Capcom has released Street Fighter 6 update 1.09 (PS5 version 1.000.009) today for console and PC platforms. Read on for the Street Fighter 6 December 7 patch notes down below.
Fixed an issue that caused communication errors to occur during online matches.
Fixed an issue where spectating an online match would not begin immediately.
Capcom has not released the full patch notes as this is just a minor fix. Check out the Twitter/X post below for more info.
We'll be conducting server maintenance today 12/6 from 10-11:30PM PT to fix the communication errors. Thank you for your patience.https://t.co/hDVZdEMZMI
Thursday, December 7 3:00 p.m. – 4:30 p.m. JST
Wednesday, December 6 10:00 p.m. – 11:30 p.m. PST
Thursday, December 7 6:00 a.m. – 7:30 a.m. UTC
Caution
– The maintenance period may change.
– All online content cannot be used as players cannot log in during the maintenance period.
– Regardless of their availability periods Challenges, Fighting Pass, Shop, etc. cannot be accessed during the maintenance. Be sure to access them if needed before the maintenance.
We apologize in advance to everyone for the inconvenience and appreciate your understanding and cooperation.
We will update this post as soon as we can if more info is added. Keep it locked at MP1st for more updates about Street Fighter 6 in the near future.
SEGA has pushed out Sonic Frontiers update 1.41 (PS5 version 1.041), which makes several adjustments to the game. Read on for the Sonic Frontiers September 28 patch notes.
Sonic Frontiers Update 1.41 | Sonic Frontiers Update 1.041 |Sonic Frontiers Final Horizon Update #3 Patch Notes:
Free Content Update 3: The Final Horizon – Patch Notes
Made Balance Adjustments to Easy Mode
The following changes have been made to Easy mode:
• Trial Towers: New level designs have been added.
• Towers of the Master: The default difficulty and Sonic’s attack level have been adjusted.
• Master King Koco’s Trial: Your maximum Ring capacity and the health of each Titan have been adjusted.
Made changes to some of the controls for Amy, Knuckles and Tails.
The parry window for perfect parries was adjusted to be more forgiving.
*The window will be extended even further when playing on Easy.
Knuckles’ maneuverability during gliding has significantly increased.
Adjusted the stats of some special moves for Amy, Knuckles, and Tails after leveling them up
The attack and defense of certain special moves for Amy, Knuckles, and Tails after they level up have been increased.
Made it Easier to Retry After a Game Over
The pink panels in the Trial Towers will respawn after a certain amount of time has passed and you are a certain distance away.
If you make a mistake before a Cyber Space checkpoint and you have to restart from the beginning, the timer will now reset so you don’t need to manually restart.
*Excluding Cyber Space Challenge
Various bug fixes, including the issue where audio would not play during sub-events, have also been addressed.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Following last week’s announcement of several new experiences coming to Fortnite, we’ve received a new Fortnite Lego cinematic trailer to hype us up for tomorrow’s release. The trailer, which clocks in at just under three minutes, shows us all sorts of teasers as to what the brick-heavy crossover is going to be like.
You can view the cinematic here:
The teaser shows us an idyllic version of Fortnite’s battle royale map sprinkled with bits and pieces of Lego. We can also see all the usual survival game staples: crafting, chopping down trees, building houses and farms, and fighting dangerous creatures.
Judging by the halfway point of the teaser, the extent to which players can create settlements seems impressive. It’s unclear how many players each world in this mode will support, but the cinematic shows well over a dozen characters running around in the same space.
We can also see the characters exploring different biomes and running across massive amounts of enemies in underground caves. We’re interested to see whether boss enemies will be a thing in this mode. Either way, it’s clear that combat will still retain a significant role in Lego Fortnite.
Lego Fortnite launches within Fortnite on December 7. You can view the patch notes for the game’s recent Chapter 5 update here.
Turtle Beach has just announced a new premium pro controller for Xbox and PC, dubbed the Stealth Ultra Wireless, that comes with an onboard screen and promises to combat stick drift with its antidrift thumbsticks.
Built for the Xbox and compatible with PC, the Stealth Ultra Wireless Controller is making its way to retailers this December 15, with an MSRP of $199.99. A heft price point, though, the controller comes packed with pro features, such as back buttons found in premium controllers, as well as staple features from their previous Recon Controller.
“The Stealth Ultra’s premium components, build quality, and features elevate it beyond any other controller in the market today, and firmly establishes it as the must-have controller for gamers who want the best,” notes Cris Keirn, Interim CEO & SVP of Global Sales, Turtle Beach Corporation. “Turtle Beach controllers have been designed to provide the ultimate in control and to integrate features far exceeding the category. The all-new Stealth Ultra is a supreme testament to that ideal and another clear example of Turtle Beach continuing to deliver on that promise to our fans.”
The most notable features have to be the AntiDrift sticks, which use contactless Hall Effect sensors to improve not only the controller lives but also provide better precision with enhanced accuracy. The battery life also can last a whopping 30 hours, which is even comparable to Xbox’s own Elite Series controller.
High-Performance, Lag-Free Wireless Technology
30-Hour Battery Life with Adjustable Power Modes
Connected Command Display for Extensive Settings Adjustments
AntiDrift™ Thumbsticks for Long-Lasting, Smooth Control
Tactile Microswitch Buttons for Faster, More Reliable Response
Durable, Hard-Shell Case with Charge-Through Capability
“The Stealth Ultra wouldn’t be a true TurtleBeach game controller without the brand’s standard suite of audio features. As with TurtleBeach’s award-winning Recon and REACT-R controllers, the Stealth Ultra also enhances any wired gaming headset connected via the 3.5mm jack with exclusive TurtleBeach-only audio features, including Superhuman Hearing® for a competitive advantage, EQ audio presets, game and chat volume mix, mic monitoring, and more. TurtleBeach’s Pro-Aim™ Focus Mode also returns in the Stealth Ultra, which allows gamers to tune thumbstick sensitivity for enhanced long-range accuracy and is selectable as a preset for any of the four mappable buttons on the back of the controller.”
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
If there were ever a more perfect game for the VR audience, it would have to be South East Games’ “Paint the Town Red,” which, coincidentally, is getting a VR version! It won’t be a long wait either, as a release date for Paint the Town Red VR with a new blood-filled trailer has been announced.
“Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods and featuring a massive Rogue-Lite adventure. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn’t nailed down.
In the Scenario levels you’ll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles and more. In the epic rogue-lite Beneath you’ll have to delve deep underground battling terrifying monsters and unlocking powerful upgrades in a battle against ancient evils.
Our amazing community has used the in-game Level Editor and Custom Texture and Music options to add thousands of amazing new levels to the game on the Steam workshop. Create your own massive brawls, horrific adventures, ingenious puzzle levels and more with the intuitive editor.”
If you don’t fancy playing with a headset, don’t worry, Paint The Town Red has already been available since 2021 as a standalone title. It’s boatloads of fun, too, if you haven’t tried it!
Paint the Town Red VR arrives on SteamVR, Meta Quest, and PSVR2 on March 14, 2024.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
While Hunt: Showdown was released in Steam Early Access back in February 2018, it has since evolved into something so much more. Five years after, it’s now available in almost every gaming platform imaginable and there doesn’t seem to be any signs of the game slowing down.
MP1st had the chance to talk to Crytek about Hunt: Showdown where we asked the studio about the game’s success, it’s biggest title update yet, Tides of Corruption, and more.
Answering the questions are: David Fifield (General Manager of Hunt), Dennis Schwarz (Design Director for Hunt), and Richard Dansky (Narrative Director for Hunt).
Crytek Interview About Hunt Showdown:
MP1st: After all these years, Hunt Showdown is still going strong. We’ve seen the rise and fall of many multiplayer games, ranging from indies to the big AAA publishers, SEGA’s Hyenas being one of the most recent, and that didn’t even release. How has the team managed to find success where so many others have failed? What’s your secret?
David Fifield: One of the key points of our success, which started in the early access days, is that we’ve consistently listened to our community, and we quickly react to their feedback. Our content updates are also a big factor in our ongoing success, like the current “Tide of Corruption” event. The “Tide” series has been very well received this year with our latest event dropping a new Wild Target, Rotjaw. We’ve even managed to break our CCU records this year– five years post-launch – thanks to these content updates. We are looking at constantly improving our events and content drops for future as they are so well received by our community.
MP1st: Five years is a long time to support a game like Hunt Showdown, and we’re surprised like many, to see it going strong. Why hasn’t the team moved on from it, like some would expect? Was the content pipeline always planned, or was there a moment where the team might have debated dropping support, or perhaps one where they knew they had something special here?
Dennis Schwarz: Hunt Showdown is a passion project for many in the team. We set out to deliver something fresh and unique and poured a lot of love into it and wanted to see it grow and last for many years to come – and still do! This passion helped us to power through some setbacks during Early Access, with servers requiring frequent restarts and bugs that held the game back initially. We were able to slowly strengthen our position and win back trust to build a loyal player base. Part of Hunt’s success during that early period was to keep in close contact with our community and quickly react to trends and problems, offering them steady improvements and fresh content, and seeing their appreciation in return. We have drawn a lot of strength from this.
MP1st: Hunt Showdown had the one (?) crossover with other Crytek properties. Has there been any thoughts about branching that to other IPs? Plenty of cowboy movies and video games are out there, as well as some historical figures that could fit nicely in the universe. Monsters, of course, too. What's the studio’s general stance on that idea?
David Fifield: IP crossovers have been discussed, but we have nothing to comment on currently.
MP1st: An engine upgrade is coming early next year, with it, the drop of last-gen consoles. Improved visuals and performance are a given, but what else can players look forward to with this update? Can we expect new gameplay mechanics and such that weren’t possible before now be possible? Will this allow the game to fit a vision the studio had before but was limited? Will all maps be touched up with the improvements of the updated engine?
David Fifield: Nothing more to add about Engine upgrade or new map other than what has been shared in public.
MP1st: Will the next-gen releases bring console content and update releases more in line with the PC? Can we expect a unified player base with crossplay, or will PC players remain separately?
David Fifield: One of the primary goals of the engine upgrade is to bring parity to Console and PC release dates and content. On release, all matchmaking pools and platform separation will function as they do currently.
MP1st: Tide of Corruption is the game’s biggest drop to date. Could you tell us about it? What sets it apart from the other drops? What were some inspirations behind the weapons, hunters, and pacts?
Richard Dansky: Everything starts with Butcher’s Cleaver. He’s the character who ties the whole story together with the birth of the Demented Pact.
The Demented Pact revere the Sculptor. They’re Hunters who have succumbed to the idea of the Sculptor’s eventual triumph. They view the Targets as the Sculptor’s imperfect acolytes and look to replace them — to become them, really — by hunting them. And one of the things they’re after is the Murmurstone, a relic of the Sculptor, which they think will grant them immense power and take them closer to apotheosis. Butcher’s Cleaver stands in the center of this maelstrom of blood and terror. He leads the Pact, he sets its plans and directions, and more often than not, his is the hand that holds the blade to execute those plans. But he’s got plenty of followers, and they are true believers.
The Death Pact, on the other hand, has a much more straightforward goal. They see all the shenanigans with the usual laws of life and death being set aside, and they want to stop it. Alive is alive, dead is dead, and that’s the way it should be, according to Sofia and her crew. They’re a very diverse group, but they have this in common, and that comes from having characters with deep and interesting backstories. And it only seemed natural to bring back Mr. Chary and his Infernal Pact. The Murmurstone is exactly the sort of thing he’d want to do terrible things with, because he’ll use whatever is at hand, no matter how horrible, to achieve his ends. The good news is that the Infernal Pact is
against the Sculptor, but they’ll use anything to wage that fight. It was really interesting to see how the Infernal Pact evolved as circumstances in the bayou changed, with new powers entering the equation and older ones not having as much of a presence.
Additionally, we’ve got some exciting new equipment to take into the fray in the bayou. Two that we’re particularly proud of are the new Consumable, the Fire Beetle, and the new weapon, the Baseball Bat. The former was conceived as a counterbalance to the Choke Beetle—where there’s smoke, there’s got to be flame. And for the Baseball Bat, we wanted to provide a new blunt melee weapon, and this had been on fans’ wish lists for a while.
MP1st: The baseball bat is pretty satisfying, especially the bonk noise. The community seems to be loving it, but one common thing we’ve seen is also the balancing. Some think it’s too overpowered, but others have pointed out other melee weapons being pushed back in the cards—the machete, for example. Are there any talks about a possible rebalancing/revamp to the melee weapons?
Dennis Schwarz: The Baseball Bat is a great addition to the game. Finally, players have a powerful small slot blunt melee weapon, which is great against those pesky Immolators that burst into flames when pierced with bullets or blades. In Hunt, blunt melee, like the dusters use, is always considered to be the economical choice, eating less stamina with every attack than the bladed weapons. The Baseball Bat stays true to this but has some other drawbacks of course. Where the Machete causes bleeding, the Cavalry Saber has more reach, but you need to be more precise. When balancing weapons occupying a similar slot in the inventory, they have to be rather close to avoid one choice dominating the others. This means we have to ensure the Baseball Bat is not only good against monsters, but also against enemy Hunters. We are keeping a close eye out on balance across the entire arsenal and will always adjust if we feel
one weapon is overshadowing the rest. Of course it’s also just a great new toy to play around with right now. Bonk!
MP1st: Will this be what players can expect from drops in the future in terms of size? What is the support looking like post-next-gen ports, can we expect many more years of it?
David Fifield: We can’t reveal too much but we can confirm our focus will be on releasing more content for players including a new map which will be released alongside our next gen upgrade.
MP1st: Has Crytek considered making the game F2P? Or as part of Game Pass or PS Plus? David Fifield: We cannot confirm anything like this at the moment.
MP1st: Alright, last set of questions. I know we should stick to Hunt Showdown, but our readers won’t forgive us if we don’t ask about Crysis 4. What’s happening there? It’s been over a year since we last heard from it.
David Fifield: Crysis 4 is currently still in development and we have a great team working on it! We will update once we have more details on it down the line.
MP1st: Closing thoughts: Looking at the past, present, and future, what’s one thing you’d like to tell the fanbase?
David Fifield: Hunt: Showdown has had an amazing five-year history with a growing and dedicated fanbase faithfully coming back update after update. We’re excited to be trying new things and taking more risks with the narrative and gameplay content tied to each of our events and look to keep this momentum growing. We on the team are firmly convinced the best days of the Hunt franchise lie ahead and we look forward to pushing boundaries and exploring new shadowy corners of the Hunt.
Announced last year, Kluge Interactive is bringing the thrill of 2D fighters into the VR space with their upcoming VR fighting game, Final Fury. Here’s the latest gameplay trailer and some new details about what you can expect early next year.
Final Fury Gameplay Trailer
“As lifelong fans of classic fighting games such as Street Fighter, Killer Instinct, and Mortal Kombat, our goal with FINAL FURY is to bring back the nostalgic thrill of the arcade and take it to the next level with the immersive perspective and innovative controls only possible in VR. It’s an ambitious challenge, but we’re confident that we have a unique experience on our hands—one that will define a brand-new genre in VR and excite fighting game fans around the world.” – Abraham Aguero, Creative Director at Kluge Interactive, said in the press release.
Final Fury has yet to receive an official release date, though we do know what will be available at its launch.
Innovative VR combat, combining arcade-style fighting mechanics with physical gameplay
Nine playable fighters, each with a unique move set, arena, and personality to match
Single-player battles against CPU opponents in the Arcade and Versus modes
Online competition via matchmaking or private matches
Heart-pumping original soundtrack composed by Zardonic
An Open Beta is coming to Meta Quest and SteamVR in early 2024. More details on that will be revealed as we enter the new year.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Tribute Games has released (Teenage Mutant Ninja Turtles) TMNT: Shredder’s Revenge update 1.09 (PS5 version 1.009) and this is for an achievement fix, as well as adds Chinese voiceovers and more!
Larian Studio flexes some impressive Baldur’s Gate 3 stats, as the studio has revealed that over 1.3 million players have already beaten the main story since the game’s launch last August.
The studio took to X this morning to celebrate the impressive in-game milestones that Baldur’s Gate 3 has reached since launch. One of them is that over 1.3 million players have already beaten the game. While they have yet to reveal any sales numbers around the game (likely waiting for the Xbox version to ship), that high completion number is insanely impressive for a new title to hit in such a short amount of time. They went on further to reveal other Baldur’s Gate 3 stats, which you can view below.
⚔️ Since our launch in August, over 1.3 million players have completed Baldur's Gate 3. 🧀 A number almost equaled by those of you transformed into a wheel of cheese. 📈 All this, and more in our latest thread of amazing stats! pic.twitter.com/tN5i4CDXHx
💀 Number of you who started an Honour Mode playthrough? 158'000 🩻 Of those players, 464 parties have made it to the end already. 34'000 of you…have already met your match. Better luck next time. pic.twitter.com/wzAINWiLHd
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
In case you didn’t know, Behaviour Interactive and Super Massive Games are collaborating on a brand-new single-player set in the Dead by Daylight universe! Announced earlier this year, the studios are finally gearing up to show their project at The Game Awards.
As teased on X, it looks like Behaviour Interactive and Supermassive Games have their eyes set on The Game Awards for their big reveal.
The project is described as an intense interactive single-player set in the Dead by Daylight universe, filled with powerful life-or-death choices. Supermassive will be taking much of the mythos established by Behaviour Interactive’s Dead by Daylight survivor multiplayer, though the game will feature an original cast, making it the perfect way for new players to get into the universe.
Supermassive Games are widely known for their interactive stories, working on acclaimed horror titles such as Until Dawn and their Dark Pictures Anthology. Whatever this new game is, we expect it’ll be familiar with what the studio has already created, and with Behaviour Interactive also working on the project, there is much to be excited for as the Dead by Daylight universe has plenty of lore and story left to be told in its universe.
So be sure to tune in during The Game Awards tomorrow for your first look!
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
It’s the last month of the year, and it looks like XDefiant won’t be out in 2023. In the latest development update for the upcoming free-to-play game, the devs shared what they’re working on, though they refrained from providing a release date or even release window.
Over on Twitter (X), Executive Producer Mark Rubin shared the following message:
Hello All!
I just wanted to share another update on the progress we’ve been making with XDefiant to get the game ready to go live. I know people were excited to play after the last test and so I know it’s tough having to wait. But we thank you all for hanging in there with us. We are just as eager to get the game in the hands of players as you are. We truly can’t wait to get the game live so we can shift focus to all of the really cool content we have coming in our upcoming Seasons!
The Quick Update – Ok, so the quick version of the update! We are progressing really well on the changes we’ve outlined in previous posts. We will be spending the rest of this year finishing up our work on the new Party System, the new netcode changes and switching all of our servers over to Linux. When we are back from the holidays, we will be testing for submission, fixing any last-minute bugs, and then getting everything ready to go live. So far, everything is going smoothly, and we don’t anticipate any issues. If you’d like to get more in the weeds of what we’re working on, continue to read below.
Party System – This has really been the main blocker for launch. We can’t go live if people can’t party up with their friends. The party system we were using worked fine throughout development in all of our testing, but when we tested it live, the crossplay aspect of it wouldn’t hold up and would basically stop functioning. That’s not something we were OK with prior to launch, hence the delay. To solve this problem, we’ve been implementing a new Party System that is being used in other Ubisoft games and has been proven to work in a crossplay environment.
Netcode-In our last test that was intended to be the final test before we launch, we found a critical bug in some of our 3rd party security software. It took us a little time to identify that as the culprit, but it has now been fixed. This bug was basically manifesting itself as random frame spikes that were causing all sorts of weird issues when the game was live with lots of players. Netcode is something we will always be looking at for to improve the experience for players.
ways
Linux Servers – As we mentioned in past posts, we are taking advantage of this time to move all of our servers over to Linux. At this moment that is all done, we just literally have one last bug to fix, and we should be good to go. This will improve some server stability as well as make servers scale up and down to handle load much, much faster.
As you can see, there’s still some work left to be done, which means we probably won’t be seeing the game released this year. That said, based on Rubin’s wording, it looks like that after they are back from the holidays (most likely sometime in early January 2024), they will be testing for submission and if it passes, we should then get a proper release date announcement then.
For those who downloaded and installed the Call of Duty: Modern Warfare 3 Season 1 patch, you might be encountering errors when you boot the game. It seems quite a number of players are seeing a Modern Warfare 3 data corrupt error message appear, which asks them to reset their date.
Modern Warfare 3 Data Corrupt Error:
Multiple reports of the issue has been reported on Reddit:
Players logging into Season 1 may see an incorrect error message stating their data is corrupt. Rest assured that your rank, unlocks, and purchases are not lost, although Loadouts, customization, and certain settings may be reset.
Players logging into Season 1 may see an incorrect error message stating their data is corrupt. Rest assured that your rank, unlocks, and purchases are not lost, although Loadouts, customization, and certain settings may be reset.
As you can see, it seems your actual ranks, unlocks and even purchases are fine, though you’ll probably need to customize your loadouts and whatnot again. It’s an inconvenience, but better than losing all your stuff, right?
If any other issue surfaces from today’s patch, we’ll let our readers know. Make sure to share this article for any friends you know that got affected by the error.
Day of the Devs 2023: The Game Awards Edition has just concluded, and with it came many surprise announcements and updates to some major titles. We know this week is a busy one, especially with The Game Awards tomorrow, so to help you catch all the announcements made today, we’ve prepared a round-up, showing off some incredible upcoming indie projects.
Day of the Devs 2023: The Game Awards Edition Round-Up
In the pitch-black waters beyond a long-abandoned fishing town, the enigmatic captain of the world’s strangest submarine has been murdered. Some say he was an immortal time-traveller. Others say he was a vampire, cursed to stay hidden beneath the waves forever… Found alone in a locked room, with only an ancient stone cauldron to suggest how he might have died, it’s up to Detective Grimoire and Sally to piece together what really happened. Was it a curse, released from the cauldron? One of the submarine’s eccentric crew? Or does the bizarre truth run even deeper…
A murder mystery detective adventure game set on a mysterious submarine, balancing occasionally heavy themes with light-hearted humor.
Braid Anniversary Edition
Developer: Jonathan Blow, Publisher: Thekla
Release Date: April 30, 2024
Solve puzzles by changing the flow of time in this remaster of the classic, award-winning game Braid
Cryptmaster
Developers: Paul Hart, Lee Williams, Publisher: Akupara Games
Release Date: TBA
Cryptmaster is a dungeon-crawling narrative adventure with a nostalgic visual style about a party of recently awakened dead heroes. Assets can be found here
Dome-King Cabbage
Developer: Cobysoft Co., Publisher: HYPER REAL
Release Date: TBA
Psychedelic visuals, immersive beats, and a kaleidoscopic story. Encounter an unprecedented gaming experience.
Drag Her!
Developer and Publisher: Fighting Chance Games
Release Date: Q1 2025
Drag Her! is a high-drama, effusively camp 2D fighting game that asks, “What would a less-gay Mortal Kombat look like?”
Flock
Developer: Hollow Ponds, Richard Hogg, Publisher: Annapurna Interactive
Release Date: December 31, 2023
Flock is a multiplayer co-op game where players take on the role of flying shepherds, each tending to their own unique herd of adorable flying creatures.
Nirvana Noir 2
Developer: Feral Cat Den, Publisher: Fellow Traveller
In this story-rich RPG, Hermit and Pig’s solitude is disrupted by a villager in need of help. These unlikely heroes soon become lost in a whirlwind of industrial stooges, violent wildlife, and bad bad times. Hermit and Pig must explore, forage, and fight to save their woodlands and unravel the mystery of a legendary mushroom at the center of an evil corporate plot, all while keeping Hermit’s social anxiety in check.
Home Safety Hotlineis a text-based horror game about working in a 90’s call center. Using your state-of-the-art 1996 PC interface, you are tasked with answering incoming callers’ questions about what’s inside their homes. Read through a vast catalog of common pests, household, and increasingly cryptic terrors, and do your best to become an expert in home safety.
JDM explores the anxieties and horrors of what it is to be a renter in a world run by landlords. …and your landlord is a witch.
Janet DeMornay Is A Slumlord (and a Witch)(JDM) is a story-driven, non-violent, escape room, horror-comedy. It is a supernatural take on the very real anxieties of what it is to be a renter in Australia during the housing crisis. It is set in the house that the developers lived in for many years, but also features real life stories submitted from all over the world
Kind Words 2
Developer and Publisher: Popcannibal
Release Date: TBA
A game about being kind to real people.
Llamasoft: The Jeff Minter Story
Developer and Publisher: Digital Eclipse
Release Date: TBA
Gridrunner.Revenge of the Mutant Camels.Tempest 2000.Llamatron. In the British gaming universe of the 80s and 90s, nobody made games like Jeff Minter. Now, in a new interactive documentary from Digital Eclipse, you can play the history of one of the weirdest, wildest game developers to ever exist–a man who loved shooters and sheep, lasers and llamas.
Journey back in time to an era of cassette tapes, photocopied zines, and README.TXT. An era in which a kid with a Commodore VIC-20 and dreams of radioactive sheep could become one of Britain’s best-known game makers. A virtual museum of design documents, playable games, and all-new video features tell the fascinating story of a true independent game designer
Loose Leaf
Developer and Publisher: Kitfox Games
Release Date: TBA
Manage a tea room between worlds with the most in-depth tea brewing simulation ever.
Militsioner
Developer and Publisher: TALLBOYS
Release Date: TBA
Militsioner is a first-person surreal immersive runaway simulator.
ODDADA
Developer: Sven Ahlgrimm, Mathilde Hoffmann, Publisher: Sven Ahlgrimm
A no-pressure roguelite music builder. Drop cute houses onto all kinds of places and be rewarded with your own little hand-crafted music track.
Open Roads
Developer: Open Roads Team, Publisher: Annapurna Interactive
Release Date: Feb. 22, 2024
One fine fall day, Tess Devine and her mother, Opal, discover a cache of old notes and letters carefully stashed away in the attic of their house. Hints of deep-rooted family secrets, decades-old burglaries, a lost treasure somewhere near the Canadian border… What they uncover suggests a much darker mystery, best left well enough alone.
But that’s not going to happen.
RESISTOR
Developer: Long Way Home, Publisher: PQube
Release Date: TBA
In the year 2060 the world’s governments have long since destroyed one another and in their place stand self-contained city states presided over by a league of powerful corporations. Within the walls of these dense urban metropolises, citizens enjoy a life of comfort and excess, far removed from the harsh realities of the scattered communities that scrape a living in the endless desert wastes of the outside world.
To remain“competitive but friendly”, the corporations take turns hosting an annual racing tournament for the masses setting the finest teams, and bravest challengers, against one another ina series of exhilarating, high-speed death races. The ultimate prize? A one-way ticket to permanent citizenship and a better life, inside the cities.
For Aster, this year’s event, sponsored by Dekker Industries, represents an opportunity to secure the vital healthcare needed to save their ailing mother. But is life beneath the glossy veneer of EthanDekker’s corporate utopia truly as idyllic as it seems?
A battle for the podium soon becomes a war to smash the system! Gather your teammates, fire up your plasma-engines, and above all, RESIST.
Thank Goodness You’re Here
Developer: Coal Supper, Publisher: Panic
Release Date: TBA
Thank Goodness You’re Here! is a comedy slapformer from Coal Supper, published by Panic.
Ultros
Developer and Publisher: Hadoque
Release Date: Feb. 13, 2024
You wake up stranded after seemingly crashing your ship on The Sarcophagus—a giant,space-drifting, cosmic uterus holding an ancient demonic being known as ULTROS. Trapped in the eternal loop of a black hole, you will have to explore The Sarcophagus and meet its inhabitants to understand the part you play. Are you the gruesome breaker of this cycle, or can you become a link from destruction to rebirth?
Leximan
Developers: Knights of Borria Publishers: Marvelous Europe
Release Date: 2024
In a stroke of good fortune, you’ve enrolled in the world’s most exclusive magic school: Academy Elementinia. But on the downside, this is a world in which magic is a bit embarrassing.
Still, you’ve got something special. You alone have the ability to use Leximancy, a hitherto unimaginable power driven by something as fascinating as it is enchanting: language.
That’s all from today’s showcase! There are many exciting titles to look forward to next year; which one caught your eye the most? Let us know! Oh, and be sure to check back in here tomorrow, as we’ll have coverage of every announcement made during The Game Awards. All we can say is, get ready for some surprises!
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Vampire Survivors is getting new DLC, and it’s something a little different and unexpected. Dubbed “Emergency Meeting” survivors of the vampiric world will soon be finding themselves crossing paths with some unlikely allies. However, they may quickly learn that there’s an imposter among them.
That’s right, crewmates from Among Us are coming to Vampire Survivors with this all-new collaboration DLC! Below is an overview of what you can expect.
An Overview Vampire Survivors DLC – Emergency Meeting (via Steam)
The Survivors are desperate to hunt vampires, but are running out of places to look. Only one option remains: Be the bullet hell… in space!
Gather your most trusted Crewmates, prepare to eject the Impostors, and try to survive while mowing down thousands of extra-terrestrial foes in this expansion for Vampire Survivors. Turn classic Among Us tasks into outrageous weapons, upgrading your abilities after every roguelite run to overcome impossible odds with ease. Be alert to subterfuge as you explore the vast weirdness of the Polus Replica and keep your wits about you, as suspicious eyes are always watching 👀.
9 Trusty New Characters
A cast of courageous Crewmates assembled to take on the tumultuous tasks, including:
Crewmate Dino – Starry-eyed, optimistic, and unfortunately extremely tasty. Dino is a jack-of-all-trades who boosts stats whenever a task is completed (i.e. when you level up a weapon).
Engineer Gino – Few Crewmates come as close to truly competent task-work as Gino, who offers a selection of passive weapons from their toolbox every few levels.
Ghost Lino – Good Crewmates don’t let a silly thing like death get in the way of their tasks. Lino can float through walls at will and can’t be hurt, but can’t deal damage either… what could be the goal of such suspicious game design?!
Shapeshifter Nino – Look at this bean! They can do all kinds of… wait, where did they go? And where did this snowman come from? Oh well, I’m sure you’ll figure it out.
Guardian Pina – Everyone needs an angel on their shoulder. Pina isn’t just there for moral support, though – they boost the defences of all nearby allies, and they love taking out the garbage.
Impostor Rina – A fellow Crewmate that is in no way some kind of duplicitous, well-disguised killer. One hundred percent all-natural-bean, right here. Nothing to see or think about.
Scientist Mina – Mina’s scientific skill is matched only by their intense clumsiness. Thankfully, dropping potentially hazardous chemicals has a major upside when you’re besieged by extra-terrestrial monsters.
Horse – It’s a horse. Neigh, etc.
15 New Weapons
Transform your tasks into powerful weapons to defend yourself from Impostors, Shapeshifters, and all manner of extra-terrestrial weirdos. Blast away baddies with the supermassive sound waves of your Report! weapon, slice angry aliens in half with Lucky Swipe, and drop duplicitous foes to their doom with Just Vent. Lonely Survivors should seek out Mini Crewmates to empower their Task-based weaponry (or just for general companionship).
A Brand New, Perfectly Safe Stage
Polus Replica – an eerily accurate replica of the scientific base on Polus. This planet is packed with bizarre biomes ripe for exploration by Survivors and Crewmates, with tasks and treasure chests galore. Unfortunately, its also accidentally being invaded by your average space dwellers, like aliens, robots, and ducks. Expect the unexpected and do NOT trust the bins. Never trust the bins. Or the chicken nuggets. In fact, it’s a good idea to remain alert at all times and not trust anything.
6 New Music Tracks
Emergency Meeting
Hide and Survive
No Ducks Among Us
No Aliens Among Us
No Ghosts Among Us
No Vampires Among Us
You’ll be able to find out who amongst you is the imposter in Emergency Meeting, when it launches on December 18.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Following yesterday’s Diablo 4 patch 1.2.3 roll out that brought in the Abbatoir of Zir dungeon, Blizzard has released Diablo 4 update 1.28 (PS5 update version 1.028), which brings in a short list of fixes affecting Glyphs and more.
For those on PC, you should have gotten this patch yesterday, while console gamers should already have gotten the prompt to download the update now. This patch is tagged as dev version 1.2.3a on all platforms.
Fixed an issue where the resource draining effect from Melted Heart of Selig could cause performance issues in PvP.
Developer’s Note: The effect will no longer count as spending resource in PvP contexts to alleviate these performance issues.
Fixed an issue where the Tooltip for the Tears of Blood Glyph indicated that the damage bonus was additive when it was instead multiplicative.
Fixed an issue where Paragon glyph experience increased, which resulted in active glyphs to lose levels.
Fixed an issue where Tier 7 and Tier 8 Bloodforged Sigils had incorrect sigil dust rewards when being salvaged.
This patch was acknowledged by Blizzard yesterday, as Adam Fletcher, Global Community Development Director for the Diablo franchise made the following announcement yesterday:
The team has identified an issue that players are experiencing with paragon glyphs showcasing misrepresented levels from the levels achieved prior to the 1.2.3 update. We plan on addressing this on PC with a new client update that will be shipping later today. We will update… https://t.co/6mjGNzuZco
Tuxedo Labs has begun rolling Teardown update 1.002 on consoles, adding new functionality, and fixing several issues. Here are the full patch notes for today’s Teardown update.
Fixed the Store button not working after rebooting the console.
Fixed the cursor appearing after the gamepad disconnection.
Fixed the cursor appearing for a second after skipping Plank and Hunting Rifle tutorials.
Fixed the controller getting disconnected when the wireless headset is connected.
Fixed two yellow Quilez R0113R being shown in the spawn menu.
Fixed the notification about missing DLC appearing for a second during a quicksave.
Fixed the control hints being out of the borders in the “Drive to Survive”.
Addressed other various bugs.
Tweaked the general performance.
That’s all for today’s update. Great to see invert Y-Axis option was added, as the community has been asking for that since the game’s launch last October.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
HB Studios has swung out PGA Tour 2K23 update 1.21 (PS5 version 1.022) this December 6, and this is another unannounced patch for the golf sim. Read on for what’s new in the patch notes.
PGA Tour 2K23 Update 1.21 Patch Notes | PGA Tour 2K23 Update 1.022 Patch Notes:
Nothing has been shared by 2K just yet regarding today’s patch, however it could very well be for the in-game giveaways that’s happening right now. These giveaways consist of in-game items such as character shirts and more.
🎁 Get ready to Swing into the Holidays with #PGATOUR2K23!
Starting today, we're bringing you 12 days of epic in-game giveaways! Set those reminders, you won't want to miss out on the daily rewards we have for you. 🎁 pic.twitter.com/F6JXWH3Iy1
As you can see above, there is a daily giveaway happening right now, and all players need to do is login to the game and redeem your freebie in the main menu! It’s that easy!
If we get any patch notes or update from HB Studios on what got changed in the patch, we’ll update the article ASAP. Likewise, for any readers that see this and see anything that got changed, leave a comment below and let us know what’s new.
EA has released NHL 24 update 1.30 (PS5 version 1.030) on all platforms, and this is for patch 1.3.0 and includes a significant number of gameplay adjustments and bug fixes.
NHL 24 Update 1.30 Patch Notes | NHL 24 Update 1.030 Patch Notes | NHL 24 Update 1.3.0 Patch Notes:
We will also be making changes to some player class tuning for WOC Season 2
To coincide with WOC Season 2’s start we are tuning some player classes in World of Chel. We are allowing mid to large-size player classes to get smaller within their set ranges as well as giving a slight bump in skater ratings to Special Character Classes.
NOTE: Making these tuning changes may reset your player class loadouts to defaults and require re-customizing them. All X-Factor and Boosts will remain unlocked as they were previously. These changes will take effect on Thursday at 1 pm ET.
Gameplay
Community Feedback: Boarding penalties are being called too often on shoulder checks that are too far away from the boards, or feel properly lined up.
Improved the logic for Boarding Penalties by tweaking when Boarding Penalty logic is checked to be only the first few frames of the hit reaction, not the entire reaction.
Other Gameplay Fixes:
Fixed an issue where Shoulder Checks and Push Checks on opponents without the puck may not be called interference if they were within close range of the puck carrier.
Fixed a rare crash that could occur during EASHL 6v6 gameplay that could occur when shooting and getting hit.
Fixed an issue which allowed users to warp the puck back to their stick after faking, then performing a lacrosse flip pass.
Fixed an issue where a Timeout after a Penalty Shot whistle in EASHL 3v3 would not trigger correctly and provide the correct gameplay outcome.
Fixed an issue which prevented a user to manually line change when playing Be a Pro on Hybrid Controls.
Fixed an issue which allowed a user to avoid engaging in a fight by holding the Hip Check.
Presentation
Flex Moments Update
Celebration Selection
Users now have the choice to perform Flex Celebration. Y/Triangle performs customized (WOC/ Signature) or random Flex. All other buttons will perform celebrations from the Gameplay camera (NHL ’23)
Auto celebrations (no button Pressed) for human players will result in a flex celebrations
Flex Lighting
Only goals scored by the home team will result in house lights coming down during Flex Moments.
Lights down will only occur on goals that tie the game, or when the home team has the lead
Misc
House lights do not come down as much during lights-down Flex moments
Removed volumetric spotlight effect
Cameras
Updated the True Broadcast (Legacy) cameras to better match real-life counterparts for all NHL teams
Franchise Mode
Fixed issue where the Anaheim Ducks coach always appeared as a female in Franchise & Be A Pro
Improved rookie signing logic will now include goalies
Balanced trade values for prospects
Creation Zone
Fixed an issue where the Home customization was displayed on the player while customizing the Away outfit and vice-versa in the World of Chel customization screen
World of Chel
Fixed a crash that would occur when returning to the World of CHEL hub after creating a club
Fixed a crash that rarely occurs when users were shooting in EASHL games.
Fixed an issue where the wrong game mode was shown in the Dressing Room drawer for EASHL Club Finals
Fixed an issue where users were able to View Battle Pass Rewards after being readied up in a dressing room.
Fixed an Unexpected Error that would rarely occur when selecting play next game in Ones Eliminator.
Fixed an issue where the Ice surface would be cleaned when seamless overtime begins in 3v3 Quickplay
Fixed an issue where interference calls were not being made when the puck carrier is near the skater being interfered with.
Fixed an issue where pausing the game and calling a timeout after a whistle for a penalty would result in the timeout not giving any stamina to the players
Hockey Ultimate Team
UI Fixes on Game Setup screen
Fixed an issue where some shots weren’t being registered in Objectives 2.0 and HUT Moments
Fixed an issue where one handed deke goals in HUT Rush were not registering
Fixed an issue where lacrosse deke shots were not registering
Uniforms
The following uniforms have been added or updated in NHL 24
NHL
Anaheim Ducks Anniversary Third
ECHL
Atlanta Gladiators Third
Greenville Swamp Rabbits – Third
Idaho Steelheads – Third
Kalamazoo Wings – Third
Norfolk Admirals – Third
Rapid City Rush – Third
Wichita Thunder – Third
Worcester Railers – Third
Canadian Hockey League
Red Deer Rebels – Third
DEL
Adler Mannheim – Home, Away and Third
Augsburger Panther – Home, Away and Third
Dusseldorfer EG – Home, Away and Third
EHC Red Bull Munchen – Home and Away
Eisbaren Berlin – Home and Away
ERC Ingolstadt – Home and Away
Fischtown Pinguins – Home, Away and Third
Iserlohn Roosters – Home, Away and Third
Kolner Haie – Home and Away
Lowen Frankfurt – Home, Away and Third
Nurnberg Ice Tigers – Home, Away and Third
Schwenninger Wild Wings – Home, Away and Third
Straubing Tigers – Home, Away and Third
Wolfsburg Grizzlys – Home, Away and Third
SHL
Timra IK – Home and Away
Vaxjo Lakers – Home and Away
HockeyAllsvenskan
AIK – Home and Away
Almtuna IS – Home and Away
BIK Karlskoga – Home and Away
Brynas IF – Home and Away
IF Bjorkloven – Home and Away
Mora IK – Home and Away
Ostersunds IK – Home and Away
Sodertalje SK – Home and Away
Tingsryds AIF – Home and Away
Vasterviks IK – Home and Away
National League
EHC Biel-Bienne – Home and Away
EHC Kloten – Home and Away
EV Zug – Home and Away
Fribourg-Gotteron – Home and Away
Geneve-Servette HC – Home and Away
HC Ajoie – Home and Away
HC Ambri-Piotta – Home and Away
HC Davos – Home and Away
HC Lausanne – Home and Away
HC Lugano – Home and Away
Rapperswil-Jona Lakers – Home and Away
SC Bern – Home and Away
SCL Tigers – Home and Away
ZSC Lions – Home and Away
That’s about it. For the latest in the hockey sim, bookmark our NHL 24 game hub!
Aside from the PS5 system patch released today, Sony has also released PS4 update 11.02, and as one might expect, this doesn’t add anything significant in terms of features. Read on for what’s new in the PS4 system update patch notes for December 6.
PS4 Update 11.02 Patch Notes:
Per the console’s system update history:
We’ve made some security fixes to the system software.
We’ve improved system software performance and stability.
We’ve improved the messages and usability on some screens
That’s about it. As one might expect since we’re deep in the PS5’s lifecycle, the PS4 most likely won’t be getting any new features.
Get ready because your blood is about to be turned cold with the latest Tekken 8 gameplay trailer featuring none other than The White Angel of Death himself, Dragunov.
Tekken 8 Dragunov Gameplay Trailer
Dragunov strikes with precision, always ensuring that every blow is fatal. He’s called The White Angel of Death for a reason, and should you ever come face to face with him, your best course may just be to run. However, even that might not save you, as Dragunov is one force of nature that won’t stop until he gets what he wants. He’s a cold, calculated, and relentless monster, paired up with a rather charming and funny dark personality.
You’ll get your chance to play as Dragunov, or huh, survive against him when Tekken 8 launches on January 26, 2024 for PS5, Xbox Series X|S, and PC.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.