void Barrier animation.

Whew, that’s a lot of changes! Now get out there and start enjoying the new season!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Minecraft Preview Update 1.67 for Version 1.21.90.20 Released for UI Improvements

[summaraize]

Mojang has released a new patch for the Beta and Preview build of Minecraft that’s out now on consoles and PC. Players will see this as Minecraft Preview update 1.67 on last-gen, while those on current-gen will see this as 1.050. The developers refer to this as version 1.21.90.20 when it comes to official client-side build.

Aside from your usual bug fixes, this also improves the UI, Leashing updates, and a lot more.

Mojang Preview and Beta Build Update Improvements for April 22 via Patch 1.67/1.050

Minecraft New Update 3.06

Experimental Features

User Interface

  • The Jump and Dash bars no longer take precedence over the Locator Bar while inactive in Creative Mode
  • Interaction Button in Creative Mode moved up for Touch devices such that it no longer covers the Locator Bar
  • Player Dots on the Locator Bar now show correctly while using split-screen
  • The item name tooltip is no longer cut off while the Locator Bar is enabled in Creative Mode
  • Player Dots on the Locator Bar now show correctly in third person view while using split-screen

Features and Bug Fixes

Leashing Updates

We are expanding the functionality of leads, to make it possible to leash any leashable entity to another leashable entity and by doing so create chains of leashed entities

Elytra

  • Using a Firework Rocket to boost while flying with an Elytra now causes leashed mobs to unleash

Leash Knots

  • Entities can now be leashed to a pre-existing Leash Knot by interacting with it
  • Players can retrieve entities tied to a Leash Knot by interacting with it
  • Shears can now be used to remove Leash Knots

Leashing Entities to Other Entities

Any leashable entity can now be leashed to any other leashable entity.

Any leashable entity can now be leashed to any other leashable entity.

  • To leash an entity to another entity, the player must:
    • Have the entity already leashed to themselves
    • Sneak and interact with the target entity while holding the leash
  • Leashed entities can now be “stolen” by leashing them again, transferring ownership to the player
  • If re-leashing an entity would result in immediate leash snapping due to distance, the re-leashing cannot be done
  • To prevent erratic behavior when leashed to each other, llamas that are leashed no longer attempt to form caravans
  • A leashed entity cannot be leashed to itself
  • Baby mobs can only be leashed one way – to another entity; they cannot have other mobs leashed to them
  • Known issue: When two mobs are connected, it results in the lead being rendered with a erroneous y-axis offset and appearing below one of the mobs

Physics

All leashable entities now behave more naturally when being pulled.

  • When leashed to a Happy Ghast, Horses, Camels, Donkeys, Mules, Boats, Chest Boats, and Sniffers now adjust their position gradually over time, aligning smoothly with their leash holder when suspended mid-air
  • In all other cases, entities align to the direction they are being pulled and no longer behave erratically when suspended mid-air
  • Mid-air friction now applies to Boats just like any other entity, meaning they can no longer orbit the player or behave excessively bouncily
  • The distance at which leashes break has been increased to 12 blocks, except for the Happy Ghast, which has a leash break distance of 16 blocks
  • When dragged on the leash, leashed objects will now orient themselves towards the leasher
  • The distance between centers of entities bounding boxes, rather than their feet is used to determine the distance between two leashed entities

Rendering

  • Boats and large leashable mobs that cannot fit in a Boat (Horses, Donkeys, Mules, Camels, and Sniffers) when leashed to a Happy Ghast are rendered with four leashes instead of one
  • In this configuration, the Happy Ghast also features a custom rope layer wrapping around it

Shears

  • Shears can now be used on leashed entities to unleash them, removing both incoming and outgoing leash connections
  • Players cannot cut other players’ leashes
  • Dispensers can now use shears to unleash leashed entities

Graphical

  • Made Vibrant Visuals the default graphics mode for supported devices.
  • Added the ability to data-drive some of the Vibrant Visuals / Deferred Graphics related settings per biome. Creators can provide multiple versions of atmospherics, color grading, lighting and/or water configurations as long as each has a unique identifier and file name. The reserved JSON names for each group of settings (e.g., lighting/global.json) will continue to function as before. Creators can utilize the minecraft:atmosphere_identifierminecraft:color_grading_identifierminecraft:lighting_identifier, and minecraft:water_identifier in Client Biome JSONs to connect particular rendering settings to a given biome. Note that certain parameters, such as tone mapping operators, caustics and wave simulation on/off cannot be customized per biome at this time. Parameters will be spatially blended as players move between biomes. See updated Creator Documentation for more details.
  • Increased back-scattering of light underwater in Vibrant Visuals
  • Cloud shadows no longer pop in and out of view when looking around using Vibrant Visuals on Android devices
  • Fixed a bug where directional lighting cut out 8 blocks under the water surface while using Vibrant Visuals
  • Painting now renders with correct PBR properties, shadows and illumination when using Vibrant Visuals
  • Added MERS texture support for Signs in Vibrant Visuals
  • Added new texture assets for a variety of trims, particles, spawn eggs, water and the dark oak boat in Vibrant Visuals
  • Updated the appearance of metals for a variety of block textures in Vibrant Visuals
  • Updated the Cave Vines, Chorus Flower, Pumpkin, Fire Fly Bush and a variety of other plant textures in Vibrant Visuals
  • Updated the Bee, Dolphin, Ghast, Pig Saddle and Strider textures in Vibrant Visuals

Blocks

  • Dried Ghast block’s rarity is now common, matching its ingredients
  • Crimson and Warped Roots cannot be lit on fire or burn anymore (MCPE-80066)
  • Non-waterlogged Dried Ghast blocks now only play ambient sounds when on top of a Soul Sand or a Soul Soil block
  • Fixed issue where jungle leaves did not become transparent when setting all leaf types to be transparent. (MCPE-110630)

Commands

  • Fixed a bug where players could hear sounds played with /playsound even if they were in a different dimension than the one the sound was played in (MCPE-184566)

Gameplay

  • Fixed crash that would sometimes occur when using command blocks

Graphics

  • Item bobbing will no longer stagger when the amount of days is high. (MCPE-190647)
  • Entering pause while breaking a block will reset the breaking animation. (MCPE-191029)

Items

  • The Trident is now grouped with other tools/weapons in the Creative inventory (MCPE-181002)

Mobs

  • Happy Ghast now turns more smoothly
  • Players mounted on the Happy Ghast no longer appear invisible to other players when the Happy Ghast is immobile
  • Players mounted on the Happy Ghast no longer have their hitbox displaced when the Happy Ghast is immobile
  • Happy Ghast no longer becomes a platform when a Player is standing next to it
  • Fixed bug where piloted Happy Ghast could be moved while non-riding players were standing on it
  • Mobs will no longer push the Happy Ghast when it is controlled by a player (MCPE-201851)
  • Fixed a bug where Happy Ghast would keep looking at you after no longer being tempted
  • Ghastlings now grow up to become a Happy Ghast after 20 minutes instead of after 400 minutes (MCPE-212378)
  • Piglin Brutes will now despawn properly on peaceful difficulty (MCPE-88837)

User Interface

  • Cursor position now correctly updates when pressing down on L3 or D-pad while hovering a bundle (MCPE-189370)
  • Bundle tooltip no longer overlaps with item tooltips when quickly interacting with empty inventory slots on touch devices (MCPE-187171)
  • Bundle UI now correctly disappears when switching Inventory tabs with controller input
  • New items and blocks related to the Happy Ghast no longer have a trailing space in their names (MCPE-199213)
  • Tapping on the Bundles Tooltip on Touch devices no longer interacts with the UI behind it
  • The Text Background Opacity accessibility setting now also affects hotbar tooltips, chat message backgrounds, and leaderboard displays. (MCPE-79331)
  • Fixed an issue where only changing the access of PlayStation friends to your world would not be saved when exiting the menu
  • To maintain feature parity with the flatworld presets in the Java Edition, the Snowy Kingdom flatworld preset has been updated to use a snow layer instead of a snow block (MCPE-194367)

Vanilla Parity

  • Harness goggles will now always be down as long as the harnessed Happy Ghast has at least one mounted Player

Technical Updates

API

@minecraft/server 2.0.0

@minecraft/server 2.0.0 is now released, 2.1.0-beta is the new beta version for @minecraft/server.
See https://learn.microsoft.com/en-us/minecraft/creator/documents/scriptingv2.0.0overview  for more details on 2.0.0.

  • Added integer overflow detection in ScoreboardObjective.addScore. Original value will be retained when overflow is detected.
  • NamespaceNameError now has better error information and the name property value will now be set to “NamespaceNameError”.
  • BlockComponentPlayerDestroyEvent renamed to BlockComponentPlayerBreakEvent
  • PlayerPlaceBlockBeforeEvent
    – permutationBeingPlaced renamed to permutationToPlace
  • BlockCustomComponent
    – onPlayerDestroy renamed to onPlayerBreak
  • Added lookAt method on Entity
  • Added customComponentParameters: CustomComponentParameters to ItemCustomComponentInstance
  • Added customComponentParameters: CustomComponentParameters to BlockCustomComponentInstance
  • Custom components V2 now support assigning string, array, object, bool, or number
  • GameMode enum member names changed
    – survival renamed to Survival
    – creative renamed to Creative
    – adventure renamed to Adventure
    – spectator renamed to Spectator

@minecraft/server-ui 2.0.0

@minecraft/server-ui 2.0.0 is now released, 2.1.0-beta is the new beta version for @minecraft/server-ui.

Blocks

  • Add a parameter to the culling rules schema to disable culling against full and opaque blocks
    • “condition” field is now optional.
    • removed “default” as a value for “condition” field in the culling rules schema.
    • added new optional “cull_against_full_and_opaque” boolean field in the culling rules schema.
      • if not specified, it will be set to true
      • if set to “false” culling against full and opaque blocks will not be considered
  • When custom components v2 experiment is enabled, custom components can be assigned string, array, object, bool, or number
"components": {  
    "example_namespace:example_component": "foo",
    "example_namespace:example_component2": 4,
    "example_namespace:example_component3": [        "hello",        "world"    ],
    "example_namespace:example_component4": true,
    "example_namespace:example_component5": {        "stuff": 4    },}  
  • Custom components v2 experiment no longer required to use custom components v2
  • Custom components v2 is available in JSON versions 1.21.90 and higher
  • “minecraft:custom_components” deprecated in 1.21.90
  • The “minecraft:material_instances” component will no longer produce a content error if the “*” material is missing

Commands

  • Added integer overflow detection in /scoreboard players operation for +=, -=, *=, /= and %=. Original value will be retained when overflow is detected.

Components

  • Fixed incorrect warnings for using valid older block ids with “minecraft:block_placer” component
  • Added the "minecraft:remove_in_peaceful" component:
    • Determines whether an entity should despawn on “Peaceful” difficulty
  • Content warnings will log missing texture references for “minecraft:material_instances” block component
  • Added the “minecraft:leashable_to” component:
    • Allows players to leash entities to the owner entity, retrieve those already leashed, or free them using shears
    • Players can leash entities to the owner entity by sneaking and interacting while having entities leashed to themselves
    • The “can_retrieve_from” field determines whether players can retrieve entities leashed to the owner entity
  • Added new fields to the “minecraft:leashable” component:
    • “can_be_cut”: Determines whether players can cut both incoming and outgoing leashes by using shears on the entity
    • “spring_type”: A “presets” subfield that defines the type of spring-like force pulling the entity toward its leash holder
      • Available values:
        • “bouncy”: Simulates a highly elastic spring that never reaches equilibrium if the leashed entity is suspended mid-air
        • “dampened”: Simulates a dampened spring attached to the front of the leashed entity’s collision that reaches equilibrium if the entity is suspended mid-air and aligns with its movement direction.
        • “quad_dampened”: Simulates four dampened springs connected to the center of each side of the entity’s collision that reaches equilibrium if the entity is suspended mid-air and gradually aligns with the leash holder over time
    • “rotation_adjustment”: A “presets” subfield that adjusts the rotation at which the entity reaches equilibrium

Editor

  • Adding a toggle to the Smart Fill tool to allow the user to select if operations should be limited to the selected blocks only
  • Added ‘Show Locator Bar’ to export/Upload To Realms options
  • Added exported world file path to the log panel after successful world export
  • Updated movement controls for Tool mode
    • Changed default up/down keys to E and Q, Shift and Space are no longer defaults
    • Changed cursor settings mouse mode toggle shortcut from C to T key
    • Mouse Scroll now zooms toward the cursor. Updated fixed cursor mode offset to use Shift + Scroll
    • Added middle-click drag to pan in the XZ plane
    • Added Z and C keys to orbit around the existing block cursor
    • Added SHIFT+Z and SHIFT+C keys to orbit around the existing selection
  • Updated Action Bar items to open automatically once added to Action Bar list
  • Updated the default UI scale changed to 75% for resolutions that support it. Resolutions that do not support it use a default of 100%.
  • Updated Download from Realms to provide the user with the directory the world was downloaded to.
  • Updated Workbench tool to enable block modification outside of selection.
  • Updated Freehand Selection carve mode so that if there’s already a freehand selection, user can just hold CTRL to remove blocks without resetting it. Previously, this required SHIFT & CTRL to be held together
  • Fixed a bug to ensure the Terrain Tool’s indicator appears after mouse click
  • Fixed a bug where a player could incorrectly load another player’s hotbar setting in a multiplayer session after re-entering a game
  • Fixed a bug that was causing property pane item additions to not update properly on the UI
    • Whenever a property item or sub-pane is added, the parent pane is automatically notified and refreshed.
    • Introduced optional beginConstruct and endConstruct functions in the IPropertyPane API to delay notifications until the entire pane is constructed. This improves performance by reducing unnecessary notifications.
  • Fixed a bug where modals with large text couldn’t scroll
  • Fixed a bug causing the grapple camera transition to stutter

Entity Components

  • Added “minecraft:body_rotation_always_follows_head” entity component
    • Ensures the entity’s body is always aligned with the head
    • Does not override the “minecraft:body_rotation_blocked” component

Experiments

  • Custom Components v2 experiment removed. Custom Components v2 is enabled when using @minecraft/server version 2.0.0 and above.

Items

  • When using Custom Components v2, custom components can be assigned string, array, object, bool, or number
"components": {  
"example_namespace:example_component": "foo",    
"example_namespace:example_component2": 4,    
"example_namespace:example_component3": [        "hello",        "world"    ],    
"example_namespace:example_component4": true,    
"example_namespace:example_component5": {        "stuff": 4    },}  
  • Custom components v2 experiment no longer required to use custom components v2
  • Custom components v2 is available in JSON versions 1.21.90 and higher
  • “minecraft:custom_components” deprecated in 1.21.90

Molang

  • Fixed query.health in resource packs to return 0 for the Wither once it has died

Network Protocol

  • Added ActorFlags::BODY_ROTATION_ALWAYS_FOLLOWS_HEAD

Experimental Technical Updates

API

@minecraft/server 2.1.0-beta

  • Custom Command registration will create an alias from the command name without the namespace.
    – If the name has already been claimed, then the alias will not be created and a content log warning will appear.
  • Removed unused classes: EntityIteratorEntityTypeIteratorFilterGroup, and PlayerIterator
  • Added class PlayerHotbarSelectedSlotChangeAfterEvent. This will be triggered every time the hotbar slot changes.
  • Added enum PlayerInventoryType.
  • Added class PlayerInventoryItemChangeAfterEvent. This will be triggered every time an item changes in the player’s inventory. This includes the 27 inventory slots and 9 for hotbar.
  • Updated class Container
    – reverseFind has been renamed to findLast.
    – contains now returns undefined if it fails to find the item.
    – firstEmptySlot now returns undefined if it fails to find an empty slot.
    – firstItem now returns undefined if it fails to find the item.
    – find now returns undefined if it fails to find the item.
    – reverseFindnow returns undefined if it fails to find the item.
  • Added stopSound and stopAllSounds to Dimension and Player

@minecraft/debug-utilities 1.0.0-beta

  • Added new Debug Drawing feature
    – Added new classes: DebugArrowDebugBoxDebugCircleDebugDrawerDebugLineDebugShapeDebugSphereDebugText.
    – Added new global object for accessing and using this new feature: debugDrawer: DebugDrawer.

No word yet on when the retail versions will be getting its new Bedrock patch, but once Mojang releases more info, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

The Outlast Trials Season 3 Update for Version 1.000.022 Brings a New Map, Enemy and More

[summaraize]

The latest major update for The Outlast Trials is here! Called Season 3: Project Relapse, players on consoles will see this as The Outlast Trials update 1.000.022, and this brings a new map, new enemy and more.

If you’re still playing on last-gen, this should appear as The Outlast Trials patch version 1.25, which includes the same new content and improvements.

The Outlast Trials Season 3 New Content and Patch Notes via Version 1.000.022

Patch Highlight and Overview

  • New Trial: Liquidate the Union
  • 2 New MK-Challenges: Spread the Disease & Cook the Informant
  • New Deluxe Catalog: Project Relapse
  • New Enemy: The Jaeger
  • New Limited-Time Event: Jaeger Onboarding
  • Introducing a New Game Mode: Trial Maker
  • Introducing the Relapse Initiative
  • Player Progression Adjustments
  • Save Game support in Escalation Therapy
  • Nudity Filter Toggle
  • Join Trials “In Progress”
  • Other additions, improvements and fixes

New Enemy: The Jaeger

The Jaeger initiative introduces a valuable new member to our Experimental Population, an exemplar of resilience, dedication, and obedience. Equipped with the latest in radio broadcasting technology, Murkoff guides the Jaeger remotely with simple instructions—Find and kill the assigned Reagent, wherever they run, wherever they hide. A lethal homing device on two legs, the Jaeger doesn’t stop until her target is brutally murdered. Don’t give up, and Murkoff won’t give up on you.

  • A new enemy type can now visit the Trials: The Jaeger
  • When the Jaeger appears in a Trial, she will target one Reagent and chase it until death.

New Limited-Time Program: Jeager Onboarding

The Jaeger is currently undergoing vigorous live environment testing. Just as death follows a wasted life, so does the Jaeger follow those it wishes to hold close.

New Variator:

  • JAEGER: The Jaeger Ex-Pop is permanently present in Trials. Experience the event by selecting the “Jaeger” Program on the Trial Board.
  • The new variator has also been added to Escalation Therapy and Trial Maker.

Event Schedule:

  • Part 1: April 22nd to May 6
  • Part 2: May 6 to May 20

Introducing the Trial Maker

Consider the blood, sweat, and tears that go into creating The Therapy. Experience it for yourself, and experiment with your limits, physical, mental, and emotional, with our new Trial Maker.
With the Trial Maker, players can now:

  • Build their own Trial by combining various Trials, MK-Challenges, and custom Variators.
  • Create and save up to 10 unique trials.
  • Generate names for your creations by selecting from a list of words.
  • Easily share your creations with friends using a unique Trial code.
  • Play Trials made by other players using their code or if they are present in the same Sleep Room.
  • Unleash your creativity and challenge yourself like never before!

Introducing the Relapse Initiative

You have proven your dedication to the therapy, but this is only the beginning. The Relapse initiative is a fresh start. Together, we can go deeper.

  • Reach the new maximum therapy level (99) to access the Relapse Initiative.
  • Relapse reverts your therapy to level one in exchange of a permanent upgrade of your choice and rewards.
  • Reagents will be invited to enter the clinic area located in the Evaluation Corridor after completing a Trial. They must be at maximum therapy level to opt into the Relapse initiative.

Benefits of performing the Relapse initiative:

  • THERAPY RESET: Your therapy level will be reset and all upgrades will be relocked.
  • RELAPSE NUMBER: Your relapse number increases after each relapse.
  • PERMANENT UNLOCK: Unlock one upgrade of your choice to keep permanently. It won’t be locked at future relapses.
  • KEEP YOUR COSMETICS: All your character and cell cosmetics are kept.
  • KEEP YOUR STATS: Your stats carry over across relapses.
  • RELAPSE PLAQUE: A honorific plaque is installed in your cell room with the amount of relapses completed.

Progression Adjustments

  • The progression has been adjusted to fit the new maximum therapy level (99).
  • Amps are now unlocked as a batch of 3 at different milestones throughout the progression.
  • You are now rewarded with XP based on your grade.
  • XP for completing Trial and MK-Challenges XP have been adjusted.
  • Performance XP has been improved and is more rewarding based on your performance during a Trial.

Save Game in Escalation Therapy

  • Players can now save and exit an Escalation Therapy run and return to it later.
  • Only one save game is possible per player.
  • Starting a new Escalation Therapy will overwrite the save game.
  • Players can continue an Escalation Therapy with the same group, and all players will regain their exact loadout.
  • New players joining a saved game (who haven’t played previously) will need to select an upgrade consecutively for each completed Trial in the saved game.

Murkoff Suspends Reborns Program Temporarily

  • In response to the recent escape attempts, Murkoff has temporarily suspended the Rebirth program.
  • To serve as a reminder of the escape incident, Amelia is now displayed in the Sleep Room.
  • Additionally, the Reborn counter has been concealed.

Added Nudity Filter

  • Added a new “Nudity Filter” option in the Settings.
  • Enables visual filter to hide nudity and sexually explicit content that could be considered offensive.
  • Please note that certain environmental elements, such as artwork or mannequins, may still feature some nudity.

Join Trials in Progress

It is now possible to join friends already playing a Trial (Join-in-progress) via the Social Menu.

Additions/Fixes/Balancing

  • As some players might have experienced, the imposters have improved their behavior to cause even more confusion during Trials: They can carry items, bleed, suffer from Psychosis effects, Ping, Perform emotes, Look around, Crouch, etc.
  • Upon entering the game for the first time after the update, players are presented with a new tutorial screens to explain the Relapse Initiative and Progression changes.
  • Relapse Number is now displayed in the Records/Stats menu.
  • You are no longer safe while on the other side of a garage door… enemies can grab you!
  • All of the cell posters now have a unique name.
  • Other various bug fixes.

Given how Red Barrels usually releases a hotfix or two after a major patch has been released, we’re expecting the same thing to happen with Season 3. If we do get one, expect it to be posted here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Dying Light 2 Update 1.069 Applies Small Hotfix, and Ushers in New Bundle

[summaraize]

Techland has a new Dying Light 2 patch today, and it’s small hotfix that sorts out an in-game issue. Alongside that, the developers have also released a new premium (read: paid) bundle as well.

Those on consoles, this should appear as Dying Light 2 update 1.068 (full number 1.069.000), and DL2 update version 1.69 on last-gen devices.

Dying Light 2’s Latest Hotfix Released on April 22 Fixes Specific Issue

dying light 2 live service

Per Techland, today’s patch is to fix “some issues” such as Crowdrunner skill disrupting parkour flow. While there are no other specific details on what else got fixed, the studio did announce a new cosmetic bundle too.

Per Techland, here’s what’s in the Fire Brigade bundle:

Fire Brigade Bundle Contents:

Firefighter Axe (Blueprint)

  • Has a Fire Effect.

Fire Brigade Cap Charm

  • Increases item durability.

Firefighter Hook

  • A grappling-style tool.

Firefighter Paraglider

  • Features a fire rescue-inspired design.

Firefighter Gear Items

Full outfit set:

  • Helmet
  • Jacket
  • Pants
  • Gloves
  • Boots

Reduces stamina usage when equipped.

No word yet on when the next major update for the game is due, but once we know more, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Lost Records: Bloom & Rage Update 2.000.002 Resolves Progression Blocks, Crashes, and Achievement Bugs

[summaraize]

The developers of Lost Records: Bloom & Rage have deployed Tape 2 update version 2.000.002 for consoles, and version 2.00.128634 on Steam. This hotfix aims to deliver several fixes while a more comprehensive patch is prepared. The fixes for the Geez-o-Meow, Eye See You, and Complete Box Set achievements will be available in the next patch and are not part of this hotfix.

Below are the full patch notes for this update.

Lost Records Tape 2 HotFix 1 Update 2.000.002 Released

Lost Records: Bloom & Rage Update 2.000.001

Game Progression Blockers Fixes

  • Fixed a bug in chapter ‘Infiltration‘, where getting help from Kat and being caught by Corey would cause the action choice prompts to disappear, blocking progression.

Crash Fixes

  • Fixed a crash that could occur when pausing the game right in a middle of a scene transition, in some specific scenes.
  • Fixed a crash that could occur when transitionning between specific scenes, like in the chapter ‘An Empty Cabin’.

Achievements Fixes

  • ‘90s Chic’: fixed a bug forbidding achievement to unlock in some specific situations.
  • ‘Dear Diary’: fixed a bug forbidding achievement to unlock in some specific situations.
  • ‘Nailed It’: fixed a bug forbidding achievement to unlock in some specific situations.
  • ‘Dead Poets Society’: achievement was unlockable only if player helped Kat cut her hair. This criterium was removed, making unlocking accessible to every player, whatever the level of relationship with Kat.

General Fixes

  • Fixed a bug with the menu’s setting to invert vertical or horizontal axis, being greyed out and impossible to change.
  • Fixed a bug with the camcorder view being darker in some situations.
  • Fixed a bug in chapter ‘The Day We Met’, where Swann walking animation was missing during some dialogue with Dylan.
  • Fixed a bug in chapter ‘Infiltration‘, where Corey would never go back inside the house after player is getting caught.

Localization fixes

  • Multiple world object’s description where not properly localized in German, most of all are now fixed (a remaining will be in the next patch).

And that’s all for this update. It’s a pretty short update, mainly focused on resolving progression blockers, crash fixes, and some achievement-related bugs. The fixes for the Geez-o-Meow, Eye See You, and Complete Box Set achievements will be addressed in the next update, so stay tuned to MP1st. As soon as that update drops, we’ll be sure to keep our readers informed.

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Taha

Television kills your vision.

Home > Title Updates and Patches

Conan Exiles April Hotfix Released for Update 2.12 and Here Are the Improvements

[summaraize]

Developer Funcom has released the Conan Exiles April hotfix on all platforms! For consoles, this is Conan Exiles update 2.12, which brings a short list of fixes.

For those on Xbox, Funcom has confirmed that this patch has been delayed, and no timeframe has been given for its release.

Conan Exiles April Hotfix List of Changes

Conan Exiles Update 2.07

PlayStation Patch Notes:

  • PlayStation: Fixed an issue where players were unable to continue any co-op game if they had active save games on both Exiled Lands and Isle of Siptah
  • Liu Fei: Eyes of the Innocent and the Ancient Rhino Horn can now be obtained once more
  • Sound in the Dregs Dungeon has been restored
  • Living Settlement thralls now correctly obey “Disable Thrall Use” settings
  • Removed unintended rewards as loot from chests (but keep an eye out in the future!)
  • Liu Fei: Eyes of the Innocent and the Ancient Rhino Horn can now be obtained once more
  • Sound in the Dregs Dungeon has been restored
  • Living Settlement thralls now correctly obey “Disable Thrall Use” settings
  • Removed unintended rewards as loot from chests (but keep an eye out in the future!)

As mentioned above, the Xbox version has been delayed, and no patch notes for it have been shared. However, chances are, it’s the same as the PlayStaion version if past updates from Funcom are anything to go by.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Fallout 76 Update 2.05 Refreshes Challenge Events and Brings a Ton of Gameplay Improvements

[summaraize]

Even if Bethesda shared that today’s Fallout 76 patch was supposed to be a small one, it’s not. Players can now download Fallout 76 update 2.05 on consoles and PC, and alongside the promised bug fixes and gameplay improvements, it also refreshes Challenge Events!

Not only that, but this also brings the data for the FO76 Spring event kicking off on April 29! Read on for the complete patch notes, file sizes and more.

Fallout 76’s Latest Update for Version 2.05 Is Not a Seasonal Patch, But It’s Still a Major Improvement

Fallout 76 servers down january 21, 2025

Update Version 1.7.19.19 & Sizes

Check the download sizes below for today’s update on your platform of choice:

  • PC (Steam): 3.6 GB
  • PC (Microsoft Store): 15.7 GB
  • Xbox: 20.3 GB
  • PlayStation: 15.4 GB

Challenge Events Refreshed

Challenge Events like Science of Love and Pioneer Scout’s Uncharted Lands have been a great way to gather the community together to earn some fun rewards.

As they were, we felt that these events were easy for players to miss, which resulted in a lot of people missing out on unique rewards. We also saw that the system for unlocking the rewards created confusion whenever a new event kicked off.

We’re refreshing Challenge Events to make it easier to know when one is happening but also make it more straightforward to obtain the rewards. From here on out, Challenge Events are now called a Mini Season and you’ll be able to find the latest one right next to the current Season within the Seasons menu.

Season Tickets are used to claim the rewards in a Mini Season. Completing all the Event Challenges will give you enough tickets to unlock everything, but if you have enough tickets when a Mini Season starts you can unlock all the rewards immediately. Just make sure you complete the Mini Season challenges to get your tickets back if your goal is to unlock all the rewards in the main season.

Outside of the changes noted above, the Mini Season experience remains very similar to the Challenge Events you know. Things kick off with a free reward (now obtainable through the Mini Season instead of the Atomic Shop) and there are challenges that requires you to wear that reward to get completion status. After that, you complete Mini Season Challenges to obtain more Season Tickets to unlock the rest of the rewards.

The first Mini Season starts today with the Appalachian Outlaws.

The Big Bloom – Starting April 29

Spring is here!

Meet Black-Eyed Susan. She loves flowers, floral arrangements, and she may have a penchant for violence. Right now, she needs your help with her latest project.

Black-Eyed Susan’s favorite meadow has been overtaken by strange, plant-like beasts called Overgrown. They’re making the area too dangerous for her to pick flowers. So, she needs you to head into the meadow, pick some flowers and defeat those monsters.

After gathering flowers and dealing with the Overgrown threat with some explosive flair, Susan’s archnemesis will appear! Bee-zlebub. The King Bee. Defeat him and claim your rewards!

Do watch out for the mines though. They’re the remnants of her previous attempt to get those persistent beasts out of her meadow.

Armor

  • – Power Armor no longer removes the ghoul disguise headwear.
  • – Vulcan Ultracite Bracers Radiation and Poison effects are now properly identified as “Unarmed” effects.
  • – Fixed an issue where the Nuclear Jetpack for the Civil Engineer (Muni) armor required you to also know Secret Service Jetpack.

C.A.M.P. and Workshops

  • – C.A.M.P. items that require any of the following items will no longer return them when being scrapped: Fusion Cores, Mentats, Stimpaks, RadX, Radaway and MedX.
  • – Fixed an issue where the Skulls Firepit behaved as a container instead of furniture.
  • – Fixed an issue where the Urinal was not properly being granted when claimed through the Season.
  • – Fixed an issue where applying wallpaper to the Triumph Terrace walls changed the color from red to blue.
  • – Blood Transfusion Pump can no longer have multiple versions stacked on itself.
  • – Fixed an issue where the Mothman Windchime would not animate correctly.
  • – Improved the “Exit to Appalachia” activator position when leaving the Radiant Remedy shelter.
  • – Vault Girl Brooch should now properly display on displays.
  • – Fixed collision for Ranch House Wall and Blue Ridge Outpost Wall kits so wall decor no longer clips into the walls.
  • – Balloon Animal Bouquet now has proper collision.
  • – Red Bow Collar (Dog) is now the correct size when added to a display case.
  • – Iron Mountain Anvil Door no longer has collision when in a destroyed state.
  • – Thrasher Egg can now be used on the Bird Nest Display.
  • – Piggy Bank will no longer levitate slightly when placed in a C.A.M.P.
  • – Light Machine Guns are properly placed into the Rotary Rifle Rack Display Case.
  • – Deathclaw Radiation Test Dummy is now properly named in the Workshop Menu.
  • – Ghoul Wanted Poster and Framed News Paper now properly display on wallpapered walls.

Combat

  • – Onslaught counter no longer de-syncs and stacks properly based on what Perk cards the player has/if they have a Furious modded weapon equipped.
  • – Fixed an issue where V.A.T.S. could target enemy limbs even if players didn’t meet the proper requirements (5 Perception or Concentrated Fire).
  • – Increased the base damage of the Hunting Rifle from 100 to 140 at level 50 (proportionally increased at lower levels).
  • – The Hunting Rifle Prime Receiver no-longer provides an additional damage increase (this is now baked into the Hunting Rifle’s base damage).
  • – Changed explosion spawned by following sources to target the center of its target instead of its feet:
    • ㄴ Collateral damage perk
    • ㄴ Circuit breaker weapon
    • ㄴ Collateral Damage legendary perk

Creatures/Humans

  • – Scorchbeasts will no longer spam their sonic blast attack.
  • – Super Mutants and other enemies once again award the expected amount of XP when running Daily Ops.
  • – Glowing Hunter should now properly drop Glowing Blood, rather than Glowing Blood Packs.
  • – Feral Lost now count towards the Kill a Lost Challenge.
  • – Communists at Camp Liberty no longer spawn with broken weapons.

Items

  • – Glowing Bobbleheads should properly be granted from Bobblehead Boxes.
  • – Fixed incorrect movement controls while using a jetpack.
  • – Players should no longer be notified of Canned Cranberry Relish being a craftable recipe.

Limb Damage and Crippling Changes

We expect the changes below will make most enemies easier to cripple while making limb damage more consistent and predictable. It will also result in making crippling enemies like Region Bosses more difficult, requiring more focused fire.

These changes also allow us to remove cripple immunity from many creatures and leverage limb damage and crippling in more engaging ways moving forward.

  • – Weapon mods that granted a 20% chance to cripple now increase limb damage by 50%.
  • – Removed immunity to crippled limbs from most enemy creatures.

Limb Related Perk Changes

  • – Bashers

ㄴRank 1: Gun bashing does +35% limb damage.

ㄴ Rank 2: Gun bashing does +75% limb damage.

  • – Enforcer
    • ㄴ Rank 1: Your shotguns gain a 5% stagger chance and deal +25% limb damage.
    • ㄴ Rank 2: Your shotguns gain a 10% stagger chance and deal +50% limb damage.
    • ㄴ Rank 3: Your shotguns gain a 15% stagger chance and deal +75% limb damage .
  • – Modern Renegade
    • ㄴ Rank 1: Small guns gain +15% hip fire accuracy and +25% limb damage.
    • ㄴ Rank 2: Small guns gain +30% hip fire accuracy and +50% limb damage.
    • ㄴ Rank 3: Small guns gain +45% hip fire accuracy and +75% limb damage.
  • – One Gun Army
    • ㄴ Rank 1: Heavy guns gain 4% stagger chance and +25% limb damage.
    • ㄴ Rank 2: Heavy guns gain 8% stagger chance and +50% limb damage.
    • ㄴ Rank 3: Heavy guns gain 12% stagger chance and +75% limb damage.
  • – Bone Shatterer
    • ㄴ Rank 1: Your melee weapon attacks deal +25% limb damage.
    • ㄴ Rank 2: Your melee weapon attacks deal +50% limb damage.
    • ㄴ Rank 3: Your melee weapon attacks deal +75% limb damage.

Mutation Related Limb Changes

  • – Twisted Muscles
    • ㄴ Standard: +25% melee, unarmed and bashing damage and +50% limb damage.
    • ㄴ With Strange in Numbers: +35% melee, unarmed and bashing damage and + 62% limb damage.

Quests

  • – Harvesting Brahmin meat in “Second Helpings” questline should reliably complete the optional objective to get a piece of Brahmin meat.
  • – Updated the Sunshine Oil description in Delbert’s Terminal, found in the “Second Helpings” quest, to correctly describe that recipe.
  • – Corrected a mismatch between subtitles and voiceover for some of Maddox Mullen’s lines.
  • – As a disguised ghoul, cycling through the disguise after Batter is killed but before talking to Duchess will no longer block the “Wayward Souls” quest progression.
  • – Players will no longer be stuck in the radiation room during the ghoulification process in the “Leap of Faith” questline.
  • – Players will now have the correct quest marker for the “Clear the Lost from Vat Storage” objective if they relog during the “Powerhouse of the Cell” quest.

Weapons

  • – Fixed an issue where several paints could not be applied to the Combat Knife weapon.
  • – Fixed an issue where the Fancy Single Action Revolver would not receive contextual ammo.
  • – Patriotic Paint for The Fixer can now be applied to Combat Rifles.
  • – The needle on the Boiling Point Terror Flamer now animates correctly.
  • – Nuka Shank knife skin will no longer clip into the player’s hand in first person.

Miscellaneous Fixes

  • – Fixed an issue where characters would flash/flicker when changing sexes during customization/changing appearance.
  • – Fixed an issue where some plans/items were not available through Mutated Party Packs.
  • – Pet Emotes will no longer be displayed twice in the Atomic Shop.
  • – The “Queen” suffix is now also available as a prefix.
  • – Atlantic City: Firing on the Overgrown group outside City Hall before they aggro, no longer causes them to become invulnerable.
  • – Fixed an issue where disembodied parts could be displayed during the initial ghoul character customization process.
  • – Updated the displayed text for the Twisted Muscles mutation and Serum.
  • – V.A.T.S. Specialist starting loadout now has the Bodyguards perk properly equipped.
  • – Radiation Quack Outfit now has proper glove colors when seen in first and third person.
  • – Gleaming Depths: Punch Card Machine before the Ultracite Terror encounter now works correctly.
  • – Fixed an issue where taking a picture of an Albino Yao Guai would not complete the associated challenge.
  • – Photomode Frames now display correctly when using ultrawide monitors/resolution.
  • – Fort Defiance is now properly listed in the “Discover Locales within the Cranberry Bog” challenge.
  • – Improved the loading time of the Atomic Shop.
  • – Fixed issue where underarmor appears under the lion dancer outfit.
  • – The player is no longer forced into first person after they stop listening to another team member’s conversation with an NPC.
  • – Herbivore/Carnivore now properly double percentage-based heal rates on related food items.

Mods

  • – Viper’s Four Star Legendary mod no longer applies bonus damage to NPC’s that are immune to poison.

Perks

  • – Ghoul Perk “United Ordeal” should no longer be affecting Human Players.
  • – Ghoul Perk “Radioactive Strength” should no longer apply to Automatic Melee Weapons.
  • – Legendary Perk Card ranks will no longer reset when changing between human or ghoul.
  • – Ghoul Perk “Action Diet” rank 2 and 3 now give the proper values.
  • – Ghoul Perk “Thick Skin” Rank 1 now displays the correct 4% value.

UI

  • – Fixed an issue where the Ghoul Perk “Rad Specialist” displayed the incorrect value in the Pip-Boy.
  • – Fixed bulk scrapping legendary mods not applying the learn chance per item.
  • – Map Marker priority has been updated to make locations easier to select.
  • – Looting multiple corpses no longer causes ammo to sort away from the top.
  • – Fixed an issue with area looting where it wasn’t immediately available after defeating an enemy.
  • – Broadsider’s Multi shot canister mod box text should no longer be misaligned when looking at it from inventory.
  • – Fixed an issue where Raid rewards screens overlapped other menus.
  • – Added Descriptions to Bobblehead effects for Small Guns, Melee, Medicine, Lockpicking.

This is an insane patch, especially one that has little to no fanfare.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Elder Scrolls 4: Oblivion Remastered Download Links, Deluxe Edition Items, Features, PC Requirements

[summaraize]

As expected, given our report from yesterday, Bethesda’s stream for The Elder Scrolls 4: Oblivion Remastered is now out on consoles today, April 22! Players on Xbox Series X|S, PC and even PS5 should be able to check out the epic action-RPG.

Priced at $49.99, the Remastered re-release contains all the DLCs! The stream from Bethesda talked about the development, where we also got our first glimpse at official gameplay. We also have details on the PC requirements, Deluxe Edition contents and more.

The Elder Scrolls 4: Oblivion Remastered Shadowdropped on April 22

The Elder Scrolls 4: Oblivion Remastered  Download Links (Steam, Xbox Store, PSN)

Official description and features list from Bethesda:

The Elder Scrolls IV: Oblivion™ Remastered modernizes the 2006 Game of the Year with all new stunning visuals and refined gameplay. Explore the vast landscape of Cyrodiil like never before and stop the forces of Oblivion from overtaking the land in one of the greatest RPGs ever from the award-winning Bethesda Game Studios.

Rediscover Cyrodiil

Journey through the rich world of Tamriel and battle across the planes of Oblivion where handcrafted details have been meticulously recreated to ensure each moment of exploration is awe-inspiring.

Navigate Your Own Story

From the noble warrior to the sinister assassin, wizened sorcerer, or scrappy blacksmith, forge your path and play the way you want.

Experience an Epic Adventure

Step inside a universe bursting with captivating stories and encounter an unforgettable cast of characters. Master swordcraft and wield powerful magic as you fight to save Tamriel from the Daedric invasion.

The Complete Story

Experience everything Oblivion has to offer with previously released story expansions Shivering Isles, Knights of the Nine, and additional downloadable content included in The Elder Scrolls IV: Oblivion Remastered.

The Elder Scrolls 4: Oblivion Remastered Deluxe Edition Contents

  • Digital base game
  • Unique digital Akatosh and Mehrunes Dagon Armors, Weapons, and Horse Armor Sets
  • Digital Artbook and Soundtrack App
  • Shivering Isles and Knights of the Nine story expansions
  • Additional downloadable content: Fighter’s Stronghold expansion, Spell Tome Treasures, Vile Lair, Mehrune’s Razor, The Thieves Den, Wizard’s Tower, Orrery, and Horse Pack Armor

 PC Requirements

Minimum Requirements:

  • OS: Windows 10 64-bit
  • CPU: AMD Ryzen 5 2600X / Intel Core i7-6800K
  • RAM: 16 GB
  • GPU: AMD Radeon RX 5700 / NVIDIA GeForce GTX 1070 Ti
  • DirectX: Version 12
  • Storage: 125 GB free space
  • System Type: 64-bit processor and OS

Recommended Requirements:

  • OS: Windows 10 64-bit
  • CPU: AMD Ryzen 5 3600X / Intel Core i5-10600K
  • RAM: 32 GB
  • GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
  • DirectX: Version 12
  • Storage: 125 GB free space
  • System Type: 64-bit processor and OS

Check out some of the official screenshots; they look gorgeous!

Rejoice, gamers! There’s a new epic RPG out today that you can pour literally hundreds of hours in and not finish it. Stay tuned to our deep look into it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Civilization 7’s Major Update 1.2.0 Now Live and Appears as Version 1.000.008 on Consoles

[summaraize]

Civilization 7’s latest major update is now live on consoles and PC, which Firaxis calls update 1.2.0. If you’re playing on console, this should show up as Civ 7 update version 1.000.008.

Players can expect an update to resources, the new “Just One More Turn” endless play, a rebalance of food and growth and a lot more. There’s a lot to take in, so read on for the complete patch notes.

Civilization 7 Major Update 1.2.0 for Version 1.000.008 New Features and Gameplay Fixes

New Features

Resources

  • Added 10 new Resources to the game: Mangoes, Clay, Flax, Rubies, Rice, Limestone, Tin, Llamas, Hardwood, and Wild Game. Each has new effects and can appear in the Antiquity Age or Exploration Age. Only Rice, Limestone, Tin, Llamas, and Hardwood appear in the Modern Age.
  • Added at least one new Narrative Event for each resource.
  • Resources are now randomized on new game starts. Some are guaranteed in certain Ages to enable the Economic Legacy Path in each Age. New placement rules make for more consistent Resource distributions in initial Ages, and more changes between Age Transitions.
  • Some Resources in the Exploration Age and Modern Age related to the Economic Legacy Paths (Treasure and Factory Resources) will now appear on only one hemisphere or the other, requiring you to expand overseas or trade to access them.

Treasure Resources Updates:

  • Treasure Resources now have passive effects on your empire, in addition to creating Treasure Fleets when improved in Coastal Settlements in Distant Lands.
    • Dev Note: We wanted to make these Resources worth improving and protecting even if they didn’t grant you Treasure Fleets on your Homelands.
  • Horses, Furs, and the new Rubies Resource are Treasure Resources now, and will create Treasure Fleets when improved in Coastal Settlements in Distant Lands. Gold, Silver, Cocoa, Spices, Sugar, and Tea continue to be Treasure Resources. Cocoa, Spices, Sugar, and Tea are divided among the major landmasses and islands of the game, meaning each hemisphere will have some Treasure Resources unique to it.
  • Homelands and Distant Lands Treasure Resources are distinguished on-map with a Tooltip and new symbol on the Resource Icon.
    • Dev Note: Homelands and Distant Lands are from each civilization’s perspective, so your Homelands could be Distant Lands to another civilization.
  • The Distant Lands continent in the Antiquity Age no longer

Resource Balance Changes:

  • Dyes give +4 Happiness instead of +3.
  • Fish is no longer a Factory Resource. It is a Bonus Resource with the effect: +6 Food in Settlements with a Port, +3 Food in any other Settlement.
  • Tin is a new Factory Resource that grants a bonus to Growth Rate.
    • Dev Note: We like the boost of Growth Rate as an effect, but not in the numbers or scale that Fish was granting it.

Map Generation

  • Improved coastal erosion on Continents Plus, Continents, Shuffle and Terra Incognita map types to help break up coastlines more, especially near the poles.

Gameplay

AI

  • AI players will now build larger navies when playing on the Archipelago map type.
  • AI players will no longer pick City-State Bonuses that have already been chosen by another player.
  • Improved how AI land Units handle attacks from hostile Naval Units.
  • Improved AI usage of Great People Unique Civilian Units.
  • Addressed a reported issue where AI would sometimes fail to attack nearby Enemy Units while forming Units to attack a Settlement.

Age Transition

  • Addressed a reported issue that could prevent Legacy cards from unlocking during Age Transitions. This is a speculative fix based on an ongoing investigation and may not cover all cases yet – hang in there as we continue to troubleshoot!

Diplomacy

  • Increased the penalty for being caught stealing Technologies and Civics from 50% of the base cost over 10 turns to 100% of the base cost over 10 turns.
  • Increased the amount of time it takes to steal a Technology or Civic by 50%.
  • Counterspy can now be used against any number of players simultaneously.
  • Added a 30% failure chance to Espionage Actions taken while being counterspied.
    • Dev Note: We found that stealing Technologies and Civics was a bit too powerful of a strategy, and there was not enough counterplay or repercussions for doing it. These changes should make it riskier to do in the first place, and not allow a player to steal as many Technologies and Civics throughout an Age.
  • The Influence penalty from conquered Settlements is now properly removed when you lose control of the conquered Settlement.
  • Addressed a reported issue where the reward for Befriending an Independent Power could sometimes fail to be granted.

Environment

  • Natural disasters on light setting should appear 50% less frequently compared to before; natural disasters on Moderate setting should appear 25% less frequently compared to before; natural disasters on Catastrophic setting stay unchanged.

Economy

  • Bridges can now be purchased in Towns.
  • Towns with a water-based Building are now considered Coastal and will be connected to Settlements whose City centers are on the same Continent (as seen in the Continents Lens).
  • The cost of upgrading a Town to a City has been increased in the Exploration Age and Modern Age. The base cost and cost per City have been increased by 100 Gold per Age.
  • Removed Happiness penalties for losing trade routes and spawning or resettling Migrant Units.
  • Buildings with increased cost modifiers can no longer be purchased without sufficient Gold.
  • Using a Merchant to connect a City to a Town that already has a Focus will now properly send Food from that Town without needing to reset the Focus.
  • Addressed a reported issue that sometimes caused Merchants to be unable to connect Settlements by building roads within their land trade range.
  • Addressed a reported issue where some Town connections were broken after Age Transition.
    • Dev Note: We’re continuing to make improvements here! We are investigating at least one more known issue where the connections will not always update correctly when loading an autosave from the first turn of an Age.
  • Buildings that require a full tile can now be built over tiles with only a single obsolete Building.
  • The Expansionist Legend Attribute now correctly reduces the cost of upgrading a Town.
  • Unique Quarters no longer retrigger their effects again after being repaired.
  • The Manhattan Project can no longer be started by a single player in multiple different Settlements at the same time.

Food & Growth

  • Removed the previous hard-cap effect on Population growth when stockpiling Food. The growth formula now scales quadratically instead of cubically, so each growth event only modestly increases the number of turns until the next Population increase.

Independent Powers

  • Independent Powers will no longer be removed after losing all of their Units.
  • Dispersing an Independent Power with a Naval Unit no longer removes adjacent player districts if the borders are touching.

Miscellaneous

  • Great People can no longer be used on ineligible tiles with no effect.
  • The Technology Tutorial now correctly occurs before the Grow City Tutorial.

Mementos

  • Addressed a reported issue where Confucius’ Brush and Scroll Memento could cause Food needed to the next growth event to become 0 or negative.
  • The Lantern Memento will no longer grant its effect when not equipped.

Military

  • Packed Units can now be upgraded simultaneously using the Upgrade All button on the Commander that the Units are packed into.
  • The Production cost and maintenance of Cavalry Units have been increased. The Production cost has increased by 10 Production per Age and the maintenance cost has been increased by 1 Gold in all Ages.
  • The Initiative Promotion now applies consistently on Rivers and rough terrain, and continues to function correctly after Age Transitions.
  • Naval Units are now less likely to be placed in inland lakes on Age Transition. On Age Transition, the game now looks for the largest nearby body of water when placing Naval Units.
  • Players now correctly receive an Aerodrome Commander after conquering a City with an Aerodrome during the Modern Age.

Religion

  • Fertility Rites now applies to all Settlements, not just Cities.
  • God of Healing now requires an Altar in the Capital but the effect is still global.

Civilization 7

Civs

  • Chola:
    • The Samayam Unique Ability now adds the correct amount of extra trade capacity.
  • Inca:
    • The Quipu Tradition will no longer stack when slotted and unslotted on the same turn.
  • Mexico:
    • Addressed a reported issue where using Mexico’s Great Person José María Morelos on a Commander could result in Units disappearing from the map.
  • Prussia:
    • Settlements now only use Prussian names.

UI

New UI Features

  • Added research queuing, so that a locked Tech or Civic can now be selected to automatically queue the Techs or Civics needed to unlock the selected one the fastest.
  • Added a Repair All option in the Production/purchase menu for when there are multiple tiles that need to be repaired. Purchasing will instantly repair everything, and selecting for Production will add all to the queue.
  • Added a highlight on tiles when a Great Person is selected to indicate where they can activate their ability.

Alignment & Spacing

  • The Civilopedia page no longer overlaps with the Religion Belief selection menu when opening the Civilopedia while attempting to select Beliefs.
  • Addressed a reported issue where the war support icon was misaligned when players supported themselves in the Leader Diplomacy menu.
  • Addressed a reported issue where the Settlement HP bar was overlapping with the Diplomacy menu.

Civilopedia

  • Added explanations for default terrain modifiers in gameplay and Civilopedia.
  • Corrected historical inaccuracy in Harriet Tubman’s Civilopedia biography.
  • Corrected historical inaccuracy in Hatshepsut’s Civilopedia biography
  • Corrected historical inaccuracy in Ibn Battuta’s Civilopedia biography.
  • Corrected historical inaccuracy in Civilopedia entry for Slinger Unit.

Controller-Specific

  • Resources are no longer highlighted pink when using the D-pad to place a Building during gameplay.
  • Focus on Unit Action tab is no longer impacted by other players giving actions to their own respective Units in Multiplayer matches.
  • The Legacy Path Advisor screen will now function correctly when using the Go Back button after choosing an Advisor.
  • Left and Right Triggers now correctly cycle between Cities in the Production Screen.

General

  • Tech and Civics now will show if a Wonder is already built or unlocked by the player.
  • Addressed a reported issue where the player was able to open the Challenges menu infinite times causing overlapping and freezing.
  • Addressed a reported issue where Diplomacy options were unable to be interacted with when selecting Leaders or Independent Powers during the Antiquity Age.
  • Added a new icon to Treasure Resources. Treasure Resources in your Distant Lands that will generate Treasure Fleets have a unique version of this icon to help distinguish between Treasure Resources that will generate fleets for you.
  • City Banners now correctly display when the player interacts with the City Banner or the Production Menu during gameplay.
  • The Exploration Age tutorial can now be bypassed or dismissed when the user deletes their Scout Unit during the Antiquity Age.
  • You can now place a Building in the Building Placement menu after selecting “Tell Me More” options and then using the back button when in the Civilopedia.
  • The health bar of healthy Units no longer turns red in the Unit Panel after viewing a damaged Unit of the same type during gameplay.
  • The correct Building information is now displayed when repairing an Improvement during gameplay.
  • Scrolling now only controls the Reliquary Beliefs menu while founding a Religion.
  • When attempting to load a save without owning all the content within the save, a popup will appear showing what content is missing.
  • Golden Age Universities now appear as eligible locations to Research Artifacts in the Continents Lens while playing in the Modern Age.
  • Ribbon Yields now stay visible with the “Always Show Ribbon Yields” option selected.
  • Town’s yields now change properly after changing the Town’s Focus.
  • Combat Previews now only appear when attacking a District with an enemy Unit on it.
  • Auto-Fill Legacy Cards now only selects unused cards.
  • Added a background to Subtitles while creating a new game.
  • Locked leaders and civs now consistently appear locked when creating a new game.
  • Addressed highlight missing from textboxes in the Attributes menu after unlocking an Attribute.
  • Addressed Narrate on Hover not properly narrating various tutorial paragraphs, land tiles, and Age progress.
  • Addressed Resources being unable to be allocated to their origin City after being unassigned appearing with the message “Settlement is not connected to your empire’s trade network” when in the Resource Menu.

Notifications

  • Reduced the frequency of Town Specialization Available notifications. These will now only appear if the Town has just unlocked a new Focus or if the Settlement has just grown and won’t grow again for more than 20 turns.
  • Addressed a reported issue where the Settlement Razed Notifications in certain translations would use the wrong adjective vs noun. This fix will require a new save as existing saves in these languages will continue to have this issue.

Text Changes

  • Added a warning to players that will show who you will go to war with if you Join an Alliance.
  • Improved the translation for Spread Religion information when not located on a valid District.
  • The Divine Right Tradition no longer lists its effects twice.
  • When placing a Building on an existing rural Improvement the popup warning now explains that the Rural Population will not be lost.
  • Added text to Walls/Defensive Fortifications description that they can only be purchased in a City Center.
  • Yields greater than 10 are now rounded in the leader ribbon and top Yield bar.
  • Removed hyphens from all Hawaiian City names as they don’t have hyphens in their language.
  • Removed text saying that a Settlement has been converted to a religion when capturing a Settlement despite that religion already being dominant.
  • Resolved missing text appearing when viewing the revealing the Military Sabotage Action in notification and espionage report during gameplay.
  • Addressed a reported issue where the Hale O Keawe Wonder reveal camera could play with missing text.
  • Updated the phrasing on Locked Attribute Nodes.
  • Addressed other various text and formatting issues.

Tooltips

  • Added estimated turns until the next phase of a Crisis to the Social Policies Screen.
  • Added the turns remaining until a Diplomatic Action can be performed again.
  • Plot Tooltips will now appear underneath other 2D UI elements.
  • Specialist’s tooltip information now only appears on urban plots.
  • Improved tooltip descriptions for game setup screens.
  • Tooltips now correctly appear after the tile selector is moved off screen and returned into view.
  • Civ relationship is now displayed when viewing a Unit’s tooltip.
  • Tooltips now appear correctly when viewing Buildings in the City Details Breakdown menu.
  • Tooltips now correctly display the player’s Unit name when hovering over them on the map.

Narrative

  • Added several Narrative Events, and addressed a number of reported issues preventing Narrative Events from triggering.
  • Corrected quote attributions for Charted Companies, Pax Britannica, Shipsheds, Sicilian Wars, Society of Antiquaries, and Splendid Isolation.
  • Body As a Tool: Reward tooltip for the third option now displays correctly in this event.
  • Denied: Rewards now correctly match the option text in this event.
  • Engines of War: Quest now can now be completed as described.
  • Forest Law: Rewards now correctly match the option text in this event.
  • If Needs Be: City name now displays correctly in the event.
  • Independent Village Tutorial: Correct village name is now displayed in Tutorial.
  • Machapuchare: Reward tooltip for the first option now displays correctly in this event.
  • Surprise Attack: Reward tooltip for the first option now displays correctly in this event.
  • Varbitsa’s Revenge: Reward tooltip for the second option now displays correctly in this event.

Audio

  • Addressed reported issues where incorrect VO was playing during certain parts of the game.
  • Addressed reported issues where some Units were missing sound effects.
  • Provided further audio updates and support for UI.
  • Updated SFX for the placement of Buildings in the game.

Platform-Specific

All Consoles

  • Addressed a reported issue where DLC would sometimes not be available when starting the title offline.

Linux macOS

  • Addressed several input issues.

MacOS

  • Addressed gameflow and stability issues.
  • Addressed several input flows and prompts for the UI.

PlayStation

  • Improved Multiplayer ability to join lobbies after a disconnect.
  • Addressed an overlap issue with Storylets window over natural disaster cinematics.
  • Addressed several input flows and prompts for the UI.

Steam, Steam Deck

  • Addressed several input flows and prompts for the UI.
  • [Steam Only] Increased the maximum allowed “Autosaves Amount” setting to 100. This can be controlled via Settings under Options -> Game.

That’s one heck of a patch! Hopefully, nothing gets broken that will need a follow up patch by Firaxis. Those on Nintendo Switch, Firaxias has mentioned that this patch will be rolled into the June update, so there’s no download for that version of the game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fallout 76 Down for Maintenance to Apply an Update on April 22

[summaraize]

This Tuesday, April 22, Bethesda has taken the Fallout 76 servers down for maintenance, where an update will be released on all platforms. This is your standard downtime, though expect a smaller patch than usual.

Read on for details on what to expect during this downtime and even the patch.

Fallout 76 Is Down and Offline on April 22

Fallout 76 Update 1.88

Update: The complete patch notes for today’s update is now available and it’s a big one!

Bethesda’s announcement confirmed that a server outage will take place today, April 22, during which a new patch will be released. The servers are expected to be affected from 10 am ET/7 am PT/10 pm HKT and should last for at least 2-4 hours, depending on Bethesda’s needs.

As for the update, while the patch notes aren’t out yet, a Bethesda rep has confirmed it is a smaller patch aimed more at bug fixes than anything else.
“About a month from every patch we typically have an update which includes bug fixes and more. This is one of those updates,” the rep shared on the game’s subreddit.

Once the patch notes are out, we’ll update the article to provide a link to the article housing it. If anything changes regarding the maintenance, or it gets extended, we’ll be sure to let our readers know as well.

The latest patch released at the start of April housed the following fixes:

  • Fixed situations where Rad Specialist caused other perks to unequip.
  • The Catalyst questline no longer enters a state where it becomes incompletable.
  • Players no longer get stuck as a human when completing “A Fresh Pair of Genes” Ghoul questline.
  • Addressed an issue with Daily Ops which caused them to not rotate as expected.

While we expect a bigger list of fixes in today’s patch, don’t expect anything close to the Ghoul Within update in terms of bug fixes and improvements.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

The First Berserker Khazan Emergency Update 1.006.001 Released as Second Patch for the Day

[summaraize]

Here’s an odd development. Neople has released a second patch for The First Berserker Khazan on all platforms, and this is an emergency patch that resolves an issue that prevented gamers from playing the game.

Players on PS5 will see this as The First Berserker Khazan update 1.006.001, Xbox Series X|S version 1.1.6.1, and version 501575 on Steam. This is a smaller download than the big April patch released hours earlier.

The First Berserker Khazan Gets an Emergency Update to Fix Crashing Issues

The First Berserker: Khazan Update 1.003.034

According to Neople, the follow-up patch applies a fix for an issue “where the game would crash when repeatedly pressing the Phantom Form key while using a brutal attack against an exhausted enemy.”

That’s about it. Mind you, this is an emergency patch, which the developers managed to submit and have approved by Sony and Microsoft in less than 12 hours, which is impressive.

For the bigger, and planned patch, that was released hours ago, here’s an overview of the major changes and addition in it:

  • Balance Adjustments
  • System Changes
  • UI/UX Improvements
  • QoL Enhancements
  • Error Fixes

You can read the entire changelog to better understand what changed. Don’t be surprised to see another follow-up patch be released in the coming days and weeks, and chances are, this should squash any bugs that surface from today’s major update.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

MLB The Show 25 Update 1.009 Released for Patch 9 and It Brings a Significant Amount of Changes

[summaraize]

Contrary to the patches we usually get for the baseball sim, San Diego Studio has today released MLB The Show 25 update 1.009 for Patch 9, and this houses a long list of changes.

If you’re used to the devs pitching out small patches, then this new update should surprise players. For Xbox Series X|S players, this will show up as version 1.0.46, and version 1.09 on Switch.

MLB The Show Game Update Drops for Big List of Improvements via Patch 1.009

Here’s what’s new per San Diego Studio.

Gameplay: 

  • Fixed an issue where correctly guessed pitches were not landing in the intended zone while using the guess pitch feature.
  • Resolved an issue in online play where players could not access the bullpen menu after their opponent performed very specific steps.
  • Fixed one issue where the pause menu could remain on screen while the game was playing in the background.
  • Updated stats in the pause menu to display as PA – AVG – HR – RBI – SB instead of the previous format (PA – AVG – RBI – H – HR).
  • Fixed various input issues in the pause menu.

Diamond Dynasty:

  • Marketplace buy/sell order limit for player items at 90-95 OVR has been increased from 500,000 to 750,000.
    • NOTE: This change specifically will go live at 12 PM PT on April 22nd.

Road to the Show: 

  • Addressed an issue where lower difficulty settings were occasionally playing as higher difficulty.
  • Fixed a crash that could occur with two-way players in the offseason.
  • Fixed an issue that could prevent a player from being included in the postseason roster in the playoffs.
  • Player cards will now show the correct position after a player switches from a two-way player.
  • Fixed an issue where CPU controlled batters could make contact no matter where the first pitch was thrown.

Franchise: 

  • Prorated player salaries are now properly applied to budgets after mid-season trades.

Storylines: 

  • Fixed a crash that could occur after playing Storylines and then entering an exhibition game.

Stadiums: 

  • Added missing retired numbers in Citi Field.
  • The “Win! Twins!” neon sign will now light up during night games at Target Field.
  • Fixed Mariners flags and banners at T-Mobile Park.

Miscellaneous: 

  • Los Angeles Dodgers 2024 World Series Gold uniforms have been added.
  • Various commentary bug fixes.

Updated player models for: 

  • Jackson Rutledge 
  • Mason Englert 

Once another patch is out,  expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Final Fantasy 14 Update 1.000.309 Out for Patch 7.21 Includes New Story Quests

[summaraize]

Square Enix has released Final Fantasy 14 patch 7.21 today and this includes even more story quests for the Seekers of Eternity content. New housing items are also available.

Check out more of the patch notes below for Final Fantasy 14 update 11.08.

Final Fantasy 14 Update 1.000.309 Has New Story Quests

Final Fantasy 14 Update 10.77

Playable Content

Quests

New side story quests have been added.

Cosmic Exploration

A Cosmic Homecoming
Disciple of the Hand or Land level 10
Old Sharlayan (X:12.6 Y:13.6)
Namingway
Players must first complete the main scenario quest “Endwalker.”

Passion, Thy Name Is Ardorum

Disciple of the Hand or Land level 10
Sinus Ardorum (X:20.4 Y:20.0)
Searchingway
Players must first complete the sidequest “A Cosmic Homecoming,” and achieve a certain rank in cosmic exploration.

A Manager’s Patience

Disciple of the Hand or Land level 10
Sinus Ardorum (X:21.6 Y:21.1)
Mumukko
Players must first complete the quest “Passion, Thy Name Is Ardorum,” and contribute a certain amount to cosmic exploration.

A Manager’s Persistence

Disciple of the Hand or Land level 10
Sinus Ardorum (X:21.6 Y:21.1)
Mumukko
Players must first complete the quest “A Manager’s Patience.”

Housing

Furnishings from the FFXIV Furnishing Design Contest have been added.

Learn more about the FFXIV Furnishing Design Contest 2022.

New furnishings have been added.

New orchestrion rolls have been added.

Miscellaneous

New emotes have been added.

Battle System

The contrast has been adjusted for magic sigils created by enemy attacks in Recollection and Recollection (Extreme).

Players will now receive the power of the Echo in AAC Light-heavyweight Tier (Savage).

The Echo will take effect upon commencing this duty, increasing players’ maximum HP, damage dealt, and healing potency by 10%.
* Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.

Items

Cosmic exploration has been added.

Work together with your fellow Disciples of the Hand and Land to explore the uncharted terrain of the cosmos!

As exploration progresses, the appearance of your base camp will change, new areas will be unlocked, and a variety of rewards may be gained. While new stars will be added regularly throughout the span of Patch 7.x, the first goal is to establish a base upon the Source’s moon in a location called Sinus Ardorum.

You may only access cosmic exploration areas and quests from your Home World.

Requirements

A Cosmic Homecoming

Disciple of the Hand or Land level 10
Old Sharlayan (X:12.6 Y:13.6)
Namingway
Players must first complete the main scenario quest “Endwalker.”

Traveling to Sinus Ardorum

Players can travel to Sinus Ardorum at any time by speaking with Drivingway in Mare Lamentorum (X:21.9 Y:13.2).

Exotablet

Your exotablet will support your endeavors during cosmic exploration.

Infrastructure Index

Shows the current status of cosmic exploration.

By completing stellar missions, progress will increase. Once the progress gauge has been filled and the respective project completed, cosmic exploration will proceed to the next stage.

As cosmic exploration proceeds, new types of stellar missions will be added alongside different facilities, such as the Cosmoliner, a means of speedy transportation.

Stellar Missions

Stellar missions are requests issued to procure necessary materials for cosmic exploration.

Players may accept stellar missions via the exotablet. Completion of stellar missions increases overall progress and unlocks more advanced stellar missions. Missions are scored by three ranks: gold, silver, and bronze. Obtaining a higher score will result in greater returns.

Furthermore, stellar missions are quest synced, ensuring that rewards and difficulty level are distributed appropriately given a player’s current level.

New items have been added.

* Items added in Patch 7.21 will be listed at a later date.

New dyes have been added.

  • Carmine Red Dye
  • Neon Pink Dye
  • Bright Orange Dye
  • Neon Yellow Dye
  • Neon Green Dye
  • Azure Blue Dye
  • Violet Purple Dye
  • Metallic Pink Dye
  • Metallic Ruby Red Dye
  • Metallic Cobalt Green Dye
  • Metallic Dark Blue Dye

New mounts have been added.

A new minion has been added.

A new accessory has been added.

New facewear has been added.

Resolved Issues

  • The following issues have been addressed.
    • An issue with AAC Cruiserweight M4 (Savage) wherein the actions Sand Surge and Wind Surge used by certain enemies dealt more damage than intended.
    • An issue when using duty actions wherein the icon indicating the selected target is out of range did not display.
    • An issue wherein certain elite marks could not be targeted.
    • An issue wherein the description for the bard PvE action Barrage listed the incorrect potency for Shadowbite.
      * This was a text-only issue. The potency of the action remains unchanged.
    • An issue when playing as sage wherein an action that cannot be executed or set to the hotbar appeared in the Actions & Traits window.
    • An issue when playing as certain races wherein a portion of the following hairstyles displayed with the incorrect color:
      Voidswept Strands, Sharlayan Studies, Sharlayan Rebellion
    • An issue with the following gear wherein applying certain dyes caused material qualities to display incorrectly:
      Augmented Temple Circlet, Augmented Temple Cyclas, Augmented Temple Gloves, Augmented Temple Gaskins, Augmented Temple Boots
    • An issue when equipping the leg gear Ninja Hakama, Koga Hakama, or Augmented Ninja Hakama while playing as certain races wherein the graphics displayed incorrectly.
    • An issue with the leg gear Argute Culottes wherein a portion of the colors were incorrect.
    • An issue wherein the elemental clusters required to craft the newly implemented Cronopio Leather and Diatryma Felt were reversed.
    • An issue wherein a striking dummy erroneously appeared by the Kugane aetheryte plaza.
    • An issue when using the Sit emote and interacting with certain furniture while in an estate hall wherein moving and then stopping erroneously triggered the sitting animation.
    • An issue when using master recipe tomes for which you do not meet the level requirement wherein the recipes did not display in the Crafting Log.
    • An issue with the Wondrous Tails duty “Dungeons (Lv. 1-49)” available at level 99 and below wherein completing the Bowl of Embers, the Navel, or the Howling Eye did not mark the task as complete.
    • An issue during certain quest cutscenes wherein objects erroneously obstructed the view of the player and NPCs.
      * We are continuing to investigate and address this issue.
    • An issue after completing the seasonal quest “Eggceeding Expectations” wherein Egg Hunter Riggy was not added to the toy chest.

Other various issues have also been addressed.

Known Issues

  • An issue when speaking with Scanningway while participating in Cosmic Exploration wherein dialogue relevant to the player’s contribution in the previous ranking period is erroneously displayed.
    * Taking part in a Stellar Mission and making a contribution before speaking with Scanningway again will trigger the correct dialogue.
  • An issue with certain Cosmic Exploration reward windows wherein the player is able to move the cursor to areas with no item icon present.
  • An issue with Cosmic Exploration wherein specific NPCs are displayed incorrectly under certain conditions.
  • An issue when participating in Cosmic Exploration projects wherein allowing the timer to run out causes other players to display incorrectly under certain conditions.
  • An issue when participating in Cosmic Exploration wherein the NPC Orbitingway does not display while the project “Mech Hangar Beta Expansion” is underway.
    * Orbitingway will reappear once the project “Mech Hangar Beta Expansion” has been completed.
  • An issue when participating as ground support in a Mech Op during Cosmic Exploration wherein leaving and rejoining causes the field scanner to become inaccessible.
    * Using Stellar Return or Teleport will cause the field scanner to become accessible again.
  • An issue when participating in Cosmic Exploration wherein the Lunar Credit bonus granted by cosmic tools occasionally does not function correctly.
  • An issue when playing cosmic exploration wherein the 5% lunar credit bonus for certain levels of cosmic tool is not adequately accrued.
  • Other minor text issues have also been discovered.

MP1st will have more news about Final Fantasy 14 soon.

Damien Seeto

Home > Title Updates and Patches

Fortnite Update 4.65 Released for v34.40 for Brick Life Additions

[summaraize]

Fortnite update 4.65 is now live on consoles and other platforms, and this is for the big v34.40 patch! This adds new content to LEGO Fortnite alongside other new cosmetics.

While today’s patch has a load of new stuff, the bigger patch for Season 3, and the new Star Wars collaboration is set to hit on May 2.

Fortnite Update 4.65 Brings LEGO Additions and More

fortnite fishing

Here’s an overview of what to expect in today’s patch:

  • New Cosmetics
  • TMNT Villains
  • Potential Teasers for S3
  • Skin inspired by Jenna Ortega
  • May Crew Pack
  • Season 3 Datamining Leaks
  • New Monks Reskin
  • Old Collabs updated for shop return
  • Shield Breaker EMP unvaulted
  • Business Turret unvaulted
  • And even more!!

LEGO® Fortnite: Get Cookin’ in Brick Life and Hunt for Oro’s Treasure in Odyssey!

  • A “Get Cookin’ update is out in Brick Life, plus the hunt of Oro’s Treasure starts April 22.
  • Fishing comes to Brick Life, and all you need is to get a fishing rod.
  • Fish you can collect include Seahorse, Unicorn Fish and more.
  • Place your finds in the fish tank.

Get Cookin’!

There are four cooktops in the game.

  • Oven – Perfect for tasty treats like Cookies and Key Lime Pie, as well as classic favorites like Mac & Cheese and Fries.
  • Stove – Flip some Pancakes, throw together an Omelette, assemble a Breakfast Sandwich, and a whole lot more!
  • Blender – Where all the best beverages are made, including Iced Tea, Chocolate Milkshakes, Fruit Punch, and Melon Soda!
  • Cutting Board – Suitable for more than just chopping up veggies. Piece together a BLT, go behind Peely’s back with a Nana Split, or construct a Seafood Tower.

There are also recipes for players to make food for.

fortnite brick life

LEGO Fortnite Odyssey Updates

Oro’s Treasure

Golden King Oro, a former pirate king of the Lost Isles, is trying to rebuild his wealth in all the wrong ways. Also known as Rebel Oro, his followers have banded together and set up camps full of precious loot in Golden Chests!

How to stop Oro’s plunder? Loot his loot! It’s up to you and your friends to find Oro’s Gold Chests and defeat his fiendish forces. You’ll be guided by three Quests — complete them for new Chest recipes:

  • Find 2 Golden Chests to unlock The Antique Trunk recipe.
  • Find 5 Golden Chests to unlock The Azure Trunk recipe.
  • Find 10 Golden Chests to unlock The Golden Trunk recipe.

We’ll be updating the article as more info from Epic Games becomes available.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Fortnite Update 34.40 for Version 1.000.176 Features New Additions to Lego Fortnite

[summaraize]

Epic Games has released Fortnite patch version 34.40 today which is update 1.000.176. This includes some new items for the Lego Fortnite portion of the game. Players can now fish in Brick Bay and try to hunt for Oro’s treasure.

Check out all the details down below.

New Features Come to Lego Fortnite in Update 34.40

lego-fortnite-odyssey-oros-treasure-rewards-1920x1080-dcc361e20990

Here’s an overview of what to expect in today’s patch:

  • New Cosmetics
  • TMNT Villains
  • Potential Teasers for S3
  • Skin inspired by Jenna Ortega
  • May Crew Pack
  • Season 3 Datamining Leaks
  • New Monks Reskin
  • Old Collabs updated for shop return
  • Shield Breaker EMP unvaulted
  • Business Turret unvaulted
  • And even more!!

LEGO® Fortnite: Get Cookin’ in Brick Life and Hunt for Oro’s Treasure in Odyssey!

  • A “Get Cookin’ update is out in Brick Life, plus the hunt of Oro’s Treasure starts April 22.
  • Fishing comes to Brick Life, and all you need is to get a fishing rod.
  • Fish you can collect include Seahorse, Unicorn Fish and more.
  • Place your finds in the fish tank.

Get Cookin’!

There are four cooktops in the game.

  • Oven – Perfect for tasty treats like Cookies and Key Lime Pie, as well as classic favorites like Mac & Cheese and Fries.
  • Stove – Flip some Pancakes, throw together an Omelette, assemble a Breakfast Sandwich, and a whole lot more!
  • Blender – Where all the best beverages are made, including Iced Tea, Chocolate Milkshakes, Fruit Punch, and Melon Soda!
  • Cutting Board – Suitable for more than just chopping up veggies. Piece together a BLT, go behind Peely’s back with a Nana Split, or construct a Seafood Tower.

There are also recipes for players to make food for.

LEGO Fortnite Odyssey Updates

Oro’s Treasure

Golden King Oro, a former pirate king of the Lost Isles, is trying to rebuild his wealth in all the wrong ways. Also known as Rebel Oro, his followers have banded together and set up camps full of precious loot in Golden Chests!

How to stop Oro’s plunder? Loot his loot! It’s up to you and your friends to find Oro’s Gold Chests and defeat his fiendish forces. You’ll be guided by three Quests — complete them for new Chest recipes:

  • Find 2 Golden Chests to unlock The Antique Trunk recipe.
  • Find 5 Golden Chests to unlock The Azure Trunk recipe.
  • Find 10 Golden Chests to unlock The Golden Trunk recipe.

We will update this post if more Fortnite patch notes are revealed today.

Damien Seeto

Home > Title Updates and Patches

Fortnite Down for v34.40 Roll Out on April 22

[summaraize]

Epic Games has pulled the Fortnite servers down this April 22, and this is to implement a new patch v34.40 ushering in new content and more. Before that happens, p;layers will be taken out of matchmaking for a few hours.

For the schedule and an overview of what to expect in today’s patch, head on below.

Fortnite Servers Downtime Schedule on April 22

Fortnite New Update 4.64

Per Epic Games, the servers will be down beginning at 4 am ET/1 am PT/4 pm HKT and while no specific timeframe has been given, these usually last 2-3 hours. There are rare instances where the downtime is longer, but that’s rarely the case.

Here’s an overview of what to expect in terms of today’s patch:

  • New Cosmetics
  • TMNT Villains
  • Potential Teasers for S3
  • Skin inspired by Jenna Ortega
  • May Crew Pack
  • Season 3 Datamining Leaks
  • New Monks Reskin
  • Old Collabs updated for shop return
  • Shield Breaker EMP unvaulted
  • Business Turret unvaulted
  • And even more!!

If the schedule is extended, we’ll be sure to let our readers know.

Don’t forget, this is but a small patch, with the bigger one ushering the new Star Wars collaboration set for May 2.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.