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Minecraft Update 2.78 for Version 1.20.50 Brings New Features

Mojang and 4J Studios have released Minecraft update 2.78, and this is for patch version 1.20.50 (Bedrock). Players can expect new features, as well as a host of gameplay adjustments and bug fixes.

Minecraft Update 2.78 Patch Notes | Minecraft Update 1.20.50 Patch Notes:

The latest Minecraft update brings a brand new look for bats, smashable pots, and some new experimental features like the crafter block. Let’s take a look at the highlights!

  • The Bat has a brand new look
  • Improvements to Decorated Pots, like the ability to place items inside and smash them with projectiles
  • New experimental features from the upcoming 1.21 update, including the Crafter and new Copper blocks
  • The ‘How to Play’ screen has been completely revamped into the ‘Encyclopedia’ screen
  • A wealth of fixes, improvements, and technical changes

bats-and-pots.png

Your thoughts on the game continue to shape new updates so please upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net.

New Features

Improvements to Decorated Pots

  • Decorated Pots now store up to a single stack of items
  • Hoppers, Hopper Minecarts, and Droppers can now insert and/or extract items from Decorated Pots
  • Comparators can now read the number of items in Decorated Pots
  • Players can interact with Decorated Pots to insert items into them
  • Decorated Pots have no user interface and need to be broken to retrieve or discover their content
  • Player interactions with Decorated Pots cause Decorated Pots to wobble and emit a vibration of frequency 11
  • Decorated Pots can be smashed by projectiles, which cause them to shatter and drop their content
  • Increased the maximum stack size of identical Decorated Pots to 64

Bat

  • The Bat now has a new look, thanks to an updated model, animations, and texture

Encyclopedia

  • Completely remodeled the “How to Play” screen and created a new “Encyclopedia” screen
  • Fixed various spelling mistakes
  • Removed obsolete references to “Old world”
  • Added missing references to Netherite related items (MCPE-90770, MCPE-165370)

Vanilla Parity

  • Vindicators and Evokers can no longer be spawned in a Peaceful world (MCPE-124736)

Experimental Features

Crafter

  • Added the Crafter block to the game
  • Crafter can be crafted with Redstone Dust, Iron Ingots, Crafting Table, and Dropper
  • Crafter uses distinct particles when crafting
  • Crafter has distinct sounds for crafting and failing
  • Crafter has a blast resistance of 3.5
  • A Comparator connected to a Crafter now outputs a signal that is equal to the amount of non-empty slots plus disabled slots
  • Moving items into crafter from Hopper or Dropper distributes them evenly instead of first filling the first stack
  • Powering Crafter with Redstone signal makes it craft and output the item

Copper Family

  • The Copper family of blocks has been expanded, including:
    • Chiseled Copper
    • Copper Grate
    • Copper Bulb
    • Copper Door
    • Copper Trapdoor
    • Oxidized and waxed variants of all the above

Chiseled Copper

  • Crafted with 2 Cut Copper Slabs of a shared oxidation level
  • Can be crafted in the Stonecutter

Copper Grate

  • A new type of decorative block unique to the Copper family
  • Crafted with 4 Copper Blocks of a shared oxidation level
    • Can be crafted in the Stonecutter
  • Properties:
    • Transparent and allows light to pass through
    • Mobs cannot suffocate inside them
    • Cannot conduct Redstone
    • Hostile mobs cannot naturally spawn on them

Copper Bulb

  • A light-emitting block that can toggle its light emission through Redstone pulses
  • Oxidizes like other Copper blocks, and emits less light the more oxidized they are
    • Copper Bulb: Light level 15
    • Exposed Copper Bulb: Light level 12
    • Weathered Copper Bulb: Light level 8
    • Oxidized Copper Bulb: Light level 4
  • When placed, its light is off by default
    • While the Copper Bulb is unpowered, it will toggle its light on or off when it receives a Redstone pulse
    • Copper Bulb light will stay on even when the Redstone source is removed until it receives another Redstone pulse to toggle it off
  • A Redstone crystal will glow in the center of Copper Bulbs while it is powered by a Redstone signal
  • Comparators will read a signal strength of 15 if the Copper Bulb’s light is on
  • Does not conduct Redstone power
  • Can craft 4 Copper Bulbs with:
    • 3 Copper Blocks of a shared oxidation level
    • 1 Blaze Rod
    • 1 Redstone Dust

Copper Doors and Trapdoors

  • Copper variants of Doors and Trapdoors that can oxidize over time and be waxed
  • Works like wooden Doors in that they can be opened and closed with interaction as well as Redstone
  • Crafted with Copper Blocks of a shared oxidation level

Tuff Family

  • Tuff has been expanded to have its own family of blocks, including:
    • Stair, Slab, Wall, and Chiseled variants
    • Tuff Bricks with Stair, Slab, Wall, and Chiseled variants
    • Polished Tuff with Stair, Slab, and Wall variants
  • All Tuff variants can be crafted in the Stonecutter and Crafting Table

Villager Trade Rebalancing

  • Fixed an issue where experimental Librarians never sold the highest level of their common enchantments (MCPE-174861)

Fixes and Changes

Performance / Stability

  • A Sticky Piston pulling a retracting Sticky Piston that is pulling a player and another block no longer crashes the game (MCPE-175790)
  • Fixed a bug where the screen would freeze when uploading a world template to a Realm

General

  • The maximum render distance in Realms can be adjusted via backend updates. Expect an increase to the maximum render distance on Realms in the next week
  • Players can now download worlds larger than 1GB from Realms on Xbox
  • Improved handling of unexpected errors during world export and better error messaging is now provided (MCPE-41898)
  • You can now launch Minecraft directly into a Realm using a link, even when the game isn’t running
    • Example link: minecraft://connectToRealm?realmId=<ID number>

Gameplay

  • Phantoms will no longer miss players who are gliding
  • Decreased the likelihood of players spawning above Leaves
  • Suspicious Sand no longer generates in Cold Ocean Ruins (MCPE-173492)
  • Fixed an issue where players couldn’t block with a Shield after releasing to use an item that had left their inventory (MCPE-171346)

Mobs

  • Witches spawned via spawn eggs now join raids and throw potions at raiders
  • Raid mobs can now join existing raids
  • Mobs that grow up to be adults and are too large to fit inside Boats will now jump out (MCPE-171870)
  • Leads will no longer break if a leashed mob is not in the same chunk as the leash holder upon reloading a world (MCPE-157182)
  • Mobs on fire no longer spread fire to their target when holding something in their main hand
  • The calculations to determine whether a mob can attack a player or other mobs have been changed. Previously a mob’s horizontal width was used to determine their attack reach and their height had no effect. The area where a mob can attack is now their bounding box extended in horizontal directions
    • The mobs affected by this change are Axolotl, Bee, Blaze, Cave Spider, Dolphin, Drowned, Enderman, Endermite, Fox, Hoglin, Husk, Iron Golem, Panda, Piglin, Piglin Brute, Pillager, Silverfish, Skeleton, Spider, Stray, Vindicator, Warden, Wither Skeleton, Wolf, Zoglin, Zombie, Zombie Pigman, and Zombie Villager
    • The new reach calculation is the attacking mob’s bounding box extended by 0.8 blocks horizontally. If this extended box overlaps the target’s bounding box, then the attack can reach
    • This change does not affect the reach of players

Blocks

  • Horizontal End Rod hitboxes are now rotated correctly (MCPE-171597)
  • Chorus Flowers can now be destroyed by any projectile, which will no longer disappear after impact (MCPE-176184)

Touch Controls

  • Sneaking in water is now possible with touch controls (MCPE-167218)
  • Touch input used for the Leave Boat button no longer continues to register input (MCPE-168574)
  • Fixed an issue where the player could enter touch control customization without having touch controls (MCPE-175530)

User Interface

  • Inventory option states such as the all/craftable toggle and selected inventory tab are now saved between sessions (MCPE-175159)
  • The loading screen now displays 3 categories of tips based on player progression
  • Added a game rule to turn off recipe unlocking messages
  • Recipe unlocking notifications no longer speed up when unlocking a lot of items
  • The search bar inside of the inventory is now aligned with the rest of the UI (MCPE-174298)
  • Added Menu Cancel as a remappable action and set Mouse Back button as its default
  • Fixed tips display for custom vehicles from Marketplace packs when using touch controls with a joystick
  • The Xbox On-Screen Keyboard now moves to a different position if it’s in front of the text user is inputting (MCPE-170831)
  • Fixed grammatical error in Magma death message (MCPE-64168)
  • Updated death message when killed by a Bed explosion in the Nether (MCPE-123604)
  • Made the hotbar less transparent (MCPE-31014)
  • Added background dimming on screens that didn’t have it (MCPE-168598)
  • Fixed an issue where the border around the ‘Creator’ tab in Settings would not be highlighted (MCPE-169617)
  • The classic skins info popup now sends you to the correct settings page (MCPE-175854)

Technical Updates

Updated Add-On Template Packs

  • Updated Add-On templates for 1.20.50 with new resources, behaviors, and documentation are available to download at aka.ms/MCAddonPacks

Performance / Stability

  • Removed CraftingEventPacket

Add-Ons and Script Engine

  • Improved some of the common scripting error messages to provide better context and information
  • Added a Clear button to the content log screen

Animations

  • Fixed unreliability around is_alive on Server

Blocks

  • Blocks with the “minecraft:cardinal_direction”, “minecraft:facing_direction”, or “minecraft:block_face” states as part of the “minecraft:placement_direction” or “minecraft:placement_position” BlockTraits are rotated/mirrored properly by Structure Blocks
  • Structure Void blocks once again prevents interaction with blocks and entities placed behind them (MCPE-175237)
  • “planks” block is now split into unique instances “oak_planks”, “spruce_planks”, “birch_planks”, “jungle_planks”, “acacia_planks”, “dark_oak_planks”
  • Commands will still work with “planks”, however, “planks” block will not be suggested
  • “stone” block is now split into unique instances: “stone”, “granite”, “polished_granite”, “diorite”, “polished_diorite”, “andesite” and “polished_andesite”

Graphical

  • When a particle emitter is added to an entity but particles simulate in world, particles now correctly collide with the world

Items

  • Renamed “minecraft:use_duration” to “minecraft:use_modifiers” and added a “movement_modifier” parameter in json format versions 1.20.50 and higher
  • Deprecated “minecraft:chargeable” in json format versions 1.20.50 and higher. Use “minecraft:use_modifiers” instead for “movement_modifier” behavior
  • Deprecated “on_dig” event triggers from “minecraft:digger” in format versions 1.20.50 and higher

Cameras

  • Added a content warning for when the camera is placed outside of the player’s chunk radius

AI Goal Components

  • Added “minecraft:behavior.melee_box_attack” behavior which functions the same as “minecraft:behavior.melee_attack” but uses bounds based attack reach calculations
    • The reach_multiplierattribute is removed and replaced with box_increase
    • Reach is calculated by increasing the bounds of the attacking mobs in the xz-plane by box_increaseblocks to create an “attack box”. If the attack box intersects with the target’s bounds the attacking mob can reach it

API

  • Added BlockComponentTypeMap, EntityComponentTypeMap, and ItemComponentTypeMap aliases which map Component IDs to their TypeScript types
  • Changed getComponent, Entity.getComponent, and ItemStack.getComponent to return the correct derived Component type
  • Added BlockComponentTypes, EntityComponentTypes, and ItemComponentTypes enums that enumerate component ID strings
  • Moved PlayerInteractWithBlockAfterEvent from beta to 1.7.0
  • Moved PlayerInteractWithBlockBeforeEvent from beta to 1.7.0
  • Moved PlayerInteractWithEntityAfterEvent from beta to 1.7.0
  • Moved PlayerInteractWithEntityBeforeEvent from beta to 1.7.0
  • Moved PlayerLeaveBeforeEvent from beta to 1.7.0
  • Moved NumberRangeinterface to minecraft/common
    • Moved heightRange: NumberRange from beta to 1.7.0
    • Moved matchesfrom beta to 1.7.0
    • Moved function clearDynamicProperties from beta to 1.7.0
    • Moved function getDynamicProperties from beta to 1.7.0
    • Moved function getDynamicPropertyIds from beta to 1.7.0
    • Moved function getDynamicPropertyTotalByteCount from beta to 1.7.0
    • Moved function setDynamicProperty from beta to 1.7.0
    • Moved function clearDynamicProperties from beta to 1.7.0
    • Moved function getDynamicProperties from beta to 1.7.0
    • Moved function getDynamicPropertyIds from beta to 1.7.0
    • Moved function getDynamicPropertyTotalByteCount from beta to 1.7.0
    • Moved function setDynamicProperty from beta to 1.7.0
  • TicksPerSecond
    • Moved from beta to 1.7.0
    • Moved offset from beta to 1.7.0
    • Moved above from beta to 1.7.0
    • Moved below from beta to 1.7.0
    • Moved north from beta to 1.7.0
    • Moved east from beta to 1.7.0
    • Moved south from beta to 1.7.0
    • Moved west from beta to 1.7.0
    • Moved center from beta to 1.7.0
    • Moved bottomCenter from beta to 1.7.0
  • Added initial NPC support to scripting with the EntityNpcComponent
  • MovedEntity.remove from beta to 1.7.0

Items

  • Deprecated the “tag:” legacy item component and released the “minecraft:tags” item component out of experimental in json formats 1.20.50 and higher

Mobs

  • Fixed an issue preventing mobs from spawning further than 6 chunks away from the nearest player even if the server’s simulation range is larger than 6 chunks
  • Added “minecraft:can_join_raid” component to allow entities to join existing raids

Molang

  • Fixed animation controller loading to use the pack’s min_engine_version rather than the file’s format_version to determine the Molang Version. This fix applies to animation controllers in packs with a min_engine_version of 1.20.50 or higher
  • The following Molang queries are Deprecated and will no longer be available in packs with a min_engine_version of 1.20.50 or higher
    • is_scenting
      • Replaced with timer_flag_1, set by behavior.timer_flag_1
    • is_rising
      • Replaced with timer_flag_2, set by behavior.timer_flag_2
    • is_feeling_happy
      • Replaced with timer_flag_3, set by behavior.timer_flag_3
    • dash_cooldown_progress
      • It was only used to adjust the head animation of the camel as it came out of dash cooldown
      • Camel animation uses dash_cooldown_progress in camel.entity.json now
  • query.is_moving now detects vertical motion for the player again

Experimental Technical Updates

Gametest

  • SimulatedPlayer
    • stopUsingItem now returns the item that was being used
  • Dynamic Properties
    • NBT change: Dynamic properties are now stored using the behavior pack manifest UUID, rather than the module UUID. Existing worlds using dynamic properties will continue to work, and will be migrated to the new format when properties are read or modified

Script API

  • Fixed @minecraft/server-uiforms not correctly rendering player scoreboard information when embedded in rawtext

API

  • Added effectAddBeforeEvent and removed effectState from effectAddAfterEvent
  • Fixed target property to be of type Entity or undefined as the entity may not have a target
  • EntityHitInformation
    • Fixed entity property to be of type Entity or undefined as the entity may be undefined
  • EntityInventoryComponent
    • container member variable now correctly reflects it can be a Container or undefined
    • entity member variable now correctly reflects it can be an Entity or undefined
  • ItemStartUseOnAfterEvent
    • itemStack is now optional
  • ItemStopUseAfterEvent
    • itemStack is now optional
  • DataDrivenEntityTriggerAfterEvent
    • Renamed property id to eventId for clarity
    • Changed getModifier to work in read-only mode
  • Changed DefinitionModifier from a class to an interface with properties
  • Made getproperly reflect that it can return EntityType | undefined instead of just EntityType

That’s it for this massive update. Once a new one is out, we’ll let our readers know.

Source: Minecraft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Modern Warfare 3 and Warzone Update 1.034 for Season 1 Released, Patch Notes Listed

Call of Duty: Modern Warfare 3 and Warzone update 1.034 is here, and this brings Season 1! Not only are we getting new maps, weapons and more, there’s a lot of balance changes made too! Read on for the official MW3 Season 1 patch notes!

Call of Duty: Modern Warfare 3 and Warzone Update 1.034 Patch Notes | Call of Duty: Modern Warfare 3 and Warzone Season 1 Patch Notes:

Size: 36GB (PS5)

MULTIPLAYER and ZOMBIES:

NEW MAPS

Look for the Meat 24/7 Playlist to debut during the first week of Season 1, with other exciting Playlists expected in the weeks ahead. Another all-new 6v6 map, Rio, is expected to launch in-season

  • Greece
    • Test your mettle in a once-idyllic coastal town, where waters at the shore lap at the hull of a burning yacht, signaling disaster.
  • Meat
    • Deploy to the West Coast for some fast-paced butchery, in a compact map centered around the East Bay Meats slaughterhouse.
  • Training Facility (Gunfight)
    • Challenge another duo within the remains of an old warehouse, now repurposed as part of Konni Group’s training facilities.

NEW KILLSTREAKS

Do you have what it takes? Two all-new Killstreaks are available to dominate the battlefield in Season 1.

  • EMP
    • Electromagnetic pulse to disrupt enemy killstreaks and equipment.
    • Earned via 13 Kills, 1,625 Score, or Care Packages.
  • Swarm
    • Deploys a large number of mosquito drones to provide blanket coverage over the entire area.
    • Earned via 15 Kills, 1,875 Score, or Care Packages.

NEW PERK

The Assassin Vest is a powerful new addition to Loadouts in Season 1, but be wary, each Vest comes equipped with critical tradeoffs.

  • Assassin Vest
    • Kills don’t display skulls. Immune to UAV and enemy radar effects (including while stationary).

NEW MODES

Two fan-favorite Modes return at the start of Season 1! Gunfight is even equipped with its own selection of new and Carry-Forward Maps. Look for additional Modes throughout the Season.

  • All or Nothing
    • Players start with Throwing Knives and an empty Pistol. Perks are earned by eliminating other players and staying alive.
  • Gunfight
    • Small team, multi-round cage matches. First team to reach the round limit wins.

GLOBAL

NEW WEAPONS

The following Weapons are new to the entirety of the Modern Warfare III offering as of Season 1.

  • RAM-7 (Assault Rifle)
    • Exceptionally compact, this bullpup assault rifle sports a lightweight, polymer frame and is chambered in versatile 5.56.
    • Unlockable via Sector A7 of the Season 1 Battle Pass
  • XRK Stalker (Sniper Rifle)
    • Stalk your prey and lay them out with this tactical sniper rifle chambered in .50 Cal.
    • Unlockable via Sector A4 of the Season 1 Battle Pass
  • Stormender (Launcher)
    • This state-of-the-art weapon system fires a localized EMP on a slight delay. Destroys tactical and lethal equipment and temporarily disables other electronic devices.
    • Unlockable via Sector A12 of the Season 1 Battle Pass

NEW AFTERMARKET PARTS

In addition to new weaponry, players will see brand new Aftermarket Parts earned via the Battle Pass, Armory Unlocks, and Weekly Challenges.

  • JAK Purifier
    • An underbarrel flamethrower. What more needs to be said? Burn it all down.
    • Compatible with: MTZ-556, Holger 556, DG-56, SVA 545, RAM-7, MTZ-762, BAS-B, Sidewinder, Riveter
  • JAK Ettin Double Barrel Kit
    • This kit creates two stacked barrels that fire simultaneously. This offers twice as much down-range damage at the cost of some accuracy. 
    • Compatible with: AMR9 (Submachine Gun)
  • JAK Thunder LMG Kit
    • Dominate lanes and hold objectives with this LMG conversion kit that brings a large capacity magazine and ramps in fire rate the longer you hold down the trigger.
    • Compatible with: Sidewinder (Battle Rifle)
  • JAK BRB
    • This compensator borders on excessive, offering a phenomenal reduction to recoil while significantly increasing muzzle report, resulting in an extended red dot on enemy radars.
    • Compatible with: Many Assault Rifles, Submachine Guns, Battle Rifles, Marksman Rifles, and Sniper Rifles.
  • JAK Bullseye
    • Very low-profile dot Optic. Limited interference from framework offers an exceptionally clear sight picture. 
    • Compatible with: Most weapon categories
  • JAK Glassless Optic
    • This small, glassless reflex Optic offers a crisp and clear sight picture for snappy target acquisition. 
    • Compatible with: Most weapon categories
  • JAK Signal Burst
    • A conversion kit designed for accuracy and controllability with four-round bursts.
    • Compatible with: Holger 556 (AR)
  • JAK Beholder Rifle Kit
    • A long and heavy barrel that offers the best increase to range. Improves recoil control and damage range, converting this Handgun into a single-shot Rifle. 
    • Compatible with: TYR (Handgun)
  • JAK Headhunter Carbine Conversion
    • Rival Assault Rifles with this three-round burst conversion kit that excels at mid range combat. 
    • Compatible with: Rival-9 (Submachine Gun)

NEW OPERATORS

Nolan and Dokkaebi, two KorTac Operators, lead the charge in the Season 1 offering… But a mysterious force, known only as Abolisher, looms in the background.

  • Abolisher BlackCell (SpecGru)
    • [Redacted]
  • Dokkaebi (KorTac)
    • Ari was born in South Korea to a family of gifted engineers. Tired of hiding from North Korean agents, she hacked into the South Korean Military’s private contacts and found the global Kortac Faction.
  • Nolan (KorTac)
    • Recently anointed as Vladimir Makarov’s right hand man, Captain Andrei Nolan executes both plans and enemies with ferocious precision in the name of igniting a long-awaited war between East and West.

NEW EVENTS

We’ll be talking about what Zombie Santa is bringing to town in patch notes that will release closer to when the event launches over the holidays. Stay tuned!

NEW BATTLE PASS

A brand new Battle Pass arrives with the Season 1 bringing a variety of Operator Skins, Weapon Blueprints, and more.

For more information about the full Battle Pass offering and Black Cell Bundle, check out the full breakdown on the official Call of Duty blog here.

NEW PC FEATURES

GeForce RTX gamers can activate pre-game full ray tracing, also known as path tracing in pre-game lobbies, enabling you to see your characters, skins, vehicles, and weapons in an entirely new light.

All GeForce RTX gamers can activate Path Tracing via the Video options menu, and doing so will automatically enable NVIDIA DLSS 3.5 with DLSS Ray Reconstruction.

MULTIPLAYER

UIX

  • New Features & Quality of Life
    • Player health and stamina are now represented by dynamic bars on the HUD.
      • Note: This feature is only available in Multiplayer and Zombies.
    • Faction assignment will now appear as a splash at the start of each match.
    • Added Upper Legs Damage and Empty Reload Quickness statistics to the Details widget in the Gunsmith.
    • Increased decimal precision of the Flinch Resistance stat in the Details widget in the Gunsmith.
    • Added icons in the Gunsmith to represent which title an Attachment originates from.
    • Reduced volume of the Multi-Kill and Medal splash sound effects.
  • Bug Fixes
    • In Search and Destroy, hovering a bombsite on the Tac-Map will no longer reveal when a player is actively defusing.
    • Addressed multiple issues in Private Matches that caused players to be kicked back to the Main Menu.
    • Hovering an equipped Killstreak will no longer kick the player back to the Multiplayer menu.
    • Resolved a font rendering issue that caused text to be improperly displayed.
    • Improved performance of Social features for players with large Friend counts.
    • Resolved an issue in which the incorrect Weapon would be featured in the overlay of Killcams.
    • Kill Counter will now properly function with streaks beyond 120 Kills.
    • Reduced hitching that infrequently occurred while transitioning between menus.
    • Addressed an issue that caused the application to freeze while editing a Loadout.
    • Resolved a crash that could occur prior to viewing an After Action Report.
    • Addressed an issue that caused a crash while reporting a player.
    • Lockpick (Operator) can now be equipped, where available, without using the Quick Equip option.
    • Scrolling menus while in splitscreen will no long result in the cursor appearing off-screen.
    • Improved readability of the timer below the Event tab.

GAMEPLAY

  • Movement
    • Added a delay following multiple rapid stance transitions to prevent exploitable repetition.
      • Crouch to Stand: 150ms
      • Prone to Stand: 600ms
  • Spawns
    • Improved spawn protection against enemy Equipment and Killstreaks.
    • In Hardpoint, several adjustments have been made to improve the flow of combat and increase control of team-owned areas.

We’ve introduced a delay to stance transitions to combat a movement exploit commonly referred to by players as “snaking.” We’ll monitor the impact of these changes and continue to address feedback where appropriate.

WEAPONS & ATTACHMENTS

  • Decreased hipfire spread penalty incurred while firing/moving for all Submachine Guns.

» Assault Rifles «

  • MTZ-556
    • Increased maximum hipfire spread while standing by 10%.
    • Increased maximum hipfire spread while crouched by 6%.
    • Increased hipfire spread penalty incurred while firing by 10%.
    • Increased hipfire spread penalty incurred while moving by 4%.
    • MTZ Natter Heavy Short (Barrel)
      • Decreased hipfire spread benefit by 5%.
    • Bruen Thunder V9 (Stock)
      • Decreased hipfire spread benefit by 6%.

» Battle Rifles «

  • BAS-B
    • Increased damage multipliers in semi-auto fire type to intended values.
      • Lower-Torso: 1x to 1.2x
      • Arm & Hand: 1x to 1.35x
  • Sidewinder
    • Decreased aim down sights time from 280ms to 265ms (-5%).
    • Tempus Predator Precision (Barrel)
      • Increased gun kick control benefit by 5%.
    • Huntsman Series-R Integrated Suppressor (Barrel)
      • Increased gun kick control benefit by 7%.
    • RB Borealis Grip (Rear Grip)
      • Increased gun kick control benefit by 5%.

» Submachine Guns «

  • Striker
    • Decreased sprint to fire time from 110ms to 100ms (-9%).
    • Decreased aim down sights time from 230ms to 215ms (-7%).
    • Striker Stubby (Barrel)
      • Added 9% aim down sights time benefit.
  • WSP Swarm
    • Decreased sprint to fire time from 110ms to 88ms (-20%).
    • Decreased aim down sights time from 190ms to 175ms (-8%).
  • Striker 9
    • Decreased sprint to fire time from 110ms to 100ms (-9%).
    • Decreased aim down sights time from 225ms to 205ms (-9%).
    • Striker Stubby (Barrel)
      • Added 9% aim down sights time benefit.

» Shotguns «

  • Lockwood 680
    • Tac-Stance will no longer reduce damage pellet count.

» Marksman Rifles «

  • MCW 6.8
    • Equipping the Full-Auto Conversion Kit and 60rnd Drum Magazine will no longer result in a broken aim down sights animation.

» Melee «

  • Riot Shield
    • Increased melee damage from 50 to 75 (+50%).
    • Added a 10% movement speed penalty while stowed.

» Attachments «

  • S-37C DL Breacher Device (Muzzle)
    • Decreased hipfire spread benefit by 14%.
    • Resolved an issue that prevented one-hit melee kills in round-based Modes.
  • Bruen Tactical Vertical Grip (Underbarrel)
    • Decreased hipfire spread benefit by 8%.
  • Hollowpoint (Ammunition)
    • Decreased inflicted sprint penalty time from 800ms to 200ms (-75%).

Modern Warfare II (Carry-Forward)

  • Increased reserve ammunition for all Weapons to MWIII standards.
  • Decreased hipfire spread benefit of Underbarrel vertical grips by 5-12%.
  • Decreased hipfire spread benefit of applicable Lasers by 2-5%.

» Assault Rifles «

  • M4
    • Increased maximum damage from 28 to 35 (+25%).
    • Decreased head and neck damage multipliers from 1.37x 1.1x (-20%).

» Battle Rifles «

  • TAQ-V
    • Increased lower-torso, leg, and foot damage multipliers from 0.8x to 1.1x (+38%).

» Submachine Guns «

  • Vaznev-9K
    • Increased near-medium damage from 29 to 30 (+3%).
  • ISO 45
    • Increased maximum damage from 30 to 33 (+10%).

» Shotguns «

  • KV Broadside
    • Increased far-medium damage range from 9m to 10m (+8%).
    • Decreased aim down sights spread slightly.

» Light Machine Guns «

  • RAAL MG
    • Decreased aim down sights time from 470ms to 390ms (-17%).
    • Decreased sprint to fire time from 375ms to 320ms (-15%).
    • Decreased tactical sprint to fire time from 496ms to 416ms (-16%).
  • 556 Icarus
    • Increased maximum damage from 28 to 34 (+21%).
    • Decreased head damage multiplier from 1.4x to 1.1x (-21%).

» Marksman Rifles «

  • SP-R 208
    • Increased maximum damage range from 15m to 20m (+28%).
    • Decreased aim down sights time from 370ms to 340ms (-8%).

» Handguns «

  • Basilisk
    • Increased maximum damage range from 5m to 7m (+35%).
    • Increased near-medium damage range from 6m to 15m (+140%).
    • Increased far-medium damage range from 17m to 23m (+32%).

PROGRESSION

  • Corrected unlock requirement descriptions for multiple Weapon Attachments.
  • Revised conditions for multiple unlocks that caused Attachments to be unavailable at the expected Weapon level.
  • Associated weaponry will now be properly included in the Camo unlock splashes.
  • Player Rank
    • Increased Level cap from 55 to 250, enabling players to reach Prestige 5.
      • At each Prestige, a new animated icon is unlocked.

CUSTOMIZATION

  • Increased animation rate of the Priceless and Interstellar Completionist Camos.

MAPS

  • Derail
    • Swapped Attacker and Defender initial spawn positions in Control.
  • Estate
    • Improved bullet penetration through the staircase in the Lodge.
    • Adjusted collision to prevent players can accessing an unintended location near the Front Entrance of the Lodge.
  • Highrise
    • Improved ambient audio reverberation in the Mechanical Room.
    • Deprioritized spawn points distant from the objective in Hardpoint.
  • Karachi
    • Players will now spawn on the correct side of the map assigned to their team in Cutthroat.
  • Quarry
    • Added collision near the Offices to prevent players from reaching unintended locations.
    • Addressed an issue that caused players to spawn in unfavorable conditions in the Hardpoint game mode.
  • Skidrow
    • Enemy player nameplates are no longer visible through certain surfaces in the Apartments.
  • Terminal
    • Added additional spawn points in Free-for-All mode to improve player experience.
    • Improved ability to gauge spawn selection quality in all Modes.
    • Relocated a spawn point that placed players outside of the playable area.
  • Scrapyard
    • Reviewed objective capture points to prevent players from capturing from unintended locations in Hardpoint and Control modes.
    • Added additional spawn points in Free-for-All mode to improve player experience.
  • Sub Base
    • Improved ambient audio reverberation in the Power Station.
    • Swapped Attacker and Defender initial spawn positions in Control.
  • Orlov Military Base (Ground War)
    • Improved AI Bot ability to navigate the environment in Invasion mode.
  • Operation Spearhead (War)
    • Added collision near the Hotel to prevent players from exiting the playable area.
    • Added collision near the Corner Shop to protect players in their spawn area.
    • Addressed an exploit involving environmental turrets that allowed players to reach unintended locations.

MODES

  • Ground War
    • Pre-game lobby countdown timer will no longer reset when a player leaves.
  • Search and Destroy
    • Increased Player XP earned for several score events.
      • Kill: 500 XP
      • Assist: 200 XP
      • Shield Assist: 400 XP
      • Headshot: 1,000 XP
      • Plant: 1,000 XP
      • Defuse: 1,000 XP (+ 250 XP for Last Alive)
      • Ninja Defuse: 1,250 XP (+ 250 XP for Last Alive)
  • War
    • Players who join an in-progress match can no longer be placed on a full team.
    • Decreased tank escort phase time limit from 6m to 5m.
    • Joining an in-progress match during the ending cinematic sequence is no longer possible.

EQUIPMENT

  • Throwing Star (Lethal)
    • Addressed an issue that allowed one-hit kills without a Headshot.
  • EMD Grenade (Tactical)
    • Prompt to remove tracker will no longer persist after death.

FIELD UPGRADES

  • Deployable Cover
    • Previous deployments will now be destroyed upon new deployment as the maximum has been limited to 1.
  • Trophy System
    • Mosquito Drone (Killstreak) will no longer be targeted.

KILLSTREAKS

  • Juggernaut Recon
    • Addressed an exploit that allowed players to fire Loadout Weapons with unlimited ammo.
  • Precision Airstrike
    • Players will now properly look through the binoculars in third-person view.
  • Remote Turret
    • Implemented safeguard measures to prevent players from becoming stuck with the tablet in hand.

VEHICLES

  • NSTV
    • Increased traction control to improve handling on muddy surfaces.
  • Razor Tank
    • Decreased maximum forward speed by 14%.
    • Increased maximum reverse speed by 20% to match forward speed.
    • Increased turn speed by 40% to allow for tighter turns.
    • Increased ability to accelerate on sloped surfaces.

ZOMBIES

SEASON 1 CONTENT

Story Act and Mission

  • Act IV and a new Story Mission are immediately available for all players at the start of Season 1.
  • A massive gateway has appeared in the Exclusion Zone. Investigate the area and engage in new end-game content.

Dark Aether Rifts

  • Dark Aether Rifts bring rewards to those who brave their challenges.
    • These otherworldly labyrinths are located inside the Dark Aether, where players and their squad have a limited time to complete a series of increasingly chaotic objectives to earn exceptional rewards. Find Sigils to enter the Dark Aether Rifts and face a new level of challenge!
  • Dark Aether Rifts are unlocked by solving a hidden quest, which activates after completing the new Season 1 Story Mission.

Wonder Weapon: V-R11

  • The V-R11 has been added to Modern Warfare Zombies.
    • Shoot zombies and transform them into humans, or blast humans to mutate them into friendly zombies.
    • Players receive a buff when shot.
    • The V-R11 has been added to the Mystery Box in Modern Warfare Zombies.
    • V-R11 Weapon Cases are now available via loot.

Acquisitions and Schematics

  • Dog Bone
    • Consume the Dog Bone to summon the strongest friendly Hell Hound companion. The pet Hellhound will follow you and attack nearby threats until its health runs out.
  • Golden Armor Plate
    • Consuming the new Golden Armor Plate replaces the Armor Carrier with Plates that automatically repair over time, in addition to providing the user additional damage resistances.
  • Aether Blade
    • The Aether Blade is a special Throwing Knife with infinite ammo and a boomerang-like combat style. After striking an enemy, the Aether Blade locates the next nearest enemy to hit before returning to its Operator.

Prestige Challenges

  • Season 1 allows you to level up past Rank 55 into Prestige Ranks that persist across seasons.
  • Beginning in Season 1, reaching Rank 56 will unlock Prestige 1. Achieving this unlocks rewards and a set of challenges in Modern Warfare Zombies — complete those challenges to unlock multiple exclusive Calling Cards.
  • For more details on Prestige Challenges, visit the Challenges and Seasonal Progression section of the Season 1 Announcement Blog.

Season 1 Battle Pass Weapons

  • The XRK Stalker, RAM-7, and Stormender are available in Modern Warfare Zombies loadouts once unlocked via the Season 1 Battle Pass.

Global Changes

  • Season 1 updates are not limited to just Zombies! Please reference the Global Section above for weapon balancing changes and more.

MAPS

Urzikstan

  • Various visual map fixes.

WEAPONS

» Wonder Weapons «

  • The Scorcher
    • The Scorcher’s launch ability will automatically fire when a player reaches their maximum charge under low ammo conditions.

» Assault «

  • DG-58
    • Addressed an issue that prevented camos from applying in the customization tab in loadout menus.

» Weapon Cases «

  • All Weapon Cases
    • Closed a duplication exploit.

MISSIONS

Hostile Takeover

  • Addressed an issue that prevented some safes from progressing this Mission.
  • Adjusted the description of this Mission in the Mission Select menu to state that Greene wants Players to hit “Terminus” instead of “Deadbolt.”

Merc Cleanup

  • Mercenaries killed from long distances inside Merc Camps will now progress this mission.

Shocked

  • This Mission now requires players to shock five separate Special zombies instead of shocking the same Special zombie multiple times.

Storm the Castle

  • The required mission item will always drop when the Warlord is killed.

GAMEPLAY

Contracts

  • Defend Ground Station
    • Addressed an issue that prevented the timer for the Defend Ground Station contract from appearing if players previously completed the same contract in a single session.
    • Mercenaries will now continue to fight Players after completing the Defend Ground Station contract.
  • Eliminate Bounty Target
    • HVTs lured far away from their original spawn location in an attempt to exploit their behavior will now return faster to their spawn and heal more.
  • Outlast
    • Enemies no longer spawn if players are not progressing the contract.
  • Raid Weapon Stash
    • Enemies no longer spawn if players are not progressing the contract.
  • Spore Control
    • Adjusted Spores to prevent them from spawning on a player, resulting in an instant death.

Acquisitions

  • General
    • Addressed an issue where players could store more Acquisitions in the stash than intended.
  • Aether Tools
    • Addressed an issue that prevented Aether Tools from applying if a player was driving a vehicle.
  • Ammo Mods
    • Addressed an issue that prevented Ammo Mods from applying if a player was driving a vehicle.
  • Perk-A-Colas
    • Tombstone Soda
      • Addressed an issue where Tombstones could spawn under the map.
      • Addressed an issue where Tombstones could spawn in the center of the map instead of where a player previously died.
      • Addressed an issue where sometimes players would not obtain their essence when interacting with a Tombstone.
      • Closed various duplication exploits associated with Tombstone Soda.
  • Ammo Mods
    • Brain Rot
      • Players will now receive essence when a Brain Rotted Zombie kills other Zombies or dies.

Looting

  • Various fixes for locations on the map where players could not loot items.

Exfil

  • Launch
    • More formidable enemies have been added to the Exfil experience in all zones.
    • Addressed a rare issue that prevented the Hilltop Exfil helicopter from landing.
  • In-Season
    • All exfils will increase the number of enemies spawned, with the Final Exfil receiving a significant boost to enemy count and enemy types.

General

  • Ammo Caches will now always fully refill applicable player ammo reserves.
  • Addressed an issue that allowed players to die instantly if they ran and slid into a Dog House.
  • Players will no longer be able to hide inside a Dog House.
  • Closed an out-of-bounds location that allowed players to stay alive outside the playable space.
  • Addressed an issue where Player selected Operator skins would change upon entering a vehicle.

ENEMIES

Zombies

  • Disciples
    • General
      • Addressed multiple issues that allowed Disciples to behave erratically, such as becoming stuck high in the air or on objects.
    • The Stormcaller
      • Addressed an issue that allowed The Stormcaller to die instantly from the Blood Burner’s Aether Pulse.
  • Hell Hounds
    • Hell Hound flame particles will disappear if a Hell Hound does not spawn.
  • Zombies
    • General
      • Adjusted spawns to prevent Zombies from spawning on top of fences.
      • Adjusted pathing to address exploits or incorrect pathing.
    • Light Armored Zombies
      • Addressed an issue that allowed Light Armored Zombies to receive more headshot damage than intended.

EQUIPMENT

Lethal Equipment

  • Experimental Gas Grenade
    • Damage against Aether Worms has been reduced.

Tactical Equipment

  • Decoy Grenades
    • Reduced the number of Decoy Grenades that can be stacked or equipped  from 3 to 2.
    • Reduced Decoy Grenade duration from 8 seconds to 6.

KILLSTREAKS

Juggernaut

  • Addressed an issue where players could destroy an Exfil helicopter by calling in a Juggernaut suit crate on top of it.

Sentry Turret

  • Players can no longer kill themselves or others when placing down a Sentry Turret.

CUSTOMIZATION

Camos

  • Borealis (MWIII) and Bioluminescent (MWII) Update.
    • Increased the animation rate of the Borealis and Bioluminescent Completionist Camos

UIX

  • Player health and stamina are now represented by dynamic bars on the HUD.
  • Addressed an issue that prevented pings on looted items in caches from disappearing automatically.
  • Addressed an issue where players who attempted to equip a Mission Reward in the Gear tab would sometimes equip the wrong item.
  • Addressed an issue where objective titles would occasionally not display while loading into a match.
  • Addressed an issue where objective text would occasionally display outside its panel while loading into a match.
  • Addressed an issue where players would be returned to the lobby screen when selecting “Activate Armory Unlock” on a locked Tactical or Lethal equipment item.

PROGRESSION

Achievements

  • The First Step
    • Players can now unlock “The First Step” for reaching level 55 in Modern Warfare Zombies. Previously, players would need to enter the Multiplayer menu to obtain the achievement.

Camos

  • Completionist Camos
    • Golden Enigma (MWIII) & Golden Ivory (MWII) Update
      • We’ve released a fix that allows Players to complete the Golden Enigma and Golden Ivory Completionist Camos with Blueprint weapons and Custom Mods.

AUDIO

Battle Chatter

  • “Friendly Fire” Operator chatter will play less frequently.

STABILITY

  • Adjustments have been made to better ensure players keep their loadout and rucksack inventory if they do not successfully deploy into a match.
  • Added various crash and stability fixes.

GLOBAL

The content covered in the following section pertains to all Call of Duty Modern Warfare III products including, but not limited to, Warzone.

EVENTS

The Holiday train barreling down the tracks.

We’ll be talking about what Zombie Santa is bringing to town in patch notes that will be released closer to when the event launches over the holidays. Stay tuned!

BATTLEPASS

Season 1 Battle Pass image with three operators against a red background of a city.

A brand new Battle Pass arrives with the Season 1 bringing a variety of Operator Skins, Weapon Blueprints, and more.

For more information about the full Battle Pass offering and Black Cell Bundle, check out the full breakdown on the official Call of Duty blog here.

WEAPONS

New Weapons

The following Weapons are new to the entirety of the Modern Warfare III offering as of Season 1.

» Assault Rifles «

The new Ram 7 against a blurry background.
  • RAM-7
    • Exceptionally compact, this bullpup assault rifle sports a lightweight, polymer frame and is chambered in versatile 5.56.
    • Unlockable via Sector A7 of the Season 1 Battle Pass

» Sniper Rifles «

The XRK Stalker against a blurry background.
  • XRK Stalker

    • Stalk your prey and lay them out with this tactical sniper rifle chambered in .50 Cal.
    • Unlockable via Sector A4 of the Season 1 Battle Pass

» Launchers «

The Stormender against a blurry background.
  • Stormender
    • This state-of-the-art weapon system fires a localized EMP on a slight delay. Destroys tactical and lethal equipment and temporarily disables other electronic devices.
    • Unlockable via Sector A12 of the Season 1 Battle Pass

ATTACHMENTS

New Aftermarket parts. Jak Beholder, Jak Purifier, Jak Ettin, and Jak Bullseye.

In addition to the abundance of Modern Warfare 3 Attachments coming alongside the Weapons list above, Players will see a brand new type of Attachment called Aftermarket Parts. These are unique Attachments that are typically linked to a specific Weapon or class of Weapon, as detailed below:

  • JAK Purifier
    • Equip an underbarrel flamethrower. 🔥
    • Compatible with: MTZ-556, Holger 556, DG-56, SVA 545, RAM-7, MTZ-762, BAS-B, Sidewinder, Riveter
  • JAK Ettin Double Barrel Kit
    • This kit creates two stacked barrels that fire simultaneously. This offers twice as much down-range damage at the cost of some accuracy.
    • Compatible with: AMR9
  • JAK Thunder LMG Kit
    • Dominate lanes and hold objectives with this LMG conversion kit that brings a large capacity magazine and ramps in fire rate the longer you hold down the trigger.
    • Compatible with: Sidewinder (BR)
  • JAK BRB
    • This compensator borders on excessive, offering a phenomenal reduction to recoil while significantly increasing muzzle report, resulting in an extended red dot on enemy radars.
    • Compatible with: Many Assault Rifles, Submachine Guns, Battle Rifles, Marksman Rifles, and Sniper Rifles.
  • JAK Bullseye
    • Very low-profile dot Optic. Limited interference from framework offers an exceptionally clear sight picture.
    • Compatible with: Most weapon categories
  • JAK Glassless Optic
    • This small, glassless reflex Optic offers a crisp and clear sight picture for snappy target acquisition.
    • Compatible with: Most weapon categories
  • JAK Signal Burst
    • A conversion kit designed for accuracy and controllability with four-round bursts.
    • Compatible with: Holger 556 (AR)
  • JAK Beholder Rifle Kit
    • A long and heavy barrel that offers the best increase to range. Improves recoil control and damage range, converting this Handgun into a single-shot Rifle.
    • Compatible with: TYR (Handgun)
  • JAK Headhunter Carbine Conversion
    • Rival Assault Rifles with this three-round burst conversion kit that excels at mid range combat.
    • Compatible with: Rival-9 (SMG)

The unique attachments listed above will be rolling out to players over the course of Season 1. Keep an eye out on Raven Software and Sledgehammer Game official channels for updates.

WARZONE

The content covered in the following section pertains primarily to Call of Duty Warzone.

MAPS

The Urzikstan tac map featuring all major POIs labeled.

Urzikstan New Large Map

Positioned in Western Asia, nestled on the eastern border of the Black Sea and bordering Al Mazrah, Urzikstan is steeped in rich, turbulent history and only recently emerged from the oppressive rule of dictator Roman Barkov. Our map design acknowledges this history, weaving it into the landscape that now faces the looming threats from the Allegiance and the ultranationalist forces led by Viktor Zakhaev.

Central to our design philosophy is a deep respect for our community, as we focus on a balanced, fluid, and dynamic gameplay experience that harmonizes the intensity of dense urban warfare with the strategic openness of rural battlegrounds. With enhanced mobility being another key pillar of our design, Urzikstan is interspersed with a variety of new and returning traversal options, including vertical ascenders, horizontal ziplines, redeploy drones, and even a mobile point of interest – the driveable train.

Urzikstan is a testament to our commitment to our players, strategic balance, and innovative design, set against the backdrop of a region emerging from its tumultuous past, only to face brand new challenges.

Drivable Train New Mobile Point of Interest

The train POI rolling on the train tracks.
  • Take control of Warzone’s first controllable mobile POI, Urzikstan’s new drivable train, complete with forward and backward engine controls, a horn, and a handbrake in the caboose (rear carriage) for tactical braking.
  • The new Drivable Train also includes individual carriages that contain a Buy Station, a UAV Tower, an Ammo Depot, and a guaranteed Legendary Supply Crate.
  • The Drivable Train will also start at different points along the train track in each match.
  • Since Call of Duty: Next, further improvements have been made to the vaulting and hop up points to provide easier access to mantle onto the train and the cart roofs.

Ziplines New Traversal Mechanic

An Operator traveling across a vertical zipline high above the city streets.
  • In addition to the vertical ascenders, expect ziplines to allow rapid horizontal navigation across Urzikstan. Look for ziplines across the map, often allowing faster travel across otherwise more challenging topography, like water or tall structures.
  • If you watched Call of Duty: Next, Quality of Life improvements have already been made to this system enabling easier on/off access for the Operator using either type of transport line.

Major Points of Interest

A wide shot of Hadiqa Farms. Mostly fields that are plowed with small building scattered about.
  • Hadiqa Farms
    • Traits
      • Fewer buildings
      • Wide open fields
      • River access
      • Little verticality
      • Long range advantage
    • Minor POIs
      • Hamza Bazaar
      • Zohoor Ranch
A shot of Levin Resort looking abandoned with a drained pool.
  • Levin Resort
    • Traits
      • Abandoned tourist site
      • High ground advantage
      • Multiple vantage points
      • Inspired by Hardhat
    • Minor POIs
      • Rostova Shops
      • Kotovo Blocks
Image of Low Town, flanked with a small river. Small buildings dot the densley packed POI.
  • Low Town
    • Traits
      • Run down shacks
      • Close to water
      • Central to the map
      • Short range advantage
    • Minor POIs
      • Abtal Academy
      • Al-Sada Village
      • Old Al-Sada
Old Town presiding on the cliff above the water. Castle-like structures can be seen.
  • Old Town
    • Traits
      • Dilapidated buildings
      • Stunning interiors in Bathhouse
      • Central to the map
      • Inspired by Seatown
    • Minor POIs
      • Seatown
      • Opal Palace
      • Nahr Bathhouse
.Orlov Military base with missile silos closed up and plenty of grey concrete.
  • Orlov Military Base
    • Traits
      • Missile silos, bunkers, and facilities
      • Built into mountainous terrain
      • Scattered barricades
      • PMC Military presence
      • Inspired by Countdown
    • Minor POIs
      • Drezna Sub Base
      • Kadurin Silo
      • Zlatyev Array
Popov Power with industrial equipment and storage containers abound. A quiet cooling plant looms in the background.
  • Popov Pop-off Power
    • Traits
      • Cooling towers, containment structures, industrial buildings
      • Large interior spaces
      • Highway and River access
    • Minor POIs
      • Sorokin Industrial
Seaport District docks with abandoned boats in the water. A fishery is in the upper half of the photo.
  • Seaport District
    • Traits
      • Docks, shoreline, and maritime buildings
      • Vantage points by land or by sea
      • Easy rotation opportunities
    • Minor POIs
      • Al-Abboud Condos
A once luxurious manor now lays abandoned. The main house in the back is flanked by smaller buildings up front.
  • Shahin Manor
    • Traits
      • Isolated location
      • Multiple floors
      • Abundant loot
      • Focused on close-quarters-combat
    • Minor POIs
      • Raaha Island
A cargo port is dotted with various shipping boats and containers as well as a large rusty crane.
  • Urzikstan Cargo
    • Traits
      • Waterways and cargo containers
      • Vantage points via tall cranes
      • Hot drop potential
    • Minor POIs
      • Talanov Outpost
A large modern city, still in progress of being built, looms high above the suburban and rural sprawl of the rest of Urzikstan.
  • Zaravan City
    • Traits
      • Heavy urban setting
      • Maze of streets and seemingly endless vantage points
      • Safer looting opportunities
      • Interiors prone to engagement
    • Minor POIs
      • Amara Riverside
      • Ghalia Seaside
      • Haifa Apartment Complex
      • Quadri Shopping Center
      • Tishrin Parkway
      • Urzikstan Community Center
      • Urzikstan University
Suburban sprawl with plenty of housing. A small memorial park is present with a large statue.
  • Zaravan Suburbs
    • Traits
      • Rooftop gardens, concert hall, community center
      • Access to downtown without crossing water
      • Dense Roadway access
    • Minor POIs
      • Al-dahr Estates
      • Shorok Opera House
      • Souk Nuri
Three operators are running towards the city while two drop in from above. A helicopter and buggy are also in motion.

For an exhaustive look at Urzikstan, check out the new Tac Map Atlas.

Gulag New Map

A high above shot of the missile silo gulag.

This brand new 1v1 Gulag named “Silo” is characterized by its stark, symmetrical layout that lends to both striking visuals and balanced engagements. This symmetry not only enhances player immersion but ensures equal opportunities for both contestants to redeploy to the field. This new arena is also rich in loot, strategically placed to encourage exploration and adding an additional layer of resource management and strategy.

Here is a series of new features that elevate this Gulag in various ways:

  • Map Variants New Location Modifiers
    • Players now have a chance to encounter one of three possible Gulag map variants.
    • Each map variant offers 3 clear lanes allowing for simple 1v1 gameplay.
    • The overall gameplay of each map variant will remain similar but sight-lines and visuals will change match to match.
    • Map variants include:
      • A boxed center with various cover and pathways in. Crates and corners riddle the layout making it dangerous to rush without a plan.
      • An open layout with light cover and a circularly enclosed center with limited access.
      • A fairly open center with a boxed out area making the threshold from spawn to center very fast but providing rotational opportunity.
  • Public Events New Dynamic Events
    • A series of new Public Events have been introduced including:
      • Go Again
        • Get another chance if you lose your fight.
      • Cash Grab
        • More cash on the ground with a larger stack in the middle of the arena.
      • Locked & Loaded
        • Start with full armor and two upgraded guns.
  • Overtime Ascender New Win Condition
    • When Overtime kicks in, rather than vying for control of a Flag point, Players will now have to outplay their opponents for a chance to use the vertical Ascender that spawns in the center of the map.
  • Post Victory Looting New Gameplay
    • Upon eliminating their opponent, Players will be allowed to continue roaming and looting the Gulag until the moment they are redeployed to the field.

It’s important that the Gulag is as fun and varied in your 1000th Gulag fight as it was in your very 1st Gulag fight. With the Public Events system now coming to the Gulag, this gives Players extra second chance and regain opportunities, especially so with the extra cash of “Cash Drop” or the extra weaponry provided in “Locked & Loaded”.

MODES

Battle Royale

Three operators aim their weapons, ready for a fight.
  • Battle Royale Returning Mode
    • This is the Battle Royale experience that Players have become ever so familiar with since Warzone’s launch in 2020. Players infil, scavenge for weapons, equipment, and other resources while preparing for the impending conflict. The map’s playable area gradually shrinks over time, forcing survivors into closer proximity – upping the ante. The ultimate objective? To be the very last squad standing when the smoke clears. It’ll take a combination of skill, strategic planning, and sometimes a bit of luck, to exfil with that victory.
    • New Map:
      • Urzikstan
    • Player Count: 
      • 100
    • Match Length: 
      • ~20 Minutes

The pacing of a Battle Royale match is critical to the experience and needs to represent the rhythm of a heartbeat: where the peaks and troughs are consistent and healthy throughout the game. Battle Royale is a game with distinct phases, this includes landing off infil and looting, then acquiring a loadout, all the way through to the final battles before exfil – but also importantly having a mid-game that doesn’t suffer a slump and is continuous in its engagements.

Historically Warzone has always had large player counts in its larger maps but as we have added additional respawn mechanics and changed circle sizes and timings we have found it impacted the time-to-action pacing of the game.

With the new Urzikstan map there are a number of considerations the team have made for the player count:

– New map size of Urzikstan, around 20% smaller than Al Mazrah.
– Faster match time at 20 minutes.
– New Gas Circle timers and sizing.
– More ‘second chance’ redeploy mechanics.
– Unsuppressed red dots revealing engagement locations.
– The Return of the “Big Game Bounty” Contracts Advanced UAV reward
– Updated “Bounty” Contract rewarding one UAV ping as a reward.
– New Gulag Public Event, “Go Again”, enabling more players to redeploy.
– The stability and performance of the game.

To summarize, regardless of the number of players, the time-to-action is one of our most important variables. Based on all of the above, we will be monitoring the time between engagements in Battle Royale throughout Season 1 and make pacing changes where necessary in future seasons.

Resurgence

One operator waits behind crates, contemplating capturing a load out crate. A helicopter patrols in the background.
  • Resurgence Returning Mode
    • A fan favorite, this Mode is a spin on the Battle Royale formula that emphasizes a faster-paced, more aggressive playstyle on smaller maps. Rather than being thrown into the Gulag, Players that are eliminated will redeploy after a short respawn timer – that is, as long as they have teammates that are still alive. This redeploy mechanic allows players to relinquish discretion and encourages taking greater risks, resulting in more frequent engagements. And true to the original experience, earning points will reduce this timer.
    • Returning Maps:
      • Ashika Island
      • Vondel
    • Player Count:
      • Ashika
        • Solos – 52
        • Duos – 52
        • Trios – 51
        • Quads – 52
      • Vondel
        • Solos – 72
        • Duos – 72
        • Trios – 72
        • Quads – 72
 
  • Urzikstan Resurgence New Limited-Time Mode
    • While Resurgence is hosted on entire Maps, this mode will adhere to the same ruleset while exclusively emphasizing several critical Points of Interest located throughout Urzikstan. These locations have been carefully handcrafted to accommodate the high-paced, loot-hungry playstyle that we’ve all come to expect from Resurgence.
    • Locations:
      • Urzikstan Points of Interest
        • Orlov Military Base
        • Popov Power
        • Zaravan Suburbs
    • Player Count: 
      • Solos – 44
      • Duos – 44
      • Trios – 45
      • Quads – 44

 

  • Rotation Resurgence Returning Mode
    • With the wealth of maps on offer in Resurgence, Rotation Resurgence allows Players to drop into one of several possible locations that are carouseled on a fixed time interval displayed on the menu.
    • Rotation Interval:
      • 15 minutes
    • Returning Maps:
      • Ashika Island
      • Vondel
    • New Locations:
      • Urzikstan Points-of-Interest
        • Orlov Military Base
        • Popov Power
        • Zaravan Suburbs

Plunder

Two operators wait in front of a truck to enter battle, weapons not ready, while a helicopter patrols in the background.
  • Plunder Returning Mode
    • Battle to earn the most cash in this returning game mode now set in Urzikstan. In Plunder, players loot cash from the map, complete contracts, and battle opponents to be the first team to earn $2 million. Reaching that cash threshold triggers a 3-minute overtime where cash values double. Be the top earning squad when time expires to win.
    • Respawn is enabled in Plunder, and players always deploy with their selected loadout. This makes Plunder ideal for leveling up weapons and exploring the map without the looming threat of an enclosing circle of gas. The free-form nature also makes for a variety of viable strategies.
    • New Map: 
      • Urzikstan
    • Player Count: 
      • 100
    • Match Length: 
      • ~15 minutes

Lockdown

One operator aims slightly off camera, firing their weapon. Three operators in the background are also in battle.
  • Lockdown Returning Mode | In-Season
    • Inspired by the Multiplayer mode Hardpoint, Lockdown will task multiple Quads with capturing and holding zones throughout Vondel. This primary objective replaces the traditional Battle Royale last-squad-standing.
    • This Mode is perfect for those who want to level up their weapons in a high-pace, objective-based mode. Lockdown allows for Custom Loadouts right at the start of the match.
    • Lockdown will be added to the Playlist rotation during Season 1.
    • Map:
      • Vondel
    • Player Count:
      • 36

PLAYLIST

The Call of Duty Warzone playlist calendar for launch.

For information about upcoming Playlists, XP events, and more, please check out the dedicated Warzone Trello Board.

WEAPONS

Weapons and equipment lean against a crate in the grass.

As many players have already experienced, MW3 offers several dozen weapons that cover a diverse range of options spanning various categories. It’s important to remember that Warzone won’t suddenly shift overnight to favor only DMRs and Shotguns. Instead, our hope is to witness a more balanced ecosystem where additional categories, such as Battle Rifles, become viable choices thanks to the new offering of weapons. In essence, MW3 weapons aim to be user-friendly, offering versatility across various damage ranges and maintaining a high level of mobility. While we acknowledge the importance of MW2 Weapons retaining their viability, there are specific cases where further updates may be required to ensure a fair and exciting gameplay experience for all.

New Weapons

The following Weapons launched with Modern Warfare III and are new to Warzone as of Season 1 launch.

» Assault Rifles «

  • SVA 545

    • This weapon system fires the first two rounds nearly at the same time, making this an incredibly lethal weapon in careful hands.
  • MTZ-556
    • Boasting an exceptional fire rate for a 5.56 weapon, this close-quarters assault rifle excels at close and mid-range.
  • Holger 556
    • Chambered in 5.56, this AR offers exceptional range and reliability for most engagements.
  • MCW
    • This remarkably adaptable assault rifle features phenomenal recoil control and versatility from a lightweight frame chambered in 5.56.
  • DG-56
    • With excellent recoil control and three-round burst fire, this bullpup AR dominates at mid- to long range.
  • FR 5.56
    • A three round burst bullpup AR. A well-placed burst can be extremely deadly at intermittent ranges.

» Battle Rifles «

  • BAS-P

    • A highly controllable and powerful Battle Rifle chambered in .277 Fury designed for all-round reliability and performance.
  • Sidewinder
    • A highly adaptable Battle Rifle chambered in .450 that delivers high damage at close to mid-range.
  • MTZ-762
    • A fully automatic Battle Rifle designed to send hard-hitting 7.62 rounds downrange at high velocity.

» SMGs «

  • Striker
    • A hard-hitting and controllable submachine gun chambered in .45 Auto. Reliable at close to mid-range.
  • WSP Swarm
    • Ultra combat and maneuverable, this 9mm SMG overwhelms targets with a fast fire rate.
  • AMR9
    • A fully automatic SMG chambered in 9mm, the AMR9 is a go-to for Operators who prefer to shred the competition from close to mid-range.
  • WSP-9
    • A fully automatic SMG featuring a slow rate of fire balanced by high damage, control, and mobility.
  • Rival-9
    • The Rival-9 is a lightweight, 9mm submachine gun built for agility and quick room clearing.
  • Striker 9
    • This compact SMG handles like a carbine while taking advantage of the low recoil and versatility of 9mm rounds.

» Shotguns «

  • Lockwood 680

    • This highly effective and versatile 12-gauge pump shotgun can be modified to excel in most scenarios.
  • Haymaker
    • Highly effective at close range, this mag-fed combat shotgun will clear rooms with rounds to spare.
  • Riveter
    • A full-auto, .410 shotgun built around an assault rifle receiver, the Riveter is a hole-punching machine.

» LMGs «

  • Pulemyot 762

    • Chambered in 7.62, this belt-fed heavy machine gun provides excellent suppressive fire, dealing a massive amount of damage at long ranges.
  • DG-58 LSW
    • A lightweight squad weapon for controlling zones and laying down suppressive 5.8x42mm fire.
  • TAQ Eradicator
    • Fully automatic LMG that utilizes a prototype firing method going from a closed to open bolt systems starting out at a blazingly fast rate of fire before quickly slowing down and becoming more accurate.
  • Holger 26
    • A highly modular light machine gun that can be adapted to most combat scenarios. Chambered in versatile 5.56 ammunition.
  • Bruen MK9
    • The Bruen Mk9 is a fully automatic, air-cooled light machine gun chambered in 5.56. Support your team and pin down the enemy with a high fire rate and overwhelming covering fire.

» Marksman Rifles «

  • KVD Enforcer

    • A Marksman Rifle chambered in 7.62. Lightweight construction results in excellent recoil control for rapid follow-up shots.
  • MCW 6.8
    • Chambered in 6.8, this highly modular Marksman Rifle features exceptional damage and reliability.
  • DM56
    • A titan of ballistic ingenuity, this Marksman Rifle boasts best-in-class rate of fire and exceptional controllability.
  • MTZ Interceptor
    • A high-powered Marksman Rifle chambered in 7.62. Control mid to long distances with this semi-auto weapon.

» Sniper Rifles «

  • Katt-AMR

    • This devastating .50 cal bolt-action sniper rifle delivers massive damage downrange with every shot.
  • Longbow
    • A lightweight, heavily modified sniper rifle designed for precision shooting and repeat shots thanks to recoil control and magazine capacity.
  • KV Inhibitor
    • This semi-auto sniper rifle chambered in .338 offers undeniable recoil control and stability for the discerning operator.

» Handguns «

  • COR-45
    • Semi-automatic ballistic pistol chambered in .45 Auto. Delivers excellent handling and recoil control.
  • Renetti
    • A burst-fire pistol with a staggering fire rate and controllability in the right hands.
  • TYR
    • This deadly revolver chambered in devastating 12.7x55mm hits like a cannon and leaves no survivors.
  • WSP Stinger
    • Keep your enemies close with this highly effective, room-clearing SMG with a blazing fire rate.

» Launchers «

  • RGL-80
    • An infantry-carried, revolving grenade launcher that fires 40mm projectiles that explode on impact.

» Melee «

  • Gutter Knife
    • Standard issue combat knife. Great for quick stealth takedowns.
  • Karambit
    • A small, curved talon-style blade. Extremely sharp and discreet for fast and deadly melee attacks.

General Adjustments

An operator brandishes a pistol underwater.
  • Backup Pistol Quality of Life
    • When you don’t have a handgun equipped in your loadout you’ll unholster a base attachment COR-45 while performing the following actions:
      • Ledge hanging
      • Climbing a ladder
      • Swimming underwater
    • If you do have a handgun or melee weapon equipped, you’ll use that instead.

We want players to always be able to fight back, no matter their situation. The Backup Pistol addition to the game means that whether you are swimming or climbing, you can engage with enemy opponents at all times. As an important note, a fully equipped loadout Handgun will remain the preferred choice in these circumstances.

  • Locational Damage Modifiers
    • Locational damage multipliers have been flattened to provide a more consistent time to kill. Headshot multipliers are broadly decreased and arms now match the torso.

In the past, arms have often had differing damage multipliers than the chest. This could often end up with an inconsistent time to kill when firing directly at a player aiming at you (since you were hitting arms, instead of their chest). By standardizing the multipliers to be more consistent with the “Bottom to Top Philosophy” shots landing in the same area will result in a more reliable experience.

  • Sniper Damage

    • KATT AMR will one shot to the head at any distance.
  • Riot Shield
    • The Riot shield slows movement when it is equipped as the player’s Secondary and is on their back.
  • Weapon Tuning
    • With the additional statistical knowledge you’re able to receive while swapping between modifications, providing an impressive amount of incremental weapon meta building, Weapon Tuning has been removed, a feature that appeared in Modern Warfare II. This change to Weapon Tuning applies to both MWII and MWIII weapons that utilize modifications.
  • Launcher Damage
    • All launchers have been adjusted in regards to their damage and interaction with vehicles. This includes:
      • Most launchers will destroy lighter vehicles in one shot.
      • The RPG-7, PILA, and STRELA-P will destroy most medium sized vehicles in two shots.
      • The JOKR will destroy almost all vehicles in one shot.
      • The RGL-80 and the STRELA-P will not cause most vehicles to immediately explode.
      • The PILA will not cause most medium and larger vehicles to immediately explode.
      • The RPG-7 and the JOKR will cause most vehicles to explode immediately.

We want to make sure that launchers have an impactful but fair application to countering vehicles in Warzone. Based on several variables such as projectile speed, time to fire, and reload speed we have tuned launchers to better meet the expectation on how it should behave when damaging vehicles.

GAMEPLAY

An operator drops in to a POI.

New Features

All Modes

  • Classic Red Dots

    • Firing unsuppressed weapons causes Operators to momentarily appear as a red dot on the minimap.

Red dots have returned to Warzone – those wishing to stay off the map when firing should consider equipping a suppressor to the weapons in their Loadout.

  • Reload Cancel / Segmented Reloads
    • You can now reload cancel if there are bullets in the magazine. When performing an empty reload it will utilize reload checkpoints to give the best of both worlds.
  • Improved Water Combat
    • Alongside the dedicated Backup Pistol, improvements have been made to water visibility such that it is now easier to see targets both when in and out of the water.

Battle Royale

  • Redeploy Weapons
    • Being bought back now grants a weapon that changes based on the current circle number, with the weapon improving with later circles.

This is a similar approach to the one found in Resurgence already. Gone are the days of being bought back in the end game with only a pistol.

Adjusted Features

All Modes

An image of the new Loot Card with all the weapon information.
  • Loot

    • Ground & Supply Box Pool
      • Loot found throughout our maps will now include a mix of MW2 and MW3 weapons, equipment, perk packs, and more.
    • Rarity Quality of Life
      • Weapons, equipment, killstreaks, and more will now appear with a color-coded tooltip to indicate the value and rarity of the item, as well as if a weapon is from a “Custom Loadout”.
      • Rarity breakdown:
        • Legendary = Orange
        • Epic = Purple
        • Rare = Blue
        • Uncommon = Green
        • Common = White
    • Ground Spread Quality of Life
      • Players will now notice that the loot distribution and spread when opening a Supply Box or eliminating an enemy has received significant improvements to minimize loot overlap and facilitate loot identification.
    • Revive Pistol
      • The Revive Pistol has been removed from the loot pool but may make a return in a future season.
    • Legendary Audio Quality of Life
      • Guitar celebration returns when finding legendary loot because it just didn’t feel right without some iconic riffs!

We have balanced loot so that most everything can be found in general looting, with enough time. However, we have tried to make rewards from activities like strongholds, contracts, public events, and locations on the map (like hospitals, car garages, police stations, etc) targetable for a specific, desirable item or a type of item, like Plate Carriers.

So if your team is in need of a specific item, there is likely a place or activity you can go to have a higher chance of getting it. Some high tier items will be exclusive to general looting to encourage players to continue looting to find them. General gear and supplies should be plentiful, and players should have basic gear and a preferable weapon no more than 60 seconds into the match.

The new backpack UI that has slots for specific ammo.
  • Backpack

    • Layout Quality of Life
      • Adjusted the backpack and in-game loadout layout. Weapons are now right aligned, underneath the newly added dedicated ammo. Gas Mask and Armor Plates are first on the list for rapid access to two areas highly interacted with.
    • Navigation Wrapping Quality of Life
      • The backpack and loadout will now navigate wrap when moving all the way to one side.
    • Dedicated Ammo Slots Quality of Life
      • Specific new Backpack slots cater to ammo, allowing quick and easy access. These slots will be automatically filled as Players find ammo. Additional ammo can still be stored in the all-purpose Backpack slots.
    • Gulag Entry Kit Quality of Life
      • The Gulag Entry Kit can be stowed, enabling “pickup to share” for team-coordination.
    • Identical Killstreak Auto Equip Quality of Life
      • Certain items will automatically equip from the Backpack into the active Loadout when a matching item is used.
        • i.g. If the player uses a UAV and they have another in their Backpack, it will auto-equip the UAV into their active Loadout.
    • Gulag and Redeploy Tracker Quality of Life
      • Backpack now displays if you have a Gulag Entry Kit or a Redeploy Pack available to use.
        • Not applicable in Plunder or Resurgence.
  • Navigation Pings Quality of Life
    • The ability to ping doors with a specific yellow warning ping has been removed to alleviate frustrations when trying to place navigation pings.
  • Killcam Pings Quality of Life
    • Players will now be able to observe all enemy pings while watching kill cam replays.
    • Important: This will be live shortly after launch and will be communicated accordingly.

No more wondering “How did they know I was there?!” when you had a giant red ping above your head.

  • Buy Station
    • Interact Distance
      • The interaction distance for Buy Stations within the Gas has been extended to 30 meters, up previously from 10 meters.
    • Icon Visibility Quality of Life 
      • When a Buy Station is still accessible in the Gas, its icon will remain visible on the minimap and Tac Map. Upon being in the Gas for too long, the icon will then fade away once the Buy Station is no longer active.
      • The above notes apply to both stationary Buy Stations as well as Deployable Buy Stations.

Buy Station accessibility is important, so not only do we want to allow for more advanced and interesting Gas plays – we also want to make sure that players know if they can execute a Gas play before they attempt it with the newly improved UI.

Weapons and gear propped up on a table, displayed for operators to see.
  • Loadouts

    • Purchase Price
      • Buy Station cost has been reduced:
        • Solos: $7,500, down from $8,000
        • Duos: $10,000, down from $12,000
        • Trios: $12,500, down from $16,000
        • Quads: $15,000, down from $20,000
      • The purchase price will now scale based on the active Squad Size in the match, rather than the base Playlist Squad Size.
    • Squad Outline Quality of Life
      • The distinctive white visual design of the Loadout crate from 2020 makes its return!
        • Loadouts now have a colored outline that is unique to your squad, which serves two purposes: 1) It helps players identify which crate belongs to their squad, 2) and it disappears per player after player has interacted with it.
      • The outline refreshes when respawning indicating that players can use it again.

With several changes to the economy, increasing the amount of cash earned from contracts and introducing a new perk that multiplies that even further, we’re doubling down on easier access to your loadouts and the custom weapons found within. These prices will also scale dynamically should you lose a player, or be trying to solo v quads your way to victory.

  • Gas Mask
    • Manual Gas Mask Quality of Life
      • You can now manually choose when to equip the Gas Mask. When looking at a Gas Mask on the ground, Players are presented with two options:
        • Equip
          • Equipping the Gas Mask will begin the equip animation of putting it onto their face.
        • Stow
          • Stowing the Gas Mask will place it in the Backpack for Players to manually equip at a later time.
      • As a result of the above, the animation will no longer interrupt gameplay, and importantly Players will only hear the heavy breathing sound effect while in the Gas.
    • Gas Mask Overlay Quality of Life
      • Adjusted Gas Mask overlay to provide a clearer field of view to the action.
      • Decreased the intensity of the “cracked” state when near broken.

The forced Gas Mask animation of putting on and removing has been a common frustration shared from players and developers alike. We’re removing the automatic animations from the equation and putting the player choice entirely behind a manual “equipped or not” approach.

A zip line trails off into the distance while the gas approaches.
  • Gas

    • Circle Pacing
      • We’ve adjusted the overall possible centering of the first circle to encompass more play area than previously experienced. This will ensure that more of the map will be accessible to players at the start of each match to better allow for the all important looting phase.
      • Below is a summary of the adjustments made to gas circle timings:
        • Circle 1: 
          • Circle close time reduced to 160 seconds, down from 215 seconds
        • Circle 2
          • Circle close time reduced to 140 seconds, down from 220
        • Circle 3
          • Circle close time reduced to 130 seconds, down from 170
        • Circle 4
          • Circle close time increased to 125 seconds, down from 110
        • Circle 5
          • Circle close time increased to 90 seconds, down from 70
        • All other circle timings remain unchanged.
        • Total Reduction
          • 140 seconds
        • Total Time Until Match End
          • 20 minutes and 20 seconds
    • Gas Damage
      • Increased to 10 damage per tick, up from 9.

With the introduction of the Irradiated perk there’s room to increase the base tick-damage as there’s ways to bring this much lower with the perk. This means about 15 seconds in the gas is possible without a mask.

  • Redeploy Drone

    • Redeploy Drones will now remain stationary in the gas for up to 45 seconds.
      • Each circle will reduce this time by 5 seconds to a minimum of 30 seconds.
    • Drones will now move slightly faster when repositioning.
    • Drones will begin to leave after circle 5 as they are too deep in the gas and there is limited room to reposition to.
    • The Redeploy Drone’s catapult distance has been increased so Players can now traverse greater distances.

The Redeploy Drones have been a fantastic addition to the game but we felt that it was unclear when they were about to change position, and would frequently move when you were running to use them. With this change, the goal now is that if you can see a Redeploy Drone in a playable part of the map – it will be accessible to use.

  • Death’s Door (Low Player Health)
    • This refers to the audible and visual notification that the player is low on health and at risk of being downed.
    • Activation
      • The visual overlay when low on health now triggers at 40% Health, down from 55%.
    • Visibility Quality of Life
      • Increased transparency of the overlay, to be less obtrusive when at low health.
  • Parachutes

    • Operators from MWIII will now deploy into the Warzone with a new default Parachute texture, inspired by the urban nature of the new big map Urzikstan. This Parachute texture will be overridden if the player has customized their Parachute.
  • Spawn Protection Timer
    • The duration of spawn protection has been reduced to 2.5 seconds, down from 10 seconds
    • This applies to all modes except for Resurgence.

We’ve made this change in order to better create a sense of fairness, both for the redeploying player but also for those already on the ground.

Battle Royale

The infil plane flys overhead as operators prepare to drop.
  • Infil Height
    • The height at which Players deploy to the field during Infil has been decreased to 402 meters, down from 483 meters.

Infil closer to the ground for faster time-to-action. In addition, redeployment heights throughout the match will be further decreased each circle so endgame hovering is less effective.

  • Second Chance Mechanics
    • The spawn rate for Gulag Entry Kits and Redeploy Packs has been increased.
  • Strongholds
    • Strongholds are no longer a guaranteed spawn each match, rather they have been linked to a new Public Event.
      • For details, see the Public Event section below.

In order to make each match unique, Strongholds have been moved to the public event system where there is a percentage chance of them becoming accessible during infil. We recognize that strongholds being present in every match leads to a clear golden path and not a unique experience from match to match. We are working towards additional features to make Strongholds fairer to contest and control, and will have more to announce in future.

  • Black Sites
    • A single Black Site will spawn at random at the beginning of each match.
    • The location will not be revealed on the map until your squad finds a Black Site key or it has been unlocked by another squad.
    • The Black Site boss will now drop a guaranteed Deployable Buy Station. The Advanced UAV is now one of several possible killstreaks that will drop.
    • Players may find Black Site keys via ground loot allowing you the opportunity to open a Black Site in any match.

Plunder

  • UAV Towers
    • UAV Towers are now in Plunder.
  • Cash Balance
    • We’ll be closely monitoring the balance of the cash economy in Urzikstan and will likely make adjustments to ensure a variety of strategies remain viable for winning.

PERKS

Highlight

The Perk system currently in Warzone continues, with Operators choosing from either a pre-set or a Custom Perk Package consisting of four Perks which become active once your Loadout is claimed. Perk Packs can also be found in ground loot, whether dropped by an eliminated Player or found in Supply Boxes.

In addition, a number of the Perks that exist in Multiplayer have been implemented as default movement behaviors in Warzone – without requiring any specific equipment. This will be further detailed in the section titled Movement below.

New Perks

The perk UI for the new Perks in Warzone.
  • Shrouded
    • Automatically drops a Smoke Grenade when entering the downed state.
  • Flex
    • Delay triggered explosives while sprinting, warns of nearby enemy equipment, and reduces combat noise.
    • Due to a known issue, this Perk currently appears as “Faculty” in the menu.
  • Resolute
    • When taking damage from gunfire, it grants a short bonus to movement speed.
    • When shooting at an enemy with Resolute equipped, players will see a small icon to indicate that the player has Resolute.
  • Stalker
    • Increased strafe and aim down sight movement speed.
  • Payout
    • Contracts pay out more in cash and the cost of UAV Towers is discounted.
  • Escapist
    • Increased downed, prone, and crouch speed.
  • Primed
    • Accuracy and time to aim down sight is improved while jumping.
  • Irradiated
    • While under the effects of the gas circle you move faster and take reduced gas damage.
  • Shrapnel
    • Explosive damage delays enemy health regeneration, slows enemy movement, and briefly disables tactical sprint.
  • Mountaineer
    • Reduces fall damage.
  • Mechanic
    • Reduced vehicle repair time, increased fueling speed, and reduced fuel consumption while driving non-aircraft vehicles.

General Adjustments

  • Overkill
    • This Perk has been removed entirely and replaced with a new a default behavior:
    • Players now have the option to equip two Primary Weapons at all times without requiring a Perk.

By eliminating overkill we have removed a long-standing friction where players needed to buy their “overkill” loadout, or buy multiple weapons from the buystation. With overkill on by default always  – any loadout you create can be with the perks and weapons you desire. Your freedom of choice.

  • Perk Unlocks
    • All Warzone Perks are unlocked via player progression.
    • Perks used for Custom Perk Packages must be unlocked via the 1-55 level player XP progression path.
    • Perks unlocked by default at level 1 include:
      • Scavenger
      • Battle Hardened
      • Payout
      • Flex (Faculty)

We’ve taken a deep look at perks available in Warzone. This includes rebalancing or redesigning existing perks, creating new ones that are re-introduced to Call of Duty through MW3 and creating new ones bespoke to Warzone to give players more agency and choice over their playstyle.

Adjusted Perks

  • Ghost

    • Blocks detection by UAV, enemy radar sources, and Heartbeat Sensors – now updated to require movement to activate.
    • Can be acquired via loot as a Stealth Plate Carrier.
  • Birdseye

    • Your UAV Killstreak, Portable Radar, or UAV Tower shows the heading of the enemy for your squad.
    • In addition, enemy unsuppressed gunshots will show headings.
    • Detects Ghosted Players.Can be acquired via loot as a Comms Plate Carrier.
  • Survivor

    • Faster revive speed, reduced health regeneration delay, reduced cash lost on death, and enemies that down you are automatically pinged.
    • Decreases Health Regeneration time to 4 seconds, down from 7.
    • Can be acquired via loot as a Medic Plate Carrier.

Survivor and the Medic Plate Carrier make for an extremely powerful defensive option that competes with Tempered – depending on which you value most (health or armor).

  • Cold Blooded
    • This will negate the mark from Combat Scout.
  • Battle Hardened
    • Now reduces the effects of Frangible bullets and abilities.
  • Double Time
    • Increases Tac Sprint duration and reduces refresh time.
    • No longer increases prone and crouch speeds.
  • Scavenger
    • Once again provides an additional armor plate and cash in the scavenger bag.

New & Returning Plate Carriers

  • Plate Carrier Perks

    • Plate Carriers, previously referred to as Vests, found throughout the match will now be associated with one of the following four Perks:
      • Tempered Plate Carrier
        • Includes effects of the Tempered Perk.
      • Medic Plate Carrier
        • Includes effects of the Survivor Perk.
      • Comms Plate Carrier
        • Provides the player with effects of the Birdseye Perk.
      • Stealth Plate Carrier
        • Provides the player with effects of the Ghost Perk.

Previously, some Plate Carriers shared some common features with a corresponding Perk, but not all. We’ve cleaned up this interaction so that a Plate Carrier does exactly what a Perk does, and nothing else.

MOVEMENT

Highlight

Movement and rotation opportunities on Urzikstan have been key focuses of its design. In the new chapter of Warzone, Players will find themselves with several Multiplayer Perks that are simply enabled by default at all times:

  • Tac Pads: Improves slide distance and allows for full ADS while sliding, along with increased stance transition speeds.
  • Commando Gloves: Enables reloading while running.
  • Quick-Grip Gloves: Increases your weapon swap speed.
  • Climbing Boots (Partial): Increases climbing and mantling speed aspect.

The above provides the foundation of baseline movement in Warzone, this can be taken further by layering on perks that amplify movement even more. As a reminder, the gear is equipped at all times and never lost.

New Movement

An operator firing their weapon in the first person tac stance view.
  • Tactical Stance
    • A weapon stance that can be Toggled into, grants faster mobility at the cost of accuracy.

Returning Movement

  •  ADS While Sliding
    • Players can now aim down sights and shoot while sliding as a default behavior.
    • As an improvement, players can optionally toggle tac stance while sliding.

Adjusted Movement

  • Jump Changes

    • Jump higher, faster and jump ADS quicker. Reduced the slow-down when landing from the first jump and reduced the sprint-out delay after jumping.
  • Slide Cancel
    • Players can cancel a slide by jumping, sprinting or crouching again. Does not reset tactical sprint and briefly pauses stamina regeneration.
  • Slide Distance
    • The distance that Players travel while sliding is now impacted by the incline of the surface.

CONTRACTS

Returning Contracts

  • Big Game Bounty
    • Players can activate this contract to place a bounty on a Player from one of the highest performing squads in the match.
    • Eliminating the target player will reward your squad with an instantly activated, 20-second long Advanced UAV.
    • This new contract will reveal itself after the second circle.
  • Scavenger
    • Pick up this contract and you will be directed to open 3 special scavenger caches. You will be given the location of these caches 1 at a time. These caches contain additional loot, a heightened chance for the supply sweep killstreak and Plate Carriers, with the final chest dropping a randomly selected Plate Carrier 100% of the time.

General Adjustments

A contract laptop waits on the table.
  • Activation Laptop Quality of Life
    • Players will now activate Contracts by interacting with larger, more easily identifiable laptops found throughout the map.
    • Activating a contract is done instantly with no delay or animation.
  • Updated Contract Spawning
    • Increased the amounts of contracts spawned later into a match.
  • New Icons Quality of Life
    • Contract icons have been updated to be more legible and shield-like in appearance.
    • For better accessibility, icons are now colored yellow, previously green.

Adjusted Contracts

  • Bounty Contract
    • Bounty now gives a single UAV ping around the bounty target when the hunter team kills them.

Players engaging with Bounty Contracts are always at risk of being third-partied, so with that risk should come added reward for pushing a squad.

  • Intel Contract
    • The speed at which the point is captured will now increase for each additional squad member present.
  • Most Wanted Contract
    • Surviving this contract will spawn a High Value Supply Crate which will always include a Gulag Entry Kit.

Again with risk should come rewards, our goal here being that whether you are the Most Wanted target or you are pushing a Most Wanted target – the Supply Crate that drops on success is rewarding to all teams. This guaranteed Gulag Entry Kit also matches our philosophy of Contracts having clearly defined rewards that players know they can acquire.

  • Signals Intelligence Contract Vondel Exclusive
    • The passive income per player is now 10 payments of $750 for a total of $7,500 over 3 minutes and 20 seconds.
      • The previous total amounted to $5,000 per player

PUBLIC EVENTS

New Public Events

An overhead shot of Urzikstan.
  • Restock Supply Sweep
    • Restock now starts a personal supply sweep for every player when activated.
  • Fly Buy
    • A new Public Event has flown into Urzikstan. At certain points in a match, there is a chance  multiple Drones fly-in to drop additional Buy Stations into the Warzone.
    • When a Fly Buy public event is triggered, 5 or 6 drones carrying portable buy stations fly from the gas to random points inside the current circle where they drop a portable buy station.
    • The drones are neutral and can be shot down early, which drops the Buy Stations immediately.
    • The portable buy stations sell items identical to a typical buy station.
    • The public event will also have a chance of spawning in late game spawn circles after the Gulag has closed or Resurgence has ended, giving players a final opportunity to buy back teammates.
  • Strongholds
    • Strongholds now have a chance to appear as one of several possible events at the start of the match.
      • Black Sites and Abandoned Caches will remain in each match.
    • When this event triggers, 4 Strongholds will spawn, down from 5.
    • The time to capture a Stronghold has been reduced to 30 seconds, down from 90.
    • The original crate in strongholds that players captured and claimed their loadout has been updated and split into two parts.
      • UAV Station: Now when players enter a stronghold they will see a box with a laptop and satellite dish which now acts as the capture point.
      • Loadout Locker: The loadout crate has been replaced with a loadout locker. The locker can be found in the same space as the UAV station and will be positioned against a wall of the room.
    • Vacating the Stronghold will cause it to automatically neutralize the UAV after 30 seconds.
    • The Loadout Crate will be available only for the squad that currently controls the Stronghold.

Adjusted Public Events

  • Firesale

    • Item discount increased to 50%, up from 30%.

We felt that doing the mental gymnastics of trying to calculate 30% of a discount of $3,000 (Spoiler: it’s $2,100) could be simplified by simply updating to a 50% reduction (simply $1,500) which also gives additional value in rotating to a Buy Station.

EQUIPMENT

New Equipment

The front end description of the Breacher Drone.
  • Breacher Drone Lethal Equipment
    • Explosive drone that explodes on proximity to an enemy or on impact.
  • Thermobaric Grenade Lethal Equipment
    • Cookable grenade. Creates a large explosion that stuns, leaves a fiery residue, and increases lethality of explosives for a period of time.
  • EMD Grenade Tactical Equipment
    • Applies a tracking device to enemies hit, revealing them on your team’s minimap.
  • Scatter Mine Tactical Equipment
    • Throw a field of mines across a wide area that detonates when enemies come within range.

Adjusted Equipment

 

» Lethal Equipment «

  • Drill Charge
    • Through Wall max damage increased to 160, up from 140.
    • Stick Max Damage increased to 200, up from 140.
  • Claymore
    • Max damage increased to 170, up from 100.
    • There is a known issue where Claymores will deal less damage than intended.
  • Frag Grenade
    • Close damage increased to 251, up from 140.
    • Mid range damage increased to 150, up from 105.
  • Semtex Grenade
    • Close damage increased to 200, up from 140.
    • Far damage increased to  105, up from 69.
  • Thermite
    • Tick damage increased to 37, up from 15.

» Tactical Equipment «

  • Smoke Grenade
    • Duration reduced to 7.14 seconds, down from 9.25.
  • Stim
    • Stim now grants a slight boost of movement speed on activation (7%).
  • Experimental Gas (Tear Gas) 
    • This will now deal continuous damage to anyone standing in the gas cloud.
      • Deals 5 damage per second, 3 damage to those with resistance to gas damage.
    • If the player is wearing a gas mask it will instead do damage to the equipped mask, masks in their backpack, or any masks on the ground..
    • Since the damage caused by this tactical is gas, it can be countered with an equipped Gas Mask.

There’s been a long-standing disconnect between the Gas Mask and Tear GasGrenade having no interaction. We’ve pivoted this so that there’s one consistent language – GAS IS GAS. This means you can use a gas mask to avoid the effects, but if you’re without you’ll take tick damage as if you’re standing outside the circle. The Warzone version of the grenade is renamed to Experimental Gas to reflect the unknown nature of the deadly gas players encounter each game.

  • Shock Stick
    • Damage increased to 8 per tick, up from 6 .
    • Radius increased to 4.1 meters, up from 3.1 meters.
  • Snapshot Grenade
    • Highlight Duration increased to 1.65s up from 1.25s.
  • Battle Rage
    • Now also mitigates 10% of damage taken while under the effects.
    • The regen portion of the buff can be canceled early by taking damage. The damage reduction effects will remain for the duration.
  • Flash Grenade
    • Now only flashes targets looking at the device at the time of it exploding.

FIELD UPGRADES

New Field Upgrades

  • Heartbeat Sensor
    • Now categorized as a Field Upgrade
    • Pulse every 2.5 seconds, down from 3 seconds. (Faster!)
    • Range increased to 55 meters up from 49.

With Heartbeat sensor moving to the field equipment slot we’ve given it an increased range and faster ping rate – This move puts it, and the newly enhanced Portable Radar as effective recon devices, while still allowing you to use your tactical slots for the active engagement.

Adjusted Field Upgrades

  • Portable Radar
    • Radar Pulse increased to 76.3 meters radius, up from 38.1 meters.
  • Armor & Ammunition Boxes
    • The delay on equipment boxes has been removed – they will now be interactable as soon as they are deployed.

KILLSTREAKS

New Equipment

  • Guardian
    • A stationary turret that projects sound to disrupt and stun players in a line. Lasts for 50 seconds.
  • Mosquito Drone
    • An automated drone that hovers in an area before descending on a target dealing damage.
    • Will show up on the map with an icon and can be shot down.

VEHICLES

New Vehicle

  • Coyote
    • Available in Urzikstan during Battle Royale and Plunder modes is an impressive, lightly-armored new off road vehicle, known as the Coyote. This is an open-air and agile desert vehicle designed to grip the dunes and move quickly. The mounted machine gun is more than enough to take out the opposition in your path.


General Adjustments

  • Vehicle Start Time
    • The input delay when entering a vehicle has been decreased by 50%.
  • Helicopter Collision
    • The damage profile on helicopters has been updated to better reflect the perceived collision while close to other objects.

UI/UX

  • Combat Record 
    • Players will launch Season 1 with a fresh Combat Record, which will immediately begin showing statistics for Battle Royale.
    • The Combat Records will roll out in the following phases:
      • Season 1 – Battle Royale
      • Season 2 – Resurgence
      • Season 3 – Plunder
    • Please note that statistics for all modes will begin tracking on Season 1 launch and will be retroactively reflected when the Combat Records go live.
  • Icon Fade Quality of Life
    • All in-world icons will now fade away when the Player aims down sights for better visibility during engagements.
  • Improved Headshot Hitmarker Quality of Life
    • Headshot hitmarkers have been improved for better readability.
    • This includes a new sound effect.
  • Updated Icons Quality of Life
    • The entirety of the Tac Map has been updated to better serve you, with a variety of easily distinguishable new icons.
  • XP / Score Events Quality of Life
    • All Score events are now yellow
  • Supply Box Visuals Quality of Life
    • All Supply Boxes have received a visual adjustment to convey value more clearly.
      • Common – Military Green and Black
      • Legendary – Orange and Black
      • Reusable – Navy Blue
      • Favorite – Custom Weapon Color Magenta
  • Armor Plate Color Quality of Life
    • The color of Armor Plates, both on the HUD and hit markers is now blue unless affected by the Tempered Perk, in which case it will appear as orange.
  • Nameplates
    • Allied nameplates have had their visibility improved with a clearer outline of the players name.
      • This change mirrors the improvements made in MW3 Multiplayer at launch.
  • Perk Package Icons Quality of Life
    • Perk Packages whether equipped or stowed now display the icons of the included Perks in the package for quick readability.

KNOWN ISSUES

Below is a list of issues that we are aware players will encounter at the launch of Season 1.

  • The new Perk called Flex currently appears as “Faculty” in the menu.
  • Resurgence Rotation map visual is not appearing in the UI to show what map is currently active.
    • Players can temporarily work around this by seeing the active map in the matchmaking screen.
  • The AAR will show the default Calling Card instead of the Calling Cards equipped by the Player.
  • A Player detonating a bomb drone may encounter an error in some instances.
  • Although detailed in the patch notes above, Killcam pings will not be active until later into launch week.
  • If a player crashes out of Private Match and is given the option to rejoin, they will not connect.

Whew! That’s about it! Expect a mid-season refresh to drop sometime next year!

Source: Call of Duty

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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R6 Siege Update Year 8 Season 4 Version 1.000.068 Released for Deep Freeze

Ubisoft has released (Rainbow Six) R6 Siege update Year 8 Season 4 (PS5 update version 1.000.068), which brings in Operation Deep Freeze! Read on for everything new this December 6 in the official patch notes.

R6 Siege Update Year 8 Season 4 Patch Notes | R6 Siege Update 1.000.068 Patch Notes | R6 Siege Y8S4 Patch Notes:

Note: This is a bigger download than usual, as Ubisoft is resizing the installed game.

Check out info regarding the new Defender Tubarão alongside the other new stuff incoming with today’s update. You can read more about it in our article where we attended a play session for Y8S4.

New Operator – Defender Tubarão

Stats

  • 2 Health
  • 2 Speed

Primary Weapons

  • MPX
  • AR-15.50

Secondary Weapon

  • P226 MK 25 Pistol

Gadget 

  • Nitro – Freezes an area and marks enemies’ footsteps. It can attach to the ceiling, marking the footsteps of enemies that may be above you. It will impair Operator’s movement and will disable all (teams and opponents) gadgets.
  • Proximity Alarm

New Ranked Map – Lair

Competition heats up this season with the new Ranked map Lair. Lair is the base of operations for Deimos, and the map is designed for players to experiment with different playstyles as they navigate its multiple entrances and three floors. Each floor has a distinct mood and the exterior has unique entry points to all three floors. Just as Deimos created this facility to calculate his operations against Rainbow, players can strategize their navigation of Lair for success during matches.

Player Protection

Player protection efforts continue to grow with a Reputation System update, providing more information on what impacts player standing. This season introduces the Grace Period phase where players will be onboarded, learn more about player standing, and give everyone a chance to improve their standing without any penalties before the Reputation System fully launches. This builds on the Commendation System, which allows players to commend each other after a match and rewards players with increased Alpha Pack drop rates. For more information RainbowSix.com/Commendations

Balancing – Frag Grenade Update

Objective 

  • Frags should not be as powerful as Primary Utility
  • Make taking Frags a choice, not a default
  • Increase the availability of Frags.

Final Changes

  • Removed the ability to cook the grenade.
  • Reduced initial fuse time to 4 seconds from 5.
  • Bounce-cooking system = Fuse time reduced after bouncing (Stun Grenade).
  • 2 seconds fuse after bounce.

These changes based on internal testing have promoted more picks of gadgets over grenades.

Frags Distribution

IQ: Frags Added – Will be monitored – The Team understands this combination can be overpowered, but believes they can be incredibly fun. Will watch for feedback.

Lion: Frag Added, Gonne-6 & EMP Removed – The Team understands this combination can be overpowered but believes they can be incredibly fun. Doesn’t see it as being as strong as they are predicting.

Sens: Frags Added. Gonne-6 removed.

Osa: Frags Added. Smokes removed,

Blackbeard: Frags added. EMP removed.

Rainbow Six Seige Marketplace Beta

A marketplace for Rainbow Six Seige is arriving in Year 9, but before it does, the team will be hosting beta testing.

New Onboarding Features

Versus AI Play – Players will soon be able to compete against defender AI operators to learn and practice with friends. The AI is designed to emulate how players play the game, with two difficulty levels, beginner and advanced.

Map Run – This tool allows players to learn maps, focusing on how to navigate the maps. Map training tools will include landmark and target drills. In Landmark Drill, random landmarks will be placed with the goal of finding them. Target Drills will have dummies that you can turn on and off, with the same idea of Landmakr Drill but for a specific target.

Situation and Training Runs (and Terrorist Hunt) are being REMOVED from the game. Ubisoft says it was a very difficult decision, but the team feels the new AI plays and future updates will bring better training that will be closer to how the game plays.

Controller Improvements Part 1

  • Full controller remapping is coming in Y8S4.
  • Stick Deadzone can be set to 0 now.
  • Hip leaning input features coming later this season.

Battle Pass Updates

  • Map will be interactive this season to improve navigation.
  • This is only the first change, with more to come.

BUG FIXES

GAMEPLAY

  • FIXED – Loadout changes between rounds when an Operator is picked by idling.
  • FIXED – Round ends in a draw if a Volcan Canister is destroyed near a hostage while Goyo is eliminated.
  • FIXED – Zero’s Argus Launcher does not lose sight reticle or laser when deactivated by the Bulletproof Camera EMP.
  • FIXED – Hard Breach Charge can’t be deployed on a small area of the reinforced wall.
  • FIXED – Hostages can set off Lesion’s Gu Mines.
  • FIXED – Basic Tutorial progress can be soft locked in multiple ways.
  • FIXED – Attack Tutorial becomes soft locked if AI destroy the drone.
  • FIXED – Damage falloff and curves do not match description when 2 players are in Custom Game or the Shooting Range.
  • FIXED – Players can’t lean while holding a drone while using controller.
  • FIXED – Players can’t lean function if holding one of several Observation Tools.
  • FIXED – Game crashes when AI revives a teammate.
  • FIXED – Player can’t look around when exiting Rappel.
  • FIXED – Scope sight disappears when in range of Mute’s Signal Disruptor.

LEVEL DESIGN

  • FIXED – Players get stuck at EXT Street when vaulting over 2F East Corridor barricade after breaking it in the Defense Tutorial.
  • FIXED – Missing texture for pipe assets on the Clubhouse map that can be exploited by Valkyrie or Zero.
  • FIXED – Drones can’t navigate through the EXT Guard Tower opening on the Fortress map during Preparation Phase.
  • FIXED – Players can reach an unintended vantage point in the north-eastern corner of the 1F Staff Room of the Bank.
  • FIXED – Players can vault onto unintended vantage point at 2F Dorm Main Hall of the Oregon map.
  • FIXED – Players can remain stuck in between the bomb and an indestructible coffee machine at B Cafeteria on the Consulate map.
  • FIXED – Players can remain stuck in falling animation between metal pads and the metal rail located in EXT Street of the Attack Tutorial map.
  • FIXED – Players cannot vault over the kitchen counter in 1F Staff Room of the Bank map.
  • FIXED – Ace’s S.E.L.M.A. fails to deploy on the lower destructible wall in 2F Meeting Room of the Consulate map.
  • FIXED – Floating tree during the MVP screen of the Villa map.
  • FIXED – Wrong compass location displayed between 1F East Stairs and 2F East Stairs of the Border map.
  • FIXED – B site bomb isn’t detected from 2F Display Room on the Lair map.
  • FIXED – Lighting issues west of EXT South Dock on the Lair map.
  • FIXED – Valkyrie’s Black Eye can be hidden in lights in B Warehouse of the Lair map.
  • FIXED – Texture clips through wall at 2F Blue Stairs on the Lair map.
  • FIXED – Texture clips through wall at 2F Mezzanine on the Lair map.
  • FIXED – Player is unable to vault onto the desk in 2F R6 Room of the Lair map.
  • FIXED – Players can navigate on to a trash bin for an unfair line of sight through a window in 1F Security Hallway of the Lair map.
  • FIXED – Players can navigate out of bounds by vaulting onto some crates and the cargo container in EXT Lift of the Lair map.
  • FIXED – Attackers don’t detect bomb sight located at 1F Bar or 1F Lounge of the Emerald Plains map unless they are using a drone or using IQ’s Electronics Detector.
  • FIXED – Various collision, asset, and texture issues on maps.

OPERATORS

  • FIXED – Holes made by Maverick’s Breaching Torch are hidden if affected by Tubarao’s Zoto Canister.
  • FIXED – Missing VFX for Damaged walls when affected by Tubarao’s Zoto Canister.
  • FIXED – Zero’s Argus Camera can be hidden through destructible map assets.
  • FIXED –  Amaru’s Garra Hook launcher losses functionality if player goes prone while deploying the hook.
  • FIXED – Amaru’s Garra Hook can clip through wall.
  • FIXED –  Goyo’s Volcan Canister becomes invisible or stuck when a drone is deployed at the same time.
  • FIXED – A Kludge Drone that’s been hacked by a Defender can no longer hack if Dokkaebi takes over Defender Observation Tools.
  • FIXED – Wrong animation plays for Zofia and Tachanka when self-reviving with Thunderbird’s Kona Station
  • FIXED –  Clash can fire her weapon before the weapon swap animation finishes.
  • FIXED – Floating wall remains for a few seconds after destroying Sen’s R.O.U. projector during deployment.
  • FIXED – Players that are downed aren’t affected by Sens’ R.O.U. Projector System.
  • FIXED – Valkyrie’s Black Eye losses signal if it’s thrown into the crevices of the ceiling at 1F Main Stairs of the Border map.
  • FIXED – Valkyrie’s Black Eye is losses signal when thrown on to the ceiling at 2F Astronomy of the Villa map.
  • FIXED – Grim’s Kawan Hive is destroyed when shot within Mute’s Signal Disruptor range.
  • FIXED – Wrong animation plays for players affected by Fenrir’s F-NATT Dread Mine while leaning left and running.
  • FIXED – Fenrir’s F-NATT Dread Mine location list appears as placeholder when placed on the outside tower in EXT Back Alley of the Theme Park map.
  • FIXED – Iana can sprint after self-reviving from Frost’s Welcome Mat.
  • FIXED – Kapkan’s Entry Denial Device can be deployed through Azami’s Kiba Barrier.
  • FIXED – CSRX 3000 scope is distorted when affected by Tubarao’s Zoto Canister.
  • FIXED – Tubarao’s Zoto Canister is misplaced during Victory Celebration.
  • FIXED – Missing VFX for drones when Tubaro’s Zoto canister freezing effect ends.
  • FIXED – Wrong VFX plays when using melee attack on destructible objects while affected by Tubarão’s Zoto Canister.
  • FIXED – Ram’s Bu-GI Auto-Breacher idle SFX still plays when affected by Tubarão’s Zoto Canister.
  • FIXED – Smoke explosion VFX are missing for Tubarão’s Zoto Canister.
  • FIXED – If Grim’s Kawan Hive is frozen by Tubarão’s Zoto Canister and destroyed, it still deploys once the freeze effect wears off.
  • FIXED – Players can be permanently affected by Tubarao’s Zoto Canister freeze VFX.
  • FIXED – Players are permanently affected by Tubarao’s Zoto Canister freeze VFX after removing a barricade with the effect.
  • FIXED – Gadgets are not destroyed by electricity after Tubarao’s Zoto Canister effect wears off.
  • FIXED – Devices are affected by Tubarao’s Zoto Canister outside of intended range if the operator is within range of the freeze effect.
  • FIXED – Ela’s Grzmot Mine remains deactivated after Tubarao’s Zoto Canister freeze effect disappears.
  • FIXED – Tubarao’s Zoto Canister freeze VFX doesnt appear on some operators.
  • FIXED – Various animation issues.

USER EXPERIENCE

  • FIXED – RTS camera rotation is inverted when viewing a match as a spectator.
  • FIXED – Map text and preview loads incorrectly when multiple online Custom Matches load.
  • FIXED – HUD disappears for Defenders when Attackers pick up the hostage.
  • FIXED –  Host cannot send invite to spectator if the teams lobby is full.
  • FIXED – Hostage escort prompt is missing if a previous attempt to grab them is canceled halfway through.
  • FIXED – Hip fire crosshair is missing during match replay.
  • FIXED – LEDs on deployed Breach Charge are blue regardless of team color options.
  • FIXED – Some devices and weapons remain on-screen during the Victory screen.
  • FIXED – Aim toggle mode on controller differs from aim toggle mode on PC.
  • FIXED – Controller input doesn’t work for swapping between commendation timelines in the Reputation section.
  • FIXED – Commendation graph bars show up backwards in Reputation section.
  • FIXED – Commendation graph number axis doesn’t scale properly when switching between Lifetime and Season commendations.
  • FIXED – HUD bars for multikill persists for in Spectator mode and Match Replay.
  • FIXED – Double kill notification is missing in Spectator mode and Match Replay.
  • FIXED – Skybox is displayed briefly in Home section when joining or leaving a match.
  • FIXED – Wrong season and background displayed for Tubarao’s showcase in the Operators section.
  • FIXED – Players can only interact with their current commendation in the Reputation section.
  • FIXED – Bulletproof Camera icon is displayed on the player’s HUD after being affected by Clash’s CCE Shield.
  • FIXED – Lair background image is missing in custom lobbies.
  • FIXED – Various audio issues.
  • FIXED – Various UI issues.
  • FIXED – Various spectator mode issues.

AUDIO

  • FIXED – SFX for Nomad’s Airjab isn’t interrupted when affected by Tubarao’s Zoto Canister freeze effect.

Enjoy the new season, Operators!

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Update 2.64 Ushers in Y8S4 Deep Freeze This Dec. 6

Rainbow Six Siege update 2.64 is available on all platforms and this brings Y8S4 Operation Deep Freeze! After a delay, the major title update is now live, and brings a new Operator alongside gameplay changes. Read on for everything new in the official Rainbow Six Siege Y8S4 patch notes.

Rainbow Six Siege Update 2.64 Patch Notes | Rainbow Six Siege Y8S4 Patch Notes:

Note: This is a bigger download than usual, as Ubisoft is resizing the installed game.

Check out info regarding the new Defender Tubarão alongside the other new stuff incoming with today’s update. You can read more about it in our article where we attended a play session for Y8S4.

New Operator – Defender Tubarão

Stats

  • 2 Health
  • 2 Speed

Primary Weapons

  • MPX
  • AR-15.50

Secondary Weapon

  • P226 MK 25 Pistol

Gadget 

  • Nitro – Freezes an area and marks enemies’ footsteps. It can attach to the ceiling, marking the footsteps of enemies that may be above you. It will impair Operator’s movement and will disable all (teams and opponents) gadgets.
  • Proximity Alarm

New Ranked Map – Lair

Competition heats up this season with the new Ranked map Lair. Lair is the base of operations for Deimos, and the map is designed for players to experiment with different playstyles as they navigate its multiple entrances and three floors. Each floor has a distinct mood and the exterior has unique entry points to all three floors. Just as Deimos created this facility to calculate his operations against Rainbow, players can strategize their navigation of Lair for success during matches.

Player Protection

Player protection efforts continue to grow with a Reputation System update, providing more information on what impacts player standing. This season introduces the Grace Period phase where players will be onboarded, learn more about player standing, and give everyone a chance to improve their standing without any penalties before the Reputation System fully launches. This builds on the Commendation System, which allows players to commend each other after a match and rewards players with increased Alpha Pack drop rates. For more information RainbowSix.com/Commendations

Balancing – Frag Grenade Update

Objective 

  • Frags should not be as powerful as Primary Utility
  • Make taking Frags a choice, not a default
  • Increase the availability of Frags.

Final Changes

  • Removed the ability to cook the grenade.
  • Reduced initial fuse time to 4 seconds from 5.
  • Bounce-cooking system = Fuse time reduced after bouncing (Stun Grenade).
  • 2 seconds fuse after bounce.

These changes based on internal testing have promoted more picks of gadgets over grenades.

Frags Distribution

IQ: Frags Added – Will be monitored – The Team understands this combination can be overpowered, but believes they can be incredibly fun. Will watch for feedback.

Lion: Frag Added, Gonne-6 & EMP Removed – The Team understands this combination can be overpowered but believes they can be incredibly fun. Doesn’t see it as being as strong as they are predicting.

Sens: Frags Added. Gonne-6 removed.

Osa: Frags Added. Smokes removed,

Blackbeard: Frags added. EMP removed.

Rainbow Six Seige Marketplace Beta

A marketplace for Rainbow Six Seige is arriving in Year 9, but before it does, the team will be hosting beta testing.

New Onboarding Features

Versus AI Play – Players will soon be able to compete against defender AI operators to learn and practice with friends. The AI is designed to emulate how players play the game, with two difficulty levels, beginner and advanced.

Map Run – This tool allows players to learn maps, focusing on how to navigate the maps. Map training tools will include landmark and target drills. In Landmark Drill, random landmarks will be placed with the goal of finding them. Target Drills will have dummies that you can turn on and off, with the same idea of Landmakr Drill but for a specific target.

Situation and Training Runs (and Terrorist Hunt) are being REMOVED from the game. Ubisoft says it was a very difficult decision, but the team feels the new AI plays and future updates will bring better training that will be closer to how the game plays.

Controller Improvements Part 1

  • Full controller remapping is coming in Y8S4.
  • Stick Deadzone can be set to 0 now.
  • Hip leaning input features coming later this season.

Battle Pass Updates

  • Map will be interactive this season to improve navigation.
  • This is only the first change, with more to come.

BUG FIXES

GAMEPLAY

  • FIXED – Loadout changes between rounds when an Operator is picked by idling.
  • FIXED – Round ends in a draw if a Volcan Canister is destroyed near a hostage while Goyo is eliminated.
  • FIXED – Zero’s Argus Launcher does not lose sight reticle or laser when deactivated by the Bulletproof Camera EMP.
  • FIXED – Hard Breach Charge can’t be deployed on a small area of the reinforced wall.
  • FIXED – Hostages can set off Lesion’s Gu Mines.
  • FIXED – Basic Tutorial progress can be soft locked in multiple ways.
  • FIXED – Attack Tutorial becomes soft locked if AI destroy the drone.
  • FIXED – Damage falloff and curves do not match description when 2 players are in Custom Game or the Shooting Range.
  • FIXED – Players can’t lean while holding a drone while using controller.
  • FIXED – Players can’t lean function if holding one of several Observation Tools.
  • FIXED – Game crashes when AI revives a teammate.
  • FIXED – Player can’t look around when exiting Rappel.
  • FIXED – Scope sight disappears when in range of Mute’s Signal Disruptor.

LEVEL DESIGN

  • FIXED – Players get stuck at EXT Street when vaulting over 2F East Corridor barricade after breaking it in the Defense Tutorial.
  • FIXED – Missing texture for pipe assets on the Clubhouse map that can be exploited by Valkyrie or Zero.
  • FIXED – Drones can’t navigate through the EXT Guard Tower opening on the Fortress map during Preparation Phase.
  • FIXED – Players can reach an unintended vantage point in the north-eastern corner of the 1F Staff Room of the Bank.
  • FIXED – Players can vault onto unintended vantage point at 2F Dorm Main Hall of the Oregon map.
  • FIXED – Players can remain stuck in between the bomb and an indestructible coffee machine at B Cafeteria on the Consulate map.
  • FIXED – Players can remain stuck in falling animation between metal pads and the metal rail located in EXT Street of the Attack Tutorial map.
  • FIXED – Players cannot vault over the kitchen counter in 1F Staff Room of the Bank map.
  • FIXED – Ace’s S.E.L.M.A. fails to deploy on the lower destructible wall in 2F Meeting Room of the Consulate map.
  • FIXED – Floating tree during the MVP screen of the Villa map.
  • FIXED – Wrong compass location displayed between 1F East Stairs and 2F East Stairs of the Border map.
  • FIXED – B site bomb isn’t detected from 2F Display Room on the Lair map.
  • FIXED – Lighting issues west of EXT South Dock on the Lair map.
  • FIXED – Valkyrie’s Black Eye can be hidden in lights in B Warehouse of the Lair map.
  • FIXED – Texture clips through wall at 2F Blue Stairs on the Lair map.
  • FIXED – Texture clips through wall at 2F Mezzanine on the Lair map.
  • FIXED – Player is unable to vault onto the desk in 2F R6 Room of the Lair map.
  • FIXED – Players can navigate on to a trash bin for an unfair line of sight through a window in 1F Security Hallway of the Lair map.
  • FIXED – Players can navigate out of bounds by vaulting onto some crates and the cargo container in EXT Lift of the Lair map.
  • FIXED – Attackers don’t detect bomb sight located at 1F Bar or 1F Lounge of the Emerald Plains map unless they are using a drone or using IQ’s Electronics Detector.
  • FIXED – Various collision, asset, and texture issues on maps.

OPERATORS

  • FIXED – Holes made by Maverick’s Breaching Torch are hidden if affected by Tubarao’s Zoto Canister.
  • FIXED – Missing VFX for Damaged walls when affected by Tubarao’s Zoto Canister.
  • FIXED – Zero’s Argus Camera can be hidden through destructible map assets.
  • FIXED –  Amaru’s Garra Hook launcher losses functionality if player goes prone while deploying the hook.
  • FIXED – Amaru’s Garra Hook can clip through wall.
  • FIXED –  Goyo’s Volcan Canister becomes invisible or stuck when a drone is deployed at the same time.
  • FIXED – A Kludge Drone that’s been hacked by a Defender can no longer hack if Dokkaebi takes over Defender Observation Tools.
  • FIXED – Wrong animation plays for Zofia and Tachanka when self-reviving with Thunderbird’s Kona Station
  • FIXED –  Clash can fire her weapon before the weapon swap animation finishes.
  • FIXED – Floating wall remains for a few seconds after destroying Sen’s R.O.U. projector during deployment.
  • FIXED – Players that are downed aren’t affected by Sens’ R.O.U. Projector System.
  • FIXED – Valkyrie’s Black Eye losses signal if it’s thrown into the crevices of the ceiling at 1F Main Stairs of the Border map.
  • FIXED – Valkyrie’s Black Eye is losses signal when thrown on to the ceiling at 2F Astronomy of the Villa map.
  • FIXED – Grim’s Kawan Hive is destroyed when shot within Mute’s Signal Disruptor range.
  • FIXED – Wrong animation plays for players affected by Fenrir’s F-NATT Dread Mine while leaning left and running.
  • FIXED – Fenrir’s F-NATT Dread Mine location list appears as placeholder when placed on the outside tower in EXT Back Alley of the Theme Park map.
  • FIXED – Iana can sprint after self-reviving from Frost’s Welcome Mat.
  • FIXED – Kapkan’s Entry Denial Device can be deployed through Azami’s Kiba Barrier.
  • FIXED – CSRX 3000 scope is distorted when affected by Tubarao’s Zoto Canister.
  • FIXED – Tubarao’s Zoto Canister is misplaced during Victory Celebration.
  • FIXED – Missing VFX for drones when Tubaro’s Zoto canister freezing effect ends.
  • FIXED – Wrong VFX plays when using melee attack on destructible objects while affected by Tubarão’s Zoto Canister.
  • FIXED – Ram’s Bu-GI Auto-Breacher idle SFX still plays when affected by Tubarão’s Zoto Canister.
  • FIXED – Smoke explosion VFX are missing for Tubarão’s Zoto Canister.
  • FIXED – If Grim’s Kawan Hive is frozen by Tubarão’s Zoto Canister and destroyed, it still deploys once the freeze effect wears off.
  • FIXED – Players can be permanently affected by Tubarao’s Zoto Canister freeze VFX.
  • FIXED – Players are permanently affected by Tubarao’s Zoto Canister freeze VFX after removing a barricade with the effect.
  • FIXED – Gadgets are not destroyed by electricity after Tubarao’s Zoto Canister effect wears off.
  • FIXED – Devices are affected by Tubarao’s Zoto Canister outside of intended range if the operator is within range of the freeze effect.
  • FIXED – Ela’s Grzmot Mine remains deactivated after Tubarao’s Zoto Canister freeze effect disappears.
  • FIXED – Tubarao’s Zoto Canister freeze VFX doesnt appear on some operators.
  • FIXED – Various animation issues.

USER EXPERIENCE

  • FIXED – RTS camera rotation is inverted when viewing a match as a spectator.
  • FIXED – Map text and preview loads incorrectly when multiple online Custom Matches load.
  • FIXED – HUD disappears for Defenders when Attackers pick up the hostage.
  • FIXED –  Host cannot send invite to spectator if the teams lobby is full.
  • FIXED – Hostage escort prompt is missing if a previous attempt to grab them is canceled halfway through.
  • FIXED – Hip fire crosshair is missing during match replay.
  • FIXED – LEDs on deployed Breach Charge are blue regardless of team color options.
  • FIXED – Some devices and weapons remain on-screen during the Victory screen.
  • FIXED – Aim toggle mode on controller differs from aim toggle mode on PC.
  • FIXED – Controller input doesn’t work for swapping between commendation timelines in the Reputation section.
  • FIXED – Commendation graph bars show up backwards in Reputation section.
  • FIXED – Commendation graph number axis doesn’t scale properly when switching between Lifetime and Season commendations.
  • FIXED – HUD bars for multikill persists for in Spectator mode and Match Replay.
  • FIXED – Double kill notification is missing in Spectator mode and Match Replay.
  • FIXED – Skybox is displayed briefly in Home section when joining or leaving a match.
  • FIXED – Wrong season and background displayed for Tubarao’s showcase in the Operators section.
  • FIXED – Players can only interact with their current commendation in the Reputation section.
  • FIXED – Bulletproof Camera icon is displayed on the player’s HUD after being affected by Clash’s CCE Shield.
  • FIXED – Lair background image is missing in custom lobbies.
  • FIXED – Various audio issues.
  • FIXED – Various UI issues.
  • FIXED – Various spectator mode issues.

AUDIO

  • FIXED – SFX for Nomad’s Airjab isn’t interrupted when affected by Tubarao’s Zoto Canister freeze effect.

Enjoy the new season, Operators!

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Like a Dragon Gaiden: The Man Who Erased His Name English Dub Coming Later This Month

RGG Studio has announced that the Like a Dragon Gaiden: The Man Who Erased His Name English dub will be released later this month as a free update.

For a long time, fans have requested an English dub for Yakuza games, and the developers are finally delivering. This will mark the first time that a Yakuza or Like a Dragon title has received an English dub since the very first game back on PlayStation 2.

The addition of the dub opens the door for a broader spectrum of gamers to engage with the game’s captivating storyline and character development.

While no exact release date has been provided, the dub is confirmed to be coming this month, so the wait won’t be for long. Let’s just hope it lives up to the high expectations of the players.

Like a Dragon Gaiden: The Man Who Erased His Name is available for PS5, PS4, Xbox One, Xbox Series X|S, and PC. Additionally, the game is accessible to PC and Xbox Game Pass Subscribers.

Related Reading:

Hammad Taufeeq

Fear the Old Blood

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Madden 24 Update 1.11 Hits the Field This December 6 (Update)

EA has Madden 24 update 1.11 (PS5 update version 1.011), which is another unannounced title update for the football sim. Read on for what’s new in the Madden NFL 24 patch notes for December 6.

Madden 24 Update 1.11 Patch Notes | Madden 24 Update 1.011 Patch Notes:

Update: Official patch notes are now available!

Gridiron Notes

GAMEPLAY

  • Fixed an issue granting blockers a significant bonus to win-chance on RPO plays vs. defensive sets with 3 or less pass rushers.
    • DEV NOTE: There is exploit-prevention logic that increases the offensive line blocking win-chance when heavy offensive sets are matched up against light sub defensive sets with 3 or less ‘bigs’ rushing the passer; this logic was activating on RPO plays incorrectly.
  • Tuning to reduce catch-penalty on catches where the receiver has to catch the ball behind or use a back-shoulder catch.
  • Fixed an issue in pass-block targeting that was allowing a pass rusher through unblocked when hovering a defender over the A-gap in the Dollar 3-2 DB Fire Press play.
  • Variety of general stability improvements.

FRANCHISE MODE

  • Fixed various Server issues that would cause disconnects.
  • Fixed various stability/crash issues.

MADDEN ULTIMATE TEAM

  • Fixed an issue that would cause the user to become softlocked after returning from the new currency screen during the Most Feared event.
  • Resolved an issue where EA Play Pro members were not receiving their monthly points.
  • Fixed an issue where reward reports were missing the source information.
  • Various text and visual improvements.

NFL AUTHENTICITY

Player Likeness Updates:

  • Seahawks QB Brett Rypien
  • Chargers QB Easton Stick
  • Broncos QB Jarrett Stidham

UI

  • Fixed issue with missing UI after accessing the Notification Center from the Main Menu.
  • Fixed soft lock when dismissing the Friend Picker in PAF Online H2H.
  • Various stability updates.

AUDIO:

  • Fixed a stability issue with audio that would occur after a challenge.

The Holiday Season is here!

Make sure to check out the new Gridiron Notes here to learn how to earn and upgrade a new OOP Donald Penn Zero Chill Player Item.

So far, EA has not released the official patch notes just yet, but that should change within the day.


In the meantime, here are the known issues the dev team are looking into:

There’s also maintenance on-going today, which means those who are experiencing outages or disconnects, it’s part of it.

In case you didn’t know, the big Season 3 patch was released a few weeks ago, which you can read about here.

Stay tuned to this article and refresh it from time to time, as we’ll be updating it with the patch notes once it’s available.

Update: Official patch notes have been added.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Avatar: Frontiers of Pandora Review – Survival of the Fittest

Avatar: Frontiers of Pandora shows Ubisoft at the top of its game, a development powerhouse that has used its expertise to the fullest in this new game. A harrowing tale of heroism and awe, it will guide you through wondrous regions and epic combat scenes that not only mimic the movies to some extent, but also give you some of that exciting emotions of being a pivotal part of it. No matter how long and hard you look at it for imperfections, this remains a remarkable creation that deserves to be thoroughly explored, enjoyed, and appreciated for its beauty and excitement.

A Brave New Pandora

Taking place in the same timeline of the movies, the two that have been released so far and the many more that are in the works, Avatar: Frontiers of Pandora doesn’t break new ground in terms of gameplay loop and process. Such thing is extremely rare these days, new and exciting ideas hard to come by, but there’s no denying that it offers an enticing mix of systems that work in the marvelous world of Pandora. There’s crafting, hacking, gathering, affinity systems, and quite a lot more, all synchronized to this strange new land that is prone for exploration and a countless number of stops to stare at the vistas and admire the impressive fauna and flora. This is Pandora alright, a world filled with exciting biomes mixing ingenious creativity and jaw-dropping beauty.

Under the hood, you may notice some similarities with games such as the Far Cry series. A vast open world that slowly unravels as you tackle main and side missions, many places to go and get lost within, a general lack of boundaries to your ambition apart from the natural hazards and enemies that will put a stop to your reckless wandering. The freedom is there, but abusing it is a death sentence and also a way to destroy the flow of the story, so by all means indulge in it, but swiftly return to the regular quest progression for the best immersion.

Avatar Frontiers of Pandora Review

Your journey in Pandora starts with a fairly simple character creation system, with male and female choices, and a handful of selections for each element, surprisingly low on variety and impact. The best part is the skin pattern and bioluminescence, but the differences between most options are barely noticeable. Overall impressions on this area are much more positive as you progress, unlocking interesting cosmetics for your avatar – pun not intended – and weapons that finally make you look more distinct, always within the realm of credibility according to the standards defined by the original work and lore. In other words, the characters look terrific and a far cry from Ubisoft’s previous attempt with 2009’s James Cameron’s Avatar: The Game.

Navigating Pandora is something that quickly grows on you, but you start on training wheels as you learn about the abilities of the towering Na’vi you embody. This agile being is fast and resourceful, and knowing how to react and use the environment is something you will be taught in the first hour or so, but the adventure has more in store later on. There’s an innate feeling of parkour, as you run fast and jump far, but as you develop your abilities via skill points, the apparent initial limitations give way to a leaner and meaner justice machine. Higher jumps, mid-air boosts, longer falls without damage, the speed and accuracy at which you climb mountain faces… At a certain point, it all clicks and becomes seamless, as you run and jump like Pandora has always been your “regular” world.

Avatar Frontiers of Pandora Review

As immersive and appealing as the environment may be, there is a mixture of perks and hazards to be found. Not all plant life is harmless, some of them with defensive mechanisms that burst as you walk nearby, hurting you in the process. Others will act as natural trampolines to catapult you to unreachable areas, and vines always come in handy to climb or descend, often very useful for narrow escapes.

The sense of magnitude and feeling minuscule is emphasized by the ascent to the skies to finally connect with your Ikran, an impressive journey upwards that seems to go on for a lifetime, the impressive scale sticking to mind in every jump and vine climb, the taming process a lovely and endearing one as we approach it gently, only to be picked when the game allows us too, scripted as expected but no less exciting for it.

Not everything is perfect, however. Some areas are very hard to navigate, with dense vegetation cluttering our vision, no visible ways to climb some cliffs – although this is an understandable middle-ground for the sake of game progress –, lacking a vine right when we needed it the most. This results in occasional big drops and a certain frustration as the marker is showing us the objective straight ahead, but the obvious path rarely is the right one.

Marked Confusion

Avatar Frontiers of Pandora Review

The map of Pandora is rich and divided into various biomes and several activities to engage on, from searching for plants that boost your health and reward skill points, to discovering totems, friendly Na’vi who may give you an assortment of items, eliminating RDA floating platforms, and more. Activating your senses is a good way of finding points of interest nearby, or your current goal in the distance, and setting up markers on the map is a recommended action. However, the way this feature works isn’t intuitive, asking you for double the effort that should be needed. Track a quest and using the senses should highlight it far ahead, but for some reason it doesn’t show up on the compass, forcing you to manually place a marker on the map for it to trigger. It’s unnecessarily cumbersome and a mere quest tracking should show the location on the compass immediately, as to avoid a frequent use of the sensing ability.

For the rest, the user interface is mostly tidy, giving the game’s graphics room to breathe and shine. It’s not entirely practical though and seems to be tailored to consoles and gamepad use, using a scheme that makes it somewhat convoluted to switch between weapons and food, and selecting an item to eat. It feels like it’s asking for more fingers than the human hand sports, a tradeoff for the clean display that you will eventually get used to.

Some prominent places double as fast travel points, which is a great thing considering the ground that you must sometimes cover from one mission to another. But the game becomes a very different thing when you form a bond with your Ikran, which you can name from a short selection – I went with Storm, but it’s odd to see something like Carol there – and also pick its pattern. Now that you can fly, with some natural limitations for the sake of progress, you get a new look at Pandora and its wonderful landscape, with amazing vistas as far as the eye can reach, only slightly hampered by some occasional events of asset pop-in that don’t tarnish the magnificent work put forth by Ubisoft.

Avatar Frontiers of Pandora Review

Your Ikran is a remarkable means of transportation and allows you to travel fast and often safe, but you’ll have to be careful around RDA aircraft and aggressive flying creatures, not to mention RDA facilities with anti-air turrets. A specific skill tree expands on the Ikran’s abilities, from collecting fish if you fly low near a lake, to executing some impressive barrel rolls to dodge enemy fire. These moments are truly remarkable, very cinematic, movie-like, and the way the explosion blasts miss you by the skin of your teeth is both exciting and visually stunning, not to mention making you reconsider your approach into these heavily guarded RDA areas.

This brings us to the part where you must free Pandora from the RDA advances by all means possible. Their military and mining facilities are polluting the land nearby, destroying the flora and killing every animal around, with the darker areas and gigantic clouds of black smoke visible from afar. The approach you take is up to consideration, ranging from stealth to an all-out attack, but seeing that you are outnumbered, outgunned, and in search of specific goals to deactivate or destroy, a reckless take is a surefire way of getting killed. Your senses allow you to spot the enemies even behind walls, and your bow can take out a soldier without alerting the remaining ones, especially the AMP Assault units, relentless mechs that take a lot of firepower. Dealing with their weak point is the best choice, using a stun grenade and immediately rushing to break the glass and eliminate the pilot.

After destroying a facility, the land around it heals and you can occasionally return to it and grab some resources, so this is something that is not only required, it also rewards you in various ways, including skill points for completing a mission.

Avatar Frontiers of Pandora Review

The Na’vi can use their bows with natural grace and efficiency, along with a staff that throws explosive projectiles, but they aren’t shy with human weapons as well. The rifle and the shotgun are two examples, also providing alternative bullets that you can pillage from the RDA; arrows, however, can be crafted with the natural resources you find in Pandora. Gunplay is fun and competent, not too surprising considering the pedigree of the developers, and some of the organic events add spice to it, such as Pandora’s wildlife entering an RDA camp and spreading chaos, temporarily distracting them from our stealthy attacks.

While on the Ikran, the combination of flying and shooting at aircraft or even foot soldiers is quite a thrill, one that is executed with such excellence that at times it feels like we are starring in our own movie – even the seamless landing is incredibly beautiful to look at. There is also a land mount, the Direhorse, which isn’t bound to you as your Ikran bond, instead being used as you find them and manage to smoothly tame one.

Na’vi On a Mission

Avatar Frontiers of Pandora Review

The vast map at your hands has several activities to distract you from your main quests. Collecting fruits and raw materials to eat and craft is imperative, as satiating your hunger is important if you want to keep your health points replenishing. There is a cooking system in various places, including Na’vi camps and other bases scattered across the land, providing different temporary buffs. A few minigames are included, such as finding the right direction to pluck a fruit, hacking a terminal by following the path in a small circuit board of sorts, or gently following the circles with the controls as you concentrate to a tune.

Respectfully taking an animal’s life is what the Na’vi do, using the resulting resources for their subsistence. Learning about their vital points and hitting a clean arrow shot yields the best results, while using a gun destroys the meat, but sometimes it’s out of necessity due to the threat. This activity ties with the scent idea, as you use your senses to discover animal scent trails to follow, acting as a true hunter in search of prey.

Contributing to a clan with offerings increases your affinity level and opens a world of rewards to you, including cosmetics and items of superior quality from the members. Crafting better gear is another option, with mods to add into weapons for additional effects of various types, and you will need it for the bigger battles ahead.

Avatar Frontiers of Pandora Review

Avatar: Frontiers of Pandora should take you around 40-50 hours to finish, similar to recent Far Cry games, based on the expectation of players trying to complete most, if not all, optional quests. While a more straightforward playthrough should more than halve those numbers, the plain truth is that the adventure has some tougher challenges where your character level and gear quality really needs to be par for the course. Exploration and Clan missions bring rewards that are valuable to your progression, from skill points to better equipment, making some of these worthy of achieving, not to mention to experience the lore and the new quest chains that you would otherwise miss.

A cooperative mode is available online only, featuring cross-platform support, with the host’s progress being the one that is shown when the session begins. Unlike other games where the guest’s progress is partially wiped, here it is saved and you won’t need to replay any missions completed in coop, besides keeping everything you collected. This is naturally a great way to enjoy Avatar: Frontiers of Pandora, expanding on the idea of a clan of warriors instead of the single fighter that we are if going solo.

In purely technical terms, there isn’t much to criticize here, apart from the occasional pop-ins and very rare instances of a few rocks flying above the ground.

A Journey to Remember

Avatar: Frontiers of Pandora Review

Avatar: Frontiers of Pandora is a mesmerizing journey into a place that is very much unlike anything out there. It’s fantasy and technology boldly clashing and offering a sprawling, remarkable world that deserves all sorts of acclaim. The more you explore, the more you realize just how amazing this planet is, the windy peaks making for some jaw-dropping vistas, the parkour navigation and Ikran flying a contrast that ironically couldn’t work any better.

You may search for flaws and futile comparisons to other games; you will find that exploration can be frustrating when you seem irremediably lost while trying to climb a mountain, or when you are tired of placing markers because the compass doesn’t work as it should. But all of that is forgotten when you realize you are playing a game that is a worthy addition to the movie saga, a tour de force that doesn’t transform the genre but tickles your senses in a way that few games do. Avatar: Frontiers of Pandora is a fantastic way to close a year that more than delivered in terms of quality videogames, an escapade into a virtual place where magic and positivity must persist – so much more could be said about it, but dive into it and let the magnificent sights and sounds speak for themselves.

Score: 9.5/10

Pros:

  • A visually stunning expansion to the world of Pandora
  • A melting pot of ideas and inspirations that work together nicely
  • Great exploration possibilities and vast areas encouraging parkour
  • Ikran flying and shooting is both fun and exciting
  • Cross-platform cooperative mode
  • Good campaign length

Cons:

  • Some asset pop-in issues
  • Compass use could be more intuitive

Avatar: Frontiers of Pandora review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

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Fall Guys Update 1.30 Released This December 6

Mediatonic has released Fall Guys update 1.30 (PS5 update 1.026) and it should be available today on all platforms. Check out the Fall Guys December 6 patch notes posted down below.

Fall Guys Update 1.30 Patch Notes | Fall Guys Update 1.026 Patch Notes | Fall Guys December 6 Patch Notes:

Mediatonic has not posted the patch notes yet, but they did reveal some new costumes returning to the shop. Check out the announcement below.

Returning to the shop Complete Costume Kits is here! Gifted 800 Peppy Pegwin 800 Nebula Trekker 800 Guardian Undine 800 These Costumes will be leaving the shop in a month .

We will update this post as soon as possible if Mediatonic decides to reveal proper patch notes for this unannounced update. Some downtime will be experienced for players, although it shouldn’t take too long. Keep it locked at MP1st for more news and updates about Fall Guys: Ultimate Knockout in the near future.

Source: Fall Guys Discord 

Damien Seeto

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The Elder Scrolls Online Update 2.52 for December 6 Released (Update)

Bethesda has deployed The Elder Scrolls Online update 2.52 (PS5 version 1.010.001) on consoles and PC today. Read up on what’s new in the TES Online new update patch notes for December 6.

The Elder Scrolls Online update 2.52 Patch Notes | The Elder Scrolls Online update 1.010.001 Patch Notes:

Update: Complete patch notes have been added.

The Elder Scrolls Online v2.52 (PS4) / v1.34 (PS5) includes some adjustments to the Gibbering Shield and Blazing Shield abilities and some fixes for a few Class Sets. We also have several fixes in Endless Archive including bonuses from item sets not functioning, situations where your character could be teleported to empty areas or losing a thread inexplicably, and making it so pets and companions take less damage. The size of this patch is approximately 1.025 GB for PS4 and 543.7 MB for PS5.

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General

  • Fixed some additional issues where abilities that granted passive effects for slotting on either bar could persist through restricted ability bar effects, such as Werewolf and Oakensoul.

Arcanist

  • Soldier of Apocrypha
    • Gibbering Shield: This Ultimate and the Sanctum of the Abyssal Sea morph now have a limit imposed on the amount of damage they can deal per tick, roughly equal to the maximum size that each shield can reach with their natural scaling.
      Developer Comment:

      This limit was added to prevent situations where this Ultimate could absorb tremendous amounts of damage when paired with other shields, allowing for damage values that could kill other player characters in a single damage tick. We’ve opted to go with this cap, rather than trying to enforce a situation where it only deals damage based on how much the actual shield itself absorbed, to avoid situations where you receive other damage shields in conjunction with this ability and prevent this specific shield from absorbing damage. We’ll be continuing to monitor this effect and determine if we need to re-design this aspect of the ability, if it continues to create similar situations as it was.

Templar

  • Aedric Spear
    • Sun Shield
      • Blazing Shield (morph): This morph now has a maximum limit imposed on the amount of damage it can deal, roughly equal to the maximum size it can reach against 6 enemies.

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Class Sets

  • Basalt Blooded Warrior: Fixed an issue where refreshing the effect while on your front bar would remove the Major Heroism buff.
  • Gardener of Seasons: Fixed an issue where the last tick of Budding Seeds would fail to apply the effects of Spring or Fall.
  • Monolith of Storms:
    • Fixed an issue where this set could ignore line of sight.  Monoliths will now only connect if there are no obstructions between them.
    • Fixed an issue where this set’s damage would not properly generate hate on enemies it damaged.
  • Nobility in Decay:
    • Fixed an issue with this set’s tooltip cooldown not displaying properly.
    • Fixed an issue where casting Bitter Harvest while having Beautiful Corpse would result in not gaining an additional Beautiful Corpse when Beautiful Corpse was off cooldown.
  • Reawakened Hierophant: Fixed an issue where some visual effects from this set could be removed when using Apocryphal Gate or its morphs.

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Quests

  • Order of the New Moon: Removed some invisible collision that sneakily intruded upon the experience at some point.

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Quests

  • The Ravenwatch Inquiry: Fixed an issue where Gwendis would not appear if you had already met her in Markarth’s quest experience.

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Quests

  • Tracing Shadows: Fixed an issue where playing through the quest in a group could put you in a broken state and unable to progress the conversation with Naryu.

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Endless Archive

  • General
    • Item sets now function correctly after the goat and watcher transformations end.
    • Fixed an issue where certain collectibles could drop twice, simultaneously, in Endless Archive.
    • The book “The Last Addition of Bikkus-Muz” no longer overlaps closely with the exit portal.
    • The Arc/Cycle/Stage count is now better aligned with their icons instead of looking like exponents.
    • Removed mention about needing to kill Marauders from several achievement descriptions.
    • Fixed an issue where certain items on Filer Ool were unavailable to purchase for ESO Plus members and were displaying an incorrect error message.
    • Pets and companions will now take less damage from encounters, as originally intended.
    • Companions now correctly receive the same Vision that you select for your character.
  • Portals to the Unknown
    • Your character will no longer sometimes be teleported to empty areas when entering Portals to the Unknown.
  • Verses and Visions
    • The Attuned Enchantments vision now correctly applies to Glyph of Weapon Damage and Glyph of Weakening.
    • Avatar transformations are now correctly removed when the Verse is removed.
  • Arc Boss – Tho’at Replicanum
    • Fixed an issue where your character could self-resurrect during the Tho’at encounter at higher arcs.

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Achievements

  • Updated the icon for the Basalt Assault achievement.

Group Finder

  • Fixed an issue where you could create a group listing that required more than the maximum possible Champion Points.
  • Fixed an issue where your search filters wouldn’t be saved after closing the menu.
  • Fixed an issue where another player in their group changing their role would prevent you from being able to confirm edits your group listing.
  • Fixed an issue where you occasionally couldn’t increase the group size of a group listing while in Gamepad Mode.
  • Fixed an issue that caused some listings to display the wrong difficulty level.

Bethesda has not released the full patch notes just yet, but the developer did say it was going to conduct population testing in Cyrodiil. You can read the details below.

Heyo All!

Next week, we will be running some tests in Cyrodiil where we’ll be periodically adjusting the population caps. The first realm being tested is PC EU on Wednesday, December 6. During this time, we will increase population caps and monitor throughout the day through prime-time hours; if all goes well, we will do the same on PC NA and consoles later in the week.

We encourage everyone willing to fight for their Alliance to hop into their respective Campaigns because throughout the testing period until December 12, everyone in Cyrodiil will earn Double AP!

Thanks in advance for joining this population test for Cyrodiil and enjoy the double AP while the test is active. See you on the field!

We will update this post later today when the full and official patch notes are revealed. Be sure to keep visiting our site for more updates about The Elder Scrolls Online in the future.

Update: Official patch notes have been added.

Source: The Elder Scrolls Online forums

Damien Seeto

Home > News

The Crew Motorfest Update 1.05 Races Out for Season 2 Content

Ubisoft has released The Crew Motorfest update 1.05 (PS5 version 1.005) and this is to introduce Season 2 content to the racing game. Expect to see loads of new content and other events. Check out The Crew Motorfest December 6 patch notes down below.

The Crew Motorfest Update 1.05 Patch Notes | The Crew Motorfest Update 1.005 Patch Notes:

The Crew Motorfest Season 2 is finally out! Our latest patch introduces some highly requested quality-of-life updates to the game – We have added new possibilities for you to customize your experience, including the ability to turn CARA off or on however you like and disable “traffic ghost cars” during freeride.

We’ve put together this non-exhaustive list of the changes to come in this patch note. You can also check out our Season 2 Quality of Life article to learn more about our decisions. For a more detailed breakdown of the content released in Season 2 please refer to the Content Overview. Please follow our official channels for any additional updates.

DETAILED PATCH NOTES

PATCH SIZE PER PLATFORM

  • PC: 36.3 GB
  • PlayStation 4: 10.3 GB
  • PlayStation 5: 6.7 GB
  • Xbox: 8 GB

Patch sizes may vary based on your game version.

VEHICLES

  • The Crew 2 Season 9 vehicles and vanities content are now available in Motorfest.
  • Fixed some bugs in displaying vanities.
  • Gold and Violet Window tints are now correctly displayed in vehicle customization menu.
  • Fixed Lamborghini Terzo Millennio tyre rendering.
  • Manual shift gear animation is no longer present for Bugatti La Voiture Noire.
  • Porsche 911 GT exhausts no longer have a pink outline.
  • Gearshifting animation is no longer missing when shifting up for the Chevrolet Impala Sport Sedan.
  • Fixed the driving animation on the digital dashboard while in interior view for Koenigsegg Regera and Maserati MC12.
  • Scale, Free Scale, Skew and Transparency options are now functional in the livery editor.
  • Livery tags are no longer greyed out in Filters of Livery menu.
  • Fixed several issues with liveries shapes.

MAIN STAGE

  • Motorfest Legend stars are now showing in the correct spot.
  • Fixed a bug where the wrong information is displayed on the Walk of Fame.

PLAYLIST

  • Fixed the inconsistency between description and steps to complete for several challenges.
  • “Retro Top Driver” challenge now unlocks after completing requirement at the “Grand Race”.
  • Fixed “A.L. Night Menace” challenge to unlock after satisfying all the mentioned conditions.
  • “Alpha Retro Racer” challenge now unlocks even when changing visual parts on the specified vehicle.
  • “Alpha Bully” Challenge now unlocks after fulfilling the given conditions.
  • “Retro Expert” Challenge now unlocks after fulfilling the given conditions.
  • “Act 7 : 24h of Hanauma” event now has a dynamic weather change.
  • Fixed several bugs concerning FEATS

GRAND RACE & DEMOLITION ROYALE

  • Fixed micro-freezes in Grand Race & Demolition Royale.
  • Improved Fast Fav animation when Spectating.
  • Fixed rare issue where player appear on the minimap as crew mate even if there are not.
  • Fixed replication glitches occuring in some spectating contexts.
  • AFK players will not receive rewards anymore.
  • We’ve added 11 new combinations of paths in the Grand Race, these will also feature different vehicle types.

CUSTOM SHOW

  • Improved the moderation rules for livery reporting.
  • Added confirmation pop-up when reporting a livery from the livery menu.
  • Fixed livery editor issues on several vehicles.
  • The winning vehicle in the Custom Show leaderboard is now correctly displayed.
  • Other players’ liveries cannot be used to register a vehicle to the Custom Show anymore.

PHOTO MODE

  • Fixed several photoquests’ completion requirements.
  • Fixed the time of day and weather options when using environment keyframe.
  • Frames now change to default after pressing “Set to default” option in photomode.
  • Vehicle Damage and Mud on Vehicle is now removed correctly when the setting is set to 0.
  • Fixed the broken speedometer after using replay feature in photomode in free drive.

BALANCING

  • XP earned via Summit and Custom Show after the end of a month now properly registers to the current Main Stage XP.
  • Players can no longer earn rewards by being idle at starting grid with minimal inputs in Grand Race.
  • Ground vehicles can no longer achieve extreme high speed when free falling.
  • Affix stat ‘Bended’ is no longer available for incompatible vehicles.

PERFORMANCE

  • General rendering performances & stability improvements.
  • Improved the stability for creating crews & inviting crew members
  • [PC] Update autodetect values for minimum and recommended requirement systems.
  • Scrapping many vehicle parts successively no longer triggers a server error.
  • [XBox] Title no longer crashes after using rewind at 24% of the Final E-Vent race.

AUDIO

  • Improved the timing & trigger of the CARA voiceover
  • Added options to turn off CARA voiceover
  • Voice over fixes timing, trigger and robotic voice removed
  • The following vehicles sounds are improved:
    • McLaren F1
    • Pagani Zonda F & R
    • Lamborghini Murcielago LP640 (Street & Drift)
    • Koenigsegg Jesko
    • Lamborghini RGT
    • Koenigsegg One (Higher redline)
    • Koenigsegg Regera (Exhaust stamp modified)
  • Added these new tracks:
    • Ramones – Rockaway Beach
    • Honeycutts – Youth in Rage
    • Mothers Madness – Spare Me
    • Rockin’ For Decades – Step on Up
    • Kiss – I Was Made For Lovin’ You
    • Rockin’ For Decades – Burn It All Down
    • Rockin’ For Decades – Atomic Blonde
    • The Trashmen – Miserlou
    • Cushy – Step Back
    • Dylan Sitts – Lost Hat
  • The track “Blondie – Call Me” is now displayed correctly in the Goldies tracklist.

WORLD

  • Added an option to turn off the Replayer cars (“Traffic ghost cars”)
  • Fixed several landscape issues in the world.
  • Navigation ribbon is updated with a smoother display, and prevented from being frequently recomputed when in plane

REWIND

  • Camera no longer clips with the ground in slopes during a rewind.
  • Other HUD elements are now hidden during rewind.
  • The racing line no longer gets doubled when using rewind in the “Stock Around The Clock” event.

AVATAR

  • Fixed multiple outfit parts that were clipping with the player’s body.
  • Avatar clothes/animations no longer fail to equip after buying and changing the tabs from profile to any other tabs in main menu.
  • Fixed an occasional twitching animation on the driver’s body while turning on a motorcycle.
  • In the car-meet, quick turn animation is now smoother when quickly switching left and right with the controller.
  • Avatar’s body no longer goes missing when the player returns to freedrive after completing event when camera is set to cockpit view.
  • Fixed occurrences where the Avatar would be visible during the Fast Fav animation.

ACHIEVEMENTS

  • Updated achievements/trophies’ descriptions which were missing the “in the same session” mention.
  • Fixed a misleading icon for the “O’ahu Sights” achievement/trophy.
  • [Xbox] Progression bar of Main Stage Headliner achievement is now updating after completing a timeline on the Motorfest Main Stage.
  • [Xbox] Progression bar of That’ll Buff Right Out achievement is now updating after destroying a vehicle in Demolition Royale.

PERIPHERALS

  • Fixed Nitro button that does not work as intented on Thrustmaster T128
  • Fix forced feedback missing after several hotplug in freeride on Clubsport CSL Base V2.5
  • Wrong key mapping and force feedback fixes on the Logitech Racing Pro on Xbox.
  • Added support of Hori Racing Wheel Apex (PC, PS4, PS5) and Hori Racing Wheel Overdrive Xbox Series (Xbox One, Xbox Series).
  • Improved Wheel support and behavior consistency.
  • Added beta implementation of OWO haptic gaming system
  • Support of Hori Racing Wheel Apex (PC, PS4, PS5), Hori Racing Wheel Overdrive Xbox Series (PC, Xbox One, Xbox Series) and Hori FFB Racing Wheel DLX – Xbox Series (Xbox One, Xbox Series)
  • Support of Simxperience AccuForce Pro V2 Steering System (PC)
  • Support of SimXperience Wireless Wheel Button Box (PC)
  • Fix lag when some steering wheels are plugged in.

MENU & UI

  • Added filter feature to the map.
  • Players can now switch all vehicle parts from one vehicle to another of the same category.
  • Vehicle Upgrade Menu now selects the equipped part by default.
  • Fixed issue where players were redirected to wrong bundle when selecting buy in car meet.
  • [PC] Improved mouse management in several interfaces.
  • Added missing sound on several interfaces.
  • Improved the rewards screen for legibility.
  • Now we can display player level on tags in free-ride and in car meet instead of the “M” icon.
  • Fixed the Options menu where the buttons do not turn dark/light when applying the option
  • Added several missing translations
  • Fixed text overlap and mislalignment in Arabic.

ACCESSIBILITY

  • Text size update fixes, color modification for colorblind and hold.
  • Added colorblind options to the racing lines
  • Added “stunt assist” options

Source: Ubisoft

Damien Seeto

Home > News

The Crew Motorfest Down for Server Maintenance and Patch Rollout This Dec. 6

Ubisoft has taken The Crew Motorfest servers down for server maintenance this December 6, and this is to roll out the new 1.05 patch. Read on for the schedule and the planned outage today.

The Crew Motorfest for Server Maintenance Schedule for December 6:

Greetings Racers, We’ll be performing an update on #TheCrewMotorfest today from 04:00 EDT / 09:00 UTC!  Expected downtime: 4 hours.  Platforms: PC, PlayStation & Xbox

We will update this post as soon as we can when the server maintenance is finished. In the meantime, you can read the full patch notes for update 1.05 by clicking here.

Source: The Crew Motorfest Twitter/X page

Damien Seeto

Home > News

EA Sports FC 24 Update 1.08 Released for Title Update 6

EA Sports has released EA Sports FC 24 update 1.08 (PS5 version 1.000.008) for both PC and consoles today. This is called Title Update 6 and it comes with gameplay improvements and more. Check out the official EA Sports FC 24 November 9 patch notes posted down below.

EA Sports FC 24 Update 1.08 Patch Notes | EA Sports FC 24 Update 1.000.008 Patch Notes | EA Sports FC 24 Title Update 6 Patch Notes:

Description

The Holiday Update (Title Update #6) will soon be available for all versions of EA SPORTS FC 24. This TU will bring a number of changes and additions, including a winter themed main menu, new Player Items in Ultimate Team, and gameplay updates like:

  • Reduced midfield congestion.
  • Reduced sideline pressure on attackers.
  • Decreased manual goalkeeper movement speed and positioning.
  • More offensive minded wingbacks in 3 and 5 at the back formations.

In addition to these TU notes, be sure to check out our Pitch Notes article for the Holiday Update which dives deep into some changes and additions through videos and screenshots.

Ultimate Team

Made the following change:

  • Added 94 Player Items to Ultimate Team which will become available following a squad update.

Addressed the following issues:

  • Centurion ICONs bios could have incorrectly displayed Base ICON bios.
  • The News UI did not always display correctly.
  • Squads with the Carlos Tévez Manager Item could not have entered matches.

Gameplay

Made the following changes:

  • [PlayStation 5, Xbox Series X|S, PC Only] Strikers and wide midfielders will tend to be less aggressive when trying to mark central attackers.
  • [PlayStation 5, Xbox Series X|S, PC Only] Significantly reduced the amount of pressure the defensive team can apply to players along the sidelines.
  • [PlayStation 5, Xbox Series X|S, PC Only] Significantly lowered the track back speed of AI teammate wingbacks in 3 and 5 at the back formations.
  • Reduced the movement speed of goalkeepers when using the Move Goalkeeper input.
  • Additionally, goalkeepers will now hold their final position for a short time before returning to their normal position.
  • Slightly reduced the top speed of players when using Controlled Sprint.
  • Significantly reduced header shot accuracy when performed by players with the Power Header and Power Header+ PlayStyles.
  • Slightly reduced finesse shot accuracy when performed by players with the Finesse and Finesse+ PlayStyles.

Addressed the following issues:

  • In some situations following a kick off, the defending team did not always track attacker runs appropriately.
  • Sometimes, a tackling defender’s leg could have gone through the ball, resulting in an incorrect foul call.
  • Sometimes, players without the Intercept and Intercept+ PlayStyles could have incorrectly triggered slide interceptions animations exclusive to those PlayStyles.
  • Addressed further instances of slide tackles resulting in the ball unintentionally falling back to the attacker.
  • In some cases, a Precision Ground Pass intended for a nearby teammate could have ignored them for a teammate that was in the same direction, but further away.
  • In certain situations goalkeepers did not attempt to save penalty kicks aimed at the middle of the goal.
  • When the ball was traveling at a high speed, players could have had an unintentional amount of ball control when attempting to control the ball with their head.
  • Improved referee logic when determining red card advantage calls.
  • Improved referee logic when determining offside calls following deflections.
  • Goalkeepers did not always use enough power when automatically kicking the ball in order to avoid the 6 second violation.
  • CPU AI goalkeepers could have underpowered their drop kicks at times.
  • Some physical tackle animations did not play correctly.
  • Sometimes a seal out could have occurred after the ball carrier already passed the ball.
  • When receiving a red card, sometimes a scene of the referee giving a yellow card occurred instead.

Clubs

Addressed the following issue:

  • Addressed instances of Playoffs matches not always being counted correctly.

General

Made the following changes:

  • Refreshed the main menu with winter themed effects such as snow.
  • Added the eEuros XI team to Kick off and Online Friendlies which will become available following a squad update.
  • Added a new signature celebration for Diogo Jota, the Triangle celebration.
  • Added and updated a total of 102 player star heads and 6 manager star heads.
  • These will become visible after a Server Release.
  • Updated some UI elements, out-of-match scenes, kits, and Career Mode activities, 2D portraits, banners, scarves, flags, and audio.

Addressed the following issues:

  • Addressed instances of various Skill Game issues impacting areas such UI elements, scoring systems, and camera positioning.
  • Addressed instances of stability issues that could have occurred.
  • [PlayStation 5 Only] In some scenarios, adaptive triggers could have become enabled unintentionally.

Source: EA Sports FC Trello Board

Damien Seeto

Home > News

PS5 Update 23.02-08.40.00.05 Released for More Security

Sony has sprung out PS5 update 23.02-08.40.00.05 this December 6, and this is an unannounced system firmware update. You can expect to see better security with this update. Read on for what’s new and how big the download is down below.

PS5 Update 23.02-08.40.00.05 Patch Notes | PS5 System Update December 6 Patch Notes:

Size: 1.185 GB

Main features in this system software update

  • We’ve made some security fixes to this system update
  • We’ve improved system software performance and stability
  • We’ve improved the messages and usability on some screens

That’s it for the patch notes. If there are any other features or new additions rolled out with this patch that surfaces, we’ll update the article to reflect it.

We will update you in the future when more patches are released for the PS5 soon.

Related Reading:

Damien Seeto

Home > News

Call of Duty: Modern Warfare 3 Update 1.34 Deployed for Season 1 (Update)

Sledgehammer Games has pushed out Call of Duty: Modern Warfare 3 update 1.34 and this hefty download is to bring in the Season 1 content for the game, as well as Warzone! Read on for what’s new this December 5 in the patch notes and outline of new content.

Call of Duty: Modern Warfare 3 Update 1.34 Patch Notes:

Size: 36GB (PS5)

Update: The official patch notes for Modern Warfare 3 Season 1 is now here! Read on for the complete info.

NEW MAPS

Look for the Meat 24/7 Playlist to debut during the first week of Season 1, with other exciting Playlists expected in the weeks ahead. Another all-new 6v6 map, Rio, is expected to launch in-season

  • Greece
    • Test your mettle in a once-idyllic coastal town, where waters at the shore lap at the hull of a burning yacht, signaling disaster.
  • Meat
    • Deploy to the West Coast for some fast-paced butchery, in a compact map centered around the East Bay Meats slaughterhouse.
  • Training Facility (Gunfight)
    • Challenge another duo within the remains of an old warehouse, now repurposed as part of Konni Group’s training facilities.

NEW KILLSTREAKS

Do you have what it takes? Two all-new Killstreaks are available to dominate the battlefield in Season 1.

  • EMP
    • Electromagnetic pulse to disrupt enemy killstreaks and equipment.
    • Earned via 13 Kills, 1,625 Score, or Care Packages.
  • Swarm
    • Deploys a large number of mosquito drones to provide blanket coverage over the entire area.
    • Earned via 15 Kills, 1,875 Score, or Care Packages.

NEW PERK

The Assassin Vest is a powerful new addition to Loadouts in Season 1, but be wary, each Vest comes equipped with critical tradeoffs.

  • Assassin Vest
    • Kills don’t display skulls. Immune to UAV and enemy radar effects (including while stationary).

NEW MODES

Two fan-favorite Modes return at the start of Season 1! Gunfight is even equipped with its own selection of new and Carry-Forward Maps. Look for additional Modes throughout the Season.

  • All or Nothing
    • Players start with Throwing Knives and an empty Pistol. Perks are earned by eliminating other players and staying alive.
  • Gunfight
    • Small team, multi-round cage matches. First team to reach the round limit wins.

GLOBAL

NEW WEAPONS

The following Weapons are new to the entirety of the Modern Warfare III offering as of Season 1.

  • RAM-7 (Assault Rifle)
    • Exceptionally compact, this bullpup assault rifle sports a lightweight, polymer frame and is chambered in versatile 5.56.
    • Unlockable via Sector A7 of the Season 1 Battle Pass
  • XRK Stalker (Sniper Rifle)
    • Stalk your prey and lay them out with this tactical sniper rifle chambered in .50 Cal.
    • Unlockable via Sector A4 of the Season 1 Battle Pass
  • Stormender (Launcher)
    • This state-of-the-art weapon system fires a localized EMP on a slight delay. Destroys tactical and lethal equipment and temporarily disables other electronic devices.
    • Unlockable via Sector A12 of the Season 1 Battle Pass

NEW AFTERMARKET PARTS

In addition to new weaponry, players will see brand new Aftermarket Parts earned via the Battle Pass, Armory Unlocks, and Weekly Challenges.

  • JAK Purifier
    • An underbarrel flamethrower. What more needs to be said? Burn it all down.
    • Compatible with: MTZ-556, Holger 556, DG-56, SVA 545, RAM-7, MTZ-762, BAS-B, Sidewinder, Riveter
  • JAK Ettin Double Barrel Kit
    • This kit creates two stacked barrels that fire simultaneously. This offers twice as much down-range damage at the cost of some accuracy. 
    • Compatible with: AMR9 (Submachine Gun)
  • JAK Thunder LMG Kit
    • Dominate lanes and hold objectives with this LMG conversion kit that brings a large capacity magazine and ramps in fire rate the longer you hold down the trigger.
    • Compatible with: Sidewinder (Battle Rifle)
  • JAK BRB
    • This compensator borders on excessive, offering a phenomenal reduction to recoil while significantly increasing muzzle report, resulting in an extended red dot on enemy radars.
    • Compatible with: Many Assault Rifles, Submachine Guns, Battle Rifles, Marksman Rifles, and Sniper Rifles.
  • JAK Bullseye
    • Very low-profile dot Optic. Limited interference from framework offers an exceptionally clear sight picture. 
    • Compatible with: Most weapon categories
  • JAK Glassless Optic
    • This small, glassless reflex Optic offers a crisp and clear sight picture for snappy target acquisition. 
    • Compatible with: Most weapon categories
  • JAK Signal Burst
    • A conversion kit designed for accuracy and controllability with four-round bursts.
    • Compatible with: Holger 556 (AR)
  • JAK Beholder Rifle Kit
    • A long and heavy barrel that offers the best increase to range. Improves recoil control and damage range, converting this Handgun into a single-shot Rifle. 
    • Compatible with: TYR (Handgun)
  • JAK Headhunter Carbine Conversion
    • Rival Assault Rifles with this three-round burst conversion kit that excels at mid range combat. 
    • Compatible with: Rival-9 (Submachine Gun)

NEW OPERATORS

Nolan and Dokkaebi, two KorTac Operators, lead the charge in the Season 1 offering… But a mysterious force, known only as Abolisher, looms in the background.

  • Abolisher BlackCell (SpecGru)
    • [Redacted]
  • Dokkaebi (KorTac)
    • Ari was born in South Korea to a family of gifted engineers. Tired of hiding from North Korean agents, she hacked into the South Korean Military’s private contacts and found the global Kortac Faction.
  • Nolan (KorTac)
    • Recently anointed as Vladimir Makarov’s right hand man, Captain Andrei Nolan executes both plans and enemies with ferocious precision in the name of igniting a long-awaited war between East and West.

NEW EVENTS

We’ll be talking about what Zombie Santa is bringing to town in patch notes that will release closer to when the event launches over the holidays. Stay tuned!

NEW BATTLE PASS

A brand new Battle Pass arrives with the Season 1 bringing a variety of Operator Skins, Weapon Blueprints, and more.

For more information about the full Battle Pass offering and Black Cell Bundle, check out the full breakdown on the official Call of Duty blog here.

NEW PC FEATURES

GeForce RTX gamers can activate pre-game full ray tracing, also known as path tracing in pre-game lobbies, enabling you to see your characters, skins, vehicles, and weapons in an entirely new light.

All GeForce RTX gamers can activate Path Tracing via the Video options menu, and doing so will automatically enable NVIDIA DLSS 3.5 with DLSS Ray Reconstruction.

MULTIPLAYER

UIX

  • New Features & Quality of Life
    • Player health and stamina are now represented by dynamic bars on the HUD.
      • Note: This feature is only available in Multiplayer and Zombies.
    • Faction assignment will now appear as a splash at the start of each match.
    • Added Upper Legs Damage and Empty Reload Quickness statistics to the Details widget in the Gunsmith.
    • Increased decimal precision of the Flinch Resistance stat in the Details widget in the Gunsmith.
    • Added icons in the Gunsmith to represent which title an Attachment originates from.
    • Reduced volume of the Multi-Kill and Medal splash sound effects.
  • Bug Fixes
    • In Search and Destroy, hovering a bombsite on the Tac-Map will no longer reveal when a player is actively defusing.
    • Addressed multiple issues in Private Matches that caused players to be kicked back to the Main Menu.
    • Hovering an equipped Killstreak will no longer kick the player back to the Multiplayer menu.
    • Resolved a font rendering issue that caused text to be improperly displayed.
    • Improved performance of Social features for players with large Friend counts.
    • Resolved an issue in which the incorrect Weapon would be featured in the overlay of Killcams.
    • Kill Counter will now properly function with streaks beyond 120 Kills.
    • Reduced hitching that infrequently occurred while transitioning between menus.
    • Addressed an issue that caused the application to freeze while editing a Loadout.
    • Resolved a crash that could occur prior to viewing an After Action Report.
    • Addressed an issue that caused a crash while reporting a player.
    • Lockpick (Operator) can now be equipped, where available, without using the Quick Equip option.
    • Scrolling menus while in splitscreen will no long result in the cursor appearing off-screen.
    • Improved readability of the timer below the Event tab.

GAMEPLAY

  • Movement
    • Added a delay following multiple rapid stance transitions to prevent exploitable repetition.
      • Crouch to Stand: 150ms
      • Prone to Stand: 600ms
  • Spawns
    • Improved spawn protection against enemy Equipment and Killstreaks.
    • In Hardpoint, several adjustments have been made to improve the flow of combat and increase control of team-owned areas.

We’ve introduced a delay to stance transitions to combat a movement exploit commonly referred to by players as “snaking.” We’ll monitor the impact of these changes and continue to address feedback where appropriate.

WEAPONS & ATTACHMENTS

  • Decreased hipfire spread penalty incurred while firing/moving for all Submachine Guns.

» Assault Rifles «

  • MTZ-556
    • Increased maximum hipfire spread while standing by 10%.
    • Increased maximum hipfire spread while crouched by 6%.
    • Increased hipfire spread penalty incurred while firing by 10%.
    • Increased hipfire spread penalty incurred while moving by 4%.
    • MTZ Natter Heavy Short (Barrel)
      • Decreased hipfire spread benefit by 5%.
    • Bruen Thunder V9 (Stock)
      • Decreased hipfire spread benefit by 6%.

» Battle Rifles «

  • BAS-B
    • Increased damage multipliers in semi-auto fire type to intended values.
      • Lower-Torso: 1x to 1.2x
      • Arm & Hand: 1x to 1.35x
  • Sidewinder
    • Decreased aim down sights time from 280ms to 265ms (-5%).
    • Tempus Predator Precision (Barrel)
      • Increased gun kick control benefit by 5%.
    • Huntsman Series-R Integrated Suppressor (Barrel)
      • Increased gun kick control benefit by 7%.
    • RB Borealis Grip (Rear Grip)
      • Increased gun kick control benefit by 5%.

» Submachine Guns «

  • Striker
    • Decreased sprint to fire time from 110ms to 100ms (-9%).
    • Decreased aim down sights time from 230ms to 215ms (-7%).
    • Striker Stubby (Barrel)
      • Added 9% aim down sights time benefit.
  • WSP Swarm
    • Decreased sprint to fire time from 110ms to 88ms (-20%).
    • Decreased aim down sights time from 190ms to 175ms (-8%).
  • Striker 9
    • Decreased sprint to fire time from 110ms to 100ms (-9%).
    • Decreased aim down sights time from 225ms to 205ms (-9%).
    • Striker Stubby (Barrel)
      • Added 9% aim down sights time benefit.

» Shotguns «

  • Lockwood 680
    • Tac-Stance will no longer reduce damage pellet count.

» Marksman Rifles «

  • MCW 6.8
    • Equipping the Full-Auto Conversion Kit and 60rnd Drum Magazine will no longer result in a broken aim down sights animation.

» Melee «

  • Riot Shield
    • Increased melee damage from 50 to 75 (+50%).
    • Added a 10% movement speed penalty while stowed.

» Attachments «

  • S-37C DL Breacher Device (Muzzle)
    • Decreased hipfire spread benefit by 14%.
    • Resolved an issue that prevented one-hit melee kills in round-based Modes.
  • Bruen Tactical Vertical Grip (Underbarrel)
    • Decreased hipfire spread benefit by 8%.
  • Hollowpoint (Ammunition)
    • Decreased inflicted sprint penalty time from 800ms to 200ms (-75%).

Modern Warfare II (Carry-Forward)

  • Increased reserve ammunition for all Weapons to MWIII standards.
  • Decreased hipfire spread benefit of Underbarrel vertical grips by 5-12%.
  • Decreased hipfire spread benefit of applicable Lasers by 2-5%.

» Assault Rifles «

  • M4
    • Increased maximum damage from 28 to 35 (+25%).
    • Decreased head and neck damage multipliers from 1.37x 1.1x (-20%).

» Battle Rifles «

  • TAQ-V
    • Increased lower-torso, leg, and foot damage multipliers from 0.8x to 1.1x (+38%).

» Submachine Guns «

  • Vaznev-9K
    • Increased near-medium damage from 29 to 30 (+3%).
  • ISO 45
    • Increased maximum damage from 30 to 33 (+10%).

» Shotguns «

  • KV Broadside
    • Increased far-medium damage range from 9m to 10m (+8%).
    • Decreased aim down sights spread slightly.

» Light Machine Guns «

  • RAAL MG
    • Decreased aim down sights time from 470ms to 390ms (-17%).
    • Decreased sprint to fire time from 375ms to 320ms (-15%).
    • Decreased tactical sprint to fire time from 496ms to 416ms (-16%).
  • 556 Icarus
    • Increased maximum damage from 28 to 34 (+21%).
    • Decreased head damage multiplier from 1.4x to 1.1x (-21%).

» Marksman Rifles «

  • SP-R 208
    • Increased maximum damage range from 15m to 20m (+28%).
    • Decreased aim down sights time from 370ms to 340ms (-8%).

» Handguns «

  • Basilisk
    • Increased maximum damage range from 5m to 7m (+35%).
    • Increased near-medium damage range from 6m to 15m (+140%).
    • Increased far-medium damage range from 17m to 23m (+32%).

PROGRESSION

  • Corrected unlock requirement descriptions for multiple Weapon Attachments.
  • Revised conditions for multiple unlocks that caused Attachments to be unavailable at the expected Weapon level.
  • Associated weaponry will now be properly included in the Camo unlock splashes.
  • Player Rank
    • Increased Level cap from 55 to 250, enabling players to reach Prestige 5.
      • At each Prestige, a new animated icon is unlocked.

CUSTOMIZATION

  • Increased animation rate of the Priceless and Interstellar Completionist Camos.

MAPS

  • Derail
    • Swapped Attacker and Defender initial spawn positions in Control.
  • Estate
    • Improved bullet penetration through the staircase in the Lodge.
    • Adjusted collision to prevent players can accessing an unintended location near the Front Entrance of the Lodge.
  • Highrise
    • Improved ambient audio reverberation in the Mechanical Room.
    • Deprioritized spawn points distant from the objective in Hardpoint.
  • Karachi
    • Players will now spawn on the correct side of the map assigned to their team in Cutthroat.
  • Quarry
    • Added collision near the Offices to prevent players from reaching unintended locations.
    • Addressed an issue that caused players to spawn in unfavorable conditions in the Hardpoint game mode.
  • Skidrow
    • Enemy player nameplates are no longer visible through certain surfaces in the Apartments.
  • Terminal
    • Added additional spawn points in Free-for-All mode to improve player experience.
    • Improved ability to gauge spawn selection quality in all Modes.
    • Relocated a spawn point that placed players outside of the playable area.
  • Scrapyard
    • Reviewed objective capture points to prevent players from capturing from unintended locations in Hardpoint and Control modes.
    • Added additional spawn points in Free-for-All mode to improve player experience.
  • Sub Base
    • Improved ambient audio reverberation in the Power Station.
    • Swapped Attacker and Defender initial spawn positions in Control.
  • Orlov Military Base (Ground War)
    • Improved AI Bot ability to navigate the environment in Invasion mode.
  • Operation Spearhead (War)
    • Added collision near the Hotel to prevent players from exiting the playable area.
    • Added collision near the Corner Shop to protect players in their spawn area.
    • Addressed an exploit involving environmental turrets that allowed players to reach unintended locations.

MODES

  • Ground War
    • Pre-game lobby countdown timer will no longer reset when a player leaves.
  • Search and Destroy
    • Increased Player XP earned for several score events.
      • Kill: 500 XP
      • Assist: 200 XP
      • Shield Assist: 400 XP
      • Headshot: 1,000 XP
      • Plant: 1,000 XP
      • Defuse: 1,000 XP (+ 250 XP for Last Alive)
      • Ninja Defuse: 1,250 XP (+ 250 XP for Last Alive)
  • War
    • Players who join an in-progress match can no longer be placed on a full team.
    • Decreased tank escort phase time limit from 6m to 5m.
    • Joining an in-progress match during the ending cinematic sequence is no longer possible.

EQUIPMENT

  • Throwing Star (Lethal)
    • Addressed an issue that allowed one-hit kills without a Headshot.
  • EMD Grenade (Tactical)
    • Prompt to remove tracker will no longer persist after death.

FIELD UPGRADES

  • Deployable Cover
    • Previous deployments will now be destroyed upon new deployment as the maximum has been limited to 1.
  • Trophy System
    • Mosquito Drone (Killstreak) will no longer be targeted.

KILLSTREAKS

  • Juggernaut Recon
    • Addressed an exploit that allowed players to fire Loadout Weapons with unlimited ammo.
  • Precision Airstrike
    • Players will now properly look through the binoculars in third-person view.
  • Remote Turret
    • Implemented safeguard measures to prevent players from becoming stuck with the tablet in hand.

VEHICLES

  • NSTV
    • Increased traction control to improve handling on muddy surfaces.
  • Razor Tank
    • Decreased maximum forward speed by 14%.
    • Increased maximum reverse speed by 20% to match forward speed.
    • Increased turn speed by 40% to allow for tighter turns.
    • Increased ability to accelerate on sloped surfaces.

ZOMBIES

SEASON 1 CONTENT

Story Act and Mission

  • Act IV and a new Story Mission are immediately available for all players at the start of Season 1.
  • A massive gateway has appeared in the Exclusion Zone. Investigate the area and engage in new end-game content.

Dark Aether Rifts

  • Dark Aether Rifts bring rewards to those who brave their challenges.
    • These otherworldly labyrinths are located inside the Dark Aether, where players and their squad have a limited time to complete a series of increasingly chaotic objectives to earn exceptional rewards. Find Sigils to enter the Dark Aether Rifts and face a new level of challenge!
  • Dark Aether Rifts are unlocked by solving a hidden quest, which activates after completing the new Season 1 Story Mission.

Wonder Weapon: V-R11

  • The V-R11 has been added to Modern Warfare Zombies.
    • Shoot zombies and transform them into humans, or blast humans to mutate them into friendly zombies.
    • Players receive a buff when shot.
    • The V-R11 has been added to the Mystery Box in Modern Warfare Zombies.
    • V-R11 Weapon Cases are now available via loot.

Acquisitions and Schematics

  • Dog Bone
    • Consume the Dog Bone to summon the strongest friendly Hell Hound companion. The pet Hellhound will follow you and attack nearby threats until its health runs out.
  • Golden Armor Plate
    • Consuming the new Golden Armor Plate replaces the Armor Carrier with Plates that automatically repair over time, in addition to providing the user additional damage resistances.
  • Aether Blade
    • The Aether Blade is a special Throwing Knife with infinite ammo and a boomerang-like combat style. After striking an enemy, the Aether Blade locates the next nearest enemy to hit before returning to its Operator.

Prestige Challenges

  • Season 1 allows you to level up past Rank 55 into Prestige Ranks that persist across seasons.
  • Beginning in Season 1, reaching Rank 56 will unlock Prestige 1. Achieving this unlocks rewards and a set of challenges in Modern Warfare Zombies — complete those challenges to unlock multiple exclusive Calling Cards.
  • For more details on Prestige Challenges, visit the Challenges and Seasonal Progression section of the Season 1 Announcement Blog.

Season 1 Battle Pass Weapons

  • The XRK Stalker, RAM-7, and Stormender are available in Modern Warfare Zombies loadouts once unlocked via the Season 1 Battle Pass.

Global Changes

  • Season 1 updates are not limited to just Zombies! Please reference the Global Section above for weapon balancing changes and more.

MAPS

Urzikstan

  • Various visual map fixes.

WEAPONS

» Wonder Weapons «

  • The Scorcher
    • The Scorcher’s launch ability will automatically fire when a player reaches their maximum charge under low ammo conditions.

» Assault «

  • DG-58
    • Addressed an issue that prevented camos from applying in the customization tab in loadout menus.

» Weapon Cases «

  • All Weapon Cases
    • Closed a duplication exploit.

MISSIONS

Hostile Takeover

  • Addressed an issue that prevented some safes from progressing this Mission.
  • Adjusted the description of this Mission in the Mission Select menu to state that Greene wants Players to hit “Terminus” instead of “Deadbolt.”

Merc Cleanup

  • Mercenaries killed from long distances inside Merc Camps will now progress this mission.

Shocked

  • This Mission now requires players to shock five separate Special zombies instead of shocking the same Special zombie multiple times.

Storm the Castle

  • The required mission item will always drop when the Warlord is killed.

GAMEPLAY

Contracts

  • Defend Ground Station
    • Addressed an issue that prevented the timer for the Defend Ground Station contract from appearing if players previously completed the same contract in a single session.
    • Mercenaries will now continue to fight Players after completing the Defend Ground Station contract.
  • Eliminate Bounty Target
    • HVTs lured far away from their original spawn location in an attempt to exploit their behavior will now return faster to their spawn and heal more.
  • Outlast
    • Enemies no longer spawn if players are not progressing the contract.
  • Raid Weapon Stash
    • Enemies no longer spawn if players are not progressing the contract.
  • Spore Control
    • Adjusted Spores to prevent them from spawning on a player, resulting in an instant death.

Acquisitions

  • General
    • Addressed an issue where players could store more Acquisitions in the stash than intended.
  • Aether Tools
    • Addressed an issue that prevented Aether Tools from applying if a player was driving a vehicle.
  • Ammo Mods
    • Addressed an issue that prevented Ammo Mods from applying if a player was driving a vehicle.
  • Perk-A-Colas
    • Tombstone Soda
      • Addressed an issue where Tombstones could spawn under the map.
      • Addressed an issue where Tombstones could spawn in the center of the map instead of where a player previously died.
      • Addressed an issue where sometimes players would not obtain their essence when interacting with a Tombstone.
      • Closed various duplication exploits associated with Tombstone Soda.
  • Ammo Mods
    • Brain Rot
      • Players will now receive essence when a Brain Rotted Zombie kills other Zombies or dies.

Looting

  • Various fixes for locations on the map where players could not loot items.

Exfil

  • Launch
    • More formidable enemies have been added to the Exfil experience in all zones.
    • Addressed a rare issue that prevented the Hilltop Exfil helicopter from landing.
  • In-Season
    • All exfils will increase the number of enemies spawned, with the Final Exfil receiving a significant boost to enemy count and enemy types.

General

  • Ammo Caches will now always fully refill applicable player ammo reserves.
  • Addressed an issue that allowed players to die instantly if they ran and slid into a Dog House.
  • Players will no longer be able to hide inside a Dog House.
  • Closed an out-of-bounds location that allowed players to stay alive outside the playable space.
  • Addressed an issue where Player selected Operator skins would change upon entering a vehicle.

ENEMIES

Zombies

  • Disciples
    • General
      • Addressed multiple issues that allowed Disciples to behave erratically, such as becoming stuck high in the air or on objects.
    • The Stormcaller
      • Addressed an issue that allowed The Stormcaller to die instantly from the Blood Burner’s Aether Pulse.
  • Hell Hounds
    • Hell Hound flame particles will disappear if a Hell Hound does not spawn.
  • Zombies
    • General
      • Adjusted spawns to prevent Zombies from spawning on top of fences.
      • Adjusted pathing to address exploits or incorrect pathing.
    • Light Armored Zombies
      • Addressed an issue that allowed Light Armored Zombies to receive more headshot damage than intended.

EQUIPMENT

Lethal Equipment

  • Experimental Gas Grenade
    • Damage against Aether Worms has been reduced.

Tactical Equipment

  • Decoy Grenades
    • Reduced the number of Decoy Grenades that can be stacked or equipped  from 3 to 2.
    • Reduced Decoy Grenade duration from 8 seconds to 6.

KILLSTREAKS

Juggernaut

  • Addressed an issue where players could destroy an Exfil helicopter by calling in a Juggernaut suit crate on top of it.

Sentry Turret

  • Players can no longer kill themselves or others when placing down a Sentry Turret.

CUSTOMIZATION

Camos

  • Borealis (MWIII) and Bioluminescent (MWII) Update.
    • Increased the animation rate of the Borealis and Bioluminescent Completionist Camos

UIX

  • Player health and stamina are now represented by dynamic bars on the HUD.
  • Addressed an issue that prevented pings on looted items in caches from disappearing automatically.
  • Addressed an issue where players who attempted to equip a Mission Reward in the Gear tab would sometimes equip the wrong item.
  • Addressed an issue where objective titles would occasionally not display while loading into a match.
  • Addressed an issue where objective text would occasionally display outside its panel while loading into a match.
  • Addressed an issue where players would be returned to the lobby screen when selecting “Activate Armory Unlock” on a locked Tactical or Lethal equipment item.

PROGRESSION

Achievements

  • The First Step
    • Players can now unlock “The First Step” for reaching level 55 in Modern Warfare Zombies. Previously, players would need to enter the Multiplayer menu to obtain the achievement.

Camos

  • Completionist Camos
    • Golden Enigma (MWIII) & Golden Ivory (MWII) Update
      • We’ve released a fix that allows Players to complete the Golden Enigma and Golden Ivory Completionist Camos with Blueprint weapons and Custom Mods.

AUDIO

Battle Chatter

  • “Friendly Fire” Operator chatter will play less frequently.

STABILITY

  • Adjustments have been made to better ensure players keep their loadout and rucksack inventory if they do not successfully deploy into a match.
  • Added various crash and stability fixes.

For the Warzone Season 1 patch notes, head on over here.


While the official patch notes aren’t out just yet, you can check out the list of confirmed new content sent to us by Activision via press release.

Modern Warfare III:

  • Four New Multiplayer maps. Deploy to three brand-new 6v6 maps and one 2v2 map launching, alongside festive reskins of other maps during the Season.
  • Welcome Back to Gunfight. Go small-team tactical, launching with the new Training Facility map, plus four other returning Gunfight arenas.
  • New game modes. Test your luck in All or Nothing, wield the one-shot Ray Gun against enemies in the limited-time Vortex arriving in-season, and more!
  • Happy Holidays. The content continues across Modern Warfare IIII Multiplayer with festive and themed maps and events later this year.
  • Multiplayer Ranked Play Launches. The feature-packed, stand-alone competitive Multiplayer mode: Ranked Play returns in-season.

Modern Warfare Zombies:

  • New story Act. A massive gateway has appeared in the Exclusion Zone. Investigate the area and engage in new end-game content.
  • Enter Dark Aether Rifts. A new labyrinth -like experience challenging squads to complete a series of objectives in the given time. Find Sigils to unlock the Dark Aether Rifts and earn rewards on completion.
  • New Wonder Weapon, Warlord, and more. Wield the V-R11 Wonder Weapon, discover new schematics, and prepare to infiltrate the fortress of the Warlord Dokkaebi.

Warzone:

  • Welcome to Urzikstan. The next big map is coming to Call of Duty: Warzone! Receive a topographical overview plus a host of new features and updates coming as part of the Season 1 update.
  • Carry Forward Call of Duty: Warzone maps. Players can continue deploying to Ashika Island and Vondel alongside the new Urzikstan map.
  • Santa’s Slayground. Encounter the Zombie Santa, go undead Deer Hunting, open the presents under the Holiday Trees, all while engaging in new challenges events with rewards, and more. Just don’t forget to bring Snowballs!
  • Gulag. Urzikstan features a new Gulag, the perfect way to redeploy once you’ve faced down an adversary in 1v1 combat. However, this Gulag, aside from being a brand-new environment, comes with new gameplay updates too.

Across both titles:

  • Gear up with new weapons and Aftermarket Parts. Season 1 brings five free new weapons and nine Aftermarket Parts.
  • New Operators: Deploy as Nolan and Dokkaebi, the new Season 1 Operators.
  • Get the Premium experience with BlackCell. Purchase the BlackCell offering to unlock the Abolisher Operator, extra Tier Skips, alternate BlackCell-exclusive Skins earned throughout the Battle Pass, and more.
  • The Season 1 Battle Pass. Unlock new Operators and a variety of free and premium content across the Season 1 Battle Pass.
  • New Store offerings. Deploy as Santa, grab Dune Bundles, and more.
  • Seasonal progression. Level up past Rank 55 and enter the Prestige Ranks, with new Challenge Rewards for both Multiplayer and Zombies.
  • CDL Announcement. Rep your love for competition with the Call of Duty League Launch Pack and earn rewards for watching the pros compete starting December 8.

In addition to the new content, Warzone players should bear in mind that their stats will be reset once Season 1 kicks off. There’s also DLSS 3 support coming to PC players as well.

Once the official patch notes are out, we’ll update the article to reflect it.

Update: Official patch notes for MW3 and Zombies Season 1 have been added.

Source: Call of Duty

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PUBG Update 27.1 Patch Notes, New Content, and More Revealed

PUBG Studios has released PUBG update 27.1 today for those of you playing the PC version. Consoles will be getting this update sometime later this month. Expect to see a new map and other new content. Check out the PUBG December 6 patch notes down below.

PUBG Update 27.1 Patch Notes:

Live Maintenance Schedule

※ The times shown below are subject to change.

  1. PC: December 6, 12:00 AM – 8:30 AM (UTC)
  2. Console: December 14, 1 AM – 10 AM (UTC)

 

Map Service

Dev’s comment:

We’ve decided to introduce a new rotation strategy after careful consideration of player feedback regarding our map rotation system.

Rotations will now vary between map selection and random map regions.

In regards to the new rotation for random map regions, Sanhok will no longer be a permanent fixture and instead,

Rondo will now be available for selection within the Normal Match rotation pool.

Through this update, we aim to offer players the flexibility to play the new map at their convenience – and what’s important, we’ve reduced split queues by implementing a new feature that’ll match players who select Rondo along with those who select random map selection in a

single pool.

Recognizing that player preferences differ across regions, we believe implementing two distinct rotations could be more effective than our current single one. And to address some regular community thoughts that we receive, completely eliminating the rotation system or enabling all servers to choose their preferred maps will ultimately lead to affecting essential factors such as matchmaking times, which brings more challenges.

The updated system below has been shaped largely by your feedback and the preference data we’ve gathered so far – we’re eager to hear your thoughts on this new system, so please share your feedback after giving it a try!

※ Please note that PC players can anticipate map changes every Wednesday at 2 AM UTC, while Console players can expect the same every Thursday at 7 AM UTC.

※ In Random Map regions, larger maps have a 22.2% probability of being selected, while smaller maps have a 11.1% probability.

  • Live Server – Featured Map (Map Select Regions ONLY)
    • Rondo
  • Live Server – Normal Match
    • Week 1
      • Map Select: Erangel / Miramar / Vikendi / Sanhok / Paramo
      • Random Map: Rondo (selectable) / Erangel / Miramar / Vikendi / Sanhok
        • PC: December 6 ~ December 13
        • Console: December 14 ~ December 21
    • Week 2
      • Map Select: Erangel / Taego / Deston / Sanhok / Karakin
      • Random Map: Rondo (selectable) / Erangel / Taego / Deston / Paramo
        • PC: December 13 ~ December 20
        • Console: December 21 ~ December 28
    • Week 3
      • Map Select: Erangel / Miramar / Vikendi / Sanhok / Paramo
      • Random Map: Rondo (selectable) / Erangel / Miramar / Vikendi / Karakin
        • PC: December 20 ~ December 27
        • Console: December 28 ~ January 4, 2024
    • Week 4
      • Map Select: Erangel / Taego / Deston / Sanhok / Karakin
      • Random Map: Rondo (selectable) / Erangel / Taego / Deston / Sanhok
        • PC: December 27 ~ January 3, 2024
        • Console: January 4 ~ January 11
    • Week 5
      • Map Select: Erangel / Miramar / Vikendi / Sanhok / Paramo
      • Random Map: Rondo (selectable) / Erangel / Miramar / Vikendi / Paramo
        • PC: January 3 ~ January 10
        • Console: January 11 ~ January 18
  • Live Server – Ranked
    • Ranked: Erangel (30%) / Miramar (30%) / Taego (30%) /
      Deston (10%)
    • Deston has been added to the Ranked map pool.
    • The map service for Ranked is updated on a season-by-season basis.
※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images used are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.

New Map: Rondo

※ The following updates apply to Normal Match and Custom Match.

Key Details

  • Map Size: 8×8 km
  • Number of Players: 100 maximum
  • Weather: Sunny and Sunset
  • Ascenders, Fuel Pumps, and the Recall System are available.

Prepare to be amazed by our tenth Battleground, Rondo. The long-awaited Rondo has finally arrived with Update 27.1! Boasting the most extensive playable area of any map so far, Rondo seamlessly combines traditional elements with a contemporary aesthetic.

Rondo is divided into two distinct regions, each presenting a unique atmosphere that offers either familiar gameplay or new strategic approaches.

Dive into vibrant metropolises, a floating restaurant, serene lakes, a bamboo groove, and more.

Injecting a twist into the core elements of PUBG: BATTLEGROUNDS – LAND, LOOT, SURVIVE – Rondo unfolds a fresh narrative with increased choices every time you embark on a new playthrough.

※ Even more Rondo features are soon to come in future updates, starting from December 6!

Main Areas

※ Please note, the following descriptions of each region are intended to depict each visual aesthetic and may not have a direct connection to the gameplay elements of Rondo.
Jadena City

This metropolis southeast of Rondo has it all: soaring skyscrapers, colorful neon signs, vibrant nightlife, and bridges that span the city. What’s more, in Jadena City, you won’t find yourself traversing the city with sore feet—utilize the new escalators for even swifter transitions between buildings!

※ Jadena City buildings are accessible up to the third floor.

Stadium

This dynamic stadium once mirrored the intensity of the Battleground, playing host to a diverse array of sporting events and occasional concerts.

Jao Tin

Surely, everyone’s got a minute or two for an opera before plunging back into the fierce chicken battle.

Rin Jiang

In Rin Jiang, located in the southern region of Rondo, you’ll discover a floating restaurant, lavish residences, and a harbor accommodating sizable ships.

Tin Long Garden

Straight from the pages of a martial arts novel, Tin Long Garden exudes a nostalgic charm, featuring stunning waterfalls and massive stone mountains.

Yu Lin

Immerse yourself in the timeless beauty emanating from Eastern classical structures, embraced by verdant trees and a serene, picturesque pond.

NEOX Factory

This is the automotive factory that brought Rondo’s new vehicle into existence! Interestingly, they also manufacture electric vehicles.

Test Track

Introducing the testing ground where vehicles from the NEOX Factory undergo road tests. Our new vehicle also enjoyed some thrilling moments on this track.

Mey Ran

We want more than mud wrestling. Navigate yourself into lotus-filled waterways for a battle of life or death.

Bamboo

There are many ways to relieve stress on the Battleground. Consider taking a break or engaging in some destruction.

Lo Hua Xing

Perched on a sheer cliff, Lo Hua Xing is guarded by formidable statues that seem poised to compel confessions of every sin at the mere sight.

Bei Li

Nowhere surpasses Bei Li when it comes to relaxation, with bamboo and tranquil waterways winding through the village.

Hung Shan

It’s time to exercise wisdom in our necessities within a vast market and warehouse!

Fong Tun

Farming may look all fun and good, but make sure to remind yourself why you’re on this Battleground.

New Features

※ Features below are available only in Rondo.

Additional Starting Planes

Enjoy even more landing options and tactical possibilities in Rondo with two starting planes slicing through the sky!

  • Multiple starting planes will be activated at a certain probability at the beginning of the match.
  • Players will be assigned to one of the two planes at random.
  • Parties will be grouped together on the same plane.
  • The airplane path of your assigned plane will be marked on the map with a red-and-white indicator.
Destructible Bamboos
Venture into the heart of the lush forest… and demolish some bamboo! Why? Because you can.
  • Destructible bamboos are placed throughout Rondo.
  • Destroy bamboos using throwables, vehicles, or specific melee weapons.
  • Certain bamboos, such as the very thin ones, are indestructible.
Escalators

A new transportation solution that’ll help further swift transit over short spans like passages between buildings. Navigate and strategize within urban landscapes – make a quick escape or try to get the jump on your opponents. Get ready to “escalate” your urban combats to new heights.

  • Escalators are installed at various locations in Jadena City.
  • Each escalator moves in a single direction.
  • Deployable items can not be deployed on escalators.

Turntable

Add a classical touch to Rondo with our Turntables, or leave the music on to flaunt an elegant yet spooky presence.

  • Turntables are placed throughout Rondo.
  • Turntables are interactable with the interaction key.
  • Once activated, they will play a random selection of music. A Turntable will turn off automatically after playing a single song.
  • Turntables are destructible, but once destroyed, they can no longer play music.

Fireworks

Ignite some spark and vibrancy in the skies of Rondo!

  • Fireworks are available on the starting island and across the map.
  • Fireworks on the starting island will vanish as soon as you board the plane.
  • Fireworks can be launched into the sky using the interaction key.
  • Each crate of fireworks allows a maximum of five interactions, and upon each ignition, it will randomly launch fireworks a variable number of times.
  • Firework crates can not be destroyed.
New Weapons
JS9

Introducing the JS9, a sleek and powerful submachine gun joining the PUBG: BATTLEGROUNDS arsenal. Chambered for 9mm ammunition, this modern bullpup-style firearm delivers outstanding damage and higher weapon stability, all while being accessible to players with varying levels of experience. Serving as a fresh addition to the pool of Submachine Guns, the JS9 is set to redefine your PUBG experience with its cutting-edge design and reliable performance. Gear up and embrace the versatility of the JS9 in your quest for chicken dinners!

  • Weapon type: Submachine Guns (SMG)
  • Ammo: 9mm
  • Fire mode: Single, Full-auto
  • Damage: 34
  • Effective range: 200m
  • Muzzle velocity: 400m/s
  • Rate of fire: 900 RPM
  • Muzzle attachment: All SMG muzzle attachments.
  • Magazine attachment: All SMG magazine attachments.
  • Can attach up to the 6x Scope.
  • Cannot equip Foregrip/Stock attachments.
  • World spawns.
  • Available only in Rondo.

 

Dev’s Comment: We’re thrilled to officially unveil the JS9, with the launch of our new map, Rondo. The JS9 shares mechanics with other submachine guns but stands out for its remarkable versatility, thanks to its high damage output and relatively low difficulty.

As a world spawn weapon, the JS9 has the potential to change your perspective on SMGs, catering to both newcomers and seasoned veterans.

Stun Gun

When cornered by an enemy or unable to evade a confrontation, the Stun Gun may be your hero.

  • A Stun Gun temporarily disorients the enemy by impairing movement and vision.
  • Weapon slot: Secondary weapon
  • Fire mode: Single
  • Each Stun Gun can be used up to 3 times.
  • If a teammate is hit by the Stun Gun, their status will be displayed on the team status bar.
  • World spawns.
  • Available only in Rondo.

New Vehicle: Blanc

Drive in style with the new sleek and classy SUV, exclusively for the roads of Rondo!

  • Matches similar stats of other SUVs.
    • Health: 1200
    • Max speed: Approximately 95km/h
    • Max speed using boost: Approximately 115km/h
    • Equipped with the trunk system.
  • Special vehicle skins can be equipped.
  • Available only in Rondo.

New Creatures: Birds and Fishes

Birds

Precious birds have made their homes in lofty cages scattered throughout Rondo.

  • Birds will cry when in the presence of nearby players.
  • If their cages are damaged, they’ll be destroyed, allowing the birds to fly to freedom.
  • Birds themselves cannot be damaged.
  • Birds are exclusive to Rondo.

Fishes

  • The tranquil ponds of Yu Lin and Tin Long Garden are home to aquatic life.
  • These fishes will swiftly flee if they sense any threat.
  • Fishes cannot be damaged.
  • Fishes are exclusive to Rondo.

New Item: Ghillie Suit (Forest)

Introducing the latest addition to Care Packages: the new Ghillie Suit, designed to help you almost indistinguishable from Rondo’s lush greenery.

  • Can be obtained through Care Packages with a specific probability.
  • Available only in Rondo.

Recall System

  • A 2.5-second casting time has been added when looting an enemy’s Blue Chip.
  • The spawn rate of Blue Chip Towers has been changed to 100%, and quantity has decreased.
  • The quantity of Blue Chip Transmitters has increased.
Dev’s comment: Adding a casting time to acquire enemy Blue Chips is to add a risk element to the game, making each action more strategic. At the same time, we’ve adjusted several aspects of Blue Chip Towers and Blue Chip Transmitters to improve the recall process. As we acknowledge various community preference regarding this system, we are committed to engage in thorough communication and proceeding comprehensive evaluations to refine the Recall System moving forward.

World

2023 PUBG Global Championship-themed decorations have been removed from maps.

Ranked – Season 27

  • The leaderboard will reset after the Live Server maintenance.
  • Check out your final Tier from the previous season through your Career page.

Season 26 Rewards

Below are the rewards you’ll be receiving based on your final Tier from the previous Ranked season.

– Bronze – Bronze PUBG ID Emblem
– Silver – Silver PUBG ID Emblem
– Gold – Gold PUBG ID Emblem, Ranked Parachute Skin
– Platinum – Animated Platinum PUBG ID Emblem, Ranked Parachute Skin, Platinum Medal
– Diamond – Animated Diamond PUBG ID Emblem, Ranked Parachute Skin, Platinum, Diamond Medal
– Master – Animated Master PUBG ID Emblem, Animated Master Nameplate, Ranked Parachute Skin, Platinum, Diamond, Master Medal
– Top 500 – Bonus rewards for Top 500 players: Animated Top 500 PUBG ID Emblem, Animated Top 500 Nameplate

 

  • The Parachute skin and Medals are permanent rewards. The rest of the obtainable rewards are available for use during a single Ranked season.
  • Rewards can be found in your Inventory/Edit Profile page once Season 27 starts.
  • Once Season 27 is over and the server undergoes maintenance, every reward but the Parachute and Medal will be withdrawn.

Clan System

New Feature: Clan Training

Boost your Clan’s teamwork and skills with the new Clan Training feature!

  • This private training arena is accessible directly from the Clan page.
  • Clan Training inherits all features of the standard Training Mode.
  • Starting from Clan Level 3, any Clan member can create a dedicated space where only your Clan members can join.
  • Up to 32 players can participate in a single session.
  • Only one active training session can be created at once.
  • Clan members can join the session anytime during its 1-hour duration, except for the last 1 minute.
  • Clan Training cannot be accessed while matchmaking.

QoL

 

  • During matchmaking, players will now be able to change equipped skins and use items/currencies through Customize, Edit Profile, and the Hideout.
  • In a ready state, players will now be able to access more lobby features such as Social, Clan, team-related features, etc.
  • A message will now encourage party members to switch to a ready state when at least one party member is ready.
  • Party members will retain their ready status even after adjustments are made to the perspective, team mode, or map settings within the same mode.
  • Now only the party member who cancels matchmaking will have their ready state canceled.
  • If a party member goes offline during matchmaking, only their ready state will be canceled.
  • In cases where server issues cause matchmaking to be canceled, only the party leader’s ready state will be canceled.
  • (PC) You can now use a hotkey (F) to get ready or begin matchmaking.

Survivor Pass: Rondo

Enhance your Rondo experience with our new Survivor Pass: Rondo! Big changes have also been made to the Survivor Pass system, so make sure to check out

Survivor Pass: Rondo and New System Rundown for all the details.

Workshop

New item sets have been added to the Hunter’s Chest and Archivist’s Chest.

 

  • Deadly Dollhouse
  • Survivor Pass: Splash Royale
  • Nightmare Carnage

Two new costume sets have been added to Artisan Crafting.

 

  • Sandstorm Sentinel Set – 100 Artisan Tokens
  • Cyber Survivor Set – 100 Artisan Tokens

Custom Match

The ‘Carry Limits’ setting has been removed from the Rules tab.

UX/UI

 

  • Notification icons are correctly displayed in the Career and Match History tabs after a match.
  • When the language setting is set to Simplified Chinese, simplified Chinese characters are now displayed in designated areas.

Performance

Optimized the spawning of throwables, resulting in improved performance – this is particularly noticeable in scenarios where various throwables, such as grenades, stun grenades, smoke grenades, and molotovs are extensively used.

Bug Fixes

Gameplay

  • Fixed an issue where characters seemed to shake when being carried.
  • Fixed the issue where the sound of a smoke grenade played longer than the actual smoke effect.
  • Fixed an issue where characters, upon experiencing a crash while moving, continue to move and become invulnerable – and once they reconnect, the character would return to the location before the crash.

 

UX/UI

 

  • Fixed a typo in the English kill message displayed in Bluebomb Rush mode, when a player is eliminated by the Bluebomb explosion.

 

Items & Skins

※ Clipping issue: Graphics that are shown outside the visible part of an image/object.

  • Fixed the ankle area turning transparent when a female character equips both the Smoke Stalker Shorts with Ripped Leggings and the Mad Nurse’s Boots.
  • Fixed the ankle area turning transparent when a female character equips both the Skinny Jeans and Spurdogs Basketball Shoes.
  • Fixed the waist turning transparent when a female characters equips both the Badlands Royalty Shirt and the Lipovka Slacks.
  • Fixed the clipping issue at the ankles when a female character equips the Jiscar Jumpsuit.
  • (PC) Fixed the waist turning transparent when a female character equips both the Long Sleeved Turtleneck and the PGC 2019 Gen.G Championship Leggings.

Source: Steam

Damien Seeto

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Rocket League Update 2.34 Crashes Out This December 5

Psyonix has released Rocket League update 2.34, which introduces a new play menu and cross-game items. Read the full Rocket League patch notes for today, December 5.

Rocket League Update 2.34 Patch Notes:

THE HEADLINES

  • The Play Menu has been updated with a refreshed look, streamlined layout and organization, and quality of life changes
  • Player-to-Player Trading is no longer available
  • A new Cross-Game item attribute has been added to Rocket League. These items will appear in Fortnite in your Locker if you play Fortnite using the same Epic Games Account
  • The new Arena variants Mannfield (Dusk), Farmstead (Pitched), and Wasteland (Pitched) are live in Private Matches, Exhibition Matches, and Free Play

New Play Menu 2023 - Casual Card

PLAY MENU UPDATE

The Play Menu has been updated with a refreshed look, streamlined layout and organization, and quality of life changes.

Competitive Card

  • Combined Competitive Playlists and Extra Modes Playlists into one new Competitive card
  • You can now queue for all six Competitive Playlists at once
  • Starting with Season 13, Competitive will alternate between Snow Day and Dropshot each Season.
    • Season 13: Competitive Snow Day
    • Season 14: Competitive Dropshot

Casual Card

  • Added two new Arcade Playlists that will rotate through Extra Modes like Heatseeker, Spike Rush, Rocket Labs, and much more
    • Dropshot and Snow Day will be available in these Playlists when they are not part of the Competitive Playlist rotation
  • Replaced 4v4 Chaos with a new Big Party Playlist
    • Big Party will rotate between Knockout and 4v4 Chaos

Play Offline Card

  • A new Play Offline card containing Exhibition Mode, Season Mode, and Workshop Maps has been added

Private Match Card

  • A new Private Match card containing options for Private Matches and LAN Matches has replaced the Custom Games card

Other Play Menu Changes

  • You can join an existing Private Match directly from Training or an Offline Match
  • Load and launch a different Workshop map when in a Workshop map already
  • When in a party, you can now see your Rank even when you are not the Party Leader
  • Re-ordered the Arena list so Standard Arenas are listed alphabetically, followed by non-Standard Arenas listed alphabetically

CHANGES AND UPDATES

Player-to-Player Trading

  • Player-to-Player Trading is no longer available

Cross-Game Items

  • A new Cross-Game item attribute has been added to Rocket League
    • Cross-Game has been added to the Attributes Filter
  • These items will appear in Fortnite in your Locker if you play Fortnite using the same Epic Games Account
    • When viewed in the Garage, Cross-Game items will have a note under the item name and rarity saying “This item will also appear in Fortnite”
    • Cross-Game items from Fortnite will begin to appear in your Rocket League Garage
  • The first group of Cross-Game items include:
    • Car Bodies
      • Cyclone
      • Jäger 619
      • Octane
      • Lamborghini Huracán STO

Decals

  • Bat Boy (Cyclone)
  • Flames (Cyclone)
  • L-ITA 99 (Cyclone)
  • Sliver (Cyclone)
  • Stripes (Cyclone)
  • Whiteout (Cyclone)
  • Circuit Pro (Jäger 619)
  • Euphoria (Jäger 619)
  • Kraken (Jäger 619)
  • Storm Warning (Jäger 619)
  • Stripes (Jäger 619)
  • The Summit (Jäger 619)
  • Flames (Octane)
  • Lightning (Octane)
  • Skulls (Octane)
  • Stars (Octane)
  • Stripes (Octane)
  • Tech (Octane)
  • Wings (Octane)
  • Lamborghini Huracán STO

Wheels

  • OEM
  • Lamborghini Huracán STO v1
  • Lamborghini Huracán STO v2

Trade In Functionality

To account for Cross-Game ownership, the Trade In system has undergone some changes to its functionality. These changes will not affect non-Cross-Game items.

  • Only duplicates of Cross-Game items will appear in the Trade In Menu until only one instance of the duplicate remains in your inventory
  • Here are the rules that determine duplicate trade in eligibility:
  • Painted Items do not count as duplicates with unpainted items
    • Player has one (1) unpainted Cyclone and one (1) Black Painted Cyclone. Neither item will appear in the Trade In Menu
  • The same item with the same painted attribute are considered duplicates
    • Player has two (2) Black Cyclone. One (1) Black Cyclone is will appear in the Trade In Menu
  • The same item with different painted attributes are not considered duplicates
    • Player has one (1) Lime Cyclone and one (1) Black Cyclone . Neither item will appear in the Trade In Menu
  • Certified items count as duplicates with non-Certified items
    • Player has one (1) Certified Cyclone and one (1) non-Certified Cyclone. The non-Certified item will appear in the Trade In Menu
  • The same item with different Certifications are considered duplicates
    • Player has one (1) Acrobat Cyclone and one (1) Aviator Cyclone . The duplicate item with lower stats will appear in the Trade in Menu

Inventory Management

  • Archived items will now appear in the Trade In Menu
  • Favorited items will no longer appear in the Trade In Menu
    • If an item is marked as a favorite and archived, the game will respect the favorite status and the item will not appear in the Trade In Menu

NEW CONTENT

New Arenas

  • The new Arena variants Mannfield (Dusk), Farmstead (Pitched), and Wasteland (Pitched) are live in Private Matches, Exhibition Matches, and Free Play

BUG FIXES

  • Fixed appearance of Kingtress Decal (Octane)
  • Fixed a bug causing Lightning McQueen to equip OEM Wheels when used for the first time
  • Fixed wheel clipping issues for Whiplash
  • Fixed wheel clipping issues for all versions of Emperor

Source: Rocket League

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Beyond Sunset Hands-On Preview – Deux Ex and Doom Walk Into a Bar…

Beyond Sunset is a retro-inspired first-person shooter set in a cyberpunk world where subtlety goes out of the window. It’s Deus Ex but without the stealth and Doom without John Romero’s silky smooth hair, yet not quite up to the standard of any of the two. Still, we’re talking about classics here and stepping into the shoes of a lightning fast cyber samurai has delivered some sessions of fun, so this is a good omen for the full launch.

Faster Than Lightning

Running on an upgraded version of the Doom engine called GZDoom, Beyond Sunset does have a good feeling to visuals and gameplay, being fast and enjoyable to look at. Graphics are somewhat uneven depending on the zones you are, but the busiest cities are a joy to look at. Other things that come with the engine are the cardboard thin sprites that rotate along your movement, a limitation that shouldn’t really have a place in games nowadays, but it’s here and impossible to ignore.

Beyond Sunset starts as we try to track down a target and take him out. With initial promise of story-based gameplay, this turns out to be fairly deceiving as most of the game is about combat, using our speed to eliminate hordes of enemies with a few moments of respite between bouts. You can talk to characters and even get jobs from a few, but the bulk of gameplay seems to be focused on slashing and shooting through everyone that comes your way, until you reach a computer and open a new map section, and so on.

Beyond Sunset Preview

That’s not to say that there isn’t a story, but the key elements are few and far between, and mostly as you progress through chapters. Other than that, it’s an arcade rush to eliminate enemies that spawn wave after wave out of nowhere, often behind you as you try to find your bearings, not to mention that the game plays with verticality in a somewhat accomplished way, even though this may be seen as a double-edged sword, as you’re often attacked from places you can barely see, let alone reach.

Needless to say, there are moments of frustration where you are caught by surprise as a group of thugs materialize behind you, and lose part of your progress without being at fault. Some set pieces such as one in a nightclub look really good, with chaos everywhere as people try to unsuccessfully dodge the flying bullets, but the visible spawn points are one mechanic that truly belongs in the retro-gaming past.

Mobility is one of the best things about Beyond Sunset, as you zip and slash through enemies using your samurai sword, later unlocking ranged weaponry such as a pistol, shotgun, and rifle. Vending machines offer you character and weapon upgrades purchased with the coins dropping from enemies, expanding on things such as clip size or add-ons. Shooting sensations aren’t terribly exciting, with the shotgun delivering the best punch but the initial reload time almost makes it unusable. On the other hand, the pistol seems slightly overpowered and perfect for taking out enemies at a distance.

Beyond Sunset Preview

Speaking of coins and also health, it’s odd that these items left behind by fallen enemies only disappear after a few seconds, when they are already collected and added to your total amount right at the moment they drop. This can be confusing and is frankly unnecessary as you try to pick up collectibles from the ground that aren’t palpable anymore.

Beyond Sunset could be more player-friendly in some regards, such as the region map. Since the areas are fairly large and connected to one another by various paths, this can be both interesting and confusing, as the map is extremely crude and the layouts all over the place. There is no legend regarding any of the icons or locations that we explore, so in part it’s a guessing game that wasn’t necessary, and the small arrow that marks the player also shrinks with the rest of the map, so if you want to have an overall look of the area, it’s easy to miss your location for a moment.

Another thing that felt like an oversight is the lack of a journal or quest log to track our main mission and side jobs. Since the areas are vast and it’s very easy to get sidetracked, at a certain point it’s more of a matter of going forward than focusing on reaching a specific place – again, something that the map utterly fails to help with, not even bothering with a name for each region.

Cyber Samurai Ex

Beyond Sunset Preview

The overarching plot behind Beyond Sunset has a few interesting key moments, including a stint through cyberspace, but it is mainly an action game with fast movement within fairly vast chapters. It is on track to be a retro enthusiast pleaser but for now is undermined by a few issues that could be solved without much hardship, such as the unintuitive map or the absence of a mission log. Hopefully the Early Access stage will be enough to iron out the kinks and deliver a full-blown experience taking the best out of a period that marked the golden age of first-person shooters.


MP1st was given access to a preview build of Beyond Sunset for our hands-on session. Beyond Sunset is currently in Early Access and launches during 2024 on PC.

Vitor Braz

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Hunt Showdown: Crytek Says Success Is Due to Listening to Community and Reacting Quick to Feedback

With more and more online games being released each year, it’s getting harder and harder for developers to retain players and keep them interested. Fortunately, Crytek’s Hunt: Showdown isn’t one of the games that has that problem.

Released back in February 2018 via Steam Early Access, Hunt: Showdown is now in it’s fifth year with no signs of stopping. If you’re wondering what the secret sauce is to this longevity and success, you’re not the only one, Speaking to MP1st, we asked Hunt: Showdown General Manager David Fifield how the team has managed to keep the game going strong throughout the years when a lot of other games have failed.

MP1st: After all these years, Hunt Showdown is still going strong. We’ve seen the rise and fall of many multiplayer games, ranging from indies to the big AAA publishers, SEGA’s Hyenas being one of the most recent, and that didn’t even release. How has the team managed to find success where so many others have failed? What’s your secret?

David Fifield: One of the key points of our success, which started in the early access days, is that we’ve consistently listened to our community, and we quickly react to their feedback. Our content updates are also a big factor in our ongoing success, like the current “Tide of Corruption” event. The “Tide” series has been very well received this year with our latest event dropping a new Wild Target, Rotjaw. We’ve even managed to break our CCU records this year – five years post-launch – thanks to these content updates. We are looking at constantly improving our events and content drops for future as they are so well received by our community.

Given the success Hunt: Showdown is still getting, players should expect a few more significant content updates in the foreseeable future.

In the same interview, Fifield confirmed to us that Crysis 4 is still in development, and they have a “great team” working on it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Long Dark Update 2.25 Brings New Content This Dec. 5

Hinterland has rolled out The Long Dark update 2.25 on all platforms, bringing new features and content with part four of Tales From The Far Territory. Read on for what’s new in The Long Dark Dec. 5 patch notes.

The Long Dark Update 2.25 Patch Notes | The Long Dark Dec. 5 Patch Notes:

Hello players,

We have just updated THE LONG DARK to version 2.25, build 126227.

This is the latest Expansion Pass update TALES FROM THE FAR TERRITORY, Part Four: BURIED ECHOES, along with a free update available to anyone who owns THE LONG DARK or SURVIVAL EDITION, and various bug fixes and quality of life improvements.

For a description of the new features and content in Part Four, plus watch the latest Update Video:

PART FOUR: “BURIED ECHOES”

This Major Release includes the following new content, fixes and improvements:

Paid Expansion Pass Content

NEW REGION: THE ZONE OF CONTAMINATION

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Accessed by road from Transfer Pass, the ZONE OF CONTAMINATION is a polluted wasteland, the site of the abandoned Langston Mine. Watch out for Toxic Hazards and Poisoned Wolves.

NEW TALE: BURIED ECHOES

tftft-part-four-launch-announcement-2-1024x576.thumb.png.42604d69331c22493c94a6efd5cc3702.png

Continuing the story introduced in SIGNAL VOID, follow the clues deep into the Zone of Contamination and uncover the next layer of the mystery of Rüdiger, the Security Chief, and the strange events hinted at in the last Tale.

NEW GAMEPLAY: THE TRAVOIS

tftft-part-four-launch-announcement-3-1024x576.thumb.png.b04096088eb05f8003b9f368e0643449.png

Crafted from Saplings, Deerskin, and other materials, the Travois is a simple, but robust Tool for carrying large amounts of items across vast distances.

NEW GAMEPLAY: THE RESPIRATOR

tftft-part-four-launch-announcement-4-1024x576.thumb.png.0ac2925b31c65645906d82d878fe8f4e.png

The Respirator will protect you from pockets of Toxic Gas you’ll encounter underground, as well as poisonous hazards on the surface. Just keep an eye open for the consumable Canisters, as without them the Respirator can’t protect you.

NEW TOOLS: PROTECTIVE GEAR

tftft-part-four-launch-announcement-5-1024x576.thumb.png.996c91864127ed77512949a68989fae9.png

We’ve added Mine-specific protective clothing: a Miner’s Coat, Pants, Chemical Resistant Boots, and a Hard Hat. Each on their own provides a different amount of protection against physical damage, wind, and moisture. As always, you’ll trade these capabilities off against weight and other statistics.

ADDITIONAL MUSIC

New music composed by Sascha Dikiciyan, for the Zone of Contamination and Buried Echoes.

 

Free Content
This content is available to anyone who owns THE LONG DARK or SURVIVAL EDITION.

NEW TOOLS: INSULATED FLASK

tftft-part-four-launch-announcement-6-1024x576.thumb.png.96ffb01c801e7de023c8df26a6708fbf.png

Coming in a variety of colours and patterns, you can load multiple units of warm drinks like Soups, Coffee, Teas, and so on, into the Flask and take it with you on your next day of trekking through the snowy forests of Great Bear Island.

 

NEW GAMEPLAY: SCURVY

tftft-part-four-launch-announcement-7-1024x576.thumb.png.43964cebf19996cb9a10175f2803634d.png

Nutrition has never been a big focus for the food and survival systems in THE LONG DARK, but Scurvy is such a big part of the romance of long-term survival in frozen conditions, so we wanted to bring it into our gameplay sandbox.

FIRST-PERSON HARVESTING ANIMATIONS

Harvest_Stag.gif.4cb363b25bba37b25df484fe127ce22f.gif

New animations for harvesting Carcasses have been added. Note that Fresh or Frozen kills will now need to be initially dressed with an appropriate Tool. No more bare-handed Harvesting of newly killed animals.

FIRST-PERSON HAND COVERINGS

QoL_Gloves_03_v2.gif.6401afed2edd93e82def355a7c49062e.gif

Equipped hand coverings are now reflected in-game, as well as hand animations to match.

Known Issues

The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. Fixes for these issues are slated to go out with the first Hotfix following the initial release.

  • Bears will not spawn in multiple locations where they normally should.
  • In new saves, Broth weighs about twice as much as it should.
  • When updating to the latest version of THE LONG DARK (v 2.25) from an earlier version, Broth can no longer be consumed and has 0 caloric value.
  • When starting a new Custom Survival game, Scurvy will be active if ‘Start Gear Load Out’ is set to anything but ‘Very High’.
  • After picking up the Zone of Contamination Region Polaroid, the associated map hint is not revealed on the Survivor’s map.
  • Sometimes when harvesting a Timberwolf with a Knife, the Knife will be missing from the Survivor’s hand.
  • When switching to a fresh Canister with the Respirator and a lit light source equipped, the light source will temporarily extinguish.
  • Exiting the First-Person Harvest UI for Rabbits or Ptarmigans will cause the Carcass and any unharvested parts of the animal to disappear. Harvesting these animals from the inventory will not cause this issue.

Bug Fixes

This Major Update includes fixes for the following issues:

CRASHES

  • Fixed a crash that could occur when attempting to view the Journal from the Survival Mode Main Menu.

GAMEPLAY, UI, CONTROLS

  • Fixed an issue which prevented Distress Pistol Shells from being used as a light source for actions requiring light.
  • Fixed an issue where entering Placement mode while in a Near Death state prevented the Survivor from stumbling around.
  • Fixed an issue which resulted in thrown Flares falling too slowly after colliding with a surface.
  • Fixed an issue which allowed players to place Rock Caches on invalid surfaces.
  • Fixed an issue resulting in the camera shaking violently when exiting the Carcass Harvesting interface.
  • Fixed an issue where food would never cool if heated or cooked, and left on a cooking slot.
  • Fixed a UI misalignment issue when diagnosing the Survivors in Episode 3 of WINTERMUTE.
  • Fixed an issue which could result in items falling into other objects they were placed upon.
  • Fixed an issue where blood spatter location could be incorrect when harvesting a Carcass.
  • Fixed a missing button prompt in the WHAT I KNOW > ACTIONS >JOURNAL OBJECTIVES of the WINTERMUTE Journal entry.
  • Fixed a missing button prompt in the WHAT I KNOW > ACTIONS >CROUCH of the WINTERMUTE Journal entry.
  • Fixed an issue where Wolves consumed Carcasses from too far away.
  • Fixed an issue where the cupboard under the sink in the Community Hall could not be searched.
  • Fixed an issue wherein completing a Tale resulted in a popup reading “Mission Complete” rather than the correct “Tale Complete”.
  • Fixed an issue where Fuses and Wires were incorrectly spawning in the Coastal Highway Quonset Garage in the Whiteout Challenge.
  • Fixed an issue where interacting with the Transmitter from particular positions resulted in incorrect camera placement during the Repair animation.
  • Fixed an issue which allowed players to discover Signal Void Tale specific Caches and Bunkers without first initiating the Tale.
  • Fixed an issue where the Mission Journal would become stuck on 2/3 survivors saved, preventing players from progressing in the WINTERMUTE Episode 3 “Whiteout” Mission.
  • Fixed an issue where Helicopters and Planes could not be slept in without a Bedroll present in the player inventory.
  • Fixed an issue where new cooking ingredients were incorrectly spawning in the Coastal Highway Quonset Garage in the Whiteout Challenge.
  • Fixed an issue where descending the stairs on Drift Island’s upper stairway was made difficult by collision.
  • Fixed an issue where equipped clothing items would not dry when in proximity to a fire.
  • Fixed an issue where Ptarmigan would not detect the player when crouched until they were far too close.
  • Fixed an issue where some items could spawn below the surface of Hunter’s Blinds in Forlorn Muskeg, causing them to be unreachable.
  • Fixed an issue which resulted in the player’s Cooking Skill not being applied to certain cooking Recipes.
  • Fixed an issue where some ingredients could be partially consumed before being used in a Recipe. Some Recipes now require a certain ingredient weight as a result.
  • Adjusted Ice Fishing UI to be more readable against different backgrounds and lighting conditions.
  • Fixed an issue where time acceleration was not applied to the Moose, resulting in it remaining idle during time accelerated events.
  • Fixed an issue which could cause Beachcombing boats to disappear while the player was near or on them.
  • Fixed an issue which could prevent the lights outside the Maintenance Shed in the Broken Railroad Region from activating during an Aurora.
  • Fixed an issue where Map icons were not added after interacting with an unmapped object in a revealed area of the Map.
  • Fixed an issue which resulted in Prybars always breaking after use, rather than during use.
  • Fixed an issue where death animations could cause dying animals to fall under or into terrain, making the Carcass unreachable.
  • Fixed an issue where the Old Bear would stop stalking the player in The Hunted Pt.1 Challenge.
  • Fixed an issue where dead Bears continued to emit breathing effects.
  • Fixed an issue where the player could fall through the ground upon exiting Carcass harvesting.
  • Fixed an issue which caused pelts to stop curing in certain interior locations.
  • Fixed an issue which caused tooltips to remain visible beyond the load screen when starting a new Survival Mode game.
  • Fixed an issue which prevented Fishing Holes from being placed in Pleasant Valley.
  • Fixed an issue which allowed Rabbits to run in mid-air on Drift Island.
  • Fixed an issue where Buffer Memories would not randomize correctly upon subsequent visits to the same PC.
  • Fixed an issue where an inoperable “Cancel” button displayed when interacting with safes.
  • Fixed an issue where Prepper Caches were not properly randomized in Challenges.
  • Fixed an issue which could result in Wildlife floating above terrain, or sinking below the ground layer.
  • Adjusted the Shortwave Radio so it can no longer be stored in containers. This should help to keep it from being misplaced.
  • Fixed an issue where no damage was applied to the Survivor by the “Major Bruising” affliction.

ART & ENVIRONMENTS

  • Fixed an issue where giant pieces of Birch Bark could be found in Ash Canyon.
  • Updated Fishcakes so their bottom side is flaky and appealing, just like the top.
  • Fixed an issue where the lid and base of the storage Trunk in the Community Hall were lit inconsistently.
  • Fixed an issue where some food items could appear larger or smaller when heated on a Rim Grill.
  • Fixed an issue when reheating Stew or Broth in a Skillet which resulted in it looking like meat while heating.
  • Fixed an issue where Ptarmigan Nests appeared on the Map with debug text. Ptarmigan Nests now show on the map with correct text and new iconography.
  • Fixed an issue where newer cooked Fish were missing an image in their pop-up notification after picking them up.
  • Fixed an issue which made some Rifle Cartridges unreachable in certain Prepper Caches.
  • Fixed an issue where barrels intersected the wall inside of the empty Prepper Cache.
  • Fixed an issue which resulted in certain items being lit inconsistently.
  • Fixed an issue which sometimes caused Moose rubbings and harvested Burdock to appear black.
  • Fixed an issue with misplaced terrain in the Blackrock Mine which resulted in a seam through which the player could see out of bounds.
  • Fixed an issue where Wolves would play an eating animation while attempting to run away after being scared off of a Carcass.
  • Fixed an issue in Mystery Lake where the player could see through the back of a rock face.
  • Fixed an issue with all Challenges where Keeper’s Pass North and South were missing key art in the Rock Cache portion of the Journal.
  • Improved shadow quality on consoles. Players should no longer see shadows “flickering”.
  • Fixed an issue where lighting was incorrectly applied, resulting in blown out or dark interiors.
  • Fixed an issue where a Firestriker spawn was inaccessible in the Broken Railroad Region.

ANIMATION

  • Fixed an issue where the Survivor’s running animation would incorrectly play when falling.
  • Fixed a minor stutter in the Rifle idle animation.
  • Fixed an issue where an Arrow would remain in hand when interacting with the Transmitter, causing it to interfere with the animation.

PLATFORM-SPECIFIC

  • Fixed an issue where Xbox Series S models were not correctly set to run at 60 FPS. Now all the following Xbox models should have an option to target 60 or 30 FPS: Xbox One S, Xbox One X, Xbox Series S, Xbox Series X
  • Fixed an issue where players with both Steam and Epic Games versions of The Long Dark installed on a Macintosh would find the Steam version of the application launched when booting from the Epic Games Launcher.
  • Fixed an issue where some players using the Epic Game store were unable to progress past the Disclaimer screen. (If you continue to encounter this issue, please send a message to our Support portal using the link provided below.)

Summary & Reporting Issues

Thank you for reading.

If you encounter issues with the game, please report them to our Support Portal at hinterlandgames.com/support.

If you would like to provide feedback or discuss your experiences with the game with the development team or other players, please post your feedback in the Official Forums: hinterlandforums.com/forums.

If you encounter a crash or issue with the game post-updating, please contact us as we can often help players address their issues, and we always strive to! This is more productive than jumping to a negative review.

Please remember that Hinterland is a small independent developer. Our Support Team strives to respond to all reports as quickly as possible, but as you can imagine, releases are our busiest time. We appreciate your patience, and please know the team is looking into your issues and we will resolve them as soon as we can. Unfortunately, we are not able to follow-up with every individual report that is submitted. But we appreciate them all.

Many thanks for your support.

Source: Hinterland Forums

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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New Overwatch 2 Item Shop Rotation for December 5, 2023

A new Overwatch 2 item shop rotation for December 5, 2023 is live now, with a fresh selection of store bundles on sale plus individual cosmetics, emotes, and more. Players need the requisite amount of Overwatch Coins in order to make purchases in the item shop.

Don’t forget: a 100 Overwatch Coins convert to $1 USD, so 1,000 Overwatch Coins equate to $10 and so on.

New Overwatch 2 Item Shop Rotation for December 5, 2023:

Featured:

  • Overwatch 2 – Ultimate Battle Pass Bundle: Season 8 – $39.99
    • Premium Battle Pass + 20 Tier Skips
    • Magma Mauga and Wild Tracker Widowmaker Legendary skins
    • Magma Moira Epic Skin
    • 2000 OC
  • Overwatch 2 Premium Battle Pass: Season 8 – 1000 OC
  • Overwatch 2 Starter Pack: Season 8 – $9.99
    • 1000 OC
    • Magma Moira Epic Skin
  • Avalanche Bundle – 1300 OC
    • “Avalanche” Bastion Legendary Skin
    • “DWEE DOO HOO” Common Voice Line
    • “Ornament” Common Spray
  • Frosty Roadhog Bundle – 1000 OC
  • Winter Casual Bundle – 1400 OC
    • “Casual” Hanzo Legendary Skin
    • “Toast” Rare Victory Pose
    • “Kadomatsu” Common Spray
    • “A gift for you” Common Voice Line
    • “Casual” Rare Player Icon

That’s all for this week’s Overwatch 2 store refresh! In case you were unaware, Blizzard announced earlier that each new major in-game event will feature a free skin which players can earn through playing, just like the first Overwatch.

Players can also check out these store items over at the official Battle.net Overwatch 2 Shop page.

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Salman Haider Zaidi

That's a nice argument, Senator.

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