Home > Title Updates and Patches

Fortnite Update 34.40 for Version 1.000.176 Features New Additions to Lego Fortnite

[summaraize]

Epic Games has released Fortnite patch version 34.40 today which is update 1.000.176. This includes some new items for the Lego Fortnite portion of the game. Players can now fish in Brick Bay and try to hunt for Oro’s treasure.

Check out all the details down below.

New Features Come to Lego Fortnite in Update 34.40

lego-fortnite-odyssey-oros-treasure-rewards-1920x1080-dcc361e20990

Here’s an overview of what to expect in today’s patch:

  • New Cosmetics
  • TMNT Villains
  • Potential Teasers for S3
  • Skin inspired by Jenna Ortega
  • May Crew Pack
  • Season 3 Datamining Leaks
  • New Monks Reskin
  • Old Collabs updated for shop return
  • Shield Breaker EMP unvaulted
  • Business Turret unvaulted
  • And even more!!

LEGO® Fortnite: Get Cookin’ in Brick Life and Hunt for Oro’s Treasure in Odyssey!

  • A “Get Cookin’ update is out in Brick Life, plus the hunt of Oro’s Treasure starts April 22.
  • Fishing comes to Brick Life, and all you need is to get a fishing rod.
  • Fish you can collect include Seahorse, Unicorn Fish and more.
  • Place your finds in the fish tank.

Get Cookin’!

There are four cooktops in the game.

  • Oven – Perfect for tasty treats like Cookies and Key Lime Pie, as well as classic favorites like Mac & Cheese and Fries.
  • Stove – Flip some Pancakes, throw together an Omelette, assemble a Breakfast Sandwich, and a whole lot more!
  • Blender – Where all the best beverages are made, including Iced Tea, Chocolate Milkshakes, Fruit Punch, and Melon Soda!
  • Cutting Board – Suitable for more than just chopping up veggies. Piece together a BLT, go behind Peely’s back with a Nana Split, or construct a Seafood Tower.

There are also recipes for players to make food for.

LEGO Fortnite Odyssey Updates

Oro’s Treasure

Golden King Oro, a former pirate king of the Lost Isles, is trying to rebuild his wealth in all the wrong ways. Also known as Rebel Oro, his followers have banded together and set up camps full of precious loot in Golden Chests!

How to stop Oro’s plunder? Loot his loot! It’s up to you and your friends to find Oro’s Gold Chests and defeat his fiendish forces. You’ll be guided by three Quests — complete them for new Chest recipes:

  • Find 2 Golden Chests to unlock The Antique Trunk recipe.
  • Find 5 Golden Chests to unlock The Azure Trunk recipe.
  • Find 10 Golden Chests to unlock The Golden Trunk recipe.

We will update this post if more Fortnite patch notes are revealed today.

Damien Seeto

Home > Title Updates and Patches

Fortnite Down for v34.40 Roll Out on April 22

[summaraize]

Epic Games has pulled the Fortnite servers down this April 22, and this is to implement a new patch v34.40 ushering in new content and more. Before that happens, p;layers will be taken out of matchmaking for a few hours.

For the schedule and an overview of what to expect in today’s patch, head on below.

Fortnite Servers Downtime Schedule on April 22

Fortnite New Update 4.64

Per Epic Games, the servers will be down beginning at 4 am ET/1 am PT/4 pm HKT and while no specific timeframe has been given, these usually last 2-3 hours. There are rare instances where the downtime is longer, but that’s rarely the case.

Here’s an overview of what to expect in terms of today’s patch:

  • New Cosmetics
  • TMNT Villains
  • Potential Teasers for S3
  • Skin inspired by Jenna Ortega
  • May Crew Pack
  • Season 3 Datamining Leaks
  • New Monks Reskin
  • Old Collabs updated for shop return
  • Shield Breaker EMP unvaulted
  • Business Turret unvaulted
  • And even more!!

If the schedule is extended, we’ll be sure to let our readers know.

Don’t forget, this is but a small patch, with the bigger one ushering the new Star Wars collaboration set for May 2.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Tekken 8 Minor Update 2.000.003 Fixes Eddy Bug, May Patch Adjustments Preview Revealed

[summaraize]

Following the disastrous Season 2 patch for Tekken 8 where we saw a follow-up patch be released to help mitigate the backlash, Bandai Namco has released a minor patch for Tekken 8 today, which players will see as version 2.000.003 (2.00.003) to fix a specific issue.

This a smaller download compared to the other updates, and with good reason given this doesn’t bring any new content, but is more of an emergency patch to fix a gameplay-breaking change.

Tekken 8 Eddy Gordo vs. Nina Bug Fixed in Update Version 2.000.002

Tekken 8 Eddy Gordo

Patch Content

  • Fixing the issue that during a match between Eddy and Nina, Eddy may move in front of his opponent immediately after the start of the match.

As far as we’re aware, that’s the only thing fixed in today’s patch per Bandai Namco. However, the developers aren’t done communicating wth just that. Expect the version 2.01 update to be released in mid-May, and will include balance adjustments.

May Ver. 2.01 Patch Planned Changes

  • Aerial combo damage will be mitigated.
  • Revision of the performance of Heat Burst, etc.

According to the devs, after the mid-May patch, they will continue to work on improving the performance of each character, and the situations where one-sided games tend to occur based on user feedback.

This is a solid first step, and we hope this somewhat lifts the community’s spirits.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

The First Berserker Khazan Update 1.005.018 Brings Big April Patch for Balance Changes, Gameplay Enhancements

[summaraize]

The fine folks over at Neople has issued The First Berserker Khazan’s biggest patch to date with the major April update! This brings balance changes, a slew of new features and more. Players on consoles can download it as The First Berserker Khazan update 1.005.018, while it’ll appear as version 500715 on PC.

In addition to the balance adjustments, there are updates to the UI/UX, bug fixes, and much more. There’s a lot to take in, so read on.

The First Berserker Khazan Major Update Ver. 1.005.018 Adds Various Improvements

[Balance Adjustments]

 

Phantom Growth Improvements

  • Phantom growth speed now increases proportionally to the number of unlocked Phantoms.
  • Phantoms now grow faster than before. More strategic and diverse choices in Phantom selection are available.

Elemental Damage Adjustment

  • Elemental damage and status effects from map elements are now affected by the character’s attribute resistance.
  • For example, map elements like poison swamplands (Poison), fire AOE (Fire), or stones of chaos (Chaos) are affected by the character’s attribute resistance stats.

Skill Point Gain Improvements

  • Skill points can now be acquired more smoothly, regardless of play proficiency or style.
  • Weapon Mastery Level Adjustment: Weapon mastery levels are adjusted to align more closely with progression.
  • Weapon Mastery EXP Adjustment (Brink Dodge): Slight increase in EXP gained upon performing a brink dodge.
  • Players familiar with weapons or relying on brink dodges can now also obtain more skill points.

[System Changes]

Gear System

  • Gear that cannot be sold can no longer be selected as material in the gear augmentation system.❎ The following gear can no longer be dismantled as materials:
  • Jars
    • Blank Jar, Happy Jar, Glinting Jar, Smitten Jar, Stunned Jar, Tormented Jar, Dizzy Jar, Calavera Jar, Cutie Jar, Bewildered Jar, Panicked Jar, Sleepy Jar, Burning Jar, Vibin Jar, The Most Special Jar
  • Hero Set
    • Hero’s Dual Wield, Hero’s Spear, Hero’s Greatsword, Hero’s Helm, Hero’s Wristguards, Hero’s Pauldrons, Hero’s Leggings, Hero’s Combat Boots
  • Fallen Star Set
    • Fallen Star’s Resolve, Fallen Star’s Mark, Fallen Star’s Scar, Fallen Star’s Tattered Clothing, Fallen Star’s Shackles

Phantom System

1 . A notification display has been added when there is a Phantom that can be unlocked or upgraded.

2 . Phantom System guide has been improved.

  • The location of Phantom level EXP has been adjusted to a more intuitive position.
  • Description of Phantom level is added to the loading screen.
  • A system message will appear the first time you enter the Phantom system.3 . Visuals have been improved when unlocking, accompanying, or awakening a Phantom.

    4 . Emphasis is added to the first sentence in the settings text on the left of the Phantom system.

Khazan’s Memories

1 . The guidance for Khazan’s Memories has been improved.

  • A notification will appear if Khazan’s Memories are complete or if you can upgrade with Vengeance Points.
  • When Khazan’s Memories are completed, a checkmark appears at the bottom right of its icon.
  • After completing Khazan’s Memories, entering the UI will update the status and grant all Vengeance Points.2 . A tutorial has been added for the first entry of Khazan’s Memories.

    3 . Reset function is added for Khazan’s Memories upgrade.

Achievements

  • The conditions for the “Standing Alone” achievement are now based on the current playthrough.
  • For example, you can earn the achievement as long as you don’t summon the Spirit of Advocacy during your second playthrough—even if you summoned it in your first.⚠ The summon history of the Spirit of Advocacy will be reset with this patch.
  • After the patch, clearing the final boss without summoning the Spirit of Advocacy will grant the “Standing Alone” achievement.
  • If you’ve already completed the third playthrough, defeating the final boss again will grant the achievement.

Camera

  • System Lock-On Target is set more consistently.
  • A new Lock-On option has been added to ‘Settings – Accessibility.’ You can now select the sight option according to your preference.
  • Lock-On Target Priority: Set how targets are selected among enemies and objects on the screen.
  • Camera Reset: Set whether to reset the camera when no lock-on targets are available.

Craft

  • A Main tab has been added to the Set List in Set Crafting.
    • Sets are sorted into tabs according to the weapon included in the set.
    • Sets without weapons are sorted into the “Other” tab.
  • A notification will now appear when a new recipe is added.
  • The source of special ingredients will now appear in a description format.
  • The number of consumable items storable in the storage will now appear.
    • Storage count is added separately.

[UI/UX Improvements]

 Region Name Display

  1. Localized subtitles have been added to the bottom of each region’s cutscenes.
  • When starting a main mission in a region for the first time, the localized region name will appear below the English name according to your language settings.
  • However, region names in the cutscenes will remain in English.2. Region names will now appear on the save data in the Load menu.
  • In the “Main Menu – Load” screen, mission names and region names will now be displayed together in the save data.

Mission Progress and Goal Display

  • Detailed mission progress has been added to the main menu.
  • Even during combat, you can check detailed mission progress in the main menu through the following displays.
    • Soulstone: Shows the number collected and the number required to complete the mission.
    • Danjin’s Jars: Shows the number collected and the number required to complete the mission. Please note that the number of Danjin’s Jars will show after clearing the side mission “Jar Enthusiasts.”
    • Lost Lacrima: Shows the total number of Lost Lacrima.

Spirit of Advocacy Upgrade Notifications

  • Upgrade notifications for the Spirit of Advocacy are now more visible.
    • When interacting with Daphrona, a notification will appear in the “Spirit of Advocacy Upgrade” menu.
    • If there is a Spirit of Advocacy that can be upgraded, a notification will appear in the upgrade UI.
    • The number of owned Lacrima of Circulation will appear in yellow on the screen.
  • An upgrade reset function has been added for the Spirit of Advocacy.
    • This function will not display if the Spirit of Advocacy has not been upgraded.
    • If it has been upgraded, you can select Reset Upgrade to open the “Reset Spirit of Advocacy Upgrade” window and reset any upgrades.

Blade Nexus Notifications

  • Updates in “Phantom Abilities” and “Khazan’s Memories” are now more visible in the Blade Nexus menu.
  • Phantom Abilities
    • If there is a Phantom that can be unlocked or awakened, a notification will appear in both the Phantom Ability and Blade Nexus menus.
  • Khazan’s Memories
    • If there is a region where you have completed Khazan’s Memories, a notification will appear in both the Khazan’s Memories and Blade Nexus menus.

Danjin’s Jars

  • Vibration and sound effects when approaching a Danjin’s Jar have been enhanced.
  • Visual effects have been added to make Danjin’s Jars more noticeable.

World Map

  • The world map now shows detailed mission progress.
  • Cleared missions will now show with a checkmark on the bottom right of the mission icon.

Consumables UI & Shortcut Improvements

  1. Consumables categories have been refined.
  • The consumable info window now shows the item’s category instead of just “Consumable” in the bottom-left corner.
  • Consumables are classified into 8 categories.
    • Lantern, Special, Recovery, Lacrima, Cleanse, Upgrade Effects, Throwable, Sell
    1. When replacing a consumable already assigned to a hotkey with a consumable assigned to another hotkey slot, the two items will swap positions.
    2. The names of items already assigned to hotkey are displayed on the Register Hotkey screen.

    4 . Cannot store lanterns in storage

  • Lanterns currently assigned to a hotkey slot can no longer be stored in the storage.
  • However, other functions such as auto-store or retrieve remain available.5. Major consumable acquisition notifications have been improved.
  • When acquiring Tear Summon Stone and Primeval Regression Orb for the first time, both the name and description will appear on screen.
  • After the first acquisition, only the item name will appear on screen when you acquire the item.6.  The shortcut key to adjust item quantity has been changed.
  • Increase/decrease keys have changed from arrow keys to A/D keys.
  • This applies to all quantity selection screens, including purchase menu, storing and retrieving from storage, selling and purchasing consumables, and discarding.

Gear Window

  1. “By Performance” has been added to the gear sorting menu.
  • When sorting gear by performance, each gear type is sorted based on the following criteria.
    • Weapon: Total Attack DMG
    • Armor: Total Defense
    • Necklace: Max Stamina
    • Ring: Max Health
    1. Equip Skills feature has been added to the gear window.
  • If a skill is activated through a fixed or set attributes, it can now be equipped directly from the gear window.
    • Only Spirit skills with selectable commands can be equipped.
    • All sub-skills must be learned first.
    1.  Skill descriptions and videos are now available in the gear window’s tooltip.
  • Skill descriptions and videos will now appear in the attribute info window when it has the “Learn Skill” attribute.4. The visibility of owned set gear icons has been improved.
  • If you own the same set as the currently displayed gears, their icons will be highlighted in white.
  • This applies to gears in both your inventory and storage.5. Some of the text in the gear window has been changed.
  • “Compare Gear” and “Gear Info” have been changed to “Info Window”.
  • “Help” has been changed to “Attribute Info”.

Skill Tree

  • An icon indicating when a learned skill is currently unusable has been added.
  • In the skill detail window, “Unlock Requirements” has been changed to “Activation Conditions.”

HUD

  • An option has been added to display Khazan’s Health and Stamina as numbers in the combat HUD.
  • When this option is enabled, Health and Stamina are displayed above the gauge in the format “Current / Max.”

[QoL Enhancements]

The First Berserker: Khazan Update 1.003.034

Daphrona’s Codex

Attribute weakness information has been added to Daphrona’s Codex.

  • Each monster’s attribute defense is now displayed as an icon in Daphrona’s Codex.
  • Effectiveness is displayed in four levels: Effective, Slightly Effective, Normal, and Immune.
  • Attribute weakness include Fire, Water, Lightning, Earth, and Poison.
    • Effective: Indicates that the element is highly effective when used to attack.
    • Slightly Effective: Indicates that the attribute effect is weak when used to attack.
    • Normal: Indicates no change in attribute effectiveness.
    • Immune: Indicates that this attribute has little to no effect when used to attack.

Controls

  • Khazan’s Memories can now be controlled with the mouse and D-PAD.

Other Improvements

  • Ozma’s Diary is now available in the Crevice from your second playthrough.
  • It is now possible to change the game difficulty from Easy to Normal. (However, the difficulty level cannot be changed during the final mission or in the ending area while playing.)

[Error Fixes]

These are major bug fixes from this update that directly affect gameplay.

Common

  • Fixed an issue where the achievements “The Hidden Laboratory” and “Undying Loyalty” could not be obtained
  • Fixed an issue where achievements with multiple conditions could not be completed if you relaunch the game after completing some of the conditions.
  • Fixed an issue where the ground would sink after interacting with Danjin’s Jar in certain areas.
  • Fixed an issue where you could not exit outside if you fell off a certain terrain during the main mission “Palemion”
  • Fixed an issue where if you activate all the tombstones during the main mission “Rephalan” and then proceed with another mission, the tombstones would be reset and you would be unable to use the Spirit of Advocacy
  • Fixed an issue where elite enemies in certain locations could not destroy obstacles during the main mission “Nadin”
  • Fixed an issue where the boss would get stuck in the terrain when using a specific skill during the side mission “Unrequited Love”
  • Fixed an issue where the boss would not come down from the wall during the side mission “Escaping the Linon Mine”
  • Fixed an issue where you could not return to the original area after moving through the boss area’s Blade Nexus during the side mission “Transcendental Sword”
  • Fixed an issue where Khazan’s javelin would be blocked by a transparent wall when thrown in Embars
  • Fixed an issue where the elevator in Embars would not operate in certain situations
  • Fixed an issue where the “Ghost Hammer” item hanging from the ceiling of the Skoffa Cave would not drop
  • Fixed the appearance of a door in a specific location in Vitalon to display normally
  • Fixed an issue where the chandelier in the Great Temple would float in the air after being knocked down if you entered and returned from the Crevice
  • Fixed an issue where you would be allowed to move to an unopened staircase upon moving to the Crevice after killing the Blade Phantom
  • Fixed an issue where the boss’ health gauge was displayed in a space where a boss battle was not in progress
  • Fixed an issue where Trokka would get stuck outside the map in certain situations during the boss battle
  • Fixed an issue where Elamein could not attack through barriers during the boss battle
  • Fixed an issue where, even if Maluca’s stamina gauge was depleted, Brutal Attack was not used and Maluca attacked immediately during the boss battle
  • Fixed an issue where throwing the “Concentrated Poison Aura” item at Hismar while it is in the air during the boss battle would cause it to fall and take damage
  • Fixed an issue where running would be canceled immediately in certain situations while Khazan was running
  • Fixed an issue where skills unlocked through equipment set effects would not activate in certain situations
  • Fixed an issue where, if maximum health was reduced when comparing equipment, the “Health” option would appear to not be applied
  • Fixed an issue where you could obtain infinite gold and Lacrima by dismantling high-grade equipment and then crafting low-grade equipment
  • Fixed an issue where the amount of stamina consumed per tick was affected by the “Dodge Stamina Cost Decrease” option effect in certain situations
  • Fixed an issue where the charging speed increase effect of the “Overwhelm” and “Heavy Pressure” skills was not applied if the Greatsword skill “Indomitable” was not acquired
  • Fixed an issue where, after acquiring the “Brutal Attack: Phantom” skill, the Phantom Form transformation effect is maintained and damage increases abnormally when the skill is activated in a specific situation
  • Fixed an issue where you could not attack in Phantom Form until you recovered your stamina when you entered Phantom Form with all your stamina exhausted
  • Fixed an issue where the item sorting function would not work when the focus (cursor) was on an item stored in the storage while using the storage
  • Fixed an issue where if you purchase the “Coward’s Lantern” item multiple times, you cannot take the lantern out of the storage and a new item notification keeps appearing
  • Fixed an issue where you could not move to the Blade Nexus when moving to the Crevice after interacting with the Blade Nexus in front of the Blade Phantom in the online demo or after defeating the Blade Phantom in the main game
  • Fixed an issue where the game could not be played if you chose to continue with the latest data without updating in the Physical Edition
  • Fixed an issue where if the game is terminated or crashes during loading, it returns to the previous mission and the number of clears accumulates, making it impossible to proceed with subsequent missions
  • Fixed an issue where combat-related HUDs were not displayed properly on the screen
  • Fixed an issue where lag occurred when slowly manipulating the camera with a controller

PC

  • Fixed an issue where settings could not be changed after the client was abnormally terminated on the PC
  • Fixed an issue where the Xbox layout was displayed when using a PS DualSense controller on PC

PS

  • Fixed an issue where controller key inputs would occasionally not be recognized on PS5

Improvements

  • Improved frame drop issue that occurs during certain patterns of Rangkus during the boss battle
  • Improved the issue of characters being pushed back when hit by certain attacks near Viper during the boss fight
  • Improved so that you cannot climb rope bridge railings while running in certain missions
  • Increased the health of support characters in some missions
  • Optimized some objects that cause frame drops during the main mission “Imperial Palace”
  • Improved floating stones to move more naturally during the main mission “Imperial Palace”
  • Improved to give a greater attack opportunity upon successfully attacking a specific pattern in Phase 2 of the final boss battle
  • Improved the issue where cinematic cutscenes appear unnaturally when changing phases during the final boss fight
  • Improved so that Phantom Form can still be activated while exhausted
  • Improved the issue where the spear skill “Shadow Reversal” would restrain the target for an excessively long time
  • Improved the duration of the staggered state upon destroying parts of the elite dragonkin Double-Edged Butcher enemy
  • Lowered the difficulty of completing the Codex for the Pell Los Guardian Knight and Pell Los Trooper enemies
  • Improved so that the damage taken by the Red-Eyed Boulder Bat enemy is not reduced, even when its outer shell is enhanced
  • Improved the issue of some areas displaying in dark colors in the later stages of the game
  • Improved the issue where the Ashen Wolf gear displayed abnormally in some cinematics
  • Improved visual and sound effects for portals moving to the Crevice
  • Improved visual effects when executing elite enemies in some missions
  • Improved visual effects that appear during the buff of the spear skill “Moonlight Stance”
  • Improved sound effects when hitting an enemy in the Frenzy state with a combo attack
  • Improved so that Soulstones can be designated as lock-on targets

Given the scope of this patch by Neople, don’t be surprised to see a follow-up update be released to fix any issues that might arise from it. If there is a hotfix released, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Rumor: New Portable PlayStation Will Need Patches for PS5 Games to Run Properly

[summaraize]

New details have emerged about the upcoming portable PlayStation, revealing that it will require some adjustments for PS5 games to run smoothly on the new system.

According to the leaker KeplerL2, the portable PlayStation will have the ability to run PS5 games without requiring changes from the developers, thanks to a technology known as “shader binary compatibility.” However, while the games may run, they might not perform very well unless patched specifically for the portable system.

Portable PlayStation Can Run PS5 Games, But May Require Patches for Optimal Performance

portable playstation

The portable PlayStation is said to be a part of Sony’s next-generation consoles, including the standard PlayStation 6 and the portable edition. While both systems are expected to feature AMD technology, the portable system will not be as powerful as the PS5. However, as reported by KeplerL2, it will still be stronger than the Xbox Series S and is designed to run at low energy consumption.

The portable console is expected to launch in 2028, around the same time as the PlayStation 6. While the system might not have the full power of its home counterpart, it should still deliver a solid gaming experience, especially with games that are well-optimized for the system.

Same with any other rumor, treat this one with a grain of salt, regardless if it comes from a reliable source.

In other news, former PlayStation CEO Shawn Layden recently discussed the possibility of the PS6 launching without a disc drive, stating that this would be challenging for Sony due to various market factors.

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Taha

Television kills your vision.

Home > Title Updates and Patches

Dragon Ball Sparking Zero Update 2.000.009 Fires Out Daima DLC Data

[summaraize]

The latest content drop for Dragon Ball: Sparking Zero is live for players to download, bringing the Daima DLC to the fighting game.

The latest patch for the game will show up as Dragon Ball: Sparking Zero update 2.000.009, and this brings new characters, a new costume, balance changes and more.

Dragon Ball: Sparking Zero Daima Character Pack Now Out via Early Access

Early Access starts today, April 21, at 4 pm PST/7 pm EST/7 am HKT/8 am JST, while the full release kicks off on April 24 at the same time schedule as Early Access.

What’s included in the Daima Character Pack DLC:

Eight characters included:

  • Goku (Mini) Super Saiyan
  • Vegeta (Mini)
  • Vegeta (Mini) Super Saiyan
  • Vegeta (Mini) Super Saiyan 2
  • Vegeta (Mini) Super Saiyan 3
  • Glorio
  • Panzy
  • Majin Kuu

New Costume:

  • Alternate version of Goku Mini can transform into Super Saiyand use Aura Impact

It’s also confirmed that there’s a balance pass affecting the characters, though Bandai Namco hasn’t released that yet as of press time. Once that’s out, we’ll add it to the article.

While we’ve seen Sparking Zero sizzle at launch, the player base seems to have waned a bit. Wil the Daima DLC and succeeding DLC be able to put the spark back into the game? Only time can tell, but for the playerbase’s sake, let’s hope so.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Here’s When You Can Play Zenless Zone Zero 1.7 Update

[summaraize]

Zenless Zone Zero update 1.7 is coming out tomorrow, and though the update is going to be bringing over a ton of new content, it’s not without a bit of a wait, as servers will be taken down soon for some maintenance. While we’re sure everyone is eager to get back in, there are a few things you’ll want to know and do before the release.

Though if you’re wondering when exactly you can play Zenless Zone Zero 1.7 update, we have a full release schedule, as well as maintenance timings.

Zenless Zone Zero Maintenance for April 21 – Start and End Times

As with previous major updates, servers for Zenless Zone Zero will be down for an expected five hours. Upon completion, players will be able to log in and claim 300 Polychrome as compensation for the downtime, though if maintenance happens to go longer than expected, there will be an additional 60 Polychrome compensation for every extra hour that maintenance goes over.

We’ve broken down the exact timing for when the maintenance will begin and end for some major time zones.

North America

  • April 22, 03:00 PM – 08:00 PM PT
  • April 22, 05:00 PM – 10:00 PM CT
  • April 22, 06:00 PM – 11:00 PM ET

South America

  • April 22, 08:00 PM – April 23, 01:00 AM BRT

Europe

  • April 23, 01:00 AM – 06:00 AM BST
  • April 23, 02:00 AM – 07:00 AM CEST
  • April 23, 03:00 AM – 08:00 AM TRT

Middle East

  • April 23, 03:00 AM – 08:00 AM AST

Asia

  • April 23, 09:00 AM – 02:00 PM KST
  • April 23, 09:00 AM – 02:00 PM JST

Oceania

  • April 23, 10:00 AM – 03:00 PM AEST

What You Can Do While You Wait for Update 1.7 to Go Live

If you haven’t already, pre-load for update 1.7 is now live across all platforms. The update is quite large, clocking in at over 20 GB on PlayStation, so you’ll want to download it ahead of release to avoid waiting. Instruction on how to pre-load on each platform can be found below.

PlayStation 5

  • Hover over the game on the main system menu.
  • Hit the option button on your controller.
  • Select “Check for Update,” and update 1.7 will begin preloading.

PC

  • Open the PC client, and right next to “Start game,” you’ll see the “Pre-Install” option. This will begin the download.

Mobile

  • Boot Zenless Zone Zero
  • On the login page, there is a “Pre-Download Resource” icon option at the lower right of the screen.
  • Begin download.

Zenless Zone Zero Update 1.7 – Here’s When You Can Start Playing

Zenless Zone Zero update 1.7

Here’s a breakdown of major time zones as to when you can start playing the Zenless Zone Zero update 1.7.

North America

  • April 22, 08:00 PM PT
  • April 22, 10:00 PM CT
  • April 22, 11:00 PM ET

South America

  • April 23, 12:00 AM BRT

Europe

  • April 23, 04:00 AM BST
  • April 23, 05:00 AM CEST
  • April 23, 06:00 AM TRT

Middle East

  • April 23, 06:00 AM AST

Asia

  • April 23, 12:00 PM KST
  • April 23, 12:00 PM JST

Oceania

  • April 23, 01:00 PM AEST

Where Are The Patch Notes?

As with every major update, don’t expect the patch notes to be shared until the update itself is installable. That’ll be right when maintenance starts. For now, here’s a preview of things to come.

  • New story chapter and special episodes.
  • Mockingbird’s two S-Rank Agents bring elegance and precision to the battlefield.
  • Vivian, an Ether Anomaly Agent (S-Rank)
  • Hugo, an Ice Attack Agent (S-Rank)
  • Robin (Bangboo)
  • Physical Anomaly Agent Jane and the Fire Stun Agent Lighter will rerun in this version’s banners.
  • “Say It With Flowers” event where players will take on the role of managing a flower shop.
  • A-Rank Bangboo Overtimeboo
  • Bangboo Bash returns

We’ll have the full patch notes up shortly after they go live, so be sure to check back!

That’s all for now, agents. We’ll see you all once the servers go live in a few hours!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Elder Scrolls IV Oblivion Remastered Reveal Set for Tomorrow; Shadowdropping the Same Day We’re Told

[summaraize]

Possibly the worst-kept secret in gaming right now is getting its proper reveal tomorrow. Bethesda has confirmed today that something related to The Elder Scrolls IV: Oblivion will happen tomorrow.

Of course, given the leaks, we know it’s about the RPG’s remaster, which doesn’t sully the reveal one bit. Bethesda announced the stream with just the “IV” and the reveal schedule, which is April 22 at 8 am PT/11 am ET/11 pm HKT/4 pm BST on Bethesda’s YouTube channel.

Expect The Elder Scrolls IV: Oblivion Remastered to Drop the Same Day as Its Reveal

Here’s the interesting part: a source familiar with the situation has confirmed to MP1st that the game will also be shadowdropped tomorrow! Yes, this means that PS5, Xbox Series  X|S, and PC players will be able to traverse Cyrodiil the same day it’s revealed.

Expect it to be available as part of Game Pass, and sold as a standalone game on PS5. While this is called a remaster by Bethesda, based on what got leaked and the improvements baked into it, it sounds more like a proper remake.

Released in 2006 on PC, Xbox 360, and in 2007 on PS3, The Elder Scrolls IV: Oblivion (or just commonly called Oblivion), takes place in the fictional province of Cyrodiil. The action-RPG’s main story focuses on your character fighting to thwart a cult known as the Mythic Dawn that plans to open portal gates to a demonic realm known as Oblivion. It was met with overwhelming positive praise at launch, though the PS3 version suffered from a significant number of tech issues — something we’re expecting the PS5 won’t be bogged down with (at least we’re hoping it won’t).

Stay tuned to MP1st for more on The Oblivion Remastered. Are you looking forward to revisiting, or will this be your first time in Cyrodiil? Leave a comment and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fatal Fury: City of the Wolves Review – Unleash the Fury

Gamers today may be more familiar with characters like Terry Bogard and Mai Shiranui from the prolific King of Fighters series or even Super Smash Bros. Ultimate, but they originated from the Fatal Fury franchise that debuted back in they ’90s on Neo Geo arcade and consoles.

While the Fatal Fury series had 11 games released during the ’90s, the last entry in the series came in 1999 with Garou: Mark of the Wolves. Now, 26 years later, the series makes its return with Fatal Fury: City of the Wolves.

How does it stack up against our current fighters, and has SNK managed to bring the franchise back triumphantly? Read on to find out.

Blast From the Past

Fatal Fury is a sister series to Art of Fighting, with the two taking place in the same city, though Fatal Fury is 20 years later in the timeline. King of Fighters, on the other hand, also features many characters from both, but Fatal Fury is the original of the three. This time, the story is fairly similar to the past, where the people of South Town strive for the legacy of Geese Howard after his death in a prior game, with different characters having their own smaller stories. A big shift for the series came in 1999’s Garou: Mark of the Wolves with the switch to Rock Howard as protagonist, son of Geese and adoptive son of Terry, which continues here.

Fatal Fury: City of the Wolves has a roster of 17 playable characters to start, with more coming as DLC in the future. Rather than having an almost entirely new roster of characters like with Garou: Mark of the Wolves, this game has some returning veterans. This is a well-rounded roster that includes staples like the aforementioned Rock, Terry, and Mai, as well as others like Hotaru, Tizoc, and Billy Kane. Newcomers like Preecha are also a lot of fun to use, with a unique look that stands out on the roster.

Included in the 17 character base roster are two guest fighters that are kind of weird inclusions, soccer superstar Cristiano Ronaldo and DJ/record producer Salvatore Ganacci. The inclusion of these two is even stranger given that series staples like Andy Bogard and Joe Hasashi are relegated to post-release DLC instead. Even so, each character on the base roster is a lot of fun to play as, with varying attacks and special moves that make it worth trying them all out.

The stage offerings in this game are also varied, with stages such as the Bar, Dream Amusement Park, South Town Zoo, and one of my favorites, Geese Tower. These environments and the characters really manage to show off how far the series has come visually to this point, which is pretty impressive in this game. The flashy colors stand out and make the game a treat to watch in action.

The gameplay in Fatal Fury: City of the Wolves builds off past entries and adds some new elements to give the battle system a little more flair in this 2.5D fighter. As the series has been known for over the years, you can move back and forth between planes by pressing certain buttons, which allow you to utilize different strategies in battle. The fighting system is very much as you remember it from past entries, where you enter various attacks or combos while mixing in special moves.

Fatal Fury: City of the Wolves offers players with two different control schemes, one for those more used to fighting games and another for a more casual player. Arcade Style requires traditional command inputs for special moves in battle and is just as you would expect from a game like this. For a more streamlined approach, Smart Style lets you pull off special moves and combos with just the push of a button. Smart Style may seem like a useless inclusion in what is supposed to be a very technical fighter, but having an option like this is great for making the game more accessible to those who aren’t as adept in the genre.

One mechanic carried over from the last entry is the T.O.P. system, now renamed S.P.G. (Selective Potential Gear). Before starting a match, you must select if you want your character’s S.P.G. to be Accel Ratio, Flux Ratio or Final Ratio. This decides where the S.P.G. range falls in your health meter, which gives your character increased strength upon its activation and something new known as Rev Blows.

Rev is something entirely new in this game, which gives you even more offensive power options in a match. By using Rev Arts that are stronger version of special moves, Rev Accels that let you pair Rev Arts together, Rev Guards that are a more powerful kind of block, as well as Rev Blows that both dodge an incoming attack and then attack the opponent in return. However, the later requires you to have S.P.G. active as mentioned prior. You have to be careful using these Rev attacks, though, as using too many of them in succession can cause your Rev meter to overheat. This not only prevents you from using other Rev moves for some time, but also weakens your regular guard to where it’s easier to get hit. This high-powered addition adds even more intensity to every fight, but you must weigh the risks vs. rewards when using them.

Fatal Fury: City of the Wolves has a few game modes, including offline and online content. For offline, you have basic Versus mode, Arcade mode, Practice mode, and a more RPG-oriented mode known as Episodes of South Town.

Versus is just as you would imagine, where you can set up 1v1 matches offline against a friend or the CPU. You can choose between Classic Versus or Special Versus, which has unique rules you can institute for the matches. For those new to the game or series, Practice mode is also excellent as a way to jump in, especially if you want to see if you need to use the Arcade Style or Smart Style control scheme.

The meat of the traditional offline content comes from Arcade mode, where you can play through the Arcade story for each character on the roster. With this, you can select the difficulty level of your opponents, the S.P.G. style, and which control scheme you are using, so there is a little customization available. Each character’s Arcade begins with a story setup, which is sadly only done through static images and voice acting, but at least it does have the voices to elevate it a little. Once you start to jump into the matches, you will also get multiple static images with some text upon them before jumping into the fight. After the battle, you get more of these scenes between the characters, with the later battles offering more of these when it’s more story driven content. Like most fighters, the stories can be a little over the top at times, but I really did enjoy playing through each character’s Arcade to discover more about them.

Episodes of South Town mode takes things further than Arcade as the game’s true single player campaign. At the start, you get to select a character from the roster to use around South Town, with the ability to swap characters at any time. After selecting, you’ll get some story background for the chosen character, and then it will let you select which part of the town you will start in, which is locked to Central City at first.

From there, you will have access to the map to choose between various quests and landmarks that are littered around the city. The landmarks found throughout the city are a blast from the past, as it lets you revisit old locales. There are also Solo and Skirmish stages round in the city, which each have difficulty levels on them that let you know if you likely have a chance at them. They are specifically coded as blue being lower level than your character, white being the same level as you, yellow being your level +1 or +2, and red being your level +3 or more. This gives a good gauge of what you should tackle first to make it through the city effectively.

At the beginning, your character is pretty weak and will need some EXP to level up, which will in turn increase your character’s stats as well. By continuing to take on different quests, you will gain this much needed EXP and be able to take on the stronger opponents throughout the city.

From the initial setup, I was expecting something more like Street Fighter 6’s World Tour mode that let you have an avatar and explore an actual city landscape. However, Episodes of South Town just gives you a cursor that you move around a map and select the spots that you want to target. In fact, it felt more akin to Super Smash Bros. Ultimate’s World of Light than anything else. A major difference here though is that each character has their own Episodes of South Town story and completion percentage, so there’s quite a lot of content here to play through rather than one connected story board.

Throughout Episodes of South Town, there are main story quests in the form of boss battles that lead to dialogue with another character, but it’s all using text and speech bubbles on the screen rather than with voice acting. At least the story scenes in Arcade mode and before and after battles have unique images with voice acting over them, so this is pretty lame for something that could have been much more fleshed out. Episodes of South Town isn’t bad by any means, as the core gameplay and setup is solid, but it may be a bit of a letdown if you were expecting something a bit more grandiose.

The online offerings in Fatal Fury: City of the Wolves are mostly standard fare for a fighter, with both ranked and casual matches and the ability to create rooms or even tournaments. The most unique and really awesome feature here though is that of Clone mode. Clone Mode creates a personal clone based on how you play in online matches, including ranked matches, casual matches, and even single room matches. You can also create additional clones based on other players and then can fight with these clones to test them out or play against the SNK created clone based on them instead. This reminds me a bit of the Ghost feature in games like Forza Horizon or Mario Kart mixed with how amiibo were utilized in Super Smash Bros., though with actual player data being used.

By default, each character has their main costume and several color swaps to choose from. The Color Edit section of the home menu, though, lets you take the customization a step further by altering the color scheme on each character you’d like. This include not just a general changing of the overall costume, but you can pick different colors for their hair, eyes, lips, jacket, pants, and more. This cool feature adds a lot of creativity into the mix with each character even if it is limited to only color swaps.

Something I always appreciate in a game, especially one with a history like this franchise, is including a music section. This is done through the Jukebox mode in the game, where you can listen to albums or individual tracks not only from this game, but also the past entries in the series. SNK takes things a step further by including the soundtracks from the three Art of Fighting games and a general “SNK – Other Titles” album with songs from games like King of Fighters and even SNK Heroines. They could have stopped with just including the music, but they took things a step further by not only allowing you to put songs in a playlist but also being able to set specific tunes for each stage and certain game mode screens in the game.

Verdict

Fatal Fury: City of the Wolves Review

With a well put-together mix of the already existing combat foundation mixed with some new wrinkles, such as the Rev system, Fatal Fury: City of the Wolves is a great return for the series after all these years. The game features a well rounded cast of characters, albeit including two rather strange celebrities, and really makes great use of bringing them to modern platforms with flashy visuals. Even though the Episodes of South Town mode is a bit of a letdown in some ways, there is still some fun to be had there. Most importantly, Fatal Fury: City of the Wolves is just that downright entertaining otherwise and will give you hours upon hours of fun in what is hopefully not the last entry in the series for another quarter of a century.

Score: 8.5/10

Pros:

  • Well-rounded character roster
  • Fighting system is good mix of old and new
  • Colorful visuals
  • Clone mode
  • Jukebox mode

Cons:

  • All cutscenes are static backgrounds in Arcade
  • Episodes of South Town feels underwhelming

Fatal Fury: City of the Wolves was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Dean James

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Fortnite X Star Wars Galactic Battle Event Schedule, Skins and Gameplay Updates Revealed

[summaraize]

At the recent Star Wars Celebration event held in Japan this weekend, Epic Games unveiled the latest Fortnite crossover collaboration with Star Wars, and it’s due on May 2!

Titled the Galactic Battle, not only are we getting new skins, but we’re even getting a new narrative event, too. If you’re wondering what we can expect from the event, MP1st is here to help.

Fortnite X Star Wars Galactic Battle Brings Darth Jar Jar and More New Additions

Thanks to reliable dataminers like Shiina, we have a good list of confirmed new skins and gameplay updates players can expect once the event starts.

SKINS

  • Darth Jar Jar
  • Darth Sidious
  • Mace Windu
  • New Mandalorian (Customizable?)
  • Sith & Jedi Evie
  • Wookie Team Leader
  • Captain Phasma
  • Poe Dameron
  • More Unannounced Skins

GAMEPLAY

  • New Star Wars POIs
  • New Force Abilities (Force Lightning)
  • Lightsabers will make a return
  • Rideable X-Wings & Tie Fighters
  • Mandalorian Mythics (Jetpacks)
  • Blasters will be make their return

UPDATES SCHEDULE

  • New Updates drops mostly Thursdays
  • May 2: Imperial Takeover
  • May 8: The Pull of the Force
  • May 22: Mandalorian Rising
  • May 29: Star Destroyer Bombardment
  • June 7: Death Star Sabotage

UNCONFIRMED INFO

  • Andor skins possibly dropping in Season 3. Aside from The Mandalorian TV show getting a new season soon (co-promotion and all that), the key  art holds the same weapon as Cassian Andor.

The new Fortnite X Star Wars trailer uses a remixed version of Dual Lipa’s “Levitating” which might mean we’ll get a Festival Season for the artist or some sort of collaboration (speculated).

FN_Assist mentions:

  • X-Wings can be used by 1-4 players
  • TIE Fighters can be used by 1-2 players

Best Look (So Far) at Season 3 Map

Before the Star Wars update drops on May 2, there’s another update scheduled for next week, April 22! This will bring new cosmetics and more.

  • New Cosmetics
  • TMNT Villains
  • Potential Teasers for S3
  • Skin inspired by Jenna Ortega
  • May Crew Pack
  • Season 3 Datamining Leaks
  • New Monks Reskin
  • Old Collabs updated for shop return
  • Shield Breaker EMP unvaulted
  • Business Turret unvaulted
  • And even more!!

Same as always, once the patch is live, expect it up here on MP1st.  Also of note for Star Wars fans, Star Wars Zero Company was revealed at the event this weekend as well, and this is a tactics game for consoles and PC scheduled for release in 2026.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Former Concord Dev in Defense of Marathon and Against “Lack of Compassion” and “Vitriol” Attached to Games

[summaraize]

Last week, Bungie’s latest game, Marathon, was finally unveiled. While some liked what they saw about the extraction shooter, there were also critics who were ready to bash the game due to it being another extraction shooter joining the burgeoning genre, and one that’s premium (read: paid), even.

While people haven’t even played Bungie’s latest game, some won’t even give it a chance. This has sparked discussion among the Marathon community, with even one non-Bungie game dev weighing on it as well.

One of Concord’s Developers Speak Out on All the Hate on Marathon

Former Concord developer and Firewalk employee Stephan Williams, who as the Senior Visual Effects Artist for the game, posted a thread on the Marathon subreddit recently (which has since been locked). MP1st reached out to Williams who had quite a lot of things to say about the topic.

Note that the statements you’re about to read are solely the personal opinion of Williams and not that of his employer(s).

First off, Williams spoke about the main issue for him, which is the lack of compassion and vitriol attached to video games. Also why he posted in the Marathon subreddit in the first place, and even gave himself as an example of how this behavior is destructive and helps no one.

I will say that the thing that was the hardest, is to put yourself out there as a creator of something, as being vulnerable as an artist can come with both positive and negative reactions. This is something that is normal in a creative field, and I don’t think we are opposed to that. The issue I have with certain interaction read among many different media outlets, is the lack of basic compassion and vitriol that is attached to video games if they are not created by people, and the lack of understanding is troubling. Ok, that’s ok, no problem if you are not a fan of Concord for one reason or another, that’s fine, no problem.

I felt compelled to post in the Marathon Reddit, as I was reading a lot of the comments that were said about Concord. What does that gain us? Why do people feel the need to say this or that, when it just causes pain? Reviling in the idea that someone is going to lose their income, and potentially affect their career, or lose the ability to provide for their family, is beyond comprehension.

Granted, this is the internet. There is a certain level of anonymity. People who are rage baiting, or trolling for interaction, that is one thing. Hoping for someone to lose all they have worked hard for, because you don’t like the art style, the fact that they used an animation (could be placeholder), in the grand scheme, is small potatoes.

If collectively, we are able to put our focus into giving clear, honest, constructive feedback; we will grow and learn from it.

The difficult thing to know, is the age of some of the people who are discussing these things, and at the age of forty, I look at the world with totally different eyes.

I will give some perspective, as I hope people read this far. As a child, I loved Star Wars. A New Hope,Empire strikes back, and Return of the Jedi, and was inspired to make artwork while “listened” to them while creating random characters and studying Disney art. Upon the release of Star Wars “The Phantom Menace” I found myself frustrated, confused, and angry as to how my beloved work was pushed in such a different direction. I didn’t understand why it was so different, and “hated” Jar Jar Binks. I felt as if the it was personal and I was enraged.

That is powerful. I mocked that character for a time, and found myself not caring. Little did I know, or even think in my young age, that it was a person who acted as this character. There were people at ILM that were pushing VFX, and motion graphics forward to what we have today. Pioneers in the industry, making waves that could topple mountains.

Ahmed Best opened up about his high hopes and aspirations for being the next big thing, and he needed to get “ready for fame”

Sadly, I and many others reacted in a way that pushed him to the edge. For that, I feel a deep sense of guilt. He, nor anyone who worked on that project deserved that.

All in all, we can learn from what does not succeed, and move forward in a better way. Hideo Kojima said that our digital connection will liberate us, or tear us a part.

I’ll take connection any day.

I will say that Williams makes a fair point. Sure, we all know Concord failed hard, but people seemed to relish in its failure, so much so that they’d instantly attack anything that may in the slightest resemble it. Not only that, but there is a genuine distrust that some have when they see “ex-Concord” dev working on “x” game, as if it means the people who worked on these games are creatively restricted, with those particular projects doomed to follow the same path. It leaves little room for anyone to learn and grow from those experiences, so William’s perspective as a developer does help open our eyes more and see the inner workings of things.

When it comes to Marathon, I understand the apprehension given it is entering a crowded genre, but shouldn’t we at least try the game first before passing judgement? Worst case scenario: you don’t like it. Then maybe, I dunno, just don’t play it or read about it?

In other Marathon news, Bungie has lifted the NDA on the closed alpha kicking off this week, so expect loads of gameplay to surface from participants.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here’s When You Can Play Delta Force on Mobile Devices

[summaraize]

In case you didn’t know, Delta Force is launching tomorrow on Android and iOS devices! Soon, a new wave of players will be able to join in on the action, though there may be a few things you’ll want to know before the big day tomorrow.

Lucky for you, we’ve got you covered, telling you exactly when you can play Delta Force on mobile devices, as well as the requirements, and some things you can do ahead to better prepare yourself. 

Delta Force Goes Mobile – Here’s When You Can Start Playing

Delta Force mobile versions are arriving tomorrow, although the studio is doing a global rollout rather than a regional one. To help fans navigate what times the game will launch in each region, Team Jade has shared the global launch times. They are as follows:

North America

  • Los Angeles – 21 April, 09:00 PST
  • Ciudad de México – 21 April, 10:00 CST
  • New York – 21 April, 12:00 EST

South America

  • São Paulo – 21 April, 13:00 BRT

Europe

  • London – 21 April, 17:00 GMT
  • Paris – 21 April, 18:00 CET
  • Berlin – 21 April, 18:00 CET
  • Istanbul – 21 April, 19:00 TRT

Middle East

  • Riyadh – 21 April, 19:00 AST

Asia

  • Seoul – 22 April, 01:00 KST
  • Tokyo – 22 April, 01:00 KST

Oceania

  • Sydney – 22 April, 02:00 AEDT

Additionally, mobile players can pre-register on their respective app stores to receive notifications when the game becomes available. Links to each store are found below.

Now, the next question will be whether or not your mobile device can run Delta Force. 

Delta Force Mobile Minimum and Recommended Requirements

Android Requirements

Minimum:

  • OS: Android 7.1 or later
  • RAM: 3 GB or more
  • Storage: At least 7 GB of free space
  • Processor: Qualcomm Snapdragon 450 or equivalent

Recommended:

  • OS: Android 10 or later
  • RAM: 8 GB or more
  • Storage: At least 15 GB of free space
  • Processor: Qualcomm Snapdragon 865 or equivalent

iOS Requirements

Minimum:

  • OS: iOS 12
  • Processor: A10 processor
  • RAM: 2 GB
  • Storage: 10 GB
  • Device: iPhone 6s

Recommended:

  • OS: iOS 14+
  • Processor: A13 processor and above
  • RAM: 4 GB
  • Storage: 10 GB
  • Device: iPhone 11

What About Delta Force on Consoles?

For those wondering why the mobile version is releasing, but not the console version, back in February, the studio made the difficult decision to delay the console versions. While no exact release date was given, it was pushed back from the first quarter of this year as they needed more work to ensure that the console version worked properly on consoles, with aspects such as the UI not being ideal yet. Though they said that progress was going well, hopefully, with the mobile version now available, we’ll get an update on the console version’s release soon.

Otherwise, we’ll see you all tomorrow when the mobile version launches alongside Season 4! 

Danny Robijn

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The Finals Has a “Very Stable and Healthy” Playerbase Across All Platforms; “Strictly Hardware” on Why There’s No XB1 Version Says Embark

[summaraize]

It’s never easy for a live-service game to thrive in today’s video game scene regardless if you’re a free-to-play title or not. With The Finals now out for more than a year, it can be considered as one of the live-service shooter success stories out there.

While we can see The Finals’ player numbers on Steam, we can’t gauge how well it’s doing on consoles.

The Finals Player Base “Healthy” Says Developers

In an exclusive chat with MP1st, we asked straight-up where the most players of The Finals are and whether we could get a breakdown.

While we weren’t given specific numbers, an Embark representative did state, “We’re very happy to say that The Finals has a very stable and healthy playerbase across all our platforms, and that the release of PS4 further grew our playerbase and community!”

For reference, Steam Charts show The Finals as having anywhere from 12,000 to 27,000 playing on Steam depending on the time and if there’s a new update that got released. We’re uncertain whether the PS4, PS5 and Xbox Series X|S playerbases are bigger or smaller in comparison. Even if you put the two consoles’ playerbases together and assume it’s the same as the PC numbers, it’s not bad at all — especially considering how many games are competing directly with The Finals.

No Xbox One Version of The Finals Planned

In case you didn’t know, The Finals was released on PS4 in December 2024, which got us asking whether there are plans for an Xbox One version.

Embark, in response, said, “This actually comes down to strictly hardware. While getting The Finals to run in a stable and enjoyable way on PS4 is already a technical marvel – doing the same for Xbox One just wasn’t something which is feasible right now.”

If you’re hoping the Xbox One gets a version of the F2P shooter, that won’t be happening anytime soon.

In the same chat, Embark told us they see The Finals as “still being here” and thriving in 3-5 years. For those playing The Finals, do you feel the game’s playerbase is healthy and at a stable place? Sound off in the comments and let us know.

Stay tuned to our full interview, which will hit the site very, very soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Wars Zero Company Gameplay Reveal Brings XCOM-Style Tactics Set During the Clone Wars

[summaraize]

It’s been teased, and even leaked, but the full reveal of the next Star Wars game has finally happened! Developed by Bit Reactor and in Collaboration with Respawn Entertainment and Lucasfilm Games, welcome to the world of Star Wars Zero Company, a whole new turn-based single-player set during the end of the Clone Wars. 

To help introduce us to the world, EA has released a cinematic trailer that also gives us our first look at the gameplay.

Bit Reactor Channels XCOM Tactics for Their New Star Wars Game

In Star Wars Zero Company, players will take on the role of Hawks, a former Republic officer who is tasked with taking on an emerging threat, which, if left unchecked, will consume the entire galaxy. Fortunate for the Hawks, he has Zero Company, a ragtag group of characters from all reaches of the galaxy. 

“Our vision for Star Wars Zero Company is grounded in gameplay design pillars that weave in the immersive Star Wars galaxy with engaging turn-based tactics gameplay,” said Greg Foertsch, CEO and Creative Director at Bit Reactor. “It’s our aim to deliver a game with an original Star Wars story from the Clone Wars era that has meaningful outcomes from player choices, and deep turn-based tactical combat with an approachable and cinematic presentation.”

“At Lucasfilm Games, we’re huge tactics fans and we have wanted to make a game like this for a long time,” said Douglas Reilly, GM & VP, Lucasfilm Games. “The best tactics games are all about meaningful choices, and we’re confident we have chosen the right squad in Bit Reactor to deliver a compelling and innovative title that is authentic to Star Wars.”

Bit Reactor confirms that the game is a single-player game where players will embark on tactical operations and investigations across the galaxy. Hawks’ appearance and class will be fully customizable, with recruitable and squadmates having customizable loadouts and unlockable abilities. They even confirmed some character archetypes, including Clone Troopers, astromechs, and even a Jedi.

Star Wars Zero Company has no release date yet, but it is expected to be within a 2026 window and will be available on PS5, Xbox Series X|S, and PC. Check out our earlier report about it last month, which includes early screenshots and more.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Days Gone Remastered Graphical Settings on PS5, PS5 Pro and PC Should Please Gamers; 40fps Patch Announced

[summaraize]

Sony’s other zombie game, Days Gone is getting a remaster, and if you plan to play it, we now know what kind of graphical settings the re-release will bring to PS5, PS5 Pro and PC.

Based on the information provided, Bend Studio is making the game look as good as it can without a full remake. It’s understandable that there’s only so much developers can do to improve performance and graphical quality.

Days Gone Remastered Performance Modes Explained

Players on the base PS5 will have the option to choose from two graphical settings, with an additional 40 frames-per-second coming via a later patch!

Base PS5 Graphics and Performance Modes:

  • Performance: 1440p/Target 60FPS
  • Quality: Native 4K/ Target 30FPS*

According to Bend Studio, the base PS5 rendering settings are the equivalent of “highest” on the PC version of Days Gone. It also takes advantage of native resolution rendering instead of the PS4’s checkerboard rendering.

PS5 Pro Graphics and Performance Modes:

  • Performance: 1800p/Target 60FPS
  • Quality: 2880p/Target 30FPS*
  • Enhanced: 1584p/Target 60 FPS with PSSR

Per the devs, PS5 Pro Quality mode will supersample down from above 4K.

Added Graphical Improvements (Applicable on PS5, PS5 Pro):

Bend Studio also aims to apply several world graphical improvements compared to the PS4 and PC versions which include:

  • New Atmospheric/Sky simulation using ozone and spectral light simulation
    • Improves overall color tone and produces more accurate light intensities for the sky and sunlight
  • Significantly darker night time
  • Improved screen space indirect lighting and ambient occlusion effects
  • Double shadowmap resolution
  • Additional improvements

As for those who own the game on PC, you’ll also be getting a slew of new features and updates.

New Features and Updates for Days Gone PC:

  • DualSense haptic feedback support***
  • Accessibility features
  • World graphical improvements
  • New Atmospheric/Sky simulation using ozone and spectral light simulation
  • Improves overall color tone and produces more accurate light intensities for the sky and sunlight
  • Significantly darker night time
  • Improved screen space indirect lighting and ambient occlusion effects
  • Double shadowmap resolution when Shadow Quality is set to Highest
  • Additional improvements

If you purchase the Days Gone DLC “Broken Road” for $10, you’ll receive the following:

  • Horde Assault – A survival arcade mode
  • Permadeath mode
  • Speedrun mode
  • Enhanced Photo Mode

For those on PS5, don’t forget, you won’t be eligible for the $10 upgrade if you claimed the game via PlayStation Plus as one of the month’s free titles.

Days Gone Remastered will be released on April 25 on PS5 and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Bionic Bay Review – A Descent Into Madness

It’s not every day that you get gorgeous hand-crafted art with the gameplay to match, and it seems that’s what we’re getting with Mureena’s Bionic Bay; a sci-fi physics-based platformer.

We jump into Bionic Bay’s biomechanical world to learn about its beauty and the death that awaits us.

An Experiment Gone Beautifully Right

There’s not much to tell when it comes to the narrative side of Bionic Bay. It starts with a brief cutscene of what appears to be an experiment gone wrong, which ends up teleporting you to a mysterious place. Besides being confused about how they got there, the only real thing you know about the protagonist is that they have a high level of tolerance to injuries. Whether that’s a product of the experiment or just due to how the gameplay is isn’t really explained, though it doesn’t matter much, as Bionic Bay isn’t a game that tries to deliver on some deep narrative. Instead, after the short cutscene, it gets straight to the point of things, letting you know that this is a platformer in the vein of one of my all-time favorite games, Limbo.

It plays like a modern-day 2D platformer, where most of the things you’ll be doing are jumping and climbing, while trying to avoid environmental obstacles. Those obstacles are mainly of the death variety, be that a massive pile of rubble, lasers, fire, electricity, and other things. Additionally, as you progress through the game, you’ll gain access to new mechanics, such as swapping places with an object, slowing down time, level rotating, and more. All of this is learned very early in the game, though that’s accompanied by a lot of deaths.

It’s not so much that the game is superbly hard, but rather that it has some pretty clever and challenging puzzles to solve, which eventually see the learned mechanics all blend in and come together. But even then, some of the early puzzles focused on learning that specific mechanic left me feeling pretty dumb, in the sense that this was so obvious, why didn’t I try that? It’s not a complaint; actually, it’s the opposite, as I praise those kinds of puzzles, the ones where they stump you, yet when you find out the solution, you can’t help but laugh about it. There are a lot of “thinking outside the box” solutions that involve plenty of trial and error, which means lots of experimental deaths.

As I mentioned, all the mechanics do come together, or in some way work with one another, and I love the general level design of things and how well it plays into that. Platforming is a mix of old school classic 90s title, where you have to make sure you have perfect timing of things, but thrown in something like, a moving platform that is partially covered in spikes, and couple it with the ability to swap places with an object, and you’ll find yourself using the mechanics simulationious in such a flui motion to overcome those types of hazards. Again, though, expect a lot of deaths.

Luckily, the game is pretty generous in terms of its checkpoint system, where the fear of having to redo an entire section that maybe took a long time to get to, dying usually means that you only have to restart a few steps behind. I was pretty surprised by how forgiving the checkpoint system was in this game, as while there are no difficulty options, it certainly makes things feel much easier in what I already consider to be a very challenging game. Though if, for whatever reason, you do find the game to be “easy,” you could take your skills online and partake in speedrun challenges, attempting to beat other players’ scores. This is a fantastic way to add replayability, something that I feel all platformers should have. Not only that, but there’s even a special collaboration tied into this with PlayStation legend Shuhei Yoshida appearing in the game as an unlockable skin.

What I love most about Bionic Bay is, without a doubt, the visuals and how perfectly the music captures every emotional beat along the way. It’s a visual feast, a true work of art, with each level thoughtfully and beautifully handcrafted. While the game may be light on traditional storytelling, the world it builds speaks volumes through its design alone—no dialogue necessary. Sure, I’m just piecing together my own interpretation, but that’s what I love: when a game trusts its audience to explore, absorb, and assign their own meaning. Bionic Bay nails that, and every time I entered a new area, I always found myself stopping for a few minutes to take in everything that was there. The music is rather nice too, giving a sense of mystery behind the world that suits it well. The visuals are just breathtaking—rich with atmosphere, texture, and little details that reward a curious eye. Every scene feels alive and intentional, from dimly lit industrial corridors to vast, dreamlike landscapes. There’s a certain quiet intensity to the way the world is framed, like each moment could be a painting. It’s rare for a game to feel this cohesive, where the visual and audio elements aren’t just complementary but inseparable. Bionic Bay doesn’t just invite you to play—it invites you to feel, wander, and wonder. And honestly, I can’t get enough of that.

Verdict

In the end, Bionic Bay stands out as a deeply atmospheric, mechanically clever platformer that trusts its players to think, feel, and experiment. It’s not about handholding or delivering a cinematic narrative—it’s about discovery, challenge, and wonder. If you’re someone who appreciates games that let the world speak for itself, with a challenge that really puts your mind to the test, then Bionic Bay is the game for you.

Score: 9.5/10

Pros

  • Platforming is fantastic and fun.
  • Puzzles can be truly challenging, putting your mind through some real thinking.
  • Visually, one of the best-looking 2D platformers I’ve played in recent years.
  • Fantastic music that really brings out the mood of a level.

Cons

  • Much of the story is told through its visuals, but I would have loved to see something much deeper.

The publisher provided a review code for Bionic Bay. The platform played on was PC. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Bungie Changes Their Mind on Marathon’s NDA, Expect Alpha Footage to Surface

[summaraize]

With Marathon’s closed alpha testing starting next week, many were disappointed to learn that Bungie planned to restrict players from sharing anything about their experience, including images, videos, and even general discussions.

Unsurprisingly, the community didn’t take the news too kindly, and now Bungie has reversed its decision, dropping the NDA entirely.

Marathon Upcoming Alpha Test is Still a Closed One, But Players Can Freely Share Details Now

As announced on X, the upcoming closed alpha test for Marathon will no longer have a non-disclosure agreement (NDA). What that means to the everyday gamer and those who manage to get in on the test is that immediately starting April 23, the day the alpha goes live, players will be able to share anything from the test. This includes videos, photos, weapons, cosmetics, and anything else from the closed alpha that can be shared online, as well as general opinions and feedback.

It’s a wise move by Bungie, as the game isn’t due for another five months, meaning this is the only bit of content that we’ll have to see for ourselves for a while, outside of anything from the official channels. That, and being on the internet, there were already going to be a ton of people who were planning to ignore the NDA anyway. Proof of that is already evident in the Battlefield Labs testing, which also requires NDA signage, yet mass leaks continue to happen.

So even if you don’t get into the closed alpha testing, at least you’ll have plenty of gameplay footage and opinions to keep you busy until release! Now, if you were interested in the closed alpha, which begins April 23, you can sign up via the official Marathon Discord channel.

Marathon will be arriving on the PS5, Xbox Series X|S, and PC on September 23, 2025.

Danny Robijn

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La Quimera Closed Beta Begins This April

[summaraize]

Reburn, the game development studio formerly known as 4A Games Ukraine, has announced that players can participate in a limited-entry Closed Beta for La Quimera, starting on April 19 for 24 hours.

La Quimera Closed Beta Starts April 19 and Ends After 24 Hours

La Quimera Closed Beta

In the Closed Beta, players will be able to experience part of a key mid-game mission. Players can choose to play solo or team up with up to two friends in co-op mode. This beta is designed to help Reburn test the online infrastructure ahead of the game’s official release. The studio is inviting players to get an early glimpse of the game and its co-op gameplay.

If you’re unfamiliar with the game, La Quimera is a story-driven FPS set in and around a futuristic Latin American megalopolis caught between shadowy corporations, ruthless PMCs, and robotic creatures run amok. Exosuits provided by a mysterious benefactor allow you and your fellow PMC soldiers to outwit and outgun even the deadliest foes with unique abilities and weapons. The world and narrative of La Quimera is written and created by Nicolas Winding Refn (Drive, The Neon Demon) and E.J.A. Warren.

Fans can sign up for the Closed Beta on the official La Quimera Steam page, but slots are limited and access is not guaranteed.

La Quimera will officially release on PC via Steam on April 25 for $29.99 / €29.99.

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Taha

Television kills your vision.

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WWE 2K25 New Locker Codes for April 18 Drops for WrestleMania 41

For sports fans who play Visual Concepts’ yearly iteration of its WWE games, you’re undoubtedly familiar with the Locker Codes the studio releases onto the wild. If you’re looking for new WWE 2K25 Locker Codes for April 2025, we have you covered, as the developers have made one available in time for WrestleMania 41!

Unfamiliar with Locker Codes? These can be used in MyFaction to unlock various rewards. These range from Persona Cards, packs, virtual currency and more.

WWE 2K25 New Locker Codes for April 2025

With WrestleMania 41 kicking off this weekend, Visual Concepts has dropped a new WWE 2 K25 Locker Code just for it.

Confirmed Working WWE 2K25 Locker Codes as of April 18, 2025:

SINCITY41WM 

Rewards: Wrestlemania 41 Series Vol. 1 Pack

DIRTYDOMMASKED

Rewards: Dominik Mysterio ’23 (Masked) Persona Card and 7500 VC

Not familiar on how to redeem Locker Codes in WWE 2K25? It’s not clear how to do it, but here’s a step-by-step guide.

How to Redeem WWE 2K25 Locker Codes:

  1. Access MyFACTION: From the main menu of WWE 2K25, select “MyFACTION”. 
  2. Navigate to Live Tab: Within MyFACTION, go to the “Live” tab. 
  3. Locate Locker Codes: Scroll down until you see the “Locker Codes” option. 
  4. Enter the Code: Input the Locker Code you want to redeem. 
  5. Claim Rewards: Once the code is valid, you’ll redeem the associated rewards, which might include card packs, currency, or special MyFaction cards. 

Important to note that Locker Codes are case-sensitive. Players might also need to open Unopened Packs in the “Store” tab if the code unlocks packs.

For the latest patch released for the game, check out the fixes and improvements in patch 1.08 released earlier this week.

Here are the fight cards if you’re tuning in to WrestleMania 41’s two-day event.

WrestleMania 41 Match Schedule:

Night One match card (April 19, 7 p.m. ET, Peacock):

  • Triple-threat match: Seth Rollins vs. Roman Reigns vs CM Punk
  • World Heavyweight Championship: Gunther (c) vs. Jey Uso
  • WWE Women’s Championship: Tiffany Stratton (c) vs. Charlotte Flair
  • World Tag Team Championship: War Raiders (c) vs. The New Day
  • United States Championship: LA Knight (c) vs. Jacob Fatu
  • Rey Mysterio vs. El Grande Americano
  • Jade Cargill vs. Naomi

Night Two match card (April 20, 7 p.m. ET, Peacock):

  • Undisputed WWE Championship: Cody Rhodes (c) vs. John Cena
  • WWE Women’s World Championship (triple-threat): Iyo Sky (c) vs. Rhea Ripley vs. Bianca Belair
  • Women’s Tag Team Championship: Liv Morgan & Raquel Rodriguez (c) vs. Bayley & Lyra Valkyria
  • Intercontinental Championship (fatal four-way): Bron Breakker (c) vs. Dominik Mysterio vs. Penta vs. Finn Bálor
  • Sin City Street Fight: Damian Priest vs. Drew McIntyre
  • AJ Styles vs. Logan Paul

The event will be streamed on Peacock and kick off at 7 pm ET/10 pm PT/7 am HKT.

Stay tuned for more Locker Codes here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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After Years of Testing, Escape From Tarkov Targets 1.0 Release in 2025, as Update Roadmap Has Been Revealed

[summaraize]

After years of testing, Escape From Tarkov’s full release is looking increasingly likely to become a reality, as Battlestate Games has shared a new 2025 roadmap.

The 1.0.0 release is expected to arrive after August 2025, with several updates already in the works that will be released beforehand. 

Escape From Tarkov 1.0.0 Release Arrives in 2025

EFT Patch 0.16.6.0

May, 2025

  • Lighthouse optimization;
  • Customs visual improvements;
  • Cumulative fixes;
  • AI behavior adjustments;
  • Balancing changes and improvements;
  • Shoreline audio improvements;
  • Fixes to missing third-person sounds of armor and helmet impacts;
  • In-game event.

 Tarkov.Community

  • Highlighted expiring items on the insurance collection screen;
  • Auto restart for failed tasks;
  • Ability to buy all items needed for craft recipe;
  • Activation of map transition by holding a keybind.

EFT Patch 0.16.7.0

June, 2025

  • Reserve optimization;
  • Cumulative fixes;
  • AI behavior adjustments;
  • Balancing changes and improvements;
  • Summer weather season;
  • Audio engine improvements;
  • Obstacle processing algorithm improvements for better audio occlusion performance.

Tarkov.Community

  • Warning before starting a raid with a task item in inventory;
  • Stash auto sort improvements;
  • Ability to check in-game time in raid;
  • Reduced flashlight glare when wearing glasses;
  • Auto purchase of missing currency when buying items;
  • Task sorting improvements;
  • Highlighted attachments available from traders when building a weapon.

EFT Patch 0.16.8.0

July, 2025

  • Shoreline optimization;
  • Ground Zero optimization;
  • Cumulative fixes;
  • Third-person gunshot sounds rework; In-game event.
  • List of QoL and balancing changes will be compiled based on Tarkov Community feedback.

EFT Patch 0.16.9.0

August, 2025

  • Interchange optimization and expansion;
  • Large-scale in-game event;
  • Cumulative fixes.
  • List of QoL and balancing changes will be compiled based on Tarkov Community feedback.

As shared on X, Battlestate Games has posted its preliminary 2025 roadmap for Escape From Tarkov, including the first major update in May, with others planned for each month until August. However, the big news here is what’s at the end of the roadmap, with the final August update pointing an arrow to what’s next for the game, that being the 1.0.0 release. For those not familiar, 1.0 releases typically mean the “completed” version, as in ready to ship to everyone. It does not mean that work is completed, or that the studio is going to stop supporting, only that it’s in a state where they feel it’s “complete” and they can focus on working on the next thing for the game. 

Of course, this could all shift, and Battlestate Games did say that an updated roadmap will arrive in June, which might give us a more exact date for when we can expect the 1.0.0 update. 

The latter half of 2025 is certainly going to be an interesting time for extraction shooters, as by the time Escape From Tarkov launches, PlayStation’s and Bungie’s Marathon, another extraction shooter, will also be available. Escape From Tarkov already has a big following, but its full release is expected to draw even more players. With potential fierce competition available around the same time, it will be interesting to see how things play out. Both games will be premium titles. 

Danny Robijn