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New Destiny 2 Trials of Osiris Rewards and Map This Week September 27

Destiny‘s Trials of Osiris weekly PvP mode has returned this Friday with a new map and rewards. If you’re wondering about the current rotation, we’ve got you covered: MP1st’s new Destiny 2 Trials of Osiris rewards and map this week September 27, 2024 post lists down all that information in full below.

New Destiny 2 Trials of Osiris Rewards This Week September 27 2024:

Trials of Osiris Map:

Javelin-4


Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: Incisor (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available Trials loot you have previously obtained, or it can be redeemed for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.


Passages

Name Perk Cost
Passage of Persistence Reaching seven wins rewards the weekly Adept weapon. When you are not in a full fireteam, losses following a win remove the win from the card. Reaching seven wins without losing a match grants access to the Lighthouse. 1500 Glimmer
Passage of Ferocity Your third match win grants a bonus win. 1500 Glimmer
Passage of Mercy Forgives one loss per run. Forgives a second loss if you have not yet been flawless this week. 1500 Glimmer
Passage of Wealth Increased reputation from match wins on a ticket. 2500 Glimmer
Passage of Confidence Grants bonus rewards from Flawless Chest. 5000 Glimmer

(Thanks again, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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New Destiny 2 Xur Location Today September 27, 2024 (And What Xur Is Selling)

Xur has returned to Destiny this Friday with a fresh set of Exotics, Engrams, and Legendary gear, all on sale only in exchange for Legendary Shards. For those seeking the eccentric merchant’s wares, MP1st’s new Destiny 2 Xur location today September 27, 2024 post lists both his location and full inventory until the next Weekly Reset.

New Destiny 2 Xur Location Today September 27, 2024 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Bazaar, Tower, The Last City


SGA: Check Xûr’s three inventories online to ensure he is offering items at the lowest prices!

Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
SUROS Regime Kinetic Auto Rifle
Prometheus Lens Energy Trace Rifle
The Prospector Heavy Grenade Launcher
Hawkmoon Kinetic Hand Cannon Full Bore Eye of the Storm Textured Grip

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Sealed Ahamkara Grasps Hunter Gauntlets 16 11 6 7 16 10 66 41 Strange Coin
Phoenix Cradle Titan Leg Armor 12 7 14 10 17 6 66 41 Strange Coin
Nezarec’s Sin Warlock Helmet 16 7 13 24 7 2 69 41 Strange Coin

Exotic Ciphers

Name Description
Xenology Complete Vanguard or Exotic playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Currencies & Engrams

Name Description Cost

Other

Name Description
Cerberus+1 Catalyst Upgrades this weapon to a Masterwork. Once upgraded, the weapon will obtain enhanced capabilities, such as increased stats and/or additional perks. Defeat targets using this weapon to unlock this upgrade.
Bad Juju Catalyst Upgrades this weapon to a Masterwork. Once upgraded, the weapon will obtain an additional perk. Defeat targets using Bad Juju to unlock this upgrade.
Stoicism This item comes with randomized perks.
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected.

Materials

  • Ascendant Shard (1 for 41 Strange Coin)
  • Enhancement Core (3 for 3 Strange Coin)
  • Enhancement Core (13 for 23 Strange Coin)
  • Glimmer (17377 for 5 Strange Coin)
  • Glimmer (30307 for 5 Strange Coin)
  • Vanguard Engram (3 for 31 Strange Coin)

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Seventh Seraph VY-7 Energy Submachine Gun Corkscrew Rifling // Polygonal Rifling Appended Mag // Extended Mag Fourth Time’s the Charm Vorpal Weapon Tier 2: Reload Speed
Temptation’s Hook Heavy Sword Hungry Edge // Enduring Blade // Tempered Edge Balanced Guard // Burst Guard Energy Transfer Surrounded Tier 2: Impact
Brass Attacks Energy Sidearm Arrowhead Brake // Corkscrew Rifling Armor-Piercing Rounds // Light Mag Killing Wind One for All Tier 2: Stability
Sojourner’s Tale Energy Shotgun Hammer-Forged Rifling // Polygonal Rifling Appended Mag // Accurized Rounds Quickdraw Killing Wind Tier 2: Range
Crown-Splitter Heavy Sword Hungry Edge // Honed Edge // Tempered Edge Tireless Blade Vorpal Weapon Tier 2: Impact
Memory Interdict Heavy Grenade Launcher Countermass // Linear Compensator Proximity Grenades // Alloy Casing Auto-Loading Holster Chain Reaction Tier 2: Handling
Bug-Out Bag Energy Submachine Gun Fluted Barrel // Polygonal Rifling Alloy Magazine // High-Caliber Rounds Perpetual Motion Fragile Focus Tier 2: Handling
Strange Weapon Engram Weapon Engram

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Gensym Knight Gauntlets Titan Gauntlets 12 7 14 20 6 7 66 17 Strange Coin
Gensym Knight Plate Titan Chest Armor 7 10 15 10 6 15 63 17 Strange Coin
Gensym Knight Mark Titan Mark 0 0 0 0 0 0 0 17 Strange Coin
Gensym Knight Helm Titan Helmet 11 10 10 6 7 18 62 17 Strange Coin
Gensym Knight Greaves Titan Leg Armor 2 11 18 15 15 2 63 17 Strange Coin
Gensym Knight Gloves Warlock Gauntlets 6 6 20 14 12 7 65 17 Strange Coin
Gensym Knight Robes Warlock Chest Armor 11 10 10 6 6 20 63 17 Strange Coin
Gensym Knight Bond Warlock Bond 0 0 0 0 0 0 0 17 Strange Coin
Gensym Knight Hood Warlock Helmet 2 15 16 23 2 6 64 17 Strange Coin
Gensym Knight Boots Warlock Leg Armor 11 10 10 2 16 16 65 17 Strange Coin
Gensym Knight Grips Hunter Gauntlets 6 6 20 7 10 15 64 17 Strange Coin
Gensym Knight Cuirass Hunter Chest Armor 25 2 6 10 20 2 65 17 Strange Coin
Gensym Knight Cloak Hunter Cloak 0 0 0 0 0 0 0 17 Strange Coin
Gensym Knight Casque Hunter Helmet 10 12 10 26 2 6 66 17 Strange Coin
Gensym Knight Strides Hunter Leg Armor 16 6 12 14 14 2 64 17 Strange Coin

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who appears weekly in the Tower. Xûr sells Exotic equipment and only takes Strange Coins in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

(Thanks, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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Delta Force to Focus on More “Grounded” Cosmetics, Currently “Exploring” Crossovers With Other Games

With Delta Force’s being a free-to-play game, it’s a given that we’ll see cosmetics skins, weapon camos and the like as part of its revenue stream. The big question here is: will the developers at Team Jade follow the Call of Duty formula for cosmetics wherein anything goes? Thankfully, that won’t be the case.

If you’re worried that we’ll be seeing anime characters, wrestlers and all sorts of crazy skins in Delta Force post-launch, don’t fret as that won’t be the case. Speaking to MP1st, Team Jade Design Director Ricky Liao confirmed that we’ll be seeing more “grounded” cosmetics in line with the game’s theme.

MP1st: In terms of cosmetics, will TiMi focus on more “grounded” and realistic skins or will it be more like recent Call of Duty skins where anything goes?

Ricky: We want to focus on more grounded aesthetics that fit the Delta Force tone and style.

Continuing with the cosmetics topic, we also asked whether crossovers and collaborations are part of the plans, which Liao confirmed is something they’re “exploring.”

MP1st: Going hand in hand with cosmetics, are there plans to do crossovers with other games in terms of cosmetics or events?

Ricky: This is something that we’re currently exploring, however any such crossover would need to respect the visual design and overall identity of Delta Force.

This is definitely good news, especially for those tired of seeing weird character skins in military shooters. Not only do these look goofy, but they sometimes make you guess whether someone you’ve seen is a friendly or not since they’re rocking a character skin that doesn’t offer a clear indicator which side they’re fighting for.

In terms of crossovers, which one would you think work within the game’s theme? I gather, seeing the likes of Battlefield and Call of Duty are certainly out of the question given they’re direct competitors, but there are other licenses and games that could maybe fit what Team Jade is looking for.

Stay tuned to our full Delta Force interview hitting the site soon.

Related Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Ark Survival Ascended Update 1.053.009 Rolled Out This Sept. 27

Studio Wildcard has released yet another Ark Survival Ascended patch this week. Those on consoles will see this as update version 1.053.009, and fixes buff crashing issues. Read on for what’s new for the game’s September 27 patch below.

Ark Survival Ascended Update 1.053.009 Patch Notes:

v53.9 – Minor version for PS5 Clients – 09/27/2024

  • Fixed a crash when viewing some buffs like fire (all platforms are now in parity with the v53.9 client)

The PC version got a patch yesterday which contained the following fixes:

v53.9 – Minor version for PS5 Clients – 09/27/2024

  • Fixed a crash when viewing some buffs like fire (all platforms are now in parity with the v53.9 client)

There’s a bigger patch released earlier this week, and we’ve included the bug fixes for reference.

Changes & Bug Fixes:

  • Added a “View Traits” button to the creature inventory screen to view equipped creature traits
  • Fixed being unable to deploy Giant Queen Bee from a cryopod on Aberration
  • Fixed an issue that caused players to be killed or teleported outside of the map when using Climbing Picks
  • Fixed light flickering that would occur at specific times of day on consoles
  • Fixed missing Neuter/Spay option on Rock Drakes
  • Fixed being unable to equip a torch while mounted
  • Fixed the camera breaking when toggling photo mode when mounted on some creatures
  • Fixed the max player level being too low, should now allow players to level up to 175 with all unlocks
  • Aberration’s Rockwell bossfight
  • Fixed Aberration’s Rockwell bossfight not increasing the level cap correctly
  • Fixed Aberration’s Rockwell bossfight cutscene occurring too early which prevented access to the reward supply crate
  • Fixed Aberration’s Rockwell bossfight displaying incorrect health bar color for the difficulty selected
  • Fixed getting stuck at the end of the credits after completing Aberration’s Rockwell bossfight
  • Fixed shoulder pets disappearing after ascension, they will now be teleported correctly like other creatures
  • Fixed a crash that would occur on Aberration’s Rockwell bossfight when watching all of the cutscenes
  • Fixed an issue with the Reaper Queen’s impregnation attack when the server is under stress
  • Fixed the Reaper pregnancy buff timer displaying inaccurately
  • Fixed Mushroom Brew recipe disappearing from cookers when the save is restarted
  • Fixed Cosmo’s helmet not displaying correctly
  • Fixed Cosmo scaling and position when on the shoulder of different sized characters
  • Fixed a case where SIR-5rM8 could over-encumber itself in Butler mode
  • Fixed inconsistencies with the Charge battery’s engram and crafting recipe
  • Fixed Zeppelin not taking radiation damage correctly in some cases
  • Fixed cases where some wild Plant Z would not apply their charge affect to wild Nameless/Reapers correctly
  • Fixed a visual issue that sometimes caused Rock Drake’s legs to appear stuck together
  • Fixed Aberrant Megalosaurus Single Player issues which were causing it to float and run in place
  • Fixed Steam Forge animation inconsistencies
  • Fixed Treasure maps spawning in unplayable space on Aberration
  • Fixed wild Fasolasuchus and Yi Ling sometimes having displaying wrong taming team when knocked unconscious
  • Fixed Gene Scanner unintentionally having access to Tek Binocular’s “track” function
  • Fixed an issue with Tek Teleporters that allowed lower Tribe Rank players to teleport to higher ranked Teleporters
  • Fixed an issue that caused the small version of Pyromane to become larger that intended after entering a Procoptodon pouch
  • Fixed Catapult not dealing damage on multiplayer servers
  • Fixed Ballista’s hit registration inconsistency
  • Fixed being unable to recover spear bolts shot from a Ballista
  • Fixed Cryopods displayed in a Display Case instantly decaying when removed after a long time
  • Fixed Ichthyornis not retrieving golden fishes
  • Fixed camera stutter when climbing walls with a Megalania
  • Fixed Ceratosaurus sometimes losing all their food when deployed from a cryopod
  • Fixed FOV slider setting not saving on consoles
  • Fixed blood visuals not being disabled on Goo Gun with Blood Visuals options turned off
  • Fixed GCM fly not working in other languages besides English
  • Fixed some audio issues with player emotes
  • Fixed vampiric trait not working correctly if the dino has the digestion buff active
  • Fixed creatures not using correct pathfinding when attempting to navigate to dropped honey
  • Fixed Deinosuchus being unable to enter the underwater air bubbles on The Center
  • Fixed being unable to throw out cryopodded dinos in the underwater air bubbles on The Center
  • Fixed an incorrect texture on Aberration
  • Fixed an incorrect texture on The Island
  • Fixed missing water volume on Scorched Earth
  • Fixed areas where you could be teleported outside of playable space on Aberration
  • Fixed radiation/surface burning audio being heard globally in some instances when playing Singleplayer
  • Fixed placing turrets on the ceiling border on Aberration
  • Fixed an exploit with the Pyromane which could allow players to cause turrets to fire without being hit by them
  • Server config MaxGateFrameOnSaddles now also applies restriction to Gates as well as GateFrames
  • Added initial taming prompt to wild Cosmo’s in-line with other passive tames
  • Fixed multiple server crashes

Balance Changes:

  • Wind Turbine no longer takes damage from Flame Arrows
  • Clockface stack size has been reduced from 100 to 5
  • Decreased Pyromane’s dragweight to 149 (now able to be bola’d)
  • Reduced Pyromane’s damage scaling by approximately 20%
  • Increased Pyromane’s dash cooldown from 6 seconds to 12 seconds
  • Reduced wild Pyromane spawns on Aberration by approximately 75%
  • Reduced Carcharodontosaurus healing per bloodrage stack by approximately 20%
  • Some Official server Saddle armor clamp adjustments have been made:
  • Decreased Stego saddle cap from 124.0 to 74.5
  • Increased Trike saddle cap from 99.2 to 124.0
  • Increased Pachyrhinosaurus Saddle from 99.2 to 124.0
  • Increased Doedicurus saddle cap from 74.5 to 124.0

Once another patch is out, we’ll let our readers know.

[Source: Survive the Ark]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

The First Descendant Gets Another Follow Up Patch This Sept. 27 as Version 1.24

It’s been a busy week for The First Descendant, as not only did we get hotfix 1.1.3 yesterday, but we also got 1.1.3b a few hours ago, and now, the developers have pushed out yet another patch. Players will be prompted to download The First Descendant update 1.24 (current-gen version 1.024), which is called hotfix 1.1.3c! This brings a short lost of adjustments to the game, though one that’s needed given one major issue blocks progression.

The First Descendant Update 1.24 | 1.024 Patch Notes:

Bug Fixes:

  •  Fixed an issue where players cannot interact with ‘Nell’ during the main quest ‘Mysterious Phenomena’
  • Fixed an issue where Arche Type was not identified in Freyna’s Passive Skill ‘Contagion Links’ when equipped with ‘Contagion’ module.
  • Fixed an issue where Arche Type was not properly applied to Freyna’s Active Skill ‘Putrid Venom’ when equipped with ‘Contagion’, ‘Neurotoxin Synthesis’ modules.

As for what got fixed in 1.1.3b which got released a few hours ago, here they are:

  • Fixed an issue where party members cannot join mid-session if some party members move first during certain Invasion Dungeons.
  • Fixed an issue where you cannot progress right after you revive during the play in certain Invasion Dungeons.
  • Fixed an issue in certain Invasion Dungeons where the damage of ‘Room 0 Trauma’, which given by ‘Toxic Swamp’ using Freyna’s ‘Putrid Venom’ skill, is not applied.
  • Fixed an issue where the detailed description of Hailey’s ‘Zenith’ skill is not displayed.
  • Fixed an issue where the camera direction for Valby’s ‘Clean Up’ is not applied properly.
  • Fixed an issue where the player detection range of Field Monsters was applied abnormally.
  • Fixed an issue where the name and description of Sub Quest ‘Obtain Freyna’s Equipment Materials 5’ is not properly displayed.
  • Fixed an issue where some ‘Russian’ texts were not displayed.

If we get another hotfix, we’ll be sure to let our readers know. The next scheduled update is for October 10 which is for the second part of the Season 1 title update.

[Source: TFD Nexon]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rumor: Nintendo Switch 2 Development Now ‘Complete,’ With Release Set for March or April 2025

A new rumor suggests that the highly anticipated Nintendo Switch 2 is ready for release, with a launch window set for March or April 2025. According to information shared by Ruben Mercado, CEO of Blade Representaciones S.L, the console’s development is ‘complete,’ and his company has already received final units of the hardware.

Mercado announced on the Vandal Radio podcast that Nintendo plans to launch the Switch 2 in March or April. They have not confirmed the exact date yet, as they are monitoring sales trends in the final months of the fiscal year. The expected price range for the Switch 2 is between $400 and $500, making it pricier than its predecessor but still more affordable compared to current Sony consoles.

He also shared that the new Joy-Con controllers will feature an innovative magnetic locking system, which will keep them firmly attached to the console. Mercado also stated that they have redesigned the analog sticks, which will differ from those in the current Switch models.

Additional rumors suggest that the battery life of the new console will be significantly improved, and it may include backward compatibility features. Moreover, photos of Switch 2 factory prototypes have already leaked, revealing an 8-inch screen and 12GB LPDDR5X-7500 memory.

Don’t forget, this is a rumor, and as such, should be taken with a grain of salt. Hopefully, we can get an official announcement from Nintendo by the end of 2024 to put all these rumors to rest. As we get more information, we’ll make sure to keep you informed here at MP1st.

More MP1st Reading:

Thanks, Wccftech!

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Taha

Television kills your vision.

Home > Title Updates and Patches

Final Fantasy 16 Update 1.003.004 for PS5, Version 1.01 for PC Released This Sept. 27

Square Enix has released patches for both the PS5 and PC versions of Final Fantasy 16, and this brings fixes to the action-RPG. Those on PS5, will see this as Final Fantasy 16 update 1.003.004, while on PC, it will show up as version 1.01. Read on for the fixes and improvements made down below this September 27.

Final Fantasy 16 Update 1.003.004 (PS5) | 1.01 (PC) Patch Notes:

Game Stability

  • Resolved an issue wherein the frame rate would drop under certain conditions.
System
  • Enabled Bluetooth connectivity for DualSense and DUALSHOCK controllers.
Issues

The following issues have been addressed:

  • Character graphics not displaying properly on certain screens.
  • Issues with the UI.
  • Instances of incorrect text displaying.
  • Errors in the ending credits.
  • Instances in which the game would close unexpectedly upon executing certain commands.
  • Instances in which the game would close unexpectedly under certain conditions

In other FF16 news, Square Enix confirmed that both Final Fantasy XVI (16) and Final Fantasy 7 Rebirth did not meet expectations when it comes to profits, which is s shame given how excellent the game is. For reference, you can read our review here where we state, “Square Enix manages to make the franchise “grow up” alongside the players who grew up playing the series. FFXVI deals with more mature themes and manages to make it matter without being overly preachy about it.”

[Source: Steam]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

The First Descendant Update 1.023 Out for 1.13b Hotfix This September 27

Nexon has released The First Descendant update 1.023 for hotfix 1.1.3b. This is the next patch to be released after update 1.1.3 was out yesterday. It fixes an issue where party members cannot join mid-session during Invasion Dungeons and more. Check out the patch notes down below.

The First Descendant Update 1.023 | 1.23 Patch Notes:

■ Patch Details

– Fixed an issue where party members cannot join mid-session if some party members move first during certain Invasion Dungeons.

– Fixed an issue where you cannot progress right after you revive during the play in certain Invasion Dungeons.

– Fixed an issue in certain Invasion Dungeons where the damage of ‘Room 0 Trauma’, which given by ‘Toxic Swamp’ using Freyna’s ‘Putrid Venom’ skill, is not applied.

– Fixed an issue where the detailed description of Hailey’s ‘Zenith’ skill is not displayed.

– Fixed an issue where the camera direction for Valby’s ‘Clean Up’ is not applied properly.

– Fixed an issue where the player detection range of Field Monsters was applied abnormally.

– Fixed an issue where the name and description of Sub Quest ‘Obtain Freyna’s Equipment Materials 5’ is not properly displayed.

– Fixed an issue where some ‘Russian’ texts were not displayed.

When a newer update is released for The First Descendant, our readers will be notified.

[Source: Nexon]

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Metal Gear Solid Delta Snake Eater TGS 2024 Gameplay Demo Features Photo Mode, Camo Change, New Cutscenes

At Tokyo Game Show 2024, Konami held a Metal Gear Production Hotline digital show featuring Metal Gear Solid Delta: Snake Eater. While we didn’t get a release date announcement from it, we did get an 11-minute gameplay demo showcasing some of the game’s mechanics, features and more.

Note that the language, menus, dialogue and whatnot are in Japanese, which is understandable given this is a demo for the primarily Japanese crowd at TGS 2024. Even so, we get to see Naked Snake sneak around in the jungle.

Some details confirmed in the demo include:

  • MGS Delta now features a small cutscene after Snake drops from the tree branch that shows our protagonist get into position for a codec call. Could there be more of these small cutscenes added throughout the game? (thanks, !)
  • Photo Mode is confirmed based from the footage.
  • We see the quick camo change feature in action
  • There’s a Calorie Mate pose based from the product’s poster where we see Eve as well.

That’s about it. This is a different kind of gameplay demo from what we usually get. There was a story trailer released during the Xbox TGS show which features the game’s cast in all their Unreal Engine 5 glory.

No release date for this one yet, though we’re hoping that will be announced soon. With just a few months before 2024 ends, it looks like Metal Gear Solid Delta: Snake Eater won’t be out this year contrary to rumors, though we’d love to be proven wrong.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fatal Fury: City of the Wolves DLC Roadmap Announced, Includes Crossover Fighters With Street Fighter

SNK has revealed the post-launch support fighting game fans can expect from Fatal Fury: City of Wolves when it’s unleashed next year! As expected, new fighters will be released, and a couple are from Capcom’s Street Fighter franchise! Read on for the Fatal Fury: City of  the Wolves DLC roadmap.

Fatal Fury: City of the Wolves DLC Roadmap:

  • DLC Character 1 (Scheduled for: Summer 2025)
  • DLC Character: KEN (Scheduled for: Summer 2025)
  • DLC Character 3 (Scheduled for: Fall 2025)
  • DLC Character: CHUN-LI (Scheduled for: Winter 2025)
  • DLC Character 5 (Scheduled for: Early 2026)

Joining the roster is Ken and Chun-Li which are showcased in this bombastic new trailer!

For those unaware, Terry Bogard just made his way into Street Fighter 6 this week, and the next SNK fighter joining the SF6 ring is Mai Shiranui sometime next year.

Per the press release: “For decades, SNK has had deep respect for Capcom, in both genuine admiration and a bit of friendly rivalry,” said FATAL FURY: City of the Wolves Producer Yasuyuki Oda. “It’s an honor to bring the universes of FATAL FURY and Street Fighter together once again. This collaboration is a reflection of that bond, and we hope players share our excitement.”

Fatal Fury: City of Wolves will punch its way out sometime in “early 2025” for the PS4, Xbox One, PS5, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New California Law Forces Digital Stores to Admit You’re Just Licensing Content, Not Owning It

California is taking bold steps with a new law that changes how digital purchases are sold. Starting next year, digital storefronts will have to be more transparent about what you’re really buying when you purchase a game, movie, music or ebook. No more pretending you’re buying something to keep forever when, in reality, you’re just getting a license that can vanish.

Governor Gavin Newsom has signed a new law called AB 2426, which requires digital stores to avoid using terms like “buy” or “purchase” unless they clearly state that consumers are only getting a license for the digital content. This law aims to ensure that consumers understand companies can take away their digital media at any time, without warning. Companies who fail to comply could face charges for false advertising.

This law comes after incidents like Ubisoft’s removal of The Crew from players’ libraries, which showed the need for stronger consumer protections. Assembly member Jacqui Irwin, who wrote the bill, highlighted the need for honesty in digital sales, saying, “I thank the Governor for signing AB 2426, ensuring the false and deceptive advertising from sellers of digital media incorrectly telling consumers they own their purchases becomes a thing of the past.”

While the new law won’t stop companies from pulling your digital purchases, it will force them to be upfront about the fact that your purchase is actually a license. This change is likely to affect how people think about and buy digital products in the future.

More MP1st Reading:

Thanks, The Verge!

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Taha

Television kills your vision.

Home > Title Updates and Patches

The Plucky Squire Update 1.007 Released on Consoles This Sept. 26

All Possible Futures has pushed out The Plucky Squire update 1.007 on consoles this September 26, and this brings in fixes to the charming action-adventure game. Note that this patch was released a few days earlier for PC as version 1.1.

The Plucky Squire Update 1.007 Patch Notes for Sept, 26:

  • Fixed Fatal Error Crash in cliff descent section in Chapter 2
  • Fixed Jot not respawning correctly when jumping off the edge of the desk near the candle in Chapter 6
  • Fixed blockers created by stone block being placed on minecart and moved in Chapter 6
  • Fixed Jot getting stuck in portal on mine cart when stone block is placed on the portal in Chapter 6
  • Fixed NPCs not following Jot in Chapter 7 (C07_P1516)
  • Fixed hammer changing into blue gem if taken back to previous page in Chapter 7
  • Fixed bubbles occasionally not spawning in Chapter 8 minigame
  • Fixed overexposed textures in desk scenes
  • Fixed glitchbird count resetting when reloading a save from Save History menu, ‘Saviour of the Glitchbirds’ achievement can now be completed when using Save History functionality

The studio states that they are working on more improvements to the game, and it seems a lot of people are affected by a progression bug in Chapter 9 which still hasn’t been fixed. Once the devs release a proper outline for the next update, we’ll let our readers know.

If you haven’t played the game yet, you might want to change that. Our review speaks highly of it and states, “Plucky Squire is a story that is certain to have a happy ending, right as it should be, and no evil wizard will be able to do anything about it.”

[Source: Steam]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Miyamoto Doesn’t Want Nintendo Involved in “Console Wars” Fighting Over System Specs and Performance

Nintendo has been one of the biggest publishers in the gaming industry. Whether releasing games or launching consoles, the company has always stayed out of the “console wars” between competitors like Sony and Microsoft. Although the reason remained unclear, legendary game maker Shigeru Miyamoto, recently explained why the company chooses not to get involved in these battles.

In a recent interview with Famitsu, Nintendo Director Shigeru Miyamoto said (translated via DeepL):

I hope that they will understand this way and not involve Nintendo in the ‘console war’ that is said to be about high specs and how to improve the performance of game consoles (laughs).

Miyamoto highlighted that Nintendo prefers to follow its own unique path rather than engage in costly battles over system specifications.

Miyamoto also mentioned that the company recruits around 100-200 new devs each year, providing them with a three-hour discussion about “what is Nintendo.” This discussion is intended to align new devs with the company’s vision and reinforce its commitment to creativity and innovation over competing in hardware performance.

While companies like Sony and Microsoft are constantly competing to dominate the console wars, it is somewhat disappointing to see that Nintendo avoids this debate entirely.

Miyamoto also discussed the Nintendo Museum, which recently opened, aiming to showcase the company’s history and philosophy, not only to employees but to fans of all generations.

I made this because I thought it would be a good opportunity to let people understand that Nintendo will continue to create things that are unique to Nintendo using various technologies in the world today, and that we will continue to do not only games but also videos, and that we are a company that creates various entertainment content.

Nevertheless, it’s reassuring to see that Nintendo has always delivered for its fans. Even though the Switch is several years old, the company is already working on its successor. President Furukawa stated in May 2024 that an announcement regarding the successor to the Nintendo Switch will be made within this fiscal year.

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EA UFC 5 Update 1.014 Adds Chase Hooper, Lerone Murphy and Adjustments This Sept. 26

MMA fans can now download EA UFC 5 update 1.014 which adds new fighters for free! In addition to that, there’s also a bunch of gameplay adjustments made. Chase Hooper and Lerone Murphy are the new martial artists that players can play as starting today, and you can check out the complete patch notes below for the full info.

EA UFC 5 Update 1.014 Patch Notes for September 26:

Chase Hooper – You wouldn’t know it by looking at him but Chase Hooper is a very dangerous fighter and once the fight hits the canvas, it’s only a matter of time before his opponents find a barrage of ground and pound coming their way or they’re on the wrong end of a submission attempt. Chase’s nickname is “The Dream” but once he steps into the Octagon in UFC 5, he quickly becomes a nightmare for his opponents.

Lerone Murphy – Lerone “The Miracle” Murphy has had to overcome great adversity to make it to the UFC. Every time he enters the Octagon with a point to prove and has emerged as one of the top Featherweight prospects in the UFC. An explosive and powerful standup game, great takedown defense, and stamina for days is what “The Miracle” brings when you pick him as your fighter in UFC 5

UFC 307 Fight Week Challenges and New Alter Egos

  • These will be added on October 1, 2024, at 10 am PT.

New Fighters

  • Chase Hooper
  • Lerone Murphy

Gameplay Updates

  • Fixed an issue that allowed a fighter to partially block the special lead hook block counter, after using an advancing slipping rear hook.
  • Fixed an issue that made the Triangle entry unavailable from Submissive Rubber Guard, when at a large stamina advantage.
  • Reduced the stamina advantage requirement for some ground transitions:
    • Smash Pass from Dominant Full Guard to Side Control from 25 to 10.
      • This happens when the submissive hips out to one side and then the dominant, being the second one to move, transitions to the other side. This requires Wrestling Transitions.
    • Side Control Sweep from 70 to 50.
      • This is a circumstantial sweep that stems from the hip-out transition to half-guard. It requires Wrestling Sweeps and was also very rare because of the very high stamina advantage requirement.
  • Fixed a camera issue during the Heel Hook finish.

Misc. Additions and Updates

  • New assorted vanity rewards added.

In case you didn’t know, EA added the Las Vegas Sphere into the game for free two weeks ago.

[Source: EA]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update for September 26 Drags Patch 8.0.5.5

As part of today’s scheduled maintenance, Bungie has pushed out the Destiny 2 update for September 26, which the studio calls patch 8.0.5.5. Those on consoles, expect to download Destiny 2 update 3.39 on last-gen, and version 1.134 for current-gen platforms.

This is a fairly short patch, which you can read about below.

Destiny 2 Update for September 26 Patch Notes (Version 3.39 | 1.134):

Activities 

Exotic Missions

Encore

  • Darkness has been removed from both Encore boss encounters on Normal difficulty. On Expert, Darkness is unchanged.

UI/UX

 Fireteam Finder

  • Activity-specific Titles have been added to Exotic Mission: Encore to support players in communicating their goals to potential fireteam members.

Gameplay and Investment

Triumphs

  • Adjusted enemy density in Skywatch to better support the engram requirements of the Accidental Generosity Triumph.

Eververse

  • Adjusted the visibility of the Recommendations tile in Eververse.

That’s about it.In terms of Destiny 2 updates, this is a fairly small one, though we’re expecting a bigger one to be released soon.

[Source: Bungie]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Horror Game “Siren” Rated by the Korean Game Rating Board

Those who grew up gaming on the PS2, chances are you’ve heard of the horror game “Siren” or “Forbidden Siren” developed by Project Siren back in 2003. It seems Sony might be bringing the franchise back in some, as it has been rated by the Korean Game Rating Board.

You can check the filing out here, though a huge part of what exactly this is remains a mystery. While the description is similar to the PS2 classic, it’s not specified if this is a re-release, a remake or some other thing.

The description reads as follows (via Google Translate):

A horror adventure game set in the isolated Japanese village of Hanuda. * Excessive violence – When attacking zombies with weapons, red blood stains are excessively displayed. * Excessive disgust and fear – Zombies that suddenly appear and eerie sounds continuously cause fear and disgust. Therefore, in accordance with Article 21 of the Act on the Promotion of the Game Industry and Article 7, Paragraph 4 of the Rating Classification Regulations, the game has been rated “Not available to minors.”

For reference, the original Siren has been available for the PS4 since 2016, it’s strange that this rating surfaces today and with not a lot of info. Could this be a remake? Adding further fuel to the fire, just this August, we ran a report on how Sony first-party studio Firesprite is making a dark horror game from “an established IP.” One of our guesses in that report? The studio is making a new Siren game.

The Siren franchise which debuted back in 2003, saw a follow up titled Siren 2 in 2006, and the last game was called Sire: Blood Curse which was released in 2008 for the PS3. Not only that, but there was even a horror film based on the game released in Japan back in 2006, which coincided with the game’s release.

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Alex Co

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The Casting of Frank Stone Update 1.012 Snaps Out for Crash Fixes, Performance Tweaks

Behaviour Interactive has released The Casting of Frank Stone update 1.012 on all platforms this September 26, and this brings crash fixes, performance improvements to the horror game.

The Casting of Frank Stone Update 1.012 Patch Notes and What’s New:

Crashes & Blockers

  • Fixed a crash during game launch
  • Fixed a crash when accessing another game mode
  • Fixed issue where some save files would not load properly

Graphics & Performance

  • Fixed issue where changing motion blur settings caused screen tearing
  • Fixed minor graphical corruptions and missing VFX

Objects & Environment

  • Fixed issue where player could fall through the world in the Stormdrain
  • Fixed issue where player could fall through some metal construction textures

Achievements

  • All Seeing Trophy fix (pending Sony update) (PS5)

Misc.

  • Fixed issue causing a disconnect from Epic Games Services (Epic)
  • Game title now displays correctly for User and Friends’ status (Epic

If you haven’t played the game, you might want to even if you’re not a Dead by Daylight fan. Our review gave it a glowing recommendation and states, “The Casting of Frank Stone is a solid horror game, and could very well be Supermassive’s finest work to date.”

[Source: Behaviour Support]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Stellar Blade Update 1.007 Released This Sept. 26

Developer Shift Up has released Stellar Blade update 1.007 which is a surprise patch. While the Nier Automata crossover content was announced during this week’s State of Play, this is not the patch that brings the content over.

Stellar Blade Update 1.007 Patch Notes:

Update 2 (9/27): After a day, Shift Up has revealed the complete patch notes.

  • You can still enjoy the “Summer Event” at the Oasis by turning on/off the summer event content toggle.
  • The summer event BGM (Don’t Forget Me) is now available at the camp.
  • You can mark pins on the map by pressing □ button on the map.
  •  You can use favorites feature on EVE’s equipment.
  • New item “Ammo Package” is now available for purchase, which allows you to stock up on all ammunitions to max at once.
  • Purchase confirmation pop-up will be shown when spending over 15,000 golds to prevent any unintentional spend.
  • Visual improvements of conflicts between EVE’s body.
  • Various other bug fixes.

Update: Shift Up has not released the official changelog but we added more fixes confirmed via the game’s community.

Shift Up has not revealed what’s new in this patch or if it houses new outfits, though we’re hoping that it changes soon. What we do know is that the devs added the Summer Content toggle in the settings. The Oasis resort feature, but added a toggle to turn it back on if you so wish (via )

  • Added Summer Content toggle in settings
  • Custom map markers added
  • Loading screen freezing issue fixed

So far, that’s about it. We do know that Photo Mode is incoming as part of the title update for the Neir Automata crossover content. Also of note, it seems the leaked roadmap we reported on back in June seems like the real deal as well given it mentioned the Photo Mode title update was due in August (which obviously has been delayed, but the point still stands).

Once Shift Up releases the changelog, we’ll add it to the article, so sit tight!

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Alex Co

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The Texas Chain Saw Massacre Update for Sept. 26 Out for Rush Week

Gun Interactive has released The Texas Chain Saw Massacre update for Sept. 26, which shows up as version  1.30 on last-gen, and version 1.000.032 for current-gen platforms. This brings Rush Week into the game alongside bug fixes.

The Texas Chain Saw Massacre Update for Sept. 26 Patch Notes:

Last-Gen Version 1.30 | Current-Gen Version 1.000.032

Folks who have purchased the Content Pass will gain access to ‘Rush Week’ four days earlier. It will be free to everyone on Monday, September 30th, 2024.

As a reminder, in addition to the default cosmetics of Pajamas, Cheerleader, and Nightie, everyone who plays ‘Rush Week’ will unlock the Towel and Laundry Day cosmetics for FREE, for life! But you gotta be quick, as the offer only lasts until our October patch when the two cosmetics will move to the shop at $1.99 each.

Changed: Base Game – Fuse Box Spawn on The Mill

  • We have changed a potential spawn location for fuse box, to prevent it from spawning too close in proximity to the valve tank

  • Added fusebox spawn in the Mill Ground Floor

  • Removed fusebox spawn in the Overgrown Exterior

Fixed: Base Game – Connie’s Focused SFX

  • In both public and private matches, all players could hear Connie use her Focused ability

  • Players will no longer be able to hear a Connie pop their Focused ability

Fixed: Base Game –  Lockpicking Exploit

  • Victims were previously able to bypass tool break progression by exiting and reentering the minigame after hitting a checkpoint

  • Tool break progress will fill and deplete normally now

Fixed: Base Game –  Ripstall Cooldown

  • The Level 2 Hands Ability Tree upgrade, Reduce Ripstall Cooldown, did not give the correct cooldown

  • With this fix, the cooldown will be 72 seconds if Reduce Ripstall Cooldown has been equipped

Fixed: Base Game – Family Members Stunned

  • If any 2 Family Members stand near a hiding spot while a Victim bursts out of it, it would result in one Family player being permanently stunned for the rest of the match

  • This has been fixed so that the stun is the correct duration when a Victim player bursts out of a hiding spot

Fixed: Base Game – ‘Tracker Tagged’ Perk

  • The Family Perk ‘Tracker Tagged’ would lose functionality mid-match and not highlight Victims after landing a hit

    • The description for the Tracker Tagged Perk reads as follows: “Hitting a Victim highlights them for all Family members. Highlight duration is 2/3/5 seconds.”

  • The perk will now always highlight Victims for the proper duration for all Family Members after hitting a Victim

Fixed: Base Game –  Maria’s Eye Color

  • Hazel, her eyes are hazel

  • Nothing to see here

Fixed: Base Game – Sonny Star Sign Ability

  • When using Sonny’s ability, other players were able to see visual effects

  • The effect will now only be visible to Sonny

Fixed: Base Game – Family Melee Attack Exploit

  • The team has patched an exploit where Family players could deal double damage with a single melee attack

Fixed: Private Matches – Crashes

  • If the host of a private match had the store open while the lobby countdown transitioned to the loading screen, the title would crash for them

  • The game will no longer crash in this scenario

Fixed: Private Matches – Consecutive Matches

  • Players were not able to play consecutive private matches as they would encounter an infinite loading screen if four or more players were present

  • This has now been fixed and players will be able to play back to back private matches regardless of player count

Fixed: Private Matches –  Family House – Blood Moon Basement Lighting

  • We fixed a shader issue on the Family House – Blood Moon map variant that resulted in the basement area being too bright

  • Players can view this fix in private matches

Fixed: Private Matches – Spectator Overlay

  • When hosting a private match as a Victim, proximity and hiding spot overlays would not be present for the host in spectator mode

  • The correct visual effects will now show for the spectating player

Fixed: Private Matches – Family Stamina

  • Family melee attacks were incorrectly consuming stamina in private matches

  • Attacking as a Family Member will now consume the proper amount of stamina

Fixed: Private Matches – Attack Animations

  • Repeated attacks by a Family Member in private matches would have identical animations

  • Family Member attacks will now smoothly alternate between animations

Fixed: Private Matches – Bone Shards

  • An issue has been fixed where the host of a private match was able to collect an infinite amount of bone shards from bone piles

Fixed: Private Matches – Fuse Box Minigame

  • Fuse box minigame would not complete properly resulting in the basement door not opening and the minigame remaining visible to the player

  • Fuse box minigame will now function as intended when completed

  • Quick math, on the other hand, can still be difficult

Fixed: Private Matches –  Character Levels

  • Character levels were not displaying accurately to non host players

  • The appropriate character level will now show for all players when in a private lobby

Fixed: Private Matches – Star Sign Ability Effects

  • We fixed an issue where the host of a private match could see the Star Sign Ability effects of other characters during a match, regardless of the side they were playing on

  • Every character is bound to its own set of abilities and will not see the effects of other characters’ Star Sign Abilities during private matches

Fixed: Private Matches – Attribute Points

  • A fix has been implemented where Attribute Point changes made in the Character Loadout weren’t applying correctly during a private match

  • The fix made Attribute Points properly reflected in the functionality during a private match

Fixed: Private Matches – Radio Voice Over

  • An issue has been fixed where the host couldn’t hear the radio voice over when loading into a private match

  • Radio voice over is now audible for all players when loading into a private match

Fixed: Private Matches – Softlocked

  • We have fixed a bug where softlock occurred for the host of a private match if they loaded into a match with the Options Menu opened

  • The host of a private match will now be able to enter a match without getting softlocked

Fixed: Private Matches – Leatherface Destroying Doors

  • We fixed a bug where the host of a private match would see a Padlock appear after Leatherface destroyed a door

  • A padlock will not visibly appear after Leatherface destroys a door in Private Matches

Fixed: Private Matches – Victim Execution Sound Effects

  • We have implemented a fix where a sound effect that is normally played after a Victim dies was present during the Loading Screen when starting a private match

  • Victim death sound effects will now only play after a Victim is executed

Fixed: Private Matches – Non-Functional Lobbies

  • We have resolved an issue where players would get stuck in a non-functional private lobby while attempting to leave immediately after creating it

  • Players in a Private Match Lobby can now proceed to the main menu without any issues

Fixed: Museum Mode –  Photo Opportunity Mode Invisible Collision

  • When entering Photo Opportunity Mode after finishing Museum Mode, players would encounter invisible collision in the Front Field area

  • This issue has been fixed

Fixed: Museum Mode –  Stuck Spots

  • In Museum Mode’s Photo Opportunity Mode, if a player tried to change Family Members while standing on top of them in the Car Graveyard, they would get stuck out of bounds

  • This issue has been fixed

Fixed: Museum Mode – Camera Stuck Spot

  • The camera in Museum Mode would get stuck in the map environments when attempting to switch characters in a staged photo opportunity in the Basement Area

  • Player camera will no longer get stuck while switching characters

Fixed: Museum Mode – Inverted Functionality

  • An issue with inverted functionality in Museum Mode has been fixed

  • Inverted Look Functionality will now perform in Museum Mode as it does in the base game

That’s it for this Texas Chain Saw Massacre patch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

SnowRunner Update 1.53 Brings Season 14 This Sept. 26

The next major update for SnowRunner is here! Focus Entertainment has revealed the full content of what’s in SnowRunner update 1.53 (PS4, Xbox One), 1.034 (PS5, Xbox Series) for what the studio calls Season 14: Reap & Sow! Check out the trailer spotlighting the new content, and we have the official patch notes available too.

SnowRunner Update 1.53 | 1.034 Patch Notes for Season 14:

New content:

DLC:

New region, Austria, Europe

New trucks:

  • Ankatra 1160
  • Futom 7290RA
  • EarthRoamer LTi
  • EarthRoamer SX

New add-ons and trailers: 

  • Two Futom Log Trailers
  • Two Crane addons
  • Counterweight addons for Ankatra and Futom
  • Portable EarthRoamers Radar

Vehicles improvements:

Rezvani:

  • The ability to switch to all-wheel drive was added (Rear by default)
  • Slightly improved the mud cross-country ability of the unique wheels for Rezvani
  • Damage zones are corrected
  • Crane socket added to the roof
  • Fixed a bug with brake lights on Rezvani Tank

 Others:

  • Fixed the position of the speedometer arrow on the Neo Falcon 2000 truck dashboard
  • Fixed a bug where the Tatra FORCE T815-7 truck attached to the ‘Ramped Towing Platform’ addon could not move through the gateway
  • Fixed wheel hubs for Zikz 566A, TUZ 166, and GMC MH9500 truck wheels
  • Fixed a no-hub issue between rims and wheel on any scouts with narrow tires
  • Fixed a bug with the mount of the Kirovets K-700 truck shifted downwards
  • Added switchable differential lock for Kirovets trucks
  • Fixed dashboard arrow textures in the cockpit mode on the Azov 67096 “Atom” truck
  • Fixed side mirror of the GMC Brigadier 8000 truck
  • Fixed wheel hubs for Zikz 566A wheels
  • Fixed the collision issue with the ‘Disassembled Caterpillar 770G’ trailer attached to the Fleetstar F2070A truck

Co-op:

  • Fixed an issue when it was impossible to reconnect to the co-op session after leaving it and being absent for one minute or more
  • Fixed a bug with receiving no invitation after trying to invite the friends in the ‘Friend List’ menu on AppStore

Mac version:

  • Fixed a bug where the unknownPlayer profile folder was created when launching the title without an internet connection on AppStore
  • Fixed a synchronization issue between iCloud and local saves  on AppStore
  • Fixed a bug where the player’s progress wasn’t saved when exiting the game with an unstable internet connection and if iCloud was enabled on AppStore
  • Various visual fixes on Mac devices

Other Changes:

  • Fixed a bug where some contests could not be started in the ‘New Game+’ game with the ‘Day only’ rule in the ‘Time Settings’ tab
  • Fixed a bug where the “Repair the Repair Station” task could not be finished if the Vehicle Spare Parts were lost on ‘By the Lake’ level
  • Fixed a bug where the ‘Wide Flatbed 3-Axle Semi-trailer’ was clipping into terrain after restarting the ‘Essential Semi-Trailer’ task
  • Fixed the missing name of steering wheel presets on the ‘Scroll’ button background in the ‘Truck Store’ menu of the Garage’
  • Fixed the missing name of steering wheel presets on the ‘Switch Mode’ button background in the ‘Custom Scenarios’ subtab of the ‘New Game’ tab
  • Fixed flickering textures of the truck tracks after relaunching the level in any region
  • Fixed a bug where the 8-slot trailer’s winch point couldn’t be connected to a truck behind it
  • Added Hori Force Feedback Racing Wheel DLX preset
  • Made some fixes to log trailers
  • Fixed some issues on PROS portal
  • Multiple crash fixes
  • Different collision fixes
  • Various visual fixes
  • Localization fixes

Have fun in Austria! Once a new patch is released for SnowRunner, we’ll let our readers know.

[Source: Focus Forums]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.