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Alone in the Dark Delayed Once Again to March 20, 2024

Following a recent delay to January, Alone in the Dark has once again been delayed to March of next year. This news was delivered in a letter to the audience from publisher THQ Nordic.

The full letter contents can be read below:

The year is coming to an end, and the Christmas Holidays are upon us. However, until today, it didn’t seem that way for Pieces Interactive, the team developing our upcoming survival-horror game, Alone in the Dark. With our initially planned release date in January 2024, the Christmas season would have been filled with stress and anything but a jolly time for them.

Therefore, THQ Nordic and Pieces Interactive have decided to give Alone in the Dark a new release date: March 20th, 2024.

The well-being of the teams is a top priority, and both companies want to avoid any potential crunch over the Christmas holidays. Furthermore, THQ Nordic and Pieces Interactive want to ensure that the game not only meets but exceeds the expectations of the community, especially with the outstanding performances of Hollywood stars David and Jodie as the main protagonists.

We understand that many people are eagerly awaiting the release, but your patience will be rewarded. We are thrilled to scare the living daylights out of you on March 20th, 2024!

Avoiding crunch is always a good idea, especially around the holidays. While it’s a bummer that those excited for this reboot will have to wait a little longer to play, it’s much healthier for the developers to wait. Hopefully this will give them the ample time they need to deliver a quality product.

If you’re unfamiliar with the previous Alone in the Dark titles, don’t worry: the studio’s already confirmed you won’t need to have played them to enjoy this entry.

Alone in the Dark launches on March 20, 2024 for PS5, Xbox Series X|S, and PC.

Source: THQ Nordic

Jack Breitenbach

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EA UFC 5 Update 1.003 Adds New Fighters and More for Patch 1.0 This Dec. 7

EA UFC 5 update 1.003 is now live on all platforms, and this is adds new fighters and more to the MMA (mixed martial arts) sim! Read on for everything new in the official UFC 5 patch notes for the game’s big December update titled patch 1.0!

EA UFC 5 Update 1.003 Patch Notes | EA UFC 5 Update 1,0 Patch Notes:

Size: 1.6GB (PS5)

NEW FIGHTERS

New Fighters and Additional Content

  • Amir Albazi
  • Yan Xiaonan
  • New vanity rewards

UFC 296 Fight Week Challenges and new Alter Egos will be added next week.

GAMEPLAY

Striking

  • Slowed down walking recovery after striking. Fighters now have to complete their full recovery before they can walk after throwing strikes. The slower walking recovery implemented in this update is intended to reward more thoughtful distance management and counter-striking tactics.
  • Fighters now need to wait a bit longer to lunge in (aka quickstep) and close the distance after throwing a strike.
  • Replaced the animation of minor lunges. The new minor lunges have a more free-flowing look to them.
  • Added a specific blocking attempt animation when holding a high block to defend against leg kicks. Now, instead of holding the standard ready-to-block stance, fighters will guard the side of their head when the opponent throws leg kicks.
  • Fixed an issue that caused various strikes that are performed by pressing and holding the button(s) to be sped up during combinations.
  • Fixed an issue that gave some extra range to advancing strikes performed by holding the button(s).
  • Fixed an issue that allowed fighters to change their movement direction when transitioning from a strike initiated by pressing a button(s) to a strike performed by holding the button(s).
  • Added new eye and forehead swelling visuals.
  • Fixed rare cases of exaggerated sudden pushback reactions when fighters are struck.
  • Fixed very rare instances of a knockout and doctor’s stoppage check overlapping.
  • Fixed several incorrect interactions when exchanging kicks while attempting to clinch. It is now harder to clinch an opponent while they’re throwing a kick.
  • Fixed a subtle animation issue with lead body crane kick animation.
  • Fixed an issue in practice mode where gameplay would start a little before the fighters would appear on screen.
  • Fixed an issue where the fighters would appear on the wrong sides in practice mode. The “red corner” fighter would be on the right-hand side of the screen instead of the left.
  • Fixed wrong input displays for some spinning kicks.

Grappling

  • Increased how much the takedown denial window can vary, especially due to Grapple Advantage (GA). Takedowns that are set up well, which are common at a higher level of play, will now be harder to deny, whereas poorly set-up ones, common at a beginner level, will be easier. Since the GA is now taken much more into account, we have decreased how much of it is conceded by holding high block.
  • The Muscle Modifier can now be used for several additional transitions. There are instances where the opponent could deny transitions too easily. Using the Muscle Modifier (performing the transition while holding R1/RB) will make the transition much faster but at a higher stamina cost. This will assist against stalling tactics. The additional transitions that allow the use of the Muscle Modifier are:
    • Basic transitions from bottom side control
    • Basic transitions from bottom crucifix
    • Basic transitions from top sprawl (to backside)
  • The stamina cost for using the Muscle Modifier has been halved.
  • Decreased the damage dealt by ground strikes from side control and the crucifix position by 25%.
  • Fixed an issue where the top fighter’s Grapple HUD could indirectly reveal the actions of the fighter on the bottom while in full mount. This issue previously made denials easier than they should be.
  • Fixed a temporary unplayable state that occurs if an upkick is thrown after a flying armbar denial.
  • Fixed a camera issue that occurred during the ground game after the bodylock trip from a double-leg drive.
  • Fixed a camera issue that occurred during the ground game after a guillotine reversal against a driving takedown.
  • Fixed a camera issue that occurred during the ground game after performing a denial from a sprawl.
  • Fixed a camera issue that occurred during the ground game after a pull-guard sweep.
  • Fixed a camera issue when starting in Practice Mode.
  • Fixed an issue preventing time spent in submissions from counting for dominance in judges’ scoring. Submission entries and forcing desperate escapes were already working properly. Only spending time in a submission, which is a smaller factor in scoring, wasn’t being counted.
  • Fixed a brief animation issue during a rear naked choke reversal against a low single leg.
  • Fixed an issue that allowed fighters to force a stalemate if they tried to perform a rear naked choke reversal against a low single leg without having access to the move.
  • Fixed an animation issue when fighters would initiate a bicep control block from a single underhook while standing against the cage.
  • Fixed a minor animation issue that occurred during a double leg denial that transitions into the single underhook position.
  • Added a control visual for the Imanari Roll in the moves preview.
  • Fixed some very rare occurrences of delayed referee interactions.
  • Fixed issues that affect the moves preview for the kimura.
  • Fixed an issue that affected the moves preview for the armbar.

AI

  • Fixed an issue that prevented the AI from performing an arm triangle from full mount.
  • Increased the frequency of turning takedown attempts from the AI.
  • Granted the AI the ability to fake during submission battles. The AI will now have a chance to turn things around when the opponent has the stamina lead and is combining the Struggle mechanic with good denials.
  • On the higher AI difficulty settings, the AI’s skill and timing used to defend leg kicks has been improved.
  • On the higher AI difficulty settings, the AI will tend to throw more punches during the ground and pound combos, before finishing with elbows and it will also now choose not to use an elbow as frequently when throwing a combo. The frequent and fairly early use of elbows was being reported as too easy to counter before this adjustment.
  • Fixed an issue that allowed the AI for Mike Tyson to perform takedowns.
  • Fixed an issue with the judges scoring in extremely inactive fights. For example, the type of fight that would probably only occur when “labbing”.

Online Adjustments

  • Online Career Mode:
    • Reduced the cost of unlocking moves.
    • Increased maximum prestige to 20.
    • The opponent’s HUD will no longer be hidden in higher-division matches
    • Fixed an issue where the single and double leg takedowns were not gaining EXP if they were performed during an Online Career match.
    • Fixed an issue that occasionally caused significant input delay after a Health Event occurred.
  • Ranked Online Mode:
    • The opponent’s HUD will no longer be hidden in any division matches.
    • Improvements to the matchmaking will make it easier to find matches in the higher divisions
    • Fixed an exploit where players could cause an automatic loss for their opponent.
    • Fixed an issue that occasionally caused significant input delay after a Health Event occurred.

MENU ADJUSTMENTS AND MISC. FIXES

Menu Adjustments

  • A “More Offers” tab has been added to the Store menu to showcase certain offers permanently.
  • The Store main menu now displays a dot badge when the store receives any major updates.
  • The Punch Card can now be accessed directly from the main menu

Misc. Fixes

  • Fixed an issue where when a button is held to skip to the end of the fight replay, the replay would be seen from a distorted camera angle.
  • Fixed an issue where VRR was causing input lag.
  • Fixed several rare occurring crashes.
  • Fixed the issues that would occasionally cause the game to hang while switching between the different menus.
  • Several small updates to some of the UFC fighter appearances/likenesses.
  • Various minor bug fixes and improvements.

In addition to today’s patch, the dev team also shared that they are listening to community feedback, and are currently looking into the following gameplay areas: stamina drain from body strikes, stamina recovery between rounds, strikes tracking against ducking, grapple advantage, and the speed of some ground game transitions.

New Alter Egos will be added next week as well, which might come in the form of a patch too. Once it’s live, we’ll let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 1.105 for Patch 7.3.0.2; Here Are the Patch Notes

Destiny 2 update 1.105 is live on consoles and PC, and this is for patch 7.3.0.2, which brings various gameplay improvements to activities, rewards and more. Read on for the complete Destiny 2 update 7.3.0.2 patch notes.

Destiny 2 Update 1.105 Patch Notes | Destiny 2 Update 7.3.0.2 Patch Notes:

ACTIVITIES

CRUCIBLE

  • Fixed an issue where the Dragon’s Bite Artifact was unintentionally working in PvP.

SEASONAL ACTIVITIES

  • Fixed an issue where loot was not dropping for all players at the end of Riven’s Lair playlist activities.
  • Players need to interact with the chest at the end to earn their rewards.

WARLORD’S RUIN

  • Fixed an issue where Destiny 2 would crash when returning to Orbit from the Dungeon.

BLIND WELL / DREAMING CITY

  • Updated Blind Well Rewards to have a better chance at dropping Dreaming City Weapons.

GAMEPLAY AND INVESTMENT

WEAPONS

  • Fixed an issue where the new Undercurrent Legendary Grenade Launcher showed an incorrect perk in Collections.

ABILITIES

  • Fixed an issue where Devour was not restoring health while the player was in an active Super.

REWARDS

  • Fixed an issue where some Ghost mods were missing their icon.

This is the second patch for the game released this week. You can read the previous patch notes right here.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 3.10 Brings Version 7.3.0.2 This December 7

As expected given today’s maintenance, Destiny 2 update 3.10 is now out on all platforms, and this is for patch version 7.3.0.2! This brings a host of gameplay improvements and fixes affecting various activities and more. Read on for what’s new for Destiny 2 this December 7 in the official patch notes.

Destiny 2 Update 3.10 Patch Notes | Destiny 2 Patch Notes for December 7:

ACTIVITIES

CRUCIBLE

  • Fixed an issue where the Dragon’s Bite Artifact was unintentionally working in PvP.

SEASONAL ACTIVITIES

  • Fixed an issue where loot was not dropping for all players at the end of Riven’s Lair playlist activities.
  • Players need to interact with the chest at the end to earn their rewards.

WARLORD’S RUIN

  • Fixed an issue where Destiny 2 would crash when returning to Orbit from the Dungeon.

BLIND WELL / DREAMING CITY

  • Updated Blind Well Rewards to have a better chance at dropping Dreaming City Weapons.

GAMEPLAY AND INVESTMENT

WEAPONS

  • Fixed an issue where the new Undercurrent Legendary Grenade Launcher showed an incorrect perk in Collections.

ABILITIES

  • Fixed an issue where Devour was not restoring health while the player was in an active Super.

REWARDS

  • Fixed an issue where some Ghost mods were missing their icon.

This is the second patch for the game released this week. You can read the previous patch notes right here.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sea of Stars Update 1.05 Soars Out This December 7

Sabotage Studio has released Sea of Stars Update 1.05 (1.005 on PS5) for today, December 7. This patch comes with several bug fixes and changes. Read on for the full Sea of Stars December 7 patch notes.

Sea of Stars Update 1.005 Patch Notes | Sea of Stars 1.05 Patch Notes | Sea of Stars December 7 Patch Notes |

  • Added a new Relic: Tactician’s Mettle, which will unlock after the graduation ceremony. It is also given retroactively when loading a save beyond that point in Zenith Academy.
  • Updated all campfire rest scenes to offer more varied placement and animations.
  • Sea of Nightmare: Fixed an issue that could cause the break crystal cutscene to not play entirely, locking the player in Sea of Nightmare. Save files that are locked in Sea of Nightmare should be fixed after a reload.
  • Adjusted the logic on the Parrot to properly offer insight regarding Fishing Island’s conches.
  • Fixed props flickering, clipping and adjusted collisions in multiple levels.
  • Fixed known typos in all languages.
  • Fixed crash that could occur when spamming the “back” button while the end game save screen appeared.
  • Fixed an issue that could cause the player’s death count to be incorrect.
  • Fixed issue where dying after an auto-save could also overwrite the manual save.
  • Adjusted Bs’t’s animations in some cutscenes where the combat pose could be playing when not intended.
  • Adjusted animations on some characters to prevent idle breaker animations from playing during Stormcaller and Acolytes fights outro cutscenes.
  • Adjusted party advice to avoid lines about going to Settler Island while already on the island.
  • Made sure that Clockwork Castle’s name is displayed properly in the hud when loading the scene from Mirth.
  • Conflagrate should no longer emit scorch marks after the fire pillar has disappeared.
  • Fishing: removed water VFX that could appear when bobber lands on land.
  • Adjusted some enemies in Dweller’s Fall Arena to make sure they don’t give XP.
  • Fixed an issue that caused Three’s idle animation to interrupt the “low health idle” animation.
  • Added checks to ensure that the level up music plays properly in Maelstrom Point and Trek to Center of the World.
  • Added checks to ensure the player icon can be seen on the map screen even when the player is near the borders.
  • Added checks to ensure consistent letterboxing during the “Sea of Stars Sequence” camera shift.
  • Fixed a glitch in the Game Menu’s character portrait tray when switching between gamepad and keyboard.
  • Changing the PixelPerfect video option during Fishing minigame will now update the letterboxing.
  • Fixed character misplacement that could occur when spamming pause while using the clock tower’s big lift.
  • Added Sequent Flare timing VFX and SFX to Arcane Barrage combo move.
  • MossyCache: Added a check to prevent a character potentially getting stuck in running animation.
  • Fixed an issue that could cause the game to change resolution for a few moments during loading screens.
  • Fixed an issue that caused the character sprites in the loading screen to flicker and run too fast.
  • Added checks to make sure all “boat triggers” that remove map fog can also be triggered while flying.
  • Cooking: added a check to prevent the quantity selector SFX to play while grayed out.
  • Fixed an issue that could cause Resh’an’s puppet to unintentionally have dialogue.
  • Fixed an issue that could cause the player to do negative damage in some cases.
  • Fixed an issue that caused the pirate music track 36 to not play properly.
  • Fixed an issue that caused Gaëtan Piment’s hand to flip after talking to him a few times.
  • Stonemasons Outpost: Made sure that the right cutscene is played for the water pump and statue.
  • Wraith Island Docks: Made sure that the raft is still visible after loading a save file.
  • Fixed an issue that could cause undiscovered area names to not display properly if the language is changed while they are displayed.
  • Brisk Arena: Fixed an issue that could cause the camera to follow B’st after exiting the arena.
  • Cerulean Expense: Disabled probe during level up sequence.
  • Fixed an issue that caused no attack name to be displayed while Romaya summons Lonzon or Revenant
  • Cursed Woods: Fixed an issue that could prevent the player from accessing menus after playing the cutscene for opening the passage.
  • Fixed an issue that could cause the camera to be locked after yeeting to X’tol or Y’eet.
  • Antsudlo: Fixed an issue with climbing and changing water level.
  • Antsudlo: Adjusted follower behavior to prevent them from getting stuck mid air.
  • Added an auto full heal to the party before the Dweller of Woe encounter.
  • Fixed possible softlock when using a combat move after the Dweller of Strife encounter.
  • Added a full heal after each Boss fight in the arena.
  • Fixed an inconsistency in diagonal flight speed that occurred depending on whether D-pad or joystick was being used.
  • Now disabling all in-game hud panels during encounter outros.
  • Fixed the locked TOD (time of day) when loading a save file on the second planet after defeating Dweller of Dread.
  • Fixed an issue with focus crystal activation zones when swapping the party leader.
  • Adjusted a chest that could be found floating in the air in the Cursed Woods.
  • Fixed an issue with the light ball trigger position after a failed landing.
  • Added a check to cancel avoidance when a character gets selected, to prevent them from potentially getting stuck in the avoid state and softlock the encounter.
  • Antsudlo: Added a failsafe to make sure the water’s level is correct after reloading the save.
  • Vespertine: added a check to muffle the pirate music in Resh’an’s room.
  • Added a check to resurrect KO’d party members in-between Catalyst phases.
  • Sea of Nightmare: Fixed an issue that caused interaction with a stone totem to show outdated information after shattering the crystals.
  • Fixed an issue that caused Shimmering Shard to not actually increase damage against undead.
  • Fixed crash that could occur after 5 or more strife minion eyeballs exploded in a single move.
  • Wizard Lab: Fixed an issue where the user could miss out on a chest if they did the purple room first and didn’t use the pearl stand. Fix has been implemented retroactively, so anyone missing a chest should now find it in the magenta room.
  • Fixed an issue that could cause the title to become unresponsive if the player changes party order at the very start of combat.
  • Fixed a crash that could occur when trying to change the equipped weapon of a character while having a certain quantity of duplicates.
  • Fixed a possible crash when sending the leader to the back row while a “loot notification queue” is running.
  • Fixed an issue that could cause a crash if the player receives a loot notification after the Golden Pelican sequence.
  • Increased compatibility to help the PC version of the game run on some older cpus.
  • Fixed a specific encounter’s intro which could result in a crash if the player initiated combat with a sneak attack.
  • Fixed a crash that could occur when a follower gets deactivated or stops following the leader while a geyser is waiting for them.
  • Fixed an issue that could cause some SFX to persist throughout the credits if both the player and World Eater die on the same frame.
  • Fixed B.S. Roulette to prevent the “back” button from being used during the dialog choice.
  • Dweller’s Fall Arena: Fixed an issue that could cause loss of HP/MP when entering/exiting.
  • Fixed a crash/softlock that could happen while B’st was the first follower and entered a climb zone from the top.
  • Fixed a softlock/crash that could occur if the Dweller of Strife died on the same hit as the crystal device got fully charged.
  • Fixed an issue where the tight ropes could disappear when the player landed on them.
  • Fixed an issue where a crash could occur when teleporting or talking to an NPC at a specific time during their pathfinding.
  • Fixed an issue that could cause the game to crash if the Graplou was used immediately after combat.
  • Fixed an issue that could cause Duke Aventry’s sprite to vanish from the cutscene if the party leveled up by beating him.

Big patch, with loads of fixes, though a bit of a surprise to see some new content in there like the new relic.

Source: Steam

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Avatar Frontiers of Pandora Best Settings for PC and Consoles

MP1st is here to bring you the Avatar Frontiers of Pandora best settings on PC and consoles that ensure the best experience from our own testing! Read on for the best graphics, gameplay settings and more that you’ll want to use while playing.

Avatar Frontiers of Pandora Best Settings Consoles – Performance or Quality Mode?

On both the Xbox Series and PlayStation 5, Avatar Frontiers of Pandora offers quality and performance modes. Quality targets 4K resolution while dropping the performance down to 30 FPS. On the other hand, performance targets 60 FPS at the cost of resolution being lower than 4K. 

Avatar Frontiers of Pandora is a gorgeous game, so we can understand why you want to opt for quality mode to get the best visuals possible. However, from our testing, the 30 FPS mode doesn’t feel that smooth of an experience, especially for a first-person shooter. Performance still struggles to hold a solid 60 FPS, but overall, the drop in visuals is worth the sacrifice for a more optimized experience. That smoother framerate is going to help you when the action kicks up.

Motion blur is forced off in performance mode for those wondering, while quality keeps it optional, though we recommend it if you use quality mode. 

Avatar Frontiers of Pandora Best Settings – Nvidia 4090 GPU – Ultra – 4K

With this GPU and a strong enough CPU, you should be able to run Avatar Frontiers of Pandora on its highest possible preset and at 4K. These are my settings, though I did force a 60 FPS lock, 100 FPS or higher is achievable. 

Video

  • Windowed Mode – Fullscreen or Borderless Fullscreen
  • Aspect Ratio – Whatever suits your monitor. 
  • Resolution – Select by monitor.
  • Refresh Rate – Select by monitor.
  • Temporal Upscaler – If you are using Nvidia, stick with DLSS. No frame gen option, but we found this to be the ideal option. AMD cards use Fidelity FX and frame generation. 
  • Frame Generation – ON for AMD cards, off if you notice issues with Nvidia cards.
  • Scaling Quality – Ultra Performance – We found this fixed most of the stutter we experienced. 
  • V-Synce – On
  • Frame Rate Limit – Off for uncapped, On for lock. 

Graphics

  • Motion Blur – Off 
  • Depth of Field – Off – We noticed it blurred things in the background too strongly, even on the low setting, and it came off as more distracting.
  • Shadow Quality – High
  • Sun Contact Shadows – High 
  • Spot Shadows – High
  • Spot Shadows Resolution – Very High 
  • Shadow Proxies – Off
  • Specular Reflections – Very High 
  • Diffuse Reflections – High
  • Environment Reflection Quality – High 
  • Volumetric Clouds – High
  • Volumetric Fog – Ultra
  • Extra Streaming Distance – 10
  • Object Detail – 25
  • BVH Quality – High
  • Microdetail Quality – Ultra
  • Particle Quality – High
  • Scatter Density – Ultra
  • Dither Fade – On
  • Spotlight Projection Resolution – 512
  • Destruction Quality – High 
  • Terrain Tessellation – Ultra

Avatar Frontiers of Pandora Best Settings – Nvidia 4070 GPU –  Tested 1080P-4K (Mainly 4K)

Our second build was with a 4070. For the most, it can handle everything on Ultra also. We went with quality rather than performance though on this build. 

Video

  • Windowed Mode – Fullscreen or Borderless Fullscreen
  • Aspect Ratio – Whatever suits your monitor. 
  • Resolution – Select by monitor.
  • Refresh Rate – Select by monitor.
  • Temporal Upscaler – If you are using Nvidia, stick with DLSS. No frame gen option, but we found this to be the ideal option. AMD cards use Fidelity FX and frame generation. 
  • Frame Generation – ON for AMD cards, off if you notice issues with Nvidia cards.
  • Scaling Quality – Ultra Performance – We found this fixed most of the stutter we experienced. 
  • V-Sync – On
  • Scaling Mode – Fixed
  • Frame Rate Limit – Off for uncapped, On for lock. 

Graphics

  • Motion Blur – Off 
  • Depth of Field – Off – We noticed it blurred things in the background too strongly, even on the low setting, and it came off as more distracting.
  • Shadow Quality – High
  • Sun Contact Shadows – High 
  • Spot Shadows – High
  • Spot Shadows Resolution – Very High 
  • Shadow Proxies – Off
  • Specular Reflections – Very High 
  • Diffuse Reflections – High
  • Environment Reflection Quality – High 
  • Volumetric Clouds – High
  • Volumetric Fog – Ultra
  • Extra Streaming Distance – 10
  • Object Detail – 18
  • BVH Quality – High
  • Microdetail Quality – Ultra
  • Particle Quality – High
  • Scatter Density – Ultra
  • Dither Fade – On
  • Spotlight Projection Resolution – 512
  • Destruction Quality – High 
  • Terrain Tessellation – Ultra

Avatar Frontiers of Pandora Best Settings – Nvidia 3080 GPU – Tested 1080P-4K (Mainly 4K)

Our final build is running a 3000 series Nvidia card. We had to turn down the graphics in order to get a smooth experience, but it’s a smooth one nonetheless, and the game still looks gorgeous. 

Video

  • Windowed Mode – Fullscreen or Borderless Fullscreen
  • Aspect Ratio – Whatever suits your monitor. 
  • Resolution – Select by monitor.
  • Refresh Rate – Select by monitor.
  • Temporal Upscaler – For this build, we noticed that AMD Fidelity FX offered a smoother experience than Nvidia DLSS, though DLSS is still great to use.
  • Frame Generation – ON for AMD cards, off if you notice issues with Nvidia cards.
  • Scaling Quality – Ultra Performance 
  • Scaling Mode – Fixed
  • V-Sync – On
  • Frame Rate Limit – Off for uncapped, On for lock. 

Graphics

  • Motion Blur – Off 
  • Depth of Field – Off – We noticed it blurred things in the background too strongly, even on the low setting, and it came off as more distracting.
  • Shadow Quality – High
  • Sun Contact Shadows – Medium
  • Spot Shadows – High
  • Spot Shadows Resolution – High 
  • Shadow Proxies – Off
  • Specular Reflections – Medium
  • Diffuse Reflections – Medium
  • Environment Reflection Quality – Medium
  • Volumetric Clouds – Medium
  • Volumetric Fog – High
  • Extra Streaming Distance – 5
  • Object Detail – 15
  • BVH Quality – High
  • Microdetail Quality – High
  • Particle Quality – High
  • Scatter Density – High
  • Dither Fade – On
  • Spotlight Projection Resolution – 512
  • Destruction Quality – High 
  • Terrain Tessellation – High

Noticing Avatar Pandora Frontier Stuttering?

During the review process, we noticed some micro stuttering occurring and, in rare cases, heavy dips during cutscenes. The micro stuttering was a consistent issue until I started messing around with the in-game and Windows FPS options. If you notice some stuttering, for Nvidia cards, you can force the FPS to 60 FPS, while in-game, you’ll want to set the FPS limiter to 120 FPS. I had initially set it to 60, which still had stutters, but sliding it to 120 FPS while the software locked the frame game was a rock-solid 60FPS experience. 

As mentioned, there is no DLSS Frame Generation support, only from AMD cards. You’ll either need to wait for a mod or Ubisoft to add it officially. 

There you go, our graphic best settings for Avatar Frontiers of Pandora on PC. 

Avatar Frontiers of Pandora Best Settings for PC and Consoles – General Settings

Gameplay 

  • Quest Guidance – Guided – The waypoint system in the game is pretty annoying as is, so guided does help navigate the world a tad better.
  • Field of View – 90-95
  • Exit Photo Mode When Taking Damage – On
  • Auto Complete Sid Lock – I recommend keeping it as is for a while to enjoy the feature, though you may want to turn it autocomplete as the mechanic can get old and boring.
  • Auto Complete Sid Hacking – I recommend keeping it as is to enjoy the feature, though you may want to turn it to autocomplete as the mechanic can get old and boring.
  • Memory Painting Difficulty – I recommend keeping it as is to enjoy the feature, though you may want to turn it to autocomplete as the mechanic can get old and boring.
  • Gathering Complexity – When you pick up plants, a mini-game plays out. This game determines the quality of the plant, offering you higher-quality crafting materials. I turned this off, as gathering is essential to the game, meaning you’ll do it a lot. That can get very annoying, so skipping the game and just going straight to picking up plants is the better way to play, even if your crafting quality suffers. 

Display 

  • Dither Fade – Off

The rest is user preference, such as accessibility options and HUD options. Play around with what you think is best for you in those settings. Otherwise, most of what I recommend above are the major ones you should change. 

There is nothing too complicated here outside of PC configurations. We generally found Avatar Frontiers of Pandora to be a decently optimized game. No significant performance dips were had outside the initial stuttering fixed with the above steps. But these are the best settings we found for Avatar Frontiers of Pandora on consoles and PC. 

If there are any major changes or issues we see players having, we’ll update the guide with more tips. If you haven’t already, be sure to check out our full Avatar Frontiers of Pandora review, just in case you need convincing on whether the game is worth playing or not. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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For Honor Update 2.48 Bashes Out for December 7 for Patch 2.48.1

Ubisoft has pushed out For Honor update 2.48, which is for patch version 2.48.1, bringing a sleight of improvements, adjustments, and bug fixes. Read what’s new for today’s December 7 update in the official For Honor update 2.48.1 patch notes.

For Honor Update 2.48 | For Honor Update 2.48.1 Patch Notes | For Honor December 7 Patch Notes:

IMPROVEMENT – FIGHTERS

Front Dodge Bash changes

In the previous patch, we’ve sped up our 500ms front dodge bashes to be 433ms. This introduced an unfortunate interaction where these attacks could reliably be dodged on a single timing. We’ve made the following changes to ensure there is no singular dodge timing to beat these attacks:

  • All 433ms Front Dodge Bashes now lose tracking 100ms later during the attack against dodging opponents

  • The following heroes have their Front Dodge recovery lowered by 100ms

    • Conqueror

    • Jormungandr

    • Zhanhu

  • Additional changes

    • Medjay’s Throne Room Tackle can now be performed starting at 300ms during their Front Dodge, up from 100ms

    • Tiandi’s Palm Strike can now be performed starting at 366ms during their Front Dodge, up from 300ms

Dev comments: The changes to the way Front Dodge Bashes track opponents makes it to that delayed Front Dodge Bashes will now properly connect against early dodges. This should return to the type of play we had before the changes, where the intent was that opponents had to read between dodging early or late; due to how the changes were implemented, there was an issue where a single dodge timing could beat buffered bashes, delayed bashes and dodge to guardbreak; with these new timings, this type of situation should no longer happen.

To ensure this is also fixed on Conqueror, Jormungandr and Zhanhu, we’ve also lowered their recovery from Front Dodge so they can Guardbreak earlier and catch the outlier dodges that can effectively dodge both the buffered and delayed bashes.

Finally, we’ve also applied a change to Medjay and Tiandi; Medjay’s Throne Room Tackle was too oppressive at their new timings, while Tiandi’s new timings meant that players had one less option to beat Tiandi when the hero performed a dodge cancel from Light attacks into Palm Strike. With this new change, players should be able to trade with Palm Strike by using a Light Attack.

Hitokiri

  • Meikai Rift (Light Finishers) no longer have Uninterruptible Stance.

  • Hitokiri now gains Uninterruptible Stance at 100ms when performing Endless Myriad, down from starting at 300ms

*Dev comment: Hitokiri used to have Uninterruptible Stance on Meikai Rift to be used as an early trading tool, but this proved to be awkward as the hero needed to end their chain and pressure to trade with opponents. As the hero’s identity is to be a relentless attacker and have strong mixups, we’ve adjusted the position of the Uninterruptible Stance so Hitokiri is able to use their chained Heavies more effectively in outnumbered situations and be more difficult to peel.*

  • Chain Link Timing changes from Opener Light attack to Rei Kick / Rei Sweep

    • On Hit and On Block, chain link timing now starts at 333ms, up from 200ms

    • On Miss, chain link timing now starts at 233ms, up from 100ms

*Dev comment: With Hitokiri’s chained Heavy attacks getting better Uninterruptible Stance timings, we changed this chain link timing to give opponents more options after the hero’s Light Openers; they can now interrupt Rei Kick with a Light attack on a successful read.*

  • Adjusted the Weapon Trajectories for all Heavy Attacks to have better range

*Dev comment: One of our goals for Hitokiri is to ensure players can effectively use the hero’s Side Heavy attacks in outnumbered situations, in combination with Uninterruptible Stance. Their current values were underwhelming and made it too difficult to hit external opponents; with these adjustments, they should hit more reliably and give Hitokiri more offense-based defense in group fights.*

WHITE BONUS SPIRIT ARMOR

  • Improved the White Bonus Spirit Armor, adapted the model to better fit Body Type 1 and fixed a few clipping issues

LOCAL TONE MAPPING

  • Added new Local Tone Mapping Display Option

*Dev comments: Instead of using one average exposure value for the frame, we adjust it independently for different parts of the image. It means that we can get back details in very bright or very dark areas, without losing the overall quality.*

It’s an option you can enable on Playstation 5 and Xbox Series X in Quality Mode, and on PC. It’s off by default, so you can choose to try it or not.

BUG FIXES – FIGHTERS

Shugoki

  • [Bug Fix] Fixed an issue that caused the Shugoki to have backward dodge animation on right stance and side dodges (FH-6073)

Nuxia

  • [Bug Fix] Fixed an issue that caused the Nuxia left dodge animation to trigger when on the left guard and performing a back dodge (FH-6160)

Jiang Jun

  • [Bug Fix] Fixed an issue that caused the Jiang Jun neutral zone attack to move him backwards when attacking minions (FH-5707)

Ocelotl

  • [Bug Fix] Fixed an issue that caused the Ocelotl to instant kill an opponent using the ballista with Hunter’s Snare (FH-5926)

Orochi

  • [Bug Fix] Fixed an issue that caused the Orochi’s side heavy finisher animations to not be in sync with his sword (FH-3118)

UI

  • [Bug Fix] Fixed an issue that caused the Event and Hidden Gears to appear as not obtained and locked when equipped (FH-5759)

SOUND

  • [Bug Fix] Fixed an issue that caused the Jiang Jun to play Sifu’s Swirl voice line on Sifu’s Poise stance (FH-5921)

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused the Zhanhu “Songshen” Arms to have “Wei Ling” visual on right arm on Alternate Body Type (FH-6104)

  • [Bug Fix] Fixed an issue that caused the Medjay’s ornaments are misplaced on left arm (FH-6072/FH-6118)

  • [Bug Fix] Fixed an issue that caused the Conqueror “Dark Pellinor” shield to not apply Paint Patterns properly (FH-6027)

  • [Bug Fix] Fixed an issue that caused the “Zealous Zhu Que” effect to be delayed on idle emote (FH-5900)

  • [Bug Fix] Fixed an issue that caused the Peacekeeper shoulder pauldrons to be missing from Arms sets” Sapiencia” and “Horkos” during preview

  • [Bug Fix] Fixed an issue that caused the Kyoshin scabbard to be offset during neutral dodges (FH-4709)

Source: Ubisoft

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Ghostrunner 2 Update 1.000.009 Slides Out This Dec. 7 for Hardcore Mode and New Cosmetics

One More Level has released Ghostrunner 2 update 1.000.009, which adds a new free Hardcore Mode and some paid cosmetics. Here’s everything included in the December 7 Ghostrunner 2 patch notes.

Ghostrunner 2 Update 1.000.009 Patch Notes for December 7

One More Level has yet to publish the full patch notes, though we know from a press release the update adds the following.

  • Hardcore Mode, available for free for all players after completing the main story, contains rearranged level designs with different enemy placements, platforming objects, hazards, and more. While the challenge sees a marked increase, Jack can wield all upgrades and abilities from the very start. Players who will complete this new challenging mode will be rewarded with an exclusive Sword & Hand Skin.
  • The Ice Pack contains three Sword and Hand skins and a motorcycle skin, all with a frozen, web-inspired theme:
  • Design IC3 Motorcycle Skin
  • Ice Tarantula Sword and Hand Skin
  • Black Widow Sword and Hand Skin
  • Web Cutter Sword and Hand Skin

Hardcore Mode is free for every player, while the Ice Pack (cosmetics) is included with the Season Pass, as well as being a standalone purchase.

That’s all we know about today’s Ghostrunner 2 update, though we expect some bug fixes and such included in this update. We’ll update the post with the full patch notes once One More Level has released them. Otherwise, have fun with the new Hardcore Mode!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Watch Dogs Legion Receives Mysterious New Update After Ending Support Two Years Ago

Over two years ago, Ubisoft announced they would stop releasing updates for Watch Dogs Legions. Yet mysteriously, over two years later, the game received a surprise update on the day of The Game Awards. 

Watch Dogs Legion Update 1.25 (PS4) | Watch Dogs Legion Update 1.191 (PS5)

“TU 5.6 was our final update for Watch Dogs: Legion.” the studio said back in January 2022, referring to the update that had previously been released in September of 2021. Since then, the franchise has remained dormant, with Ubisoft shifting its focus to other titles. However, Legion’s social media accounts remained active throughout the years, with most posts around the game joining subscription services and being on sale. 

Yet, with no warning or acknowledgment, the studio has begun rolling out a new update on PlayStation, dubbed 1.25 on PS4, while the PS5 is now 1.191. Upon inspection of the game’s patch history on PS4, there are no mentions of what this patch does, and visiting the Legion website gives no information on the update either. 

Ubisoft mentioned at the time of support ending of the game that they would continue to rotate seasons in-game, and upon inspection of that, it does look like that’s still continuing with the game currently on Season 14. Online functionalities are still in working order, too, though that’s not to say that this update isn’t to prepare the game for a server shutdown. 

As far as we can tell, we haven’t noticed anything “new” or changed in-game, and our suspensions are that this update is most likely related to some background fix. PlayStation recently released a new PS5 update that was related to security fixes. While they didn’t disclose exactly what those security fixes were, members of the PS5 hacking community have noted that the update patched DNS and link messaging methods that could have been used to “jailbreak” the PS5. Those DNS routed the PS5’s User Guide browser to a web exploit. 

Watch Dogs Legion features a web browser, though it is limited in what it can do. Our guess is that this patch may be related to it, as Legion is one of the oldest PS5 games to feature one. 

However, it does come as suspicious to see the update dropped on the day of The Game Awards. We aren’t holding our breath, but could there be a teaser of sorts that was added with this update to suggest a new Watch Dogs is on its way?

We’ve reached out to Ubisoft for a statement.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Down for Server Maintenance and Update 7.3.0.2 Roll Out This Dec. 7

Bungie has taken the Destiny 2 servers down for the second time this week, and this is for planned maintenance, where players will see patch 7.3.0.2 be released on all platforms this December 7.

Destiny 2 Down for Server Maintenance Schedule for Dec. 7:

Thursday, December 7, 2023 – Update 7.3.0.2
5:00 AM PST -8 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
6:15AM PST -8 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 9 AM PST.
    • Ongoing Destiny maintenance is expected to conclude at 11 AM PST.
9:00 AM PST -8 UTC
    • The latest Destiny 2 Update will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
    • Clan features may remain offline until maintenance is complete.
11:00 AM PST -8 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating to the latest Update should restart their console and try downloading the Update.
    • Players who observe issues should report to the #Help forum.

Given this is the second title update this week, don’t expect a lot of changes from patch 7.3.0.2, as the previous patch released this week included quite a lot of improvements and bug fixes.

If there are any changes to the schedule, we’ll update the article with the info.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dragon Ball: Xenoverse 2 Down With Server Issues and Stuck at Loading Problems After Latest Patch This Dec. 7

If you’re having a tough time connecting to the Dragon Ball: Xenoverse 2 servers or are simply getting stuck at the loading screen, it’s not just you, as multiple players have reported Xenoverse 2 down reports after a new game update was released this December 7.

Dragon Ball: Xenoverse 2 Down With Server Issues This December 7:

Multiple threads have popped up over on the game’s Steam page and even on Reddit about players having issues playing the game after applying today’s patch.

Per user Looney128:

Update gone wrong today 🙁
update is here and the game is not loading em into the game after picking a lobby and i waited for a long time but the game will not load in even i i come back and still the same, even if i reset my PC it might be ended up the same, Xenoverse 2 really screw this up, and we will never get our rewards at the universe festival and crossover challenges on Xenoverse 2 because of that bugged update, you really done it now Xenoverse 2 FIX THIS BUG AT ONCE! >:(

Steam user δικ also shared that the Xenoverse servers are not available after applying the patch.

Over on Reddit, a user has reported an issue that there is an error applying the patch:

i keep getting failed to apply patch protectisgbbmode
byu/JtizzyDaGod indbxv

So far, Bandai Namco has not released anything about today’s server issues. We are on the lookout for any workaround on this. If you know of any, leave a comment below and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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F1 Manager 2023 Update 1.10 Drives Out This Dec. 7

Frontier Developments has released F1 Manager 2023 update 1.10 (PS5 update version number 1.010), which once again brings a list of improvements and bug fixes. Read on for everything new in the official patch notes.

F1 Manager 2023 Update 1.10 Patch Notes | F1 Manager 2023 Update 1.010 Patch Notes:

GAME STABILITY 

  • Fixed crash that could occur when multiple cars are involved a collision resulting in an investigation
  • Further GPU stability improvements

RACE SIM 

  • Improved pit releases to prevent cars being held back from traffic unnecessarily
  • ‘Avoid Kerbs’ command tweaked to reduce cornering speeds more appropriately
  • Increased base tyre wear rate for Attack and Aggressive pace modes to improve strategy variety and authenticity

TEAM MANAGEMENT 

  • Fixed occurrences of design centre being shut down for 2 days longer than stated in email

PRESENTATION 

  • Updated car screens to improve presentation of various part states
  • Added staff photo for Jonathan Wheatley
  • Fixed Lance Stroll missing career history entry for 2022
  • Added alert icons to Driver/Staff tab and screens when less than 3 months remaining on a contract
  • Added “Data Not Available” state in Data View when no lap history present, rather than a blank screen
  • Increased delay on mouse repeat button presses, to prevent potential photo sensitivity issues
  • Fixed occurrences of fanfare is not displayed when driver rating changes
  • Fixed occurrences of text on ‘Design’ and ‘Research’ buttons overrunning edges
  • Fixed occurrences of ‘Pit Options’ button reducing in size
  • Fixed disproportionately small edit button on Pit Crew screen on Xbox
  • Fixed ‘Restore Defaults’ and ‘Apply Settings’ buttons not working when Settings is opened whilst in Pit Options, when using a controller
  • Fixed new season fanfare appearing incorrectly when opting to switch team
  • Added SFX for new season fanfare
  • Fixed inconsistent Pit Lane Time Loss detail in Circuit Overview screens

ANIMATION 

  • Fixed occurrence of engineers clipping into car jack in race weekend background shots
  • Fixed occurrence of engineers fiddling with empty air in race weekend background shots

ART 

  • Updated DRS zones on Miami circuit map
  • Fixed grass appearing in front of camera at Barcelona
  • Fixed static Rolex clock time display at Barcelona & Hungary
  • Fixed distorted foliage appearing around Spa

RACE REPLAY 

  • Fixed Hungarian Starting Grid displaying polesitter as “undefined”
  • Fixed player’s best finishing position not being displayed after completing Monza Race Moment

Once a new patch is out, we’ll let our readers know.

Source: F1 Manager

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Need for Speed Unbound Update 1.000.016 Out for Patch 5.1.0

Criterion has raced out Need for Speed Unbound update 1.000.016 which is called patch 5.1.0. This update adds realistic driving effects tag and also adds sorting for All My Rides. Check out the NFS Unbound December 7 patch notes down below.

Need for Speed Unbound Update 1.000.016 Patch Notes | NFS Unbound Update 5.1.0 Patch Notes | NFS Unbound Update Patch Notes for December 7:

Yo! So, I know we said the Volume 5 update was our final one for the year, and honestly, it is in terms of full updates. What’s this then you ask?! Merely a few much asked-for additions from the NFS Unbound community.

We’re working in a slightly different way now, looking at improving Unbound by adding new features and enhancing existing ones. Going forward, we want to try out some things with you all and see what you think.

Want to help us? Then please give us feedback! Let us know what you think, what you want to see added,more of, or less of? and we will let you know what we are doing. You can expect to hear more from us in the new year. So for now, check out the updates below; see you on the streets!

– John Stanley, Creative Director

PATCH 5.1.0

Added realistic driving effects tag – “Original”

‘Original’ driving effect, has now been added to the tags menu, bringing a more authentic and realistic feel to tire smoke.

We know that many people have requested this feature, but this version of smoke couldn’t possibly work like other tags whilst remaining realistic. Ultimately this is about you expressing what you want, realistic or stylistic. We feel it’s important you now have that choice!

Please note that equipping ‘Original’ smoke can impact the game experience. For example, you won’t get visual feedback on the vehicle for perfect starts or for signature boost earning as you will with other tags.

Added sorting for All My Rides

We have now added sort orders to the All My Rides screen in the garage for those of you committed to larger car collections. We salute all car collectors, and we hope this small improvement helps you to organize your collections.

We have further ideas on ways to make it clear which vehicles you already own on other screens, but we aren’t quite ready yet and really wanted to give you the ability to sort your vehicles first

Added Open Playlists

Open Playlists have now been added to Freedrive. These are playlists that don’t come from other players. In the downtime between other freedrive events (linkups, boosted events), the server will send out invites to playlists.

Our hope is that you all find the action keeps rolling and playlists become fuller. We have more thoughts around this too, and hope to share soon.

Source: EA.com

Damien Seeto

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Rust Update 1.85 Out for Community Server Changes

Rust update 1.85 has been released by Double Eleven, and this adds several Community Server changes and more. Read on for the complete Rust December 7 patch notes down below.

Rust Update 1.85 Patch Notes | Rust December 7 Patch Notes:

COMMUNITY SERVER CHANGES

  • Fixed a bug allowing entity.spawnitem and adddefaultitem commands to spawn unreleased / legacy items.
  • Added the monumentspawns.forcespawnconfig command to spawn recycler configs.
  • Added “printpos” and “printrot” commands to display positions.
  • Removed Raidable bases and Junkyard from the GPortal page.
  • Added filter navigation tooltip to Community Servers
  • VIPs can no longer enter queues larger than 200 to prevent server instability.
  • Fixed profanity filter for History and Favourites.
  • Adjusted the killzone at Dome so that it covers the tippy top.
  • Both players must now be in killzones for damage to be applied.
  • Added a potential fix for teams being randomised on server restart.

UI

  • Fixed a bug causing players to be pushed back to Start Screen when entering the Main Menu.

Source: Rust

Damien Seeto

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Dragon Ball: Xenoverse 2 Update 1.38 Flies Out This Dec. 7

Bandai Namco and Dimps have released Dragon Ball: Xenoverse 2 update 1.38 on all platforms, and this is an unannounced title update, so don’t expect much in terms of content, as this should have been released primarily for fixes.

Dragon Ball: Xenoverse 2 Patch Notes for December 7:

Bandai Namco hasn’t said anything about the patch yet, and the PS4 update history only has the following as its patch notes:

– Made other improvements/adjustments

So far, that’s about it. We’re on the lookout for what got changed, and hopefully, the community can see what’s new. If we get wind of anything significant, we’ll update the article right away.

For those that notice something that got added or got adjusted, leave a comment below and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Down This December 7 to Bring LEGO Goodness Into the Game

Heads up! Epic Games has taken the Fortnite servers down this December 7, and this is so they can bring the LEGO crafting content into the game.

Fortnite Down This December 7 Schedule:

Here’s the announcement from Epic Games:

No word on how long the maintenance will last, but expect it to be around 2-3 hours, if past maintenance outages are to be taken as reference.

As for the LEGO content and what’s in store for this update, head on over here.

Here’s a description of it via Epic:

LEGO Fortnite

LEGO Fortnite is the ultimate survival crafting LEGO adventure. It introduces vast, open worlds where the magic of LEGO building and Fortnite collide. Designed for people of all ages to enjoy together, the game will encourage creativity, experimentation and collaboration through play.

Once the maintenance is over, we’ll update the article.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 1.000.120 Deployed for Lego Fortnite Content (Update)

Epic Games has released Fortnite update 1.000.120 today for players around the world. Today’s update includes the special Lego Fortnite collaboration. Check out the Fortnite December 7 patch notes posted down below.

Fortnite Update 1.000.120 Patch Notes | Fortnite December 7 Patch Notes:

Update: Epic Games has released the official overview and info regarding LEGO Fortnite!

INTRO TO LEGO FORTNITE

You’ve fallen into a new world… in LEGO form? The nature around you seems familiar, but under the surface it’s made of LEGO bricks! Harvest LEGO resources to create your own builds, and create villages for you and your friends to live it up. The LEGO life takes courage — face enemies and the elements in your quest of construction. Food and swords will come in handy!

Build structures to build your community. As your villages develop, attract Villagers to go on adventures with you or improve your community! From Farmers, Chefs, and Smelters, your Villagers have your back.

 ONCE I HAVE FORTNITE, HOW DO I GET TO LEGO FORTNITE?

Inside Fortnite, scroll down to go to the Discover screen. You’ll see a variety of experiences you can… well… discover! Scroll down to the “By Epic” row and select “LEGO Fortnite.” No additional download is required.

CAN I PLAY LEGO FORTNITE FOR FREE?

Yes, you can play LEGO Fortnite for free!

IS SPLIT-SCREEN AVAILABLE IN LEGO FORTNITE?

Split-screen is currently not available in LEGO Fortnite.

BRICK BY BRICK: LEGO FORTNITE OVERVIEW

STARTING LEGO FORTNITE

Just like a LEGO set, let’s start from the beginning! Before playing LEGO Fortnite for the first time, you’ll need to create a new world or jump into a world a player has made you a key holder of.

When creating a new world, you’ll choose a save slot to save it to. (You can have up to eight worlds!) Then, you’ll be given some options for enjoying your world your way.

The most important decision is the mode you’ll play. Choose the default Survival mode if you want to overcome the world around you. Gather and craft resources for your builds, and face off against mighty foes while exploring the world! Just wanna let your imagination run free? Choose Sandbox mode where you can spawn builds and items without needing to find resources.

If you choose Sandbox mode, you can select options for customizing your world further!

Advanced Settings for Sandbox Mode

  • Enemies: On or Off
  • Hunger: On or Off
  • Temperature: On or Off
  • Stamina: On or Off
  • Elimination: On or Off
  • Drop Inventory Upon Elimination: On or Off
  • Friendly Creatures: On or Off
  • Villagers: On or Off

Heads-up! These settings cannot be changed once your world is created, so make sure you double-check what you chose.

TIME TO BUILD!

When starting out in Survival mode, you’ll want to build a Campfire and shelter to help you survive the first night. After building those, it’s a good idea to build a Crafting Bench! Use the Crafting Bench to craft basic tools that’ll make resource gathering quicker.

The more resources you have, the easier it’ll be to create builds you unlock, including LEGO structures and individual LEGO bricks.

LEGO Fortnite Crafting Bench

Get crackin’ at the Crafting Bench!

The Crafting Bench is just one of many Stations. Stations are LEGO builds where you can make things like tools, crafting materials, and food! Another Station is the Lumber Mill, which you can use to make Planks for furniture.

LEGO Fortnite Lumber Mill

A look at the Lumber Mill!

With enough resources, establish a village by building a Village Square. Then develop your village with pre-planned Builds or builds of your own imagination! If you have the resources, you can build what you see on the blueprint.

Going for a campground feel? Use wood to build a Log Home:

LEGO Fortnite Log Home

A Log Shed or Log Cabin not enough? A Jumbo Lodge too much? Then a Log Home’s right for you!

Going for a more medieval feel instead? Use wood and granite to build a Grand Manor:

LEGO Fortnite Grand Manor

Hear ye, hear ye.

Don’t like to build by the book? Use resources to build Building Parts like Foundations, Floors, Walls, Roofs, and more. Then make your own distinct build! Whether your build is a pre-planned Build or custom one, decorate it with Furniture like Beds, Tables, and Sofas.

LEGO Fortnite Imagination

Make what you want in LEGO Fortnite.

STAY INTACT!

Don’t let yourself get knocked down. Many things will try to get in your way in your world — foes, the weather, and even your own hunger.

To face off against foes, craft self-defense tools at a Crafting Bench. To endure the extreme cold or heat, eat certain foods or craft certain Charms. To prevent hunger, forage or hunt for food. You can grow your own food too!

Tip: food prevents hunger, but it also recovers hearts. Eat food to stay strong in a battle!

LEGO Fortnite Meters

Keep track of your hunger, temperature, and hearts on your screen.

PLAY WITH FRIENDS

Bring other players into your world. LEGO Fortnite supports parties of up to eight players, meaning seven other people can jump into your world while you’re in it!

Everyone wants to rule their own world. You can do that alone, or share the responsibility with friends! Invite up to seven players to be a key holder of your world, which means they can access and edit the world anytime. This includes when they’re joining you online or when you’re away offline.

To invite a player to be a key holder, choose a player currently in your world with you. Make this selection in the Players tab of the Map menu. All party members without a key will be removed from your world when you leave your party or world.
CUSTOMIZE YOUR CHARACTER

There’s customizing your world, but how about customizing yourself?

The characters you play in Fortnite are called Outfits, and over 1,200 Outfits have LEGO Styles! LEGO Styles are playable in LEGO Fortnite. For example, if you have the Brite Bomber Outfit in your Locker, it’ll appear as a LEGO Style in LEGO Fortnite which you can use to play. LEGO Styles are included with Outfits at no additional cost.

LEGO Fortnite Brite Bomber

LEGO Style of the Brite Bomber Outfit.

Fortnite Outfits also have a Fortnite Style, which is usable in other Fortnite experiences.

You can purchase Outfits in Fortnite’s Shop using V-Bucks, but you don’t need to purchase an Outfit to play Fortnite. If you don’t have an Outfit in your Locker, you can jump into LEGO Fortnite with a preselected Outfit!

Heads-up! There are existing Emotes you can use with the LEGO Styles of your Outfits. Emotes are items for your Locker you can use to express yourself. They are purchasable in the Shop with V-Bucks, like Outfits.

START YOUR ADVENTURE WITH THE EXPLORER EMILIE OUTFIT

Wanna explore LEGO Fortnite as an explorer? Unlock the Explorer Emilie Outfit by connecting your Epic Games and LEGO accounts together! When your Epic and LEGO accounts are connected, they “speak to” each other to give you benefits:

  • If you connect your Epic and LEGO accounts together, you’ll unlock the new Explorer Emilie Outfit in Fortnite! This Outfit has a LEGO Style and Fortnite Style.
  • For LEGO Insiders Club members, you’ll be able to customize and equip your LEGO Insiders Club avatar with the Explorer Emilie Outfit (LEGO Style version) – plus claim an exclusive badge! For more kids benefits, look here: kids.lego.com/insiders-club
  • You’ll be able to sign into your Epic account with your LEGO account.

LEGO Fortnite Explorer Emilie

LEGO Style of the Explorer Emilie Outfit.

How to connect your accounts? Check out our LEGO account connecting article to learn the steps to get started!

Heads-up! You can only unlock the Outfit reward by starting the connecting process from epicgames.com/id/login. (Or from Apps and Accounts if you’re already logged in.) Connecting your Epic and LEGO accounts together is NOT required to play LEGO Fortnite.

The official patch notes have not been released yet, but here is some info about the Lego Fortnite content you can play today.

LEGO Fortnite

LEGO Fortnite is the ultimate survival crafting LEGO adventure. It introduces vast, open worlds where the magic of LEGO building and Fortnite collide. Designed for people of all ages to enjoy together, the game will encourage creativity, experimentation and collaboration through play.

Here is some datamined content from Twitter/X user Hypex:

https://twitter.com/HYPEX/status/1732520862891294983

In addition to the LEGO stuff, we’ve also listed the known issues (via the official Fortnite Trello Board):

GENERAL TOP ISSUES:

  • Unable to Gift the Big Bang Battle Pass on Xbox platforms
  • Players may get stuck in build mode
  • The Fire button may be missing for some new players on Android

BATTLE ROYALE TOP ISSUES:

  • Ranker’s Tags, Competitor’s Skyblades, and Competitor’s Time Brella may show an incorrect Rank.

LOCKER TOP ISSUES:

  • Players are not able to unarchive Backblings.
  • Players are unable to purchase 25 or more levels of the Big Bang Battle Pass at once, displaying an error that “This offer can only be purchased 1 time”.
  • Shuffle Loadout option missing
  • The Lights on Omegarok’s second outfit style can disconnect from the outfit

We will update this post as soon as possible when the official patch notes are released by Epic Games. Keep visiting MP1st for more updates about Fortnite in the near future.

Update: We’ve updated the article with the official LEGO Fortnite info from Epic Games.

Damien Seeto

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Fortnite Update 4.09 Drops This December 7 (Update)

Epic Games has released Fortnite update 4.09 and this is to bring the LEGO collab following the big v28.00 title update that was released a few days ago! Read on for what to expect in the new Fortnite patch notes for December 7.

Fortnite Update 4.09 Patch Notes | Fortnite Patch Notes for December 7:

Update: Epic Games has released the official overview and info regarding LEGO Fortnite!

INTRO TO LEGO FORTNITE

You’ve fallen into a new world… in LEGO form? The nature around you seems familiar, but under the surface it’s made of LEGO bricks! Harvest LEGO resources to create your own builds, and create villages for you and your friends to live it up. The LEGO life takes courage — face enemies and the elements in your quest of construction. Food and swords will come in handy!

Build structures to build your community. As your villages develop, attract Villagers to go on adventures with you or improve your community! From Farmers, Chefs, and Smelters, your Villagers have your back.

 ONCE I HAVE FORTNITE, HOW DO I GET TO LEGO FORTNITE?

Inside Fortnite, scroll down to go to the Discover screen. You’ll see a variety of experiences you can… well… discover! Scroll down to the “By Epic” row and select “LEGO Fortnite.” No additional download is required.

CAN I PLAY LEGO FORTNITE FOR FREE?

Yes, you can play LEGO Fortnite for free!

IS SPLIT-SCREEN AVAILABLE IN LEGO FORTNITE?

Split-screen is currently not available in LEGO Fortnite.

BRICK BY BRICK: LEGO FORTNITE OVERVIEW

STARTING LEGO FORTNITE

Just like a LEGO set, let’s start from the beginning! Before playing LEGO Fortnite for the first time, you’ll need to create a new world or jump into a world a player has made you a key holder of.

When creating a new world, you’ll choose a save slot to save it to. (You can have up to eight worlds!) Then, you’ll be given some options for enjoying your world your way.

The most important decision is the mode you’ll play. Choose the default Survival mode if you want to overcome the world around you. Gather and craft resources for your builds, and face off against mighty foes while exploring the world! Just wanna let your imagination run free? Choose Sandbox mode where you can spawn builds and items without needing to find resources.

If you choose Sandbox mode, you can select options for customizing your world further!

Advanced Settings for Sandbox Mode

  • Enemies: On or Off
  • Hunger: On or Off
  • Temperature: On or Off
  • Stamina: On or Off
  • Elimination: On or Off
  • Drop Inventory Upon Elimination: On or Off
  • Friendly Creatures: On or Off
  • Villagers: On or Off

Heads-up! These settings cannot be changed once your world is created, so make sure you double-check what you chose.

TIME TO BUILD!

When starting out in Survival mode, you’ll want to build a Campfire and shelter to help you survive the first night. After building those, it’s a good idea to build a Crafting Bench! Use the Crafting Bench to craft basic tools that’ll make resource gathering quicker.

The more resources you have, the easier it’ll be to create builds you unlock, including LEGO structures and individual LEGO bricks.

LEGO Fortnite Crafting Bench

Get crackin’ at the Crafting Bench!

The Crafting Bench is just one of many Stations. Stations are LEGO builds where you can make things like tools, crafting materials, and food! Another Station is the Lumber Mill, which you can use to make Planks for furniture.

LEGO Fortnite Lumber Mill

A look at the Lumber Mill!

With enough resources, establish a village by building a Village Square. Then develop your village with pre-planned Builds or builds of your own imagination! If you have the resources, you can build what you see on the blueprint.

Going for a campground feel? Use wood to build a Log Home:

LEGO Fortnite Log Home

A Log Shed or Log Cabin not enough? A Jumbo Lodge too much? Then a Log Home’s right for you!

Going for a more medieval feel instead? Use wood and granite to build a Grand Manor:

LEGO Fortnite Grand Manor

Hear ye, hear ye.

Don’t like to build by the book? Use resources to build Building Parts like Foundations, Floors, Walls, Roofs, and more. Then make your own distinct build! Whether your build is a pre-planned Build or custom one, decorate it with Furniture like Beds, Tables, and Sofas.

LEGO Fortnite Imagination

Make what you want in LEGO Fortnite.

STAY INTACT!

Don’t let yourself get knocked down. Many things will try to get in your way in your world — foes, the weather, and even your own hunger.

To face off against foes, craft self-defense tools at a Crafting Bench. To endure the extreme cold or heat, eat certain foods or craft certain Charms. To prevent hunger, forage or hunt for food. You can grow your own food too!

Tip: food prevents hunger, but it also recovers hearts. Eat food to stay strong in a battle!

LEGO Fortnite Meters

Keep track of your hunger, temperature, and hearts on your screen.

PLAY WITH FRIENDS

Bring other players into your world. LEGO Fortnite supports parties of up to eight players, meaning seven other people can jump into your world while you’re in it!

Everyone wants to rule their own world. You can do that alone, or share the responsibility with friends! Invite up to seven players to be a key holder of your world, which means they can access and edit the world anytime. This includes when they’re joining you online or when you’re away offline.

To invite a player to be a key holder, choose a player currently in your world with you. Make this selection in the Players tab of the Map menu. All party members without a key will be removed from your world when you leave your party or world.
CUSTOMIZE YOUR CHARACTER

There’s customizing your world, but how about customizing yourself?

The characters you play in Fortnite are called Outfits, and over 1,200 Outfits have LEGO Styles! LEGO Styles are playable in LEGO Fortnite. For example, if you have the Brite Bomber Outfit in your Locker, it’ll appear as a LEGO Style in LEGO Fortnite which you can use to play. LEGO Styles are included with Outfits at no additional cost.

LEGO Fortnite Brite Bomber

LEGO Style of the Brite Bomber Outfit.

Fortnite Outfits also have a Fortnite Style, which is usable in other Fortnite experiences.

You can purchase Outfits in Fortnite’s Shop using V-Bucks, but you don’t need to purchase an Outfit to play Fortnite. If you don’t have an Outfit in your Locker, you can jump into LEGO Fortnite with a preselected Outfit!

Heads-up! There are existing Emotes you can use with the LEGO Styles of your Outfits. Emotes are items for your Locker you can use to express yourself. They are purchasable in the Shop with V-Bucks, like Outfits.

START YOUR ADVENTURE WITH THE EXPLORER EMILIE OUTFIT

Wanna explore LEGO Fortnite as an explorer? Unlock the Explorer Emilie Outfit by connecting your Epic Games and LEGO accounts together! When your Epic and LEGO accounts are connected, they “speak to” each other to give you benefits:

  • If you connect your Epic and LEGO accounts together, you’ll unlock the new Explorer Emilie Outfit in Fortnite! This Outfit has a LEGO Style and Fortnite Style.
  • For LEGO Insiders Club members, you’ll be able to customize and equip your LEGO Insiders Club avatar with the Explorer Emilie Outfit (LEGO Style version) – plus claim an exclusive badge! For more kids benefits, look here: kids.lego.com/insiders-club
  • You’ll be able to sign into your Epic account with your LEGO account.

LEGO Fortnite Explorer Emilie

LEGO Style of the Explorer Emilie Outfit.

How to connect your accounts? Check out our LEGO account connecting article to learn the steps to get started!

Heads-up! You can only unlock the Outfit reward by starting the connecting process from epicgames.com/id/login. (Or from Apps and Accounts if you’re already logged in.) Connecting your Epic and LEGO accounts together is NOT required to play LEGO Fortnite.


While Epic Games hasn’t said anything yet about today’s title update, we surmise it’s for the LEGO collaboration that’s set to launch today! Here’s some info about it straight from Epic:

LEGO Fortnite

LEGO Fortnite is the ultimate survival crafting LEGO adventure. It introduces vast, open worlds where the magic of LEGO building and Fortnite collide. Designed for people of all ages to enjoy together, the game will encourage creativity, experimentation and collaboration through play.

Here is some datamined content from Twitter/X user Hypex:

https://twitter.com/HYPEX/status/1732520862891294983

In addition to the LEGO stuff, we’ve also listed the known issues (via the official Fortnite Trello Board):

GENERAL TOP ISSUES:

  • Unable to Gift the Big Bang Battle Pass on Xbox platforms
  • Players may get stuck in build mode
  • The Fire button may be missing for some new players on Android

BATTLE ROYALE TOP ISSUES:

  • Ranker’s Tags, Competitor’s Skyblades, and Competitor’s Time Brella may show an incorrect Rank.

LOCKER TOP ISSUES:

  • Players are not able to unarchive Backblings.
  • Players are unable to purchase 25 or more levels of the Big Bang Battle Pass at once, displaying an error that “This offer can only be purchased 1 time”.
  • Shuffle Loadout option missing
  • The Lights on Omegarok’s second outfit style can disconnect from the outfit

In addition to the LEGO collab, Rocket Racing and a Fortnite Festival is also set to be available in the game. You can read more about those other two events here.

Once the complete patch notes are out, we’ll update the article with the info.

Update: We’ve updated the article with the official LEGO Fortnite info from Epic Games.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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King of Fighters 15 Update 2.21 Out for Small Changes

SNK has released King of Fighters 15 update 2.21 (PS5 version 2.002.001) today for some gameplay improvements and balance adjustments. Check out the King of Fighters 15 December 7 patch notes down below.

King of Fighters 15 Update 2.21 Patch Notes | King of Fighters XV Update 2.002.001 Patch Notes | KOF15 Patch Notes for December 7:

ONLINE
Improved situations where the number of rollback frames would increase for a few
seconds immediately after a fight begins.

RANKED MATCH / CASUAL MATCH
Resolved an issue where, in certain circumstances, you would be matched to players
with a lower-level Connection Speed than the one specified.

■ HINAKO SHIJO
Shikofumi
Changed the attack’s classification from physical to projectile, resolving an issue
where certain counter moves would trigger off it.
* Despite its projectile properties, the move cannot be reflected (or nullified by other
projectiles).
Gaburiyori
Resolved an issue where the grab would not work properly when the Teishi
command was input at the same time that the character seizes the opponent.

■ BENIMARU NIKAIDO
Special Intro (Round Start)
Resolved an issue where this character’s special intros with Sylvie Paula Paula, Najd,
and Hinako Shijo were not playing as intended.

Source: SNK PDF

Damien Seeto

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The Division 2 Down for Maintenance Again This December 7

Ubisoft has taken The Division 2 down for server maintenance again, which is the second time this week. This is following the disastrous maintenance period that transpired during the Title Update 19.3 roll out on Tuesday.

The Division 2 Down for Maintenance Schedule for December 7:

Schedule:

9:30 AM CET,
3:30 AM ET,
12:30 AM PT.
4:30 PM HKT

Convert to your timezone here

Duration: 3 Hours

If things go past the scheduled downtime again, we’ll update the article to reflect it. We are not expecting a patch to be released during the downtime, but if anything is released, we’ll be sure to let our readers know.

While there’s no word on what’s incoming for The Division 2 in terms of new content, Ubisoft did announce The Division 3! You can read more about that and its announcement here.

Source: The Division (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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